Learn Spanish: MosaLingua
Education and Travel
App
***Learn Spanish in no time! MosaLingua's effective and addictive teaching method will help you...
Gareth von Kallenbach (977 KP) rated Maneater in Video Games
Jul 26, 2019
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
What is the background and setting for the game?
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
Will the game offer multiplayer or DLC?
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
What can you tell us about the music and sound effects in the game?
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
Veronica Pena (690 KP) rated To All the Boys I've Loved Before in Books
Jan 19, 2020
I think what makes this book so great is how real it is. I remember being 16, Lara Jean's age, and falling in love for the first time and what that felt like and how it kind of creeps up on you and then all at once, it just is there and it's all-consuming and this thing you can't run away from. I felt that in Lara Jean and Peter. I also think the hard part about writing a book as an adult that is about teenagers is that you can lose that feeling. You can forget what it feels like to be that age, to live in those moments, to have those feelings. I don't feel like that with this novel. It feels very real and very true. It's definitely a story that can take place in almost any time, which I really love. Obviously, if it was a pre-cell phone time, texting wouldn't be there, but other than that, it's definitely something that could hold up and I think those are the best stories.
I thoroughly enjoyed the movie when I saw it the first time and I'm eager to watch it again and compare it to the book, but I'm even more excited to read the second book in this trilogy and figure out where the story goes next. I've managed this far along without having any spoilers of what happens in the next 2 books and that I'm very proud of.
Overall, I really enjoyed this novel. I think it was beautifully written, it's the perfect ending, or cliffhanger rather, and I think it's a true story about high schoolers and not one that is so far removed, it's hard to relate. I hope the second book keeps me as hooked as this one did.
Word Drops: A Sprinkling of Linguistic Curiosities
Book
If you're logofascinated, you are literally spellbound by language. This surprising compendium of...
Kristina (502 KP) rated Furthermore (Furthermore, #1) in Books
Dec 7, 2020
As you can see from the update I have copied and pasted, I wasn't quite sure what to think of Furthermore. In fact, I felt a bit like Alice, lost and confused, a bit stiff in what I like to read. I'm not certain if I should give Furthermore 3 stars or 4 stars; then again, I also wonder if I should give it 2 stars. I have never, in all my life, been so confounded. Even now, after having finished it and trying to come up with a review three days later, I'm left speechless. It wasn't "edge of your seat" exciting or "page turning" mysterious, but there's just something about the story that makes me refuse to say I didn't like it - even if I'm not quite sure I did. The story as a whole was pretty entertaining, though there moments I felt just as confused as Alice was and I didn't quite appreciate that (of course, that was most likely Tahereh's point). I would promise myself to stop at the next chapter, because as I read it, I wanted to stop. Yet, when the next chapter would come, I found myself unable to quit. I suppose you could say the magic of Furthermore wrapped itself around me and compelled me to finish the book.
Because I have never had such a reaction to a book before - and because I was actually excited at the prospect that there may be another book, what with the way this one ended - I think I'm going to give it a 3.5 rating. Because of my doubt, uncertainty, and unwillingness to decide if I truly liked it or not, I can't give it 4 stars. So, there you have it. Do what you can with the mess that lives inside my brain whenever I try to figure Furthermore out.
Trivial Pursuit: Master Edition
Tabletop Game
Thee Trivial Pursuit Master Edition game adds a modern twist to the classic game you love. It will...
Wallapop - Buy & Sell Nearby
Shopping and Lifestyle
App
Make money selling your old stuff and buy great new things at bargain prices. Wallapop is a free...
Smarter Paris - Offline travel Paris guide to visit Paris - Your local Audioguide Paris
Travel and Lifestyle
App
100% Made in Paris - Offline Paris guide - All-in-one with no compromise on the content - The next...
Kyera (8 KP) rated The Progeny (Descendants of the House of Bathory #1) in Books
Feb 1, 2018
The beginning just reminds me of home, with the gorgeous trees, lake, the phrase "wicked cool" and Emily's Red Sox cap. The action quickly takes over the plot, as Emily must flee Maine with a man she doesn't know if she can trust.... from a guy who had been following her for years with one goal - to kill her. With her memories gone Emily, or Audra as she finds out, doesn't know who she can trust. Is Luka the one who wants her dead? Or did Rolan lie and he's the real threat?
The unique plot is intriguing and the mystery won't let you put the book down. Danger lurks around every corner and Audra must rediscover what she forced herself to forget, at all costs.
The characters are intriguing and develop over the course of the novel. The Progeny are secretive and with good reason, any knowledge they have of their brethren can be taken upon their deaths. Their minds put countless others at risk unless they keep themselves isolated. While her comrades are decently well described, they don't quite feel like fully realized people. We need to now more of their dreams and fears, history, relationships and motivation.
The "big-bads" are sort of a generic evil villain type that I wished was developed more. What turned him into a zealot? What <i>is</i> his history with Audra's mother? How did he rise in the Court? I know Audra lost her memories, so we're in the dark like her but it just makes the novel feel less realized than it could.
The one relationship that feels authentic is between Audra and Luka. Even though she's not initially sure she can trust him and questions herlself throughout the novel - she still can't imagine going through everything without him/ I'm glad to learn that it isn't one long-running deception. The end of the novel is still completely unexpected in regards to the two of them.
Claudia and Piotrek are so close but he feels like such a mystery. We get to experience some of Claudia's emotions, like her confusion and hurt at being left or her anger about Ivan's death. Piotrek just seems flat in comparison. He's very protective of Claudia and painted a picture once. For all we know, he could have been an artist and it was just one of his many works. Its just as likely that it was the one and only time he attempted to be creative. I wish Piotrek was more develop as I"m very interested to learn more about him.
Audra travels to a number of foreign locations and they are described well enough that you can imagine them beautifully. They may not be the most glamorous villas or rich cities but you want to learn more about them nonetheless.
The book ends with a lot of revelations and so many more questions. Traitors are unmasked. Confessed or accused killers may not have been the murderers after all. Lovers are in peril. And time is running out. I know I can't wait to read the next book and find out what happens.