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This new strategic war game is based during the Age of Discovery! The game has been well received...

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It's a time to DEFEND your castle by playing unique strategy Tower Defense game - Bun Wars! ...

Kevin Wilson (179 KP) rated Detroit: Become Human in Video Games
Nov 9, 2018
The concept has always intrigued me. The whole idea of there being androids then they develop a consciousness and gaining free will. I can see our world going there and this showed that world perfectly. Throughout the world you can find magazines and I found myself reading these and being in awe at how accurate they are. They all felt they could each be a plot to an episode of black mirror. Everything from there being less babies born because people are having sex with androids more to music concerts not being a thing due to VR. There were a lot of political, racism, slavery and abuse messages throughout the game which felt very relevant.
The gameplay was great. It felt like an interactive movie with quick time events that actually mattered. There was genuine fear for these characters since any could die. There was a certain mission that was extremely slow paced and I got bored a little but luckily that was the only part. I fell in love with the characters and their relationships towards humans and other androids. The choices given to me felt like I was making my own personal story. Acting was incredible and it was graphically beautiful. The expressions were incredible.
The flowchart at the end of each mission a welcome addition. You are able to see all the many paths you could take without seeing what they actually were. You could see the complex mind of David cage behind this chart and it looked incredible. This got me very excited to go back in the future to try out the different paths and see what happens.
This is another incredible exclusive for ps4 and it should not be missed. A beautiful score and complex writing make this a game that leaves you thinking weeks after finishing and I look forward to another playthrough and maybe even another game in this world.

Gareth von Kallenbach (980 KP) rated WarGames The Dead Code (2008) in Movies
Aug 14, 2019
As the two and a half decades unfolded, many films have emerged that feature a central theme of technology run amuck, and how despite our frailties, humanity in the end is the ultimate master of its own fate.
In the new film “Wargames: The Dead Code”, audiences are given an updated retelling of the classic tale with more than a few reverent nods to the original.
The film stars Matt Lanter as Will Farmer, a good natured techie who is as eager to help his neighbor fix his computer as he is to play online games with his friend Dennis (Nicholas Wright). When Will decides to take on a new game that features terrorist attack scenarios he inadvertently triggers a series of events that will soon cause hundreds of thousands of lives to hang in the balance.
The game is actually a top secret project that is designed to locate, test, and remove any potential threats and is overseen by a computer system named Ripley.
Will embarks on a school trip to Montreal hoping to spend more time with the lovely Annie (Amanda Walsh), and is unaware that forces are at play that thanks to a unfortunate series of events, will soon have Amanda and Will not only running for their lives but locked in a race against time to prevent a catastrophe of epic proportion.
The film has a good premise, but asks you to take several leaps of faith as it progresses and uses logic that at times is absurd even for a genre film. Much of the film unfolds as a movie of the week rather than a taut action thriller that should be expected with the talent attached to the film, as many of the characters are not developed enough for the audience to truly care about their fates.
The film is also surprisingly short in the suspense department, though it does try to make up for this with some nice chase sequences.
It is a shame that the talented cast could not be given a script worth of their talents or the premise of the film.

365Flicks (235 KP) rated Dead Rising: Endgame (2016) in Movies
Nov 20, 2019
Based on the worldwide smash-hit video game series, Dead Rising: Endgame is the sequel to Dead Rising: Watchtower. Directed by Pat Williams (Continuum), written by Michael Ferris (Terminator Salvation) and Tim Carter (Mortal Kombat: Legacy) and starring Jesse Metcalfe, Marie Avgeropoulos and Dennis Haysbert.
Journalist Chase Carter Heads back into a quarantine zone to find the truth as to what happened to his partner. He and a small group of Journalists want to expose the creators of the outbreak. What he is going to find is a huge cover up that is going to threaten everything. General Lyons (Dennis Haysbert, President Palmer in 24 “Yaaaay”), is a Military officer who will never let anyone get in his way. Racing against the clock, Chase and crew must slice, hack and use any weapon at there disposal to find there way through the zombie hordes and out of the quarantine zone.
I really couldn’t figure out where I stood with this movie at first. I felt like I maybe should of been on the side of thinking it was hot trash. However the Dialogue all though Cheesy at times suits the world its in. The acting although not exactly Andrew Lincoln levels is pretty damn good for this type of flick. Budget and effects wise I had no complaints you could see they hadn’t cheaped out on the practical or the FX on the Zombies they were genuinely scary and brought a certain amount of originality.
I would recommend you see this movie. Go into expecting a fun action packed romp of a movie. Brad Pitts World War Z this movie is not, Zack Snyder’s Dawn of the Dead Remake this movie also is not, but the best thing is that it knows its not those movies, it knows its a Dead Rising tie-in and it brings all of that together in this glorious fun time at the movies. Who knew Jesse Metcalfe was a total Bad Ass????

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Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty WWII in Video Games
Jun 19, 2019
Last year’s Call of Duty: Infinite Warfare did not sell as well as other in the series had in recent years, and many fans were upset or divided over a futuristic setting that involved spaceships, energy weapons, and futuristic locations and technology.
It should be noted that the series has three developers working on games so developer Sledgehammer likely started work on the game before Call of Duty: Black Ops 3, and Call of Duty: Infinite Warfare shipped so the return to WW2 was something long in the planning.
The game opens with D-Day and players play as a young Private who is thrown headfirst into the conflict and learns the horrors of war as well as duty, honor, and sacrifice through his missions and interactions with members of his platoon.
Over the course of the missions, players will battle in highly-detailed maps and locales ranging from forests, bunkers, beaches, and bombed out cities as the Allies advance deeper and deeper into enemy held locales. The various locales for the game are so highly-detailed that they seem right out of a movie and would be a dream come true for location scouts looking for filming locations.
As anyone who has played a call of Duty game knows, they will be faced with waves of enemies to fight off as well as the usual stealth and vehicle missions. This time out there are a couple of driving missions as well as a clever one in a tank and one airborne fighter escort.
The attention to detail is very good as enemy Panzer tanks can take any fire from your tank head on, but have weaker armor in the bank which leads players to have to flank the enemy to survive.
Another new wrinkle is the health system which does not regenerate in the story mode and instead requires players to take cover and use a first aid kit in order to heal. The multiplayer portion does use a regenerative system so players can avoid any major disruptions in battle.
I really liked Josh Duhamel as the rough Sargent with a backstory. He was a very interesting character that kept me guessing as to his motivations and next moves as the story advanced.
Players could also call in ammo, mortar strikes, and health by requesting them from select members of their platoon. This could be tricky as when pinned down, having to move to another character to get needed items added to the challenge.
The weaponry was appropriate for the time and I had to adjust to slower load times, accuracy issues, and such with older tech, but it did give me a much greater level of immersion.
While I did enjoy the solo campaign, it did at times seem very familiar and as if I had seen and played some of it all before. I guess that is the trick with a series that has run as long as Call of Duty has as certain aspects of the gameplay are expected and while locations, weapons, locations, and characters may change, some things are going to be constant throughout the series.
The multiplayer aspects of the game really shine as not only are there numerous multiplayer modes, players can now pick a class such as Airborne, Recon, etc. which each have their own weapons and abilities and allow players to pick a division that best matches their abilities and gameplay style.
This comes in very handy in the new War mode where teams much battle one another to accomplish various objectives. Such as escorting tanks, protecting or stealing gas, and taking or defending key locales. My only issue is that this mode and many maps are camp fests where people with scoped rifles can easily hide in the back part of a map and pick off players as they spawn or enter the map. It seems far more pronounced in this game and leads to some frustrations. There is also the matter of iffy hit detection where players take half a clip from a machine gun point blank and yet can absorb them and one shit kill a player all while you unload on them.
There is also a very good Zombie mode where players take on wave after wave of undead soldiers as they attempt to get power restored and activate technology. The speed of the game is intense, the enemies numerous, and the ability to arm, armor up, and accessories your character is key as is having a good team around you.
As one person said that is Call of Duty and you know what you are in for if you have played any of the prior games. As such Call of Duty: World War 2 is not a radical new direction for the series, but rather a return to what made the series and is like slipping into a comfy pair of slippers after a long day., Familiar and comfortable and is in my opinion what the series needed.
http://sknr.net/2017/11/06/call-duty-ww2/