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Lucy Buglass (45 KP) rated Deadpool 2 (2018) in Movies
Jun 20, 2019
A surprisingly heart-warming sequel
After the success of Deadpool, it’s natural to feel apprehensive about what comes next. Will it be as good as the first? Or will it fall flat? I was excited to see the Merc with a Mouth back again, but wasn’t entirely sure what to expect. I’d thankfully managed to avoid all spoilers online, so I was excited to see what the sequel would bring to the table.
Thankfully yes – it is absolutely on par with the first, if not better. In this film we get to see a more serious, empathetic version of Wade Wilson as he’s faced with some tough experiences and decisions. Ryan Reynolds does an amazing job of portraying Wilson’s sorrow, which is far removed from what we’re used to. It certainly doesn’t take away from the film’s humour, fourth wall breaking and sarcasm, but instead adds a more complex layer to the narrative. I was surprised to find myself crying at certain points in the film due to the emotional nature. The film also parodies a lot of other films, and I’m sure on a second viewing I’ll be able to spot them all, but the ones I did catch made me laugh out loud.
I adored some of the fight scenes, including Deadpool fighting someone to Skrillex’s “Bangarang” (which has to be one of my favourite cinematic moments of 2018… so far). The soundtrack is brilliant and the use of music plays a big part in this film, effectively setting the mood whether that’s humour or sorrow. An effective soundtrack really completes a film, and I am in love with Deadpool 2’s. Not to spoil anything too much, but you’ll be greeted with the likes of George Michael, Dolly Parton and AC/DC throughout the film which is a selling point if I do say so myself.
There are so many unexpected cameos in Deadpool 2 that I won’t ruin for you, but they all brought a smile to my face and I was excited to see what each actor brought to the table! Alongside these, we see familiar faces in Colossus, Negasonic Teenage Warhead, Dopinder and Weasel who all played a huge part in the first film and reciprocate this in the sequel, as well as brand new ones in vengeful cyborg Cable, ‘lucky’ Domino and out of control mutant Russell Collins.
I was so impressed with the new characters and the way they were acted, so huge praise has to be given to Josh Brolin, Zazie Beetz and Julian Dennison for bringing such complex characters to life on screen. The dynamics between characters, old and new, is a joy to watch and everything is so well scripted throughout the film.
Deadpool 2 is a strong successor to the first, with a heartwarming overall message to tie the film up in a nice little bow. Oh, and remember to sit tight whilst the credits roll… this is a Marvel film after all!
https://lucygoestohollywood.com/2018/05/27/deadpool-2-a-surprisingly-heart-warming-sequel/
Thankfully yes – it is absolutely on par with the first, if not better. In this film we get to see a more serious, empathetic version of Wade Wilson as he’s faced with some tough experiences and decisions. Ryan Reynolds does an amazing job of portraying Wilson’s sorrow, which is far removed from what we’re used to. It certainly doesn’t take away from the film’s humour, fourth wall breaking and sarcasm, but instead adds a more complex layer to the narrative. I was surprised to find myself crying at certain points in the film due to the emotional nature. The film also parodies a lot of other films, and I’m sure on a second viewing I’ll be able to spot them all, but the ones I did catch made me laugh out loud.
I adored some of the fight scenes, including Deadpool fighting someone to Skrillex’s “Bangarang” (which has to be one of my favourite cinematic moments of 2018… so far). The soundtrack is brilliant and the use of music plays a big part in this film, effectively setting the mood whether that’s humour or sorrow. An effective soundtrack really completes a film, and I am in love with Deadpool 2’s. Not to spoil anything too much, but you’ll be greeted with the likes of George Michael, Dolly Parton and AC/DC throughout the film which is a selling point if I do say so myself.
There are so many unexpected cameos in Deadpool 2 that I won’t ruin for you, but they all brought a smile to my face and I was excited to see what each actor brought to the table! Alongside these, we see familiar faces in Colossus, Negasonic Teenage Warhead, Dopinder and Weasel who all played a huge part in the first film and reciprocate this in the sequel, as well as brand new ones in vengeful cyborg Cable, ‘lucky’ Domino and out of control mutant Russell Collins.
I was so impressed with the new characters and the way they were acted, so huge praise has to be given to Josh Brolin, Zazie Beetz and Julian Dennison for bringing such complex characters to life on screen. The dynamics between characters, old and new, is a joy to watch and everything is so well scripted throughout the film.
Deadpool 2 is a strong successor to the first, with a heartwarming overall message to tie the film up in a nice little bow. Oh, and remember to sit tight whilst the credits roll… this is a Marvel film after all!
https://lucygoestohollywood.com/2018/05/27/deadpool-2-a-surprisingly-heart-warming-sequel/
Purple Phoenix Games (2266 KP) rated Chronicles of Crime: 2400 in Tabletop Games
Nov 17, 2021
I have reviewed and previewed the base Chronicles of Crime, and each of the entries in the Millennium Series (1400, 1900, and now 2400). I have the Noir expansion coming in my next order from an online retailer once another title gets off the pre-order list, and will most likely be ordering Welcome to Redvale soon as well. To say I am a fan of the series is a massive understatement. The system is just so unique and I love exploring the games inside. Now, I definitely prefer 1400 to 1900, but where does this newest entry fall in the pecking order? I bet you’re… dying… to find out!
Chronicles of Crime: 2400 (which I shall shorten to 2400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already mostly know how to play 2400 (there are a few new mechanics here). However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.
DISCLAIMER: We were provided an advance retail copy of this game for the purposes of this preview. These are retail copy components, so they should be exactly what you would receive in your copy. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase directly from the publisher, or through any retailers stocking it after fulfillment. -T
To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled, double-sided Location Boards. Place out the Implant Board and the Raven card within reach (new to 2400). Fire up the Chronicles of Crime app, choose “2400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview the photos represent happenings in the Tutorial scenario. Also, to be completely upfront I got a perfect 100/100 for a final score… for the introductory Tutorial. Autographs can be purchased at the end of the preview.
Each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 2400 version, augments to the main character, Kalia Lavel, and her cybernetically-enhanced pet Raven. The Raven (unnamed in the game) acts as a portable computer, able to access information across the web and provide insight into certain aspects of the case being solved.
By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 2400: visiting new Cyberspace Locations (a la The Oasis in Ready Player One)! With so many new additions to the CoC series here in the 2400 chapter, seasoned vets will find something for which they can be excited.
Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to recharge, or visiting HQ to divulge case information by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 100/100 on my first play of 2400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at those Location cards and character art! This art really speaks to me and it says, “I’m gorgeous.” As a side note, I think I will be contacting Lucky Duck Games to get my hands on the font used on the Evidence Category cards. It’s just a perfect choice in this setting.
The app. I have only great things to say about the app. It’s the same app that you would use for all Chronicles of Crime games, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, especially for a game set in the year 2400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.
Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should have the Raven scan it for any historical information. Hmm, it registers as being hot? Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…
It’s just amazing, and I love this family of games. I am so stoked to delve more into 2400 and discover more shenanigans happening in futuristic Paris. My implants (no jokes here please), Raven, and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this setting, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 2400. It has everything I love in a unique game and I just can’t get enough! Oh, and for me, this is the best one of the bunch. I don’t know what it is exactly that I love so much, but it adds the right amount of extra stuff to CoC that I just feel like playing these scenarios endlessly. That is, until I have run out of scenarios and have to cry to LDG or fans to create more and more. If only I were more creative.
Chronicles of Crime: 2400 (which I shall shorten to 2400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already mostly know how to play 2400 (there are a few new mechanics here). However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.
DISCLAIMER: We were provided an advance retail copy of this game for the purposes of this preview. These are retail copy components, so they should be exactly what you would receive in your copy. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase directly from the publisher, or through any retailers stocking it after fulfillment. -T
To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled, double-sided Location Boards. Place out the Implant Board and the Raven card within reach (new to 2400). Fire up the Chronicles of Crime app, choose “2400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview the photos represent happenings in the Tutorial scenario. Also, to be completely upfront I got a perfect 100/100 for a final score… for the introductory Tutorial. Autographs can be purchased at the end of the preview.
Each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 2400 version, augments to the main character, Kalia Lavel, and her cybernetically-enhanced pet Raven. The Raven (unnamed in the game) acts as a portable computer, able to access information across the web and provide insight into certain aspects of the case being solved.
By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 2400: visiting new Cyberspace Locations (a la The Oasis in Ready Player One)! With so many new additions to the CoC series here in the 2400 chapter, seasoned vets will find something for which they can be excited.
Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to recharge, or visiting HQ to divulge case information by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 100/100 on my first play of 2400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at those Location cards and character art! This art really speaks to me and it says, “I’m gorgeous.” As a side note, I think I will be contacting Lucky Duck Games to get my hands on the font used on the Evidence Category cards. It’s just a perfect choice in this setting.
The app. I have only great things to say about the app. It’s the same app that you would use for all Chronicles of Crime games, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, especially for a game set in the year 2400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.
Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should have the Raven scan it for any historical information. Hmm, it registers as being hot? Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…
It’s just amazing, and I love this family of games. I am so stoked to delve more into 2400 and discover more shenanigans happening in futuristic Paris. My implants (no jokes here please), Raven, and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this setting, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 2400. It has everything I love in a unique game and I just can’t get enough! Oh, and for me, this is the best one of the bunch. I don’t know what it is exactly that I love so much, but it adds the right amount of extra stuff to CoC that I just feel like playing these scenarios endlessly. That is, until I have run out of scenarios and have to cry to LDG or fans to create more and more. If only I were more creative.
Fun observations about Graham's career (1 more)
Funny
Ideal for Graham/Gilmore Girls/Parenthood fans
Lauren Graham's first nonfiction work is a series of stories and essays covering her thoughts on her time on Gilmore Girls (both the old show and the new Netflix series), her childhood, breaking into acting, Parenthood, and more. It's told in Graham's unique, humorous voice, and it's just a fun, witty look at her life and what it was like to play Lorelai Gilmore (twice).
I've read a spate of celebrity memoirs over the years and always felt a tad let down. Of late, I've read Anna Kendrick's and Carrie Fisher's latest. I enjoyed them, but they just didn't completely fit the bill for me. (Is that the phrase? I don't know. This is why I'll never get my own memoir.) But Graham's book was really fun and a step above. I know it won't be that way for everyone. And I'm not just completely swayed by my absolute love for both Lauren and her characters (both Lorelai and Sarah Braverman), because I also love Anna Kendrick, Tina Fey, etc, and didn't adore their memoirs.
Graham's book is filled with fun observations about her work over the years, particularly on Gilmore Girls. I could have read about 100,000 more of her perceptions. Some of them are so unfathomable because they counteract the completely realistic portrayal of the characters on the show. But they are insightful and intriguing. Graham reminisces about her time on the actual show -- a lot of it reinforced by going back and watching the episodes (something she does reluctantly, as she hates watching herself on film). She admits that she doesn't remember a lot about that time without the help of watching the show. I've read a lot of reviews that her insights about that time on the show are slim, and it's true, but I still found them delightful and entertaining. Since she doesn't remember much otherwise, I'd rather have these tidbits than nothing. Plus, there's more to the book than just those memories. (Still, can we all just petition Lauren Graham to keep a diary for the rest of her life going forward?)
While reading the book, it's kind of crazy to realize how much can change in eight years -- between the end of Gilmore Girls and the start of the reunion show on Netflix. Graham points that out too, in the humorous way that only she can pull off. The layout of her book works, and I liked all the pictures she interspersed throughout. She's a strong writer, and the little life lessons at the end of each chapter do not seem too forced. We hear about her childhood, her relationship with Peter Krause, and Graham's aversion to technology. What I enjoyed is that Graham comes across as both believable and appreciative of her fame (unlike some memoirs I've read lately).
Finally, Graham kept a journal during her time on the Netflix revival of Gilmore Girls, so we get a little more insight into that show. My favorites were some of the guest characters, how she had no idea about the four words controversy all these years, and her actual thoughts on those infamous four words. Overall, sure, this book is a little light. But it still spans a lot of Graham's life and I felt like a learned a decent amount about her, considering she's such a private person (something she repeatedly mentions). She's a fun and humorous woman, and I gained some insights about all the various versions of Gilmore Girls I would have never had before. I read this book in basically one day and thoroughly loved it. This book may not have the same impact on someone who isn't a Graham/Gilmore Girls/Parenthood fan, but if you are, it's a fun, quick read.
I've read a spate of celebrity memoirs over the years and always felt a tad let down. Of late, I've read Anna Kendrick's and Carrie Fisher's latest. I enjoyed them, but they just didn't completely fit the bill for me. (Is that the phrase? I don't know. This is why I'll never get my own memoir.) But Graham's book was really fun and a step above. I know it won't be that way for everyone. And I'm not just completely swayed by my absolute love for both Lauren and her characters (both Lorelai and Sarah Braverman), because I also love Anna Kendrick, Tina Fey, etc, and didn't adore their memoirs.
Graham's book is filled with fun observations about her work over the years, particularly on Gilmore Girls. I could have read about 100,000 more of her perceptions. Some of them are so unfathomable because they counteract the completely realistic portrayal of the characters on the show. But they are insightful and intriguing. Graham reminisces about her time on the actual show -- a lot of it reinforced by going back and watching the episodes (something she does reluctantly, as she hates watching herself on film). She admits that she doesn't remember a lot about that time without the help of watching the show. I've read a lot of reviews that her insights about that time on the show are slim, and it's true, but I still found them delightful and entertaining. Since she doesn't remember much otherwise, I'd rather have these tidbits than nothing. Plus, there's more to the book than just those memories. (Still, can we all just petition Lauren Graham to keep a diary for the rest of her life going forward?)
While reading the book, it's kind of crazy to realize how much can change in eight years -- between the end of Gilmore Girls and the start of the reunion show on Netflix. Graham points that out too, in the humorous way that only she can pull off. The layout of her book works, and I liked all the pictures she interspersed throughout. She's a strong writer, and the little life lessons at the end of each chapter do not seem too forced. We hear about her childhood, her relationship with Peter Krause, and Graham's aversion to technology. What I enjoyed is that Graham comes across as both believable and appreciative of her fame (unlike some memoirs I've read lately).
Finally, Graham kept a journal during her time on the Netflix revival of Gilmore Girls, so we get a little more insight into that show. My favorites were some of the guest characters, how she had no idea about the four words controversy all these years, and her actual thoughts on those infamous four words. Overall, sure, this book is a little light. But it still spans a lot of Graham's life and I felt like a learned a decent amount about her, considering she's such a private person (something she repeatedly mentions). She's a fun and humorous woman, and I gained some insights about all the various versions of Gilmore Girls I would have never had before. I read this book in basically one day and thoroughly loved it. This book may not have the same impact on someone who isn't a Graham/Gilmore Girls/Parenthood fan, but if you are, it's a fun, quick read.
Ivana A. | Diary of Difference (1171 KP) rated The Swords of Silence in Books
Feb 3, 2020
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#1 <a href="https://www.goodreads.com/review/show/2886479579">The Swords of Silence</a> - ★★★
<img src="https://diaryofdifference.com/wp-content/uploads/2019/09/Book-Review-Banner-20.png"/>
I was born and raised in a country where religion is sacred. I was surrounded with Christianity all my life. However, while I have learned lessons of love, respect and hope, I am not a believer. I do believe that we need to be kind to each other, respect each other and hope for a better tomorrow, but I don't believe there is a God out there who decides our faith. My review is based on how I felt while reading and I believe everyone is entitled to their own opinion and should be respected for that.
The Swords of Silence features father Joaquim, who moves to Japan in the 1620's, to share the religion of Christ. However, the brutal regime in Japan forbids any other religion than Buddhism. The Shogun is determined there is no more Christianity in his country. Throughout the book, we follow Joaquim's journey, where he manages to get captured and escapes several times, with the help of God.
<b><i>This book perfectly captures the regime in Japan during this time.</i></b>
The true terror and the brutal punishments if you ever dare make a mistake. The world of no mercy. But this book is also a product of divine inspiration and has great elements some of us consider fantasy.
<b>Many of the scenes in The Swords of Silence that featured escaping were unrealistic and resembled the Bible stories.</b> We had walking on water, moving of mountains and a big storm in the sea that only affects the enemy ship, even though they are only metres away from father Joaquim's ship.
There is one scene though, that I was absolutely in awe with, and that was the scene with the duels. As a person who trained karate all my life and is very familiar with the rules of a duel, honour, respect and combat in martial arts - this scene was perfectly set and accurate. It brought all the emotions and it was brutally realistic. And it is because of this scene that I will give this book three stars.
The Swords of Silence is a great book, and I love the fact that the author captured moments in history that were true and brutal, and not many people in the world know about. A story that will make people aware of what was happening in the past. Even though I am not a believer in God, I stand by that people shouldn't be mistreated, bullied, or in this case - brutally murdered for what they believe in. Everyone has the right to believe in anything they believe in.
If this book was more realistic with the events and scenes, I would have given it five stars for the message it shares with the world.
<b><i>True fact: Around 1% of the population in Japan claims Christian belief or affiliation. Most large Christian denominations are repressed in Japan today.</i></b>
Thank you to LoveReading UK, the publisher Harper Collins UK and the author, Shaun Curry, for sending me a copy of this book in exchange for an honest review.
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#1 <a href="https://www.goodreads.com/review/show/2886479579">The Swords of Silence</a> - ★★★
<img src="https://diaryofdifference.com/wp-content/uploads/2019/09/Book-Review-Banner-20.png"/>
I was born and raised in a country where religion is sacred. I was surrounded with Christianity all my life. However, while I have learned lessons of love, respect and hope, I am not a believer. I do believe that we need to be kind to each other, respect each other and hope for a better tomorrow, but I don't believe there is a God out there who decides our faith. My review is based on how I felt while reading and I believe everyone is entitled to their own opinion and should be respected for that.
The Swords of Silence features father Joaquim, who moves to Japan in the 1620's, to share the religion of Christ. However, the brutal regime in Japan forbids any other religion than Buddhism. The Shogun is determined there is no more Christianity in his country. Throughout the book, we follow Joaquim's journey, where he manages to get captured and escapes several times, with the help of God.
<b><i>This book perfectly captures the regime in Japan during this time.</i></b>
The true terror and the brutal punishments if you ever dare make a mistake. The world of no mercy. But this book is also a product of divine inspiration and has great elements some of us consider fantasy.
<b>Many of the scenes in The Swords of Silence that featured escaping were unrealistic and resembled the Bible stories.</b> We had walking on water, moving of mountains and a big storm in the sea that only affects the enemy ship, even though they are only metres away from father Joaquim's ship.
There is one scene though, that I was absolutely in awe with, and that was the scene with the duels. As a person who trained karate all my life and is very familiar with the rules of a duel, honour, respect and combat in martial arts - this scene was perfectly set and accurate. It brought all the emotions and it was brutally realistic. And it is because of this scene that I will give this book three stars.
The Swords of Silence is a great book, and I love the fact that the author captured moments in history that were true and brutal, and not many people in the world know about. A story that will make people aware of what was happening in the past. Even though I am not a believer in God, I stand by that people shouldn't be mistreated, bullied, or in this case - brutally murdered for what they believe in. Everyone has the right to believe in anything they believe in.
If this book was more realistic with the events and scenes, I would have given it five stars for the message it shares with the world.
<b><i>True fact: Around 1% of the population in Japan claims Christian belief or affiliation. Most large Christian denominations are repressed in Japan today.</i></b>
Thank you to LoveReading UK, the publisher Harper Collins UK and the author, Shaun Curry, for sending me a copy of this book in exchange for an honest review.
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Purple Phoenix Games (2266 KP) rated Block Ness in Tabletop Games
May 10, 2021
The Loch Ness monster has been a thorn in the side of believers for so long now. We recently published a preview for a Sasquatch game, and a game featuring a werewolf. Today it’s Nessie’s turn. But this game isn’t necessarily about Nessie, but of giant water serpents vying for control over the too-small lake in which they find themselves. How did they get there? What do they eat? Will they truly come to get me if I don’t brush my teeth? I don’t know the answer to some of those questions, but here’s another: is a game about these creatures good?
Block Ness is a connections game with big chunky bits where players are taking on the mantles of ever-expanding water serpents attempting to stretch themselves out as long as possible. The winning serpent is they who either is able to stretch out furthest (by using all of their body pieces), or who is able to reach for the sun the furthest (by having the tallest head piece at game end).
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the peg board on top of the insert in the box. This signifies the lake and where the game will take place. Each player chooses a color of serpent and takes all the corresponding pieces in front of them. Each serpent has a starting body piece that is shorter than all the other pieces, and must be placed first. The youngest player places their first piece on the board, within the darkest inner colors of the lake (UNlike the setup pictured below. Sometimes you just HAVE to let little ones place wherever they like to avoid ACTUAL monster spawns). The other players follow in turn order and attach the head and tail pieces to either end of the starting segments. The game is now setup and ready to begin!
On a turn, the active player will choose a body piece to add to their serpent at either the head or tail location. Players are limited to the three spaces adjacently surrounding the head and tail segments (akin to the compass markings of North, East, South, West). The new body segment then receives either the head or tail piece on its end to signify the new growth of the serpent. No body segments may be placed in a diagonal fashion, and there will come a time when serpents will need to get creative in order to place.
Should a serpent wish to expand through an existing player’s body segment, they may only do so if they are able to place said piece ABOVE the existing segment. For example, the photo below shows the orange serpent slithering above a portion of the black serpent (whose placement now looks somewhat illegal anyway). No matter where the segment is placed the head or tail piece will need to be moved to the newly-placed segment to allow for further expansion on future turns.
Play continues in this fashion until one player has the least leftover body segments without a legal placement, or controls the serpent with the tallest head among the tied players. The winner then must gloat and challenge the others to another game.
Components. This game has great 3D serpent pieces and a nice little peg board to play on. I truly love when games include the box as part of gameplay, and this uses it well. The art and colors used throughout are simply perfect (thank you for not using boring blue, red, yellow, green). The only tiny gripe I have is more of a hope than anything. I hope that upon many many plays the peg board stays nice and doesn’t deteriorate. I realize it’s a game and it’s made out of cardboard. I know many people love seeing their games age because it shows a well-loved item, but I’m not like that. I like my games to always look new. Perhaps if the peg board ever does warp or get damaged in any way I may look into having a plexi replacement made. But that aside, this is a beautiful game with excellent components, and exactly what I would expect from Blue Orange Games.
So do I like this one? Oh yes, quite a bit! Though it is not exactly the same, I believe this may kill off an old family favorite of mine – Blokus. Again, this is not a re-theme of Blokus at all, but it certainly gives me the same vibes, but in three dimensions and with much greater flair. In both games players are actively trying to block each others’ expansion progress, but Block Ness offers a smaller board and way less pieces with which to play. This creates a more tense game in a shorter time frame, and you play with serpent monsters!!
The serpents are all so much fun to handle, and while I initially though moving the head and tail pieces would get annoying after a while, I quite enjoy seeing my new serpent monster after their endpoints are reattached. Like I mentioned earlier, I very much appreciate being able to play orange, purple, black, and a yellowy-green very similar in color to our highlight color we use for our brand. Super happy about those color choices.
All in all, to say this slays Blokus is a huge thing for me. My wife and I absolutely adore Blokus, but I think I would much rather play Block Ness. I also can play this with my kids much easier and not have to worry about one of them losing the 1×1 pieces. I am certainly not alone in recommending this one. Purple Phoenix Games gives this a legendary 10 / 12. I would be surprised if this doesn’t intrigue most gamers of almost any skill and preference. There is much strategy to be employed, and an equal amount of frustration as the serpents block in other opponents. While I have no desire to try to see the actual Loch Ness monster, I will ALWAYS be up for a game of Block Ness.
Block Ness is a connections game with big chunky bits where players are taking on the mantles of ever-expanding water serpents attempting to stretch themselves out as long as possible. The winning serpent is they who either is able to stretch out furthest (by using all of their body pieces), or who is able to reach for the sun the furthest (by having the tallest head piece at game end).
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the peg board on top of the insert in the box. This signifies the lake and where the game will take place. Each player chooses a color of serpent and takes all the corresponding pieces in front of them. Each serpent has a starting body piece that is shorter than all the other pieces, and must be placed first. The youngest player places their first piece on the board, within the darkest inner colors of the lake (UNlike the setup pictured below. Sometimes you just HAVE to let little ones place wherever they like to avoid ACTUAL monster spawns). The other players follow in turn order and attach the head and tail pieces to either end of the starting segments. The game is now setup and ready to begin!
On a turn, the active player will choose a body piece to add to their serpent at either the head or tail location. Players are limited to the three spaces adjacently surrounding the head and tail segments (akin to the compass markings of North, East, South, West). The new body segment then receives either the head or tail piece on its end to signify the new growth of the serpent. No body segments may be placed in a diagonal fashion, and there will come a time when serpents will need to get creative in order to place.
Should a serpent wish to expand through an existing player’s body segment, they may only do so if they are able to place said piece ABOVE the existing segment. For example, the photo below shows the orange serpent slithering above a portion of the black serpent (whose placement now looks somewhat illegal anyway). No matter where the segment is placed the head or tail piece will need to be moved to the newly-placed segment to allow for further expansion on future turns.
Play continues in this fashion until one player has the least leftover body segments without a legal placement, or controls the serpent with the tallest head among the tied players. The winner then must gloat and challenge the others to another game.
Components. This game has great 3D serpent pieces and a nice little peg board to play on. I truly love when games include the box as part of gameplay, and this uses it well. The art and colors used throughout are simply perfect (thank you for not using boring blue, red, yellow, green). The only tiny gripe I have is more of a hope than anything. I hope that upon many many plays the peg board stays nice and doesn’t deteriorate. I realize it’s a game and it’s made out of cardboard. I know many people love seeing their games age because it shows a well-loved item, but I’m not like that. I like my games to always look new. Perhaps if the peg board ever does warp or get damaged in any way I may look into having a plexi replacement made. But that aside, this is a beautiful game with excellent components, and exactly what I would expect from Blue Orange Games.
So do I like this one? Oh yes, quite a bit! Though it is not exactly the same, I believe this may kill off an old family favorite of mine – Blokus. Again, this is not a re-theme of Blokus at all, but it certainly gives me the same vibes, but in three dimensions and with much greater flair. In both games players are actively trying to block each others’ expansion progress, but Block Ness offers a smaller board and way less pieces with which to play. This creates a more tense game in a shorter time frame, and you play with serpent monsters!!
The serpents are all so much fun to handle, and while I initially though moving the head and tail pieces would get annoying after a while, I quite enjoy seeing my new serpent monster after their endpoints are reattached. Like I mentioned earlier, I very much appreciate being able to play orange, purple, black, and a yellowy-green very similar in color to our highlight color we use for our brand. Super happy about those color choices.
All in all, to say this slays Blokus is a huge thing for me. My wife and I absolutely adore Blokus, but I think I would much rather play Block Ness. I also can play this with my kids much easier and not have to worry about one of them losing the 1×1 pieces. I am certainly not alone in recommending this one. Purple Phoenix Games gives this a legendary 10 / 12. I would be surprised if this doesn’t intrigue most gamers of almost any skill and preference. There is much strategy to be employed, and an equal amount of frustration as the serpents block in other opponents. While I have no desire to try to see the actual Loch Ness monster, I will ALWAYS be up for a game of Block Ness.
Gareth von Kallenbach (980 KP) rated T2 Trainspotting (2017) in Movies
Jul 12, 2019
The first time I saw Trainspotting was my senior year of high school. At the time, I knew that I wanted to get involved in film, and I really did for about ¾ of a year after I graduated. I looked at movies for their artistry and cinematography even at a young age. I was a band geek, so music was also things I would love about movies. I was deep for a 17-year-old, or so I thought any way. But I explain this to you so you don’t think that I loved this movie simply because of the drug use or humor it presented. I have always been of the mind to find something I like about a movie, watch it for what it is, and try to just find the enjoyment value (I know, weird coming from a film reviewer). I didn’t even have to try for Trainspotting. It was the complete package, and ground breaking. It also introduced me to Ewan McGregor, who is one of my favorite actors. I loved the movie so much, I bought Irvine Welsh’s book that the movie was based on of the same title, Trainspotting, which I highly recommend simply for the fact that it’s written in phonetic Scottish. I never picked up Porno, the literary sequel to Trainspotting, but I hear it is bizarre and will need to pick it up, but not because of this movie. I’ll explain in a moment.
Naturally, when the announcement was made for a second Trainspotting movie, I was both excited and terrified at the same time. The first was so good, why did Hollywood need to ruin it with a sequel that has a bigger budget. What was promising was that it was announced that the entire cast of characters (that survived from the first film) would be back, including Diane (Kelly MacDonald). But it’s been 20 years. Typically, when you see sequels come out even after only 10 years, the whole film seems a contrite, forced replication of the first. Hell, look at all the criticism for the Hangover films being exactly that, and they were only a few years apart. Whether the script feels forced just for the sake of a sequel, or the actors are trying too hard to be the character they played many years prior, it never quite works. So, as we neared the release date, I was getting more and more weary of seeing the film. Then, the trailer dropped.
Damn the trailer looked good. And I will tell you, the movie did not fall into the trap of forced sequels. The main cast came back and played the characters perfectly. Not as they were, but as the people they grew to be over the 20-year period. The plot was fun and pointless, with all of the same charm as its predecessor. I saw the movie with fellow SKNR staffer Joshua Aja, and we had a pretty good conversation following the film. We both came to the same conclusion, that neither of us could remember the last time we saw a film that just that good.
So now to the actual meat of the review itself. What was the movie about? Well, I won’t give away too much, but I will give you a quick recap of the events leading up to this film. Basically, do you remember the end of Trainspotting? Renton (Ewan McGregor), Spud (Ewen Bremner), Sick Boy (Jonny Lee Miller), and Begbie (Robert Carlyle) had successfully pulled off a heist, and Renton was making off with the money while everyone slept, except Spud of course who saw Renton leaving but didn’t say anything. As a result, Renton left Spud’s share of the cash for him in a locker. Okay; all caught up.
T2 Trainspotting picks up 20 years later. Renton comes back to Scotland because his mother passed away, he ends up reuniting with Spud, and eventually Sick Boy, who we now know by his real name, Simon. Begbie is in prison because, well… he’s Begbie, but he doesn’t stay there long. Tempers fly, old feelings flare, and not every reunited moment is met with glee. But soon enough, Renton, Simon and Spud are drawn into old habits, though not old drugs, and start to build money up to open a ‘sauna’ (read: undercover brothel) for Simon’s girlfriend, Veronika (Angela Nedyalkova). It’s not long before Begbie shows up and starts mucking things up leading to a suspenseful conclusion between Renton, Simon and Begbie.
That’s all I can say. There was an excellent use of the history from the first film, and of course we get another fantastic ‘Choose Life’ speech from Renton. The soundtrack, while not quite as good as the first, still holds its own very well. And be sure to look for the Bowie tribute, since it was he who helped Danny Boyle obtain a lot of music rights on the cheap for the first film. And, you will find Spud’s writings throughout the movie to be lifted, verbatim, from the Trainspotting by Irvine Welsh. But what’s interesting, is that there is not a lot that relates this film to the literary sequel, Porno. Much of the plot of this film is taken from, or at least inspired by, parts of the book that were not used in the first film. That combined with some new writing and storytelling from Irvine Welsh and John Hodge.
Bottom line: if you liked the Trainspotting even in the slightest, you will absolutely enjoy T2 Trainspotting. A phenomenal job by cast, crew, and writers, and an excellent soundtrack will leave you wanting a trilogy. This is only the third film I have given a perfect score to in my 7 years of reviewing films, and it is well deserved. Go see this movie.
Naturally, when the announcement was made for a second Trainspotting movie, I was both excited and terrified at the same time. The first was so good, why did Hollywood need to ruin it with a sequel that has a bigger budget. What was promising was that it was announced that the entire cast of characters (that survived from the first film) would be back, including Diane (Kelly MacDonald). But it’s been 20 years. Typically, when you see sequels come out even after only 10 years, the whole film seems a contrite, forced replication of the first. Hell, look at all the criticism for the Hangover films being exactly that, and they were only a few years apart. Whether the script feels forced just for the sake of a sequel, or the actors are trying too hard to be the character they played many years prior, it never quite works. So, as we neared the release date, I was getting more and more weary of seeing the film. Then, the trailer dropped.
Damn the trailer looked good. And I will tell you, the movie did not fall into the trap of forced sequels. The main cast came back and played the characters perfectly. Not as they were, but as the people they grew to be over the 20-year period. The plot was fun and pointless, with all of the same charm as its predecessor. I saw the movie with fellow SKNR staffer Joshua Aja, and we had a pretty good conversation following the film. We both came to the same conclusion, that neither of us could remember the last time we saw a film that just that good.
So now to the actual meat of the review itself. What was the movie about? Well, I won’t give away too much, but I will give you a quick recap of the events leading up to this film. Basically, do you remember the end of Trainspotting? Renton (Ewan McGregor), Spud (Ewen Bremner), Sick Boy (Jonny Lee Miller), and Begbie (Robert Carlyle) had successfully pulled off a heist, and Renton was making off with the money while everyone slept, except Spud of course who saw Renton leaving but didn’t say anything. As a result, Renton left Spud’s share of the cash for him in a locker. Okay; all caught up.
T2 Trainspotting picks up 20 years later. Renton comes back to Scotland because his mother passed away, he ends up reuniting with Spud, and eventually Sick Boy, who we now know by his real name, Simon. Begbie is in prison because, well… he’s Begbie, but he doesn’t stay there long. Tempers fly, old feelings flare, and not every reunited moment is met with glee. But soon enough, Renton, Simon and Spud are drawn into old habits, though not old drugs, and start to build money up to open a ‘sauna’ (read: undercover brothel) for Simon’s girlfriend, Veronika (Angela Nedyalkova). It’s not long before Begbie shows up and starts mucking things up leading to a suspenseful conclusion between Renton, Simon and Begbie.
That’s all I can say. There was an excellent use of the history from the first film, and of course we get another fantastic ‘Choose Life’ speech from Renton. The soundtrack, while not quite as good as the first, still holds its own very well. And be sure to look for the Bowie tribute, since it was he who helped Danny Boyle obtain a lot of music rights on the cheap for the first film. And, you will find Spud’s writings throughout the movie to be lifted, verbatim, from the Trainspotting by Irvine Welsh. But what’s interesting, is that there is not a lot that relates this film to the literary sequel, Porno. Much of the plot of this film is taken from, or at least inspired by, parts of the book that were not used in the first film. That combined with some new writing and storytelling from Irvine Welsh and John Hodge.
Bottom line: if you liked the Trainspotting even in the slightest, you will absolutely enjoy T2 Trainspotting. A phenomenal job by cast, crew, and writers, and an excellent soundtrack will leave you wanting a trilogy. This is only the third film I have given a perfect score to in my 7 years of reviewing films, and it is well deserved. Go see this movie.
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