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Safari Tales - literacy skills from creative play
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A multi-award-winning 3D adventure packed full of fun-filled locations to explore, mini games,...
Olivia (102 KP) rated Under Rose-Tainted Skies in Books
Mar 27, 2019
If you want an accurate representation of what it's like to live with mental health issues, read this book. Please.
Going into this book I was worried about two things:
1. Is this a story of a boy magically curing a girl?
2. Will the representation of mental illness be good/accurate/consistent, or will it just show up every couple of chapters to move the story along?
Rest assured, it is neither of those negative things.
The struggles of mental illness are on every single page. And they aren't underplayed. They aren't made to be cute and quirky. Norah bites her hand, scratches until she bleeds, curls up into herself, has horrible panic attacks and so much more. I cannot express how important it is for these things to be shown. They aren't exactly fun or easy to read, but neither is experiencing those things first hand.
It's so important to see this type of representation in media, it doesn't make everything better, but it helps make a person feel less alone, so a huge thank you to Louise Gornall for sharing her experiences and her brain-child with the world.
The relationship was so sweet, what a great fella that Luke is. He doesn't magically cure her, he doesn't pull her out of her house and take her to a crowded venue to experience what life is. He is understanding, and when he doesn't understand he puts the effort in to fix that. He's just such a great guy and I want me someone like that in my life. Someone who won't push, but who won't let you burrow into yourself either.
Whilst being a quick read, it was far from being an easy read. As someone with mental health problems, I related heavily to many of the moments in the books, and that was difficult. It makes you view the way you think and behave from a different perspective. When I'm doing or saying or thinking something self-destructive, I feel like I deserve it. But seeing someone else go through maybe not the same, but similar things... it really makes you look at yourself and forces you to reevaluate your actions. It's not a cure, but it makes you think, and sometimes that's a much-needed thing.
There is a self-harm scene that's difficult to read, not because Gornall makes it this bloody disgusting mess, but because she takes you through the thought process. Before it happens, while it's happening, immediately after it happens and then a minute or so after. It's rough to read, but again, very important for it to be represented in a way like that. I've never read another book that deals with self-harm like that. Even more so, the book goes into how self-harming takes many forms, it's not just cutting. It's digging nails until your flesh breaks, not eating, peeling back your cuticles. Again, it's a lot.
As heavy as this book can be, it's also one that'll make you smile. Not just for the witty lines such as:
"Beyond the fire and brimstone, everyone has their own idea of hell. Shopping, doing Common Core math, fish-nibbling-at-your-feet spa treatments, or having to spend an eternity surrounded by people who click pens"
And
"It means we take all our clothes off, and he turns into a koala, clinging to me like a tree while we watch TV."
As much as I love seeing someone bash Common Core and make sex jokes with their mom, that's not the only reason why I was smiling throughout this book. It was impossible to not feel a connection towards Norah. She is just a character that you will find yourself constantly rooting for. With every small achievement she made, I couldn't help but smile. It was like watching your best friend stress and worry about something for weeks just to see them finally do the thing and see how okay they are, how happy they are. That's how this book made me feel towards Norah. That odd sense of pride.
Really the only thing that bothered me from time to time was that the authors British showed, such as the way characters would speak or the words used that aren't commonly used in America, as the story takes place in California. Also, the pacing was a bit weird to me, but not so much so that I couldn't enjoy the book.
Seriously, if you want a book that deals with mental health in an accurate way, read this. Of course, everyone experiences things differently and all that, but this is seriously one of the most realistic portrayals in YA that I've read.
Going into this book I was worried about two things:
1. Is this a story of a boy magically curing a girl?
2. Will the representation of mental illness be good/accurate/consistent, or will it just show up every couple of chapters to move the story along?
Rest assured, it is neither of those negative things.
The struggles of mental illness are on every single page. And they aren't underplayed. They aren't made to be cute and quirky. Norah bites her hand, scratches until she bleeds, curls up into herself, has horrible panic attacks and so much more. I cannot express how important it is for these things to be shown. They aren't exactly fun or easy to read, but neither is experiencing those things first hand.
It's so important to see this type of representation in media, it doesn't make everything better, but it helps make a person feel less alone, so a huge thank you to Louise Gornall for sharing her experiences and her brain-child with the world.
The relationship was so sweet, what a great fella that Luke is. He doesn't magically cure her, he doesn't pull her out of her house and take her to a crowded venue to experience what life is. He is understanding, and when he doesn't understand he puts the effort in to fix that. He's just such a great guy and I want me someone like that in my life. Someone who won't push, but who won't let you burrow into yourself either.
Whilst being a quick read, it was far from being an easy read. As someone with mental health problems, I related heavily to many of the moments in the books, and that was difficult. It makes you view the way you think and behave from a different perspective. When I'm doing or saying or thinking something self-destructive, I feel like I deserve it. But seeing someone else go through maybe not the same, but similar things... it really makes you look at yourself and forces you to reevaluate your actions. It's not a cure, but it makes you think, and sometimes that's a much-needed thing.
There is a self-harm scene that's difficult to read, not because Gornall makes it this bloody disgusting mess, but because she takes you through the thought process. Before it happens, while it's happening, immediately after it happens and then a minute or so after. It's rough to read, but again, very important for it to be represented in a way like that. I've never read another book that deals with self-harm like that. Even more so, the book goes into how self-harming takes many forms, it's not just cutting. It's digging nails until your flesh breaks, not eating, peeling back your cuticles. Again, it's a lot.
As heavy as this book can be, it's also one that'll make you smile. Not just for the witty lines such as:
"Beyond the fire and brimstone, everyone has their own idea of hell. Shopping, doing Common Core math, fish-nibbling-at-your-feet spa treatments, or having to spend an eternity surrounded by people who click pens"
And
"It means we take all our clothes off, and he turns into a koala, clinging to me like a tree while we watch TV."
As much as I love seeing someone bash Common Core and make sex jokes with their mom, that's not the only reason why I was smiling throughout this book. It was impossible to not feel a connection towards Norah. She is just a character that you will find yourself constantly rooting for. With every small achievement she made, I couldn't help but smile. It was like watching your best friend stress and worry about something for weeks just to see them finally do the thing and see how okay they are, how happy they are. That's how this book made me feel towards Norah. That odd sense of pride.
Really the only thing that bothered me from time to time was that the authors British showed, such as the way characters would speak or the words used that aren't commonly used in America, as the story takes place in California. Also, the pacing was a bit weird to me, but not so much so that I couldn't enjoy the book.
Seriously, if you want a book that deals with mental health in an accurate way, read this. Of course, everyone experiences things differently and all that, but this is seriously one of the most realistic portrayals in YA that I've read.
Purple Phoenix Games (2266 KP) rated Pocket Paragons in Tabletop Games
Sep 25, 2020
It’s a duel then? Fine. Choose your paragon and let’s see who can outwit whom. The ol’ “Battle of Wits” from “Princess Bride” now comes in card format with many planned IPs to skin over it. No, this isn’t a “Princess Bride” game, nor does it have any affiliation to the story, but once you play Pocket Paragons, you will immediately see why I made the connection.
Pocket Paragons is a two player dueling card game where the winner is the player to knock out their opponent’s character(s). This game employs a lot of card play with minimal amounts of cards and tremendous amounts of double-think and flat out guessing as to what your opponent might be thinking.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are prototype media set components, and all complete copies will have extra components including these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back it on Kickstarter, order from your FLGS, or purchase through any retailers stocking it after it is released. -T
To setup a game of Pocket Paragons, players will choose one character (or three in a Tournament Mode), all associated cards, and an HP/Energy dial (I am using dice for my game). Players will display in front of them their character’s main Character card as well as the Ultimate card. All other cards related to their character will begin the game in hand and will be ready to be played immediately.
A game of Pocket Paragons could range from one card played to several rounds and upwards of 10 minutes. Tournament play can be longer still. For this preview I will be describing game play for single games.
On a turn each player will choose one of the cards in hand to be played, lay it face-down on the table, and flip it once both players are ready. When the cards are flipped, the players will compare and check for Counters. Each card may counter other card types and will have text stating so (Example: the Malice card from above shows that it counters Agility cards). If a player can play a card to counter their opponent’s card then the countering player sends the opponent’s card back to their hand and will gain one Energy. If the card played had damage printed on it, the countered player will reduce their HP by the printed damage amount. However, if no cards were countered, then both cards will activate and assign any damage. The next round may now begin with players choosing cards to be played one by one until a player is knocked out of the game.
After a card is played and used the player will be discarding into a discard pile. The only way to regain these cards into hand is by playing a rest card (yellow sun). Using the rest cards at just the right time will certainly reflect the strategy of the player. Players may use a rest card at any time, but some red Weapon cards can immediately Execute an opponent if played while they are resting (think coup de grace in RPGs). Therefore, while waiting until all cards in hand are used before playing a rest card makes logical sense, smart players may be saving their Execute cards for that exact instance.
Components. Again, this is a prototype copy that cobbles six characters from multiple sets to create the Media Set we were sent. We have been informed that retail (or Kickstarter) boxes will contain six related characters and dials to track HP and Energy. The cards we were sent are of okay quality, and I do not believe this is the stock that will be used on the final game. The art and art style on the game is quite nice. Icons and placement are logical, and cards are easy to read and understand. The artwork is very colorful and one thing I VERY MUCH appreciate on this (because I almost was lost after taking the messy components shot below) is that each card belonging to specific characters show the same artwork in fade in the background. I had a hot flash (weird for a guy right?) when I was sorting the deck back together after playing it and not knowing exactly which cards belonged with which characters. So, thanks for that Solis Game Studio!
I truly enjoyed my plays of Pocket Paragons. The games are super quick, but certainly test your ability to out-think your opponent and try to guess when they might be using their rest card so you can bust out the Execute. And each character plays so differently from others that it’s truly a joy to try out each and every character you can to see which one resonates with your style of play. The art is fabulous with bright colors (a definite plus for me), and the learning curve is nice and smooth – anyone can play this in about three to five minutes of learning. If your collection is screaming for a super quick card game that can be played in under 10 minutes and you can get some brain cells moving around, then Pocket Paragons is for you. It’s certainly for me and my collection. I love everything about it and can see myself diving down the rabbit hole once more and more IPs are released. Oh boy, this is gonna hurt the wallet…
Back it on Kickstarter launching October 6, 2020!
Pocket Paragons is a two player dueling card game where the winner is the player to knock out their opponent’s character(s). This game employs a lot of card play with minimal amounts of cards and tremendous amounts of double-think and flat out guessing as to what your opponent might be thinking.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are prototype media set components, and all complete copies will have extra components including these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back it on Kickstarter, order from your FLGS, or purchase through any retailers stocking it after it is released. -T
To setup a game of Pocket Paragons, players will choose one character (or three in a Tournament Mode), all associated cards, and an HP/Energy dial (I am using dice for my game). Players will display in front of them their character’s main Character card as well as the Ultimate card. All other cards related to their character will begin the game in hand and will be ready to be played immediately.
A game of Pocket Paragons could range from one card played to several rounds and upwards of 10 minutes. Tournament play can be longer still. For this preview I will be describing game play for single games.
On a turn each player will choose one of the cards in hand to be played, lay it face-down on the table, and flip it once both players are ready. When the cards are flipped, the players will compare and check for Counters. Each card may counter other card types and will have text stating so (Example: the Malice card from above shows that it counters Agility cards). If a player can play a card to counter their opponent’s card then the countering player sends the opponent’s card back to their hand and will gain one Energy. If the card played had damage printed on it, the countered player will reduce their HP by the printed damage amount. However, if no cards were countered, then both cards will activate and assign any damage. The next round may now begin with players choosing cards to be played one by one until a player is knocked out of the game.
After a card is played and used the player will be discarding into a discard pile. The only way to regain these cards into hand is by playing a rest card (yellow sun). Using the rest cards at just the right time will certainly reflect the strategy of the player. Players may use a rest card at any time, but some red Weapon cards can immediately Execute an opponent if played while they are resting (think coup de grace in RPGs). Therefore, while waiting until all cards in hand are used before playing a rest card makes logical sense, smart players may be saving their Execute cards for that exact instance.
Components. Again, this is a prototype copy that cobbles six characters from multiple sets to create the Media Set we were sent. We have been informed that retail (or Kickstarter) boxes will contain six related characters and dials to track HP and Energy. The cards we were sent are of okay quality, and I do not believe this is the stock that will be used on the final game. The art and art style on the game is quite nice. Icons and placement are logical, and cards are easy to read and understand. The artwork is very colorful and one thing I VERY MUCH appreciate on this (because I almost was lost after taking the messy components shot below) is that each card belonging to specific characters show the same artwork in fade in the background. I had a hot flash (weird for a guy right?) when I was sorting the deck back together after playing it and not knowing exactly which cards belonged with which characters. So, thanks for that Solis Game Studio!
I truly enjoyed my plays of Pocket Paragons. The games are super quick, but certainly test your ability to out-think your opponent and try to guess when they might be using their rest card so you can bust out the Execute. And each character plays so differently from others that it’s truly a joy to try out each and every character you can to see which one resonates with your style of play. The art is fabulous with bright colors (a definite plus for me), and the learning curve is nice and smooth – anyone can play this in about three to five minutes of learning. If your collection is screaming for a super quick card game that can be played in under 10 minutes and you can get some brain cells moving around, then Pocket Paragons is for you. It’s certainly for me and my collection. I love everything about it and can see myself diving down the rabbit hole once more and more IPs are released. Oh boy, this is gonna hurt the wallet…
Back it on Kickstarter launching October 6, 2020!
**✿❀ Maki ❀✿** (7 KP) rated The Tycoon's Make-Believe Fiancée in Books
May 3, 2018
Oh yeah. I forgot that this book follows [b:The Prince's Resistant Lover|19004327|The Prince's Resistant Lover|Elizabeth Lennox|https://d.gr-assets.com/books/1387898260s/19004327.jpg|27026471].
Hello again, Tamar.
I'd ask if you'd kidnapped any other naked women, but this book takes place directly after your story, so you wouldn't have had any time.
Wyndi finally gets to meet up with her long-lost brother, Royston, who had been told by the foster care system that Wyndi was dead, because he wouldn't stop running away to try to find her to take care of her. He doesn't believe her at first, until she tells him things that only she would know.
Royston is overjoyed to have her back, but Wyndi is worried that he isn't happy, because in the few pictures of him that Tamar managed to find, he was never smiling. To convince her that he's fine, he makes up a story about being engaged, and is stuck having to find someone to pretend to be his fiancee until Wyndi leaves.
I'm still not sure how he was expecting that plan to work. Wyndi would expect there to be a wedding at some point, because they're going to stay in touch. I mean, it all works out in the end, but still. I thought you were supposed to be this master planner, Royston!
After Royston decides to implement his ridiculous plan, we cut to Miranda, who works for Royston's company. She is offered up as a sacrifice to turn in some reports late, which Royston is notorious for despising. Her boss needs a scapegoat, because the reports were all of FIVE MINUTES LATE.
Anyway, rather than killing Miranda on sight, Royston asks her to lunch, and pitches his plan to her, because he likes the way she looks. Miranda refuses on principal, laughing at his offers to pay her to lie to his sister. Royston is even more impressed by the fact that Miranda won't let him tell her what to do, or take money from him.
He manages to sway her by playing on her emotions, telling her how he lost Wyndi through the foster care system, and she agrees to pretend to be his fiancee for a weekend, but only on the condition that if she thinks Wyndi will be hurt, she can shut the operation down.
He even respects her wishes to not act like they're in a relationship around the office, in case someone thinks that she's trying to sleep her way to a promotion.
Of course, pretend love gives way to real love, and the two end up actually engaged, after a passion-filled weekend and several whacky misunderstandings.
I liked this story better than The Prince's Resistant Lover. Mostly because Royston actually bothered to get consent from Miranda at every stage of their relationship. And while he was a demanding man, he wasn't overbearing or creepy, the way Tamar came across as.
Hello again, Tamar.
I'd ask if you'd kidnapped any other naked women, but this book takes place directly after your story, so you wouldn't have had any time.
Wyndi finally gets to meet up with her long-lost brother, Royston, who had been told by the foster care system that Wyndi was dead, because he wouldn't stop running away to try to find her to take care of her. He doesn't believe her at first, until she tells him things that only she would know.
Royston is overjoyed to have her back, but Wyndi is worried that he isn't happy, because in the few pictures of him that Tamar managed to find, he was never smiling. To convince her that he's fine, he makes up a story about being engaged, and is stuck having to find someone to pretend to be his fiancee until Wyndi leaves.
I'm still not sure how he was expecting that plan to work. Wyndi would expect there to be a wedding at some point, because they're going to stay in touch. I mean, it all works out in the end, but still. I thought you were supposed to be this master planner, Royston!
After Royston decides to implement his ridiculous plan, we cut to Miranda, who works for Royston's company. She is offered up as a sacrifice to turn in some reports late, which Royston is notorious for despising. Her boss needs a scapegoat, because the reports were all of FIVE MINUTES LATE.
Anyway, rather than killing Miranda on sight, Royston asks her to lunch, and pitches his plan to her, because he likes the way she looks. Miranda refuses on principal, laughing at his offers to pay her to lie to his sister. Royston is even more impressed by the fact that Miranda won't let him tell her what to do, or take money from him.
He manages to sway her by playing on her emotions, telling her how he lost Wyndi through the foster care system, and she agrees to pretend to be his fiancee for a weekend, but only on the condition that if she thinks Wyndi will be hurt, she can shut the operation down.
He even respects her wishes to not act like they're in a relationship around the office, in case someone thinks that she's trying to sleep her way to a promotion.
Of course, pretend love gives way to real love, and the two end up actually engaged, after a passion-filled weekend and several whacky misunderstandings.
I liked this story better than The Prince's Resistant Lover. Mostly because Royston actually bothered to get consent from Miranda at every stage of their relationship. And while he was a demanding man, he wasn't overbearing or creepy, the way Tamar came across as.
Purple Phoenix Games (2266 KP) rated Dirt Dog in Tabletop Games
Oct 22, 2020
My family is a dog family. Growing up I was lucky to live with a Lhasa Apso named Sasha, and a Jack Russell Terrier named Casey. They were both great dogs to grow up with, and since being with my wife we have added a Yorkshire Terrier named Millie and a Powderpuff Chinese Crested named Mojo (who now lives with Laura). So when I saw a game named Dirt Dog that had cute art and was looking for previews, I knew I had to check it out. I mean, my dogs were ALWAYS dirty, so this should be a cinch, right?
Dirt Dogs is a two or four player game where each side will be building an obstacle course through which the other side will run down a quarry animal. The obstacle course is a series of cards with icons needed to satisfy in order to pass, and each dog runner will have stats that correspond to these challenges that can also be manipulated with additional card play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be different from these shown. You are invited to back the game through the Kickstarter campaign, or purchase through any retailers stocking it after fulfillment. -T
To setup, set aside the Entrance and Quarry cards from the large deck of brown-backed Burrow cards. Shuffle the Burrow cards to form a draw deck, and shuffle the gold-backed Obedience cards into their own pile. Each player (or team, but for this preview I will be reviewing from a two-player game perspective) will choose a dog breed card to use and place it in front of themselves. The icon on the bottom right hand side of the dog card signifies Moxie and an amount of Moxie tokens (bones) will be collected for use by the player. Reveal and place in an offer 12 Obedience cards to be drafted by the players. During the first round of play one player will be the builder and the other will be the first runner. Each player will draw five Burrow cards to begin and the game may now commence!
Dirt Dog will last three or more rounds (depending on what the players decide) and each round will have the roles of first builder and runner reversed. The builder will assemble an obstacle course of Burrow cards from their hand along with an Entrance to get in and a Quarry at the end. The cards are multipurpose in that the right side of the card lists obstacle tests the dogs will need to meet or surpass in order to clear it, and the left side includes icons that can be used by the runner player to assist their dog in a successful run. Similarly, Obedience cards may be played during the run to help overcome a particularly difficult obstacle, but then it will be unavailable for use to build the subsequent Burrow course.
Once a course has been decided and placed before the runner, they will analyze the tests on each card encountered and use their dog stats in addition to any cards they would like to play from hand. Should a runner successfully complete a course and capture the Quarry at the end they will collect the Quarry card and immediately add Dachshund tokens (weineeples?) to increase their stats per the card for the rest of the game.
Players then switch roles and whichever player ends the round with the most remaining Moxie will win the round and collect the Round Winner token (black animeeple because I can’t make out which breed it might be) notating such. The winner is the player who collected the most Round Winner tokens at the end of the three (or more) rounds!
Components. Again, this is a prototype copy of the game, and as such the components will not be exactly as shown in these photos. That said, for a prototype copy, the components are pretty decent! The cards are all nice, and the art on them is suuuuper cute. The layout of the cards is ok, and the iconography is easy to understand. The tokens and different -eeples are wonderful, though those may be different in the final version. It all depends on Kickstarter success though, folks, so you know the drill with backing games.
Dirt Dog reminds me of a couple games I have played, or at least certain mechanics. The building of the burrow runs reminds me of Boss Monster dungeon building as you are trying to foil the runner’s progress, but they can also use cards from hand to help overcome the obstacles. Also, many games now are including multi-use cards in the design, and I absolutely love it. Having to really determine the best use for a card – now during my run, or later to build a run for my opponent – is a wonderful layer that I enjoy. Of course building up a character’s stats is a mechanic I wish more games used. I mean, what’s the best part about playing RPGs? It’s level-up day!
This one is very cute to play and is quite light. I may have found a winning dog to use every time, but I will not spoil that for you. If it seems to become a problem in your plays, I suggest just removing that dog from those available to help overcome that. Remember – the winner of the round is the dog that ends the round with the most Moxie. That said, I still very much enjoy Dirt Dog. The art is great, features at least one of my previous breeds, and leaves itself open for expansions of new breeds and obstacles to be added later.
If you are looking for a cute dog-themed game with light rules and pretty good replayability, I suggest you check out Dirt Dog. It’s a fun and quick little card game that you can even play with AP-prone gamers as the choices are not necessarily do-or-die. Plus, enjoy the art along the way. It’s very nice. You are invited to back the game on Kickstarter that launches soon! Tell them Purple Phoenix Games sent you or I’ll sick a Jack Russell on your yard to dig dig dig until they wear themselves out. At least, that’s what MY JRT used to do…
Dirt Dogs is a two or four player game where each side will be building an obstacle course through which the other side will run down a quarry animal. The obstacle course is a series of cards with icons needed to satisfy in order to pass, and each dog runner will have stats that correspond to these challenges that can also be manipulated with additional card play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be different from these shown. You are invited to back the game through the Kickstarter campaign, or purchase through any retailers stocking it after fulfillment. -T
To setup, set aside the Entrance and Quarry cards from the large deck of brown-backed Burrow cards. Shuffle the Burrow cards to form a draw deck, and shuffle the gold-backed Obedience cards into their own pile. Each player (or team, but for this preview I will be reviewing from a two-player game perspective) will choose a dog breed card to use and place it in front of themselves. The icon on the bottom right hand side of the dog card signifies Moxie and an amount of Moxie tokens (bones) will be collected for use by the player. Reveal and place in an offer 12 Obedience cards to be drafted by the players. During the first round of play one player will be the builder and the other will be the first runner. Each player will draw five Burrow cards to begin and the game may now commence!
Dirt Dog will last three or more rounds (depending on what the players decide) and each round will have the roles of first builder and runner reversed. The builder will assemble an obstacle course of Burrow cards from their hand along with an Entrance to get in and a Quarry at the end. The cards are multipurpose in that the right side of the card lists obstacle tests the dogs will need to meet or surpass in order to clear it, and the left side includes icons that can be used by the runner player to assist their dog in a successful run. Similarly, Obedience cards may be played during the run to help overcome a particularly difficult obstacle, but then it will be unavailable for use to build the subsequent Burrow course.
Once a course has been decided and placed before the runner, they will analyze the tests on each card encountered and use their dog stats in addition to any cards they would like to play from hand. Should a runner successfully complete a course and capture the Quarry at the end they will collect the Quarry card and immediately add Dachshund tokens (weineeples?) to increase their stats per the card for the rest of the game.
Players then switch roles and whichever player ends the round with the most remaining Moxie will win the round and collect the Round Winner token (black animeeple because I can’t make out which breed it might be) notating such. The winner is the player who collected the most Round Winner tokens at the end of the three (or more) rounds!
Components. Again, this is a prototype copy of the game, and as such the components will not be exactly as shown in these photos. That said, for a prototype copy, the components are pretty decent! The cards are all nice, and the art on them is suuuuper cute. The layout of the cards is ok, and the iconography is easy to understand. The tokens and different -eeples are wonderful, though those may be different in the final version. It all depends on Kickstarter success though, folks, so you know the drill with backing games.
Dirt Dog reminds me of a couple games I have played, or at least certain mechanics. The building of the burrow runs reminds me of Boss Monster dungeon building as you are trying to foil the runner’s progress, but they can also use cards from hand to help overcome the obstacles. Also, many games now are including multi-use cards in the design, and I absolutely love it. Having to really determine the best use for a card – now during my run, or later to build a run for my opponent – is a wonderful layer that I enjoy. Of course building up a character’s stats is a mechanic I wish more games used. I mean, what’s the best part about playing RPGs? It’s level-up day!
This one is very cute to play and is quite light. I may have found a winning dog to use every time, but I will not spoil that for you. If it seems to become a problem in your plays, I suggest just removing that dog from those available to help overcome that. Remember – the winner of the round is the dog that ends the round with the most Moxie. That said, I still very much enjoy Dirt Dog. The art is great, features at least one of my previous breeds, and leaves itself open for expansions of new breeds and obstacles to be added later.
If you are looking for a cute dog-themed game with light rules and pretty good replayability, I suggest you check out Dirt Dog. It’s a fun and quick little card game that you can even play with AP-prone gamers as the choices are not necessarily do-or-die. Plus, enjoy the art along the way. It’s very nice. You are invited to back the game on Kickstarter that launches soon! Tell them Purple Phoenix Games sent you or I’ll sick a Jack Russell on your yard to dig dig dig until they wear themselves out. At least, that’s what MY JRT used to do…
Gareth von Kallenbach (980 KP) rated The Greatest Showman (2017) in Movies
Jul 11, 2019
I can’t claim to know much about musicals. I don’t actively avoid them, but I don’t go out of my way to see them either. The few that I have seen and liked don’t seem to sit well with the musical theater crowd either. For instance, recently in conversation my defense of Russell Crowe as Javert in the latest adaptation of Les Misérables was shot down in a matter of seconds. My wife, with some frequency, reminds me that my (until now) secret admiration of Tim Burton’s Sweeney Todd is something that should never be declared in a public forum. For me, one of the best achievements in musical film will always be South Park: Bigger, Longer & Uncut; and though there is a general positivity about it, I’ve never seen it taken all that seriously as a contemporary musical (it was certainly a hell of a lot more memorable than 2003’s Best Picture winner, Chicago). So, if you haven’t already decided my opinion will be moot and stopped reading, I will, with the limited appreciation I have for this genre, give The Greatest Showman the fairest shake I can.
At a surprisingly short hour and forty-five minutes, this high-concept imagining of the meteoric rise of P.T. Barnum (Hugh Jackman), from the impoverished son of a tailor to one of the biggest names in the history of entertainment, should absolutely fly by. Tragically, it doesn’t. Beginning with an irresponsibly rushed first act that condenses decades of backstory into a few minutes, it dramatically stops dead between its second and third acts as we’re subjected to three songs in a row that not all that subtly beat us over the head with the inevitably that our leads are going to have to face some predictable, life-changing conflict before the big finale. Showman also suffers from the delusion that period pieces will be more engaging and relatable with a modern-inspired soundtrack, à la Baz Luhrmann’s misguided attempt at The Great Gatsby. The idea being that the music of the time, though antiquated to us now, would have sounded modern to people then, so why not put modern music, whether original or sourced, over period images in an attempt to bridge the gap between their world and ours? It’s a concept that might sound great on paper, but as Luhrmann already proved, the final results don’t so much complement each other as they expose each other’s weaknesses.
Its major flaw though, and why The Greatest Showman fails to be a great anything, is the insistence on force-feeding moments of attempted catharsis every 15-20 minutes, having earned almost none of them. A great many of the numbers are presented as such grand, climactic set pieces that they don’t feel as though they are working to serve a cohesive, larger whole. We are inundated with a blur of crescendo after crescendo and left little time to reflect on what we have just seen and heard before the film clumsily bounds off to the next song-and-dance laden plot point; and if you asked me to name any of the individual tunes now three days later, I’d be hard-pressed to do so. It’s an odd juxtaposition, and one I’ve very rarely experienced, wanting so badly for a film to end and at the same time wishing it had been given more time to fully realize its scope. Keep your ears open as well for an ill-advised line in which Barnum proudly compares himself to Napoleon. Isn’t Barnum supposed to be the “hero” of this piece, someone we are supposed to identify with and for whom we want to find success? Somebody please provide Showman’s writers a history lesson that didn’t just come off a Wikipedia page (for Barnum and Napoleon’s sakes).
With any negative criticism, I do like to try and go out on something positive, and if I have to concede anything to this movie, it’s that it finds its footing, albeit temporarily, while addressing issues of equality. Showman shines in the few moments where the supporting players portraying Barnum’s “oddities”, Keala Settle as Lettie Lutz in particular, are given the opportunity to stand toe-to-toe with the leads and, in many of these scenes, they rise above even the likes of Hugh Jackman. Another member of the cast who merits a little bit of praise (and I reserve the right to retract this at any time of my choosing, more than likely with whatever juvenile comedy he’ll be seen in next) is Zac Efron. Exposure to the likes of Nicole Kidman and John Cusack in 2012’s sadly overlooked The Paperboy, may finally be yielding results as he is the only lead who leaves an impression. Though his journey as a high society playwright begrudgingly brought into Barnum’s world definitely leans heavily on the saccharine side, it does provide a break of plausibility in amongst the unbridled chaos of the rest of the picture. I wouldn’t doubt that there is a much better movie that could have been made from expanding into its own feature the subplot of his character bucking the expectations of his status to fall in love with a circus performer.
At a surprisingly short hour and forty-five minutes, this high-concept imagining of the meteoric rise of P.T. Barnum (Hugh Jackman), from the impoverished son of a tailor to one of the biggest names in the history of entertainment, should absolutely fly by. Tragically, it doesn’t. Beginning with an irresponsibly rushed first act that condenses decades of backstory into a few minutes, it dramatically stops dead between its second and third acts as we’re subjected to three songs in a row that not all that subtly beat us over the head with the inevitably that our leads are going to have to face some predictable, life-changing conflict before the big finale. Showman also suffers from the delusion that period pieces will be more engaging and relatable with a modern-inspired soundtrack, à la Baz Luhrmann’s misguided attempt at The Great Gatsby. The idea being that the music of the time, though antiquated to us now, would have sounded modern to people then, so why not put modern music, whether original or sourced, over period images in an attempt to bridge the gap between their world and ours? It’s a concept that might sound great on paper, but as Luhrmann already proved, the final results don’t so much complement each other as they expose each other’s weaknesses.
Its major flaw though, and why The Greatest Showman fails to be a great anything, is the insistence on force-feeding moments of attempted catharsis every 15-20 minutes, having earned almost none of them. A great many of the numbers are presented as such grand, climactic set pieces that they don’t feel as though they are working to serve a cohesive, larger whole. We are inundated with a blur of crescendo after crescendo and left little time to reflect on what we have just seen and heard before the film clumsily bounds off to the next song-and-dance laden plot point; and if you asked me to name any of the individual tunes now three days later, I’d be hard-pressed to do so. It’s an odd juxtaposition, and one I’ve very rarely experienced, wanting so badly for a film to end and at the same time wishing it had been given more time to fully realize its scope. Keep your ears open as well for an ill-advised line in which Barnum proudly compares himself to Napoleon. Isn’t Barnum supposed to be the “hero” of this piece, someone we are supposed to identify with and for whom we want to find success? Somebody please provide Showman’s writers a history lesson that didn’t just come off a Wikipedia page (for Barnum and Napoleon’s sakes).
With any negative criticism, I do like to try and go out on something positive, and if I have to concede anything to this movie, it’s that it finds its footing, albeit temporarily, while addressing issues of equality. Showman shines in the few moments where the supporting players portraying Barnum’s “oddities”, Keala Settle as Lettie Lutz in particular, are given the opportunity to stand toe-to-toe with the leads and, in many of these scenes, they rise above even the likes of Hugh Jackman. Another member of the cast who merits a little bit of praise (and I reserve the right to retract this at any time of my choosing, more than likely with whatever juvenile comedy he’ll be seen in next) is Zac Efron. Exposure to the likes of Nicole Kidman and John Cusack in 2012’s sadly overlooked The Paperboy, may finally be yielding results as he is the only lead who leaves an impression. Though his journey as a high society playwright begrudgingly brought into Barnum’s world definitely leans heavily on the saccharine side, it does provide a break of plausibility in amongst the unbridled chaos of the rest of the picture. I wouldn’t doubt that there is a much better movie that could have been made from expanding into its own feature the subplot of his character bucking the expectations of his status to fall in love with a circus performer.
Gareth von Kallenbach (980 KP) rated The Purge: Anarchy (2014) in Movies
Jun 19, 2019
Last year audiences got a glimpse into a future America where crime, unemployment, and other social factors were at an all-time low. The cost for such radical social transformation was an annual Purge where for 12 hours; all crimes including murder are legal.
The film was made for less than $4 million and went on to become a surprise hit which naturally gave rise to sequel plans.
“The Purge: Anarchy” picks up a year later shortly before the annual Purge commences. The story follows three main groups of people who are preparing for the pending evening in Los Angeles.
Eva, (Carmen Ejogo), is a single mom who works as a waitress when she is not caring for her daughter and father, Shane and Liz a coupling facing a possible separation, ( Zach Gilford, Kiele Sanchez), and a mysterious man known as Sargent (Frank Grillo).
Although strangers at the start of the evening, fate brings them all together on an evening where not everyone can be trusted as people can turn on one another over long standing grudges or simply to ‘free the beast” as they call it citing their right to do so as granted by the new founding fathers.
The streets have become a battlefield as the carnage builds up and people locked in their buildings soon find themselves under attack from black armor clad shock troops supported by chain gun equipped semi-trailers.
The main characters of the film must work with one another to stay alive as Sergeant as desperate need of a car to replace the one he lost saving his companions, but to the others he is a dangerous wildcard that they are not sure can be trusted.
As the group moves through the streets looking for safety, danger is all around them and as they evening progresses they learn more and more about the Purge and who in society benefits the most from this annual event.
With death a constant companion, the group must survive against all odds in a world gone mad for 12 hours and with limited options, they must take on the deadliest threats ever assembled for The Purge.
The film is a rare sequel that is actually better than the original. The increased budget shows as the ability to set the story in a city rather than a single home has allowed a more diverse cast of characters, motivations, and scenarios to be presented.
Aside from the solid mix of action and suspense, I enjoyed the fact that the characters came across as real people rather than stereotypical fodder for films of this type. While there is not tons of depth given to them, we are given enough information to understand their motivations and find a reason to care for them.
The film also takes on some very touchy subjects such as social injustices, the needs of the poor vs the seemingly uncaring attitudes of the wealthy and how laws seem to be made often to appease only the rich and powerful at the expense of everyone else.
Taking on such difficult subject matter without becoming overly preachy was a strong point of the film as it not only entertained but raised some very good questions and social commentary while allowing the audience to make up their own minds.
This reminded me in many ways of the original Star Trek series as they were pioneers in taking on topics that the network censors would not allow by hiding it in the cloak of fantasy. The powers that be had little knowledge of what was being presented but those who did watch the show clearly got the message.
This was evident in the film when the tables turned on a sadistic and elite socialite which resulted in loud cheers and applause from the audience.
There has been talk that the next film in the series may be a prequel and deal with the original Purge and how it came to be. I for one would love to see more as the nature of the premise gives rise to so many stories and scenarios in one night alone, and the fact that the Purge is an annual event, and then perhaps we will see films in this series on a regular basis. If they keep up the quality of this one, then I say bring them on.
http://sknr.net/2014/07/18/the-purge-anarchy/
The film was made for less than $4 million and went on to become a surprise hit which naturally gave rise to sequel plans.
“The Purge: Anarchy” picks up a year later shortly before the annual Purge commences. The story follows three main groups of people who are preparing for the pending evening in Los Angeles.
Eva, (Carmen Ejogo), is a single mom who works as a waitress when she is not caring for her daughter and father, Shane and Liz a coupling facing a possible separation, ( Zach Gilford, Kiele Sanchez), and a mysterious man known as Sargent (Frank Grillo).
Although strangers at the start of the evening, fate brings them all together on an evening where not everyone can be trusted as people can turn on one another over long standing grudges or simply to ‘free the beast” as they call it citing their right to do so as granted by the new founding fathers.
The streets have become a battlefield as the carnage builds up and people locked in their buildings soon find themselves under attack from black armor clad shock troops supported by chain gun equipped semi-trailers.
The main characters of the film must work with one another to stay alive as Sergeant as desperate need of a car to replace the one he lost saving his companions, but to the others he is a dangerous wildcard that they are not sure can be trusted.
As the group moves through the streets looking for safety, danger is all around them and as they evening progresses they learn more and more about the Purge and who in society benefits the most from this annual event.
With death a constant companion, the group must survive against all odds in a world gone mad for 12 hours and with limited options, they must take on the deadliest threats ever assembled for The Purge.
The film is a rare sequel that is actually better than the original. The increased budget shows as the ability to set the story in a city rather than a single home has allowed a more diverse cast of characters, motivations, and scenarios to be presented.
Aside from the solid mix of action and suspense, I enjoyed the fact that the characters came across as real people rather than stereotypical fodder for films of this type. While there is not tons of depth given to them, we are given enough information to understand their motivations and find a reason to care for them.
The film also takes on some very touchy subjects such as social injustices, the needs of the poor vs the seemingly uncaring attitudes of the wealthy and how laws seem to be made often to appease only the rich and powerful at the expense of everyone else.
Taking on such difficult subject matter without becoming overly preachy was a strong point of the film as it not only entertained but raised some very good questions and social commentary while allowing the audience to make up their own minds.
This reminded me in many ways of the original Star Trek series as they were pioneers in taking on topics that the network censors would not allow by hiding it in the cloak of fantasy. The powers that be had little knowledge of what was being presented but those who did watch the show clearly got the message.
This was evident in the film when the tables turned on a sadistic and elite socialite which resulted in loud cheers and applause from the audience.
There has been talk that the next film in the series may be a prequel and deal with the original Purge and how it came to be. I for one would love to see more as the nature of the premise gives rise to so many stories and scenarios in one night alone, and the fact that the Purge is an annual event, and then perhaps we will see films in this series on a regular basis. If they keep up the quality of this one, then I say bring them on.
http://sknr.net/2014/07/18/the-purge-anarchy/
Gareth von Kallenbach (980 KP) rated It: Chapter Two (2019) in Movies
Sep 13, 2019
I’ve always been a fan of Stephen King movies, even some of those that were not particularly good or well received. For someone who is a fan you think that would inspire me to pick up at least one of his books to get a feel for what the author truly intended over the stripped down,
“Hollywood-ised” versions. I can’t put my finger on why I haven’t, it’s not because the size of many of his novels are daunting, it’s more that as a reader I’m just not a horror book fan. So when it comes to sitting in on a Stephen king movie I have to rely on the story by it’s modified merits then to compare and contrast what IT does well (or not).
Like many before me, my first movie experience of IT was the classic mini-series featuring an incredibly creepy (and non-CGI’d version) of Pennywise portrayed by the extremely talented Tim Curry.
I even went out and purchased the mini-series before I went to see the first chapter of the remake of IT, just to see how those two compared. IT: Chapter One introduced us in great depth to the teens of the original losers club. A group of misfits, who went on their own personal crusade to attack and kill the nefarious clown while saving one of their own. A strong pact was formed and an oath sworn that if IT ever returned to Derry that the group would once again join together to put a stop to IT for good.
IT: Chapter Two picks up 27 years later, the group has moved on with their lives, all except Mike (Isaiah Mustafa as an adult and Chosen Jacobs as a younger version) who has felt a sense of responsibility to watch over the town and research how to kill IT if IT were to ever return. A horrific killing of an adult at the fair and subsequent disappearances of children alert Mike that the plague that has befallen Derry for generations has returned to feed. Mike reaches out to each of the losers reminding them that something they have all feared has come to pass.
Each when notified experience a fear that is indescribable yet for some reason the groups memories of the past have become clouded.
The now adult losers (with several flashbacks featuring the original cast) come together to remind themselves of the past, and the pact they made to protect the future. Featuring a star studded cast, Mike, Bill (James McAvoy/Jaeden Martell), Beverly (Jessica Chastain/Sophia Lillis), Ben (Jay Ryan/Jeremy Ray Taylor), Richie (Bill Hader/Finn Wolfhard), Eddie (James Ransone/Jack Dylan Grazer) and Stanley (Andy Bean/Wyatt Oleff), must battle their lost memories, their fears and the very real danger if they are to save Derry and themselves.
IT: Chapter 2 continues the incredible character building that Chapter 1 began. Where each of the young actors were perfectly cast as their book counterparts, their adult versions could easily be mistaken for the grown-up versions. This is the area where IT shines the most, the story of the losers who have grown and moved away, yet still share the unescapable bond of friendship. While an older Bill struggles (much like Stephen King himself) to come up with good endings to his stories it’s what he writes at the end of IT: Chapter 2 that really sums up the movie as a whole. To summarize, there are no good friends or bad friends, there are only friends, and chapter 2 is an example of how you take a band of misfits and turn them into heroes.
Sadly, for all the things IT does from a character side, it tends to drag on and over CGI its monster side. Pennywise the clown (portrayed brilliantly by Bill Skarsgård) brings with him all the creepiness and fear that the movie needs, even posters of his maniacal self is promoting lawsuits in other countries due to his ability to scare small children. So, it seems a bit disheartening that the studio felt it was necessary to go overboard with their CGI budgets. Many scenes go from being creepy and scary to simply being silly when our favorite clown is turned into a giant naked hag like figure. This is where I felt the mini-series did a far better job, due to its limited budget and shorter time requirements it allowed for the viewers to imagine the evil and not see it thrown out for the world to see.
IT: Chapter 2 also drags out far longer than it needed to. Make sure you get your bathroom breaks in, because the film, not counting previews, is just about 10 minutes shy of being three hours. I’m normally not one to complain about the length of a movie, as I’d rather they tell the story they want instead of trying to compress it into a shorter run time. However, in this case, it seemed entirely wasted on an overabundance of clown mutations and an extremely drawn out final battle. It’s unfortunate, because one of the most unused (and potentially interesting characters) Henry Bowers (Teach Grant/Nicholas Hamilton) is given only a few minutes of screen time and ultimately adds nothing to the movie as a whole. As I stated earlier, I haven’t read the novel, but I have to assume that he played a far bigger role in the book.
As it stands in the movie, his character is both unnecessary and completely ineffective at whatever he was attempting to do. I think some of the time taken away from the battle scenes to flesh out his (or other supporting characters) would have be time better spent.
IT: Chapter 2 is a good movie, that with some reduced special effects and better time management is just shy of being a great movie. The story of the kids, now grown up, is one of forgiveness, bravery and love. It shows how true friendship can overcome distance and time and that those things never truly vanish, even if the particulars of what separated you in the first place is a bit fuzzy. Horror movies with outrageous budgets tend to lose the spirit of what makes a true horror movie scary…it’s rarely about the effects, and more about the imagination.
That’s what makes the books typically so much better than the movies, after all, each one of us imagines our own version of what truly scares us (although clowns tend to be scary regardless of how they are portrayed). IT: Chapter 2 provides a satisfying ending to a story that began a few years ago, it suffers a bit from its budget and its use of CGI effects, but it’s still a story of what all of us losers can accomplish if we band together.
“Hollywood-ised” versions. I can’t put my finger on why I haven’t, it’s not because the size of many of his novels are daunting, it’s more that as a reader I’m just not a horror book fan. So when it comes to sitting in on a Stephen king movie I have to rely on the story by it’s modified merits then to compare and contrast what IT does well (or not).
Like many before me, my first movie experience of IT was the classic mini-series featuring an incredibly creepy (and non-CGI’d version) of Pennywise portrayed by the extremely talented Tim Curry.
I even went out and purchased the mini-series before I went to see the first chapter of the remake of IT, just to see how those two compared. IT: Chapter One introduced us in great depth to the teens of the original losers club. A group of misfits, who went on their own personal crusade to attack and kill the nefarious clown while saving one of their own. A strong pact was formed and an oath sworn that if IT ever returned to Derry that the group would once again join together to put a stop to IT for good.
IT: Chapter Two picks up 27 years later, the group has moved on with their lives, all except Mike (Isaiah Mustafa as an adult and Chosen Jacobs as a younger version) who has felt a sense of responsibility to watch over the town and research how to kill IT if IT were to ever return. A horrific killing of an adult at the fair and subsequent disappearances of children alert Mike that the plague that has befallen Derry for generations has returned to feed. Mike reaches out to each of the losers reminding them that something they have all feared has come to pass.
Each when notified experience a fear that is indescribable yet for some reason the groups memories of the past have become clouded.
The now adult losers (with several flashbacks featuring the original cast) come together to remind themselves of the past, and the pact they made to protect the future. Featuring a star studded cast, Mike, Bill (James McAvoy/Jaeden Martell), Beverly (Jessica Chastain/Sophia Lillis), Ben (Jay Ryan/Jeremy Ray Taylor), Richie (Bill Hader/Finn Wolfhard), Eddie (James Ransone/Jack Dylan Grazer) and Stanley (Andy Bean/Wyatt Oleff), must battle their lost memories, their fears and the very real danger if they are to save Derry and themselves.
IT: Chapter 2 continues the incredible character building that Chapter 1 began. Where each of the young actors were perfectly cast as their book counterparts, their adult versions could easily be mistaken for the grown-up versions. This is the area where IT shines the most, the story of the losers who have grown and moved away, yet still share the unescapable bond of friendship. While an older Bill struggles (much like Stephen King himself) to come up with good endings to his stories it’s what he writes at the end of IT: Chapter 2 that really sums up the movie as a whole. To summarize, there are no good friends or bad friends, there are only friends, and chapter 2 is an example of how you take a band of misfits and turn them into heroes.
Sadly, for all the things IT does from a character side, it tends to drag on and over CGI its monster side. Pennywise the clown (portrayed brilliantly by Bill Skarsgård) brings with him all the creepiness and fear that the movie needs, even posters of his maniacal self is promoting lawsuits in other countries due to his ability to scare small children. So, it seems a bit disheartening that the studio felt it was necessary to go overboard with their CGI budgets. Many scenes go from being creepy and scary to simply being silly when our favorite clown is turned into a giant naked hag like figure. This is where I felt the mini-series did a far better job, due to its limited budget and shorter time requirements it allowed for the viewers to imagine the evil and not see it thrown out for the world to see.
IT: Chapter 2 also drags out far longer than it needed to. Make sure you get your bathroom breaks in, because the film, not counting previews, is just about 10 minutes shy of being three hours. I’m normally not one to complain about the length of a movie, as I’d rather they tell the story they want instead of trying to compress it into a shorter run time. However, in this case, it seemed entirely wasted on an overabundance of clown mutations and an extremely drawn out final battle. It’s unfortunate, because one of the most unused (and potentially interesting characters) Henry Bowers (Teach Grant/Nicholas Hamilton) is given only a few minutes of screen time and ultimately adds nothing to the movie as a whole. As I stated earlier, I haven’t read the novel, but I have to assume that he played a far bigger role in the book.
As it stands in the movie, his character is both unnecessary and completely ineffective at whatever he was attempting to do. I think some of the time taken away from the battle scenes to flesh out his (or other supporting characters) would have be time better spent.
IT: Chapter 2 is a good movie, that with some reduced special effects and better time management is just shy of being a great movie. The story of the kids, now grown up, is one of forgiveness, bravery and love. It shows how true friendship can overcome distance and time and that those things never truly vanish, even if the particulars of what separated you in the first place is a bit fuzzy. Horror movies with outrageous budgets tend to lose the spirit of what makes a true horror movie scary…it’s rarely about the effects, and more about the imagination.
That’s what makes the books typically so much better than the movies, after all, each one of us imagines our own version of what truly scares us (although clowns tend to be scary regardless of how they are portrayed). IT: Chapter 2 provides a satisfying ending to a story that began a few years ago, it suffers a bit from its budget and its use of CGI effects, but it’s still a story of what all of us losers can accomplish if we band together.
Terror by Night: the true story of the brutal texas murder that destroyed a family, restored one man’s faith, and shocked a nation.
by Terry Caffey with James H. Pence
Genre: True Crime, Christian, memoir
Rating: 5
My summary: Terry woke up one night and saw his daughter’s ex-boyfriend standing in front of him with a gun. Charlie shot him several times, killed his wife, then him and his friend brutally killed his two sons. They set the house on fire, thinking everyone was dead. Terry managed to escape by God’s life-preservation alone, and made the long trek through the woods to the neighbor’s house. All Terry wanted was to die and live in Heaven with his family. But he stayed alive through sheer will-power and God’s grace. He made it to the neighbor’s house, identified the killer, then colapsed, hoping never to wake up again.
He woke up.
and He has to live with what happened for the rest of his long life.
Terry suffers from suicidal thoughts and depression, overdoses on his drugs, and can’t sleep at night because of his fear.
But God can take any situation and turn it around… Terry went back to where his house was to have a heart-to-heart with God. Terry found something there that was preserved through weeks of rain and wind, and yet was still readable. It was a page from James Pence’s novel Blind Sight (though he didn’t know it at the time) and the first lines he read were these: “I couldn't understand why You would take my family and leave me to struggle along without them. And I guess I still don’t totally understand that part of it. But I do believe that You’re sovereign; You’re in control.” Terry eventually found out through some hard hunting that the character in the book who was speaking had lost his wife and children. It was as if that book was written about him.
Terry’s life changed drastically. He went into ministry, he got re-married… and he learned what unconditional love, forgiveness, and trusting God really meant.
Review: Terror by Night was an absolutely stunning book in every sense of the word. The awful things that happened to Terry, and how God restored him, are amazing. Terror by Night is like Job all over again. God took everything away from Terry—his family were dead and his house was charcoal. Terry suffered tremendously, but God restored him. God used him to restore other people. And God blessed him and gave back what he had taken away.
This book is a testimony of how God can take anything and turn it around for good, how everything that happens is His will, and how He is the one and only thing we can always trust.
A powerful message, an amazing testimony, a picture of forgiveness, uplifting, encouraging, and brutally beautiful, Terror by Night will stay with you for the rest of your life.
Content: 100% clean
Recommendation: I whole-heartedly recommend Terror by Night to everyone over the age of 14. Terror by Night is extremely emotional, several times I had to stop and put it down. There were also some disturbing images of how the children were killed. It would probably make you cry if you read it in one sitting. However, I still think everyone should read it.
by Terry Caffey with James H. Pence
Genre: True Crime, Christian, memoir
Rating: 5
My summary: Terry woke up one night and saw his daughter’s ex-boyfriend standing in front of him with a gun. Charlie shot him several times, killed his wife, then him and his friend brutally killed his two sons. They set the house on fire, thinking everyone was dead. Terry managed to escape by God’s life-preservation alone, and made the long trek through the woods to the neighbor’s house. All Terry wanted was to die and live in Heaven with his family. But he stayed alive through sheer will-power and God’s grace. He made it to the neighbor’s house, identified the killer, then colapsed, hoping never to wake up again.
He woke up.
and He has to live with what happened for the rest of his long life.
Terry suffers from suicidal thoughts and depression, overdoses on his drugs, and can’t sleep at night because of his fear.
But God can take any situation and turn it around… Terry went back to where his house was to have a heart-to-heart with God. Terry found something there that was preserved through weeks of rain and wind, and yet was still readable. It was a page from James Pence’s novel Blind Sight (though he didn’t know it at the time) and the first lines he read were these: “I couldn't understand why You would take my family and leave me to struggle along without them. And I guess I still don’t totally understand that part of it. But I do believe that You’re sovereign; You’re in control.” Terry eventually found out through some hard hunting that the character in the book who was speaking had lost his wife and children. It was as if that book was written about him.
Terry’s life changed drastically. He went into ministry, he got re-married… and he learned what unconditional love, forgiveness, and trusting God really meant.
Review: Terror by Night was an absolutely stunning book in every sense of the word. The awful things that happened to Terry, and how God restored him, are amazing. Terror by Night is like Job all over again. God took everything away from Terry—his family were dead and his house was charcoal. Terry suffered tremendously, but God restored him. God used him to restore other people. And God blessed him and gave back what he had taken away.
This book is a testimony of how God can take anything and turn it around for good, how everything that happens is His will, and how He is the one and only thing we can always trust.
A powerful message, an amazing testimony, a picture of forgiveness, uplifting, encouraging, and brutally beautiful, Terror by Night will stay with you for the rest of your life.
Content: 100% clean
Recommendation: I whole-heartedly recommend Terror by Night to everyone over the age of 14. Terror by Night is extremely emotional, several times I had to stop and put it down. There were also some disturbing images of how the children were killed. It would probably make you cry if you read it in one sitting. However, I still think everyone should read it.
Emma @ The Movies (1786 KP) rated Dolittle (2020) in Movies
Mar 5, 2020
More CGI animals in another adaptation of a franchise that has been around since the 1920s. I do so love Eddie Murphy's comedy portrayal, am I ready for a period appropriate version?
Tommy Stubbins isn't like his uncle, he doesn't want to hunt the animals in the wood. When he shoots wide in an attempt to miss his target he accidentally hits a squirrel, but his reaction makes his uncle and cousin leave him there with the injured animal. Clutching the squirrel and not knowing what to do Tommy finds himself being beckoned by a parrot. She leads him through a gap in a high stone wall to an expanse filled with (not so) wild animals.
Doctor Dolittle has been hidden behind closed doors ever since his wife disappeared. With just the animals for company he's forgotten some of his human manners, he must remember them quickly as he's summoned by the Queen who is gravely ill.
Welsh. That accent that you couldn't quite put your finger on, that was Welsh... yeah, it wouldn't have been my first guess either but let's just accept it and move on shall we?
Seeing the CGI on this in the trailer didn't annoy me, and looking back now I'm not sure how that was the case when Call Of The Wild basically the same thing and I was livid. Just like Call Of The Wild, Dolittle benefits from the comedy you can get from the CGI and it really needed that.
RDJ is a big ticket name, but I'm not entirely sure he was suited to the role of John Dolittle. Perhaps that's partly to do with the fact that so much of his recent history is dominated by him as Tony Stark, perhaps it's because the slightly crazy and vulnerable Dolittle in this film has little impact. The truth for me is probably somewhere in the middle.
Considering the live action section of the films features a lot of Tommy Stubbins (played by Harry Collett) his role seems of little consequence after he's taken us to the estate, after all, Lady Rose would still have gone there and I suspect Polly would have steered him right. Stubbins, in the books, narrates the stories after he first appears, but in this adaptation it's given to Polly, voiced by Emma Thompson. I can understand that decision, she's got a very soothing and yet commanding voice that's perfect for that role.
There seems to be a lot of pieces kept from the books, though they've been tweaked for the modern audience. Not only the change of narrator but Polly is no longer a grey African parrot, instead we're given a much brighter macaw which has a better visual payoff.
One day I'll remember to look at the cast list for animated films before I go in, trying to place voices is so difficult on the fly. All in all the animals are fine, the script doesn't feel great but the antics help it out somewhat.
Our villains are quite varied throughout but Michael Sheen takes a main role as Dr. Blair Müdfly, Dolittle's rival. The interactions between him and the animals did amuse me but his over the top nature that built steadily through the film felt much too cliche, sadly not always in an entertaining way.
There are many things to like hidden in the film. It opens with a great animation that gives us back story which allows us not to suffer through clumsy attempts at the same during the film. I also really enjoyed the way we're shown how Dolittle speaks to the animals, though that does raise other questions that make things unravel, so I'll move on. The squirrel's commentary is hilarious and probably makes him my favourite character, though the octopus isn't too far behind.
Dolittle has a lot of nice little touches but it relies heavily on predictable humour and at times doesn't know when to stop (I'm thinking specifically about a scene towards the end of the film here). Even with its many ups and downs the film was enjoyable to watch, just the once. I'm entirely convinced that with a different accent it would have been infinitely better.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/dolittle-movie-review.html
Tommy Stubbins isn't like his uncle, he doesn't want to hunt the animals in the wood. When he shoots wide in an attempt to miss his target he accidentally hits a squirrel, but his reaction makes his uncle and cousin leave him there with the injured animal. Clutching the squirrel and not knowing what to do Tommy finds himself being beckoned by a parrot. She leads him through a gap in a high stone wall to an expanse filled with (not so) wild animals.
Doctor Dolittle has been hidden behind closed doors ever since his wife disappeared. With just the animals for company he's forgotten some of his human manners, he must remember them quickly as he's summoned by the Queen who is gravely ill.
Welsh. That accent that you couldn't quite put your finger on, that was Welsh... yeah, it wouldn't have been my first guess either but let's just accept it and move on shall we?
Seeing the CGI on this in the trailer didn't annoy me, and looking back now I'm not sure how that was the case when Call Of The Wild basically the same thing and I was livid. Just like Call Of The Wild, Dolittle benefits from the comedy you can get from the CGI and it really needed that.
RDJ is a big ticket name, but I'm not entirely sure he was suited to the role of John Dolittle. Perhaps that's partly to do with the fact that so much of his recent history is dominated by him as Tony Stark, perhaps it's because the slightly crazy and vulnerable Dolittle in this film has little impact. The truth for me is probably somewhere in the middle.
Considering the live action section of the films features a lot of Tommy Stubbins (played by Harry Collett) his role seems of little consequence after he's taken us to the estate, after all, Lady Rose would still have gone there and I suspect Polly would have steered him right. Stubbins, in the books, narrates the stories after he first appears, but in this adaptation it's given to Polly, voiced by Emma Thompson. I can understand that decision, she's got a very soothing and yet commanding voice that's perfect for that role.
There seems to be a lot of pieces kept from the books, though they've been tweaked for the modern audience. Not only the change of narrator but Polly is no longer a grey African parrot, instead we're given a much brighter macaw which has a better visual payoff.
One day I'll remember to look at the cast list for animated films before I go in, trying to place voices is so difficult on the fly. All in all the animals are fine, the script doesn't feel great but the antics help it out somewhat.
Our villains are quite varied throughout but Michael Sheen takes a main role as Dr. Blair Müdfly, Dolittle's rival. The interactions between him and the animals did amuse me but his over the top nature that built steadily through the film felt much too cliche, sadly not always in an entertaining way.
There are many things to like hidden in the film. It opens with a great animation that gives us back story which allows us not to suffer through clumsy attempts at the same during the film. I also really enjoyed the way we're shown how Dolittle speaks to the animals, though that does raise other questions that make things unravel, so I'll move on. The squirrel's commentary is hilarious and probably makes him my favourite character, though the octopus isn't too far behind.
Dolittle has a lot of nice little touches but it relies heavily on predictable humour and at times doesn't know when to stop (I'm thinking specifically about a scene towards the end of the film here). Even with its many ups and downs the film was enjoyable to watch, just the once. I'm entirely convinced that with a different accent it would have been infinitely better.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/dolittle-movie-review.html