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The Lawyer's Lawyer (Jack Tobin, #3)
8
8.0 (1 Ratings)
Book Rating
You know what makes certain books fantastic? Character development. That was the strongest point of The Lawyer’s Lawyer; the characters were wonderful.

Jack, the protagonist, was clever and intelligent and innovative and full of emotion (and hilarious when drunk). He was the kind of person I’d want to hang around… and for that matter, so were his friends. They left you with the feeling of belonging, of security. And by the end of the book, you’re thanking your lucky stars Jack had those friends, because they saved his rear end!

Danny was awesome. For the sake of keeping this review spoiler-free, I’ll just say this: The best people are the ones who do everything in love—whether those things are good or bad is up for you to decide.

And the bad guys! Sometimes the bad guys are the best! This was definitely the case in this book. One of the characters, Sam (the police chief), started off as this guy who was a little annoying. But as the story went on, I began to like him less and less, and finally at the end, I despised him. And the lawyer who represented the State in the case? Man that guy was a twit. I hated his guts. I wanted to slap him across the face.

The other exceptional attribute of this book was the narrator for the audiobook. He is incredibly talented, giving unique and identifiable voices to each character that totally described their person in a few sounds. I’m adding Rick Zieff to my list of narrators to look for in the future!

There were a few parts I would have liked to see improved: namely the beginning of the story, a chapter in the middle, and the very last scene. In the beginning, we are met with character development and background information, which is all fine… but there’s this one random case that Jack works that has nothing to do with the main plot. I kept waiting for it to come back into the main story, but it never did, and it felt out of place.

Then there was the scene in the middle, and the other part, the ending. These scenes were just borderline sappy. Danny and Jack are in love and they date and have hot sex and get all wishy-washy and twitterpated. And I’ll be the first to admit that I thoroughly enjoy being twitterpated, especially with sexy fictional characters. But I’m going to be brutally honest here… James Sheehan, you are a thriller writer… NOT a romance writer. And there’s a good reason for that: Because you suck at romance.

All in all, I absolutely loved The Lawyer’s Lawyer, and look forward to more from Sheehan.

Content/Recommendation: Some language, mild violence, mention of sex. Ages 17+
  
The Kringle Caper
The Kringle Caper
2020 | Card Game, Deduction, Puzzle
Ahh, Christmas. Most people’s favorite holiday (at least in the U.S.), and one that I am learning to like more and more every year, but only because of my wife and children. I was not really much of a Christmas kind of guy – Halloween is my jam – but seeing little faces light up with excitement while in their tiny pajamas just makes the heart swell. I don’t want to ruin too much for you all, but something has happened at the North Pole and I know my children would appreciate it so much if you could help Santa out. Thanks!

The Kringle Caper is a Christmas-themed escape room type card game. It consists of 18 cards and I found it much more difficult than its sibling, The Independence Incident, which I reviewed in July.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook (as there is none), but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase from your FLGS. -T

To setup, open the flaps of the box containing the cards, navigate to the provided website to launch a web-based companion app, and the game may officially begin!


As I do not wish to spoil anything about the game, I will merely state here that following directions, completing puzzles, and knowing a little something about the Christmas holiday will benefit players immensely. Sorry I cannot say more, I would rather you all experience it for yourselves.
Components. This game consists of 18 double-sided cards and a nifty little box to hold it all. The cards are all nice quality, and feature very specific artwork on them. I have no complaints about the components at all here. Grand Gamers Guild always provide great quality games.

Ok, be mad at me if you like, but I just cannot bring myself to go into great detail about the game mechanics, how to play, or what is really included. Just know that this is probably a game you will play once and pass along, or keep several years between plays so that it doesn’t become too repetitive and easy to solve.

I know reviews like these could be considered a cash grab normally, but we don’t accept payment for any of our reviews, so I will use this section to lay out what I like and what I do not like about this installment. I just love the idea of these types of games: small decks that provide so many decisions to be made, or puzzles to solve, and riddles to mull over. Personally, I prefer The Independence Incident, but not because I think this version is weaker, but rather because I was much more successful solving the cards by myself. It is difficult to recruit some of the gamers in my life to play these types of games, so if it can be played solo, that’s the option I will take. That said, I’m sure most people enjoy things more if they are inherently good at them, and such is the case for my preference between the two. That said, Purple Phoenix Games gives this one a festive, but sneaky, 4 / 6. I am glad to have played it, and look forward to passing it along to someone else who has yet to enjoy it.

I will say that I believe all gamers should try both versions, and I am excited to find and try the Halloween and Valentine’s Day versions as well. If you also enjoy these quick escape-room-style card games, give this one a shot, but please promise me you will also try the others as well. Now get out there and solve this mystery, little elf!
  
The Trespasser: Dublin Murder Squad
The Trespasser: Dublin Murder Squad
Tana French | 2016 | Crime, Thriller
8
8.3 (6 Ratings)
Book Rating
We're up to the sixth installment in Tana French's Dublin Murder Squad series and she's still going strong. In this one, we hear from Antoinette Conway, the partner of Stephen Moran from French's previous novel, [b:The Secret Place|20821043|The Secret Place (Dublin Murder Squad, #5)|Tana French|https://images.gr-assets.com/books/1396671263s/20821043.jpg|21598636]. Being a Detective on the Murder Squad isn't everything Antoinette hoped for. She isn't fitting in on the male squad--most of whom tease and prank her viciously--and she and Steve seem only to receive the most bland, boring cases. Not much bothers Antoinette, but she's about ready to leave the Squad behind for good. So when the latest case comes in--handed straight to Conway and Moran by their boss--it looks like much of the same: another domestic dispute. Beautiful, blond Aislinn Murray has been killed in her home. It looks like a typical lover's quarrel gone wrong. Aislinn's table is set for a romantic dinner, and she's dressed up for a beau. But as Antoinette and Steve investigate, they find things aren't exactly what they seem. Why is their colleague, Detective Breslin, so involved in their case? Why does Antoinette keep seeing someone following her home? And why is the local media out to get her? Antoinette knows the Squad doesn't like her, but now it seems like the hatred is wrapped up in her case, too. Who can she trust--and where will it end?

I'll say it up front: this was an excellent mystery. Just a wonderful read. I love all of French's novels, but thoroughly enjoyed this one. Antoinette was a refreshing voice and completely relatable. Her case was interesting and well-plotted, leaving you constantly guessing. As per a typical French novel, you don't receive just a simple mystery; each of her books comes with a backstory. In this one, we see Antoinette battling her demons and her inability to fit in with her Squad. Are they really out to get her, or is it all in her head? It's true that French's books probably aren't for everyone. There's a lot of talking, a lot of expounding, and a lot of knowing what her characters are thinking. But, in turn, you're presented with characters who are so complex, so rich and in-depth. It's amazing. I've said it in previous reviews, but I love that when I open one of French's novels, I know that I'll be completely transported into another world for a few days. Her writing is strong that you completely inhabit her characters and their environment.

Antoinette, as mentioned, is a complex female character -- strong yet vulnerable and just completely refreshing to find in a detective novel. Her relationship with Moran was very enjoyable to read about, especially after hearing about their initial early meeting in [b:The Secret Place|20821043|The Secret Place (Dublin Murder Squad, #5)|Tana French|https://images.gr-assets.com/books/1396671263s/20821043.jpg|21598636] from Moran's point of view. There's a humor to Conway, lending levity when needed, but also a dark side. She's bitter with the world for a reason. Because the entire book is told from her perspective, we're figuring out the mystery with her, learning facts and alibis as she does, and unraveling the plot along with our detective. Of course, we're limited to seeing the case from her perspective, too. As Moran and Conway try to determine who they can trust, so do we. The book expertly leaves you guessing with the plot; it takes you in one direction early in an incredibly convincing matter. It also skillfully takes you inside the Squad, allowing us to see not only how a case is run, but the inner politics.

In this way, the novel is not just a well-crafted mystery but a lovely treatise on relationships and friendships and the lengths we go for both. I'm also left amazed at how much French can put into a novel. Her way with words is magical, and I just love her books, her stories, and her characters. I highly recommend this novel, or any of her earlier work. 4.5 stars.
  
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The Belles of Desire, Mississippi (The Ghosts of Summerleigh Book 1)
The Belles of Desire, Mississippi (The Ghosts of Summerleigh Book 1)
M.L. Bullock | 2018 | Horror, Mystery, Paranormal
8
7.5 (2 Ratings)
Book Rating
Easily likable characters (1 more)
Interesting Plot
Some questions left unanswered (0 more)
A Good Supernatural Mystery
I love books that are spooky and deal with ghosts. While The Belles of Desire, Mississippi by M.L. Bullock was too spooky, it was still a really good read.

I loved the plot and the world building for The Belles of Desire, Mississippi. While the synopsis is mostly accurate, I never felt like Jerica's life was in danger while at Summerleigh. This novel goes back and forth between the 1940s and present day. We get to read from the perspective of Jerica and Harper in different chapters. I loved reading from both points of view. I've never been to Mississippi, but I do live in the south, and I feel like M.L. Bullock did a great job portraying the south. I felt like I was a bystander in this book, and I loved every second! There are a few plot twists which I never saw coming. A few of my questions were left unanswered, but this is a series, so I'm hoping they'll be answered in the upcoming books. One of my questions was how come Jeopardy couldn't show her sister Harper what had happened to her? Why was she able to show only Jerica, a complete stranger to her?

I really enjoyed the characters in The Belles of Desire, Mississippi, and I also loved all the Belle's names! For the most part, all of the characters were well written. The only problem I had was that I felt like Harper and Jerica should have been able to figure what the "Horrible Thing" was that Jeopardy would talk about. It was pretty obvious to me what had happened when Jeopardy's mom sent her off to do an errand. It became much clearer each time it was mentioned. I could understand that Harper, as a child, didn't really understand what was happening, but I can't believe Harper, as a grown up woman, and Jerica, another grown adult, couldn't figure out what Jeopardy meant when she spoke of the "Horrible Thing." Besides that, I loved the characters in the book. The Belle sisters were my favorite.

The pacing was fantastic throughout The Belles of Desire, Mississippi. I was enthralled with the story from the very first sentence. This whole book flowed so beautifully, and I found myself devouring this novel very quickly.

Trigger warnings for The Belles of Desire, Mississippi include minor profanities, some underage drinking, underage smoking, ghosts, death, violence, murder, and molestation.

Overall, The Belles of Desire, Mississippi is such an enthralling read. It has very likable characters and fantastic world building. While I had a few questions left unanswered, I was still satisfied with this novel. I would definitely recommend The Belles of Desire, Mississippi by M.L. Bullock to those aged 15+. This novel is definitely a great supernatural mystery!
  
Reef
Reef
2018 | Abstract Strategy, Nautical
Ahh ze coral reef. How beauteous is her expanse, and so nurturing for her oceanic inhabitants. We must endeavor to protect her and rebuild her as best we can to foster wildlife and entreat Mother Nature. We shall do this by selecting only the best coral combinations to satisfy the dying environment.

Reef is an abstract hand management, pattern building game that challenges the players to become coral reef architects and rebuild our fragile underwater ecosystem. This is a lofty goal, as our coral reefs in the real world are hurting for rejuvenation something fierce.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

Setup is easy: shuffle the player mats and deal one to each player. The player that received the one board containing the starfish will be the starting player. Deal the players one of each colored coral piece, two cards from the deck, and 3 VP tokens. Place your reef chunks in the middle of your board in any order and you are ready to play!

On your turn you can do one of two things: draw a card or play a card. There are three cards face up to form the offer row, or a player can pay a VP token to the card with the lowest printed VP total to take the face up card on top of the draw pile (a la Small World). When you play a card, you immediately take the coral pieces on the card and place them on your play mat. The pieces can be stacked on other pieces of the same or different color, or on a blank spot on the mat. Once done, you check the card you played for any scoring conditions you may have met from your play mat. I will not go into detail about scoring, but there are several types of scoring that are employed in a game of Reef. The game continues in this manner until all of one color of coral pieces are used up. Players finish the round and then count their VP tokens. The winner is the player with the most VPs.

Components. The box is, what, normal sized? And the art on it is wonderful. So colorful and instantly recognizable. In fact, the art on the game in its entirety is truly amazing. I love it! The cards are of fine quality, but since they are handled a bit I sleeved mine. The VP tokens are of good quality, and I like that the pieces aren’t just perfect circles. It’s not a huge deal, but it helps with immersion just that much more. Same for the player mats. They could have been just as effective with square mats, but just that bit of wave makes it more enjoyable to play on for me. The big chunky coral pieces are so fun to play with, and handle, and, honestly, drop. They are very satisfying and great for those with colorblindness since they are all different shapes for the different colors they represent. All in all, Next Move Games knocks it out of the park on components AGAIN!

As you can tell by our score, we really like this game a lot. The first time I played it, my father-in-law used an interesting strategy and won the game. The next time I played it, I tried to use that same strategy and came in 3rd place. So, I chalked that win up to luck of the (card) draw and am now seeking more varied strategies to become the King of Reef. This is perhaps what also keeps the game from being a Golden Feather Award winner – I can play my game strategy and you can play yours, but that’s it. There is no real player interaction. As one Duke of Dice Alex would sing it, Reef is actually just “multiplayer solitaire.” While that is completely appropriate and non-offensive, I believe that with some more player interaction I would be more apt to bump this one to a 6. That said, we at Purple Phoenix Games give Reef a well-deserved bubbly score of 15 / 18. Emerson has himself another hit and I am proud to have it in my collection. You should grab it too, maybe.
  
It's Always the Husband
It's Always the Husband
6
6.0 (1 Ratings)
Book Rating
It’s Always the Husband by Michele Campbell was an unusual psychological drama detailing the lives of three main girls, Aubrey, Kate and Jenny who met at college and stayed friends for life. At least that’s what they’d like you to believe, from the outside looking in. Really, they were thrown together and kind of stuck with each other.

Relationships are tricky things, some best friends at school can totally be your worst nightmare, but if you’re too weak willed to get out of such a toxic relationship, before you know it, you’re stuck. I mean, if you’ve invested so much time and energy in a friendship, why would you give it all up? Especially now, when you’re all adults in your 40s, shouldn’t things be different?

When I say this story was unusual, what exactly did I mean by that? This is just my sort of book, I love psychological thrillers, but unfortunately I just didn’t feel for any of the characters at first. The story started slow, and I don’t think as much detail about their elite Carlisle college life at the beginning was needed. Maybe the odd flashback to something important, to show how the “Whipple Triplets” had pledged to be friends forever, when in fact it’s instantly obvious to the reader they’re actually frenemies from the day they first met. Again, I love books featuring frenemies, but there was just something about that whole first section which did not enthral me at all. However, as we moved on through to their later years where we meet them as adults, the pace picked up a bit, and like the blurb says, when someone is standing at the edge of the bridge and someone else is urging them to jump, I wanted to find out who and why! I didn’t get this far into the book to just give up!

We do get flashbacks every now and then and the suspense does pick up somewhat. I kind of knew payback was going to happen to the bitch of the group, but the unexpected twist at the end was interesting. There was just something clunky about the way the whole book was put together, like either I was missing something or it just did not read as smoothly as I’d have liked.

In addition, I get that their college life is all about popularity, money, sex, and much of it went by in a blur of drugs and alcohol, but at the same time, there was a lot of it going on in the story, and I half thought most of the substance abuse goings on was just too repetitive and didn’t really focus on the psychological issues they could have had at college. I don’t think all of it was needed.

Even so, I did finish this book, and I did like the ending, it just wasn’t completely enthralling enough for me to rate it higher than 3 stars, which is my ‘jolly good’ read, but not ‘really, really enjoyable’, and definitely not up there with ‘I’m going to talk about this for weeks’ five stars. Although, I could actually be talking about this for weeks, just not in the best light.
  
Com-Pet-Ability
Com-Pet-Ability
2019 | Animals, Card Game, Kids Game
I have two dogs: a Yorkshire Terrier and a Powderpuff Chinese Crested. I love them dearly, but I just cannot see myself having any more 4-legged mammal pets. We promised our son a pet fish when we move (or a whole aquarium community if my wife will allow), but other than that, we will NOT be adding more pets to our household. So when I heard about a game that requires you to collect cards so that you have five pets to take home I immediate gave the deer-in-headlights look. No, I would not have a pet deer.

ComPetAbility is a card game with two play modes: a mode for players aged 7+ and one for younger gamers. We will be taking a look at the game for older gamers. In this game mode a player is attempting to amass five pets that will be accepting of each other and not cause heck in your house.

DISCLAIMER: We were provided a copy of the game for the purposes of this review. I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup, shuffle the large deck of cards and deal five to each player. Put the rest of the cards in the middle of the table as a draw pile, flip one over for the “shed” pile. You are now setup and ready to go!

The goal of the game is to begin a turn with five compatible pets (com-pet-able). This is achieved by having five cards whose three icons are satisfied with each other. For instance, turtles are compatible with every other type of animal, so the three icons on turtle cards are all green – compatible with all dogs, cats, and birds. Some dogs are compatible with other dogs but not cats, and some cats are compatible with other cats or kittens but not birds.

So on a turn, a player will choose a card to draw from either the draw pile or the shed pile to add to their hand. A turn ends when that player sheds (discards) a card to the shed pile. Turns continue in this fashion until a player begins their turn with five compatible animals. Players will then add up the points in their hands (the numbers in the upper right corner of the cards) of compatible animals. The player that ended the game with a completed set of five animal pets will score a bonus 10 points to add to their total. Whomever scores the highest is the winner of ComPetAbility!

Components. This is a stack of cards in a tin can. Yep, a tin can with a plastic lid. It’s very novel and lovely, but heck for someone who cares about how the games look and fit on their shelves. The game cards are good quality, which is handy because the game mode aimed at smaller children have them handling the cards a lot too so they have to be able to withstand that abuse. The art is cute, and the layout is easy to understand – even for young ones. No issues with the components from us (aside from the can not being a box, wink wink).

So here’s the thing with this one. We liked it. It is a great idea and is executed well. I don’t think I will pull this one out with adult gamers anymore though. The children’s mode of this game is what I hold dear, as my three-year-old LOVES it and “wins” every time. I have just played this one too many times where a player can be dealt either a winning hand or four of the five cards right away. I’m no designer, so I don’t know how to mitigate that besides chalking it up to “luck of the draw.” But that’s a negative for me, and perhaps I shouldn’t let it detract from an otherwise enjoyable game, but it’s what comes to mind every time I see on the shelf as a possibility for Game Night. However, if you like the theme, the style, and ease of play between two different modes then check it out. It can be used as a light filler, a gateway game, or children’s game. So for the pure flexibility of this one, Purple Phoenix Games gives it a canned (hehe) 13 / 18. The turtles are really cute, but the hybrid animals are kinda weird-lookin’.