
Phillip McSween (751 KP) rated Mission: Impossible 2 (2000) in Movies
Jun 4, 2019
Acting: 8
Beginning: 9
Characters: 8
Cinematography/Visuals: 3
I wish I could have been in the editing room when they were working on this movie. Everytime director John Woo would mention anything about slow mo, I would send an electric shock down his spine. Enough already. You can slow the camera down, great! It doesn’t add to the value of the action. The John Wick movies are a perfect example of that. He cuts through guys with efficiency and speed. And you know what else? He does it without the damn doves! M:I 2 is a visual mess.
Conflict: 8
Genre: 3
When I think of great actions movies, this ain’t it. Not even close. It had flashes, but falls well short of being even average.
Memorability: 5
Pace: 6
Plot: 5
This movie breaks two major rules of filmmaking by having: 1. A love relationship that develops way too quickly and 2. A plot that advances based on sheer coincidence. You can’t be clever with screenwriting and take shortcuts at the same time, good writing just doesn’t work that way. At best, the story is mediocre.
Resolution: 7
Overall: 62
Mission: Impossible 2 reminds me of those cheesy action movies of old that you knew would be bad, but you suffered through it because you just wanted to see stuff blow up. Actually, it’s worse than that because it actually attempts to be a good movie and, in the process, takes itself way too seriously. Flashes of greatness, but moreso just a flash in the pan.

Debbiereadsbook (1536 KP) rated The Rogue King (Inferno Rising #1) in Books
Aug 14, 2019
Jumping straight in here, cos ooooooeeeee I did LOVE this book!!
Brand is a rogue dragon, without a clan. Kasia, a Phoenix without a family. A Phoenix is the only one who can mate with the High King of ALL the dragons, and the makes her valuable. Brand is tasked with delivering Kasia to the Blood King, to his only friend from childhood. But Kasia ignites something in Brand, and he knows he cannot give up his mate.
This was, quite possibly, my favourite read this month! I mean, I had a lie in, read a few pages before you have to dig yourself out your pit, and before you know it, 3 hours has past and you've about flung your kindle (but not quite!) at the wall, cos now you NEEEEEEEEEEEEEEEED book two, yesterday!
Everyone, and I mean everyone IMPORTANT has a say: Kasia, Brand, and all those trying to get Kasia (but not saying who!)
Not everything is immediately clear, and you put things together all kinds of wrong before things are cleared up. And I LOVE being kept on my toes!
It's different, and I LOVE different, with the Phoenix being the key to High King status. With female born dragons being unable to bare children. With Kasia and her sisters having hidden for so long, and Kasia not doing so well hiding herself anymore.
There is an ongoing story arc, that makes you NEEEEEEEEEEEEEEEEEEEED book two, yesterday, to see what happens to Kasia's sisters. You can't see what's going to happen, not in the long term, but a massive clue screams at you for one sister, and there is another, much less subtle clue, for another. Whether that pans out how I see it, remains to be seen, but I WILL be reading these books!
Thank you, Ms Owen, for proper making my day!
5 bright and shiny stars
**same worded review will appear elsewhere**

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Dana (24 KP) rated The Winner's Kiss in Books
Mar 23, 2018
This was an okay ending for the series-it wasn't bad but it wasn't bad either.
The characters got whiny and I only understood some of their motivations for what they did. Kestrel and Arin were very angsty throughout the series, and they did not disappoint in this book either.
I understand Kestrel had to forget herself in the work camp to be able to survive the camp and to become a better person afterwards, but to me, it was kinda pointless. Yes, she gets to start a new relationship with Arin and everyone else, but it seemed like a cover for the story to be able to go on without as many hitches. She was still able to retain some of herself, but most of her memories were gone? That just didn't make much sense to me. With that, how would she remember how to play the games so well if her mind was gone? I'm pretty sure that war strategy doesn't stay with you longer than your core memories, but hey, that's just my opinion. Another convenient thing that came with Kestrel's memory loss was that some of the previous novels' subplots were not touched on because she couldn't remember them. Again, not really my favorite thing in the world when it comes to writing.
Because of these couple of things, I did see quite a few plot holes that were too big for me not to notice.
I liked Arin the tiger. I want a tiger friend because that would be awesome.
I also really liked the clever way Kestrel took down the emperor. That was a brilliant move and I was actually really worried for her when I was reading that part of the book.
Overall, it was paced quite well, it was a very quick read, but there were plot and characterization problems that kept me from absolutely loving it. I am glad that I finished reading this series and that I waited to be able to binge read them all in one summer, but it was also kind of a let down from what I had expected.
If you like books with interesting concepts, lands, and politics, definitely pick this series up because, like I said before, I didn't dislike it! Not by a long shot!

Kristy H (1252 KP) rated Normal People in Books
Mar 19, 2020
I'm not exactly sure what to say about this one. I listened to this book over a couple of months as I traveled off and on for work. It felt very slow, and while I know part of it was the stops and starts when I was traveling, but some of it was the book itself. I can definitely recognize the brilliance others found in this novel. Rooney is a wonderful writer, and there were passages that I wish I could capture and save to savor later. At other moments, I wanted to hurry things along quite badly... she turned the water on in the shower, the water came out, the water fell to the floor, etc. Things are described in great detail, and often, I found myself frustrated at that.
This not a plot-driven novel, but a character-driven one. Told from the alternating perspectives of Marianne and Connell over time, it examines various points in their life. At times, they may even go back in time in their various point-of-view segment, forcing you to keep up with exactly what is happening and when. There is much explaining and much examining. A lot of talk of feelings and such. It's a very complex novel. I definitely did grow to be interested in Marianne and Connell, but it did take some time.
As I said, I can see why this book earned such rave reviews, but it wasn't entirely for me. I was frustrated that Marianne and Connell couldn't just talk to each other. The ending of the book left me annoyed--all this for that--and I often wanted things to happen more quickly than they did. Still, I appreciated Rooney's lovely writing. If you want a complicated look at how one relationship can affect two so-called normal people over time, this one is definitely for you. 3 stars.

Purple Phoenix Games (2266 KP) rated Coconuts in Tabletop Games
Jun 12, 2019
You’re a monkey trying to throw coconuts into cups.
This is not a very theme-heavy role-playing game where you need to get into the heads of the characters and base your actions on what they would do. Instead, you are grabbing a monkey shooter action figure, placing a rubber Milk Dud (not a sponsor) in its hands and making the figure fling said forbidden delicious treat into yellow and red plastic cups. Should you make a basket into a yellow cup, you take that cup and place it in front of you in a vertical bowling pin assembly. Make a red cup shot and you not only get the cup to add to your collection, but you take another turn. The first player to amass six cups in front of them is the winner!
This sounds so stupid. Why am I reviewing this?? This is a kid’s “game.” You are right. This is incredibly childish. But it’s also INCREDIBLY fun. Have you read our review of Happy Salmon? This fills a similar role in that you break this bad boy out when you need a mental break between heavier games, or when you want the children to be involved in your game night. There is no real thinking involved. Player interaction? Sure. Some. Whether you choose to shoot your coconuts into the middle area of unclaimed cups, or into your opponents’ collections and take their hard-earned cups is up to you (I approve and encourage this cutthroat behavior).
Let’s go back to the children playing this with you thought. The box says ages 6+. I wholeheartedly disagree, but it may just be my situation. I have played this with my 2-year-old son and he had an absolute blast just flinging the coconuts everywhere while we adults were trying to play the game correctly. But the final score doesn’t matter. In a game like this I rarely care about winning or losing. My kid “wins” every time. It’s just plain fun to fling coconuts. I also rarely play with the included disadvantage cards to screw with my opponents because honestly, it’s hard enough to get those things in the cups.
Yes, he also shot one into my water cup so I let him score it on his mat. It’s only fair…
Components. I have good news and bad news. Good news: the monkeys, coconuts, and cups are of amazing quality. Amazing, I say! Bad news: the cards and the player mats. They are just of entry level acceptable quality. But like I said, I really don’t care much about using the cards, and the player mats are really just there to create a solid surface to put your score cups on anyway. So I’m ultimately good with that.
Now, I Kickstarted this game (as well as the Coconuts Duo project that was made for 2 player games or as a 6 player expansion for Coconuts). I got all the fancy pink and green coconuts too. They officially add nothing mechanically to the game (but you can home-brew house rules for them), but they are easier to find on the floor when you inevitably fling too far. That is, if you can find them before your dogs decide that you have given them little brown treats…
There is really not much else to say about this game except that it is super fun, takes literally 10 seconds to explain, and kids can play with you as well. We love it, and so our rating reflects that. Purple Phoenix Games gives this little game a Whopper (see what I did there?) of 18 / 24.
https://purplephoenixgames.wordpress.com/2019/05/07/coconuts-review/