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Kyera (8 KP) rated Warcross in Books

Jan 31, 2018  
Warcross
Warcross
Marie Lu | 2017 | Fiction & Poetry
10
8.3 (17 Ratings)
Book Rating
I didn't know too much about the premise before I started the book beyond frequent comparisons to Ready Player One and it being about a hacker/gamer - which I think was a good thing. I didn't go into it with any expectations (especially because I have never read Ready Player one) and came out fantastically entertained.

The world in which we find ourselves is a more advanced version of the one that we are familiar with. Virtual or augmented reality has made a technological leap due to the creation of Hideo Tanaka. The sleeker AR/VR glasses make the experience more user-friendly and the game Warcross has exploded across the globe. Each year there are Warcross Championships, which pit teams of the best players (and some wild cards) against one another.

Although Emika is a gamer and hacker she is forced to turn to a life of bounty hunting to support herself, and even that is not enough. She is days away from being kicked out of her apartment and with $13 to her name, she takes the biggest risk of her life and hacks the Warcross Championships. This one act flips her entire world upside down and sets the rest of the story in motion.

Emika is a very relatable character, despite her criminal record, incredible hacking skills, and ingenuity. She has an incredible love for her father, a strong backbone and the tenacity to do what is necessary. Emika's character has a nice balance so that she is not incompetent, but she is also not the perfect chosen one, she is an incredible hacker, but she is not infallible, etc.

Hideo, on the other hand, is a genius and innovator. At first glance, he seems aloof and professional, but there is a real person with emotions once you get to know him. I really enjoyed watching him open up over the course of the book and get more of his backstory. Lu brilliantly weaves the stories into both character's narratives so that we are able to see the events and people that made them who they are today.

The story was fast-paced and the Warcross games were so vibrantly described that it felt as if you were genuinely watching them. The world was slowly but surely populated, from the buildings and city streets we may be familiar with to the addition of virtual reality advertisements and signage, an underground black market, and more.

Even the game of Warcross itself was a really interesting aspect of the story. Although the game seems simple, there are limitless ways to manipulate and change the game as it is being played. It is an intense game similar to Capture the Flag, in that teams must capture the other's artifact but power-ups, changing landscapes and team members with special skills make the game infinitely more enjoyable to read about.

While the ending likely won't be a complete surprise, the overall motivations and events that lead up to the final pages will hit you hard. You're so invested in the characters and the world that any reveals will make you wonder (and need to know) what happens next. I definitely didn't want to leave the world that Lu had built, so I am incredibly pleased that there will be more books in this series. There is so much that she can add to the story, the world and I can't wait to see where she goes with it next.

I highly recommend this book to young adult/teen readers even you don't consider yourself a gamer or think you will relate. This is a very accessible book that many will enjoy (plus that cover is gorgeous, right?)
  
Where'd You Go, Bernadette?
Where'd You Go, Bernadette?
Maria Semple | 2012 | Fiction & Poetry
10
8.6 (14 Ratings)
Book Rating
4.9 Stars out of 5

Bream Reading Club met tonight to review Where’d You Go Bernadette? By Maria Semple.
We all agreed that it is a brilliant book, thought provoking, satirical, profound and very well written. One thing we didn’t like was the cover of the book! It gave the impression that the target audience were those who love ‘chick lit’ or something trivial – something the book very well is not. We all agreed that we would not have picked it up if given the choice. In this case it was me who took a gamble and reserved the book and thankfully I hit upon a gem.

The book touches on many themes, the main one in our view being destruction and reconstitution. The 20 Mile House was the beginning of the destruction, of a house and a life, and it didn’t end until rebuilding truly began at the end of the book.

We saw the dilapidated state of the house at Straight Gate as a mirror for Bernadette herself. The house was barely liveable, certain areas were completely barricaded off because of being so hazardous and Bernadette’s tactics to get by in the house were the same type of skills she was using to get by in life. Ultimately the house would come down, and so does Bernadette, as only in that way can rebuilding begin.

The relationship between Bernadette and her neighbour Audrey is at once comedic and sad and perhaps even stereotypical of the super involved PTA mum not getting on with parents who are not as involved, no matter what their reasons may be. Audrey’s character is obnoxious at best but she does redeem herself and the reading club imagined that Bernadette and Audrey may get along quite well after the change in both their perspectives.

Coming to the relationship between Bernadette and Elgie (her husband) is a show of how a marriage falls apart when partners do not communicate with each other. Bernadette leans on ‘Manjula’ the virtual assistant to get normal life done and keeps it from Elgie as she knows he will only get mad about it. We found her behaviour to be reasonable considering what she had been through and was still going through. She clearly had depression, anxiety and was hiding away from life in general, especially being in trailer a great deal of the time. The only one who really understood her was Bee her daughter.

A moment in the book that irritated us badly was Elgie giving in and sleeping with this assistant. Yes, he was vulnerable and she was hero worshipping him and almost stalking him, but that is still a poor excuse and we labelled him weak willed. We also thought that perhaps in a small way he was getting back at Bernadette over her lying to him about ‘Manjula’ and exposing their identities and finances to a stranger, who in reality was not a virtual assistant but Russian criminals were posing as such.

The most steadfast relationship is between Bernadette and Bee. No matter what happens Bee with her astonishing level of maturity sees things for what they are and she is committed to Bernadette’s cause. She appears to be in denial about her mother’s disappearance but in reality she is the one who knows more than the adults.

The trip to Antarctica is where much of the hurt and miscommunication is finally resolved. Bee asks her father what the difference is between Manjula and Samantha 2 (his huge Microsoft project) which helps him to see that Bernadette’s transgression isn’t as unforgiveable as he thinks. During the trip Bee and her father’s relationships is mended, and Elgie himself finally sees hope in finding Bernadette and gives himself completely to it. Bee’s belief is completely vindicated. The happy ending is especially poignant because in Bee’s searching for her mother, Bernadette has had the time to find herself.
  
Scarlet's Escape (The Sanctum Series #2)
Scarlet's Escape (The Sanctum Series #2)
Katrina Cope | 2014 | Science Fiction/Fantasy, Thriller, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
I really enjoyed reading Jayden and the Mysterious Mountain, the first book in the Sanctum series (see review posted here) so was very much looking forward to reading the sequel. This task was made much harder by my 9 year old son demanding to read it first, then him re-reading Jayden and then Scarlet's Escape again.


When I finally got hold of the book I was not disappointed. It was only when I started to read this that I realised exactly what these books are - they are techno thrillers for younger readers. Tom Clancy for pre teens if you will. You do need to suspend belief - but no more than in any other techno thriller.

After the excitement of the last book, things have settled down in the Sanctum with Jayden and his friends Eva, Robert and Aaron forming a formidable infiltration and hacking team, using 'surrogates' and virtual reality to thwart terrorist activity. However the Santum's super computer Scarlet is behaving a little oddly, and missions have started going badly wrong. Are these linked and what can the friends do?

Meanwhile in Ernest College, Liam and friends stumble upon a secret (with a lot of help from their friend Brendan, who is in reality a surrogate controlled by Aaron in the Sanctum). What does it mean and which side is the College on?

The writing in the second book is tauter and crisper, helped by not having to explain every detail of the Sanctum, and also that although Jayden is still the primary narrative focus his friends get to do more than just follow his lead. Swapping between the Sanctum and the college, progressing each story a little from the very start also keeps the tension high as one or other group is always facing some sort of dilemma or decision. Cope has also been freed from the constraint of making this a stand alone book - there are plenty of loose ends to tie up at the end promising more great adventures to come. There are also plenty of red herrings and false trails to keep the reader guessing about who - or what - is responsible.

As in the first book there are plenty of positive role models and life lessons for the young reader. The episode with the chillies is an absolute hoot but there are serious issues dealt with too - bullying and guilt from a failed mission in particular.

Very much a recommended book for those still a little too young for 'young adult' fiction but who have grown out of books such as the Famous Five but still have a taste for adventure with a technological twist and a strong moral center. Overall another excellent book from Katrina Cope, very much looking forward to the next one (as is my son)
  
Playing With Death
Playing With Death
8
8.0 (1 Ratings)
Book Rating
^^ I am familiar with Simon Scarrow’s Roman novels, so was excited to try this one out, as it is something new from an established author. With Playing with Death, Scarrow is co-writing writing this novel with Lee Francis, and it is NOT a historical novel! My goodness. This could be the death of him, or so I thought. But actually, it wasn’t bad.

^^ This is what I’d call a technological thriller and it highlights how the use of gaming via Artificial Intelligence and virtual reality technology could be detrimental to society, even in our world as it is today.

^^ Rose Blake is an FBI agent with a strange new case to investigate, and it is one that will take her beyond anything she can at first imagine, as murder and online gaming intertwine and the boundaries of what she knows to be true are stretched to the limit. To top it all she is feeling distanced from her husband, Jeff, who works as Senetor Kelly’s media manager with very little downtime, plus her own job is (as you would imagine) very demanding and often cutting into her family time, putting a strain their marriage.

^^ It’s a violent, fast-paced story with lots of twists and turns, and as a lover of thrillers, I thoroughly enjoyed Scarrow’s refreshing change of genre. My dad is a huge fan of Scarrow, however, I’m not sure how he’ll take to this since it’s about technology of which I doubt he’ll be interested in. I’m hoping he’ll try it out though. Saying that, this new genre is a great way to reach out to new readers, who may have not read any of his previous historical books.

Overall: I look forward to seeing if this is the start of a new series, as I would like to see how this enjoyable book, develops into more exciting stories.
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
8
8.9 (161 Ratings)
Book Rating
Excellent idea (1 more)
Doesn’t alienate you
Only true fans will get the most out of this (1 more)
Some characterisation is a bit weak
A unique adventure where you want the hero to really win!
I was inspired to read this book when I found out Spielberg was adapting it into a film. One quote described it as the matrix meets willy wonka and the chocolate factory. Although I think such matchmaker comparisons are lazy, it’s almost unavoidable in this case as that seems an accurate description.

The basic plot is a gazillionaire has past away and locked his vast tonnes of money away in a virtual reality game. To get the money, players have to obtain three eggs. The hunt is on. The story is told through Wade Watt’s eyes and his character is likeable for the most part. There are some choices he makes that don’t seem in tone with the character but the focus here is on the journey and being led from one clue to the next.

The movie has some big differences so there’s no advice on which you do first except for me to utter a cliche the book is better than the film. But only just. Spielberg masterfully puts the unfilmable book up on screen and the changes that are made are probably contractual ones rather than artistic. The bonus for readers of the book is that they are treated to different kinds of Easter eggs. Some could argue there are too many. I argue that makes it rewatchable numerous times. Cineastes will get the majority of the references straight away but there will always be something missed. The book and its references mostly appeal to kids of the 80s. I grew up with 90s references but that’s not a criticism because it would be difficult to be more universal. Either way, like watching The Matrix for the first time, I will be envious of anyone reading this for the first time as it is an amazing and original adventure.
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
4
8.9 (161 Ratings)
Book Rating
Honestly, I’m not really sure where to start with this review. I guess I need to preface by saying that I wanted to like this book. I mean REALLY wanted to like it. I love video games, I love the 80’s and the idea of living almost exclusively in virtual reality sounds like an amazing combination for a story. Unfortunately, it didn’t work for me… at all. I totally respect that there is a HUGE following for this book, and I am sooooooooooooo glad that so many people loved this book. I think that’s great. I really wanted to like it.
The author’s writing style was the biggest problem for me. The book started off strong for the first couple of chapters, but then became a huge info-dump for about 6 chapters. Then it would get interesting again, and then another mega epic info-dump was upon us, until about the last 6-8 chapters. It was great that the author wanted to give detail to world build and help you become part of the book/game, but at times it was just too much for me.
I also found that the author did a poor job of explaining what life was like outside of the major cities, it was almost as if we were supposed to just know that it was a wasteland. The author also was not consistent with their acronyms (GSS, PVP, MMO, etc). He would use the acronym and provide no explanation, and then the next page he would spell it out with the acronym, and then the page after that it would be spelled out with no acronym… It was all over the place.
The other glaring issue for me was the fact that Wade was fighting the sixers and their huge corporation but then was trying to find the egg and in the end became the head of a super-mega-corporation. It didn’t jive for me at all.