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Marvel Dice Masters: Avengers vs. X-Men
Marvel Dice Masters: Avengers vs. X-Men
2014 | Collectible Components, Comic Book / Strip, Dice Game, Fighting
Many games are standalone, meaning that the base game has all of the components necessary for play. Many games also later add expansion content. Some games fall into the “collectible” category – you start with a base set, and slowly add new game components over time. Dice Masters is one of these collectible games, specifically known as a collectible dice game (CDG). You can find many versions of Dice Masters, spanning from Teenage Mutant Ninja Turtles to Dungeons and Dragons. No matter the theme, however, the game always works the same way! My experience is with Marvel Dice Masters (from different sets), so that will be my focus.

You and your team of superhero comrades come across a group of rival supers. Maybe you’re all having a disagreement (a la “Civil War”), or maybe one of them ate your lunch out of the fridge at work. No matter the reason, your teams have agreed to fight each other. Each hero brings unique powers to the fight, and the last team standing wins!

Dice Masters is a competitive two-player game. Each superhero team consists of up to 8 heroes and 20 custom dice. On your turn, roll your dice to generate energy, recruit heroes, or attack your opponent! Some of your heroes might have special powers that can positively affect your dice rolls, or could even negatively affect your opponent’s available dice. Strategy is everything – the first player reduced to zero health loses!

A game of battling superheroes – awesome, right? Maybe not AWESOME, but I think it’s mostly awesome. The most frustrating part of Dice Masters for me is the “collectible” aspect. A basic starter set provides you with a decent amount of cards and dice, but in order to build a complete, fully-functioning team, you need to buy more components. The first couple of times I played, I was using only the starter set and I didn’t yet realize that this is a CDG. I only had heroes with basic powers and dice, and I failed miserably in those games against a seasoned Dice Masters player (Travis). Thankfully, my opponent gave me a bit of advice – do some research, find heroes with powers that complement each other, and build a strong team that way. He helped me build a team, and I bought those new components. I used that team in my next game, aaaand I still lost…but it was a closer game! I have since crafted a couple of more teams and acquired the necessary components, but this game definitely takes a lot of forethought and research for success. It’s not one you can just necessarily pick up and play right away.

I think that Dice Masters has more of a learning curve than the average two-player game. It is a pretty strategy-driven game, and that strategy is based on your chosen team of heroes. If you aren’t completely familiar with their powers or the special symbols on their dice, you could be missing out on some serious advantages in your fight. Each turn also has many elements to keep track of (roll dice, re-roll dice, spend energy, recruit/field heroes, use abilities, attack/defend, etc.), and it can be easy to forget a step. Once you get the hang of it, though, the game flows better. It definitely took me quite a few plays to get everything mostly down. So if you’re looking for a more complex dice game to play, I would say give Dice Masters a shot!

I like the theme, mechanics, and strategic implications of Dice Masters, but I don’t really like the collectible aspect of the game. I don’t get to play it too often, but I do enjoy getting the opportunity to play. All in all, Purple Phoenix Games gives Dice Masters a 18 / 24.

https://purplephoenixgames.wordpress.com/2019/01/02/dice-masters-review/
  
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David McK (3557 KP) rated Mockingjay in Books

Jan 28, 2019  
Mockingjay
Mockingjay
Suzanne Collins | 2012 | Young Adult (YA)
6
8.1 (174 Ratings)
Book Rating
The third and final book in Suzanne Collin's <i>The Hunger Games</i> trilogy, in which the (I found) the whole proved to be greater than the sum of its parts.

Like the previous two entries, this is again told in the first-person immediate sense, and is again a 'true' sequel - don't even bother trying to read this without the first two!

Picking up from the end of <i>Catching Fire</i>, Katniss (and some other victors) has been rescued from the 75th annual Hunger Games by the previously-thought-to-be-a-myth survivors of District 13. Not all have made it out, however, Peeta (and two other victors) have been captured by the Capitol, who are now in the process of torturing them for information as the other Districts (1 through 12) rise up against teh Capitol.

This, then, is pretty much a war story, and doesn't shy away from the realities of such (albeit also somewhat sanitized), with characters dropping left, right and centre in unexpected moments, and with Katniss suffering further mental scarring as a result.

But if the Capitol falls, what will rise to replace it?

As a series over-all, I'll admit I wasn't too sure about it at first, and that it took a while for me to get used to the format in which it was told. The every-chapter-must-end-on-a-cliffhanger approach might have been a bit too much for my tastes, but in the end you just had to go with it (think of it like those old TV episodes that did the same!). Individually, the stories were enjoyable enough but nothing special, but put together as one whole arc (and read back to back) I have to say, it proved to be better than I was expecting.
  
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LeftSideCut (3776 KP) rated Assassin's Creed (2016) in Movies

Nov 12, 2019 (Updated Nov 12, 2019)  
Assassin&#039;s Creed (2016)
Assassin's Creed (2016)
2016 | Action
5
5.8 (33 Ratings)
Movie Rating
Nahhhh
Assassin's Creed is a series of (mostly) decent games that I personally enjoy. It's got a simple yet solid premise that has a story running in a select time in history, whilst simultaneously having another story running in modern day. It's full of parkour action, and flashy combat, and lends itself nicely to a movie adaption format?
So just how on Earth is said movie adaption so damn forgettable?

It's got a strong cast - Michael Fassbender, Marion Cotillard, Brendan Gleeson, Jeremy Irons - all fantastic actors, and all completely wasted in a boring story, and boring script.
A huge part is the issue, is perhaps that a lot of the film is stuck in the modern day setting - there's only so much of Fassbender becoming unhinged whilst strapped to the (admittedly pretty neat re designed) Animus.
The parts set in the past (taking place in the 15th Century Granada War) is much more fun. It's here that the movie looks and feels like the beloved game series, and I like that the writers set it in a period we haven't yet seen in the games.
The costume design and setting looks great.
The action set pieces we get here are entertaining, even if they are sometimes hidden between quick cut style camera work.
But it's all a bit light on this side of things.

Assassin's Creed isn't an all out awful film, it's just a bit of a non event, lacking in excitement and proving to be mostly forgettable, leaving me with little desire to rewatch.
It's a shame - if Assassin's Creed can't be adapted well, then I have little hope left for anything video game related (Once again, except Detective Pikachu goddamn it)