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Sophia (Bookwyrming Thoughts) (530 KP) rated Our Wayward Fate in Books
Jan 23, 2020
<b><i>The author/publisher provided a free copy of the book for review purposes - thank you! Receiving a review copy does not guarantee a positive review and therefore do not affect the opinion or content of the review.</i></b>
I adored <a href="https://bookwyrmingthoughts.com/american-panda-by-gloria-chao/"><em>American Panda</em></a> back in 2018, so when I heard Gloria Chao was releasing a new book, I pretty much slid <em>Our Wayward Fate</em> onto my TBR with no questions asked. (I enjoyed <em>American Panda</em> enough that I got my own copy... only to have my mom "borrow" it. She still hasn't returned it.)
<h2><strong>Gloria Chao is a Queen of Writing Relatable Characters and it continues with her second novel, <em>Our Wayward Fate</em>.</strong></h2>
Chao's latest novel follows Ali Chu, a high school senior living in Indiana and is the only Asian kid in her school; for years, she operates in survival mode in order to blend in with the rest of her classmates, even if she hates dealing with the constant racist stereotypes that are automatically associated with her simply because she's Asian. But she continues to remain silent until she finds out the new kid in school, Chase Yu, is also Taiwanese like her.
<strong>Let me take a moment to talk about their relationship!!!</strong>
❤ Puns, puns, so many puns
❤ Jokes and wordplay in Mandarin (also I really loved how Chao didn't incorporate a glossary so readers can get what it's like to be someone learning a language through conversation and context)
❤ They're just so cute and competitive together; ugh, my heart can't
<h3><strong>Friends, I saw myself in <em>American Panda</em>, but I also really saw myself in <em>Our Wayward Fate</em>.</strong></h3>
Chao touches on a lot of experiences that I personally went through - it's a book that I would have loved to read back in middle and high school when I occasionally felt like I was alone in my experiences. Much of the experiences Ali goes through hit hardcore emotionally and I really, <em>really</em> wanted to reach through the book just to give Ali a hug. (Here I thought I related to Mei a lot and Ali Chu comes in and knocks it out of the park.)
<h2><strong>Chao's latest novel deals with darker topics while also incorporating her signature humor.</strong></h2>
I love puns, so I'm a little biased toward them. While <em>Our Wayward Fate</em> is chock full of puns (I love them) and incorporates Chao's signature humor from her debut, it also has a darker feel. <em>Our Wayward Fate</em> is a book with family and identity with a retelling of <em>The Butterfly Lovers; </em>it also focuses a lot about miscommunication when we struggle or are unsure when communicating with others.
<a href="https://bookwyrmingthoughts.com/our-wayward-fate-by-gloria-chao/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
I adored <a href="https://bookwyrmingthoughts.com/american-panda-by-gloria-chao/"><em>American Panda</em></a> back in 2018, so when I heard Gloria Chao was releasing a new book, I pretty much slid <em>Our Wayward Fate</em> onto my TBR with no questions asked. (I enjoyed <em>American Panda</em> enough that I got my own copy... only to have my mom "borrow" it. She still hasn't returned it.)
<h2><strong>Gloria Chao is a Queen of Writing Relatable Characters and it continues with her second novel, <em>Our Wayward Fate</em>.</strong></h2>
Chao's latest novel follows Ali Chu, a high school senior living in Indiana and is the only Asian kid in her school; for years, she operates in survival mode in order to blend in with the rest of her classmates, even if she hates dealing with the constant racist stereotypes that are automatically associated with her simply because she's Asian. But she continues to remain silent until she finds out the new kid in school, Chase Yu, is also Taiwanese like her.
<strong>Let me take a moment to talk about their relationship!!!</strong>
❤ Puns, puns, so many puns
❤ Jokes and wordplay in Mandarin (also I really loved how Chao didn't incorporate a glossary so readers can get what it's like to be someone learning a language through conversation and context)
❤ They're just so cute and competitive together; ugh, my heart can't
<h3><strong>Friends, I saw myself in <em>American Panda</em>, but I also really saw myself in <em>Our Wayward Fate</em>.</strong></h3>
Chao touches on a lot of experiences that I personally went through - it's a book that I would have loved to read back in middle and high school when I occasionally felt like I was alone in my experiences. Much of the experiences Ali goes through hit hardcore emotionally and I really, <em>really</em> wanted to reach through the book just to give Ali a hug. (Here I thought I related to Mei a lot and Ali Chu comes in and knocks it out of the park.)
<h2><strong>Chao's latest novel deals with darker topics while also incorporating her signature humor.</strong></h2>
I love puns, so I'm a little biased toward them. While <em>Our Wayward Fate</em> is chock full of puns (I love them) and incorporates Chao's signature humor from her debut, it also has a darker feel. <em>Our Wayward Fate</em> is a book with family and identity with a retelling of <em>The Butterfly Lovers; </em>it also focuses a lot about miscommunication when we struggle or are unsure when communicating with others.
<a href="https://bookwyrmingthoughts.com/our-wayward-fate-by-gloria-chao/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Ronyell (38 KP) rated Monkeybone (2001) in Movies
Aug 4, 2020
Get Boned With Monkeybone!
I had watched almost all the movies directed by Henry Selick at this point and I had enjoyed almost all of them! However, "Monkeybone" was that one case that I could have enjoyed it much better if the plot and the characters were handled a bit better, but I'll get into that later. What I did like about this movie was the fact that the world of Downtown was so creative to look at as all the characters look like they came out of various mythologies and fantasy works and seeing them interact with each other was brilliant to see! I also loved how all the actors and actresses in this film gave their all by acting so hammy yet convincing towards the audience in detailing the characters' plight throughout this movie. Probably the actors and actresses in this film that I really enjoyed their performances were Whoopi Goldberg and Brendan Fraser as they really made their characters truly stand out in this film! I loved the way that Brendan Fraser was able to balance between being hammy and being emotional as Stu Miley and it really made me get into Stu's predicament of trying to confess his love towards Julie and try to find his way out of Downtown so he could tell Julie he loves her. Whoopi Goldberg was also fantastic as Death as she made Death into a truly hilarious and sympathetic character and I really liked the relationship she develops with Stu. I also loved the fact that Stu truly does care about Julie and is willing to do anything to get back to her and confess his love to her.
Some problems that I had with this film was that I felt that the story could have been much better if the characters and the story were developed better. Now, I did look at the deleted scenes for this movie and I realized that the creative team were forced to cut out a lot of parts to help this film retain a PG-13 rating, but in doing that, they cut out a lot of parts that were essential to the plot of the story, even if they probably wouldn't make the movie any better than it is. I would have liked this movie better if we actually got to know more about the characters themselves, especially about the pact between Stu and his sister Kimmy where Kimmy will pull the plug on Stu if Stu goes into a coma, which the movie failed to go into more detail about. Also, there were times where the movie was forcing in crude humor where they didn't need to be and it made viewing this movie a bit awkward since one moment I would be enjoying the story of the film and then the next moment, they introduce a crude moment that involves toilet humor that kind of ruins the scenes for me.
Overall, while "Monkeybone" does have a lot of creative moments, especially during the Downtown sequences, the movie suffers from lack of character development that makes viewing this movie a bit hard at times.
Some problems that I had with this film was that I felt that the story could have been much better if the characters and the story were developed better. Now, I did look at the deleted scenes for this movie and I realized that the creative team were forced to cut out a lot of parts to help this film retain a PG-13 rating, but in doing that, they cut out a lot of parts that were essential to the plot of the story, even if they probably wouldn't make the movie any better than it is. I would have liked this movie better if we actually got to know more about the characters themselves, especially about the pact between Stu and his sister Kimmy where Kimmy will pull the plug on Stu if Stu goes into a coma, which the movie failed to go into more detail about. Also, there were times where the movie was forcing in crude humor where they didn't need to be and it made viewing this movie a bit awkward since one moment I would be enjoying the story of the film and then the next moment, they introduce a crude moment that involves toilet humor that kind of ruins the scenes for me.
Overall, while "Monkeybone" does have a lot of creative moments, especially during the Downtown sequences, the movie suffers from lack of character development that makes viewing this movie a bit hard at times.
Kara Skinner (332 KP) rated The Remnants in Books
Sep 10, 2019
Genre: Historical Fiction
Average Goodreads Rating: 4.26/5 stars
My rating: 3/5 stars
Danny Pulbrook is a handsome and rebellious young man. Born the bastard son of a minor royal and orphaned at birth he is determined to find a new life far beyond his “pre-ordained oblivion”. His only way out – a forced enlistment into the army brings him to an inevitable confrontation with his own demons in the cauldron of the first world war.
Rose Quayle is a beautiful and confident hazel-eyed housemaid who, like her mother and her mother’s mother is employed in service at Meaford House – an expansive vice-regal estate near Tunbridge Wells. Like Danny she longs for a life beyond the tyranny of the rigid class system that defines her humble destiny.
Their chance meeting becomes the catalyst that changes both of their lives forever.
The Remnants is like a fixer upper. It’s unpolished and a bit of a hot mess, but you can still see the potential. Unfortunately, The Remnants was published before it got the TLC it deserved.
Not only is the text plagued with typos and missing punctuation, but there are too many storylines and character to keep straight. It’s a hot mess that could have been amazing.
The story starts out on a seemingly inconsequential day, with two minor characters talking. Yes, minor. They’re barely in the story but they make up the opening scene that eventually introduces Rose as a young, innocent girl going on her first car ride. So far there’s promise. After all, the boggy description will clear up when the story gets going, right?
I wish.
But it does pick up when we meet lovable bad boy Danny. Straight from an orphanage and now working at a general store, he’s a troublemaker and has never known love of any sort. He’s convinced he’s unlovable. Perfect for a love interest. I do have a thing for the bad boys. Give them a vulnerable side and I’m practically putty.
Rose and Danny have an excellently sweet and innocent chance encounter that clashes with the darkness in the rest of the book. Actually, there’s no foreshadowing at all that things will go so horribly awry when they met, or how dark most of the book is.
But dark it is. Danny goes off to fight in India, leaving Rose behind, but promising to still see her. After realizing he will die unless he deserts the army, he runs away and Rose goes to live with him in Canada
Had this been split into two or three full-length novels with the first novel ending here, I would have liked it a lot. But instead this great beginning with Danny’s and Rose’s innocence isn’t given the full detail and development it deserves, instead being condensed to the beginning of the novel.
But unfortunately it gets worse. Because the story continues. With so many characters that it’s impossible to keep them straight.
Danny’s character takes a sharp left when he feels the need to go to war again, this time with the Canadian army. He and Rose had practically just found each other and now he’s going back to fight, and after he had almost died the last time? Yeah. That makes total sense. What is he, an addict all of a sudden?
The entire story goes in a whirlwind. Danny has such a steep character arc, from innocent teenaged boy to hardened veteran, it might as well be a character cliff. Rose, on the other hand, doesn’t have that much character to arc. She’s slightly more bitter by the end, but she had already been bitter in the beginning of the story. Her lack of character frustrates me to no end.
There are some good parts to this story, though. Rose’s experience in the workplace was well-written, as was the death of Grace, Danny’s girl on the side. His war buddy, Mitch, is an excellent character and funny as hell, even if he is a bit cliched. The dynamic between Danny and his comrades is actually very good and I wish I had seen more of that and less flowery description about the war atmosphere.
While this story is mildly entertaining, well-researched, and interesting, it’s not my favorite and I will definitely not be reading it again. What do you think? Does this book sound interesting to you?
Average Goodreads Rating: 4.26/5 stars
My rating: 3/5 stars
Danny Pulbrook is a handsome and rebellious young man. Born the bastard son of a minor royal and orphaned at birth he is determined to find a new life far beyond his “pre-ordained oblivion”. His only way out – a forced enlistment into the army brings him to an inevitable confrontation with his own demons in the cauldron of the first world war.
Rose Quayle is a beautiful and confident hazel-eyed housemaid who, like her mother and her mother’s mother is employed in service at Meaford House – an expansive vice-regal estate near Tunbridge Wells. Like Danny she longs for a life beyond the tyranny of the rigid class system that defines her humble destiny.
Their chance meeting becomes the catalyst that changes both of their lives forever.
The Remnants is like a fixer upper. It’s unpolished and a bit of a hot mess, but you can still see the potential. Unfortunately, The Remnants was published before it got the TLC it deserved.
Not only is the text plagued with typos and missing punctuation, but there are too many storylines and character to keep straight. It’s a hot mess that could have been amazing.
The story starts out on a seemingly inconsequential day, with two minor characters talking. Yes, minor. They’re barely in the story but they make up the opening scene that eventually introduces Rose as a young, innocent girl going on her first car ride. So far there’s promise. After all, the boggy description will clear up when the story gets going, right?
I wish.
But it does pick up when we meet lovable bad boy Danny. Straight from an orphanage and now working at a general store, he’s a troublemaker and has never known love of any sort. He’s convinced he’s unlovable. Perfect for a love interest. I do have a thing for the bad boys. Give them a vulnerable side and I’m practically putty.
Rose and Danny have an excellently sweet and innocent chance encounter that clashes with the darkness in the rest of the book. Actually, there’s no foreshadowing at all that things will go so horribly awry when they met, or how dark most of the book is.
But dark it is. Danny goes off to fight in India, leaving Rose behind, but promising to still see her. After realizing he will die unless he deserts the army, he runs away and Rose goes to live with him in Canada
Had this been split into two or three full-length novels with the first novel ending here, I would have liked it a lot. But instead this great beginning with Danny’s and Rose’s innocence isn’t given the full detail and development it deserves, instead being condensed to the beginning of the novel.
But unfortunately it gets worse. Because the story continues. With so many characters that it’s impossible to keep them straight.
Danny’s character takes a sharp left when he feels the need to go to war again, this time with the Canadian army. He and Rose had practically just found each other and now he’s going back to fight, and after he had almost died the last time? Yeah. That makes total sense. What is he, an addict all of a sudden?
The entire story goes in a whirlwind. Danny has such a steep character arc, from innocent teenaged boy to hardened veteran, it might as well be a character cliff. Rose, on the other hand, doesn’t have that much character to arc. She’s slightly more bitter by the end, but she had already been bitter in the beginning of the story. Her lack of character frustrates me to no end.
There are some good parts to this story, though. Rose’s experience in the workplace was well-written, as was the death of Grace, Danny’s girl on the side. His war buddy, Mitch, is an excellent character and funny as hell, even if he is a bit cliched. The dynamic between Danny and his comrades is actually very good and I wish I had seen more of that and less flowery description about the war atmosphere.
While this story is mildly entertaining, well-researched, and interesting, it’s not my favorite and I will definitely not be reading it again. What do you think? Does this book sound interesting to you?
Movie Metropolis (309 KP) rated The Hunger Games: Catching Fire (2013) in Movies
Jun 10, 2019
The Hunger Games franchise has come at a time that is almost certain to gather box-office success. After Harry Potter finished two years ago and The Twilight Saga bowed out just 12 months ago, teenagers and young adults have been craving for a new series of blockbusters to ‘sink their teeth into’.
The first film of this new dawn, based on Suzanne Collins’ successful book, was released in March last year and greeted with warm reviews and a staggering box-office performance, a gross just shy of $700m to be a little more precise.
However, rumoured tensions between director Gary Ross and studio Color Force meant that despite its impressive takings, he was not to helm its sequel, Catching Fire. Taking over from him is Francis Lawrence, director of I am Legend, Constantine and Water for Elephants, but can he better what preceded him?
The series centres around an annual ‘games’, in which people aged between 12 and 18 must fight to the death in a custom made arena, leaving only one victor, who is showered with riches for the rest of their lives.
Jennifer Lawrence, returning to the series after her first Oscar win this year, plays Katniss Everdeen, a plucky young teen who fresh from winning the previous Hunger Games tournament alongside her beau Peeta Mellark, played by Josh Hutcherson, travel through the land of Panem (a post-apocalyptic America) to spread their story and persuade others to take part in the vicious tournament.
However, after angering the Capitol, run by cold-hearted President Snow (Donald Sutherland) who becomes increasingly concerned that an up-rising is brewing, it is decided that previous victors must once again take part, to show that even they are not above the law.
For those fresh to the series, I warn you not to watch this film without seeing the first, as much of the plot will be near incomprehensible and your enjoyment will suffer as a result.
The film starts slowly, giving enough backstory before the inevitable return to the arena. Thankfully despite its large running time of 146 minutes, it never falters and after allowing the audience to see how the world has changed, it is back into the new and improved arena for the 75th Hunger Games.
Gone is the shaky handy-cam of director Gary Ross, and in its place we are treated to sweeping shots of numerous landscapes; from the coal-mining community of District 12, to the bright lights of the Capitol and even the large arena which has been given a radical overhaul to make it even more challenging than ever.
The acting is simply sublime by all accounts. Jennifer Lawrence, fresh from the honour of an Oscar plays Katniss with such a subtle grace that she is mesmerising to watch, a real treat for fans of J-Law and of course Suzanne Collins’ character. Liam Hemsworth returns to the series as Katniss’ secret love interest Gale, but he is sorely underused. Josh Hutcherson’s Peeta Mellark is as irritating as ever and lacks a backbone, but this is more to do with the script than Hutcherson’s abilities as an actor.
Woody Harrelson, Elizabeth Banks, Stanley Tucci also return, with the latter being a real stand-out in a film which is filled with quirky and unusual characters.
Those of you who have read my review of the previous film will know that I wasn’t a fan of its lacklustre special effects. Thankfully my prayers were answered and due to a budget that has almost doubled, the effects are glorious. The Capitol is perhaps the best use of the CGI, where the first film looked like a Star Wars: Episode I rip-off, here we really feel like the city is living and breathing for the very first time.
Unfortunately, it seems like the special effects team are still struggling with CGI fire as the computer generated flames are still laughable in their realism.
At 146 minutes, Catching Fire was always going to numb your backside, but you don’t care, the film is an absolute treat to watch. Director Francis Lawrence has retained the violent nature of the series despite its ridiculous 12A certification and manages to get around those limitations with style and flair.
Yes, if I was pushed I’d say it was a little over-long, the CGI flames still look ridiculous and the ending is far too abrupt, but if those are the only faults I can find in a film, then clearly it is more than worth the increasingly expensive price of a cinema admission ticket.
https://moviemetropolis.net/2013/11/23/hunger-games-catching-fire-review/
The first film of this new dawn, based on Suzanne Collins’ successful book, was released in March last year and greeted with warm reviews and a staggering box-office performance, a gross just shy of $700m to be a little more precise.
However, rumoured tensions between director Gary Ross and studio Color Force meant that despite its impressive takings, he was not to helm its sequel, Catching Fire. Taking over from him is Francis Lawrence, director of I am Legend, Constantine and Water for Elephants, but can he better what preceded him?
The series centres around an annual ‘games’, in which people aged between 12 and 18 must fight to the death in a custom made arena, leaving only one victor, who is showered with riches for the rest of their lives.
Jennifer Lawrence, returning to the series after her first Oscar win this year, plays Katniss Everdeen, a plucky young teen who fresh from winning the previous Hunger Games tournament alongside her beau Peeta Mellark, played by Josh Hutcherson, travel through the land of Panem (a post-apocalyptic America) to spread their story and persuade others to take part in the vicious tournament.
However, after angering the Capitol, run by cold-hearted President Snow (Donald Sutherland) who becomes increasingly concerned that an up-rising is brewing, it is decided that previous victors must once again take part, to show that even they are not above the law.
For those fresh to the series, I warn you not to watch this film without seeing the first, as much of the plot will be near incomprehensible and your enjoyment will suffer as a result.
The film starts slowly, giving enough backstory before the inevitable return to the arena. Thankfully despite its large running time of 146 minutes, it never falters and after allowing the audience to see how the world has changed, it is back into the new and improved arena for the 75th Hunger Games.
Gone is the shaky handy-cam of director Gary Ross, and in its place we are treated to sweeping shots of numerous landscapes; from the coal-mining community of District 12, to the bright lights of the Capitol and even the large arena which has been given a radical overhaul to make it even more challenging than ever.
The acting is simply sublime by all accounts. Jennifer Lawrence, fresh from the honour of an Oscar plays Katniss with such a subtle grace that she is mesmerising to watch, a real treat for fans of J-Law and of course Suzanne Collins’ character. Liam Hemsworth returns to the series as Katniss’ secret love interest Gale, but he is sorely underused. Josh Hutcherson’s Peeta Mellark is as irritating as ever and lacks a backbone, but this is more to do with the script than Hutcherson’s abilities as an actor.
Woody Harrelson, Elizabeth Banks, Stanley Tucci also return, with the latter being a real stand-out in a film which is filled with quirky and unusual characters.
Those of you who have read my review of the previous film will know that I wasn’t a fan of its lacklustre special effects. Thankfully my prayers were answered and due to a budget that has almost doubled, the effects are glorious. The Capitol is perhaps the best use of the CGI, where the first film looked like a Star Wars: Episode I rip-off, here we really feel like the city is living and breathing for the very first time.
Unfortunately, it seems like the special effects team are still struggling with CGI fire as the computer generated flames are still laughable in their realism.
At 146 minutes, Catching Fire was always going to numb your backside, but you don’t care, the film is an absolute treat to watch. Director Francis Lawrence has retained the violent nature of the series despite its ridiculous 12A certification and manages to get around those limitations with style and flair.
Yes, if I was pushed I’d say it was a little over-long, the CGI flames still look ridiculous and the ending is far too abrupt, but if those are the only faults I can find in a film, then clearly it is more than worth the increasingly expensive price of a cinema admission ticket.
https://moviemetropolis.net/2013/11/23/hunger-games-catching-fire-review/
Gareth von Kallenbach (980 KP) rated Wonder Woman 1984 (2020) in Movies
Dec 23, 2020
Gal Gadot returns as Diana Prince in “Wonder Woman 1984” which has seen its release date shift a few times due to the Covid-19 pandemic. The film has started to open overseas and will arrive in the U.S. on Christmas day with a limited debut on HBO Max as well.
The story sees Diana now living in Washington D.C. in 1984. Diana is popular but has refused male companionship as she still longs for her late love Steve Trevor (Chris Pine).
Diana works in the Smithsonian Institute in antiquities and keeps her secret identity under wraps even when a daring mall heist forces her to leap into action.
A shy and passive employee named Barbara (Kirsten Wiig); who is afraid of her own shadow and largely ignored by her peers is befriended by Diana and they discover one item from the heist is inscribed with the ability to grant a wish. Unknowingly Diana wishes for Steve to return and Barbara wishes to be more like Diana which sets a chain of events into motion.
A shady business man named Maxwell Lord (Perdro Pascal) has his site on obtaining the relic as he believes having the ability to grant wishes will allow him to save his failing business and give him the power he craves.
With such a promising setup; the film ultimately does not deliver on its premise and becomes bogged down in drawn out sequences with surprisingly little action and gaps in logic that defy even standards for a comic book film.
The first 90 minutes of the film has roughly 10-15 minutes of action tops and we are instead given lengthy scenes of Steve trying to find an 80s fashion look; flying over fireworks, and Maxwell trashing from one locale to another without much needed continuity.
An action scene involving a convoy chase through the desert seems very inspired by “Raiders of the Lost Ark” and ultimately does not deliver especially with such a long gape between the action sequences.
The final act does attempt to redeem the film as seeing Barbara transform into her new persona is interesting and Wiig does a very solid job with the role. This sadly is undermined with a single line of dialogue which takes away a big part of the transformation that audiences deserved to see.
There was also a sequence where Diana races down the streets and takes to flight with her Lasso and then discovers she can fly like Superman. Not only is this not in keeping with the character; but we see this extended fast moving sequence where she is clearly heading away from D.C. at great speed only to arrive at a destination with an item which had been established to be back at her home in D.C. It is this sort of sloppiness that really detracts from the film. There is also the fact that Steve has to fly her around on a jet that even as a pilot he should not know how to fly as he has never flown a jet aircraft in his life.
When the big confrontation comes it is a letdown as it is not overly epic and the CGI really does not seem to mesh. What is an even bigger disappointment is that a certain character stands emoting for several minutes while Diana gives such a bland and extended speech that even my wife had to ask “who wrote these lines”.
The film was not a total disaster as the characters were interesting and worked well with one another making the film entertaining in parts despite being really disappointed with it.
The film strikes me as a product of the talented Patty Jenkins being able to do whatever she wanted after the success of the first film. Jenkins not only Directed but did the screenplay for it. Considering the amazing job she did writing “Monster” I had high expectations for the film but to me it seemed like it could have used a bit more attention to several aspects.
My summary would be the following… good cast, entertaining in parts, not much action over two hours, takes huge liberties with Diana and her abilities, massive gaps in logic even for a comic movie. It aims to be epic and comes up lacking. At least the mid. credit scene was worth it.
3 stars out of 5
The story sees Diana now living in Washington D.C. in 1984. Diana is popular but has refused male companionship as she still longs for her late love Steve Trevor (Chris Pine).
Diana works in the Smithsonian Institute in antiquities and keeps her secret identity under wraps even when a daring mall heist forces her to leap into action.
A shy and passive employee named Barbara (Kirsten Wiig); who is afraid of her own shadow and largely ignored by her peers is befriended by Diana and they discover one item from the heist is inscribed with the ability to grant a wish. Unknowingly Diana wishes for Steve to return and Barbara wishes to be more like Diana which sets a chain of events into motion.
A shady business man named Maxwell Lord (Perdro Pascal) has his site on obtaining the relic as he believes having the ability to grant wishes will allow him to save his failing business and give him the power he craves.
With such a promising setup; the film ultimately does not deliver on its premise and becomes bogged down in drawn out sequences with surprisingly little action and gaps in logic that defy even standards for a comic book film.
The first 90 minutes of the film has roughly 10-15 minutes of action tops and we are instead given lengthy scenes of Steve trying to find an 80s fashion look; flying over fireworks, and Maxwell trashing from one locale to another without much needed continuity.
An action scene involving a convoy chase through the desert seems very inspired by “Raiders of the Lost Ark” and ultimately does not deliver especially with such a long gape between the action sequences.
The final act does attempt to redeem the film as seeing Barbara transform into her new persona is interesting and Wiig does a very solid job with the role. This sadly is undermined with a single line of dialogue which takes away a big part of the transformation that audiences deserved to see.
There was also a sequence where Diana races down the streets and takes to flight with her Lasso and then discovers she can fly like Superman. Not only is this not in keeping with the character; but we see this extended fast moving sequence where she is clearly heading away from D.C. at great speed only to arrive at a destination with an item which had been established to be back at her home in D.C. It is this sort of sloppiness that really detracts from the film. There is also the fact that Steve has to fly her around on a jet that even as a pilot he should not know how to fly as he has never flown a jet aircraft in his life.
When the big confrontation comes it is a letdown as it is not overly epic and the CGI really does not seem to mesh. What is an even bigger disappointment is that a certain character stands emoting for several minutes while Diana gives such a bland and extended speech that even my wife had to ask “who wrote these lines”.
The film was not a total disaster as the characters were interesting and worked well with one another making the film entertaining in parts despite being really disappointed with it.
The film strikes me as a product of the talented Patty Jenkins being able to do whatever she wanted after the success of the first film. Jenkins not only Directed but did the screenplay for it. Considering the amazing job she did writing “Monster” I had high expectations for the film but to me it seemed like it could have used a bit more attention to several aspects.
My summary would be the following… good cast, entertaining in parts, not much action over two hours, takes huge liberties with Diana and her abilities, massive gaps in logic even for a comic movie. It aims to be epic and comes up lacking. At least the mid. credit scene was worth it.
3 stars out of 5
Purple Phoenix Games (2266 KP) rated Evolution in Tabletop Games
Sep 12, 2019
I very much have a science-based mind. I like facts, figures, data, charts, timelines, etc. Yes, I can be a dreamer, too, but at the end of the day, I need verification to really believe in something. That’s why I’ve always been on Team Evolution vs. Team Creationism. It fascinates me how these huge beings like dinosaurs (oh yeah, I love dinosaurs a lot, too) could be preserved in time well past their deaths. But it leads to questions like, “What happened to them? Why couldn’t they make it in the end?” And the game Evolution by North Star Games attempts to answer those.
Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B
You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.
After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.
It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)
Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.
I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.
Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B
You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.
After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.
It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)
Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.
I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.
Deborah (162 KP) rated The White Queen (The Plantagenet and Tudor Novels, #2) in Books
Dec 19, 2018
Not quite sure why I decided to read this as the only other book I've read by Gregory was The Other Boleyn Girl, which I thought was pretty dreadful. I suppose I find it difficult to keep away from anything connected with The Wars of the Roses; I certainly found that I'd read almost every book listed in the bibliography and could have recommended a few more that might have been beneficial for the author to have perused.....
While not the worst book I've ever read I know I won't be reading this again and as to The Red Queen - well, I'd probably want to strangle Margaret Beaufort before the first chapter was out, so let's leave it at that shall we.
I do read a lot of historical novels and in general I find that it is much harder for a novel to work well when it is written in the first person, as this is. With a single viewpoint you are restricting yourself and that shows here at several points where the author has to break out of the Elizabeth Woodville narrative to give us a chunk of what is going on elsewhere. I've never found EW a particularly sympathetic historical character and I'm not sure she comes across that well here, either. Certainly in the latter half of the book it's difficult to see what motivation Gregory is ascribing to her.
The family of EW's mother did believe themselves descended from a water goddess and it was not unusual for powerful women to be accused of witchcraft, to discredit either them or their husbands (see Eleanor Cobham). I daresay that mixing of love potions and use of figures and all that sort of thing would have gone on, but the whistling up of storms was going just a bit too far for me. I also thought that the Foreshadowing element of the story was a bit overdone - although that may be because I know too much about the period!
There were also a number of glaring errors and oddities which should have been picked up somewhere down the line. Looks like the favourite one is the anachronistic use of the word 'numpty'! In other places George of Clarence is described as a duke one moment and his wife, Isabel as a countess the next (she would have had that as a subsidiary title, but she was the duchess of Clarence!), an execution was said to have taken place by the axe when the person in question is known to have been hanged, the Parhelion (three suns)are said to have been at Towton when it was in fact at Mortimer's Cross (Towton took place in a snowstorm - I doubt they could see one sun, let alone three!) and Gregory needed to study her history of Barnet a bit more closely as she had her battle lines completely mixed up!
Obviously there are some big gaps in our knowledge, which is grist to the fiction writers mill! I thought her Princes in the Tower solution was interesting and glad to see that she acknowledged that Richard III would have had little to gain from their deaths at this point. Not sure if Lambert Simnel is 'explained' in one of the other books in this series, as EW's part is certainly interesting. Also interesting that although the name of Eleanor Butler is mentioned early on and the anullment of the marriage on grounds of Edward's previous marriage come into play later, the two are never linked by the author and she chooses to offer no comment on this piece of the puzzle.
While not the worst book I've ever read I know I won't be reading this again and as to The Red Queen - well, I'd probably want to strangle Margaret Beaufort before the first chapter was out, so let's leave it at that shall we.
I do read a lot of historical novels and in general I find that it is much harder for a novel to work well when it is written in the first person, as this is. With a single viewpoint you are restricting yourself and that shows here at several points where the author has to break out of the Elizabeth Woodville narrative to give us a chunk of what is going on elsewhere. I've never found EW a particularly sympathetic historical character and I'm not sure she comes across that well here, either. Certainly in the latter half of the book it's difficult to see what motivation Gregory is ascribing to her.
The family of EW's mother did believe themselves descended from a water goddess and it was not unusual for powerful women to be accused of witchcraft, to discredit either them or their husbands (see Eleanor Cobham). I daresay that mixing of love potions and use of figures and all that sort of thing would have gone on, but the whistling up of storms was going just a bit too far for me. I also thought that the Foreshadowing element of the story was a bit overdone - although that may be because I know too much about the period!
There were also a number of glaring errors and oddities which should have been picked up somewhere down the line. Looks like the favourite one is the anachronistic use of the word 'numpty'! In other places George of Clarence is described as a duke one moment and his wife, Isabel as a countess the next (she would have had that as a subsidiary title, but she was the duchess of Clarence!), an execution was said to have taken place by the axe when the person in question is known to have been hanged, the Parhelion (three suns)are said to have been at Towton when it was in fact at Mortimer's Cross (Towton took place in a snowstorm - I doubt they could see one sun, let alone three!) and Gregory needed to study her history of Barnet a bit more closely as she had her battle lines completely mixed up!
Obviously there are some big gaps in our knowledge, which is grist to the fiction writers mill! I thought her Princes in the Tower solution was interesting and glad to see that she acknowledged that Richard III would have had little to gain from their deaths at this point. Not sure if Lambert Simnel is 'explained' in one of the other books in this series, as EW's part is certainly interesting. Also interesting that although the name of Eleanor Butler is mentioned early on and the anullment of the marriage on grounds of Edward's previous marriage come into play later, the two are never linked by the author and she chooses to offer no comment on this piece of the puzzle.
Kirk Bage (1775 KP) rated Unsolved Mysteries in TV
Jan 22, 2021 (Updated Jan 22, 2021)
It is a guilty secret of mine that when in the right mood I love to get a small fix of the unexplained or the macabre true crime documentary type thing. They tend to range from truly ridiculous to the mildly convincing, but tend not to have especially high production value. Netflix seem to know there is demand for it however, and every now and again there is a mini-series that can live in the same box as the more serious docs.
Making a Murderer was maybe the first to break through into the mainstream consciousness, some five years ago. I watched the first series of that with a morbid fascination, as did everyone else. The second season was interesting too, but lacked the cliffhanger drive of the first. Then there are three or four parters like the superlative Ted Bundy Tapes, which get to the point and don’t out stay their welcome. Unsolved Mysteries is sort of something in the middle.
The twist on this series is that these six stories are all active cases that remain unsolved by local police forces, and we are encouraged at the end of each one to call a hotline with any info that may lead to an arrest. This is a gimmick, of course, and I can’t imagine the calls and emails they have been getting! Those would make a better TV show than this actually is, for sure.
Each episode is an hour long, which in honesty is twice as long as it needs to be in half the cases. In fact, only two of the six captured my imagination enough to give me chills and want to know what happened. The other four were standard missing person stories that although “unsolved” were pretty mundane. As mundane as murder ever gets… which is a pitfall of watching this stuff… it all gets quite normalised and loses its power to disturb, as it should.
The first to interest me was the first up, the strange story of Rey Rivera, known as “the mystery on the rooftop”. The thing that got me was the hidden note taped to the back of his computer, that read like a coded message, and hinted at involvement with a secret society. That, combined with the fact that his fall to death was impossible, and that his boss put a gagging order on all his staff after the event. Whatever this guy had going on in his life it was weird! And his family knew not one thing about it…
The second was “House of Terror”, the story of a French aristocrat who secretly shot his entire family while they slept, carefully buried them under the back porch with immense care, left no other trace of evidence in the house, then disappeared forever into the mountains, seemingly creating a deliberate false trail on CCTV. What got me here was the calculation and calm of it all, combined with the mystery of not knowing his motive, other than the fact he may have been living a lie about how successful he was financially. Regardless, his actions were so cool and unpanicked, it was like watching something out of the Bourne Identity.
As I say, otherwise it is all pretty standard stuff, and nothing to write home about. But I will remember those two cases and be holding out for any new developments in them. I guess that’s all they want – enough intrigue to keep you hooked for more down the line. Of course, you are never quite sure how manipulative with the “truth” these things are? It seemed to be presented soberly and without a sensationalist angle, but you never know. Why do I watch them at all, that is the biggest mystery…
Making a Murderer was maybe the first to break through into the mainstream consciousness, some five years ago. I watched the first series of that with a morbid fascination, as did everyone else. The second season was interesting too, but lacked the cliffhanger drive of the first. Then there are three or four parters like the superlative Ted Bundy Tapes, which get to the point and don’t out stay their welcome. Unsolved Mysteries is sort of something in the middle.
The twist on this series is that these six stories are all active cases that remain unsolved by local police forces, and we are encouraged at the end of each one to call a hotline with any info that may lead to an arrest. This is a gimmick, of course, and I can’t imagine the calls and emails they have been getting! Those would make a better TV show than this actually is, for sure.
Each episode is an hour long, which in honesty is twice as long as it needs to be in half the cases. In fact, only two of the six captured my imagination enough to give me chills and want to know what happened. The other four were standard missing person stories that although “unsolved” were pretty mundane. As mundane as murder ever gets… which is a pitfall of watching this stuff… it all gets quite normalised and loses its power to disturb, as it should.
The first to interest me was the first up, the strange story of Rey Rivera, known as “the mystery on the rooftop”. The thing that got me was the hidden note taped to the back of his computer, that read like a coded message, and hinted at involvement with a secret society. That, combined with the fact that his fall to death was impossible, and that his boss put a gagging order on all his staff after the event. Whatever this guy had going on in his life it was weird! And his family knew not one thing about it…
The second was “House of Terror”, the story of a French aristocrat who secretly shot his entire family while they slept, carefully buried them under the back porch with immense care, left no other trace of evidence in the house, then disappeared forever into the mountains, seemingly creating a deliberate false trail on CCTV. What got me here was the calculation and calm of it all, combined with the mystery of not knowing his motive, other than the fact he may have been living a lie about how successful he was financially. Regardless, his actions were so cool and unpanicked, it was like watching something out of the Bourne Identity.
As I say, otherwise it is all pretty standard stuff, and nothing to write home about. But I will remember those two cases and be holding out for any new developments in them. I guess that’s all they want – enough intrigue to keep you hooked for more down the line. Of course, you are never quite sure how manipulative with the “truth” these things are? It seemed to be presented soberly and without a sensationalist angle, but you never know. Why do I watch them at all, that is the biggest mystery…
Heather Cranmer (2721 KP) rated The Perks of Being a Wallflower in Books
Jun 6, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
Okay, so I'd been wanting to read The Perks of Being a Wallflower by Stephen Chbosky since I heard about the film. Everyone went on about how great the book was, and I knew that I had to read it. There was one major thing that bothered me, but on the whole I loved it!
Charlie is a freshman in high school and is a little bit of a geek. This is the coming of age of Charlie as he writes letters to unknown friend. Together, we experience the highs and lows of one year of his life in which he does a lot of firsts and finds out some important information about himself.
I like the title of this book. I really do. Our main character is a big time wallflower, and he does discover that it has its perks. Therefore, the title really explains the books. I also think it's quite an original title and an interesting sounding one at that.
The cover of this book is quite simple yet it just kind of works. I think that if there would've been more on the cover, it would've lost its appeal.
Chbosky did an excellent job with the world building. Reading this book, it took me back to my high school days. I thought the author did a great job in capturing the essence of high school kids. I also love how the narration of the story was told through letters.
I thought the pacing was spot on. I would've finished this book in less than a day if real life hadn't have got in the way! I devoured every word, and I couldn't wait to find out what Charlie would experience next.
As for the dialogue, I thought it did sound like a bunch of teenagers talking to one another which is was supposed to. However, the way Charlie spoke bugged me a bit. His dialogue (both internally and to the other characters) made him sound like he was either really young or a bit slow. Perhaps this was done on purpose, and I'm missing the point completely. There are references to sex, drugs, and the like so please keep this in mind when deciding if this is the book for you as I know some people might not like reading about that. As for swear words, I think there may've been only one, but it wasn't a bad swear word.
As stated in the previous paragraph, I felt that the character of Charlie seemed to be either slow or really young. I'm not saying that he was a poorly written character because he wasn't. He just came across as too naive on most things to feel believable a lot of the time. He is meant to be 15 year old, yet he acts, speaks and thinks more like a 10 year old. Maybe this was just me, but that really bugged me! However, I did love Sam and Patrick. I loved how feminine and sweet Sam came across as, and I loved how big of a personality Patrick had. I would have to say that Patrick was probably my favourite character in the book.
The Perks of Being a Wallflower was definitely an enjoyable read for me. I think if Charlie would've acted more like his age, it would've been a tad bit better.
I'd recommend this book to everyone aged 14+ that enjoys reading about the ups and downs of life as well as those adults who want to remember their high school years.
Okay, so I'd been wanting to read The Perks of Being a Wallflower by Stephen Chbosky since I heard about the film. Everyone went on about how great the book was, and I knew that I had to read it. There was one major thing that bothered me, but on the whole I loved it!
Charlie is a freshman in high school and is a little bit of a geek. This is the coming of age of Charlie as he writes letters to unknown friend. Together, we experience the highs and lows of one year of his life in which he does a lot of firsts and finds out some important information about himself.
I like the title of this book. I really do. Our main character is a big time wallflower, and he does discover that it has its perks. Therefore, the title really explains the books. I also think it's quite an original title and an interesting sounding one at that.
The cover of this book is quite simple yet it just kind of works. I think that if there would've been more on the cover, it would've lost its appeal.
Chbosky did an excellent job with the world building. Reading this book, it took me back to my high school days. I thought the author did a great job in capturing the essence of high school kids. I also love how the narration of the story was told through letters.
I thought the pacing was spot on. I would've finished this book in less than a day if real life hadn't have got in the way! I devoured every word, and I couldn't wait to find out what Charlie would experience next.
As for the dialogue, I thought it did sound like a bunch of teenagers talking to one another which is was supposed to. However, the way Charlie spoke bugged me a bit. His dialogue (both internally and to the other characters) made him sound like he was either really young or a bit slow. Perhaps this was done on purpose, and I'm missing the point completely. There are references to sex, drugs, and the like so please keep this in mind when deciding if this is the book for you as I know some people might not like reading about that. As for swear words, I think there may've been only one, but it wasn't a bad swear word.
As stated in the previous paragraph, I felt that the character of Charlie seemed to be either slow or really young. I'm not saying that he was a poorly written character because he wasn't. He just came across as too naive on most things to feel believable a lot of the time. He is meant to be 15 year old, yet he acts, speaks and thinks more like a 10 year old. Maybe this was just me, but that really bugged me! However, I did love Sam and Patrick. I loved how feminine and sweet Sam came across as, and I loved how big of a personality Patrick had. I would have to say that Patrick was probably my favourite character in the book.
The Perks of Being a Wallflower was definitely an enjoyable read for me. I think if Charlie would've acted more like his age, it would've been a tad bit better.
I'd recommend this book to everyone aged 14+ that enjoys reading about the ups and downs of life as well as those adults who want to remember their high school years.
Purple Phoenix Games (2266 KP) rated Top Pop in Tabletop Games
Jul 22, 2021
THANK YOU, TALON STRIKES STUDIOS! I recently moved from Illinois to Tennessee (where things are mostly “Coke”) and I have always grown up calling soft drinks “pop,” so when I saw a group was creating a game using the proper terminology, I jumped at the chance. Stackable bottlecaps AND a bidding mechanic? I’m so in. This may not be everyone’s jam, but it’s working for me!
Top Pop is a 2-5 player (well, I would say 3-5) card game of market penetration and territory influence. In it, players are representatives of rival pop manufacturers bent on skyrocketing their company’s popularity in various major cities across the country. The winning rep is they who can diversify their influence and hit influential cities hard and often.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup a game of Top Pop, refer to the rulebook to determine the starting resources per number of players. Each game is setup differently depending on how many players are involved. Shuffle the deck of city cards, and if using the optional City Power or Scenario variants, place these cards on the table for all to access as well. Each player chooses a color, receives the appropriate starting resources and the game is ready to begin!
On the active player’s turn, they will complete the following steps: Collect City Cards, Play a City Card, Take Caps, Place Stacks, and then Draw a Card. The first turn of the game Collect City Cards is skipped, but after that, each card the active player owns the largest stack of tops on they will collect. Caps that were stacked on the card are redistributed depending on where the card was placed (in front of the active player or a rival player). Next, the player will Play a City Card from their hand either in front of themselves or in front of a rival player. This is an important step to consider because once a card has been claimed then caps are distributed according to card placement, as referenced in the first step. Also noteworthy here is that if a card is placed in front of a rival, the active player takes one of said rival’s caps (Take Caps) from the bank of caps in the middle of table as well as a cap of the active player’s choice.
Now that the active player presumably has some caps with which to play, they Place Stacks on any City Card(s) they wish. The stacks of caps need to be the tallest stack on the card, must include a cap of the same color of the player who currently owns the highest stack, and must also be topped with a cap of the active player’s color. Any amount of caps may be added to a City Card in order to achieve these requirements, and the active player may place stacks on any number of City Cards in play. Once the active player has placed all caps they wish, they must then Draw a Card and prepare for their next turn.
As City Cards are played, caps placed out in stacks, and players winning bids on cards, players are jockeying for endgame points. The game ends after a player collects their sixth City Card and every other player has a chance to spend their remaining caps to claim cards. At the end of the game, points are awarded for having simple majority in each city as well as points for collecting a more diversified set of City Cards. The player with the most points scored at the end of the game wins!
Components. Again, this is a prototype copy of the game, so components are in no way final. Most notably, the final copies of Top Pop will include nice plastic stackable bottlecaps that look way better than the painted wooden discs (which for a prototype, are actually quite nice). The City Cards look and feel complete to me, and are pretty impressive. I like the art quite a bit and the game’s style is spot on. I am very excited to see how this one ends up, and I think gamers will love handling the finished bottlecaps.
There is a lot going on here that is hard to put into words. I played this solely three-player and included the City Powers with a few Scenarios (Kickstarter exclusives, I understand). I found the base game to be very good, but adding in those optional rules really makes it pop for me (I know you saw what I did there). Every player is constantly engaged throughout, and the tactical play always has me considering tons of options. I would not necessarily want to play this with extremely AP-prone players, but it is quick enough to include them as well from time to time.
What I like most about Top Pop, in addition to the overall aesthetic (even in the prototype), is the tactics in watching what other players are collecting, where the cards are placed, and cross-referencing all that with your personal bottlecap economy. There are just so many things to consider on each turn that makes me hungry for more and more plays. I say this a lot, but when I think about a game and ways I would attack it differently outside of the game session, that is a mark of a great game to me. And this one is a great game to me.
If you are looking for a uniquely-themed bidding card game with (promised) excellent components, I urge you to check out the Kickstarter campaign, which ends August 7, 2021. And on a personal note, I’m so excited to have both Chicago and New Orleans in this game. Two of my favorite cities in the world!
Top Pop is a 2-5 player (well, I would say 3-5) card game of market penetration and territory influence. In it, players are representatives of rival pop manufacturers bent on skyrocketing their company’s popularity in various major cities across the country. The winning rep is they who can diversify their influence and hit influential cities hard and often.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup a game of Top Pop, refer to the rulebook to determine the starting resources per number of players. Each game is setup differently depending on how many players are involved. Shuffle the deck of city cards, and if using the optional City Power or Scenario variants, place these cards on the table for all to access as well. Each player chooses a color, receives the appropriate starting resources and the game is ready to begin!
On the active player’s turn, they will complete the following steps: Collect City Cards, Play a City Card, Take Caps, Place Stacks, and then Draw a Card. The first turn of the game Collect City Cards is skipped, but after that, each card the active player owns the largest stack of tops on they will collect. Caps that were stacked on the card are redistributed depending on where the card was placed (in front of the active player or a rival player). Next, the player will Play a City Card from their hand either in front of themselves or in front of a rival player. This is an important step to consider because once a card has been claimed then caps are distributed according to card placement, as referenced in the first step. Also noteworthy here is that if a card is placed in front of a rival, the active player takes one of said rival’s caps (Take Caps) from the bank of caps in the middle of table as well as a cap of the active player’s choice.
Now that the active player presumably has some caps with which to play, they Place Stacks on any City Card(s) they wish. The stacks of caps need to be the tallest stack on the card, must include a cap of the same color of the player who currently owns the highest stack, and must also be topped with a cap of the active player’s color. Any amount of caps may be added to a City Card in order to achieve these requirements, and the active player may place stacks on any number of City Cards in play. Once the active player has placed all caps they wish, they must then Draw a Card and prepare for their next turn.
As City Cards are played, caps placed out in stacks, and players winning bids on cards, players are jockeying for endgame points. The game ends after a player collects their sixth City Card and every other player has a chance to spend their remaining caps to claim cards. At the end of the game, points are awarded for having simple majority in each city as well as points for collecting a more diversified set of City Cards. The player with the most points scored at the end of the game wins!
Components. Again, this is a prototype copy of the game, so components are in no way final. Most notably, the final copies of Top Pop will include nice plastic stackable bottlecaps that look way better than the painted wooden discs (which for a prototype, are actually quite nice). The City Cards look and feel complete to me, and are pretty impressive. I like the art quite a bit and the game’s style is spot on. I am very excited to see how this one ends up, and I think gamers will love handling the finished bottlecaps.
There is a lot going on here that is hard to put into words. I played this solely three-player and included the City Powers with a few Scenarios (Kickstarter exclusives, I understand). I found the base game to be very good, but adding in those optional rules really makes it pop for me (I know you saw what I did there). Every player is constantly engaged throughout, and the tactical play always has me considering tons of options. I would not necessarily want to play this with extremely AP-prone players, but it is quick enough to include them as well from time to time.
What I like most about Top Pop, in addition to the overall aesthetic (even in the prototype), is the tactics in watching what other players are collecting, where the cards are placed, and cross-referencing all that with your personal bottlecap economy. There are just so many things to consider on each turn that makes me hungry for more and more plays. I say this a lot, but when I think about a game and ways I would attack it differently outside of the game session, that is a mark of a great game to me. And this one is a great game to me.
If you are looking for a uniquely-themed bidding card game with (promised) excellent components, I urge you to check out the Kickstarter campaign, which ends August 7, 2021. And on a personal note, I’m so excited to have both Chicago and New Orleans in this game. Two of my favorite cities in the world!