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Tales of Evil
Tales of Evil
2020 | Adventure, Horror, Miniatures, Murder & Mystery
It is no surprise that following the enormous success of Netflix’s “Stranger Things” that creators would begin developing ideas borrowed from the show’s setting or characters. Of course we have seen games in this “80s kids Goonie-esque adventure game” genre before, and I have to say that I love the setting. When I saw the Kickstarter campaign for Tales of Evil I was immediately drawn to it. Did my investment pay off or is this one a gnarly bust?

Tales of Evil is a cooperative, horror, storytelling, adventure game that uses a unique new “Fusion System” throughout the game. Players will be taking on personas of kids from the 1980s who belong to a club named “Pizza & Investigation.” I do not wish to reveal too much in this review, so I will be covering this as a Solo Chronicles using one character going through the introductory tutorial mission.

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup, well, just follow the setup instructions in the rulebook. There’s too much for me to explain here. For one character playing the tutorial scenario, the game setup should look similar to what is pictured below. Maybe. The rulebook does not specifically state WHERE each item should be placed, so players will have ultimate freedom to setup items where they see fit to be most efficient for themselves.
Players in Tales of Evil will have no real “turn structure” as most games do, because all players will be adventuring together as a group. So characters will be moving as a group and never splitting the party (RPGers breathe a sigh of relief… maybe). However, as with many adventure games of this style, once players explore into new areas certain markers will placed on the board (Clue, Darkness, Mystery, Search, etc). These markers signify different actions that can be taken, or entrances to areas that are blocked or found, or something that could be traced from one area to another. The leader of the group for the time being is in possession of the Walkie-Talkie and will make all final decisions for the group after any discussion (for solo players, it is just a nice prop). Usually searching for items will result in a card draw and upon the card will be a test to pass using the stats on the player character mat to roll dice for successes. Of course, the other side of that are horrible losses as well.


Players will be traipsing through the area and reading passages from two actual books: the Story Book and the Event Book. Most of the action happens in the Story Book and it will guide players through the story and once choices are made or tests succeeded/failed, the book will instruct players what to do next and to which section to turn to further the story (a la Tales of the Arabian Nights). The game continues in this fashion until the story ends with victory or defeat.
Components. Why yes, that is a real spoon in the photo above. No, it does not come with the game. I will explain in a bit. The components in this game are great. Each character has their own mat for organization, action cards, equipment cards, and status cards that dictate the difficulty of the game and how the character degrades over time in the horror-filled mission. Some components are even glow-in-the-dark! A nice touch, but certainly unnecessary. I find everything to be wonderful quality, even the cards that are kind of polarizing on the KS comments are nice (people are complaining that they are not linen-finished, but I believe the publisher made the right call to make them matte finished if the linen obscured the look and art on them). Thumbs up for components from me.

I wanted to wait until my final thoughts to explain the whole “Fusion System” that is in play here. Tales of Evil uses the catchphrase, “You will get into the game and the game will get into you!” Now, I’m not sure exactly how this game is getting into me, but I’m certainly digging the game and this Fusion System. You see, some cards (in the tutorial, remember, so I’m not really giving much away here) will give players 60 seconds to grab a kitchen spoon for some benefit and a debilitation if they are unable to find one – hence the spoon in my photos. Another card relies on the character (and also then the player) removing their shoes. Still yet another deals with fire or people smoking in the vicinity. If there is fire nearby in real life, it affects the effects of the card drawn. It’s ingenious and I love every little bit of it! I can’t wait to see how the Fusion System will work in this game more and how it can be applied to other games in the future.

All in all I love everything about Tales of Evil. The setting is great, the Pizza & Investigation kids are awesome, and the game itself is incredibly engaging and makes you really think about the choices you make within. Perhaps the haunting feeling of doubting some choices is how the game gets into you, because I did find myself wondering what would have happened had I chosen a different course for some instances. I am very drawn to this game and I want to tackle all of the scenarios. Even solo! And another great thing about Tales of Evil is the fact that a player (or players) can join a game already in progress! So if I am exploring solo and my wife decides she wants to hop in, she just grabs a character mat, sets up the character, and dives right in with me. I LOVE games like that. So versatile.

While I should probably stop gushing at this point I just can’t. This game is so much fun and worth every penny spent on it. I implore you, if you are a fan of exploration adventure games in this vein you definitely need to snatch up a copy whenever you see one. And if you love it as much as I do let me know. We can swap adventure stories.

Oh did I mention the designer is even created a way for us normies to create our own scenarios and upload them to other Tales of Evil players? Yeah, I’m fascinated by that as well…
  
Lord Of Shadows
Lord Of Shadows
Cassandra Clare | 2017 | Fiction & Poetry
10
9.3 (19 Ratings)
Book Rating
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I was lucky enough to be approached by LoveReading to review and join the blog tour for The Dark Artifices series by Cassandra Clare. Starting today, and posting every Wednesday, you will get to see what I thought about this series.

<b><i>Series: The Dark Artifices</i></b>

#1 <a href="https://www.goodreads.com/review/show/2843390110">Lady Midnight</a> - ★★★★
#2 <a href="https://www.goodreads.com/review/show/2865130437">Lord of Shadows</a> - ★★★★★
#3 <a href="https://www.goodreads.com/review/show/2865131320">Queen of Air and Darkness</a> - ★★★★★

<img src="https://i2.wp.com/diaryofdifference.com/wp-content/uploads/2019/06/Book-Review-Banner-5.png?ssl=1&w=510"/>;

Welcome back to the sequel of The Dark Artifices series. After reading the first book and getting to know all the new characters, the second book contained by far more detail and more adventures throughout.

The book starts where it left all, after the team defeats Malcolm, but now new dangers arise, as sea demons start summoning, and the Faeries, as usual, are planning some mischief.

Emma, as you might have guessed, is still my favourite. But, this time, we got to see more about the ”little children”, Kit, Ty and Livvy. As I kept reading and finding out more about them, I realised them I loved them more and more every single page.

I loved how Cassandra Clare managed to put differences aside, and teach us how it’s okay to be different and you will be accepted by the real friends in your life. While Ty is autistic and unique in his own way, he is accepted and loved by his family and friends, and his uniqueness makes him lovable character to all readers as well.

<b><i>We fear things because we value them. We fear losing people because we love them. We fear dying because we value being alive. Don’t wish you didn’t fear anything. All that would mean is that you didn’t feel anything. </i></b>

The best part of the book for me was everything that had to do with Faerie land. All the writing about how beautiful, but at the same time dangerous it is just made me want it more and more. So beautiful, and yet so cruel. A world where you get enchanted and then hurt, a world where time is irrelevant and beauty is forever.

Mark and Christina’s dance was one of the moments I will cherish forever in this book, and I don’t fall easily for romantic scenes.

Lord of Shadows was amazing, with so many adventures and different plots and character developments throughout. We have a lot of characters, and they all develop in their own way, and we get all their backgrounds and feelings, and actions that make them grow in a certain way, and each of these moments was precious to me in a different way, but all the same. We have Emma seeing her father (or an illusion of it) and having to kill him. Then there is her forbidden love to Julian. We have Kit, the lost Herondale and how he slowly fits into the academy. And most importantly, we have Magnus appearing in the book with Alec, and singing Spanish lullabies to his son.

So many amazing moments, too many bookmarks, and only one feeling of love towards everything Shadowhunter-y. I can’t wait to dive into the next book. Looking forward to it!
  
Midsommar (2019)
Midsommar (2019)
2019 | Drama, Horror, Mystery
Director: Ari Aster
Writer: Ari Aster (Screenplay)
Starring: Florence Pugh, Will Poulter, Jack Reynor, William Jackson Harper, Liv Mjones, Anna Astrom, Julia Ragnarsson

Plot: A couple travels to Sweden to visit a rural hometown's fabled mid-summer festival. What begins as an idyllic retreat quickly devolves into an increasingly violent and bizarre competition at the hands of a pagan cult.

Runtime: 2 Hours 20 Minutes

There may be spoilers in the rest of the review

Verdict: The Wicker Man on Acid

Story: Midsommar starts when young lady Dani (Pugh) has her family die suddenly, turning to the only person left in her life, her boyfriend Christian (Reynor) who has started to move away from their relationship. Christian and his friends Josh (Harper), Mark (Poulter) and Pelle (Blomgren) are planning a trip to Pelle’s home in Sweden for a special mid-summer festival.
Christian trying to do the right thing for Dani, invites her along, but it isn’t long before the festival turns into a cultural nightmare for the outsiders who have never seen the customs before.

Thoughts on Midsommar

Characters – Dani is a young lady that has suffered a heart-breaking tragedy in her life, leaving her along in the world, struggle to get over the loss of her family, she is unsure about her relationship with her boyfriend and agrees to go with him on the trip to Sweden. Dani is trying her best to get on with her life, which is seeing her have the good and bad days, while on the commune she starts to relax more in life. Christian is the student boyfriend of Dani, he is starting to question the relationship about to end it before the tragedy strikes, he invites her believing she won’t go, while also hoping to find out whether they should stay together. Josh is a student friend of Christian, who has been working on his paper on different cultures, he sees this event a major part of his studies, only he doesn’t seem to respect enough cultures. Mark is the comic relief, he wants to go to Sweden to meet women, he is quick to turn to drink or drugs, while always putting his foot in it.
Performances – Florence Pugh is the star of the show, she does show the grief required in her role, which shows us how hard to is finding life. Jack Reynor has finished turning his career around after Transformers, with one that must make people take him seriously now. Will Poulter will make you laugh with nearly everything he says, while William Jackson Harper will make you dislike his characters arrogance quickly.
Story – The story here follows a young woman dealing with grief of losing her family, trying to get away from her past by getting away from the world with the festival which soon sees her trapped with her friends with a cult that has strict rules. Much like Hereditary, we are tackling grief on a personal level, unlike Hereditary we find ourselves not seeing a timeline to make us understand the recover process that Dani is trying to go through. The story does have a huge problem for me though, is that this is a story which the people should just walk or run away after seeing the first major incident, not just calmly say ‘sure this is a different culture we should see what happens next’ this is easily one of the biggest let down in any horror. We also do spend way too much time just turning to drugs as an excuse rather than trying to solve the real problems and the students just being arrogant not seemingly wanting to do anything with their lives.
Horror/Mystery – The horror in this film comes from graphic imaginary that we see from the injuries, we do have tension growing and the make up team should be praised for just how real everything looks. The mystery comes from just what is happening with this cult and what they will do next.
Settings – The film is set in the Swedish countryside away from the world, the only type of place a cult could operate in around the modern day. The sets are the best thing about this film because they are crafted which such love and you can’t help but think everything you see is a clue to what is happening.
Special Effects – The effects in the film do bring us the graphic images of the injuries that people are going through. The make up team work wonders on this film.

Scene of the Movie – Dancing.
That Moment That Annoyed Me – Just using drugs to explain why these people are friends.
Final Thoughts – This is a horror that is set and created wonderfully on the outside, only to fall short on the story which only drags along without reaching any levels of scares.

Overall: Not reaching the potential.
Rating
  
Batman the Killing Joke
Batman the Killing Joke
Brian Bolland, Alan Moore | 2008 | Fiction & Poetry
8
7.4 (10 Ratings)
Book Rating
I really enjoyed reading this comic.

We get the Joker's origin story. He was in a robbery gone wrong and fell into acid because his wife and unborn child died in an electrical fire accident right before the robbery. He was poor, down on his luck, trying to get a job as a comic, and needed some money fast to keep them from losing their apartment. He started off by trying to do an honorable thing and it haunts him for the rest of his life. It is one of the reasons he has gone a bit loony, he cannot face the fact that he is alone in his grief.

We get the reason for Barbara Gordon's paralysis and her origin into becoming the Oracle. (Thanks Joker)

Detective Gordon is attacked by the Joker who is trying to show him how painful it is to lose something he loves. Joker wants to turn Gordon crazy, but doesn't.

Batman does not want his fight with the Joker to end in death, but it will if it has to.

Overall, I really enjoyed this comic and recommend it to anyone who likes the Joker and wants to know more about him.

I love the Joker's last joke, so I'm going to write it out.

Two guys are living in a lunatic asylum and one night they decide they do not like living in an any night they don't like living in an asylum anymore. They decide they're going to escape. So they get up onto the roof and there, just across this narrow gap, they see the roofs of the town, stretching away in the moonlight, stretching away to freedom. The first jumps across with no trouble. The second pauses, he is afraid of falling. The first calls back and says, "I'll turn on this flashlight I've got and you can walk across the beam." The second replies "What do you think I am, crazy? You'll turn the light off once I'm half way across."

I love that joke and the fact that both Batman and the Joker crack up after it.