Building Virtual Reality with Unity and Steam VR
Book
This book takes a hands-on approach to getting up and running with virtual reality using the Unity...
Creating and Using Virtual Reality: A Guide for the Arts and Humanities
Katie Fernie and Julian D. Richards
Book
The essence of virtual reality lies with computer-based three-dimensional environments. Often termed...
Virtual Ascendance: Video Games and the Remaking of Reality
Book
From school lunchrooms to the White House press room, video games are an integral part of our...
Virtual Reality Headsets - A Theoretical and Pragmatic Approach
Book
The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user...

Narrative as Virtual Reality: Revisiting Immersion and Interactivity in Literature and Electronic Media
Book
Is there a significant difference between engagement with a game and engagement with a movie or...

Psychoanalysis, Identity, and the Internet: Explorations into Cyberspace
Book
Every day we seek information from the internet, buy something, play videogames, chat, work, and so...

Displays: Fundamentals & Applications
Rolf R. Hainich and Oliver Bimber
Book
In the extensive fields of optics, holography and virtual reality, technology continues to evolve....