Christina Haynes (148 KP) rated Wonder Woman: Warbringer in Books
Feb 10, 2018
But before that, like every story, she had a beginning and Leigh Bardugo gives her a just that.
The beginning of the book and the start of Diana’s story lies her home, Themyscira. Located in the Aegean Sea - Greece. Legend has it that the Amazons were given the island by the Gods after they freed themselves and fought Ares after being enslaved. But that’s just one version. Alike with most stories, there is more than one tale, as most myths and legends are like stories. Like the game we all played at school, Chinese whispers where we whispered something to the person next to us and they did the same till the last person said something like “I eat orange peel and make shoes out of it” when you actually said “I’m hungry and I want a cup of tea”
But back to the book, Princess Diana doesn’t feel she is an Amazon truly. Yes, she was born on the island (although she was actually made out of clay and blessed by the Gods to come to life) and is immortal like the other Amazons. She did not fight and die heroically in a battle like every other Amazon warrior did including her mother Queen Hippolyta.
Because of this Diana is teased daily by Amazon warrior Tek who is basically one of the strongest Amazon warriors and also the bravest. Diana believes that if she wins the race at the Nemeseian games that the Amazons compete in she will be able to show them she is both brave and strong. This would also impress her mother and obviously Tek and then she might just stop being so mean to Diana.
However whilst she is running in the race she sees a boat sinking and hears a stream, from a girl. Although the Amazons are used to seeing this sort of thing happen, along with plane crashes etc. Something stops Diana enough to turn around, run and jump into the sea below her and save the girl. Alia.
Themyscira, as we all know, is a secret island, a place where only the Gods and Amazons know about. Again we know about it from stories and legends, we don’t know exactly where it is. Say it’s like living in a snow globe, except you can’t see inside it. Basically when the ship started to sink the crew and passengers onboard had no idea what so ever that they were next to this mysterious paradise island.
Diana saves Alia and brings her to shore leaving her in a cave till she can come back and help take her back to land. Diana needs to head back to the race in case someone sees she is missing, and being the Princess she needs to be there by the Queen's side to congratulate the winner seeing as Diana clearly hasn’t won.
Back with her mother, they congratulate the winner and then enjoy the feast laid out in front of them. Not long after her best friend Mauve gets ill - which I might add, no-one ever does! The island also starts to move like there is an earthquake happening - which again does happen, ever!
The Amazons start to evacuate the island and head of to see the Oracle. Diana runs as fast as she can to get to see the Oracle before her mother and Tek get there first and find out that she has saved Alia.
Because the island is a mystery and they have no contact with the outside world, they aren’t allowed to save anyone and interfere with the mortal world. That means they can’t bring anyone to the island or the Amazon could be banished from Themyscira.
Once Diana reaches the Oracle and after she has got through the normal routine of giving something to the Oracle and listening to the riddle instead of answers, she soon learns that Aila is a Warbringer, a descendant of Helen of Troy. Being a Warbringer entails having war in your blood. All wars have been caused by a Warbringer and Alia is the next one.
“When a Warbringer is born, destruction is inevitable. One has been the catalyst for every great conflict in the World of Man. With the coming of the new moon, Alia’s powers will reach their apex, and war will come. Unless she dies before then.” - Oracle to Diana pg 43.
Diana then asks the Oracle three questions;
1. How do I save Themyscira?
2. How do I save Alia’s life?
3. How do I save everyone
To which the Oracle's answers;
1. Do nothing
2. You must not
3. “The Warbringer must reach the spring at Therapne before the sun sets on the first day of Hekatombaion. Where Helen rests, the Warbringer may be purified, purged of the taint of death that has stained her line from its beginning. There may her power be leashed and never passed to another.”
So from then Diana and Alia go in search for the spring, it takes a lot of convincing Alia but once convinced they begin their journey. Although it’s not that straightforward. They do encounter some enemies, friends and new places after all. This is where the wild journey that Leigh Bardugo creates.
You much like our hero Wonder Woman experience Diana Prince in a new world, still staying the same person only so much cooler than before. She soon learns that she has always had what it takes to be an Amazon and that man is not quite what her mother and the other Amazons taught her, not all are bad and wish for war. Some are exactly like Diana and soon become great friends and allies to her.
The first book in a series of four called DC Icons by Leigh Bardugo, Marie Lu, Sarah J Maas, and Matt de la Pena. This series is definitely going to be amazing.
⭐⭐⭐⭐⭐
Marie Lu: Batman - Nightwalker (Jan 18)
Sarah J Maas: Catwoman - Soulstealer (2018)
Matt de la Pena: Superman - ? (2019)
Love, Christina ?
Hazel (1853 KP) rated Way Down Dark (The Australia Trilogy, #1) in Books
Dec 14, 2018
Way Down Dark</i> is the first in the <i>Australia</i> trilogy by J.P. Smythe, a brand new dystopian series for young adult readers. The world has been destroyed and humans boarded space ships in order to find somewhere to live, however, generations later the passengers aboard <i>Australia</i> have not found anywhere. The years have taken their toll on the ship, which is slowly falling to pieces, it’s inhabitants reduced to scavengers.
Recently orphaned Chan is living alone and trying to fend for herself as the Lows, an ever-increasing band of murderous thugs, wage war on everyone else. Nowhere is safe and quite often Chan finds herself in a situation where it is either kill or be killed. When Chan’s mother died her last instructions were to stay out of trouble, be selfish and don’t die. Chan on the other hand finds it extremely difficult to be selfish when she sees other people in life threatening situations. Thankfully she has Angela, a fifty something woman, looking out for her. But then Angela introduces Chan to a part of the ship no one has ever been to before, a part that challenges the truth behind the stories believed by everyone about the destruction of Earth. This new knowledge fuels Chan’s determination to save the lives of as many she can, thus finding herself in perilous situations.
Despite being set in the distant future, the characters at the beginning are living lives similar to those of the past – making clothes, shoes and weapons from scratch, picking fruit in the arboretum in order to eat. So although many dystopian novels involve some kind of enhanced technology, <i>Way Down Dark</i> does not, which separates it from other books of the same genre.
As well as Chan’s narrative, the novel also contains Angela’s stories of the past when Chan’s mother was young. These help to explain some of the situations the characters find themselves in now. It is also through Angela that Chan begins to discover the truth about the ship <i>Australia</i> and the lies they have been led to believe.
The main characters are very likable and display a range of personalities, each adding something different to the story. Chan is quick thinking, strong-willed and unselfish whereas, although Angela cares and protects, she keeps more to herself rather than jump into the fight in order to be a hero. Finally, Jonah, a young man who teams up with Chan and Angela, is a mix of Chan’s personalities with a religious streak, or what passes as religious on the <i>Australia</i>.
Although it is less futuristic than other popular young adult novels such as <i>Divergent</i> or <i>The Hunger Games</i>, readers are bound to enjoy <i>Way Down Dark</i> and its sequels. It is full of action, violence and survival told from the point of view of a teenage girl. <i>Way Down Dark</i> is a highly recommended, gripping novel, which promises to satisfy the needs of dystopian lovers.
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Paul Kellett (118 KP) rated Fallen Land: A Post Apocalyptic Board Game in Tabletop Games
May 9, 2019
On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.
After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.
The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.
The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.
The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.
While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.
So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.
You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.
You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.
Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.
Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.
On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.
There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.
This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.
All in all a great so experience and a fantastic, brutal multiplayer game.
Bob Mann (459 KP) rated Red Sparrow (2018) in Movies
Sep 29, 2021
“Red Sparrow”, the latest film from “Hunger Games” director Francis Lawrence, has Jennifer Lawrence (“Joy“, “mother!“) as Dominika Egorova, a Russian ballerina, who after a horrific accident (cringe) is forced to serve the State in order to keep her mother (Joely Richardson, “101 Dalmations”) in their Bolshoi-funded apartment and with the necessary medical treatment. She is sent to a spy “whore school”, ruled over by “matron” (Charlotte Rampling), to learn how to use sexual and psychological means to ‘get in the pants’ (and therefore the minds) of foreign targets.
Always elegant. Charlotte Rampling back on our screens as “Matron”.
And she turns out to be very good and – without nepotism of course, given that her creepy uncle Egorov ( Matthias Schoenaerts, “Far From The Madding Crowd“) is high up in the special services – she is sent on a mission to Budapest to try to uncover a high profile mole, who’s CIA handler is Nate Nash (Joel Edgerton, “The Great Gatsby“, “Black Mass“). Supervising Egorov’s operation are his two line managers General Korchnoi (Jeremy Irons, “Batman v Superman: Dawn of Justice“) and Zakharov (Ciarán Hinds, “Harry Potter”). Sucked into a web of intrigue, Dominika needs to use all her skills and charms to complete her mission… which equates to keeping herself and her mother alive.
Now on the tarmac, Joel really wans’t looking forward to his Ryanair flight.
This is an extremely uneven film. In places it is quite brilliant, particularly the twist in the ending which leaves you thinking (like “Life“) that the film is actually better than it was. In fact – subject to a couple of severe reservations discussed below – the script by Justin Haythe (“A Cure for Wellness“) and based on a book by Jason Matthews, is quite sharp. But – man – in its direction the film seriously takes its time. In my book, a film needs to have a pretty good reason to extend its stay past 2 hours, and this outstays its welcome by an extra 20 minutes. Many of the scenes are protracted – leisurely walks across streets etc. – for no particularly good reason.
Pwoaahh – look at those. (I’m referring of course to Joel Edgerton’s buns in those speedos).
And so to those major reservations: the sex and the violence.
I’m no prude when it comes to sex, but some of the scenes in the ‘whore school’ left me feeling like this was less about a “Times Up” initiative of empowering women and more about providing an array of sordid titillation on the screen that just help entrench mysoginistic views about women. (Did anyone else hear Kenneth Williams saying “Oooooh, matron” to Charlotte Rampling’s character?) There were men and women attending this training camp, but did we see – later in the film – any of the men subjecting themselves to sexual humiliation or subjugation in the field: no, we did not. I love a really good erotic film… but this just left me feeling dirty and used.
Who wants to go to the f***ing party? No one seems to have remembered to bring a bottle.
And then there’s the violence. I’m definitely not a fan of the sort of violent-porn of the “Saw” type of films, but heavens – if there was a reason to make this an 18 certificate it was the violence involved. Violent rape, a vicious revenge attack, extreme torture, skinning alive: was there nothing in here that the censors thought, “hang on a minute, perhaps I don’t want a 15 year old seeing this”. I have seldom seen and heard more flinching and whimpering from women in a cinema audience than during this film. If you are adversely affected by screen violence, this is really one best to avoid.
“The Cold War hasn’t ended – it has splintered into thousands of dangerous pieces” intones the matron. Similarly, this film has potential but splinters into many pieces, some good but far more sharp and dangerous. With similarities in tone and content to “Atomic Blonde“, there’s a good ‘post cold war’ spy film in here trying to get out. Unfortunately, it never quite gets both legs over the wall.




