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Werewolves Within (2021)
Werewolves Within (2021)
2021 | Comedy, Horror
6
6.4 (8 Ratings)
Movie Rating
An incredible ensemble cast. (2 more)
Plot stays true to the classic 'whodunit' formula.
Milana Vayntrub.
Not enough horror. (2 more)
Not enough werewolves.
The burning desire for a hard R-rating.
A Sleepover with Guns
A horror comedy film based on the 2016 Red Storm Entertainment developed, Ubisoft published multiplayer VR video game of the same name, Werewolves Within keeps the same mystery/whodunit element of the game by introducing audiences to a small town under attack from a werewolf and leaving them to wonder which of the townsfolk could be the actual lycanthrope.

Directed by Josh Ruben and written by Mishna Wolff, Werewolves Within begins as Ranger Finn Wheeler (Sam Richardson) arrives in Beaverfield for his new post. Finn hits it off with the local mail carrier Cecily (Milana Vayntrub), but the rest of the town is unusually eccentric, to say the least.

There’s Trisha (Micahela Watkins) and Pete (Michael Chernus) Aderton, a couple who makes weird miniature dolls of everyone they meet and care a little too much for their dog. Devon (Cheyenne Jackson) and Joaquim (Harvey Guillén) are a homosexual couple living off the riches of a successful technological company. The town’s resident mechanic is Gwen (Sarah Burns), a crude woman whose husband Marcus (George Basil) is largely regarded as the town idiot.

Elsewhere in town, rounding out Beaverfield’s colorful cast of characters, is the clingy owner of the local lodge, Jeanine (Catherine Curtin), canine attack expert Dr. Ellis (Rebecca Henderson), oil magnate Sam (Wayne Duvall) who hopes to install a pipeline through the town at any cost, and Emerson, a ‘scary’ hunter who hates people and lives on the outskirts of town.

One night, when the power suddenly goes out and with the town’s back-up generators in a state of disrepair, everyone in town takes refuge in Jeanine’s lodge. However, after a corpse is discovered underneath the lodge’s porch and the townsfolk barricade themselves inside the building in an attempt to protect themselves from whatever may be lurking outside, the werewolf manages to attack from within.

In the aftermath of the attack, everyone begins to turn on each other, as the monster’s strike from inside the lodge provides them with a shocking revelation: Somebody in the lodge is the werewolf.

The cast works so well together. Richardson is does an excellent job of portraying Finn, a guy so nice and soft spoken that he feels like an African American Ned Flanders attempting to take charge as the authority figure.

Similarly, Vayntrub is so charming as Cecily that it makes you wonder why she hasn’t been in much else outside of AT&T commercials and the occasional voice role as Marvel’s Squirrel Girl, while Guillén is just as funny here as he is on What We Do in the Shadows, albeit in a slightly different way.

However, the most entertaining aspect of the film’s casting is the way everyone’s eccentric chemistry bounces off each other in a way that evokes this palpable sense of quirky absurdity that you can’t really find anywhere else.

The formula of Werewolves Within is a lot like Knives Out or Murder on the Orient Express, as it’s a mystery wrapped within the confines of a horror comedy, with the ensemble cast taking center stage as they dance around the comedy genre and a mild R-rating while the horror aspect is mostly reduced to sitting in the backseat and tapping you on the shoulder from time to time.

In fact, to that same mysterious end, the eponymous werewolf isn’t actually revealed until the last ten or so minutes of the film.

As someone who hasn’t played the original video game, the film adaptation of Werewolves Within was, overall, a little disappointing from a personal standpoint.

Yes, the film is more of a whodunit than a straight horror film, and thus it’s understandable why it did not lean completely into the more gory and terrifying potential of its premise. Yet, even with this fact in mind, the film still feels particularly lacking when it comes to its actual horror elements.

It’s also one of the softest R-rated films to come along in quite some time. While some aspects, such as Finn biting his tongue or saying “Heavens to Betsy” instead of dropping an F-bomb make sense, it remains frustrating nonetheless that Werewolves Within constantly feels as if it’s purposely holding itself back.

Which is a shame, because there’s more to a film like this than silly on-screen hijinks and running attempts by the audience to figure out who the killer is – after all, some of us will pay good money to see the monster you’ve advertised your entire film.

Recently, there seems to be a rising trend among modern werewolf movies to barely feature a film’s respective monster on screen. This year’s Bloodthirsty is a great example and, as much as I love the film, The Wolf of Snow Hollow did the horror/comedy concoction to a much more satisfying degree than Werewolves Within, and yet totally massacred the idea of an actual werewolf being the culprit.

At the end of the day, Werewolves Within is a film where a bunch of weirdos in some-little-nowhere-town are forcibly crammed into a lodge during a snowstorm and proceed to irritate one another to semi-humorous results as a werewolf hides among them. The film is essentially a wolf in a person’s clothing, as while Werewolves Within is fine for what it is and features some great performances here and a couple laugh-out-loud moments, its potential seems to be far greater than what we received.

Ultimately, Werewolves Within leaves horror fans starving and salivating for more.
  
Inception (2010)
Inception (2010)
2010 | Crime, Sci-Fi, Thriller
A Modern Classic
I have a confession to make - INCEPTION is one of my favorite Christopher Nolan films - and, perhaps, it is in my list of TOP 10 ALL TIME FAVORITE films, so this might not be a fair and impartial review of the film. To be fair to me, I did make a conscience effort whilst watching this movie to scrape away my previous preconceptions and opinions of this film and just let it wash over me in this "new light" of my blog to see what my reaction is.

My reaction: I LOVE THIS FILM!!!

I was asked how far back do you have to go before you can consider a film a "classic" and, I guess, I'd have to say 2010, for this film - to me - is a classic.

In INCEPTION, Nolan, and his co-writer brother Jonathan Nolan, go into the dreamworld with the premise that we can join in "shared dreams" to extract information from people that are locked away deep in their conscious (or in some cases unconscious) minds. This film deals with the idea of "Inception", planting an idea into someone's mind. This is, in essence, a "heist" film where our team of heroes is constantly at war with the minds they are inhabiting (since they are seen as parasites). The clock is ticking and they must get in and get out before they get lost.

Speaking of time, Nolan - once again - plays with the idea of time in this film. Once you go into a dream, 1 minute is like 1 hour and when you go into a dream of a dream, then 1 minute is like 60 hours and when you go into a dream within a dream within a dream, then...well...you get the idea.

If someone loses their way in this film, it's because they are trying to make logical sense of a dream world that defies physics - and time. My suggestion to you is to let go and let the movie take you to some fantastical places - with some fantastical imagery and plot machinations - that I enjoyed the heck out of.

Helping out this film is that it is impeccably cast. Leonardo DiCaprio is Cobb the head of this group that enters the dream realm. He is perfectly cast and Nolan, and this film, relies on his likeableness, his charm and the feeling that something just isn't quite right with him. All to very good effect. Ellen Page is strong as Ariadne, the rookie of the team that is our eyes and ears into this world. Ken Watanabe brings his typically strong game to the role of Saito - the man that gives the team the job and goes along for the ride. Nolan regular Cillian Murphy is a welcome addition as the person who they are trying to "Incept" and even small parts are filled with wonderful character actors like the late great, Pete Postlethwaite, Tom Berenger and good ol' Michael Caine.

But it is the emergence of two of the co-stars that, up until this film I thought were "fair actors but not great" that really elevates this film for me. Joseph Gordon-Levitt was always the "long haired kid from 3RD ROCK FROM THE SUN", but in this - as Cobb's right-hand man Arthur - he excels and really jumps out of the film as a screen presence. Of course, it really helps him that he has one of the best action sequences - for the most part practically shot - that I have ever scene. And, of course, there's TOM HARDY. He is a movie star and really shows it in the supporting role of Eames. This guy will win an Oscar one day, probably for a film that Nolan Directs him in.

My only quibble - and it is a QUIBBLE - is that I didn't really feel any strong chemistry between Marion Cotillard's Mal and DiCaprio's Cobb. She was supposed to be the big "love of his life" and I just didn't sense that. She was very good - and imposing - as she infiltrated Cobb's mind (which is, I think, the purpose of her character), but I could have used a little more between her and DiCaprio. But...as I say...a quibble.

All in all, a terrific - different - film. One that I am calling a "classic".

Letter Grade: A+

10 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Skulls of Sedlec
Skulls of Sedlec
2020 | Card Game, Medieval
When it comes to board gaming, bigger does not always necessarily mean better. And that is something that Button Shy Games has really embraced. With all of their wallet games comprising of only 18 cards, they always manage to pack a lot of game into one small space. I think they’ve got the right idea – engaging gameplay, multitude of themes and mechanics, and easy storage and transport! So how does their newest game hold up to their other successful wallet games? Keep reading to find out!

Let us travel back to the 16th Century AD. You are a monk working in the Sedlec Ossuary, a chapel in the Czech Republic. The coincidental timing of the Black Plague and the Hussite Wars has led to some serious overcrowding in the Sedlec graveyard. Working under a half-blind monk, you and your fellow underlings have been tasked with exhuming graves and artfully arranging the skulls in the crypt. Who can create the most unique and tasteful display of skulls? There’s only one way to find out.

Disclaimer: We were provided a prototype review copy of this game for the purposes of this preview. The final components may vary once the Kickstarter campaign has concluded, so the published game may look differently than the one presented in these pictures. -L

Skulls of Sedlec is a game of card drafting and hand management in which players are trying to amass the most points by the end of the game. Here’s how it works. To set up, shuffle all 18 cards. Create a 2×3 grid of 6 facedown piles consisting of 3 cards each. Pick any pile and flip one card face-up from the top. You are now ready to begin! The game is played over a series of turns in which players will draft and play cards into their personal Stack, an arrangement of cards in a pyramid shape. Each card has 2 skulls on it, and each skull earns a certain number of points based on its placement in your Stack. For example, Criminal skulls are vying for redemption in the afterlife, so they score 2 points if they are adjacent to any Priest skulls. At the end of the game, the player with the highest scoring Stack is the winner!

During the game, on your turn, you will take one of these three possible actions: Dig, Collect, or Stack. When you choose to Dig, you choose 2 facedown piles in the graveyard and flip their top cards face-up. Once you have done that, choose one of the two cards you flipped to take into your hand. If you choose to Collect, you simply choose any face-up card from the graveyard and take it into your hand. There is a hand limit of 2 cards per player, though, so if you already have 2 cards in your hand you may not take the Collect action. If you choose to Stack, you select one card from your hand and add it to your Stack, following the placement rules – Stacks are built from the bottom up. Your first card will be placed into the bottom row of your Stack. Depending on how many players are in the game, your Stack will require a different number of cards in each row. A card may only be played into a higher row if it is directly centered over two cards on the row beneath it. Logical enough! The game ends when each player has completed their Stack. Points are then added, and the highest score wins.

As I mentioned earlier, the size of the game does not always dictate the quality of the game, and Skulls of Sedlec is the perfect example of that. For only consisting of 18 cards, it takes a good deal of strategy to claim victory. There are 5 different types of skulls, and they earn points in different ways depending on their placement. You really have to be thinking in advance as to how you want to play the cards in your hand, and what other skulls you need to pick up to maximize your score. You can also see the Stacks of your opponents, so you know what you’re up against. You need an adaptive strategy for success based on the current cards available in the graveyard, as well as potentially anticipating your opponents’ moves. Be careful, though, because once a card has been played to your Stack, it cannot be moved.

Components. Again, this is just a preview copy of the game, but the card quality is already great. It might be something upgraded during the Kickstarter campaign, but if it’s not, you’re still getting a high quality game. Of course, the trademark wallet is on par with the rest of the wallet series, and it protects the cards well. The artwork of Skulls of Sedlec might not be awe-inspiring, but it is still colorful, thematic, and well-done. I appreciate the simplicity of the cards because it makes it easier to see the card types throughout the game and final scoring. You can clearly tell which skulls are which, so the game does not grind to a halt while trying to figure out what the scoring requirements are for a particular skull. And each skull type has a corresponding symbol, which can help our color-blind friends play the game – instead of relying solely on color, the symbols help differentiate the cards. So big kudos there!

As someone who does a fair amount of solo playing, I would like to mention the solo expansion of Skulls of Sedlec, Monstrance. Again, this is a preview of the solo expansion, so final rules and components may vary from those described here. When playing Skulls of Sedlec as a solo game, you will be creating a Stack like in a multiplayer game, as well as a Feature. The Feature you build will have a shape different to that of your normal Stack, and is determined by the Feature card you select at game setup. You will also select a second Feature card, which will be flipped over to reveal a new condition or effect for the game (for example, Romantics in the Stack do not score). Create a graveyard of 4 facedown piles of cards, evenly spread throughout the piles. You are then ready to play.

Gameplay is similar to that of a multiplayer game, but the solo player does not have a hand of cards. Instead, every card that you select will be immediately played into your Stack or your Feature. Placement rules are the same for the Stack, and cards in your Feature must be supported from below or adjacently. When both your Stack and Feature are complete, the game is over and you tally up your score. The solo expansion offers scoring milestones to compare with your score. See if you can best yourself and become a Legendary Artisan instead of remaining a Humble Monk.

Personally, I am not a huge fan of beat-your-own-score solo expansions. That being said, the gameplay of the Monstrance solo expansion still requires decent strategy and thought to maximize your final score. The addition of Features to solo play add another level of strategy because placement is just as important there as it is in your general Stack. Another neat twist is the addition of effects/conditions in solo play. They affect your strategy and make for a unique game every play.

Overall, I would say that Skulls of Sedlec is one of my favorite ButtonShy Games that I have played. It’s fast to play, simple to teach and learn, yet strategic enough that it keeps you engaged the entire time. Another thing I love about it is that it is only a 2-3 player game. We all know that getting together for game nights can be tricky, so I can see myself bringing Skulls of Sedlec to many game nights in which maybe only a few of us could attend. I’m glad I got the opportunity to preview this game, and I will be following the progress of the campaign for sure. If you’re looking for a small filler that still keeps your brain working, definitely consider backing the Skulls of Sedlec campaign!
  
V(
Vixen (Flappers, #1)
8
8.0 (1 Ratings)
Book Rating
<i>3.75 stars</i>
<b><i>Once upon a time there were three beautiful girls who went to the best schools (and speakeasies), and they were each assigned booze and clothes that are the cat's meow. But the flapper lifestyle took them into different directions and now they work to find out who they are and what makes them truly happy. My name is Vixen.</i></b>

And so you've been introduced to the first installment of The Flappers series Charlie's Angels' style (the best I was able to come up with anyway).

<b>Meet our <s>Angels</s> Vixens:</b>
<u><i>Gloria</i></u> - She's the one who has it all: <i>the</i> name, riches, looks, clothes, a handsome fiancee, everything comes easily to her, and everybody seemingly loves her. But this poor little rich girl isn't so happy after all and so she begins to rebel.
<u><i>Clara</i></u> - Burned by her former flapper lifestyle, she's now trying to start over as "Country Clara" without her sordid past coming to light. So has she turned into a goody-two shoes or is it just part of a grander scheme? Only time will tell.
<u><i>Lorraine</i></u> - Jealous of best friend, Gloria, she's desperate to step out of Glo's shadow to become the center of attention as an individual.

<b>Before getting to my review, there are a few questions that should be addressed:</b>
Is this great literature? <i>No.</i>
Will this book change your life? <i>No.</i>
Will you learn anything from reading this book? <i>No. Well, maybe some twenties' slang.</i>
Is this book accurate to the period? <i>No, there are some liberties, but it's good enough as wallpaper to the players and scenes.</i>
Is this book entertaining beyond belief? <i>A resounding YES!</i>

VIXEN is very easy to read and captured my attention from the first page, and while it may not be the best book ever, I had a lot of fun reading it. While there's nothing glaringly obvious anachronism-wise, I did question some word choices, phrases, and actions, but overall they were easy to overlook and I likened it to watching A Knight's Tale starring Heath Ledger. Written in third-person, each chapter focuses on one the three girls' point-of-view, starting with Gloria and continuing with Clara and then Lorraine, throughout the book until the end.

As for the characters, Clara (named after Ms. Clara Bow?) was definitely my favorite to read about, she's recovering from the aftereffects of her life in New York City (which includes a boy, of course), and is trying her best to leave the past behind and move on with her life. Her story had a lot to offer and she felt like a real person who had made mistakes and was now left dealing with the repercussions. Lorraine was a trainwreck you can't take your eyes off of, and while I can't say I liked her, I felt sorry for her. She tries way too hard to stand out and ends up making herself look pathetic; if she keeps it up she'll turn into a very ugly person whom everyone hates. Forget Gloria, Lorraine is the "real" poor little rich girl of the book. She's in the middle of making all the wrong decisions and we're along for the journey, which made her multidimensional and interesting to read about as well. Gloria was my least favorite, mainly because I don't think the author knew quite how to write her. At one moment Gloria seemed like a good girl rebelling, but then there would be moments where she was a real bitch and those two aspects just didn't gel into a cohesive whole. Now if she was seemingly sweet on the outside and really was a conniving bitch underneath, then I'd be on board or at least would get it. But she wasn't that type of bitch and she wasn't Alexis Carrington-bitchy (or insert less-dated reference here) either. How she was written made her look more like Sybil and didn't render me to sympathize with her at all. It didn't help that I felt she was too close to a Mary-Sue for my liking. I don't like perfect or near-perfect characters, they're boring and so was she. What was her motivation for anything, such as singing? Was that always a dream or did it just now come about? Is her recent behavior only happening because she's unhappy? Sorry, but there's just not enough there to make me care about this character. Gloria needed to be more fleshed out to make her feel like a real human, with real thoughts in her head and real feelings, and not a cliched cardboard cut-out.

The love aspects of the novel were fairly glossed over, mainly Gloria and Jerome's story, and felt more like teenage hormones than actual real love.
<i>"I don't know you but you're hot and I love you."
"Nothing will keep us apart!"
"We'll be together forever!"</i>
Which is too bad because I like the idea of an interracial romance taking place in the 1920's, it could have been fantastic, but instead was tepid and generally unromantic. It didn't help that half the duo was boring old Gloria and the other half never developed beyond the fact that he's a black musician who's forbidden to her due to the color of his skin. I wished for more impact and still hope for that in the next installment of the series. Clara's budding relationship with Marcus was far more realistic because they actually had conversations *gasp* and was well-paced. The relationships between the girls were touch and go, sometimes they felt authentic, then at other times interactions appeared too advanced to where the relationship had last left off; it was like there were scenes edited out in chunks. The same could be said of the developing romance between Gloria and Jerome.

So a few things bothered me in the book, such as the issue I had with every girl who wasn't one of the main trio being cattily described, i.e. eyes are close together, that color makes her look sallow, etc. Can we get over doing that already? That's not encouraging good behavior. A little more positivity would be a refreshing change. Another thing that annoyed me was at one point, the crap hit the fan and *minor spoiler* <spoiler>Gloria's career as a torch singer, which she's naturally perfect at (of course), came out into the open. So who does she immediately blame? Her best friend, Lorraine of course, whom she slaps! And who to this point Gloria had no provocation to even think it'd be her who had spilled the beans. Lorraine had not done anything to deserve Gloria's wrath, or at least nothing she knew about yet, so I don't know if the author had forgotten that fact or what. It did not make any kind of sense because there were other people who knew what Gloria was up to and others who could have easily found out. To me it was sloppy writing. What kind of friend does that make Gloria anyway? Not one I'd like, who always thinks the worst of her best friend without any miniscule proof of guilt. Told ya she was a bitch</spoiler>. There were some minor editing inaccuracies, such as when Gloria's dress goes from gold sequined to red in less than a page (pages 74-5) but nothing too overt to jar me out of the book altogether. Lastly, perhaps there was a bit too much twenties' slang that wasn't always incorporated into the text as smoothly as possible.

Overall, the plots were well-done and moved along at a brisk enough pace that I never got bored. The ending unfolded so that it tied up the multiple plotlines while still keeping plenty of loose ends for the sequel. So, a lot of the book is superficial, in some cases there are caricatures instead of characters, and it is a shallow interpretation of the Roaring Twenties, I don't care, the book is just plain fun and sometimes that's all I need. And while I can't say I loved this book and it totally lived up to its beautiful cover (seriously that dress is gorgeous, though I could do without the pit shot), I was suitably entertained and will read the sequels to find out what happens next, while I keep up the hope that Gloria will turn into a real, live girl.
  
Buru
Buru
2021 | Economic, Exploration, Medieval
I would consider myself somewhat of a world traveler. I haven’t quite visited as many places as I would like, and certain worldwide pandemics have prevented me from scheduling any international travel plans. My family and I enjoy cruises and visiting all sorts of different countries. Now, Buru has never been specifically on our list of places to visit, but should we ever get the chance to head to Indonesia, now after playing this game I think I will want to visit this little island.

Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.

During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.

In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.

At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.

The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.

Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.

The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.

Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.


In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.

I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.

The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.

I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.

It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
  
Nanuk
Nanuk
2009 | Animals, Bluff, Card Game
Oh, Nanuk. Why are you so disliked? Is it because some gamers can’t separate Steve Jackson Games from Munchkin? Are you then destined to just be “okay” because your cousin is so polarizing? No. I will stand up for you AND your other cousin Revolution! (review coming)! You are a good game. Repeat after me, “I am a good game.” Good. ?

Nanuk, technically, is a polar bear. The same found on the cover of the game box. He is attempting to nom on an Inuit hunter. But worry not, in this game Nanuk does not eat people. Just the animals that have been hunted by the people to be brought back to the village as a result of your pig-headed boasting. Oh, you say you can bring back 17 fish in three days? I say you’re doomed.

I do not want to get in a habit of explaining games in my reviews, but I feel like Nanuk could benefit from it, so I will be quickly paraphrasing.

In Nanuk play goes around the table where each player must increase either the number of animals (and you can change the animal type) or the number of days of “the Hunt.” Example, I increase the current boast from three deer in one day to four birds in one day. Once a player no longer thinks the combination of animals and days will a successful hunt make, they must flip over their voting token to the doomed side. The last player to have upped the ante is the Hunt Leader and the naysayer is the, idk, Doom Leader I think. Then everyone evaluates the animal and Inuksuk (the awesome humanoid stone statue) cards to determine if they should join the Hunt or Doom team, flipping their voting token thusly. Every player then must contribute at least one card from their hand that will be shuffled together as the results of the Hunt. Should the boast parameters be met between the cards contributed and cards drawn from the deck (equal to the number of days boasted) the Hunt team wins and spoils are split among the team members. If not, the Doom team wins the spoils. At the end of the game you are hoping to have amassed sets and pairs of animals to score the most VP. There are a couple other rules that I will leave you to discover, but that is the… meat… of them.

I received my copy of Nanuk cheaply from a BGG auction many years ago. I was not sure exactly what to expect of it, but I was diggin the cover art. Once we played it, and played it again, and more, I began to love it more and more. It’s not a long game, the rules are relatively simple, and it is very much a social game. I wouldn’t necessarily call it a “party game” because that term just has different connotations to me, but it will play 5-8 players quite comfortably. Many times I have a group of 6 or more and this always delivers. Please give this one a try and I know you will enjoy it.

Someday we will start making lists and such, and this will go on my list of favorite games that support a larger play count. That said, Purple Phoenix Games gives this one a 12 / 18 (because Laura has not yet played it).

https://purplephoenixgames.wordpress.com/2019/01/16/nanuk-review/
  
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The Marinated Meeple (1848 KP) Jun 12, 2019

Congrats.... I ran out of kudos because of you... I get you more next time...

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Purple Phoenix Games (2266 KP) Jun 12, 2019

Well thank you! We are bringing over all our currently existing reviews so hopefully you get to read about some great titles to play or add to your collection! -T

Good Boys (2019)
Good Boys (2019)
2019 | Comedy
Every generation has a coming of age classic that they can point to and say that it resonated with them. Whether it be classic John Hughes movies such as Pretty in Pink or The Breakfast Club, there is always something that defines the youth of that generation. Whether it be the situations that the main characters find themselves in, or even something as simple as the music and fashion, there is usually something that will strike a familiar chord with the audience. Even when I go back and rewatch the classics, it reminds me of a simpler time, when my life struggles involved asking a girl to a dance or attempting to fit in to any number of awkward first-time moments that each of us at one time or another go through. Good Boys is such a movie, about the awkwardness and naivety of youth, even if the kids had a bigger potty mouth than I did as a child.
 
Max (Jacob Tremblay), Thor (Brady Noon), and Lucas (Keith L. Williams) are a group of 12-year old boys known to their family and friends as the Bean Bag boys. Why do they refer to themselves as the Bean Bag Boys you ask? Why because they sit on Bean Bag chairs of course. Entering 6th grade they are trying to stand out but tend to do so in all the worst ways. Thor loves to sing but is bullied to not sign up for the school musical because it’s not a cool thing to be. Lucas is dealing with his parent’s new divorce and has a propensity to always tell the truth (even when the truth potentially causes more damage than a lie). Then there is Max, a young man whose hormones are beginning to take over his brain and can only think of the love of his life (and future wife of course) Brixlee.
 
Max being to shy to even look at Brixlee when she is looking his way is finally given a golden opportunity when he is invited by popular kid Soren (Izaac Wang) to a kissing party. The idea of being able to not only speak to Brixlee but be able to kiss her causes a rush of emotions that gravitate from excitement to terror. Max, believing that the way to his true-loves heart is by being a kissing expert recruits his fellow Bean Bag Boys on a quest to learn to kiss.
 
His quest will take him from spying on his “nymphomaniac” neighbor, to a treacherous highway crossing to get to the mall. They will have to brave frat houses, and potentially risky run-ins with pedophiles and the police, all to learn how to be a better kisser. Of course, there is plenty of laughs and situations that only naïve children could get themselves into, all of which had me and the entirety of the audience laughing the entire way through
 
Good Boys is a movie that relies on the audience connection with the main characters to succeed. Without that, you are left with a movie full of foul language and crude humor which have lately become a dime a dozen. Thankfully the casting of Good Boys far exceeds any expectations I had going into the theater. Comedies of these type lean heavily on the actors to carry the story through the hi-jinx that are around every corner and the actors were more than up to the challenge. Jacob Tremblay portrays perfectly the fear that every young boy (or girl) goes through when they imagine their first kiss. Keith L. Williams shows the heart break that a young kid goes through when deal with personal tragedy (in this case his parents’ divorce) and yet still remains true-to-himself anyway. Brady Noon excels at his desire to be cool, and still struggle with how coolness affects what he truly loves and wants to ultimately do. All three as a group convincingly take us on a journey that may seem outlandish, yet ultimately feel believable as well.
 
Good Boys also has a strong supporting cast, that add further dimension to the film. The two “old” girls Lily (Midori Francis) and Hannah (Molly Gordon) are fantastic in their portrayal of two women who simply want their drugs to get high. They will go to almost any lengths to get them back from the boys who stole them and yet end up becoming a bigger part to the film as a whole. Even the well meaning yet clueless parents of Lucas (Lil Rel Howery and Retta) add to the laughs as a couple trying their best to protect their son even as their own lives are driven apart.
 
Good Boys may come across in previews as a crude comedy with loads of foul language and sexual situations. While at first glance that may be what it is, as you pull back the layers you soon begin to realize that it’s a story, not about the words that are said, but the innocence of youth and what it means to grow apart as friends. The laughs are non-stop and the language excusable because of the innocence of those on the screen who are spouting them. As parents maybe you’d be looking to wash their mouths out with soap, but as the audience you can’t help but think how innocent they truly are. Good Boys is a movie that will resonate with many in the audience, who likely went through some of these very same dilemmas in their own coming of age stories. Maybe not through paintball fights at a frat house, or crossing a busy freeway, but we each have our own unique stories that helped to mold us into who we are today. It’s funny how watching a film like this can make you reminisce on your own experiences, even if it isn’t on the big screen for all to see.
 

4 out of 5 stars

http://sknr.net/2019/08/14/good-boys/
  
The Treachery of Beautiful Things
The Treachery of Beautiful Things
10
10.0 (2 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I had been wanting to read this book since I had first heard about it. I was lucky enough to win it in a blog competition. I'm so glad I did because I loved every second of this book!! It reminded me a little bit like Snow White; not the Disney version but the Grimm's Fairy Tales version.

Jenny is 10 years old when she sees the forest swallow her older brother into the ground. She tries to tell everyone around her that the forest took her brother, but yet, no one believes her. Seven years later, Jenny is walking by the forest when she hears flute music like her brother used to play. Thinking she may be able to find him, she ventures into the very same forest. Little does she know what danger lurks in the forest. Will she be able to save her brother or will she be too late?

The Treachery of Beautiful Things is such a wonderful title for this book! Beautiful things can be dangerous despite their beauty, and how right that is!! The forest is full of beautiful creatures, but not everything is as it seems.

The cover of this book is absolutely gorgeous!! Instead of being just some random picture on the cover, the cover is from a scene in the book, and it fits in beautifully with the title. Well done to the cover artist and the author for choosing this cover. I am entranced by it!

The world building and setting of the forest where the majority of this story takes place is done really well. The author uses great descriptions to make the reader feel as if he/she is a part of it. I easily lost myself in this book and in the forest thanks to the fantastic world building.

The pacing in The Treachery of Beautiful Things is absolutely fantastic! Not once in the story did I feel my attention waning. I was enthralled in the story from the very first page. I reluctantly had to put the book down to do real life things. However, when I had free time, I was devouring this book!

The dialogue is perfect for readers of teen years on up. The dialogue between the characters was very interesting. I especially loved the dialogue between Puck and Jenny.

The author does a great job with character building. I felt the characters were well-developed, and each had their own unique personalities. I loved the character of Jenny. I loved how determined she was to stop at nothing to protect those she loved. Jack was a fantastic character as well. I love how the author made him out to be conflicted but in a believable way. Jack comes across as being a real person instead of a character in a book. Puck was definitely my favourite character by far. He was the one who interjected a lot of humour into this story. I'm thinking the author got the inspiration for Puck from A Midsummer's Night's Dream by Shakespeare. Puck was loyal to a fault to the king, yet he has a heart of gold. Tatania/Mab made an excellent baddie. She reminded me a lot of the queen from Snow White. Oberon was a great baddie as well although he didn't feature as much as Tatania/Mab. We don't learn much about his character until towards the end of the book.

The Treachery of Beautiful Things by Ruth Frances Long is a fantastic story of romance, fairy tale, and suspense. It will keep you wanting more long after you've finished the book.

I'd recommend this book to everyone aged 13+. It's such a lovely read!
  
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The Flame Never Dies (The Stars Never Rise, #2)
The Flame Never Dies (The Stars Never Rise, #2)
Rachel Vincent | 2016 | Science Fiction/Fantasy, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>

Rachel Vincent’s first novel<i> The Stars Never Rise</i> introduced Young Adult readers to a whole new dystopian concept. The world as we know it has been invaded by demons who can possess the human body. After discovering she has the power of exorcism, seventeen-year-old Nina joins other teenage exorcists, including the disembodied Finn, who aim to rid their town of the parasitic creatures. However the totalitarian Unified Church, the rulers of what was once the USA, have been secretly taken over by demons and will stop at nothing to get rid of Nina and her friends.

<i>The Flame Never Dies</i> continues five months after the Anathema (the name the demons gave to the group of exorcists) escaped from the clutches of the Church. Whilst exorcising all the demons they come across, Nina and company are desperately seeking food and supplies to sustain themselves as well as nourish Nina’s heavily pregnant sister.

The story is fast paced and contains a multitude of climaxes and plot twists. Vincent omits all the mundane details resulting in a tale that appears to take place over a few days rather than weeks and months. With bombshell following bombshell it is impossible to get bored of reading or predict the final conclusion. The ending, however, is the only part of the novel that is a little disappointing. After such a build up, the speed and ease that the final burst of action takes leads to a slightly unsatisfying finale.

The key characters from the first book are all involved in <i>The Flame Never Dies</i> as well as a welcome selection of new and splendid faces. Vincent emphasises the importance of teamwork, the effects of love and the notion of hope through religious belief. Although unique, the beliefs expressed by some of the characters are not much different from the monotheistic faiths of today. As a result there is something in this book that almost everyone will be able to relate to.

<i>The Flame Never Dies</i>, in my opinion, is much more exciting and engaging than its predecessor, so if you loved <i>The Stars Never Rise</i> you can guarantee you will enjoy this too. Sadly the ending does not do the story justice, readers are left with no knowledge of how the characters survive the future, and, as this is a duology, no one will ever know. Yet despite all this, Rachel Vincent has created a fantastic piece of fiction that will no doubt be as popular as other books in its genre.