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Tiny Epic Zombies
Tiny Epic Zombies
2018 | Collectible Components, Horror, Zombie / Survivalist
Who doesn’t love a day at the mall? Hanging out with friends, hitting the food court, checking out the sales at your favorite stores, trying to survive a zombie apocalypse, the possibilities are endless! Wait, what? Zombie apocalypse? Definitely NOT what you had in mind when you planned your trip to the mall, but it looks like you’re caught in the midst! The stores are in disarray and the mall is a mass of chaos (picture Black Friday shopping), and you need to get out! You and a band of survivors must fend off a hoard of zombies while collecting supplies and completing communal objectives in order to make it out alive!

Our next Tiny Epic game review brings us to the world of Zombies! Travis and I kickstarted this game last year, and it’s been a unique addition to the Tiny Epic series. Don’t let the adorable zombies fool you – the game requires a good amount of teamwork and strategy to be successful! And it can be played either cooperatively or competitively – a choice that I have not seen executed in a game before. So read on, fellow gamers, to decide if you have what it takes to survive this zombie infestation alive!

Disclaimer: There are 5 different game modes for Tiny Epic Zombies, but we have only played the completely Cooperative Game vs. an AI Zombie player. Once we have played the other game modes, we will either amend this review or write a new one! – L

Welcome to Tiny Epic Zombies – a cooperative game in which players must successfully complete 3 objectives before they are overrun by zombies. Players take on the role of mall-goers (each with a special ability) who have thus far survived the zombie outbreak. Players will move throughout the mall, battling zombies and picking up supplies, while working towards completing communal objectives. If all 3 objectives are completed, the players win! If the Search Deck runs out, or if the zombies take control of the courtyard and its remaining survivors, the players have lost the game.

For such a ‘tiny’ game, there really is a lot going on. Each player’s turn consists of 3 moves, after each of which the player may A) kill a zombie, B) use room abilities and/or interact with tokens, and C) collect items. It is important to note, players may only perform the B and C actions if there are no zombies remaining in any room of their current store. At the end of their turn, the player will reveal their Search Card (drawn blindly), and will add zombies to the mall accordingly. After zombies are added, the player blindly draws a new Search Card, and play continues. If the Search Deck runs out at any point in the game, players get one final turn to complete their objectives, otherwise they lose!

Simple, right? Not exactly. I know for me, personally, it can be hard to keep track of my turns since each of your 3 moves could potentially allow you to perform 3 additional actions. Turns can get a little muddled with so much to do if you are not paying close attention. After a few plays, it gets easier to remember the turn order, but even then I still keep the rule book on hand to double-check all of my turns.

Ultimately, the thing that can make or break a game is what objectives the players are trying to complete. You shuffle, randomly draw 3 objectives, and go from there. Some objectives are pretty involved and require lots of action to complete, while others are pretty straight-forward and simple. If you draw 3 tough ones (like we did in our first game together), it could be very difficult to succeed. The right combination of objectives can make the game super fun, but unless you hand-pick them for a balanced game, there’s always the chance you’ll get the hardest ones at once. Regarding the objectives though, I do really like that this game can be cooperative – everyone must pitch in to help, and no single player is the ‘hero.’ You have to work closely with the other players to determine the best strategy in order to complete the objectives as quickly as possible. Some objectives can be a challenge for sure, but being able to divvy up certain responsibilities can help make the game feel more manageable.

Overall, I like this game because it’s cute (just look at those little zombies!), cooperative (yay teamwork!), and challenging. There’s kind of a learning curve for turn order, but once you get the hang of it, and collectively figure out the best strategy for objective completion, the game is pretty enjoyable! Purple Phoenix Games gives this installment a bloodied 17 / 24.

https://purplephoenixgames.wordpress.com/2019/01/14/tiny-epic-zombies-reviews/
  
Here Come the Warm Jets by Brian Eno
Here Come the Warm Jets by Brian Eno
1974 | Rock
9.0 (4 Ratings)
Album Favorite

"I heard this for the first time at some point in the mid-90s and it had a big impact. For something so old, it sounded more like the future than anything being released then. It was hard to find on LP, but my friend John McKeown had a copy that I would borrow or listen to round at his. Eventually I bought a CD player so I could get it on reissue, as it took me years to find the vinyl. I reckon Eno was frustrated in Roxy Music. There didn't seem to be enough room for his experimentation or ego. You feel that he's running wild with pent up ideas in the way George Harrison did on All Things Must Pass. Although the sound is unconventional and experimental, it doesn't feel over-considered or precious in the way that many contemporary prog LPs do. It's spontaneous and quite thuggish at points. 'Blank Frank' sounds like he's wearing out the strings with a scrubbing brush. It's beautifully constructed as an LP. The songs are distinct and can stand alone, but there are wee passages of sound that link them together and the songs often overlap into each other, moving effortlessly between moods and musical conventions, melody and abstract noise. One moment 'Cindy Tells Me' sounds almost like it could be on the soundtrack of Grease (despite the lyric of rich girls confused by their new freedoms leaving their Hotpoints to rust in their kitchenettes), then you're in the dark, foreboding gloom of 'Driving Me Backwards' - ""kids like me have got to be craaaaaazzzzzyyyyy"" - what he does to his voice at that point will always sends a great shudder through me. I love his vocal delivery. It's very English and of that time - I hear it in Kevin Ayers, Robyn Hitchcock, Bid of The Monochrome Set and Syd Barrett, but none of the English singers around now seem to sing like that. What happened? Did that accent die out? There's a lovely send-up of the other Brian in 'Dead Finks Don't Talk' where he slips into a lecherous deep croon. It's heavily layered throughout, but it sounds like he didn't listen to himself as he double-tracked it. The phrasing and exaggerated vibratos don't often match which adds to the unnerving sense of panic which can suddenly drop to an intimate murmur. Eno has such a huge and recognisable persona, but not as a lyricist. There are some incredible lines on here: ""send for an ambulance or an accident investigator…""; ""Juanita and Juan/ Very clever with maracas…""; ""By this time time I got to looking for a kind of substitute/ I can't tell you quite how, except that it rhymes with dissolute…""; ""Meet my relations/ All of them/ Grinning like facepacks…"" the imagery is vivid, unsettling and direct. That's from a guy who pretty much abandoned writing lyrics shortly afterwards. Like Hunky Dory, this LP bridges two distinct parts of a career. There's still a Roxy flavour (Phil Manzanera is all over it), but songs like 'On Some Faraway Beach' point towards his ambient sound of the later 70s. It's a fleeting moment, never to be repeated. Well, except for on Taking Tiger Mountain. Maybe that's what makes this moment so great. He could have made another fourteen records with this template, all of which I'm sure would have had virtue. But he didn't. When we recorded our first LP, I played it to Tore Johansson [producer] and said I wanted it to sound like this. It didn't turn out that way, but it definitely had an impact on the session. We asked Eno to produce our second LP. He sent us a nice letter saying he couldn't do it, but that his daughter was a big fan of the band... Looking back I realise that it was the Eno who made this LP I was asking to produce. He's a smart guy and probably spotted that straight away."

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Tom Jones recommended Back to Black by Amy Winehouse in Music (curated)

 
Back to Black by Amy Winehouse
Back to Black by Amy Winehouse
2006 | Rock
8.8 (8 Ratings)
Album Favorite

"When she did the video of 'Rehab', I thought 'Jesus, what is that?' - again, that initial thing... I thought, 'shit, she sounds tremendous, who is this kid?' And it looked great, and the arrangement was great and the whole package was great, and I had to get the album. So I got the CD and it just got better and better. You hear her getting into the ballad, 'Love Is A Losing Game' - that's like a standard, that comes from a jazz standard, something one of the old jazzers would have done, that's how good that is. She nails the shit out if it. The whole album is tremendous, and it's just a shame - making an album like that and then nothing. The band I take on the road with me is the same brass section that she used to use. So when she died, we were in France and I saw it on BBC news, and I came down to the bar that night and I said 'my God, how did that happen? She must have thought she was indestructible', and they said the opposite - she had loved living on the edge apparently, it was that thing of danger, that's what they felt. I wish I'd met her and had a chance to sing with her because she had a lot to offer, and she had a great spirit and what she sang was tremendous. I would have loved to duet. When you record something was somebody, it lasts forever, and if you haven't, it's a shame. It's a shame that it [drug addiction] happened to her so early. With Whitney Houston, she's left a wealth of material to listen to, but Amy Winehouse, I know she did an album before that, but Back To Black is tremendous, you just think 'shit!' Just waiting for the next, and now there is no next and it's a bloody shame. The drug thing, it never appealed to me. Sniffing cocaine, I know what it does. For singers, it's death - it gets on your vocal chords, it's bad news. Burns your bloody nose out. I've never taken any drugs. The only thing I took was at the beginning, purple hearts, because I was doing so many shows and I was getting tired. I think it was Viv Prince, who used to be a drummer with The Pretty Things, who said, 'try one of these, that'll keep you awake', but then I realised you couldn't go to sleep! So that was a short-lived thing. And I'll take a sleeping pill when I've got to go to sleep and I know I need to get up, but mild ones, nothing heavy, because I don't want anything to get in the way of what I do. And when I've gone a little too far drinking and I think 'oh shit, I've got to get up tomorrow', then you see it, and you think 'you fucking idiot! You stretched it too far last night'. So you do that enough times and you learn, but some people don't learn."

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A Vow So Bold and Deadly
A Vow So Bold and Deadly
Brigid Kemmerer | 2021 | Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
Regular readers will know that I devoured the Cursebreaker series earlier in the year but Netgalley were generous enough to provide the opportunity to listen to this fantastic audiobook in exchange for an honest review.

The final book in the Cursebreakers series is a hard thing to come to terms with. Brigid Kemmerer has been messing with our hearts for 2 books so far and she isn’t about to let us go without a fight! Rhen and Grey are on opposite sides of a war, Harper is (deservedly) super mad at Rhen and Lilith has returned, seemingly unharmed. Is there nothing that can stop the enchantress?
Similarly to the previous two books, A Vow so Bold and Deadly is written from multiple POVs but what I loved in comparison to A Heart so Fierce and Broken is that we got a lot more of Harper! I really felt that Lia Mara took a bit of Harper’s “airtime” in the last book.
I also specifically loved the audiobook version because any third party’s speech within a character’s POV is done in that character’s voice – Rhen voicing Lilith is particularly hilarious.
The characters themselves seem to fall in my favour as we progress through the series and AVSBAD was no exception.
I still loved Harper with her fierceness and her sarcasm. I think the physical journey in the book (this is me trying to not give any spoilers) really spoke to her as a character and her unwavering, loyal nature and the fact that her anger towards Rhen took a long time to dissipate felt very real. I also loved her friendship with Zo but I must admit that sometimes Harper did border on petty – I guess she is fairly young though.
Lia Mara was a great character in AHSFAB, she was a breath of fresh air and I really admired her fight for peace in a violent kingdom. However, shacking up with Grey has made this Queen a wet fish! For a woman who has been raised with the notion that you do not need a man to rule Lia Mara severely disappoints. I really didn’t understand her character in the final book, she was unable to stand up for herself and totally dependent on Grey, even pining after him at times. It was sickening.
Grey has been my favourite in both the previous books, even when he was scary Grey! Don’t get me wrong he hasn’t totally changed and it is nice to see his struggles in gaining the loyalty of people in Shyl Shallow BUT his coldness towards Harper and THAT ending….nah it didn’t sit well with me. The fact that Grey has a claim to Emberfall is bad enough (it seems to be the only Kingdom in the fictional universe which includes bastards in the laws of succession) but to completely disregard Rhen is not the Grey the readers know and love.
Speaking of Rhen, and I’m going to get a lot of hate for this, but Rhen has never been my favourite. He has gone from being a tortured prince to a torturing prince to a tortured prince again. He just doesn’t seem to develop. Yes, I felt sorry for him, particularly towards the end of the book but I didn’t love him. I nearly did in book 1 but then he ruined it in book 2 and has never redeemed himself. I particularly felt that the ending held no justice for Rhen – there was a clear path for a happily ever after for all and, while I love a good twist, I feel that Kemmerer’s choice of ending kind of kicked Rhen while he was down.
The ending of A Vow So Bold and Deadly definitely paves the way for a spin off book but that feels like it would centre more around Grey and Lia Mara and so I don’t know how much appetite I would have for it. I’d read it but it wouldn’t be top of my TBR.
Overall I liked this book, but I didn’t love it. I had such high expectations after ACSDAL and was willing to overlook AHSFAB as plot filler but this ending fell flat for me. As someone who has read both the book and listened to the audiobook I would recommend the audiobook as it seems to keep you interested in that first few hundred pages where very little happens.
  
Chronicles of Crime: 2400
Chronicles of Crime: 2400
2021 | Adventure, Deduction, Murder & Mystery, Science Fiction
I have reviewed and previewed the base Chronicles of Crime, and each of the entries in the Millennium Series (1400, 1900, and now 2400). I have the Noir expansion coming in my next order from an online retailer once another title gets off the pre-order list, and will most likely be ordering Welcome to Redvale soon as well. To say I am a fan of the series is a massive understatement. The system is just so unique and I love exploring the games inside. Now, I definitely prefer 1400 to 1900, but where does this newest entry fall in the pecking order? I bet you’re… dying… to find out!

Chronicles of Crime: 2400 (which I shall shorten to 2400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already mostly know how to play 2400 (there are a few new mechanics here). However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided an advance retail copy of this game for the purposes of this preview. These are retail copy components, so they should be exactly what you would receive in your copy. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase directly from the publisher, or through any retailers stocking it after fulfillment. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled, double-sided Location Boards. Place out the Implant Board and the Raven card within reach (new to 2400). Fire up the Chronicles of Crime app, choose “2400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview the photos represent happenings in the Tutorial scenario. Also, to be completely upfront I got a perfect 100/100 for a final score… for the introductory Tutorial. Autographs can be purchased at the end of the preview.
Each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 2400 version, augments to the main character, Kalia Lavel, and her cybernetically-enhanced pet Raven. The Raven (unnamed in the game) acts as a portable computer, able to access information across the web and provide insight into certain aspects of the case being solved.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 2400: visiting new Cyberspace Locations (a la The Oasis in Ready Player One)! With so many new additions to the CoC series here in the 2400 chapter, seasoned vets will find something for which they can be excited.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to recharge, or visiting HQ to divulge case information by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 100/100 on my first play of 2400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at those Location cards and character art! This art really speaks to me and it says, “I’m gorgeous.” As a side note, I think I will be contacting Lucky Duck Games to get my hands on the font used on the Evidence Category cards. It’s just a perfect choice in this setting.

The app. I have only great things to say about the app. It’s the same app that you would use for all Chronicles of Crime games, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, especially for a game set in the year 2400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should have the Raven scan it for any historical information. Hmm, it registers as being hot? Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 2400 and discover more shenanigans happening in futuristic Paris. My implants (no jokes here please), Raven, and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this setting, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 2400. It has everything I love in a unique game and I just can’t get enough! Oh, and for me, this is the best one of the bunch. I don’t know what it is exactly that I love so much, but it adds the right amount of extra stuff to CoC that I just feel like playing these scenarios endlessly. That is, until I have run out of scenarios and have to cry to LDG or fans to create more and more. If only I were more creative.
  
Composure
Composure
2018 | Adult, Humor, Party Game
Sometimes you just identify with something so strongly that you have to respond to the call for action. Such was the case when I was contacted about reviewing Composure. Here’s what hooked me, “We started as just a couple buddies that didn’t think Cards Against Humanity was that funny.” If you know me or my game tastes, you would know that CAH is my ultimate least favorite game of all time. It’s just gross for the sake of being gross. Not a fan at all. So when we were sent Composure, I was hailing it to the group as the CAH-killer. Is it?

In Composure, the name of the game is keeping your composure while discussing subjects that may toe the line of offensive to some people. If you can answer difficult questions with a straight face, you may score VPs in the form of poker chips (included). If not, no chips. In fact, you pay chips to the pot when you laugh or get upset or just break composure.

To setup, deal each player 10 cards and 10 poker chips. You are now ready to play.

To start a round, everyone antes up a chip to the pot. When it is your turn to be the Dealer, you will choose a card from your hand and challenge another player to answer the question or scenario on your chosen card. Try to match up your card with the player you know with whom it will strike a chord and watch the devastation unfold. If anyone breaks composure, pay the pot. If you can answer without breaking composure, the Dealer awards you with chip(s). That’s the game. We just played until we got through our entire hands, but you can house rule end times/rounds.

Components. This game consists of a ton of cards and a ton of poker chips. Mine also came with a glamorous sheer sparkly bag into which I put the chips after playing. The cards are all fine quality, and the chips are standard white plastic poker chips. There really is no “art” to be had aside from the publisher’s logo on the cards and chip stickers. Nobody purchases CAH for the art, so nobody will purchase Composure for the art.

I think it must be me. I think because I toe the line of offensiveness on the daily that people with whom I play games come to expect that I will say something off-color or very dangerously close to offensive. Therefore, when I have played this game, the offensiveness was somewhat eschewed simply by my presence at the table. Don’t get me wrong, I am incredibly inclusive and I love all people, but I’ll probably say something stupid that I expect to be hilarious, but comes across as a little (or a whole ton) harsh and uncaring. That said, my game-mates are immune to this type of carrying on and so the game came across a little flat for us. This is NOT a knock on the game. I think it’s a case of game to gamer mismatch.

So here’s what I think. Composure IS a replacement for CAH for me. But then again, so is 52 Card Pickup. Now, while I do not own CAH, my brother Bryan does and that fills a niche for his collection. I did not have any offensive card games in my collection, so this will suit my needs in that area quite nicely. I don’t like the rudeness of CAH, but I get the same taste from this game without the punishment of having to play the former.

If you are looking for something that comes in an aggressive green color to knock off that disgusting big black box, then this is your game. If I were to house rule some stuff, I would have a discard and replace mechanic so that I can load my hand with group-appropriate cards and not be stuck with stinkers. That said, Purple Phoenix Games gives this one a sturdy 6 / 12. If you’re like me, ditch the crap and get yourself a real slightly-offensive card game.
  
Deadpool 2 (2018)
Deadpool 2 (2018)
2018 | Action, Comedy
A surprisingly heart-warming sequel
After the success of Deadpool, it’s natural to feel apprehensive about what comes next. Will it be as good as the first? Or will it fall flat? I was excited to see the Merc with a Mouth back again, but wasn’t entirely sure what to expect. I’d thankfully managed to avoid all spoilers online, so I was excited to see what the sequel would bring to the table.

Thankfully yes – it is absolutely on par with the first, if not better. In this film we get to see a more serious, empathetic version of Wade Wilson as he’s faced with some tough experiences and decisions. Ryan Reynolds does an amazing job of portraying Wilson’s sorrow, which is far removed from what we’re used to. It certainly doesn’t take away from the film’s humour, fourth wall breaking and sarcasm, but instead adds a more complex layer to the narrative. I was surprised to find myself crying at certain points in the film due to the emotional nature. The film also parodies a lot of other films, and I’m sure on a second viewing I’ll be able to spot them all, but the ones I did catch made me laugh out loud.

I adored some of the fight scenes, including Deadpool fighting someone to Skrillex’s “Bangarang” (which has to be one of my favourite cinematic moments of 2018… so far). The soundtrack is brilliant and the use of music plays a big part in this film, effectively setting the mood whether that’s humour or sorrow. An effective soundtrack really completes a film, and I am in love with Deadpool 2’s. Not to spoil anything too much, but you’ll be greeted with the likes of George Michael, Dolly Parton and AC/DC throughout the film which is a selling point if I do say so myself.

There are so many unexpected cameos in Deadpool 2 that I won’t ruin for you, but they all brought a smile to my face and I was excited to see what each actor brought to the table! Alongside these, we see familiar faces in Colossus, Negasonic Teenage Warhead, Dopinder and Weasel who all played a huge part in the first film and reciprocate this in the sequel, as well as brand new ones in vengeful cyborg Cable, ‘lucky’ Domino and out of control mutant Russell Collins.

I was so impressed with the new characters and the way they were acted, so huge praise has to be given to Josh Brolin, Zazie Beetz and Julian Dennison for bringing such complex characters to life on screen. The dynamics between characters, old and new, is a joy to watch and everything is so well scripted throughout the film.

Deadpool 2 is a strong successor to the first, with a heartwarming overall message to tie the film up in a nice little bow. Oh, and remember to sit tight whilst the credits roll… this is a Marvel film after all!

https://lucygoestohollywood.com/2018/05/27/deadpool-2-a-surprisingly-heart-warming-sequel/