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Ross (3282 KP) rated Ravencry in Books

May 14, 2018  
Ravencry
Ravencry
Ed McDonald | 2018 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
Still gritty (1 more)
More involved plot and exploration of the Misery
Superb follow-up
* I received an advance copy of this from NetGalley in exchange for an honest review *


The sequel to the highly praised Blackwing sees Ryhalt Galharrow trying to move on from losing the love of his life and investigating the theft of a magical artefact from a heavily protected vault.


For the first few chapters this book felt like a Captain Vimes Discworld novel (in a good way) with the humour toned down a little. We were exploring the pre-industrial city and investigating a crime that could have dire consequences for the safety of the city.


The book spends significantly more time in the city than in the Misery (the strange, twisting wasteland) than was the case for the first book, which gives it a very different feel. Plotting and intrigue abound as an evil sorcerer's plot to achieve ultimate power starts to unfold.


The book felt slightly less dark than the first, and has quite a different feel to it than Blackwing, but is still absolutely superb. The flowing prose and cracking dialogue make this a true page-turner and one of the best fantasy books I have read in quite some time.
  
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Awix (3310 KP) rated At the Earth's Core (1976) in Movies

Nov 10, 2018 (Updated Nov 10, 2018)  
At the Earth's Core (1976)
At the Earth's Core (1976)
1976 | Adventure, Fantasy, Sci-Fi
Second in Amicus's series of Burroughs-inspired pulp adventures with Doug McClure. Adventurers seeking to drill through the mountains from England to Wales take a wrong turn and end up in a terrifying wasteland dominated by sub-human beasts; it takes them a while to figure out their mistake. It turns out the Earth's core is ruled by evil giant pterodactyls with hypnotic powers - having taken a fancy to the local princess (Munro), the beefier of the visitors (McClure) resolves to sort the situation out.

One of the final examples of the kind of cheap and cheerful genre movie that the success of Star Wars the following year was to transform utterly. This one is notable for some of the worst man-in-a-suit monster effects ever seen outside Japan, the closest thing to a bad performance ever given by Peter Cushing, and an oddly inconsistent tone - much of it is rather juvenile, but some of the violence is a bit heavy for what often feels like a knockabout kid's film (the Earth's core is a wholly abstinent place - there isn't even the suggestion of funny business between McClure and Munro). The Iron Mole model is actually not bad, and the prog rock soundtrack certainly makes it distinctive. Kind of fun, in the end. Contains the line 'You can't mesmerise me, I'm British!'
  
Hostile (2017)
Hostile (2017)
2017 | Thriller
6
5.3 (6 Ratings)
Movie Rating
Claustraphobic (1 more)
Good ramping up of tension
Side plot is tenuous, and a bit cliched (0 more)
Here in my car, I feel safest of all...
An interesting if not overly original premise, Hostile tells the post apocalyptic tale of a woman in the desert, trapped and injured under her overturned vehicle, whilst being stalked by a mutant creature.

It does a decent job of creating a world and setting for a modest budget, and though its attempts to avoid showing too much for financial reasons are a little transparent at times.

The film oscillates between the post apocalyptic and the pre-catastrophe, and the performances of the main cast are good enough to maintain interest even when going though the largely melodramatic character building of the contemporary setting.

It is ultimately reminiscent of movies like open water, 47 feet under, and even some episodes of the Walking Dead, with the stranded survivor having to survive whilst essentially trapped in one location.

It is a slow burn movie, and very character based, so you spend a lot of time with our protagonist, who was a little cliched, and hard to like most of the time, but a decent enough performance that you can get through the more dialogue heavy parts.

A decent film, and at only 80 minutes, not a huge investment of your time, so might be worth a look if you like your survival movies a bit wasteland-y.
  
Arctic Scavengers
Arctic Scavengers
2009 | Bluff, Card Game, Fighting
Hot Heads in the Ice
It was a thursday night and I was round my mate's house ready for my first ever 'gaming session'. Overwhelmed by all the colourful cardboard I realised my expectations of Monopoly and Cluedo were embarrassingly ill-informed.

Arctic Scavengers, the first and last game of the evening, couldn't have been further from my previous gaming experience. A fantastically thematic and competitive deck-building game, it was love at first fight. Deep into a post-apocalyptic winter wasteland, I was soon digging for medicine I would later use to attract hunters and was recruiting brawlers with my charismatic team leaders. After winning the fourth contested resource (a dog sled to add to my grenade) I was hooked and by the time we had thrashed out our final fight I had completed my online checkout.

Pros:
- Simple card drafting game perfect for new players.
- The theme is excellent and match the components brilliantly.
- The length of the game can be controlled by limiting the number of contested resources, allowing for faster play if required (although not recommended).
- The idea of digging for medicine seems hilarious but deciding whether to keep the shovel or take the net can be game-changing and keeps every decision interesting.


Cons:
- The expansions seem to take away from the core game too much for me adding in too many components which alter the base mechanics too much.

The Game

The game is won by the player who has the most people in their clan by the end of the game - after the last contested resource is won.
Playing best with four players, you are required to develop your initial deck in order to fight other players for contested resources and be the strongest clan among the post apocalyptic wasteland.

During each round a player draws 5 cards and is given the opportunity to perform any of the available actions before deciding whether they want to fight for the available 'contested resource'. Able to complete actions such as digging for junk, recruiting new members to their clan or drawing other cards from their hand, Arctic Scavengers is a game where you have to balance the potential to draw a useles refuge, who offers nothing in a fight but increases the size of your clan, with the need to draw brawlers for the fight. Do you choose the versatile scavengers who can do everything, providing you with a variety of options, or go big and recruit thugs for the next fight.

A brilliantly varied game Arctic Scavengers can be played differently every time the lid comes off and no matter who you play against you see something new. I can honestly say that everyone I have played this with have loved it and it is off the shalf at every games night.

I realise that this game will often be compared to other self contained deck-builders such as Dominion and Clank but this is by far my favourite of these and has permanent residence on my shelf for the foreseeable future.
  
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Mothergamer (1514 KP) rated the PlayStation 3 version of Fallout 3 in Video Games

Apr 3, 2019  
Fallout 3
Fallout 3
Role-Playing
I know. How could I have not played Fallout 3 or Fallout New Vegas? There are many games I haven't had a chance to play and as I've gotten older, I've become a little more discerning about which games I buy right away and sometimes I just miss a game or two here and there. I also wait until things go down in price and only really pay full price for a game if it's something I know I really want. Again, that comes with being an older nerd. At any rate, when I saw that I could buy Fallout 3 and Fallout New Vegas for 10 bucks, I did jump at the chance and I was excited to play. I started with Fallout 3 first of course and it was quite an interesting adventure.

The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.

So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.



16 and ready to take the G.O.A.T. test.

A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.

I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.



Enjoying the view of Megaton.

From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.



Taking down a Mirelurk.


My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.

Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.


Checking out the Jefferson Memorial with Dogmeat.

Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.



Cool, I got my own house!

Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.

I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.

Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!
  
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5 Minute Movie Guy (379 KP) rated Mad Max: Fury Road (2015) in Movies

Jun 30, 2019 (Updated Sep 16, 2019)  
Mad Max: Fury Road (2015)
Mad Max: Fury Road (2015)
2015 | Action, Adventure, Sci-Fi
Mad Max: Fury Road is an intense, action-packed, visually stunning, and wildly entertaining film. It's only when the action slows down that the film starts to show signs of decay.
30 years and a fresh face later, the Mad Max series makes an extravagant and exhilarating return to theaters with Mad Max: Fury Road. Mel Gibson’s iconic wasteland warrior hero Max Rockatansky has been recast with the talented Tom Hardy, who gives us a more visceral and damaged portrayal of the character. Having endured years in the Hellish wasteland, Max now acts on his sole instinct of surviving. He’s ravaged by the horrors of his past and has lost all semblance of hope in this bleak, post-apocalyptic future where water is scarce and mayhem is bountiful. Director and series creator George Miller does a masterful job in creating a remarkable and inventive world of chaos and destruction, with action sequences that are practically unparalleled. Mad Max: Fury Road is a movie that keeps its fat, irradiated foot firmly pressed on the gas pedal throughout almost its entire duration, resulting in a movie that’s intense, action-packed, visually stunning, perfectly bizarre, wonderfully inventive, and wildly entertaining. It’s only when the action slows down that the film starts to show signs of decay.

In Fury Road, we first encounter Max alone in the wasteland in what is about to be a very long and very bad day. He’s quickly spotted and pursued by a pack of deathly-pale skinhead warriors known as Warboys. Outnumbered and easily captured, Max is taken to The Citadel, which serves as the home of the film’s central conflict. The monstrously plagued Immortan Joe rules over The Citadel like a cult leader, promising eternal salvation to his army of Warboys who die fighting for him. The city is a place of great disparity, as Joe teases the peasants with water, while he enjoys the excesses of his precious resources. Even worse is that he’s enslaved healthy, young women, known as his Five Wives, for the sake of producing his children.

This predicament doesn’t sit well with the battle-hardened woman warrior Imperator Furiosa (Charlize Theron) who serves under Immortan Joe’s command. Tired of Joe’s tyrannous ways, Imperator Furiosa betrays her leader during a routine gas run by venturing her armored war-rig offroad with the Five Wives secretly in tow. When news spreads that Furiosa is trying to escape and has taken the Wives with her, Joe and his army of Warboys feverishly follow in pursuit. This begins an epic, elaborate, and expertly crafted chase sequence that is absolutely outrageous and unmistakably brilliant.

Meanwhile, the enslaved Max ends up being inopportunely thrust into the action at full throttle, chained to the front of a car like a hood ornament. While Max’s name may be in the title, make no mistake about it, this is Furiosa’s story. Max is primarily just along for the ride, and doing whatever he can to survive. That’s not to say that Max is simply an unfortunate onlooker to the events of the film, but he is given little in the way of dialogue and backstory, and is chained up for a substantial portion of Fury Road. Though it should be said that the movie as a whole is rather thin on story and dialogue and it merely glosses over the plot to retain its focus on the action, which is where the film really sets itself apart.

The majority of the Fury Road serves as this long, impressive chase sequence that miraculously continues to escalate as the film goes on, despite appearing to throw the whole kitchen sink at you right at the beginning. It’s explosive, crazy, and jaw-droppingly awesome from the get-go, and yet believe me, it only gets bigger and better. Just wait until later when they start adding monster trucks, mini-guns, pole-vaulters, dirt bike-riding grannies, and a guitar flamethrower. It will leave you giddy with excitement. It’s an amazing, heavy-metal, end-of-the-world spectacle that you just got to see to believe. What makes it all even more incredible is that so much of the action is achieved by practical effects, with real stunts and car crashes and explosions.

Unfortunately, in the rare moments when Fury Road lets its foot off the gas and slows down the action, it sometimes sputters. Take for instance, the film’s climactic turning point when Furiosa’s dreams are spoiled. She dramatically falls to her knees in the sand, reeling in despair, and screams out into the void. This pivotal moment should be the most powerful moment of the film, but for me it fell completely flat. The problem here is that I never felt a strong attachment to the characters. While I respect Furiosa and Max for their strength in this struggle, I also feel like I don’t know much of anything about them, except that they’re adept at surviving and have battled through Hell to get to this point. So while this brief interlude drags a bit, Max thankfully turns things back around and leads us right back into the heart of the action, where Fury Road is at its best.

Charlize Theron gives a commanding performance as Furiosa, easily establishing herself among the ranks of the great female action stars. She makes for an excellent partner to Tom Hardy’s Max (though reportedly not so much on set). Hardy, on the other hand, puts in a solid performance, but I do take some issue with it. Truthfully, he just didn’t quite feel like Mad Max. His take on the character is too rugged. He’s missing the charm and likability that Mel Gibson’s Max had. His character may be cool, but he’s difficult to relate to, and feels remarkably reduced as he grunts throughout half of the movie without uttering a word. I can’t help but feel that perhaps Hardy took Max’s madness and survival instincts a little too far. The film also stars Nicholas Hoult as Nux, the Warboy that led Max into this whole mess, who expresses a much more appealing level of craziness. Whereas Nux is an energetic, lunatic cult follower, Max seems like he’s just a few bolts short of becoming a mentally-deranged hobo, which might not bode so well for future films. Lastly, there’s Immortan Joe, played by Hugh Keays-Byrne, who has an exceptional screen presence by being imposing, frightening, and so over-the-top that he’s kind of funny.

Visually and artistically, Mad Max: Fury Road is a triumphant success. It’s more gorgeous than you would ever think possible for a decrepit, wasteland warzone. Considerable skill and attention to detail are demonstrated to bring beauty out of this decaying environment. It features first-rate cinematography and unbelievable creativity. You’ll wonder how anyone ever thought of this stuff, but you’ll be grateful they did. The characters all look outstanding, unique, and memorable. I particularly loved Furiosa’s appearance with her prosthetic arm and grease-smeared warpaint. More impressive still is the menacing Immortan Joe with his mask and elaborate body armor. Fury Road similarly has beautiful special effects which greatly enhance the atmosphere as well as the film’s many remarkable stunts. In all, this is sure to be one of the best looking films of the year.

Mad Max: Fury Road may not be a perfect film, but it makes for an explosive and unforgettable return to the series. It’s truly a creative tour-de-force, with ingenious action, stellar design, and stunning visuals. It features brilliantly choreographed fights and chases, and some of the coolest movie stunts I’ve ever seen. The movie doesn’t always get the emotional punch it’s aiming for, and it has its share of awkward moments, but it sure makes a lasting impression with its intense, adrenaline-pumping theatrics. It might be a little too strange and twisted for some (though it’s relatively tame for being rated R), however, those who can handle the wasteland are sure to find a film that is deserving of respect and admiration. While I have my gripes with Hardy’s portrayal of Max, I know that I, for one, still can’t wait to see what the future holds for everybody’s favorite road warrior.

(The review was originally posted at 5mmg.com on 5.19.15.)
  
Jarhead (2005)
Jarhead (2005)
2005 | Drama
𝘉𝘰𝘯𝘦𝘩𝘦𝘢𝘥. At least 90% surface-level and even more largely reductive - of course it is - but it's also totally incompetent. A 2+ hour torture session slog through a barren wasteland visually (Deakins of course shoots the living hell out of it, so there's some damn fine imagery every now and again but Jesus Christ could we do more than two fucking [mawkish and over-obviously symbolized] colors for this whole thing?) but moreso narratively, where this has absolutely nothing to say. You'd think this intentionally dances right around any sort of gift-wrapped commentary about the Gulf War, toxic masculinity, the late 1980s, the American military for young men, or literally anything at all with how dead and non-thematic this awkward crawl is. It can't even be bothered in exploring its own characters lives, I kept forgetting who these people even were - the movie clearly didn't care about them so why should I? Also has the same problem most of these one-dimensional, pandering, tedious war flicks have where it rushes right through the supposed pivotal moment all of this arduous buildup was clearly meant for when they all return home and it's only like 5 minutes of soap opera-level crap and a cheesy 'mic drop' finisher. At its best when it gets weird and Sam Mendes-y, and I can't say it's without solid moments of haunt - plus Gyllenhaal, Sarsgaard, and Foxx keep it marginally more tolerable - but even if it *could* handle its tone (spoiler alert, it can't) this still plays like it was made by complete idiots who only cared about this being would-be Oscar bait.
  
Mad Shelia (2016)
Mad Shelia (2016)
2016 | Sci-Fi
1 or 2 good songs on the sound track (0 more)
Everything (0 more)
You have to watch 1000 bad films to understand what make a film great
Where to start. I love watching films that are out of left field. So when I heard about this i had to look for it, i found it on youtube in 2 parts, it was to be to 60min tv movies but it works better as 1 1h film.


What is China known for? Yes that is it knock offs. Mad Max: Fury Road was nominated for Best Picture so lets rip it off. So i have seen that in the past but this was so low budget. We are talking looking for change in tbe couch low budget.

Some of the vehicles look like they used cardboard on them as props.
CG effects that were not needed that you can point out and would look better if left out.
In seens with motorcycles they were going so slow that the front tired would wobble to try to stay balanced.
The best acting came from the goofy sidekick.
Shelia was trying to look like a male in the beginning, you would half to be deaf and blind not to figure out she was a female.
They are in a wasteland and everyone is clean.
Acting skills or the lack of.
And many more problems.

If you ever think about watching this movie
DONT DO IT!! I WATCHED IT FOR YOU
You will get more enjoyment out of the trailer. If i had seen this in the theater i would have walked out. My friend and i could say after watching this was. WTF and we will never talk about this again. But after tradhing it i can say it had 1 or 2 good songs on the sound track
  
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Ross (3282 KP) rated Fires of the Dead in Books

Nov 12, 2019 (Updated Nov 12, 2019)  
Fires of the Dead
Fires of the Dead
Jed Herne | 2019 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Very short but compelling story
* I received a free advance copy of this book from BookSirens, and would like to thank them, and the author, for the chance to review this book honestly *
This short story (around 90 pages) somehow manages to establish a well-explained magic system, and enough information about the world, and a decent story in a very small number of pages.
The story follows a small group of battle-worn mercenaries sent on a mission through the fire-ravaged wasteland to capture the skull of a dead pyromancer. Along the way they cross paths with other groups on similar missions as well as a stronger foe they had not intended to meet.
Herne has a talent for writing, that much is abundantly clear. His narrative is pithy, concise and very immersive. He changes PoV at a few points of the story, so the reader is given different viewpoints at different times (though sadly they don't change back again).
The characters are all uniquely defined and have their own place in the crew.
His story was well laid out, with some excellent, flowing action sequences. The story is well told and exposed at a good pace. There were a few small background details of the overall plot which I felt should have been outlined earlier, but given the character in question's background I can see why this happened this way.
My only complaint about this book was that it was too short. This could easily be expanded with more backstory and more information about the world without feeling padded out, I think. I would happily read this book again with another 300 pages of the same added in.
I will be reading the author's free short stories from his mailing list with relish.
  
Pokemon Colosseum
Pokemon Colosseum
2003 | Action/Adventure
A lot of uniqueness and style not not seen elsewhere in the franchise (0 more)
Tedious grinding gameplay slow animations makes fights even longer (0 more)
A wild offbeat detour in the Pokemon world
Pokemon Colosseum is one of those rare occasions where a establish franchise decides to really experiment and the end result well not quite Frankenstein it's definitely not the Mona Lisa either


The game centers around West a strong silent rebellious youth it was formerly a member of the games antagonist organization which is a big departure from the main characters you usually play in the Pokemon games


The first missed opportunity is that this never speaks which makes it really hard to connect with the character

One of the key features of the game is the ability to steal certain Pokemon from trainers this is a unique way to acquire Pokemon also very against the usual moral compass of the characters you play in the Pokemon series the game

doesn't have wild encounters which means you only have certain Pokemon you can get and that's it I believe there's like 40 something all together which is a insanely low amount when considering how many Pokemon the franchise had at this point

The game also was mostly comprised of 2 on 2 Pokemon battles something you really never see have such a focus it is a fresh idea and it does make for some interesting enemy encounters the animations are quite slow also the fact that you want to fight are inherently slower than normal it's quite easy to fall asleep at the controller


Don't get me wrong though I do really enjoy this game such a breath of fresh air for this franchise

So many interesting ideas I even loved the world I know it's part of the same world as the rest of the games but this region just feels so vastly different it has a very barren wasteland mad Max type of style to it

If you are a big Pokemon fan you should try this game for sure