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The City Always Wins
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'Omar Robert Hamilton brings vividly to life the failed revolution of 2011 on the streets of Cairo,...
Old MacDonald Had a Farm by Bacciz, a kids and toddler app for children who love animals, music apps, and to play fun, educational games
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Winner of the Children's eBook Award 'Best Farm Animal App'. Old MacDonald's Farm is no ordinary...
Gareth von Kallenbach (980 KP) rated Jurassic World: Fallen Kingdom (2018) in Movies
Jul 8, 2019
I have ben a huge fan of dinosaurs since about the age of five, especially when the first Jurassic Park was released. One, it had dinosaurs in it and two, my cousin had worked on the film so it was a double whammy for me. As I grew, the franchise grew and now at the age of thirty I am amazed and thrilled to see how far the franchise has grown with it’s latest film Jurassic World: Fallen Kingdom.
Isla Nublar has been abandoned for three years after Jurassic World was overtaken by the dinosaurs that inhabited the theme park. Since then, the dinosaurs have had to survive by fending for themselves amongst each other. After the outcome of the containment breach in the lavish amusement park. The public became fearsome and torn. Should they save the dinosaurs or, should they be left to be decimated by the islands dormant volcano that has now awoken? Claire (Bryce Dallas Howard) is back along with a couple new characters and are at the head of a group aimed to rescue any remaining dinosaurs from what could end up being the second extinction. When Claire realizes that Blue the most intelligent raptor might still be out in the jungle; she reunites with Owen (Chris Pratt) in the hopes that he would want to help the cause. It will be their mission to save the dinosaurs from the raging volcano ravaging the island. Is that the only threat though and are the dinosaurs really the threat are we the threat?
The film serves up some action packed, edge of your seat styled entertainment from start to finish. The same action that we have come to love throughout the franchise. I actually prefer this film to the last film and I’m not quite sure why. The acting and chemistry between the actors still worked very well. Although, my favorite will always be Ian Malcolm (Jeff Goldblum) whom sadly we only really get to see a couple of times in the film” The humorous antics and nods to past films can still be noticed only if your truly paying attention. I still to this day miss the use of animatronics as apposed to all the computer generation used. I do understand that filmmakers must change with the times and it can in some scenes be viewed as more realistic than not. I have a feeling that the film might have mixed reviews but in my opinion it was fantastic. As a huge fan since the beginning, I have to say this one can’t be missed because it is RAWR-some!! Also as a special note, please stay after the credits.
Isla Nublar has been abandoned for three years after Jurassic World was overtaken by the dinosaurs that inhabited the theme park. Since then, the dinosaurs have had to survive by fending for themselves amongst each other. After the outcome of the containment breach in the lavish amusement park. The public became fearsome and torn. Should they save the dinosaurs or, should they be left to be decimated by the islands dormant volcano that has now awoken? Claire (Bryce Dallas Howard) is back along with a couple new characters and are at the head of a group aimed to rescue any remaining dinosaurs from what could end up being the second extinction. When Claire realizes that Blue the most intelligent raptor might still be out in the jungle; she reunites with Owen (Chris Pratt) in the hopes that he would want to help the cause. It will be their mission to save the dinosaurs from the raging volcano ravaging the island. Is that the only threat though and are the dinosaurs really the threat are we the threat?
The film serves up some action packed, edge of your seat styled entertainment from start to finish. The same action that we have come to love throughout the franchise. I actually prefer this film to the last film and I’m not quite sure why. The acting and chemistry between the actors still worked very well. Although, my favorite will always be Ian Malcolm (Jeff Goldblum) whom sadly we only really get to see a couple of times in the film” The humorous antics and nods to past films can still be noticed only if your truly paying attention. I still to this day miss the use of animatronics as apposed to all the computer generation used. I do understand that filmmakers must change with the times and it can in some scenes be viewed as more realistic than not. I have a feeling that the film might have mixed reviews but in my opinion it was fantastic. As a huge fan since the beginning, I have to say this one can’t be missed because it is RAWR-some!! Also as a special note, please stay after the credits.
Ivana A. | Diary of Difference (1171 KP) rated Falling Short in Books
Oct 2, 2020
Contains spoilers, click to show
When I first found out about Falling Short, written by Lex Coulton, the blurb promised to be ''fresh, funny and life-affirming''. I am sorry, but no. That is not correct. This book was none of those things. It wasn’t bad at all, but I would prefer describing it as a slow-paced, and confusingly complex in an unsatisfying way.
About the book:
Frances Pilgrim’s father went missing when she was five, and ever since all sorts of things have been going astray: car keys, promotions, a series of underwhelming and unsuitable boyfriends . . . Now here she is, thirty-bloody-nine, teaching Shakespeare to rowdy sixth formers and still losing things.
But she has a much more pressing problem. Her mother, whose odd behaviour Frances has long put down to eccentricity, is slowly yielding to Alzheimer’s, leaving Frances with some disturbing questions about her father’s disappearance, and the family history she’s always believed in. Frances could really do with someone to talk to. Ideally Jackson: fellow teacher, dedicated hedonist, erstwhile best friend. Only they haven’t spoken since that night last summer when things got complicated . . .
As the new school year begins, and her mother’s behavior becomes more and more erratic, Frances realizes that she might just have a chance to find something for once. But will it be what she’s looking for?
My thoughts:
I am usually good at explaining why I don’t like a certain book, or why I feel the way I feel, and believe me, with this one, I have spent two days and 6 sittings in front of this draft (now published post) to try and write about it. So I am doing my best now…
First of all, there has to be something about a certain book to make me want to read it. With this one – there were two things:
I love romance and intrigue, and the blurb promised two people not really talking to each other, but sparks flying around… so yes, that got me.
The Alzheimer’s disease – as a person that has worked with people suffering from Dementia and Alzheimer’s, this subject is very close to my heart. I couldn’t miss this book for this reason.
Now – the romance part disappointed me, as there was no romance. No romance at all. Unless, of course, you count as a romance a person in their mid-forties sleeping around with drunk teens, and is then too complicated of a character to even realise who he loves, and why, and the moment he does, he still has no idea what to do with that information.
The other disappointment I had was that I expected to read about the Alzheimer’s, and not only that they weren’t there, but also some of the symptoms mentioned were not correct at all. There were only sex relationships and sex scenes, and that was supposed to define their relationship in the end. Not realistic at all.
Even though it seems that we follow Frances’s story throughout, we actually follow Jackson’s story as well. Their characters were too complicated and confusing for me, and it let me to now feel nor care about them at all. I honestly cared about Frances’s dog the most in this book.
The plot wasn’t perfect – there were times when the information given didn’t match.
[SPOILER ALERT]
The scene how Frances searches on Google to find the address of her dad. We are then told that she found out his address through Jean. Which one is it, then?
I am actually quite sad that I didn’t enjoy this book, but I will still be curious about new works from Lex Coulton, because, somehow, I really liked her writing style, despite all the flaws.
About the book:
Frances Pilgrim’s father went missing when she was five, and ever since all sorts of things have been going astray: car keys, promotions, a series of underwhelming and unsuitable boyfriends . . . Now here she is, thirty-bloody-nine, teaching Shakespeare to rowdy sixth formers and still losing things.
But she has a much more pressing problem. Her mother, whose odd behaviour Frances has long put down to eccentricity, is slowly yielding to Alzheimer’s, leaving Frances with some disturbing questions about her father’s disappearance, and the family history she’s always believed in. Frances could really do with someone to talk to. Ideally Jackson: fellow teacher, dedicated hedonist, erstwhile best friend. Only they haven’t spoken since that night last summer when things got complicated . . .
As the new school year begins, and her mother’s behavior becomes more and more erratic, Frances realizes that she might just have a chance to find something for once. But will it be what she’s looking for?
My thoughts:
I am usually good at explaining why I don’t like a certain book, or why I feel the way I feel, and believe me, with this one, I have spent two days and 6 sittings in front of this draft (now published post) to try and write about it. So I am doing my best now…
First of all, there has to be something about a certain book to make me want to read it. With this one – there were two things:
I love romance and intrigue, and the blurb promised two people not really talking to each other, but sparks flying around… so yes, that got me.
The Alzheimer’s disease – as a person that has worked with people suffering from Dementia and Alzheimer’s, this subject is very close to my heart. I couldn’t miss this book for this reason.
Now – the romance part disappointed me, as there was no romance. No romance at all. Unless, of course, you count as a romance a person in their mid-forties sleeping around with drunk teens, and is then too complicated of a character to even realise who he loves, and why, and the moment he does, he still has no idea what to do with that information.
The other disappointment I had was that I expected to read about the Alzheimer’s, and not only that they weren’t there, but also some of the symptoms mentioned were not correct at all. There were only sex relationships and sex scenes, and that was supposed to define their relationship in the end. Not realistic at all.
Even though it seems that we follow Frances’s story throughout, we actually follow Jackson’s story as well. Their characters were too complicated and confusing for me, and it let me to now feel nor care about them at all. I honestly cared about Frances’s dog the most in this book.
The plot wasn’t perfect – there were times when the information given didn’t match.
[SPOILER ALERT]
The scene how Frances searches on Google to find the address of her dad. We are then told that she found out his address through Jean. Which one is it, then?
I am actually quite sad that I didn’t enjoy this book, but I will still be curious about new works from Lex Coulton, because, somehow, I really liked her writing style, despite all the flaws.
Bob Mann (459 KP) rated They Shall Not Grow Old (2018) in Movies
Sep 28, 2021
We DO remember them.
“Trapped in a Charlie Chaplin World”. So says director Peter Jackson in a post-screening discussion with Mark Kermode, describing early black and white documentary footage. Whereas modern film runs at 24 fps, most of the old footage is hand cranked, with speeds as low as 12 fps which leads to its jerky nature. Jackson in this project with the Imperial War Museum took their WW1 footage and put it through a ‘pipeline process. This cleaned-up and restored the original footage; used clever computer interpolation to add in the missing 6 to 12 frames per second; and then colourised it.
The results are outstanding. Jackson wisely focuses the film on the specific slice of WW1 action from the trenches. And those anonymous figures become real, live, breathing humans on screen. It is obviously tragic that some (and as commented by Jackson, many in one scene) are not to be breathing humans for much longer.
These effects take a while to kick in. The early scenes in the documentary are in the original black and white, describing the recruitment process, and how many of the recruits were under-age. (To explain the varied comments in the film, they should have been 18, although officially shouldn’t have been sent overseas until 19).
It is when the troops arrive in France that we suddenly go from black-and-white to the fully restored and colourised footage, and it is a gasp-inducing moment.
Audio magic
All of the audio commentary is from original BBC recordings of war veterans recounting their actual experiences in the trench. Some sound like heroes; some sound like rogues; all came out changed men. Supporting music of WW1 ditties, including the incredibly rude “Mademoiselle from Armentières” over the end credits, is provided by Plan 9.
But equally impressive is the dubbing of the characters onscreen. Jackson employed forensic lip-readers to determine what the soldiers on-screen were saying, and reproduced the speech using appropriate regional accents for the regiments concerned. Jackson also recounts how the words associated with a “pep-talk” speech to troops by an officer he found on an original slip of paper within the regimental records: outstanding. Added sound effects include real-life shelling by the New Zealand army. It all adds to the overall atmosphere of the film.
3D = less
The film itself is a masterpiece of technical innovation that will change in the future the way in which we should be able to see this sort of early film footage forever. As a documentary it’s near-perfection. But if I have a criticism of the cinema showing I attended it is that the 3D tended to detract rather than add to the film. Perhaps this is just my eyesight, but 3D always tends to make images slightly more blurry. Where (like “Gravity”) there are great 3D effects to showcase, it’s worth the slight negative to get the massive positive. But here, there was no such benefit: 2D would have been better. For those in the UK (and possibly through other broadcasters worldwide) the film is being shown on BBC2 tonight (11/11/18) at 9:30: I will be watching it again to compare and contrast.
Final Thoughts
Jackson dedicated the film to his grandfather. And almost all of us Brits will have relatives affected by this “war to end all wars”. In my case, my grandfather was shot and severely wounded at Leuze Wood on the Somme, lying in the mud for four days and four nights before being recovered… by the Germans! Fortunately he was well-treated and, although dying young, recovered enough to father my father – else I wouldn’t be here today writing this. On this Rememberance Sunday, 100 years on, it is a time for us to truly remember the sacrifice these men and boys gave to what, all in the film agree, was a pretty obstinate and pointless conflict.
I’ll finish the review by reproducing one of the war poems of my wife’s Uncle Ivor (available in a collection here), written on 11/11/18 a hundred years ago:
Peace
At last O Lord the Day has come,
And hushed is now the noise of guns.
Peace is proclaimed over land and sea,
Our heartfelt thanks we give to Thee.
I thank thee Father for Thy care,
That thou hasn’t answered all my prayers.
This day I see in manhood’s strength,
The Peace we longed for, come at length.
O may my future actions be,
Worthy of all Thy care to me.
Let me forget not Thy Great Love,
Remembering chums who live Above.
I.G.H. 11/11/1918, France.
The results are outstanding. Jackson wisely focuses the film on the specific slice of WW1 action from the trenches. And those anonymous figures become real, live, breathing humans on screen. It is obviously tragic that some (and as commented by Jackson, many in one scene) are not to be breathing humans for much longer.
These effects take a while to kick in. The early scenes in the documentary are in the original black and white, describing the recruitment process, and how many of the recruits were under-age. (To explain the varied comments in the film, they should have been 18, although officially shouldn’t have been sent overseas until 19).
It is when the troops arrive in France that we suddenly go from black-and-white to the fully restored and colourised footage, and it is a gasp-inducing moment.
Audio magic
All of the audio commentary is from original BBC recordings of war veterans recounting their actual experiences in the trench. Some sound like heroes; some sound like rogues; all came out changed men. Supporting music of WW1 ditties, including the incredibly rude “Mademoiselle from Armentières” over the end credits, is provided by Plan 9.
But equally impressive is the dubbing of the characters onscreen. Jackson employed forensic lip-readers to determine what the soldiers on-screen were saying, and reproduced the speech using appropriate regional accents for the regiments concerned. Jackson also recounts how the words associated with a “pep-talk” speech to troops by an officer he found on an original slip of paper within the regimental records: outstanding. Added sound effects include real-life shelling by the New Zealand army. It all adds to the overall atmosphere of the film.
3D = less
The film itself is a masterpiece of technical innovation that will change in the future the way in which we should be able to see this sort of early film footage forever. As a documentary it’s near-perfection. But if I have a criticism of the cinema showing I attended it is that the 3D tended to detract rather than add to the film. Perhaps this is just my eyesight, but 3D always tends to make images slightly more blurry. Where (like “Gravity”) there are great 3D effects to showcase, it’s worth the slight negative to get the massive positive. But here, there was no such benefit: 2D would have been better. For those in the UK (and possibly through other broadcasters worldwide) the film is being shown on BBC2 tonight (11/11/18) at 9:30: I will be watching it again to compare and contrast.
Final Thoughts
Jackson dedicated the film to his grandfather. And almost all of us Brits will have relatives affected by this “war to end all wars”. In my case, my grandfather was shot and severely wounded at Leuze Wood on the Somme, lying in the mud for four days and four nights before being recovered… by the Germans! Fortunately he was well-treated and, although dying young, recovered enough to father my father – else I wouldn’t be here today writing this. On this Rememberance Sunday, 100 years on, it is a time for us to truly remember the sacrifice these men and boys gave to what, all in the film agree, was a pretty obstinate and pointless conflict.
I’ll finish the review by reproducing one of the war poems of my wife’s Uncle Ivor (available in a collection here), written on 11/11/18 a hundred years ago:
Peace
At last O Lord the Day has come,
And hushed is now the noise of guns.
Peace is proclaimed over land and sea,
Our heartfelt thanks we give to Thee.
I thank thee Father for Thy care,
That thou hasn’t answered all my prayers.
This day I see in manhood’s strength,
The Peace we longed for, come at length.
O may my future actions be,
Worthy of all Thy care to me.
Let me forget not Thy Great Love,
Remembering chums who live Above.
I.G.H. 11/11/1918, France.
Kara Skinner (332 KP) rated The Mistletoe Bride in Books
Sep 10, 2019
Sometimes we all need a little bit of a pick-me-up during the holiday season. It’s supposed to be the most wonderful time of the year and all that, but it’s frickin’ stressful. Between the in-laws and the holiday shopping (not to mention the calories. Yikes!), December can quickly turn into a jolly nightmare. However, The Mistletoe Bride is perfect for getting into the holiday season.
You see, Eve is having her own trouble this Christmas season. Two weeks before Christmas, her fiance breaks everything off with her because he had been having an affair with his secretary and had gotten her pregnant. This leaves her single and with two tickets to paradise she had been going to surprise her husband with. And she plans to do something crazy. Instead of moping at home, or going on vacation by herself, she plans on asking a perfect stranger on going on vacation with her.
Nick Christmas is shocked when a beautiful and mysterious woman asks him to go on a trip with her, and he’s a little wary, too. But after talking with her for a few minutes in a coffee shop, he’s drawn to her. He’s more than ready to go on vacation with Eve and help her forget her sorrows, but he knows there’s more to everything than an innocent holiday when she starts hearing bells in his laugh. After all, Nick is destined to become the next Santa Claus– and it looks like Eve is destined to be his bride.
First of all, “Two Tickets to Paradise” by Eddie Money will get stuck in your head when you’re reading this. So if you know the song but hate it (but why would you hate it, unless you’re insane?), this might not be the best stress reliever. (I happen to like the song just fine, so no harm done to me.)
Like I said before, this is a great pick-me-up for the holiday season. And that’s all it is: a pick me up to enjoy that will get you in the mood for Christmas. If you like made-for-TV Christmas romances, then you’ll probably like The Mistletoe Bride. It’s adorable. Eve is all innocent and vulnerable and kind, and Nick is all strong and protective and kind. He really wants to help Eve heal from the damage done from her last relationship, and he doesn’t rush her even though he knows she’s his mistletoe bride. It’s incredibly sweet. And I really like how Scarlett Jade build the magic and myth of Santa Claus like she did. Inheriting the role of Santa, a magic suit that fits all Santas perfectly, the knowledge of everyone, as if he’s a god…. it’s pretty awesome.
But the book isn’t perfect. It was anticlimactic, honestly. Yes, there was a lot of suspense what with the Winter Elf trying to destroy Christmas and the race to the altar and everything, but it was rushed. The Winter Elf didn’t even come in until later and probably just to add a little spice to the mainly bland aftermath of Eve’s and Nick’s betrothal. The big villain in the whole book just wanted to make toys for Santa’s workshop. That’s it. I mean really? It’s a romance, not a thriller, I know, but we could have drawn it out a little bit more.
There also shouldn’t have been any sex scenes in this book. I know, this is a really strange complaint for me. After all I love sex scenes and they’re never a problem, right? (But hell is not freezing over right now because the Winter Elf is too effing busy making toys for Santa to cause some damn chaos!) The thing is, the love interest is Santa. Even if he’s young and about to marry his soul mate, he should not have sex appeal. Why? Because he’s Santa. He defined at least a third of my childhood (I really love Christmas) and he’s supposed to be a jolly gift-giver who loves cookies. Having a Santa Clause with sex appeal is like having a Mickey Mouse with sex appeal. Just. Don’t. Do it.
Even Spock thinks a sexy Santa is weird.
Since I was in the right mood for this book when I read it, I’m giving it four out of five stars. But most days I would probably only give it three.
You see, Eve is having her own trouble this Christmas season. Two weeks before Christmas, her fiance breaks everything off with her because he had been having an affair with his secretary and had gotten her pregnant. This leaves her single and with two tickets to paradise she had been going to surprise her husband with. And she plans to do something crazy. Instead of moping at home, or going on vacation by herself, she plans on asking a perfect stranger on going on vacation with her.
Nick Christmas is shocked when a beautiful and mysterious woman asks him to go on a trip with her, and he’s a little wary, too. But after talking with her for a few minutes in a coffee shop, he’s drawn to her. He’s more than ready to go on vacation with Eve and help her forget her sorrows, but he knows there’s more to everything than an innocent holiday when she starts hearing bells in his laugh. After all, Nick is destined to become the next Santa Claus– and it looks like Eve is destined to be his bride.
First of all, “Two Tickets to Paradise” by Eddie Money will get stuck in your head when you’re reading this. So if you know the song but hate it (but why would you hate it, unless you’re insane?), this might not be the best stress reliever. (I happen to like the song just fine, so no harm done to me.)
Like I said before, this is a great pick-me-up for the holiday season. And that’s all it is: a pick me up to enjoy that will get you in the mood for Christmas. If you like made-for-TV Christmas romances, then you’ll probably like The Mistletoe Bride. It’s adorable. Eve is all innocent and vulnerable and kind, and Nick is all strong and protective and kind. He really wants to help Eve heal from the damage done from her last relationship, and he doesn’t rush her even though he knows she’s his mistletoe bride. It’s incredibly sweet. And I really like how Scarlett Jade build the magic and myth of Santa Claus like she did. Inheriting the role of Santa, a magic suit that fits all Santas perfectly, the knowledge of everyone, as if he’s a god…. it’s pretty awesome.
But the book isn’t perfect. It was anticlimactic, honestly. Yes, there was a lot of suspense what with the Winter Elf trying to destroy Christmas and the race to the altar and everything, but it was rushed. The Winter Elf didn’t even come in until later and probably just to add a little spice to the mainly bland aftermath of Eve’s and Nick’s betrothal. The big villain in the whole book just wanted to make toys for Santa’s workshop. That’s it. I mean really? It’s a romance, not a thriller, I know, but we could have drawn it out a little bit more.
There also shouldn’t have been any sex scenes in this book. I know, this is a really strange complaint for me. After all I love sex scenes and they’re never a problem, right? (But hell is not freezing over right now because the Winter Elf is too effing busy making toys for Santa to cause some damn chaos!) The thing is, the love interest is Santa. Even if he’s young and about to marry his soul mate, he should not have sex appeal. Why? Because he’s Santa. He defined at least a third of my childhood (I really love Christmas) and he’s supposed to be a jolly gift-giver who loves cookies. Having a Santa Clause with sex appeal is like having a Mickey Mouse with sex appeal. Just. Don’t. Do it.
Even Spock thinks a sexy Santa is weird.
Since I was in the right mood for this book when I read it, I’m giving it four out of five stars. But most days I would probably only give it three.
Purple Phoenix Games (2266 KP) rated Calico in Tabletop Games
Oct 3, 2019
Cats. You love them. I tolerate them. I’m a dog person. While cats are the first things I think of when I hear the word Calico, it actually is also referencing a printed pattern. In this case, Calico refers to the printed fabrics to be woven into a quilt as well as the fluffy and mostly-indifferent mammalian species. Let’s take a closer look at Calico.
Calico is a game of tile drafting, tile placement, pattern recognition, with a hint of point salad. Now, not everything you do will score you points, but there are many ways to score. This game plays equally well solo as it does with a group, but how does one play it?
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, each player chooses a quilt board that has a different colored stitching printed on it. This is the player’s color. Each player will receive their goal tiles of matching color and choose three of these to place on their boards in the starting positions (the rule book also details a recommended first game placement and tile choice). These tiles show the requirements to score them and how many points each scoring tile is worth. Three cat placards are chosen that will be visiting your quilt sections and who score differently from each other. Place the corresponding cat tokens nearby and randomly assign two black-and-white patter tokens to each cat under their placard. Place the cute rainbow tile and matching button tokens nearby. Shuffle the quilt patch tiles and place them in a pile or stack at the middle of the table. From this collection deal two per player, and draw and reveal three more face up to be the offer row. You are now ready to play.
On your turn you will place a tile from your hand, check for scoring, and then draw a new patch tile to your hand. You may place either of your tiles anywhere on your board in any orientation you like. Complete freedom! In order to score points, however, you will want to be strategic in where tiles are placed. You see, the scoring tiles you placed at setup will dictate how they score. Some tiles score when you have two sets of three similar tiles. Tiles are similar either by matching their patterns or their tile colors. Some tiles score when you have placed NO matches at all. Each of these tiles will score points based on whether you satisfied its requirements by color, by shape, or both. Example: a scoring tile says AAA-BBB. This means it wants two sets of three matching patch tiles surrounding it – and ONLY the tiles surrounding it. It also has printed scores of 8 and 13. This means that if you have two sets of tiles that match by color only (but not pattern) you will score 8 points. Should you match three tiles’ colors but also match three tiles’ patterns you will score 13 points.
It is important to note here that the six tiles surrounding the score tile do not have to match exactly. So you do not have to have three yellow tiles with ivy pattern. You need to have three yellow tiles (if you chose yellow for this example) and three tiles that have the ivy pattern. Your other set can be three blue tiles with three stripes patterns. As long as you have these sets from the six surrounding tiles you will score what is on that tile.
The cats come into play when you satisfy their scoring requirement printed on their placard. So Thimble, the actual Calico cat, will visit a portion of your quilt when you have placed three tiles adjacent to each other with their preferred pattern. In the example shown Thimble likes ferns and polka dots. So whenever you have three or more connecting tiles that share one of these patterns you will grab a Thimble token and place it on one of the tiles on your board. Each cat will have different scoring requirements and patterns of which to be aware.
Similarly, but with colors, are the rainbow scoring button tokens. Each patch tile contains a color and a pattern. Cats are attracted to patterns, whereas buttons are sewn onto similar colored tiles. Match up three tiles of the same color and you can sew a button onto your quilt. Buttons are worth 3 points and they just look great on your quilt.
Play continues in this fashion until all quilts are completed. Players then tally up their scores and determine the winner of Calico!
Components. Again, we were provided a prototype of this game, so I will not comment too much on the components as they will probably change from now until production. But, I am able to comment on the art and visual aspects. The art is by Beth Sobel. Do I need to say more at this point? Yes? Ok. So the illustrations of the cats are wonderful. The sleepy little space heaters are depicted so well and they really are cute (I mean, if you’re into cats). The patterns and colors on the quilt tiles and buttons are absolutely fantastic. Just seeing it on the table makes me excited to play it, and for a game about quilts and cats that is REALLY saying something. The art and visual appeal of this game is truly off the charts.
I am not colorblind, but I do appreciate when designers consider options for gamers who are. In Calico, though you are playing for and concentrating on patterns and colors, the tiles are also printed with icons that match the shapes of the buttons to be claimed. As you can see in our photos, yellow tiles have a crescent moon, which match the crescent moon button you claim. The purple tiles have a ghost? Onion? Jawless skull? Blueberry? Whatever it is, it also matched the token you claim for the rainbow bonus points. I like this. I like this a lot.
So do we like playing it? I have played several games of this solo as well as with a group, and it truly is fantastic. It’s one of those games that you can go nutty trying to figure out the optimal play, or you can just play it casually to come up with the prettiest end result. Granted, you probably will not win much, but golly look at your quilt! You can play Calico with ANY gamer type: beginner, casual, hard core, and industry personalities. And I believe that every one who plays this will have a great time and salivate for more plays (cats salivate, right? Or is that a dog-only thing?). I am very excited to see what Flatout Games has in store for this one on Kickstarter, and I would be happy to play with anyone who asks, or as part of anyone’s gaming event.
Calico is a game of tile drafting, tile placement, pattern recognition, with a hint of point salad. Now, not everything you do will score you points, but there are many ways to score. This game plays equally well solo as it does with a group, but how does one play it?
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, each player chooses a quilt board that has a different colored stitching printed on it. This is the player’s color. Each player will receive their goal tiles of matching color and choose three of these to place on their boards in the starting positions (the rule book also details a recommended first game placement and tile choice). These tiles show the requirements to score them and how many points each scoring tile is worth. Three cat placards are chosen that will be visiting your quilt sections and who score differently from each other. Place the corresponding cat tokens nearby and randomly assign two black-and-white patter tokens to each cat under their placard. Place the cute rainbow tile and matching button tokens nearby. Shuffle the quilt patch tiles and place them in a pile or stack at the middle of the table. From this collection deal two per player, and draw and reveal three more face up to be the offer row. You are now ready to play.
On your turn you will place a tile from your hand, check for scoring, and then draw a new patch tile to your hand. You may place either of your tiles anywhere on your board in any orientation you like. Complete freedom! In order to score points, however, you will want to be strategic in where tiles are placed. You see, the scoring tiles you placed at setup will dictate how they score. Some tiles score when you have two sets of three similar tiles. Tiles are similar either by matching their patterns or their tile colors. Some tiles score when you have placed NO matches at all. Each of these tiles will score points based on whether you satisfied its requirements by color, by shape, or both. Example: a scoring tile says AAA-BBB. This means it wants two sets of three matching patch tiles surrounding it – and ONLY the tiles surrounding it. It also has printed scores of 8 and 13. This means that if you have two sets of tiles that match by color only (but not pattern) you will score 8 points. Should you match three tiles’ colors but also match three tiles’ patterns you will score 13 points.
It is important to note here that the six tiles surrounding the score tile do not have to match exactly. So you do not have to have three yellow tiles with ivy pattern. You need to have three yellow tiles (if you chose yellow for this example) and three tiles that have the ivy pattern. Your other set can be three blue tiles with three stripes patterns. As long as you have these sets from the six surrounding tiles you will score what is on that tile.
The cats come into play when you satisfy their scoring requirement printed on their placard. So Thimble, the actual Calico cat, will visit a portion of your quilt when you have placed three tiles adjacent to each other with their preferred pattern. In the example shown Thimble likes ferns and polka dots. So whenever you have three or more connecting tiles that share one of these patterns you will grab a Thimble token and place it on one of the tiles on your board. Each cat will have different scoring requirements and patterns of which to be aware.
Similarly, but with colors, are the rainbow scoring button tokens. Each patch tile contains a color and a pattern. Cats are attracted to patterns, whereas buttons are sewn onto similar colored tiles. Match up three tiles of the same color and you can sew a button onto your quilt. Buttons are worth 3 points and they just look great on your quilt.
Play continues in this fashion until all quilts are completed. Players then tally up their scores and determine the winner of Calico!
Components. Again, we were provided a prototype of this game, so I will not comment too much on the components as they will probably change from now until production. But, I am able to comment on the art and visual aspects. The art is by Beth Sobel. Do I need to say more at this point? Yes? Ok. So the illustrations of the cats are wonderful. The sleepy little space heaters are depicted so well and they really are cute (I mean, if you’re into cats). The patterns and colors on the quilt tiles and buttons are absolutely fantastic. Just seeing it on the table makes me excited to play it, and for a game about quilts and cats that is REALLY saying something. The art and visual appeal of this game is truly off the charts.
I am not colorblind, but I do appreciate when designers consider options for gamers who are. In Calico, though you are playing for and concentrating on patterns and colors, the tiles are also printed with icons that match the shapes of the buttons to be claimed. As you can see in our photos, yellow tiles have a crescent moon, which match the crescent moon button you claim. The purple tiles have a ghost? Onion? Jawless skull? Blueberry? Whatever it is, it also matched the token you claim for the rainbow bonus points. I like this. I like this a lot.
So do we like playing it? I have played several games of this solo as well as with a group, and it truly is fantastic. It’s one of those games that you can go nutty trying to figure out the optimal play, or you can just play it casually to come up with the prettiest end result. Granted, you probably will not win much, but golly look at your quilt! You can play Calico with ANY gamer type: beginner, casual, hard core, and industry personalities. And I believe that every one who plays this will have a great time and salivate for more plays (cats salivate, right? Or is that a dog-only thing?). I am very excited to see what Flatout Games has in store for this one on Kickstarter, and I would be happy to play with anyone who asks, or as part of anyone’s gaming event.
Alice (12 KP) rated Ocean Light in Books
Jul 4, 2018 (Updated Jul 7, 2018)
A fantastic installment to a great series
This review was originally posted on my blog raptureinbooks.com
It feels like I’ve been waiting for Ocean Light for 20 years, when in reality it’s probably only 5 or 6 but Ocean Light not only marks the second installment to the Psy-Changeling Trinity it marks a pretty huge milestone in the fantabulous world of the Psy-Changeling. I have one word: BlackSea.
The BlackSea Changelings have been that mystery group for a great many and finally, Ocean Light opens the doors to the black and Nalini Singh drops us in the deep end – figuratively speaking.
This book has my favourite human in it – Bowen Knight. He’s rough, he’s ready, he’s an alpha and he’s dying. Ocean Light is the story of Bowen’s recovery and his ultimate kick-assery of the things that go bump in the night.
After the previous shit-storm where Bowen is gravely injured, we see his rise through the blackness of despair and see him take on the chip that is currently destroying his brain like a boss.
Nothing will take him down. Especially not his own choices.
Our lovely lady of the book is Kaia Luna, a shy, mysterious cook with a scientific background and a really smart pet mouse.
Their growing relationship is beautiful from the outset and Bo brings the shyness out of Kaia really well. She becomes a woman to reckon with under the sweet ministrations of Bowen Knight and I implore you to fuck with her.
Nalini’s writing style is, as always, pretty perfect with nothing bad that I can say about it. She has a way with words and characters that are to die for, plots that I’ve never seen before her and probably never will again.
Ocean Light brings us – as readers – into the deepness that is the black and into the darkness that is The Vanishings. We’re introduced to characters we’ve seen before and to new characters and species that are quite frankly sometimes not what you expect – Bebe I’m looking at you.
Ocean Light has the traditional Psy-Changeling-Human interaction that signature with Nalini’s books and that is threaded throughout each book. We’re 17 books in to the story and I just know Nalini has more to give and there is more for us to learn.
The unique plot base of the Psy-Changeling universe is something that is ever growing and ever evolving with each book. If you’ve never read one of these books I suggest you do. Although you can start with Silver Silence the first in the Psy-Changeling Trinity series – as Nalini Singh gives you plenty of background into the previous history- I highly recommend that you start from the beginning with Slave to Sensation as you will get the full force and magnitude of what is happening in the series and you’ll get the full experience of Nalini Singh’s work.
One of my favourite characters from the preceding books – Kaleb Krychek reappears as the badass that he is in Ocean Light and what I love is that He still retains the badass around everyone but his Sahara. It’s beautiful.
I always give Nalini’s books 5 stars purely because they deserve it. There’s never anything I genuinely say I didn’t like and for a series with this many books that is saying something. Other long running series I’ve read I can lose interest in. Nalini Singh’s books I await with bated breath for the next release.
It feels like I’ve been waiting for Ocean Light for 20 years, when in reality it’s probably only 5 or 6 but Ocean Light not only marks the second installment to the Psy-Changeling Trinity it marks a pretty huge milestone in the fantabulous world of the Psy-Changeling. I have one word: BlackSea.
The BlackSea Changelings have been that mystery group for a great many and finally, Ocean Light opens the doors to the black and Nalini Singh drops us in the deep end – figuratively speaking.
This book has my favourite human in it – Bowen Knight. He’s rough, he’s ready, he’s an alpha and he’s dying. Ocean Light is the story of Bowen’s recovery and his ultimate kick-assery of the things that go bump in the night.
After the previous shit-storm where Bowen is gravely injured, we see his rise through the blackness of despair and see him take on the chip that is currently destroying his brain like a boss.
Nothing will take him down. Especially not his own choices.
Our lovely lady of the book is Kaia Luna, a shy, mysterious cook with a scientific background and a really smart pet mouse.
Their growing relationship is beautiful from the outset and Bo brings the shyness out of Kaia really well. She becomes a woman to reckon with under the sweet ministrations of Bowen Knight and I implore you to fuck with her.
Nalini’s writing style is, as always, pretty perfect with nothing bad that I can say about it. She has a way with words and characters that are to die for, plots that I’ve never seen before her and probably never will again.
Ocean Light brings us – as readers – into the deepness that is the black and into the darkness that is The Vanishings. We’re introduced to characters we’ve seen before and to new characters and species that are quite frankly sometimes not what you expect – Bebe I’m looking at you.
Ocean Light has the traditional Psy-Changeling-Human interaction that signature with Nalini’s books and that is threaded throughout each book. We’re 17 books in to the story and I just know Nalini has more to give and there is more for us to learn.
The unique plot base of the Psy-Changeling universe is something that is ever growing and ever evolving with each book. If you’ve never read one of these books I suggest you do. Although you can start with Silver Silence the first in the Psy-Changeling Trinity series – as Nalini Singh gives you plenty of background into the previous history- I highly recommend that you start from the beginning with Slave to Sensation as you will get the full force and magnitude of what is happening in the series and you’ll get the full experience of Nalini Singh’s work.
One of my favourite characters from the preceding books – Kaleb Krychek reappears as the badass that he is in Ocean Light and what I love is that He still retains the badass around everyone but his Sahara. It’s beautiful.
I always give Nalini’s books 5 stars purely because they deserve it. There’s never anything I genuinely say I didn’t like and for a series with this many books that is saying something. Other long running series I’ve read I can lose interest in. Nalini Singh’s books I await with bated breath for the next release.
Purple Phoenix Games (2266 KP) rated Final Challenge in Tabletop Games
Oct 1, 2021
Have you got some stiffs in your gaming group? Do you introduce lots of new gamers to the hobby? Are you looking to get up off the table every once in a while and just play something wacky? Well, I may have the answer for you here. I am a natural performer, so many things do not affect me, and I do not have performance anxiety AT ALL. But what if you have a table with a bunch of people who do not really know each other? What do you pull out then? I might suggest you keep reading.
Final Challenge is a crazy party game for up to six players. In it, players are attempting to earn cards from different categories in order to place themselves in the Final Challenge round where they will attempt to compete for all the marbles.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign coming October 2021, or through any retailers stocking it after fulfillment. -T
To setup, shuffle all the cards in the game (in this prototype version I was given a smattering of each type of card, including several from planned expansions) and make a large draw pile. Place the timer nearby and give each player a player board and reminder card. Determine the first player and the game may begin!
On a turn, the active player will check their board to see if they have any active challenges. These are challenge cards that have specific timing applied in order to complete. Completed challenges are either placed face-down on their board or discarded. Next, the active player draws the top card from the deck and has three choices: Perform the Challenge, Ask for Volunteers, or Attack Another Player.
The active player will most often prefer to Perform the Challenge by reading the card’s challenge aloud and attempting to satisfy the requirement. Other players at the table are the judges in determining if the attempt is successful or not. If so, the challenge is placed face-down on the player’s board. If unsuccessful, the card is discarded. As this is the only way to progress in the game, it is usually the best bet on a turn.
However, the player may not wish the complete the challenge and can Ask for Volunteers to help perform the challenge. Whomever accepts and completes will win the card and be able to place it in front of themselves for a quick extra boost of completed challenges.
Should the active player not wish to complete the challenge drawn, and to Attack Another Player, they may assign the challenge to another player who already has completed a challenge of the same type previously. This offers some benefit to the assigned player, as they may collect another card of a similar type, and forces them the complete the challenge card instead of the active player. Should the attacked player lose, however, they lose not only the attacking card, but the face-down card they have previously completed!
Once a player has locked (earned completed face-down cards) one challenge card of each type, they have unlocked the Final Challenge. On the back of each challenge card is one word. When placed on the player board the words will spell out a ridiculous prompt that the active player will need to perform in order to win the Final Challenge. In the example photo below, the prompt is: Mischievous Cavegirl Uses Force On Someone’s Ear While Moaning Loudly. Therefore, in order to win this Final Challenge, the active player will need to exemplify this prompt to the satisfaction of the other players/judges. Think about how you would complete this one.
After a successful Final Challenge, the winner collects the red Personality card to add to their winnings. On the backs of red cards are abilities that are now in effect for the rest of the game. The winner is the player who collects two red cards. The rules indicate any stopping point that is agreed upon by the players is acceptable, but they suggest just to two.
Components. Again, this is a prototype copy of this game, and I do not know which, if any, components will be different in the final version. That said, what I received was a box of cards, player boards, reminder cards, and a sand timer. Also included were card dividers, which confused me since the cards are to be shuffled for play. I like the direction the game is going, especially with regards to aesthetics. In a crazy over-saturated niche of party games, Final Challenge is trying to be a little different. The art is quirky, and that is definitely not a bad thing here. All the text is easily legible and the sand timer… works. It is fine as is, but I am sure that a successful Kickstarter will improve all the components in the game.
I am definitely not a party game kind of guy. My wife always makes fun of me when I groan at them, like I am some board game snob. And maybe I guess I really am. I know how I would like to spend my gaming time, and usually it is not with a party game. That said, Final Challenge does offer something a little different by having each card present a challenge that could be storytelling, actions, impersonations, and all kinds of cuckoo… but I like it. Now, I think every game has its place, and for me and my typical game groups, this would be a great one to pull out when I introduce fresh gamers into the hobby, or as something to completely break the ice/tension. As long as all players understand that they may need to get out of their comfort zones to have a good time with it, Final Challenge can be that entry into the hobby for some.
My highest-rated party game to this point is Happy Salmon, and I use it for silliness between heavier games, or to help re-energize my players. It works wonders, and I love it for that. I don’t think Final Challenge will replace Happy Salmon for me for its purpose, but I definitely can see instances when I would need something with just a little more meat on its bones, but still in the ridiculous category. So if you are in need of a weird, quick, zany, little card game (with origins in Serbia – how many Serbian games do you have?) then check out Final Challenge, coming to Kickstarter in October.
For those more raunchy gamers, I have some insight for you as well. I said earlier that Kerber was kind enough to pepper this copy with a few cards from expansions as well, and one of them is the “Rated R Expansion.” I won’t give you exact examples of cards from that set, but just as a levels-check, two cards I pulled from the normal deck has this text on the front, “You have ended up in a talent show. Tell a joke. If no one laughs, you lose.” On the back of this it says, “Their Nipples.” Another example from the core set is, “Someone in this group just got immensely attractive. Point that person out by casually looking at them in a seductive manner until your next draw.” On the back? It says, “While Praying.” Soooooooo, the fronts and backs don’t necessarily have anything to do with each other… but they could. Enjoy the game, everyone!
Final Challenge is a crazy party game for up to six players. In it, players are attempting to earn cards from different categories in order to place themselves in the Final Challenge round where they will attempt to compete for all the marbles.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign coming October 2021, or through any retailers stocking it after fulfillment. -T
To setup, shuffle all the cards in the game (in this prototype version I was given a smattering of each type of card, including several from planned expansions) and make a large draw pile. Place the timer nearby and give each player a player board and reminder card. Determine the first player and the game may begin!
On a turn, the active player will check their board to see if they have any active challenges. These are challenge cards that have specific timing applied in order to complete. Completed challenges are either placed face-down on their board or discarded. Next, the active player draws the top card from the deck and has three choices: Perform the Challenge, Ask for Volunteers, or Attack Another Player.
The active player will most often prefer to Perform the Challenge by reading the card’s challenge aloud and attempting to satisfy the requirement. Other players at the table are the judges in determining if the attempt is successful or not. If so, the challenge is placed face-down on the player’s board. If unsuccessful, the card is discarded. As this is the only way to progress in the game, it is usually the best bet on a turn.
However, the player may not wish the complete the challenge and can Ask for Volunteers to help perform the challenge. Whomever accepts and completes will win the card and be able to place it in front of themselves for a quick extra boost of completed challenges.
Should the active player not wish to complete the challenge drawn, and to Attack Another Player, they may assign the challenge to another player who already has completed a challenge of the same type previously. This offers some benefit to the assigned player, as they may collect another card of a similar type, and forces them the complete the challenge card instead of the active player. Should the attacked player lose, however, they lose not only the attacking card, but the face-down card they have previously completed!
Once a player has locked (earned completed face-down cards) one challenge card of each type, they have unlocked the Final Challenge. On the back of each challenge card is one word. When placed on the player board the words will spell out a ridiculous prompt that the active player will need to perform in order to win the Final Challenge. In the example photo below, the prompt is: Mischievous Cavegirl Uses Force On Someone’s Ear While Moaning Loudly. Therefore, in order to win this Final Challenge, the active player will need to exemplify this prompt to the satisfaction of the other players/judges. Think about how you would complete this one.
After a successful Final Challenge, the winner collects the red Personality card to add to their winnings. On the backs of red cards are abilities that are now in effect for the rest of the game. The winner is the player who collects two red cards. The rules indicate any stopping point that is agreed upon by the players is acceptable, but they suggest just to two.
Components. Again, this is a prototype copy of this game, and I do not know which, if any, components will be different in the final version. That said, what I received was a box of cards, player boards, reminder cards, and a sand timer. Also included were card dividers, which confused me since the cards are to be shuffled for play. I like the direction the game is going, especially with regards to aesthetics. In a crazy over-saturated niche of party games, Final Challenge is trying to be a little different. The art is quirky, and that is definitely not a bad thing here. All the text is easily legible and the sand timer… works. It is fine as is, but I am sure that a successful Kickstarter will improve all the components in the game.
I am definitely not a party game kind of guy. My wife always makes fun of me when I groan at them, like I am some board game snob. And maybe I guess I really am. I know how I would like to spend my gaming time, and usually it is not with a party game. That said, Final Challenge does offer something a little different by having each card present a challenge that could be storytelling, actions, impersonations, and all kinds of cuckoo… but I like it. Now, I think every game has its place, and for me and my typical game groups, this would be a great one to pull out when I introduce fresh gamers into the hobby, or as something to completely break the ice/tension. As long as all players understand that they may need to get out of their comfort zones to have a good time with it, Final Challenge can be that entry into the hobby for some.
My highest-rated party game to this point is Happy Salmon, and I use it for silliness between heavier games, or to help re-energize my players. It works wonders, and I love it for that. I don’t think Final Challenge will replace Happy Salmon for me for its purpose, but I definitely can see instances when I would need something with just a little more meat on its bones, but still in the ridiculous category. So if you are in need of a weird, quick, zany, little card game (with origins in Serbia – how many Serbian games do you have?) then check out Final Challenge, coming to Kickstarter in October.
For those more raunchy gamers, I have some insight for you as well. I said earlier that Kerber was kind enough to pepper this copy with a few cards from expansions as well, and one of them is the “Rated R Expansion.” I won’t give you exact examples of cards from that set, but just as a levels-check, two cards I pulled from the normal deck has this text on the front, “You have ended up in a talent show. Tell a joke. If no one laughs, you lose.” On the back of this it says, “Their Nipples.” Another example from the core set is, “Someone in this group just got immensely attractive. Point that person out by casually looking at them in a seductive manner until your next draw.” On the back? It says, “While Praying.” Soooooooo, the fronts and backs don’t necessarily have anything to do with each other… but they could. Enjoy the game, everyone!