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Merissa (12058 KP) rated Lacewood: A Novel of Time and Place in Books
Jun 19, 2019
Lacewood: A Novel of Time and Place by Jessica James
Lacewood is a standalone story where the main character and setting is a house. Set in Virginia, the reader learns about the Civil War, and what it was like during that time for all involved. Annie, one of the characters from the past, is from New York, so she has a bit to contend with! Katie, from the present, is also from the 'North', but has her roots in the Virginian soil.
There was information about Katie, but nothing too much about what she did prior to being at Lacewood, just that she was very wealthy. You learn more about the characters from the past as Katie delves into the stories behind Lacewood. Will is the main character in the present, and to be fair, what you see is what you get with him. You don't actually get too much backstory, or even that much involvement, with him.
Although I enjoyed having this book split into three parts (present, past, present), at the same time it was a bit jarring when it changed. There was no build-up to the change, it just happened. And when we returned to the present, it felt like quite some time had passed, and yet I have no idea how long it was.
For me, the main characters were Annie and Jon. They are the ones that made this story for me, involving me in their lives, and wanting to know exactly what had happened to them. I also wanted to know more about Molly and her baby, and how they coped after Luke was killed.
A gentle read, with oodles of Southern charm, I have no hesitation in recommending this. This was the first book by this author I have read, and I wouldn't mind reading more of her work.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
There was information about Katie, but nothing too much about what she did prior to being at Lacewood, just that she was very wealthy. You learn more about the characters from the past as Katie delves into the stories behind Lacewood. Will is the main character in the present, and to be fair, what you see is what you get with him. You don't actually get too much backstory, or even that much involvement, with him.
Although I enjoyed having this book split into three parts (present, past, present), at the same time it was a bit jarring when it changed. There was no build-up to the change, it just happened. And when we returned to the present, it felt like quite some time had passed, and yet I have no idea how long it was.
For me, the main characters were Annie and Jon. They are the ones that made this story for me, involving me in their lives, and wanting to know exactly what had happened to them. I also wanted to know more about Molly and her baby, and how they coped after Luke was killed.
A gentle read, with oodles of Southern charm, I have no hesitation in recommending this. This was the first book by this author I have read, and I wouldn't mind reading more of her work.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Phil Leader (619 KP) rated Storm Clouds Rolling In (Bregdan Chronicles #1) in Books
Nov 26, 2019
Describing this book makes it sound like it could be a tale of Southern romance set before the American Civil War; Carrie Cromwell is the teenage daughter of a plantation owner in Virginia and falls for the son of another plantation owner as the political and social storm of the events of the Civil War brew around them.
In reality however this is a far more complex work - yes the romance is there but it is very much overshadowed by the situation and events of the time. Firstly Carrie is not a Southern Belle happy to sit on the verandah and look after her hard working man - she wants to make something of herself and doesn't think that she will be happy running her father's plantation in later life. Secondly she has grave doubts about slavery, an institution that has become the basis of the plantation owner's very existence.
This novel then is far more an exploration of the confict the slave issue creates as well as the lack of opportunity for a bright woman to better herself in the nineteenth century.
The author does well with the slavery issue in presenting someone from the whole spectrum, from reactionary pro-slavery plantation owners to equally abhorrent abolitionlists who are in many ways just as bad. Carrie is very much undecided throughout the book and that is a good thing, we are essentially treated to a novel length essay on the causes of the civil war and the justifications for slavery that caused a lot of the friction, along with the North failing to take account of the depth of the pride of those in the South.
The characters are very well drawn, and although each more-or-less repesents one particular facet of the debate none are mere ciphers and indeed many of them evolve over time and change their outlook and opinions, not lease Carrie but also of note the slaves Rose and Moses, both young but who really grow during the course of the story. The author has necessarily put some perjorative terms for slaves in the mouths of some of her characters - for which she apologises in a brief forward - but this not only lends realism but underlines those characters attitudes towards the slaves.
The book does move at a relatively slow pace, and there are plenty of discussions around politics, society and slavery but it is quite immersive and acts to let each character become far more solid.
Overall a book I enjoyed and it provides a lot of insight into the state of America at the outbreak of war and why it happened
In reality however this is a far more complex work - yes the romance is there but it is very much overshadowed by the situation and events of the time. Firstly Carrie is not a Southern Belle happy to sit on the verandah and look after her hard working man - she wants to make something of herself and doesn't think that she will be happy running her father's plantation in later life. Secondly she has grave doubts about slavery, an institution that has become the basis of the plantation owner's very existence.
This novel then is far more an exploration of the confict the slave issue creates as well as the lack of opportunity for a bright woman to better herself in the nineteenth century.
The author does well with the slavery issue in presenting someone from the whole spectrum, from reactionary pro-slavery plantation owners to equally abhorrent abolitionlists who are in many ways just as bad. Carrie is very much undecided throughout the book and that is a good thing, we are essentially treated to a novel length essay on the causes of the civil war and the justifications for slavery that caused a lot of the friction, along with the North failing to take account of the depth of the pride of those in the South.
The characters are very well drawn, and although each more-or-less repesents one particular facet of the debate none are mere ciphers and indeed many of them evolve over time and change their outlook and opinions, not lease Carrie but also of note the slaves Rose and Moses, both young but who really grow during the course of the story. The author has necessarily put some perjorative terms for slaves in the mouths of some of her characters - for which she apologises in a brief forward - but this not only lends realism but underlines those characters attitudes towards the slaves.
The book does move at a relatively slow pace, and there are plenty of discussions around politics, society and slavery but it is quite immersive and acts to let each character become far more solid.
Overall a book I enjoyed and it provides a lot of insight into the state of America at the outbreak of war and why it happened
Amberley Yvonne Mackenzie (9 KP) rated the PlayStation 4 version of Fallout 76 in Video Games
Nov 27, 2018
Co-operative focus (3 more)
Exceptionally large game map
forced interaction with other realtime players
immersion in side quests and exploration
difficult in one player mode past level 12 (2 more)
occasionally repetitive
filled with glitches and bugs
Dystopian loneliness
"War... war never changes."
This instalment of the Fallout series sees us catapulted to West Virginia, an area never previously visited in the post nuclear armageddon indicative of the franchise. You begin as a lowly vault dweller and learn that Vault 76 is a control vault designed to open 25 years after the bombs have dropped and obliterated civilisation as we know it. the character creation is straight forward and the same in design as Fallout 4, infact, the whole game is the exact same as Fallout 4 with a few tweaks here and there so stepping out into Appalacia is easy with the same control system and feel to the game. The vault doesn't hold any surprises, fixed in place as a linear tutorial so the real game begins wandering out the big ol' vault door. Once free the sheer scale is apparent as you take in the horizon, a lush green forest stretches around and for a minute you feel almost like you've wandered into an Elder Scrolls game and not a Fallout instalment then you stumble upon your first Ghoul and you remember how unforgiving Fallout is as you're pummeled into oblivion since the 10mm pistol effectively equates to a peashooter at such low levels. So you dust yourself off and explore, levelling up as you go with a quirky new perk system based loosely on trading cards, now I've encountered other players grumbling about the perk system and I'll repeat the same here as I did there; they are interchangeable at any point, not only in the level up screen. So in other words don't be dissuaded. S.P.E.C.I.A.L attributes now have a cap of 15 however you stop earning points at level 50 so choose wisely. Online tools are avaliable to help choose your build that best suits your style of play. Another changed and quirky feature is the C.A.M.P, a play on Fallout 4's settlement building feature in which you can build your own personal campsite anywhere that's not too close to a settlement with plans for hundreds of pieces but a very low budget for items. I found out early on that your camp will literally only really be used for the essentials, workbenches, Cooking equipment, stash box and a bed with a few turrets to keep you safe whilst you sleep. Another unique feature is the stash box, with only 400lbs storage don't think about going anywhere with all those wonderglues! you find yourself in a constant loop of scrapping and bulking junk just to repair weapons and armour and EVERYTHING has weight, even ammo. Think Hardcore mode New Vegas on steroids, you need to eat, drink, you contract diseases and mutations. it's an eerily accurate depiction of post apocalyptia and a good lesson in self care, if you're starving or dehydrated you lose action points and the ability to run. Power armour in the game is essential but not avaliable till level 20, I wouldn't advise going to the South or east of the map until you have some as these areas have the highest level enemy's.
Speaking of enemies, Bethesda Game Studios has once again outdone themselves with the creation of complex new creatures and enemies. Due to the lack of NPC's, Raiders have been replaced by the Scorched, disease ridden humans liked in someway to the Scorchbeast, essentially a cut and paste dragon from Skyrim. there's also the previous selection of Ghouls, deathclaws, mole rats, feral mutts and Super Mutants with the lore of West Virginia found in the recreation of the Wendigo and Mothman. there's a few other new creatures but I'll leave that to you to discover.
The locations are stunning, it doesn't matter that it's on an older game engine, what bethesda have created is simply beautiful. In the Ash Heap to the south, a towering collosus of a mining machine in perfect detail stands 100ft above you and to the north of the map, a downed space station, everything recreated in stunning detail. Some of the sights are truly amazing.
Whilst Fallout 76 has had a lot of mixed reviews I can't say it's been a dissapointmet like some others, yes it heavily relies upon your interaction with other players so if you play solo it can seem a bit lonely and repetitive especially when doing the same events everyday but I went into the game knowing it was going to be different and that gave me another way to look at it objectively. Yes it needs more content but I can safely say, this game has so much potential and is another winner for Bethesda.
This instalment of the Fallout series sees us catapulted to West Virginia, an area never previously visited in the post nuclear armageddon indicative of the franchise. You begin as a lowly vault dweller and learn that Vault 76 is a control vault designed to open 25 years after the bombs have dropped and obliterated civilisation as we know it. the character creation is straight forward and the same in design as Fallout 4, infact, the whole game is the exact same as Fallout 4 with a few tweaks here and there so stepping out into Appalacia is easy with the same control system and feel to the game. The vault doesn't hold any surprises, fixed in place as a linear tutorial so the real game begins wandering out the big ol' vault door. Once free the sheer scale is apparent as you take in the horizon, a lush green forest stretches around and for a minute you feel almost like you've wandered into an Elder Scrolls game and not a Fallout instalment then you stumble upon your first Ghoul and you remember how unforgiving Fallout is as you're pummeled into oblivion since the 10mm pistol effectively equates to a peashooter at such low levels. So you dust yourself off and explore, levelling up as you go with a quirky new perk system based loosely on trading cards, now I've encountered other players grumbling about the perk system and I'll repeat the same here as I did there; they are interchangeable at any point, not only in the level up screen. So in other words don't be dissuaded. S.P.E.C.I.A.L attributes now have a cap of 15 however you stop earning points at level 50 so choose wisely. Online tools are avaliable to help choose your build that best suits your style of play. Another changed and quirky feature is the C.A.M.P, a play on Fallout 4's settlement building feature in which you can build your own personal campsite anywhere that's not too close to a settlement with plans for hundreds of pieces but a very low budget for items. I found out early on that your camp will literally only really be used for the essentials, workbenches, Cooking equipment, stash box and a bed with a few turrets to keep you safe whilst you sleep. Another unique feature is the stash box, with only 400lbs storage don't think about going anywhere with all those wonderglues! you find yourself in a constant loop of scrapping and bulking junk just to repair weapons and armour and EVERYTHING has weight, even ammo. Think Hardcore mode New Vegas on steroids, you need to eat, drink, you contract diseases and mutations. it's an eerily accurate depiction of post apocalyptia and a good lesson in self care, if you're starving or dehydrated you lose action points and the ability to run. Power armour in the game is essential but not avaliable till level 20, I wouldn't advise going to the South or east of the map until you have some as these areas have the highest level enemy's.
Speaking of enemies, Bethesda Game Studios has once again outdone themselves with the creation of complex new creatures and enemies. Due to the lack of NPC's, Raiders have been replaced by the Scorched, disease ridden humans liked in someway to the Scorchbeast, essentially a cut and paste dragon from Skyrim. there's also the previous selection of Ghouls, deathclaws, mole rats, feral mutts and Super Mutants with the lore of West Virginia found in the recreation of the Wendigo and Mothman. there's a few other new creatures but I'll leave that to you to discover.
The locations are stunning, it doesn't matter that it's on an older game engine, what bethesda have created is simply beautiful. In the Ash Heap to the south, a towering collosus of a mining machine in perfect detail stands 100ft above you and to the north of the map, a downed space station, everything recreated in stunning detail. Some of the sights are truly amazing.
Whilst Fallout 76 has had a lot of mixed reviews I can't say it's been a dissapointmet like some others, yes it heavily relies upon your interaction with other players so if you play solo it can seem a bit lonely and repetitive especially when doing the same events everyday but I went into the game knowing it was going to be different and that gave me another way to look at it objectively. Yes it needs more content but I can safely say, this game has so much potential and is another winner for Bethesda.