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There is so much going on in this book, I honestly don't know where to start! Okay, deep breath, here we go.

First of all, Rissa - she is feisty, sassy, honest, truthful and forthright. I love her. When she literally tumbles into the lap of Spencer, she knows that she wants to know him more so goes for it. I loved this bit about her and, to be fair, Spencer was a real grump at this point in the book so when she refused to take his **** and met him head-on, I was cheering for her.

Spence - wow, there is so much more to this guy than you originally thing. The quiet, geeky, artist man is just a façade. Trust me, as you read through this book, you will be amazed at the 180 he pulls, and you will be swept away with it just like Rissa was/is.

There are lots of supporting characters in here too that each deserve a mention, but this isn't the Oscars, so I won't. What I will say is that each do their job very well, allowing you to get to know the main characters in different situations, without being overpowering.

Our two main characters are 'real'! They have their faults, their ups and downs. One of my favourite bits of the book is when Rissa is curled up due to her monthly onslaught. I could so relate to this, I'm sure most women could, but it's not something usually written about. Spencer has a temper but Rissa isn't afraid of it. She knows that Spencer wouldn't hurt her, so gives him the space he needs to regain his equilibrium.

The levels of mystery and suspense layer on as you read through. I think I know who the mysterious voice is, but I'm not saying as I'm sure I'll be wrong! There are just too many twists, turns and possibilities right now.

Exceedingly well-written, with an intricate, interesting plot, smoothly paced and HOT, this was one enjoyable read! I can't wait for book 2 to come out already.

Please note that no dogs were actually forced to listen to a Justin Bieber CD in the making of this book!

* I received this book from the author in return for a fair and honest review. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
Between Me and You
Between Me and You
Allison Winn Scotch | 2018 | Contemporary
6
6.0 (1 Ratings)
Book Rating
romantic (0 more)
confusing (1 more)
repetitive
Repetitive but oddly compelling romance
When Ben Livingston and Tatum Connelly meet, they are both dreaming of success in Hollywood--Ben as a scriptwriter and Tatum as an actress. It's Ben who hits it big first, becoming Hollywood's It Guy and a Sundance favorite. But over time, his star slowly fades while Tatum rises to a stardom neither could have ever fully imagined. Along the way, the two wed, have a son, and experience a variety of ups and downs in their marriage. This includes several losses in their personal lives and slowly drifting apart. They once were incredibly close and deeply in love; can their love sustain everything that life throws at them?

This was a really interesting book, starting with the format. The story is told from both Tatum and Ben's perspectives. No big deal, you think, right? Except Tatum's portions start at the beginning of their journey and go in chronological order, while Ben tells his part of the story backward, starting with how they've fallen apart and going back in time. It's an odd device and definitely takes some getting used to. It was hard to keep some of the dates and timelines straight; it was one of the times where I wished I had a hardcopy of the book so I could flip back and forth more easily.

It also seemed to make the story more repetitive--when you have two people telling the same stories, you're bound to get some repetition. But what was really strange was that it sometimes felt like each chapter was a mini story that needed to reintroduce everything all over again. I don't know why the author felt this was necessary, because it's an oddly compelling book on its own even when neither main character is really that likeable. But we heard over and over about Tatum and Ben's daddy issues, career issues, that he never wrote anything for her. And oh yeah, did we mention that Tatum's an actress and doesn't eat, etc.?

At the core, this isn't really a happy book, despite it being romantic at times. Both Tatum and Ben have a lot of petty issues, but also really serious issues relating to their parents. This is fine, except we hear about it (a lot) due to the repetitive way the story is told. There's a lot of mourning and grieving and there's a dark side that deals with addiction, too. The focus on that fact that Ben has never written a script for Tatum--while this does have a point in the end--this gets to be a little much, too. The problem with all the focus on these things is that I felt like I never really learn a lot about Tatum and Ben in this format. I was always yearning for more. Is the story of two people growing apart interesting? Am I invested in them? (I was.)

It's sad, because despite everything I have said, I found this book weirdly compelling. Maybe it's because Tatum is a famous actress and there's a Hollywood setting, even if it's not really fleshed out. I wanted to know more about Tatum and Ben. I wanted them to work out. I wanted to read the book, even with the odd format and rehashing of things. It's a little hard to describe. It's like watching a romantic comedy where you desperately want the two leads to get together, despite all the odds.

So, I'm still glad I read this one. It was engaging and different. I do wish I knew more about Ben and Tatum and their motivations and what led them together (and apart).
  
The Undercover Princess
The Undercover Princess
Connie Glynn | 2017 | Children, Fiction & Poetry, History & Politics
10
10.0 (1 Ratings)
Book Rating
<a href="https://diaryofdifference.com/">Blog</a>; | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a>; | <a href="https://twitter.com/DiaryDifference">Twitter</a>; | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a>; | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>;

<b>Rosewood Chronicles</b>

#1 <a href="https://www.goodreads.com/review/show/2598018490">Undercover Princess</a> - ★★★★★
#2 <a href="https://www.goodreads.com/review/show/2761943995">Princess in Practice</a> - ★★★★

<img src="https://diaryofdifference.com/wp-content/uploads/2019/04/New-blog-banner-12.png"/>;

<i>I am lucky to have the best sister ever, who keeps giving me books I love! She gave me Undercover Princess for my birthday back in November last year, and I finally managed to get to it. Thank you, sis!</i>

Even though Undercover Princess has great resemblance to The Princess Diaries and The Princess Protection Program, this book is unique in its own way, and the story is very different and positively surprising. I was in love with the characters and loved this book a lot. I will definitely be reading the second book of the series!

The story focuses on two main characters:

<b><i>* Lottie Pumpkin - the ordinary girl
* Ellie Wolf - the princess</i></b>

And I wish it was all so easy. But you see, Lottie is an ordinary girl, she grew up in England and her mother passed away when she was little. Before she passes away, she gives Lottie a tiara for her birthday and makes her promise that she will always be brave. Lottie’s only goal in life is to attend Rosewood Hall, no matter what. And she makes it, with a scholarship.

On the other side, we have Ellie, the princess of Maradova. All she ever wants to be is ordinary, but she is surrounded by servants and shiny items. She wants to go to Rosewood Hall, only to avoid all her royal duties. And the only way of her parents letting this happen is if she attends the college undercover.

Then we have these two girls being roommates. A rumour spreads around the school and everyone thinks that Lottie is the princess. And in this whole mystery, the real princess is in danger, but no one must know that the real princess is Ellie. <b>And this is only the beginning.</b>

The story is full of adventures and hilarious scenes, where we see Lottie and Ellie building their friendship, and trying to figure out the mystery behind all the threats they are receiving, all while they attend classes and go to parties like ordinary college girls.

While they play this game of swapping identities, they realise that this is more than a game, it is a lifestyle. And if Lottie is the undercover princess, she has to do everything to protect the real princess and her identity. Is this what she really wants? Is their friendship worth it?

There was a LGBT reference with a couple in this book, and maybe it was me, but I could also see a few sparks between Lottie and Ellie. I honestly expected something to happen between Lottie and Ellie's bodyguard. There were sparks though, so perhaps in the next book?

I loved how the partially-romantic scenes were building up to the real moment and made me want to read more. The writing skills this author has is truly amazing, and I praise her for it. It was a pleasure to read each chapter.

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Annabelle Comes Home (2019)
Annabelle Comes Home (2019)
2019 | Horror, Mystery, Thriller
Director: Gary Dauberman
Writer: Gary Dauberman (Screenplay) James Wan (Story)
Starring: Vera Farmiga, Patrick Wilson, Mckenna Grace, Madison Iseman, Katie Sarife, Michael Cimino, Samara Lee
 
Plot: While babysitting the daughter of Ed and Lorraine Warren, a teenager and her friend unknowingly awaken an evil spirit trapped in a doll.

Tagline – The Next Chapter In The Conjuring Universe
Runtime: 1 Hour 46 Minutes
 
There may be spoilers in the rest of the review
 
Verdict: Relentless Scares
 
Story: Annabelle Comes Home starts one year after the Warren’s Ed (Wilson) and Lorraine (Farmiga) bring the Annabelle doll home, knowing its power to control the other items inside their blessed room. With Ed and Lorraine going on a business trip, it leaves their daughter Judy (Grace) with girl next door babysitter Mary Ellen (Iseman), who has planned a little birthday surprise.
When Mary Ellen’s best friend Daniela (Sarife) decides to visit, with questions about the house, getting a moment alone, she sneaks into the blessed room, only to unleash a host of evil upon the three for a night of terror, all thanks to the dreaded Annabelle doll.
 
Thoughts on Annabelle Comes Home
 
Characters – Judy Warren is the daughter of the famous paranormal investigators, she is treated differently at school because of this, with some students being scared, while others just bully her, she does see spirits too and is a shy little girl, she just wants to make friends like any young girl and is struggling with the fact nobody will be her friend except her babysitter Mary Ellen. She does know how to handle herself when hauntings start happening around her house though. Mary Ellen is the girl next door babysitter, she might well be worried about who will take her to homecoming, but she is a friend that Judy needs. Daniela Rios is the best friend of Mary Ellen, she invites herself over to look around, in hopes that she could find a way to connect with her deceased father, whose death was an accident, but she believes was her fault, she unleashes all the evil items on the household, which would make her truly horrible, until you add in the reason why she is trying to find forgiveness. Ed and Lorraine are the familiar faces, only they are basically extended cameos in the film. Bob is the love interest of Mary Ellen and he does through the generic awkward moments of trying to ask her out, he is good for a laugh too.
Performances – McKenna Grace takes over the role of the daughter, she does make us believe that her character has become distant from the world around her, makes us believe she is feeling lonely and isolated too. Madison Iseman makes for an easy pick for the babysitter, she comes off friendly and gives the scream level required to show the fear. Katie Sarife is strong as friend who unleashes everything, somehow making a character we could hate feel sympathy towards. Vera Farmiga and Patrick Wilson do seem to be here as a draw, only they are barely even in the film.
Story – The story here follows a babysitter’s friend visiting the Warren’s house who unleashes all the evil from the safety, only for the three girls needing to put a halt to this before they can become the latest victims of the curses they have. This story does have a few positives and negatives, the first positive being see how the daughter of the Warren’s is struggling with making connections in life because of their work, we could have easily dived deeper with this, but it was nice to see a change in why somebody is isolated. The pure number of different evil figures we meet through the film is brilliant to see because this opens the doors to seemingly endless amounts of spin off movies now, which could be seen as a negative because, while this is an Annabelle movie, it does tend to focus on the other evil, instead of the main one attached to Annabelle. We could get into character decisions, which aren’t the smartest especially when it comes to knowing who the character of Judy is meant to be.
Horror/Mystery – The horror in the film, is an endless amounts of jump scares, this does work because each does have its own way of being effective, even if a lot if music goes silent and either a boom or something charging the screen. The mystery comes from each new evil that we get to see, we get glimpses into a few leading us to only want to know more.
Settings – The film is set in one singular location, the Warren house, this has all the evil set up within it, which means once it comes out and traps them, they don’t know what will come next.
Special Effects – The effect in the film are strong throughout, with each creation look different, with a couple of tricks for the Ferryman coming off nicely.

Scene of the Movie – The circular shot, I am a fan of this shot even if it was the same as the Nun.
That Moment That Annoyed Me – I can’t help but think one of the rules for babysitting at the Warren’s, would be, anything slightly strange happens, get out until we come home.
Final Thoughts – This is a nice jump scare filled horror, it has plenty of references to the previous films and does leave us wanting more from this universe.
 
Overall: Jump scares for everyone.
Rating
  
Cat and Mouse (Alex Cross, #4)
Cat and Mouse (Alex Cross, #4)
James Patterson | 1997 | Crime, Mystery
9
8.4 (7 Ratings)
Book Rating
Alex Cross (0 more)
Knew the killer early on (0 more)
Another brilliant Alex Cross
Contains spoilers, click to show
Alex Cross is back-and so is a raging and suicidal Gary Soneji. Out of prison and dying from the AIDS virus he contracted there, he will get revenge on Cross before he dies. In addition, we are introduced to a new pair of rivals whose paths cross that of Alex and Soneji. Thomas Augustine Pierce has been chasing his demon, Mr. Smith, since the savage murder of his fiancee. Mr. Smith is a unique monster, with actions toward his victims so insane-so unimaginable-that he is thought of as "not of the earth." Pierce, known in the business as St. Augustine because of his track record for catching killers and his invaluable status to the FBI and Interpol, may even be better than Cross.When things heat up and Alex is in a near-death coma following an attack in his own home, Pierce goes to Washington to help with the investigation. But just as he begins to piece together the mystery of how Gary Soneji could have mortally wounded Cross after he was believed to be dead, he is summoned to Paris with a postcard from Mr. Smith inviting him to a very special killing.The body count is high, the tension the highest, and the two killers on the loose are watching every move their pursuers make. Who is the cat, and who is the mouse? What and where is the final trap? And who survives?



This is a reread and one of my favourites from James Patterson. I love Alex Cross and the characters in these books. Patterson is such a brilliant writer.

I cheered as he finally got Soneji that evil SOB needed taking down! I do think Smith was quite easy to pick out from the start.

On to the next Alex Cross book .

Recommended



  
Mysterium
Mysterium
2015 | Deduction, Murder & Mystery, Party Game
Murder! A poor soul has been murdered in this house, and the homeowner has hired a group of mediums to solve the crime and give the spirit peace. One problem – the ghost can’t remember for sure who did it! Through a seance, the ghost sends visions to the mediums to lead them to potential suspects, crime scenes, and murder weapons. It is up to the mediums to work together and decipher the visions, narrow down the field, and find the criminal! Time is limited however – unless the culprit is caught in 7 hours, the magic of the seance will run out and the crime will remain a mystery!

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Mysterium is a cooperative game of deduction in which players take on the roles of mediums trying to solve the murder, and one player takes on the role of the ghost who is haunting the estate. Every turn, the ghost sends Visions (in the form of illustrated cards) to each medium in an attempt to guide them to investigate different suspects, locations, and potential murder weapons. The visions are not always clear, however, so the mediums must use their imaginations and deduction skills to decipher any hidden hints or clues contained in the visions. If all mediums are able to identify their suspects/locations/weapons before the 7th hour has passed, the ghost then sends one final Vision to all mediums to guide them to the true culprit. After receiving and deciphering this final Vision, the mediums must all vote on whom they believe the culprit to be. If the majority of the mediums select the correct culprit, the mystery has been solved and the ghost can be laid to rest! If not, however, the mystery remains and the ghost must wait an entire year before the magic ritual can be performed again…

I love Mysterium. I seriously think it’s a great game. One reason why I love it is because it’s a deduction game that is cooperative. Most of the deduction games I’ve played before are competitive or involve some form of bluffing. And I’m pretty terrible at lying, so I never really do well in those. What I like about Mysterium is that you’re still trying to figure out your own cards, but you’re allowed (and encouraged!) to ask your fellow mediums for their thoughts. It’s cool to see how everyone interprets the Vision cards because someone might notice or see something on your Vision card in a way you didn’t think of on your own. Your friends may be able to provide insight to help you through the game, just as you can help them decipher their clues. Especially since the game can’t be won unless everyone has found their cards, it really is in your best interest to cooperate and help everyone out.

Another thing I love about Mysterium is that it can be played with up to 7 players. I’ve probably mentioned this before, but I have 4 siblings, and sometimes finding engaging games for 5+ people can be pretty hard. Not an issue at all with Mysterium. It’s actually a favorite of my siblings to play, so I always bring it with me for holidays and family gatherings! I personally think Mysterium works better at higher player counts, so that really bodes well for me and my family!

One final thing I really like about Mysterium is the dynamic created between the mediums and the ghost player. The ghost is allowed to communicate with the mediums through visions only – no verbal communication at all! That means that as the ghost player, you’re trying to anticipate how each medium will interpret different visions so you can give them the one that will guide them to their specific card. When you’re a medium, you’re trying to think how the ghost player thinks – why did they give me this card and what did they want me to notice? In either role, you’re trying to get in the mind of your counterpart, and that just adds a fun little bonus twist for me.

I think Mysterium is a great game. Deduction drives the game and it keeps you constantly engaged, questioning every card you see. It’s an entertaining and lighthearted cooperative game for any player count, and it thrives with great non-confrontational player interaction. Mysterium was one of the first games in my collection – I was in my FLGS, picked it up off the shelf, and having done no research on it at all, I bought it. And boy oh boy am I glad I did. Definitely give Mysterium a try – it’s a good blend of mystery and fun! Purple Phoenix Games gives it an ethereal 11 / 12.
  
What Once Was Mine
What Once Was Mine
Liz Braswell | 2021 | Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
𝑾𝒉𝒂𝒕 𝒊𝒇 𝑹𝒂𝒑𝒖𝒏𝒛𝒆𝒍’𝒔 𝒎𝒐𝒕𝒉𝒆𝒓 𝒅𝒓𝒂𝒏𝒌 𝒂 𝒑𝒐𝒕𝒊𝒐𝒏 𝒇𝒓𝒐𝒎 𝒕𝒉𝒆 𝒘𝒓𝒐𝒏𝒈 𝒇𝒍𝒐𝒘𝒆𝒓?

As you will all know by now, I am in love with the Twisted Tales series and have to read each installment as they are released. What Once was Mine is the 12th Twisted Tale book and the 7th written by Liz Braswell so to say I was excited would be an understatement.

As always, TT books come with a tag line to lure you in and this one is “What if Rapunzel’s mother drank a potion from the wrong flower?” Yes, instead of the golden Sundrop flower, the ailing pregnant queen is mistakenly given a potion using the Moondrop flower, resulting in a silver-haired princess whose power kills rather than heals!

Of course, that casts the whole locking the princess in a tower concept into an entirely new light! However, many of the other elements remain the same as Disney’s ‘Tangled’ movie: Gothel is Rapunzel’s captor and “mother”, Flynn steals a crown and is on the run from the Stabbington brothers and Rapunzel is desperate to see the floating lights.

What Liz Braswell manages to do (very well, in my opinion) is to maintain all these similarities, keeping her readers rooted to the original story but also to bend the original fairytale into something a bit more mature, a bit darker and, in some cases, a bit more real.


“𝙏𝙝𝙚 𝙩𝙧𝙪𝙩𝙝 𝙖𝙗𝙤𝙪𝙩 𝙮𝙤𝙪 𝙞𝙨 𝙖𝙡𝙡 𝙩𝙖𝙣𝙜𝙡𝙚𝙙, 𝙡𝙞𝙠𝙚 𝙮𝙤𝙪𝙧 𝙗𝙧𝙖𝙞𝙙𝙨, 𝙍𝙖𝙥𝙪𝙣𝙯𝙚𝙡”

What Once was Mine is written from Rapunzel’s perspective. Now, this may be an obvious choice, but it also gives Braswell the opportunity to show her protagonist in a slightly more mature light than we are used to. Yes, Rapunzel is scatty, enthusiastic and teeth-grittingly cheerful about everything but she also believes she is dangerous and that she belongs in the tower for the safety of others.

Rapunzel has always been told that her hair killed her parents and that Gothel has been charged with her care and protection. However, what I really enjoyed about Braswell’s Rapunzel is that, although she begins with the same blind faith in Gothel as she has in the movie, she soon develops an inner turmoil of emotions with regards to her captor, questioning where she spends her days and recognising the little digs often made at the daughter’s expense.

As her journey continues, Rapunzel observes other mother-daughter relationships and her doubt and distrust of Gothel begins to build as a result. Lords, ladies and bandits alike are hunting for Rapunzel in order to claim her as their prize but this couldn’t be orchestrated by her mother, the only family she has ever known, could it?

“𝘽𝙚𝙜𝙞𝙣 𝙮𝙤𝙪𝙧 𝙣𝙞𝙣𝙚𝙩𝙚𝙚𝙣𝙩𝙝 𝙮𝙚𝙖𝙧 𝙗𝙮 𝙛𝙤𝙧𝙜𝙞𝙫𝙞𝙣𝙜 𝙮𝙤𝙪𝙧𝙨𝙚𝙡𝙛, 𝙍𝙖𝙥𝙪𝙣𝙯𝙚𝙡. 𝙏𝙝𝙖𝙩’𝙨 𝙖 𝙛𝙖𝙧 𝙗𝙚𝙩𝙩𝙚𝙧 𝙜𝙞𝙛𝙩 𝙩𝙝𝙖𝙣 𝙛𝙡𝙤𝙖𝙩𝙞𝙣𝙜 𝙡𝙖𝙣𝙩𝙚𝙧𝙣𝙨.”

I have conflicting feelings when it comes to the darker elements of What Once Was Mine. The inclusion of the very real Countess Bathory took me by surprise and was quite gruesome in places: not a problem for a grown-up Disney nerd but I’m not sure whether I will be passing this one along to the Mini Bookworm any time soon.

There is also the narrator of the story: a brother making up an alternative Rapunzel story for his sister while she is undergoing chemo. I understand this is an emotive topic for the author and I almost got it as a tool for the story-telling, enabling the use of quite modern, colloquial terms such as “murderhair” and enabling the creative inclusion of characters such as Maximus.

I really wanted this technique to be profound and make the story mean more, such as fairytales having an important place in the modern world for example. Unfortunately, it fell a little flat for me: it was an interesting tweak but it didn’t make me feel as much as I wanted it to.

It is not all doom and gloom though, Rapunzel’s perspective of the world provides comic moments: her (limited) knowledge of the world comes from the 37 books that she owns, leading to a moose that is definitely a squirrel and a cat which acts suspiciously like a fox. We are also not deprived of the regulars of The Snuggly Duckling, indeed all of your favourites from the film turn up for this novel.

Braswell’s characterisation when it came to Flynn was spot on in my opinion. The observation by Rapunzel that there is the “real” Flynn and then there is the charming, roguish mask he uses was perfect! Gina was also a great addition, desperately trying to be an adventurer/criminal and not being taken seriously just because she is a girl. The relationship between her and Flynn was adorable and, of course, Gina’s mother is just legendary.

“𝙎𝙝𝙚 𝙬𝙖𝙨𝙣’𝙩 𝙘𝙝𝙖𝙨𝙞𝙣𝙜 𝙙𝙞𝙨𝙩𝙖𝙣𝙩 𝙡𝙞𝙜𝙝𝙩𝙨; 𝙨𝙝𝙚 𝙬𝙖𝙨 𝙥𝙪𝙧𝙨𝙪𝙞𝙣𝙜 𝙖𝙣 𝙪𝙣𝙧𝙚𝙖𝙡𝙞𝙯𝙚𝙙 𝙙𝙧𝙚𝙖𝙢 𝙤𝙛 𝙣𝙤𝙧𝙢𝙖𝙡𝙘𝙮”

The writing style isn’t for everyone and, I must admit, this is the twisted tale which I have probably put down and walked away from the most. However, if you can stick it through the slow sections the story is really worth it and provides a much-admired evolution of the Disney Princess.

Don’t get me wrong - in the animated movie Rapunzel is great and all but by the end she is a princess with a haircut and a smouldering husband. Braswell’s Rapunzel has magic that she needs to study, understand and control, she is a future Queen in the making and simply has more of a purpose than her animated counterpart.

“𝙎𝙝𝙚 𝙝𝙖𝙙 𝙥𝙤𝙬𝙚𝙧 𝙖𝙣𝙙 𝙬𝙞𝙡𝙡 𝙖𝙣𝙙 𝙖 𝙨𝙩𝙪𝙗𝙗𝙤𝙧𝙣 𝙙𝙞𝙨𝙥𝙤𝙨𝙞𝙩𝙞𝙤𝙣”


What Once Was Mine brings a whole new depth to the characters of Disney’s Tangled. It gives us a new (frankly, disgusting) villain alongside all our favourite characters and definitely presents a creative twist on the traditional story. Don’t worry, Rapunzel still gets her Happily Ever After, but she fought a little harder for it this time around!
  
Shadows of Kilforth: A Fantasy Quest Game
Shadows of Kilforth: A Fantasy Quest Game
2019 | Card Game, Dice Game, Fantasy
Have you ever sat down to read a rulebook and had to split it up into several reading sessions? I have multiple times. This happened just recently when I sat down to learn Shadows of Kilforth. Granted, I have two kids that take up the majority of my time and they provide plenty of adorable distraction, but even still, this absolute unit of a rulebook took me a good few days to actually finish. Was the time and effort worth it in the end? Yes. Absolutely. Keep reading.

Shadows of Kilforth is subtitled, “A Fantasy Quest Game.” Right there in the title you find out exactly what you are up against in the very foreboding but unassumingly-sized box. A game set in a fantasy world that is focused on questing. I have to admit up front that this review will be treated a little differently as the rulebook is hefty and nobody wants to read a thorough rules essay on Shadows. So I will give you a very high-level overview of the main steps and then give you my thoughts on how it all works together.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Shadows of Kilforth is essentially a card and dice RPG-esque adventure game with an Asian-style theme but set in a fantasy world where locations will be devastated into gloom (building upon the first in the series Gloom of Kilforth). The players, as the heroes, have the daunting task of journeying throughout Kilforth’s 25 locations to collect items, allies, spells, and titles to overcome main quests and subquests before every location falls into gloom. These quests usually have the players gathering specific card types to satisfy and complete. Once main player storyline quests, called Sagas, are completed the hero levels up and when they complete their fourth quest in their main Saga they may attempt their Finale and then may finally assault the big boss, the Ancient.

Each turn players have Action Points (AP) to spend on doing different actions: movement, discovering rumours (yes, I know it’s the Queen’s English), confrontations, and regaling a Saga chapter, among several others. Some actions are free actions, called Deeds. These include resolving loot tokens, assaulting an ancient, exchanging items between players, and several others. By using combinations of Actions and Deeds players will be able to travel around collecting those items, allies, and so forth needed to complete their Saga chapters.

To complete objectives and quests, players will typically be rolling dice to meet requirements on the cards. This, as all role-players know, can be either supremely lucky or incredibly and predictably debilitating. Skill checks are abundant in Shadows and diversifying characters may or may not have advantages by being able to complete Fight, Study, Sneak, and Influence tests. Players will win if they can complete their Sagas and defeat the Ancient before all of the locations fall into gloom, signaling the end of the game.

All this, again, is very high-level and there are many intricacies in Shadows that I just cannot go over for the sake of time and the health of my typing fingers. But, the game can be played solo, cooperatively, or competitively. So depending on the mode of play and number of players Shadows can range from a 45 minute foray to multi-hour epics. This is why I have played this solo with one character for my plays.

Components. Shadows of Kilforth is very card-heavy, but also includes other goodies. The cards themselves are firstly quite numerous, but also good quality. I can see myself sleeving this and loving every minute of that process. Aside from the cards, the game includes standees for player pieces on the card map, wooden components to track HP, AP, Fate, Obstacles, Gold, Hidden characters, great swirly 6d6, and also cardboard chits for Loot tokens. I haven’t even mentioned the art yet and that may be the most stunning component in this game! I LOVE a game with great art, and Shadows has simply amazing art. This is not usually my style of game art either, but it is so pleasing and everything makes sense and gets me immersed in the game. Everything provided is wonderful quality and an absolute joy to use during play.

Ok so like always, we place our ratings graphic right at the top of our posts so our readers can see right away what we think of the game. As you can tell, I love Shadows of Kilforth. It has essences of so many games I enjoy pieced together in a very attractive and captivating package. The movement and subsequent destruction of map-cards are reminiscent of Forbidden Island/Desert and Tiny Epic Defenders, which I really love (don’t hate – it’s a good game). The gathering of select card types and returning to a location to complete feels like fetch quests in MMORPGs (Final Fantasy XI being my main squeeze for many years). Obviously dice skill checks and level ups from tabletop RPGs are in there as well.

Shadows is just such a great collection of mechanics that I love that I can see myself playing this game over and over and over. Caveat: I will never play this any way other than absolutely solo. My first play, yes a learning session, was just shy of two hours from setup to tear-down. Adding players will increase game length, and playing with AP-prone friends is a no-go for me on Shadows; I had to reference both the excellent provided cheat sheet and the rulebook throughout the play but I eventually got the hang of it and was able to fly through. I may play this solo but with multiple characters cooperatively someday, but I do not wish to play this with other people. Ever.

So here’s my final thought. Shadow of Kilforth is a beefy game, but is well worth the time and effort to learn and play a couple times before passing judgment. It has everything I love in a game and I can’t stop thinking about it. I want to play all the different Race/Class combinations and just dunk on all the Ancients. If only my dice didn’t hate me so much. I will certainly be keeping this one forever, and if you are a fan of fantasy themed adventure card games with heavy use of dice and cool components, DEFINITELY take a look at Shadows of Kilforth. As I am the only one who has played this, I speak for the team in saying Purple Phoenix Games gives this one a 6 / 6. Treat yoself to this one, folks.