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Mothergamer (1562 KP) rated the PlayStation 3 version of Fallout 3 in Video Games
Apr 3, 2019
I know. How could I have not played Fallout 3 or Fallout New Vegas? There are many games I haven't had a chance to play and as I've gotten older, I've become a little more discerning about which games I buy right away and sometimes I just miss a game or two here and there. I also wait until things go down in price and only really pay full price for a game if it's something I know I really want. Again, that comes with being an older nerd. At any rate, when I saw that I could buy Fallout 3 and Fallout New Vegas for 10 bucks, I did jump at the chance and I was excited to play. I started with Fallout 3 first of course and it was quite an interesting adventure.
The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.
So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.
16 and ready to take the G.O.A.T. test.
A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.
I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.
Enjoying the view of Megaton.
From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.
Taking down a Mirelurk.
My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.
Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.
Checking out the Jefferson Memorial with Dogmeat.
Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.
Cool, I got my own house!
Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.
I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.
Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!
The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.
So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.
16 and ready to take the G.O.A.T. test.
A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.
I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.
Enjoying the view of Megaton.
From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.
Taking down a Mirelurk.
My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.
Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.
Checking out the Jefferson Memorial with Dogmeat.
Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.
Cool, I got my own house!
Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.
I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.
Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!

Dana (24 KP) rated A Conjuring of Light in Books
Mar 23, 2018
I tried to take my time with this book. I only listened to it for short amounts of time because I knew it was the last one and I wanted to take my time with it. Well, that and I was busy with Christmas stuff, so I guess I had to spend time with family.
So, onto the review. By the way, this is not spoiler free for the series or this book, so read at your own peril.
This book absolutely wrecked me. So we started off not knowing the status of Kell and therefore Rhys because they are freaking bound together via magical tattoos, so yeah, stressful. Then we have to know what is going on with Lila because how is she going to react to the information that Kell is possibly dying? I wasn't so sure. But damn am I glad she wanted to act. Then we have the knowledge that Holland is being taken over by Oseran because why not? Let's just have this piece of sentient magic take over an Antari's body to be able to take over worlds. Yes, plural. How could I not be okay with that? And that is all just from where we left off at the end of the last book, okay? I was a wreck when I started the book.
Alright, so onto Kell. He is so self sacrificing it kills me. Well, it nearly kills him and Rhys too, but that's beside the point. He, first, finds himself without magic, needing Delilah to come and save him. Then he is ostracized again from the court because obviously this is all his fault, right? Wrong. After that, he has to go on a mission with two people he hates as well as the woman he loves and a few strangers to boot. Not too bad so far. In order to save the woman he loves and (hopefully) protect her from harm, he is willing to do whatever, that means dying, to keep her alive and with magic. But he claims it's because he is able to control it better. Yeah, Kell. That's the reason. I can smell bullshit all the way over here, buddy. But really, even though he has a hard time staying alive and keeping out of trouble, I love Kell. He knows what is best for those he loves and will not hesitate to do it. He wants to travel the world, to get to see more than just London on any of the plains. And he gets to in the end. Plus, who doesn't want a person like Kell in their lives?
Now onto my girl Delilah. Hey there Delilah what's it like in Red London, are you trying to get yourself killed just to prove a point to Kell and Rhys? I would like to know why. (Sing that in the tune of the Plain White Tee's song, and you'll be golden.) But really. This girl has almost as much of a death wish as Kell does, swinging head first into danger without a plan most of the time. She is impulsive, rash, and strong as hell. And I wouldn't have her any other way. She hasn't known these people for very long, but she cares for them so deeply. She is also willing to give up everything to go up against Oseran, becasue why not? She thinks her unfiltered and untrained power can do a lot of damage. Which, yes it can, but not necessarily to your opponent, dear. I am proud of this scrappy little nobody. She became the badass pirate queen she has always needed to be. Plus, I like that she used her cunning and her knowledge as a thief to get the item they needed from the floating black market. So cool. Oh! And when she was battling Oseran and she freaking moved the river. Yeah girl! Prove Allucard wrong! Use that freaking ANTARI magic that you have. Get that black glass eye and become your true self!
Rhys is amazing. I honestly thought his father was going to do a spell to give Rhys his power when the King went out to fave Oseran in his palace, but I am glad he didn't. We need to see that even people without powers are powerful in their own right. He is a king, a commander, a force to be reckoned with, not in spite of his lack of magic, but because of it. He was able to train himself in the ways of people. He doesn't need magic to control, he's got words for that. What happened to his family, and almost happened to him, was heart breaking. I hate that he didn't really have time to mourn. I hate that he had to see his mother die in front of him. I hate that he didn't get to get revenge personally. But I know it would have hurt him as a character too much to have to kill those who betrayed the crown.
Allucard is still a hero in my eyes. He put up with so much shit from his family, and then Kell. I mean, the man paid for a magical mirror to be able to show Rhys the truth about why he left. HE JUST DESERVES TO BE HAPPY OKAY!!! I am glad that he and Rhys get to be together forever because they are in love and I love that love. Also, we got to see him use his magic so much more in this book. I feel like he got to earn his title as the winner of the Essen Tash. (I think that's how you spell it, I can't remember, okay). So, yeah, Allucard for life.
I don't know how she did it, but Ms Victoria Schwab made me like Holland. I just invested my hatred for this guy for two freaking books. TWO BOOKS!! And now I like him? What is this madness. But really, I loved that he was able to redeem himself and his actions. He just wanted to save his world and give it magic again. I like that he was able to use the device and save the day, even though he had to lose his power because of it. He is just, if not more so, self sacrificing as Kell and Lila are put together. He tries to die for the cause at least twice in this book. Also, I love that he becomes the King that is promised in White London. He brings back magic by giving up his. Just so beautiful.
All of the side characters were really interesting as well. I would love to see more into them if Ms Schwab has any plans to do so. As you can tell, I don't want to talk too much about Oseran because I don't like him. I will say, though, that Ms Schwab did a fantastic job creating such a vile creature. He brought a lot to the story and, even though I didn't like the character, it was more on a personal level than the writing of the character. I just didn't like the villain. But I loved how she wrote him. (I hope at least some of that makes sense)
This series was phenomenal. Every page was an adventure and I was so happy to be dragged along. Thank you for writing this book. I can't wait to see what's next.
So, onto the review. By the way, this is not spoiler free for the series or this book, so read at your own peril.
This book absolutely wrecked me. So we started off not knowing the status of Kell and therefore Rhys because they are freaking bound together via magical tattoos, so yeah, stressful. Then we have to know what is going on with Lila because how is she going to react to the information that Kell is possibly dying? I wasn't so sure. But damn am I glad she wanted to act. Then we have the knowledge that Holland is being taken over by Oseran because why not? Let's just have this piece of sentient magic take over an Antari's body to be able to take over worlds. Yes, plural. How could I not be okay with that? And that is all just from where we left off at the end of the last book, okay? I was a wreck when I started the book.
Alright, so onto Kell. He is so self sacrificing it kills me. Well, it nearly kills him and Rhys too, but that's beside the point. He, first, finds himself without magic, needing Delilah to come and save him. Then he is ostracized again from the court because obviously this is all his fault, right? Wrong. After that, he has to go on a mission with two people he hates as well as the woman he loves and a few strangers to boot. Not too bad so far. In order to save the woman he loves and (hopefully) protect her from harm, he is willing to do whatever, that means dying, to keep her alive and with magic. But he claims it's because he is able to control it better. Yeah, Kell. That's the reason. I can smell bullshit all the way over here, buddy. But really, even though he has a hard time staying alive and keeping out of trouble, I love Kell. He knows what is best for those he loves and will not hesitate to do it. He wants to travel the world, to get to see more than just London on any of the plains. And he gets to in the end. Plus, who doesn't want a person like Kell in their lives?
Now onto my girl Delilah. Hey there Delilah what's it like in Red London, are you trying to get yourself killed just to prove a point to Kell and Rhys? I would like to know why. (Sing that in the tune of the Plain White Tee's song, and you'll be golden.) But really. This girl has almost as much of a death wish as Kell does, swinging head first into danger without a plan most of the time. She is impulsive, rash, and strong as hell. And I wouldn't have her any other way. She hasn't known these people for very long, but she cares for them so deeply. She is also willing to give up everything to go up against Oseran, becasue why not? She thinks her unfiltered and untrained power can do a lot of damage. Which, yes it can, but not necessarily to your opponent, dear. I am proud of this scrappy little nobody. She became the badass pirate queen she has always needed to be. Plus, I like that she used her cunning and her knowledge as a thief to get the item they needed from the floating black market. So cool. Oh! And when she was battling Oseran and she freaking moved the river. Yeah girl! Prove Allucard wrong! Use that freaking ANTARI magic that you have. Get that black glass eye and become your true self!
Rhys is amazing. I honestly thought his father was going to do a spell to give Rhys his power when the King went out to fave Oseran in his palace, but I am glad he didn't. We need to see that even people without powers are powerful in their own right. He is a king, a commander, a force to be reckoned with, not in spite of his lack of magic, but because of it. He was able to train himself in the ways of people. He doesn't need magic to control, he's got words for that. What happened to his family, and almost happened to him, was heart breaking. I hate that he didn't really have time to mourn. I hate that he had to see his mother die in front of him. I hate that he didn't get to get revenge personally. But I know it would have hurt him as a character too much to have to kill those who betrayed the crown.
Allucard is still a hero in my eyes. He put up with so much shit from his family, and then Kell. I mean, the man paid for a magical mirror to be able to show Rhys the truth about why he left. HE JUST DESERVES TO BE HAPPY OKAY!!! I am glad that he and Rhys get to be together forever because they are in love and I love that love. Also, we got to see him use his magic so much more in this book. I feel like he got to earn his title as the winner of the Essen Tash. (I think that's how you spell it, I can't remember, okay). So, yeah, Allucard for life.
I don't know how she did it, but Ms Victoria Schwab made me like Holland. I just invested my hatred for this guy for two freaking books. TWO BOOKS!! And now I like him? What is this madness. But really, I loved that he was able to redeem himself and his actions. He just wanted to save his world and give it magic again. I like that he was able to use the device and save the day, even though he had to lose his power because of it. He is just, if not more so, self sacrificing as Kell and Lila are put together. He tries to die for the cause at least twice in this book. Also, I love that he becomes the King that is promised in White London. He brings back magic by giving up his. Just so beautiful.
All of the side characters were really interesting as well. I would love to see more into them if Ms Schwab has any plans to do so. As you can tell, I don't want to talk too much about Oseran because I don't like him. I will say, though, that Ms Schwab did a fantastic job creating such a vile creature. He brought a lot to the story and, even though I didn't like the character, it was more on a personal level than the writing of the character. I just didn't like the villain. But I loved how she wrote him. (I hope at least some of that makes sense)
This series was phenomenal. Every page was an adventure and I was so happy to be dragged along. Thank you for writing this book. I can't wait to see what's next.

Kristy H (1252 KP) rated The Banker's Wife in Books
Mar 6, 2019
Great, exciting, tense novel
Annabel Lerner feels isolated in Geneva: she's not like the other bankers' wives, and she rarely sees her husband Matthew anymore. They moved to Geneva for a fresh start--and yes, to take advantage of the salary Matthew's private banking job at Swiss United offered. But Annabel never realized how stressed Matthew would be or how often he'd travel. And then, suddenly, he's gone: his private plane simply falling off the radar over the French Alps. Before she can even understand what's happening, Annabel is left to deal with the aftermath, including a trail of secrets and the powerful men at Swiss United who don't want them exposed. Meanwhile, Marina Tourneau is a reporter for The Press. Her mentor, Duncan Carr, has been chasing a story involving Morty Reiss, whose hedge fund was one of the largest Ponzi scams of all time. Supposedly, before he could get caught, Morty committed suicide. But Duncan and Marina believe Marty faked his death and Duncan has become obsessed with proving it--to the detriment of his health, his reputation, and his career. But Marina is also engaged to Grant Ellis, whose wealthy father, James, is about to run for President. The plan is for Marina to stop writing and stand by her man. But when she suddenly realizes she's on the trail of the story of her career, what will she do?
Well, this turned out to be a gem of a novel. When I first started reading it, I was a little worried that I wouldn't see what the fuss was all about, but things quickly picked up, and I was hooked. One of the best things about this novel is that it's an old-style thriller--it reminded me of old-school Grisham or Stieg Larsson. It even throws shade at the glutton of Girl books and their (annoying) unreliable narrators, which I love. This is a mystery for folks who love real stories without any fuss or distraction and with strong characters--all of which combine to leave you befuddled and anxious as everything slowly unfurls.
Alger takes us into the complicated and dark world of Swiss banking, where we are introduced to a lot of real bad guys who have no morals. You can't trust them, you know they are bad, and you know your heroes and heroines are in true danger. Rarely do I think this while reading a book (because, face it, the book is always better), but I really think this book would *actually* make a great movie. It's exciting and tense, and the way things are slowly revealed would make for a very effective film.
But, anyway, it's a wonderful novel. You quickly get sucked into Annabel and Marina's worlds--the majority of the story is told from their points of view. There's a decent amount of ancillary characters to keep track of, but it's certainly manageable. The best is not knowing who to trust, what to believe, or how things went down. There's that Girl with a Dragon Tattoo-reporting vibe that I love: the pleasure of solving a case. The story is set in 2015 but is completely timely, yet utterly timeless in its essence of greed, money, and fear--and what people do in the name of all three. I just loved the old-fashioned thrill of it, the long list of suspects, the excitement of trying to work out who did what.
Overall, this is just a great novel. The plot is excellent--tense, exciting, and expertly woven together. The characters are strong, but it's really the story that's the standout here. It truly reminds you of mysteries and thrillers of old (I sound ancient here, but whatever). Don't let the banking theme scare you off: this is a fabulous read, and if you're a mystery or thriller fan, I think you'll really enjoy this one. 4+ stars.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
Well, this turned out to be a gem of a novel. When I first started reading it, I was a little worried that I wouldn't see what the fuss was all about, but things quickly picked up, and I was hooked. One of the best things about this novel is that it's an old-style thriller--it reminded me of old-school Grisham or Stieg Larsson. It even throws shade at the glutton of Girl books and their (annoying) unreliable narrators, which I love. This is a mystery for folks who love real stories without any fuss or distraction and with strong characters--all of which combine to leave you befuddled and anxious as everything slowly unfurls.
Alger takes us into the complicated and dark world of Swiss banking, where we are introduced to a lot of real bad guys who have no morals. You can't trust them, you know they are bad, and you know your heroes and heroines are in true danger. Rarely do I think this while reading a book (because, face it, the book is always better), but I really think this book would *actually* make a great movie. It's exciting and tense, and the way things are slowly revealed would make for a very effective film.
But, anyway, it's a wonderful novel. You quickly get sucked into Annabel and Marina's worlds--the majority of the story is told from their points of view. There's a decent amount of ancillary characters to keep track of, but it's certainly manageable. The best is not knowing who to trust, what to believe, or how things went down. There's that Girl with a Dragon Tattoo-reporting vibe that I love: the pleasure of solving a case. The story is set in 2015 but is completely timely, yet utterly timeless in its essence of greed, money, and fear--and what people do in the name of all three. I just loved the old-fashioned thrill of it, the long list of suspects, the excitement of trying to work out who did what.
Overall, this is just a great novel. The plot is excellent--tense, exciting, and expertly woven together. The characters are strong, but it's really the story that's the standout here. It truly reminds you of mysteries and thrillers of old (I sound ancient here, but whatever). Don't let the banking theme scare you off: this is a fabulous read, and if you're a mystery or thriller fan, I think you'll really enjoy this one. 4+ stars.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
Character development (2 more)
Background
Story and plot = top notch
Amazing and will leave you on the edge of your seat!
As many of you know, I've struggled at getting into audio books but I think I've finally started to come around to the idea of them. I was given two free months of Scribd to try out and this is the second audio book that I've listened too.
At first, I wasn't too big of a fan of the narrator. She just sounded like she didn't give any care in the world and to be honest, her voice was very high pitched and rather annoying. Well, once we got into a little bit deeper into the story, the narrator actually grew on me. Don't judge a book by it's cover, I know I know. I'm rather bad at that haha.
“You have to learn to look at the whole of something, not just the parts.”
One thing that I rather liked about Warcross was that it delved into depression and loss a tad bit. Authors that can work that angle along with including a mass amount of diversity into their stories really are amazing human beings.
I absolutely love reading YA that includes diversity such as different ethnicity and LGBTQ+. Warcross has it both, and even has the main character, Emika, as a POC. This really brought the novel together and created this colorful novel that left me on the edge of my seat.
“It is hard to describe loss to someone who has never experienced it, impossible to explain all the ways it changes you. But for those who have, not a single word is needed.”
Warcross begins by following Emika in her journey of catching someone who has been illegally gambling within the game Warcross. She works as a bounty hunter and is rather good at her job. But, the main problem that she has is there are so many bounty hunters out there, so jobs are not quite an easy thing to get. This doesn't help Emika's debt problem at all. She's on the verge of losing her apartment and being put on the side of the street.
Opening ceremony night comes for the Warcross championships and Emika accidentally hacks into it. The creator of Warcross, Hideo Tanaka, ends up contacting her and hiring Emika as a bounty hunter to catch Zero. But what Emika doesn't realize is that she will be joining the championship as well to act as a spy. She is thrown in and immediately picked as a wildcard. But the journey she's about to take isn't what it's all put out to be.
Danger lurks behind every corner and people are not who they truly say they are. For Emika's in a life and death battle that could drastically change the future.
“Everyone has a different way of escaping the dark stillness of their mind.”
Characters:
Emika Chen - bounty hunter, hacker, the main character who has rainbow dyed hair and is an absolute rockin' badass.
Hideo Tanaka - billionaire creator of Warcross and eventually a love interest to Emika
Sasuke Tanaka - brother to Hideo, he was kidnapped at a young age and nobody knows if he's even alive.
Zero - the antagonist, or so we thought. Emika is trying to catch him.
Hammie, Roshan, DJ Ren, & Asher - members of the Phoenix Riders
Reasons why I rated it 5 stars:
1. The plot was top notch, absolutely amazing, and one of the best I've seen in awhile!
2. I will be rereading this once I get my hands on a physical copy. I may even re-listen to the audio book. It was just that good!
3. There is so much character and story development within the story and Marie Lu is a breath of fresh air. Not only did she include development, but there was background and representation!
4. Grammar and spelling isn't being counted against because I have no idea. It sounded good, but the narrator could have fixed stuff. Like I literally have no idea what the writing is like since I listened to Warcross on audio book.
5. The overall story left me wanting more of Warcross, more of Emika, more of what's in store for Emika. I just NEED MORE!
"Everything's science fiction until someone makes it science fact.”
At first, I wasn't too big of a fan of the narrator. She just sounded like she didn't give any care in the world and to be honest, her voice was very high pitched and rather annoying. Well, once we got into a little bit deeper into the story, the narrator actually grew on me. Don't judge a book by it's cover, I know I know. I'm rather bad at that haha.
“You have to learn to look at the whole of something, not just the parts.”
One thing that I rather liked about Warcross was that it delved into depression and loss a tad bit. Authors that can work that angle along with including a mass amount of diversity into their stories really are amazing human beings.
I absolutely love reading YA that includes diversity such as different ethnicity and LGBTQ+. Warcross has it both, and even has the main character, Emika, as a POC. This really brought the novel together and created this colorful novel that left me on the edge of my seat.
“It is hard to describe loss to someone who has never experienced it, impossible to explain all the ways it changes you. But for those who have, not a single word is needed.”
Warcross begins by following Emika in her journey of catching someone who has been illegally gambling within the game Warcross. She works as a bounty hunter and is rather good at her job. But, the main problem that she has is there are so many bounty hunters out there, so jobs are not quite an easy thing to get. This doesn't help Emika's debt problem at all. She's on the verge of losing her apartment and being put on the side of the street.
Opening ceremony night comes for the Warcross championships and Emika accidentally hacks into it. The creator of Warcross, Hideo Tanaka, ends up contacting her and hiring Emika as a bounty hunter to catch Zero. But what Emika doesn't realize is that she will be joining the championship as well to act as a spy. She is thrown in and immediately picked as a wildcard. But the journey she's about to take isn't what it's all put out to be.
Danger lurks behind every corner and people are not who they truly say they are. For Emika's in a life and death battle that could drastically change the future.
“Everyone has a different way of escaping the dark stillness of their mind.”
Characters:
Emika Chen - bounty hunter, hacker, the main character who has rainbow dyed hair and is an absolute rockin' badass.
Hideo Tanaka - billionaire creator of Warcross and eventually a love interest to Emika
Sasuke Tanaka - brother to Hideo, he was kidnapped at a young age and nobody knows if he's even alive.
Zero - the antagonist, or so we thought. Emika is trying to catch him.
Hammie, Roshan, DJ Ren, & Asher - members of the Phoenix Riders
Reasons why I rated it 5 stars:
1. The plot was top notch, absolutely amazing, and one of the best I've seen in awhile!
2. I will be rereading this once I get my hands on a physical copy. I may even re-listen to the audio book. It was just that good!
3. There is so much character and story development within the story and Marie Lu is a breath of fresh air. Not only did she include development, but there was background and representation!
4. Grammar and spelling isn't being counted against because I have no idea. It sounded good, but the narrator could have fixed stuff. Like I literally have no idea what the writing is like since I listened to Warcross on audio book.
5. The overall story left me wanting more of Warcross, more of Emika, more of what's in store for Emika. I just NEED MORE!
"Everything's science fiction until someone makes it science fact.”

Heather Cranmer (2721 KP) rated The Caretakers in Books
Apr 6, 2020
As soon as I read the synopsis for The Caretakers by Eliza Maxwell, I was instantly hooked. I knew it was a book that I had to read. It's like it was calling out to me saying "read me...read me." What a wild ride The Caretakers had in store for me!
Tessa Shepard made a documentary that helped free a man that she thought was framed for murder. However, when it seems he's killed the police chief's daughter, Tessa's life becomes upended. Around the same time, Tessa and her twin sister inherit a large estate named Fallbrook. There she meets two old ladies who are the caretakers of Fallbrook that have their own crazy story about the past when it comes to Fallbrooks history. With danger lurking around every corner, Tessa must try to survive and figure out the two old ladies' story.
I could not fault the plot of The Caretakers at all. It was absolutely solid from beginning to end. With The Caretakers, I felt like I was sort of getting two stories in one which was great! The first story is Tessa's. The narrative follows Tessa as she deals with her conscience about freeing a man from prison who may have actually been guilty. She's also dealing with the fallout between her and her twin sister Margot. With Tessa's reputation in tatters, Tessa tries to stay out of the spotlight and deal with what's going on in her personal life, but it doesn't turn out to be that easy. The second narrative belongs to the two old ladies and caretakers of Fallbrook, Kitty and Deidre. Their story was the most interesting to read about. Kitty and Deidre remember two different accounts of what actually befell Fallbrook when they were children. It was traumatizing for both of them, and at least one of the sisters has blocked out the actual memories of the horrible event that happened there. I found myself trying to guess which events were the true ones. Kudos to Eliza Maxwell for adding so many plot twists to The Caretakers that I never saw coming! I absolutely was thrilled that there were so many plot twists. Just when I thought I had the story figured out, a curve ball was thrown at me making me have to start my guess work all over again. However, all cliff hangers and questions are answered by the end of the book.
The characters in The Caretakers were all written fantastically! All were fleshed out appropriately even the minor characters. It was easy to empathize with everything Tessa was going through. She had so much bad stuff going on at one time. Learning her back story, it was easy to see why she thought the way she did. I liked Margot as well. While she's not a main character, she does play a fairly important role in Tessa's life. Sometimes I felt like Margot was a little too closed off when it came to Tessa and her husband, Ben. This wasn't due to bad writing, but quite the opposite. I felt like this was a character flaw that even real life people struggle with. I enjoyed Oliver's character. He made for a fantastic antagonist. Oliver was the one who Tessa freed from prison due to her documentary. Through fantastic storytelling, it was easy to see why Oliver went off the deep end after he was released. I felt bad for him actually. Deidre was an interesting character, and I came to understand why she was wary of strangers meddling in hers and Kitty's business. Kitty was my all time favorite character in The Caretakers though. I was sucked up in her childlike way of acting. She seemed to trust everyone and came across as such a sweet person. It seemed like she was too nice to be unkind towards anyone. I felt like Kitty had the most interesting backstory out of all the characters. The Cooke family, who had previously lived in Fallbrook before it became derelict, had the most intriguing story out of everyone. I really enjoyed reading about them.
Trigger warnings for The Caretakers include profanity, murder, violence, drinking, and police corruption.
To say I was blown away by The Caretakers is an understatement. Seriously, this book gave me goosebumps and a severe book hangover. That's how great it was! With intriguing plot lines and fantastic characters, it was such a fantastic read. I would most definitely recommend The Caretakers by Eliza Maxwell to those aged 17+. I really believe readers of all genres will really enjoy this book!
--
(A special thank you to Lone Star Literary Life and Eliza Maxwell for sending me a paperback and Netgalley for an eBook of The Caretakers in exchange for an honest and unbiased review.)
Tessa Shepard made a documentary that helped free a man that she thought was framed for murder. However, when it seems he's killed the police chief's daughter, Tessa's life becomes upended. Around the same time, Tessa and her twin sister inherit a large estate named Fallbrook. There she meets two old ladies who are the caretakers of Fallbrook that have their own crazy story about the past when it comes to Fallbrooks history. With danger lurking around every corner, Tessa must try to survive and figure out the two old ladies' story.
I could not fault the plot of The Caretakers at all. It was absolutely solid from beginning to end. With The Caretakers, I felt like I was sort of getting two stories in one which was great! The first story is Tessa's. The narrative follows Tessa as she deals with her conscience about freeing a man from prison who may have actually been guilty. She's also dealing with the fallout between her and her twin sister Margot. With Tessa's reputation in tatters, Tessa tries to stay out of the spotlight and deal with what's going on in her personal life, but it doesn't turn out to be that easy. The second narrative belongs to the two old ladies and caretakers of Fallbrook, Kitty and Deidre. Their story was the most interesting to read about. Kitty and Deidre remember two different accounts of what actually befell Fallbrook when they were children. It was traumatizing for both of them, and at least one of the sisters has blocked out the actual memories of the horrible event that happened there. I found myself trying to guess which events were the true ones. Kudos to Eliza Maxwell for adding so many plot twists to The Caretakers that I never saw coming! I absolutely was thrilled that there were so many plot twists. Just when I thought I had the story figured out, a curve ball was thrown at me making me have to start my guess work all over again. However, all cliff hangers and questions are answered by the end of the book.
The characters in The Caretakers were all written fantastically! All were fleshed out appropriately even the minor characters. It was easy to empathize with everything Tessa was going through. She had so much bad stuff going on at one time. Learning her back story, it was easy to see why she thought the way she did. I liked Margot as well. While she's not a main character, she does play a fairly important role in Tessa's life. Sometimes I felt like Margot was a little too closed off when it came to Tessa and her husband, Ben. This wasn't due to bad writing, but quite the opposite. I felt like this was a character flaw that even real life people struggle with. I enjoyed Oliver's character. He made for a fantastic antagonist. Oliver was the one who Tessa freed from prison due to her documentary. Through fantastic storytelling, it was easy to see why Oliver went off the deep end after he was released. I felt bad for him actually. Deidre was an interesting character, and I came to understand why she was wary of strangers meddling in hers and Kitty's business. Kitty was my all time favorite character in The Caretakers though. I was sucked up in her childlike way of acting. She seemed to trust everyone and came across as such a sweet person. It seemed like she was too nice to be unkind towards anyone. I felt like Kitty had the most interesting backstory out of all the characters. The Cooke family, who had previously lived in Fallbrook before it became derelict, had the most intriguing story out of everyone. I really enjoyed reading about them.
Trigger warnings for The Caretakers include profanity, murder, violence, drinking, and police corruption.
To say I was blown away by The Caretakers is an understatement. Seriously, this book gave me goosebumps and a severe book hangover. That's how great it was! With intriguing plot lines and fantastic characters, it was such a fantastic read. I would most definitely recommend The Caretakers by Eliza Maxwell to those aged 17+. I really believe readers of all genres will really enjoy this book!
--
(A special thank you to Lone Star Literary Life and Eliza Maxwell for sending me a paperback and Netgalley for an eBook of The Caretakers in exchange for an honest and unbiased review.)