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Purple Phoenix Games (2266 KP) rated Coconuts in Tabletop Games
Jun 12, 2019
I usually like to create some fanciful intro to my reviews to get you in the setting of the game and in the mood to be entertained and educated about the game in question. I have failed this time.
You’re a monkey trying to throw coconuts into cups.
This is not a very theme-heavy role-playing game where you need to get into the heads of the characters and base your actions on what they would do. Instead, you are grabbing a monkey shooter action figure, placing a rubber Milk Dud (not a sponsor) in its hands and making the figure fling said forbidden delicious treat into yellow and red plastic cups. Should you make a basket into a yellow cup, you take that cup and place it in front of you in a vertical bowling pin assembly. Make a red cup shot and you not only get the cup to add to your collection, but you take another turn. The first player to amass six cups in front of them is the winner!
This sounds so stupid. Why am I reviewing this?? This is a kid’s “game.” You are right. This is incredibly childish. But it’s also INCREDIBLY fun. Have you read our review of Happy Salmon? This fills a similar role in that you break this bad boy out when you need a mental break between heavier games, or when you want the children to be involved in your game night. There is no real thinking involved. Player interaction? Sure. Some. Whether you choose to shoot your coconuts into the middle area of unclaimed cups, or into your opponents’ collections and take their hard-earned cups is up to you (I approve and encourage this cutthroat behavior).
Let’s go back to the children playing this with you thought. The box says ages 6+. I wholeheartedly disagree, but it may just be my situation. I have played this with my 2-year-old son and he had an absolute blast just flinging the coconuts everywhere while we adults were trying to play the game correctly. But the final score doesn’t matter. In a game like this I rarely care about winning or losing. My kid “wins” every time. It’s just plain fun to fling coconuts. I also rarely play with the included disadvantage cards to screw with my opponents because honestly, it’s hard enough to get those things in the cups.
Yes, he also shot one into my water cup so I let him score it on his mat. It’s only fair…
Components. I have good news and bad news. Good news: the monkeys, coconuts, and cups are of amazing quality. Amazing, I say! Bad news: the cards and the player mats. They are just of entry level acceptable quality. But like I said, I really don’t care much about using the cards, and the player mats are really just there to create a solid surface to put your score cups on anyway. So I’m ultimately good with that.
Now, I Kickstarted this game (as well as the Coconuts Duo project that was made for 2 player games or as a 6 player expansion for Coconuts). I got all the fancy pink and green coconuts too. They officially add nothing mechanically to the game (but you can home-brew house rules for them), but they are easier to find on the floor when you inevitably fling too far. That is, if you can find them before your dogs decide that you have given them little brown treats…
There is really not much else to say about this game except that it is super fun, takes literally 10 seconds to explain, and kids can play with you as well. We love it, and so our rating reflects that. Purple Phoenix Games gives this little game a Whopper (see what I did there?) of 18 / 24.
https://purplephoenixgames.wordpress.com/2019/05/07/coconuts-review/
You’re a monkey trying to throw coconuts into cups.
This is not a very theme-heavy role-playing game where you need to get into the heads of the characters and base your actions on what they would do. Instead, you are grabbing a monkey shooter action figure, placing a rubber Milk Dud (not a sponsor) in its hands and making the figure fling said forbidden delicious treat into yellow and red plastic cups. Should you make a basket into a yellow cup, you take that cup and place it in front of you in a vertical bowling pin assembly. Make a red cup shot and you not only get the cup to add to your collection, but you take another turn. The first player to amass six cups in front of them is the winner!
This sounds so stupid. Why am I reviewing this?? This is a kid’s “game.” You are right. This is incredibly childish. But it’s also INCREDIBLY fun. Have you read our review of Happy Salmon? This fills a similar role in that you break this bad boy out when you need a mental break between heavier games, or when you want the children to be involved in your game night. There is no real thinking involved. Player interaction? Sure. Some. Whether you choose to shoot your coconuts into the middle area of unclaimed cups, or into your opponents’ collections and take their hard-earned cups is up to you (I approve and encourage this cutthroat behavior).
Let’s go back to the children playing this with you thought. The box says ages 6+. I wholeheartedly disagree, but it may just be my situation. I have played this with my 2-year-old son and he had an absolute blast just flinging the coconuts everywhere while we adults were trying to play the game correctly. But the final score doesn’t matter. In a game like this I rarely care about winning or losing. My kid “wins” every time. It’s just plain fun to fling coconuts. I also rarely play with the included disadvantage cards to screw with my opponents because honestly, it’s hard enough to get those things in the cups.
Yes, he also shot one into my water cup so I let him score it on his mat. It’s only fair…
Components. I have good news and bad news. Good news: the monkeys, coconuts, and cups are of amazing quality. Amazing, I say! Bad news: the cards and the player mats. They are just of entry level acceptable quality. But like I said, I really don’t care much about using the cards, and the player mats are really just there to create a solid surface to put your score cups on anyway. So I’m ultimately good with that.
Now, I Kickstarted this game (as well as the Coconuts Duo project that was made for 2 player games or as a 6 player expansion for Coconuts). I got all the fancy pink and green coconuts too. They officially add nothing mechanically to the game (but you can home-brew house rules for them), but they are easier to find on the floor when you inevitably fling too far. That is, if you can find them before your dogs decide that you have given them little brown treats…
There is really not much else to say about this game except that it is super fun, takes literally 10 seconds to explain, and kids can play with you as well. We love it, and so our rating reflects that. Purple Phoenix Games gives this little game a Whopper (see what I did there?) of 18 / 24.
https://purplephoenixgames.wordpress.com/2019/05/07/coconuts-review/
Ivana A. | Diary of Difference (1171 KP) rated Alfonso in Books
Aug 3, 2020
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Alfonso is a young man that has moved to Australia to find a better life. Through his story, we follow his feelings and search for purpose.
As a person that moved to another country to find a better life, I can understand Alfonso and I can relate to what he feels and thinks. Coming into another country can be extremely difficult, leaving your family and friends behind, knowing those relationships will never be the same again. Coming to terms with the fact that you will always be a foreigner and have trouble with people accepting you. Trying to make friends and get inside inner circles of people that have been together since high-school – yeah, good luck with that…
Given how I can relate to Alfonso’s situation, and the similarities I have with this character, I thought I would love this book. But I didn’t. Even though I could relate with him, I couldn’t agree with his perceptions and beliefs. Alfonso was always trying to find a girl to spend his life with. Which is normal and expected. However, instead of being his true and authentic self, he desperately tries to be as “less foreign” as possible and adapt to his audience. This is something that seemed to push the potential women away. Not to mention that he was being quite creepy at times (following a girl’s bus schedule and being there before she departs etc.)
Living in a new environment shouldn’t mean that people should stop being who they are and stop believing in what they do, or respecting and practicing the customs from the country they were born and raised from.
All my friends know that in my country we boil and colour actual eggs for Easter, rather than eat chocolate ones. In our home, me and my boyfriend celebrate two Christmases; one on the 25th December, where he does everything by his tradition, and one on 7th January, where I prepare everything in my tradition. And it works. And it’s double the fun and jolly spirit.
I couldn’t relate with the fact that Alfonso feels that he needs to change and adapt, and leave behind his culture. I also couldn’t comprehend the fact that he needs to have a woman to be happy. He couldn’t seem to find happiness with just himself. And maybe, this is again, part of the tradition. In my country, marriages and forming a family are very important, and this may have influenced Alfonso’s behaviour perhaps.
The most upsetting part about this book was that the book ended, and everything remained the same. No earnings, no character development, no closure. Just a bad vibe of negativity, that was lingering in the air and stayed with me for days, like a bad taste in my mouth that you cannot wash with brushing your teeth.
I am not sure how to properly rate “Alfonso”. It was relatable, but conflicting. Very understandable, but unsatisfactory. And I will be honest, I read books that will either make me feel good, or teach me something new (or both), but this book didn’t provide either…
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Alfonso is a young man that has moved to Australia to find a better life. Through his story, we follow his feelings and search for purpose.
As a person that moved to another country to find a better life, I can understand Alfonso and I can relate to what he feels and thinks. Coming into another country can be extremely difficult, leaving your family and friends behind, knowing those relationships will never be the same again. Coming to terms with the fact that you will always be a foreigner and have trouble with people accepting you. Trying to make friends and get inside inner circles of people that have been together since high-school – yeah, good luck with that…
Given how I can relate to Alfonso’s situation, and the similarities I have with this character, I thought I would love this book. But I didn’t. Even though I could relate with him, I couldn’t agree with his perceptions and beliefs. Alfonso was always trying to find a girl to spend his life with. Which is normal and expected. However, instead of being his true and authentic self, he desperately tries to be as “less foreign” as possible and adapt to his audience. This is something that seemed to push the potential women away. Not to mention that he was being quite creepy at times (following a girl’s bus schedule and being there before she departs etc.)
Living in a new environment shouldn’t mean that people should stop being who they are and stop believing in what they do, or respecting and practicing the customs from the country they were born and raised from.
All my friends know that in my country we boil and colour actual eggs for Easter, rather than eat chocolate ones. In our home, me and my boyfriend celebrate two Christmases; one on the 25th December, where he does everything by his tradition, and one on 7th January, where I prepare everything in my tradition. And it works. And it’s double the fun and jolly spirit.
I couldn’t relate with the fact that Alfonso feels that he needs to change and adapt, and leave behind his culture. I also couldn’t comprehend the fact that he needs to have a woman to be happy. He couldn’t seem to find happiness with just himself. And maybe, this is again, part of the tradition. In my country, marriages and forming a family are very important, and this may have influenced Alfonso’s behaviour perhaps.
The most upsetting part about this book was that the book ended, and everything remained the same. No earnings, no character development, no closure. Just a bad vibe of negativity, that was lingering in the air and stayed with me for days, like a bad taste in my mouth that you cannot wash with brushing your teeth.
I am not sure how to properly rate “Alfonso”. It was relatable, but conflicting. Very understandable, but unsatisfactory. And I will be honest, I read books that will either make me feel good, or teach me something new (or both), but this book didn’t provide either…
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Purple Phoenix Games (2266 KP) rated Small World in Tabletop Games
Aug 13, 2019
A neat thing about this hobby is getting in on all the hype of a soon-to-be-produced game. It’s exciting to follow the development, and neat to get sneak peeks and inside access to the production. But another awesome thing about this hobby is getting to discover a game long after it’s release, and still finding yourself excited about it. That’s what happened with me and Small World. That game is 10 years old at this point in time, but I was only introduced to it within the last year. I thoroughly enjoyed it, so when I saw it at a used game sale, I knew I had to have it.
The population of the world is growing, but unfortunately the world is running out of space. Many different races of creatures are vying for dominion over the land – conquering as many regions as possible to extend their empires. However, as every great civilization rises to power, it will also eventually fall and give way to a new empire. Which race can garner the most influence before it begins to fade away? And which race will be lying in wait, ready to capitalize on the vacancy left by its predecessor?
DISCLAIMER: There are several expansions for this game, but we do not have any at this time, so this review is concerning vanilla base game Small World. If we review any of the expansions in the future we will update this review or link to the new material here. -T
Small World is a game of area control/movement and variable player powers in which players are attempting to use their chosen races to gain control over as much territory as possible. Once your chosen race has reached its limit, you can push it into a decline and pick another race to start fresh and conquer more land. Each race is coupled with a different power that could give you added benefit when used. On a typical turn, you will place tiles representing your race onto the game board. If you want to conquer a territory that is already inhabited by an opponent, you must play a specified number of tiles that will subsequently drive the opposing race from the territory, leaving it available for you to claim. Once you have played all the tiles you wish to play, you can re-distribute your race tiles – perhaps moving more to a territory near an opponent so they will not be able to overtake you easily on their turn. To end your turn, you receive one Victory Coin for each region of the world that you occupy. When you decide that your chosen race is no longer earning you enough points, you may push it into a decline and select a new race (with its own race tiles) to start a new conquest. The game ends after a finite number of turns, and the player with the most Victory Coins is the winner.
One thing that I really love about Small World is the variability of the game. There are 14 different races available each game, as well as 20 different powers. And the neat thing about the powers is that they are not tied to a specific race. Each game could yield a different combination of races/powers. So maybe in one game you get an awesome combination of a race and power, and the next game, the same race coupled with a different power turns out to be a dud. The only way to find out if a combination works is to try it! There are so many possibilities here, and that keeps the game engaging.
Another thing that I really like about Small World is that each player can go at their own pace. If I decided to push my race into decline, that does not mean that everyone else has to as well. It all depends on your specific strategy/race/power. This is also a cool part of the game because it makes it harder to determine your opponents’ strategies. You’re trying to maximize your own race/power while trying to figure out what everyone else is planning. There’s no hidden information – everyone knows all races/powers in play, as well as the races/powers available for purchase. The tricky part is trying to keep your opponents oblivious to your long-term plans. That keeps this game captivating and way more strategic than meets the eye.
The only negative thing I have to say about Small World is that there is a learning curve to this game. There are a lot of moving parts, and many things to keep track of each turn. Not to mention figuring out how the different races and powers work in conjunction with each other. It’s kind of a daunting game at first, but after a couple of plays it becomes a lot easier.
Small World is a strategic game with lots of variability and replayability. You may need to keep the rulebook on hand the first few plays, but once you get the hang of the gameplay and learn how the powers work, the game flows easily. If you haven’t yet had the opportunity to play Small World, I recommend you do. Just because it’s an ‘older’ game doesn’t necessarily mean it’s not a good game anymore! Purple Phoenix Games give Small World a big 22 / 24.
The population of the world is growing, but unfortunately the world is running out of space. Many different races of creatures are vying for dominion over the land – conquering as many regions as possible to extend their empires. However, as every great civilization rises to power, it will also eventually fall and give way to a new empire. Which race can garner the most influence before it begins to fade away? And which race will be lying in wait, ready to capitalize on the vacancy left by its predecessor?
DISCLAIMER: There are several expansions for this game, but we do not have any at this time, so this review is concerning vanilla base game Small World. If we review any of the expansions in the future we will update this review or link to the new material here. -T
Small World is a game of area control/movement and variable player powers in which players are attempting to use their chosen races to gain control over as much territory as possible. Once your chosen race has reached its limit, you can push it into a decline and pick another race to start fresh and conquer more land. Each race is coupled with a different power that could give you added benefit when used. On a typical turn, you will place tiles representing your race onto the game board. If you want to conquer a territory that is already inhabited by an opponent, you must play a specified number of tiles that will subsequently drive the opposing race from the territory, leaving it available for you to claim. Once you have played all the tiles you wish to play, you can re-distribute your race tiles – perhaps moving more to a territory near an opponent so they will not be able to overtake you easily on their turn. To end your turn, you receive one Victory Coin for each region of the world that you occupy. When you decide that your chosen race is no longer earning you enough points, you may push it into a decline and select a new race (with its own race tiles) to start a new conquest. The game ends after a finite number of turns, and the player with the most Victory Coins is the winner.
One thing that I really love about Small World is the variability of the game. There are 14 different races available each game, as well as 20 different powers. And the neat thing about the powers is that they are not tied to a specific race. Each game could yield a different combination of races/powers. So maybe in one game you get an awesome combination of a race and power, and the next game, the same race coupled with a different power turns out to be a dud. The only way to find out if a combination works is to try it! There are so many possibilities here, and that keeps the game engaging.
Another thing that I really like about Small World is that each player can go at their own pace. If I decided to push my race into decline, that does not mean that everyone else has to as well. It all depends on your specific strategy/race/power. This is also a cool part of the game because it makes it harder to determine your opponents’ strategies. You’re trying to maximize your own race/power while trying to figure out what everyone else is planning. There’s no hidden information – everyone knows all races/powers in play, as well as the races/powers available for purchase. The tricky part is trying to keep your opponents oblivious to your long-term plans. That keeps this game captivating and way more strategic than meets the eye.
The only negative thing I have to say about Small World is that there is a learning curve to this game. There are a lot of moving parts, and many things to keep track of each turn. Not to mention figuring out how the different races and powers work in conjunction with each other. It’s kind of a daunting game at first, but after a couple of plays it becomes a lot easier.
Small World is a strategic game with lots of variability and replayability. You may need to keep the rulebook on hand the first few plays, but once you get the hang of the gameplay and learn how the powers work, the game flows easily. If you haven’t yet had the opportunity to play Small World, I recommend you do. Just because it’s an ‘older’ game doesn’t necessarily mean it’s not a good game anymore! Purple Phoenix Games give Small World a big 22 / 24.
Phil Leader (619 KP) rated Tails and Fixers in Books
Nov 26, 2019
This is an intriguing and interesting story that mixes a few ingredients together into a standard science fiction concept. The result is an engaging and moving story of survival and love.
The main protagonist is Floyd, an ex-military pilot. He is dying from kidney failure until he is given a lifeline - there is a new medical technique that can regenerate his kidneys using his own stem cells, but it will only work if he is put into 'hibernation' for 50 years. And oh, if you accept we will also be sending you on a 50 year trip to another solar system which has been broadcasting radio signals.
The book starts with Floyd waking at his destination and taking a crash course in the language of the alien planet's inhabitants. That is if there is anyone to speak to as 8 years before he arrived an asteroid struck the planet and left the surface desolated. Floyd must find if there any survivors and provide any assistance he can.
From the asteroid impact on, nothing goes to plan and Floyd must use his ingenuity just to survive himself, aided only by the ship's computer and whatever stores Earth thought to provide him with (the lack of beer being his main concern). Fortunately Floyd is very practical and able to improvise solutions to a number of problems as he struggles to survive in the hostile environment.
Once he has established a base he makes contact with the survivors of the asteroid impact, living in an underground bunker. There are humanoids with tails and also a genetically engineered slave race that do all the practical work - the Fixers.
Although they appear to be at least physically like Floyd their society is very alien indeed. Floyd immediately questions how their civilisation works and talks to a number of aliens - some he likes, others he dislikes enormously. Floyd must work out if he fits in and if so how.
The book certainly didn't go as I thought it would. Just as it seems the normal path will be followed in the narrative Kaluza takes a sharp turn and throws everything up in the air and sees how they land. This makes it an interesting read and stops it becoming bogged down in one mode or another. I found the end particularly - and unexpectedly - moving and it made a very suitable ending to what had gone before.
This is the best kind of science fiction. It uses the concept of the alien world to throw sharp relief on our understanding of subjects such as philosophy, genetics, engineering and sociology. There are some clever ideas (I particularly liked the way we got to see the results of Floyd's work beyond the end the novel in a very ingenious flash-forward sequence). The love story is well told and keeps the story balanced between the sometimes heavier going in the more profound themes without being too overworked.
Overall a book I enjoyed and wanted to keep coming back to. I will have to pick up another of the author's books sometime as he clearly has great ideas.
The main protagonist is Floyd, an ex-military pilot. He is dying from kidney failure until he is given a lifeline - there is a new medical technique that can regenerate his kidneys using his own stem cells, but it will only work if he is put into 'hibernation' for 50 years. And oh, if you accept we will also be sending you on a 50 year trip to another solar system which has been broadcasting radio signals.
The book starts with Floyd waking at his destination and taking a crash course in the language of the alien planet's inhabitants. That is if there is anyone to speak to as 8 years before he arrived an asteroid struck the planet and left the surface desolated. Floyd must find if there any survivors and provide any assistance he can.
From the asteroid impact on, nothing goes to plan and Floyd must use his ingenuity just to survive himself, aided only by the ship's computer and whatever stores Earth thought to provide him with (the lack of beer being his main concern). Fortunately Floyd is very practical and able to improvise solutions to a number of problems as he struggles to survive in the hostile environment.
Once he has established a base he makes contact with the survivors of the asteroid impact, living in an underground bunker. There are humanoids with tails and also a genetically engineered slave race that do all the practical work - the Fixers.
Although they appear to be at least physically like Floyd their society is very alien indeed. Floyd immediately questions how their civilisation works and talks to a number of aliens - some he likes, others he dislikes enormously. Floyd must work out if he fits in and if so how.
The book certainly didn't go as I thought it would. Just as it seems the normal path will be followed in the narrative Kaluza takes a sharp turn and throws everything up in the air and sees how they land. This makes it an interesting read and stops it becoming bogged down in one mode or another. I found the end particularly - and unexpectedly - moving and it made a very suitable ending to what had gone before.
This is the best kind of science fiction. It uses the concept of the alien world to throw sharp relief on our understanding of subjects such as philosophy, genetics, engineering and sociology. There are some clever ideas (I particularly liked the way we got to see the results of Floyd's work beyond the end the novel in a very ingenious flash-forward sequence). The love story is well told and keeps the story balanced between the sometimes heavier going in the more profound themes without being too overworked.
Overall a book I enjoyed and wanted to keep coming back to. I will have to pick up another of the author's books sometime as he clearly has great ideas.
Faris Badwan recommended track Jerusalem by Sleep in Dopesmoker by Sleep in Music (curated)
Emma @ The Movies (1786 KP) rated Instant Family (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
Going in to Instant Family I had some reservations. I'm a big fan of Rose Byrne, her performance in last year's Juliet, Naked was a delight to watch, but on the flipside Mark Wahlberg and comedy don't come high on my must see list. Thankfully those thoughts were quickly dismissed as the times I laughed out loud soared into the double digits.
This is a genuinely good film with just a couple of things that made me pause a little, I'll mention those later. The moments where I laughed it was out loud, like almost everyone else at the screening, and when I wasn't laughing I was probably crying, sometimes ugly crying.
Byrne and Wahlberg worked so well together and with Isabela Moner in the mix too we were treated to some great on screen chemistry. I'm hoping we'll see a lot more of Moner on our screens as she was able to pull her weight really well with all the fantastic actors in this.
A lot is obviously focused around Ellie, Pete and the kids, but outside of that dynamic I've got to give some love to Karen and Sharon. Octavia Spencer and Tig Notaro are such a fun double act, although for me Spencer will always steal the show. Their dynamic running the fostering program brought a smile to my face and while the reactionary humour may be predictable it lands so well that I couldn't care less that I knew it was coming.
My negatives about the films are so minute that they hardly seem worth mentioning. Pete (Wahlberg) has a tendency to be blunt and externalise what most of us would keep as inner dialogue. His script gives you those moments where you take a sharp breath and say "you shouldn't say that!" Ellie counteracts this by being the slight voice of reason so while you're taken aback by Pete's honesty you quickly come back to the normal flow of the film.
Out of my two quibbles this one caused me the most issues. Joan Cusack. She's great, I enjoy her work, but I really don't understand her inclusion in this. She pops up as a sort of cameo role near the end and it feels a little invasive on the dramatic moment we're witnessing, it just seems awkward and forced. It does at least lead to an amusing moment for Spencer so I think that probably gets it the pass.
Instant Family is definitely chock full of laughs and feels, despite my grumbles I still feel it deserves these five stars.
What you should do
It's a very entertaining film and perhaps surprisingly based on a true story, it's well worth a watch. I really think that everyone will get some entertainment out of this.
Movie thing you wish you could take home
If you could send Pete and Ellie round with their renovation skills it would be much appreciated.
This is a genuinely good film with just a couple of things that made me pause a little, I'll mention those later. The moments where I laughed it was out loud, like almost everyone else at the screening, and when I wasn't laughing I was probably crying, sometimes ugly crying.
Byrne and Wahlberg worked so well together and with Isabela Moner in the mix too we were treated to some great on screen chemistry. I'm hoping we'll see a lot more of Moner on our screens as she was able to pull her weight really well with all the fantastic actors in this.
A lot is obviously focused around Ellie, Pete and the kids, but outside of that dynamic I've got to give some love to Karen and Sharon. Octavia Spencer and Tig Notaro are such a fun double act, although for me Spencer will always steal the show. Their dynamic running the fostering program brought a smile to my face and while the reactionary humour may be predictable it lands so well that I couldn't care less that I knew it was coming.
My negatives about the films are so minute that they hardly seem worth mentioning. Pete (Wahlberg) has a tendency to be blunt and externalise what most of us would keep as inner dialogue. His script gives you those moments where you take a sharp breath and say "you shouldn't say that!" Ellie counteracts this by being the slight voice of reason so while you're taken aback by Pete's honesty you quickly come back to the normal flow of the film.
Out of my two quibbles this one caused me the most issues. Joan Cusack. She's great, I enjoy her work, but I really don't understand her inclusion in this. She pops up as a sort of cameo role near the end and it feels a little invasive on the dramatic moment we're witnessing, it just seems awkward and forced. It does at least lead to an amusing moment for Spencer so I think that probably gets it the pass.
Instant Family is definitely chock full of laughs and feels, despite my grumbles I still feel it deserves these five stars.
What you should do
It's a very entertaining film and perhaps surprisingly based on a true story, it's well worth a watch. I really think that everyone will get some entertainment out of this.
Movie thing you wish you could take home
If you could send Pete and Ellie round with their renovation skills it would be much appreciated.
Sheridan (209 KP) rated Love, Death & Robots in TV
Apr 20, 2019
CGI is amazing (1 more)
The Perfect Mix of Morbid Humour and Gore
A Masterpiece of the Weird and Fantastical
This is going to be a long one, I'm going to review each episode as they aren't linked or related in any way, but just know, they are all gorgeous works of art and you should totally go watch the whole thing ?.
Beyond the Aquila Rift - CGI was beautiful from the moment it started, I was like 'shiiiit this series is going to be everything I love'. This one is about a crew making a delivery in space, however nothing quite goes to plan. For me, it had a very 'Mass Effect' feel with the FTL travel. I was not expecting a full out sex scene in the first 6 minutes but then again the episodes are on average only 16 minutes long. It was rauncy yet somehow, still quite tasteful, but as with most animated stuff there was an excessive amount of topless boob shots. I won't spoil it, but it ended up as a horrific mind fuck that left a shiver down my spine ?.
Secret War - Again, CGI was epic and the story was the perfect mix of unsettling, gory, and tragic. It follows a platoon of Red Army soldiers who are hunting down mysterious 'monsters'. There's blood, there's guts, a guy has an arm off at one point - what more could you ask for?
Sonnie's Edge - Immediately feels hellishly grunge and rave. I absolutely adored the blacklight effects and a strong female styling, the fight is gorgeous, the monsters have almost a Kaju feel which really made me happy as I love Pacific Rim. Of course this epicness is immediately ruined by a sloppy scene (I won't spoil it) which cemented the fact in my mind this was written by a man (I checked later and found I was correct), it does save itself with a fantastic twist at the end though so it was still an amazing short.
Sucker of Souls - This had a great grungy cartooning that felt half Kill Bill, half 2003 TMNT. It ended up being a real bad day for an archaeological expedition. Gore injected with humour is always a favourite of mine and this ticked all those boxes, including a wisecracking explosives expert (looking at you Gary!) If we've learnt anything from Indiana Jones and Rick O'Connell it's, don't fuck with tombs. This time was no different.
Three Robots - There's something just so fucking fantastic about robots going on holiday and speculating about 'human' stuff. It's just the perfect injection of morbid humour and I love it. The twist at the end had me laughing harder than I had any right to ?.
Ice Age - I haven't seen Topher Grace since That 70's Show so I was like 'heeeey cool'. This was the first one that wasn't soley animation so that was really cool. They find a civilization in their freezer - yes, you read that right, their freezer - and the story is awesome ?. It's a neat reflection on humans and our place in the world.
The Witness - Set in a brightly coloured city the animation here feels very Borderlands-y, which is super cool because I fricking love that game ?. There's murder, full frontal nudity, erotic dancing, and an ending that will tear your head right off. Pretty neat all in all.
Suits - Great Googamooga, this is my absolutely favourite so far, a perfectly normal looking farm, complete with adorable hick accents, discovers a breach in their fence. This isn't just any breach, this is an alien style swarm complete with Mech Warrior suits and a woman named Mel, who I'm convinced is Tank Girl as an old lady. 17 minutes of utter badassery you do not want to miss. Utterly LOVED it, and would 10/10 watch this as its own series.
When the Yogurt Took Over - Ok so the name - I was like 'should I take this seriously? Oooor' ?. Weirdly serious - yet hysterical. A five minute journey into what happened when Yogurt became sentient. You will not be disaappointed ?.
Good Hunting - With animation that reminds me of The Last Airbender, it's a story of magic, friendship, and the industrial age. A beautiful and tragic story, with horrific overtones of what greed and 'progress' can do.
The Dump - The animation this reminds me of would be sorta like, if the people at Pixar got high with Tim Burton. There was one random thing - I found Pearly's dick swing in the wind much funnier than any sane person probably would ?. A great story about man's best friend and let me tell ya, everyone needs an Otto ❤.
Shape-Shifter - There's something so deeply interesting about putting the supernatural into regular life. Two men, who are not human, in the US marines. Insanely intense story for under 15 minutes. Gorgeous CGI work too.
Helping Hand - This had a great "Gravity" feel to it, when everything goes wrong you just keep going, give a little and then a little more and you achieve the impossible. Breathtaking space visuals is just an added bonus ?.
Fish Night - Telltale style animation, depicts a story of a father and son on the road. The car breaks down and something both magical and tragic happens. The ending left me reeling ?.
Lucky 13 - The CGI in this one was so good it took me half the time to figure out that it wasn't real. Lucky 13 was to Cutter like the Normandy was to Joker. Just - the best goddamn ship ❤.
Zima Blues - Animated in a style similiar to Archer, this was an interesting piece about art and how it effects us, we search for meaning through it sometimes it's about appreciating the little things ❤.
Blindspot - 90's animation and a rad story about robots. This is my second favourite after Suits, would 10/10 watch as its own movie ?.
Alternate Histories - Did not stop laughing the entire time. Utter gold. I will recommend one thing - pause it at the blue screen bit, you won't be disappointed ?.
The only thing I'm sad about is there wasn't more of this to watch, it was incredible ?.
Beyond the Aquila Rift - CGI was beautiful from the moment it started, I was like 'shiiiit this series is going to be everything I love'. This one is about a crew making a delivery in space, however nothing quite goes to plan. For me, it had a very 'Mass Effect' feel with the FTL travel. I was not expecting a full out sex scene in the first 6 minutes but then again the episodes are on average only 16 minutes long. It was rauncy yet somehow, still quite tasteful, but as with most animated stuff there was an excessive amount of topless boob shots. I won't spoil it, but it ended up as a horrific mind fuck that left a shiver down my spine ?.
Secret War - Again, CGI was epic and the story was the perfect mix of unsettling, gory, and tragic. It follows a platoon of Red Army soldiers who are hunting down mysterious 'monsters'. There's blood, there's guts, a guy has an arm off at one point - what more could you ask for?
Sonnie's Edge - Immediately feels hellishly grunge and rave. I absolutely adored the blacklight effects and a strong female styling, the fight is gorgeous, the monsters have almost a Kaju feel which really made me happy as I love Pacific Rim. Of course this epicness is immediately ruined by a sloppy scene (I won't spoil it) which cemented the fact in my mind this was written by a man (I checked later and found I was correct), it does save itself with a fantastic twist at the end though so it was still an amazing short.
Sucker of Souls - This had a great grungy cartooning that felt half Kill Bill, half 2003 TMNT. It ended up being a real bad day for an archaeological expedition. Gore injected with humour is always a favourite of mine and this ticked all those boxes, including a wisecracking explosives expert (looking at you Gary!) If we've learnt anything from Indiana Jones and Rick O'Connell it's, don't fuck with tombs. This time was no different.
Three Robots - There's something just so fucking fantastic about robots going on holiday and speculating about 'human' stuff. It's just the perfect injection of morbid humour and I love it. The twist at the end had me laughing harder than I had any right to ?.
Ice Age - I haven't seen Topher Grace since That 70's Show so I was like 'heeeey cool'. This was the first one that wasn't soley animation so that was really cool. They find a civilization in their freezer - yes, you read that right, their freezer - and the story is awesome ?. It's a neat reflection on humans and our place in the world.
The Witness - Set in a brightly coloured city the animation here feels very Borderlands-y, which is super cool because I fricking love that game ?. There's murder, full frontal nudity, erotic dancing, and an ending that will tear your head right off. Pretty neat all in all.
Suits - Great Googamooga, this is my absolutely favourite so far, a perfectly normal looking farm, complete with adorable hick accents, discovers a breach in their fence. This isn't just any breach, this is an alien style swarm complete with Mech Warrior suits and a woman named Mel, who I'm convinced is Tank Girl as an old lady. 17 minutes of utter badassery you do not want to miss. Utterly LOVED it, and would 10/10 watch this as its own series.
When the Yogurt Took Over - Ok so the name - I was like 'should I take this seriously? Oooor' ?. Weirdly serious - yet hysterical. A five minute journey into what happened when Yogurt became sentient. You will not be disaappointed ?.
Good Hunting - With animation that reminds me of The Last Airbender, it's a story of magic, friendship, and the industrial age. A beautiful and tragic story, with horrific overtones of what greed and 'progress' can do.
The Dump - The animation this reminds me of would be sorta like, if the people at Pixar got high with Tim Burton. There was one random thing - I found Pearly's dick swing in the wind much funnier than any sane person probably would ?. A great story about man's best friend and let me tell ya, everyone needs an Otto ❤.
Shape-Shifter - There's something so deeply interesting about putting the supernatural into regular life. Two men, who are not human, in the US marines. Insanely intense story for under 15 minutes. Gorgeous CGI work too.
Helping Hand - This had a great "Gravity" feel to it, when everything goes wrong you just keep going, give a little and then a little more and you achieve the impossible. Breathtaking space visuals is just an added bonus ?.
Fish Night - Telltale style animation, depicts a story of a father and son on the road. The car breaks down and something both magical and tragic happens. The ending left me reeling ?.
Lucky 13 - The CGI in this one was so good it took me half the time to figure out that it wasn't real. Lucky 13 was to Cutter like the Normandy was to Joker. Just - the best goddamn ship ❤.
Zima Blues - Animated in a style similiar to Archer, this was an interesting piece about art and how it effects us, we search for meaning through it sometimes it's about appreciating the little things ❤.
Blindspot - 90's animation and a rad story about robots. This is my second favourite after Suits, would 10/10 watch as its own movie ?.
Alternate Histories - Did not stop laughing the entire time. Utter gold. I will recommend one thing - pause it at the blue screen bit, you won't be disappointed ?.
The only thing I'm sad about is there wasn't more of this to watch, it was incredible ?.
Purple Phoenix Games (2266 KP) rated Divinus in Tabletop Games
Aug 10, 2021
Bragi. Hercules. Percy Jackson. All excellent examples of successful demigods. As you well know, demigods are offspring of a god and a mortal. Of all the things I have conjured in my lifetime to answer the old, “What do you want to be when you grow up?” question, I never really answered, “a demigod.” Well, that’s because I KNOW my parents and have a hard time believing I could be a son of a god or goddess. Unless it was some weird NPCs (novel series by Drew Hayes) universe with Grumble as my patron/parent. In any case, my new dream of becoming the greatest demigod alive must be played out in today’s preview: Divinus.
Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.
Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.
Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!
So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.
All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.
I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.
Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.
Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.
Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!
So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.
All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.
I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.
KittyMiku (138 KP) rated Shadow of Night in Books
May 23, 2019
Shadow of Night is the second book of Deborah Harkness’ All Souls Trilogy. As with the first one, Harkness takes you on adventure with her two protagonists, a witch named Diana and a vampire named Mathew. However, unlike the first one, this book is placed in Elizabethan England. Though the characters remain the same at heart, they change to better suit each other and the time period, as it is needed. With the imminent danger around every corner, the two are still not able to find piece, but Diana is able to learn more about her powers while she learns about her vampire lover in the process.
The details in the book are beautifully done and give a great visual to how it must have looked in 1590, where the main storyline is. The clothing style was accurate and there were a great many nods to our history. However, even though some of it remained factual, or close to, there was no denying that there was whole lot of fiction intertwined to help create the illusion that witches, vampires, and daemons exist. Harkness has a way with her facts and her words to create such a wonderful woven story to have the facts and the fictions mix that you could practically believe that it could all be true and we just would never know about it. I am again truly amazed by the story and how it seems to flow from the first book to the second book so flawlessly. I am hardly able to express such enthusiasm I have for Harkness and her wonderful tale. Once again, she was able to submerge me into a tale that caused emotions to wax and wane in my soul.
With all the tears, joys, and laughs this book was able to get out of me, I thought the ending felt a tad bit rushed, and though I am grateful for the speed of the final chapters and how it sort of answered more questions while leaving the conclusions of the trilogy still to come, I feel I would have liked a bit more out of the characters in their reunions. With new characters being introduces slightly at the end, it left a lot of questions on what was going on. I understand that the last book in this trilogy would be what wrapped everything up, but I can’t help but feeling a little more should have been included about some of the characters that had been introduced. I will hold my breath on this matter though and wait to see how the trilogy ends.
I did find that Harkness was able to pin point things normal couples seem to be troubled with, such as jealousy and secrets, never mind should that couple have secret abilities or be of another entire species. I was overjoyed to see that even fictional characters could do something I see normal people due in reality without all the melodramatics that most romance novels and romantic comedies would have us believe. To watch the main characters have the differences, stand their ground, and even argue about things like secrets, other people, and insecurities makes it feel more at home. Not every romance should be almost perfect with a few flaws; Couples fight and through the power of love, the stay together. Even though they have chance to fall apart, it never ceases to amaze how simple communication, even between a d vampire and a witch, can make troubles and misunderstandings cease to exist. Even with the couple at ends at times, and the world seemingly against them, it was fun to watch them explore the world and themselves, if not to just become themselves more and learn how powerful love and trust could be.
I believe this book is 3 stars out of 4 stars for it rating. It is truly an amazing book and has the potential to stand alone, it is clear that without certain prior knowledges, a reader could get lost at the end of what is happening. Shadow of Night is as beautifully written as was A Discovery of Witches and I definitely would recommend it, if the person was will to start at the beginning with A Discovery of Witches. Luckily both can be bought on Amazon and in other places that sell books.
The details in the book are beautifully done and give a great visual to how it must have looked in 1590, where the main storyline is. The clothing style was accurate and there were a great many nods to our history. However, even though some of it remained factual, or close to, there was no denying that there was whole lot of fiction intertwined to help create the illusion that witches, vampires, and daemons exist. Harkness has a way with her facts and her words to create such a wonderful woven story to have the facts and the fictions mix that you could practically believe that it could all be true and we just would never know about it. I am again truly amazed by the story and how it seems to flow from the first book to the second book so flawlessly. I am hardly able to express such enthusiasm I have for Harkness and her wonderful tale. Once again, she was able to submerge me into a tale that caused emotions to wax and wane in my soul.
With all the tears, joys, and laughs this book was able to get out of me, I thought the ending felt a tad bit rushed, and though I am grateful for the speed of the final chapters and how it sort of answered more questions while leaving the conclusions of the trilogy still to come, I feel I would have liked a bit more out of the characters in their reunions. With new characters being introduces slightly at the end, it left a lot of questions on what was going on. I understand that the last book in this trilogy would be what wrapped everything up, but I can’t help but feeling a little more should have been included about some of the characters that had been introduced. I will hold my breath on this matter though and wait to see how the trilogy ends.
I did find that Harkness was able to pin point things normal couples seem to be troubled with, such as jealousy and secrets, never mind should that couple have secret abilities or be of another entire species. I was overjoyed to see that even fictional characters could do something I see normal people due in reality without all the melodramatics that most romance novels and romantic comedies would have us believe. To watch the main characters have the differences, stand their ground, and even argue about things like secrets, other people, and insecurities makes it feel more at home. Not every romance should be almost perfect with a few flaws; Couples fight and through the power of love, the stay together. Even though they have chance to fall apart, it never ceases to amaze how simple communication, even between a d vampire and a witch, can make troubles and misunderstandings cease to exist. Even with the couple at ends at times, and the world seemingly against them, it was fun to watch them explore the world and themselves, if not to just become themselves more and learn how powerful love and trust could be.
I believe this book is 3 stars out of 4 stars for it rating. It is truly an amazing book and has the potential to stand alone, it is clear that without certain prior knowledges, a reader could get lost at the end of what is happening. Shadow of Night is as beautifully written as was A Discovery of Witches and I definitely would recommend it, if the person was will to start at the beginning with A Discovery of Witches. Luckily both can be bought on Amazon and in other places that sell books.