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Tiny Epic Zombies
Tiny Epic Zombies
2018 | Collectible Components, Horror, Zombie / Survivalist
Who doesn’t love a day at the mall? Hanging out with friends, hitting the food court, checking out the sales at your favorite stores, trying to survive a zombie apocalypse, the possibilities are endless! Wait, what? Zombie apocalypse? Definitely NOT what you had in mind when you planned your trip to the mall, but it looks like you’re caught in the midst! The stores are in disarray and the mall is a mass of chaos (picture Black Friday shopping), and you need to get out! You and a band of survivors must fend off a hoard of zombies while collecting supplies and completing communal objectives in order to make it out alive!

Our next Tiny Epic game review brings us to the world of Zombies! Travis and I kickstarted this game last year, and it’s been a unique addition to the Tiny Epic series. Don’t let the adorable zombies fool you – the game requires a good amount of teamwork and strategy to be successful! And it can be played either cooperatively or competitively – a choice that I have not seen executed in a game before. So read on, fellow gamers, to decide if you have what it takes to survive this zombie infestation alive!

Disclaimer: There are 5 different game modes for Tiny Epic Zombies, but we have only played the completely Cooperative Game vs. an AI Zombie player. Once we have played the other game modes, we will either amend this review or write a new one! – L

Welcome to Tiny Epic Zombies – a cooperative game in which players must successfully complete 3 objectives before they are overrun by zombies. Players take on the role of mall-goers (each with a special ability) who have thus far survived the zombie outbreak. Players will move throughout the mall, battling zombies and picking up supplies, while working towards completing communal objectives. If all 3 objectives are completed, the players win! If the Search Deck runs out, or if the zombies take control of the courtyard and its remaining survivors, the players have lost the game.

For such a ‘tiny’ game, there really is a lot going on. Each player’s turn consists of 3 moves, after each of which the player may A) kill a zombie, B) use room abilities and/or interact with tokens, and C) collect items. It is important to note, players may only perform the B and C actions if there are no zombies remaining in any room of their current store. At the end of their turn, the player will reveal their Search Card (drawn blindly), and will add zombies to the mall accordingly. After zombies are added, the player blindly draws a new Search Card, and play continues. If the Search Deck runs out at any point in the game, players get one final turn to complete their objectives, otherwise they lose!

Simple, right? Not exactly. I know for me, personally, it can be hard to keep track of my turns since each of your 3 moves could potentially allow you to perform 3 additional actions. Turns can get a little muddled with so much to do if you are not paying close attention. After a few plays, it gets easier to remember the turn order, but even then I still keep the rule book on hand to double-check all of my turns.

Ultimately, the thing that can make or break a game is what objectives the players are trying to complete. You shuffle, randomly draw 3 objectives, and go from there. Some objectives are pretty involved and require lots of action to complete, while others are pretty straight-forward and simple. If you draw 3 tough ones (like we did in our first game together), it could be very difficult to succeed. The right combination of objectives can make the game super fun, but unless you hand-pick them for a balanced game, there’s always the chance you’ll get the hardest ones at once. Regarding the objectives though, I do really like that this game can be cooperative – everyone must pitch in to help, and no single player is the ‘hero.’ You have to work closely with the other players to determine the best strategy in order to complete the objectives as quickly as possible. Some objectives can be a challenge for sure, but being able to divvy up certain responsibilities can help make the game feel more manageable.

Overall, I like this game because it’s cute (just look at those little zombies!), cooperative (yay teamwork!), and challenging. There’s kind of a learning curve for turn order, but once you get the hang of it, and collectively figure out the best strategy for objective completion, the game is pretty enjoyable! Purple Phoenix Games gives this installment a bloodied 17 / 24.

https://purplephoenixgames.wordpress.com/2019/01/14/tiny-epic-zombies-reviews/
  
    Little Nugget+ - Baby Journal

    Little Nugget+ - Baby Journal

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Here Come the Warm Jets by Brian Eno
Here Come the Warm Jets by Brian Eno
1974 | Rock
9.0 (4 Ratings)
Album Favorite

"I heard this for the first time at some point in the mid-90s and it had a big impact. For something so old, it sounded more like the future than anything being released then. It was hard to find on LP, but my friend John McKeown had a copy that I would borrow or listen to round at his. Eventually I bought a CD player so I could get it on reissue, as it took me years to find the vinyl. I reckon Eno was frustrated in Roxy Music. There didn't seem to be enough room for his experimentation or ego. You feel that he's running wild with pent up ideas in the way George Harrison did on All Things Must Pass. Although the sound is unconventional and experimental, it doesn't feel over-considered or precious in the way that many contemporary prog LPs do. It's spontaneous and quite thuggish at points. 'Blank Frank' sounds like he's wearing out the strings with a scrubbing brush. It's beautifully constructed as an LP. The songs are distinct and can stand alone, but there are wee passages of sound that link them together and the songs often overlap into each other, moving effortlessly between moods and musical conventions, melody and abstract noise. One moment 'Cindy Tells Me' sounds almost like it could be on the soundtrack of Grease (despite the lyric of rich girls confused by their new freedoms leaving their Hotpoints to rust in their kitchenettes), then you're in the dark, foreboding gloom of 'Driving Me Backwards' - ""kids like me have got to be craaaaaazzzzzyyyyy"" - what he does to his voice at that point will always sends a great shudder through me. I love his vocal delivery. It's very English and of that time - I hear it in Kevin Ayers, Robyn Hitchcock, Bid of The Monochrome Set and Syd Barrett, but none of the English singers around now seem to sing like that. What happened? Did that accent die out? There's a lovely send-up of the other Brian in 'Dead Finks Don't Talk' where he slips into a lecherous deep croon. It's heavily layered throughout, but it sounds like he didn't listen to himself as he double-tracked it. The phrasing and exaggerated vibratos don't often match which adds to the unnerving sense of panic which can suddenly drop to an intimate murmur. Eno has such a huge and recognisable persona, but not as a lyricist. There are some incredible lines on here: ""send for an ambulance or an accident investigator…""; ""Juanita and Juan/ Very clever with maracas…""; ""By this time time I got to looking for a kind of substitute/ I can't tell you quite how, except that it rhymes with dissolute…""; ""Meet my relations/ All of them/ Grinning like facepacks…"" the imagery is vivid, unsettling and direct. That's from a guy who pretty much abandoned writing lyrics shortly afterwards. Like Hunky Dory, this LP bridges two distinct parts of a career. There's still a Roxy flavour (Phil Manzanera is all over it), but songs like 'On Some Faraway Beach' point towards his ambient sound of the later 70s. It's a fleeting moment, never to be repeated. Well, except for on Taking Tiger Mountain. Maybe that's what makes this moment so great. He could have made another fourteen records with this template, all of which I'm sure would have had virtue. But he didn't. When we recorded our first LP, I played it to Tore Johansson [producer] and said I wanted it to sound like this. It didn't turn out that way, but it definitely had an impact on the session. We asked Eno to produce our second LP. He sent us a nice letter saying he couldn't do it, but that his daughter was a big fan of the band... Looking back I realise that it was the Eno who made this LP I was asking to produce. He's a smart guy and probably spotted that straight away."

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Tom Jones recommended Back to Black by Amy Winehouse in Music (curated)

 
Back to Black by Amy Winehouse
Back to Black by Amy Winehouse
2006 | Rock
8.8 (8 Ratings)
Album Favorite

"When she did the video of 'Rehab', I thought 'Jesus, what is that?' - again, that initial thing... I thought, 'shit, she sounds tremendous, who is this kid?' And it looked great, and the arrangement was great and the whole package was great, and I had to get the album. So I got the CD and it just got better and better. You hear her getting into the ballad, 'Love Is A Losing Game' - that's like a standard, that comes from a jazz standard, something one of the old jazzers would have done, that's how good that is. She nails the shit out if it. The whole album is tremendous, and it's just a shame - making an album like that and then nothing. The band I take on the road with me is the same brass section that she used to use. So when she died, we were in France and I saw it on BBC news, and I came down to the bar that night and I said 'my God, how did that happen? She must have thought she was indestructible', and they said the opposite - she had loved living on the edge apparently, it was that thing of danger, that's what they felt. I wish I'd met her and had a chance to sing with her because she had a lot to offer, and she had a great spirit and what she sang was tremendous. I would have loved to duet. When you record something was somebody, it lasts forever, and if you haven't, it's a shame. It's a shame that it [drug addiction] happened to her so early. With Whitney Houston, she's left a wealth of material to listen to, but Amy Winehouse, I know she did an album before that, but Back To Black is tremendous, you just think 'shit!' Just waiting for the next, and now there is no next and it's a bloody shame. The drug thing, it never appealed to me. Sniffing cocaine, I know what it does. For singers, it's death - it gets on your vocal chords, it's bad news. Burns your bloody nose out. I've never taken any drugs. The only thing I took was at the beginning, purple hearts, because I was doing so many shows and I was getting tired. I think it was Viv Prince, who used to be a drummer with The Pretty Things, who said, 'try one of these, that'll keep you awake', but then I realised you couldn't go to sleep! So that was a short-lived thing. And I'll take a sleeping pill when I've got to go to sleep and I know I need to get up, but mild ones, nothing heavy, because I don't want anything to get in the way of what I do. And when I've gone a little too far drinking and I think 'oh shit, I've got to get up tomorrow', then you see it, and you think 'you fucking idiot! You stretched it too far last night'. So you do that enough times and you learn, but some people don't learn."

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A Vow So Bold and Deadly
A Vow So Bold and Deadly
Brigid Kemmerer | 2021 | Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
Regular readers will know that I devoured the Cursebreaker series earlier in the year but Netgalley were generous enough to provide the opportunity to listen to this fantastic audiobook in exchange for an honest review.

The final book in the Cursebreakers series is a hard thing to come to terms with. Brigid Kemmerer has been messing with our hearts for 2 books so far and she isn’t about to let us go without a fight! Rhen and Grey are on opposite sides of a war, Harper is (deservedly) super mad at Rhen and Lilith has returned, seemingly unharmed. Is there nothing that can stop the enchantress?
Similarly to the previous two books, A Vow so Bold and Deadly is written from multiple POVs but what I loved in comparison to A Heart so Fierce and Broken is that we got a lot more of Harper! I really felt that Lia Mara took a bit of Harper’s “airtime” in the last book.
I also specifically loved the audiobook version because any third party’s speech within a character’s POV is done in that character’s voice – Rhen voicing Lilith is particularly hilarious.
The characters themselves seem to fall in my favour as we progress through the series and AVSBAD was no exception.
I still loved Harper with her fierceness and her sarcasm. I think the physical journey in the book (this is me trying to not give any spoilers) really spoke to her as a character and her unwavering, loyal nature and the fact that her anger towards Rhen took a long time to dissipate felt very real. I also loved her friendship with Zo but I must admit that sometimes Harper did border on petty – I guess she is fairly young though.
Lia Mara was a great character in AHSFAB, she was a breath of fresh air and I really admired her fight for peace in a violent kingdom. However, shacking up with Grey has made this Queen a wet fish! For a woman who has been raised with the notion that you do not need a man to rule Lia Mara severely disappoints. I really didn’t understand her character in the final book, she was unable to stand up for herself and totally dependent on Grey, even pining after him at times. It was sickening.
Grey has been my favourite in both the previous books, even when he was scary Grey! Don’t get me wrong he hasn’t totally changed and it is nice to see his struggles in gaining the loyalty of people in Shyl Shallow BUT his coldness towards Harper and THAT ending….nah it didn’t sit well with me. The fact that Grey has a claim to Emberfall is bad enough (it seems to be the only Kingdom in the fictional universe which includes bastards in the laws of succession) but to completely disregard Rhen is not the Grey the readers know and love.
Speaking of Rhen, and I’m going to get a lot of hate for this, but Rhen has never been my favourite. He has gone from being a tortured prince to a torturing prince to a tortured prince again. He just doesn’t seem to develop. Yes, I felt sorry for him, particularly towards the end of the book but I didn’t love him. I nearly did in book 1 but then he ruined it in book 2 and has never redeemed himself. I particularly felt that the ending held no justice for Rhen – there was a clear path for a happily ever after for all and, while I love a good twist, I feel that Kemmerer’s choice of ending kind of kicked Rhen while he was down.
The ending of A Vow So Bold and Deadly definitely paves the way for a spin off book but that feels like it would centre more around Grey and Lia Mara and so I don’t know how much appetite I would have for it. I’d read it but it wouldn’t be top of my TBR.
Overall I liked this book, but I didn’t love it. I had such high expectations after ACSDAL and was willing to overlook AHSFAB as plot filler but this ending fell flat for me. As someone who has read both the book and listened to the audiobook I would recommend the audiobook as it seems to keep you interested in that first few hundred pages where very little happens.
  
Composure
Composure
2018 | Adult, Humor, Party Game
Sometimes you just identify with something so strongly that you have to respond to the call for action. Such was the case when I was contacted about reviewing Composure. Here’s what hooked me, “We started as just a couple buddies that didn’t think Cards Against Humanity was that funny.” If you know me or my game tastes, you would know that CAH is my ultimate least favorite game of all time. It’s just gross for the sake of being gross. Not a fan at all. So when we were sent Composure, I was hailing it to the group as the CAH-killer. Is it?

In Composure, the name of the game is keeping your composure while discussing subjects that may toe the line of offensive to some people. If you can answer difficult questions with a straight face, you may score VPs in the form of poker chips (included). If not, no chips. In fact, you pay chips to the pot when you laugh or get upset or just break composure.

To setup, deal each player 10 cards and 10 poker chips. You are now ready to play.

To start a round, everyone antes up a chip to the pot. When it is your turn to be the Dealer, you will choose a card from your hand and challenge another player to answer the question or scenario on your chosen card. Try to match up your card with the player you know with whom it will strike a chord and watch the devastation unfold. If anyone breaks composure, pay the pot. If you can answer without breaking composure, the Dealer awards you with chip(s). That’s the game. We just played until we got through our entire hands, but you can house rule end times/rounds.

Components. This game consists of a ton of cards and a ton of poker chips. Mine also came with a glamorous sheer sparkly bag into which I put the chips after playing. The cards are all fine quality, and the chips are standard white plastic poker chips. There really is no “art” to be had aside from the publisher’s logo on the cards and chip stickers. Nobody purchases CAH for the art, so nobody will purchase Composure for the art.

I think it must be me. I think because I toe the line of offensiveness on the daily that people with whom I play games come to expect that I will say something off-color or very dangerously close to offensive. Therefore, when I have played this game, the offensiveness was somewhat eschewed simply by my presence at the table. Don’t get me wrong, I am incredibly inclusive and I love all people, but I’ll probably say something stupid that I expect to be hilarious, but comes across as a little (or a whole ton) harsh and uncaring. That said, my game-mates are immune to this type of carrying on and so the game came across a little flat for us. This is NOT a knock on the game. I think it’s a case of game to gamer mismatch.

So here’s what I think. Composure IS a replacement for CAH for me. But then again, so is 52 Card Pickup. Now, while I do not own CAH, my brother Bryan does and that fills a niche for his collection. I did not have any offensive card games in my collection, so this will suit my needs in that area quite nicely. I don’t like the rudeness of CAH, but I get the same taste from this game without the punishment of having to play the former.

If you are looking for something that comes in an aggressive green color to knock off that disgusting big black box, then this is your game. If I were to house rule some stuff, I would have a discard and replace mechanic so that I can load my hand with group-appropriate cards and not be stuck with stinkers. That said, Purple Phoenix Games gives this one a sturdy 6 / 12. If you’re like me, ditch the crap and get yourself a real slightly-offensive card game.