
Carma (21 KP) rated When I Lost You in Books
Jun 17, 2019
Cassie was on vacation with her 2 friends before their lives split them up for a while. Naomi was heading to New York to start her real estate firm and Cassie wanted to soak up every last minute with her best friends before she left. Renting an Airbnb in Mexico seemed like the perfect solution. That first night heading to the club she never imagined she would find the love of her life while standing at the bar.
Logan hid who he really was from Cassie all week while getting to know her and letting her see almost totally who he was, minus the billions. As we all know, lies backfire, even lies by omission. He loses her for 5 years in the blink of an eye.
Now they are both in New York but Cassie isnt Cassie anymore. Aside from calling herself Sandra she is cold, hard and aloof. Not his precious Cassie anymore. He will finally do whatever it takes to never let her go again. Too bad her ex boyfriend is a psycho who wants her back, no matter the cost.
Logan and Cassie overcome misunderstandings and too many lost years to make a perfect team. They will finally know what it is like to no longer be alone. A great read from this author earning 4 ½ stars from this reader. I read an advanced copy without expectation for review. Any and all opinions expressed are my own.

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Purple Phoenix Games (2266 KP) rated Tales of Evil in Tabletop Games
Oct 1, 2020
Tales of Evil is a cooperative, horror, storytelling, adventure game that uses a unique new “Fusion System” throughout the game. Players will be taking on personas of kids from the 1980s who belong to a club named “Pizza & Investigation.” I do not wish to reveal too much in this review, so I will be covering this as a Solo Chronicles using one character going through the introductory tutorial mission.
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup, well, just follow the setup instructions in the rulebook. There’s too much for me to explain here. For one character playing the tutorial scenario, the game setup should look similar to what is pictured below. Maybe. The rulebook does not specifically state WHERE each item should be placed, so players will have ultimate freedom to setup items where they see fit to be most efficient for themselves.
Players in Tales of Evil will have no real “turn structure” as most games do, because all players will be adventuring together as a group. So characters will be moving as a group and never splitting the party (RPGers breathe a sigh of relief… maybe). However, as with many adventure games of this style, once players explore into new areas certain markers will placed on the board (Clue, Darkness, Mystery, Search, etc). These markers signify different actions that can be taken, or entrances to areas that are blocked or found, or something that could be traced from one area to another. The leader of the group for the time being is in possession of the Walkie-Talkie and will make all final decisions for the group after any discussion (for solo players, it is just a nice prop). Usually searching for items will result in a card draw and upon the card will be a test to pass using the stats on the player character mat to roll dice for successes. Of course, the other side of that are horrible losses as well.
Players will be traipsing through the area and reading passages from two actual books: the Story Book and the Event Book. Most of the action happens in the Story Book and it will guide players through the story and once choices are made or tests succeeded/failed, the book will instruct players what to do next and to which section to turn to further the story (a la Tales of the Arabian Nights). The game continues in this fashion until the story ends with victory or defeat.
Components. Why yes, that is a real spoon in the photo above. No, it does not come with the game. I will explain in a bit. The components in this game are great. Each character has their own mat for organization, action cards, equipment cards, and status cards that dictate the difficulty of the game and how the character degrades over time in the horror-filled mission. Some components are even glow-in-the-dark! A nice touch, but certainly unnecessary. I find everything to be wonderful quality, even the cards that are kind of polarizing on the KS comments are nice (people are complaining that they are not linen-finished, but I believe the publisher made the right call to make them matte finished if the linen obscured the look and art on them). Thumbs up for components from me.
I wanted to wait until my final thoughts to explain the whole “Fusion System” that is in play here. Tales of Evil uses the catchphrase, “You will get into the game and the game will get into you!” Now, I’m not sure exactly how this game is getting into me, but I’m certainly digging the game and this Fusion System. You see, some cards (in the tutorial, remember, so I’m not really giving much away here) will give players 60 seconds to grab a kitchen spoon for some benefit and a debilitation if they are unable to find one – hence the spoon in my photos. Another card relies on the character (and also then the player) removing their shoes. Still yet another deals with fire or people smoking in the vicinity. If there is fire nearby in real life, it affects the effects of the card drawn. It’s ingenious and I love every little bit of it! I can’t wait to see how the Fusion System will work in this game more and how it can be applied to other games in the future.
All in all I love everything about Tales of Evil. The setting is great, the Pizza & Investigation kids are awesome, and the game itself is incredibly engaging and makes you really think about the choices you make within. Perhaps the haunting feeling of doubting some choices is how the game gets into you, because I did find myself wondering what would have happened had I chosen a different course for some instances. I am very drawn to this game and I want to tackle all of the scenarios. Even solo! And another great thing about Tales of Evil is the fact that a player (or players) can join a game already in progress! So if I am exploring solo and my wife decides she wants to hop in, she just grabs a character mat, sets up the character, and dives right in with me. I LOVE games like that. So versatile.
While I should probably stop gushing at this point I just can’t. This game is so much fun and worth every penny spent on it. I implore you, if you are a fan of exploration adventure games in this vein you definitely need to snatch up a copy whenever you see one. And if you love it as much as I do let me know. We can swap adventure stories.
Oh did I mention the designer is even created a way for us normies to create our own scenarios and upload them to other Tales of Evil players? Yeah, I’m fascinated by that as well…

Ivana A. | Diary of Difference (1171 KP) rated Lord Of Shadows in Books
Feb 3, 2020
<img src="https://i1.wp.com/diaryofdifference.com/wp-content/uploads/2019/07/Lord-of-Shadows-1.jpg?w=1920&ssl=1"/>
I was lucky enough to be approached by LoveReading to review and join the blog tour for The Dark Artifices series by Cassandra Clare. Starting today, and posting every Wednesday, you will get to see what I thought about this series.
<b><i>Series: The Dark Artifices</i></b>
#1 <a href="https://www.goodreads.com/review/show/2843390110">Lady Midnight</a> - ★★★★
#2 <a href="https://www.goodreads.com/review/show/2865130437">Lord of Shadows</a> - ★★★★★
#3 <a href="https://www.goodreads.com/review/show/2865131320">Queen of Air and Darkness</a> - ★★★★★
<img src="https://i2.wp.com/diaryofdifference.com/wp-content/uploads/2019/06/Book-Review-Banner-5.png?ssl=1&w=510"/>
Welcome back to the sequel of The Dark Artifices series. After reading the first book and getting to know all the new characters, the second book contained by far more detail and more adventures throughout.
The book starts where it left all, after the team defeats Malcolm, but now new dangers arise, as sea demons start summoning, and the Faeries, as usual, are planning some mischief.
Emma, as you might have guessed, is still my favourite. But, this time, we got to see more about the ”little children”, Kit, Ty and Livvy. As I kept reading and finding out more about them, I realised them I loved them more and more every single page.
I loved how Cassandra Clare managed to put differences aside, and teach us how it’s okay to be different and you will be accepted by the real friends in your life. While Ty is autistic and unique in his own way, he is accepted and loved by his family and friends, and his uniqueness makes him lovable character to all readers as well.
<b><i>We fear things because we value them. We fear losing people because we love them. We fear dying because we value being alive. Don’t wish you didn’t fear anything. All that would mean is that you didn’t feel anything. </i></b>
The best part of the book for me was everything that had to do with Faerie land. All the writing about how beautiful, but at the same time dangerous it is just made me want it more and more. So beautiful, and yet so cruel. A world where you get enchanted and then hurt, a world where time is irrelevant and beauty is forever.
Mark and Christina’s dance was one of the moments I will cherish forever in this book, and I don’t fall easily for romantic scenes.
Lord of Shadows was amazing, with so many adventures and different plots and character developments throughout. We have a lot of characters, and they all develop in their own way, and we get all their backgrounds and feelings, and actions that make them grow in a certain way, and each of these moments was precious to me in a different way, but all the same. We have Emma seeing her father (or an illusion of it) and having to kill him. Then there is her forbidden love to Julian. We have Kit, the lost Herondale and how he slowly fits into the academy. And most importantly, we have Magnus appearing in the book with Alec, and singing Spanish lullabies to his son.
So many amazing moments, too many bookmarks, and only one feeling of love towards everything Shadowhunter-y. I can’t wait to dive into the next book. Looking forward to it!

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