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Ghoulash
Ghoulash
2001 | Exploration, Fantasy, Horror, Maze, Print & Play
Beef, elbow macaroni, tomato sauce, onions, garlic, many other spices. Combine. This is goulash.

Wait, this is Ghoulash? Ok so ditch the food and add Ghoul meat, dashes of Ghoo, some falling debris, and holes. Also add an opponent to play against and you have a recipe for a really great game. Intrigued by my recipe? Read on. This is Ghoulash.

When you name a game (and game company) using a pun for a delicious meal you just KNOW everyone is going to be making these jokes. I am not below this. However, Ghoulash pits two players against each other in a race to defeat eight Ghouls first – or die trying. This is a pencil and paper game contained on one double-sided sheet of paper (with the rules printed on the other side). With such little in components, this game CAN’T be very good, right?

DISCLAIMER: We were provided with a link to print off the game, so technically it’s a PNP for us. We printed off several copies to play our review games. I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup a game of Ghoulash: The Game of Pen and Paper Peril (which I will be calling simply Ghoulash for the remainder of this review) grab two copies of the game sheet and two writing utensils. Though the game’s title suggests using a pen, I recommend a pencil. From here, you will need to decide which map grid you want to use for your play map and which will be your DM map. For those who have not played table top RPG’s before, a DM is a Dungeon Master – the person who ultimately runs the game and is typically in charge of placing and playing the monsters, traps, and NPCs of a game. In this case, each player will be each other’s DM. You will see the number of items that must be placed on the map on the main page. You must place (anywhere you want on the map) eight Ghouls, five Holes, five Debris, and three First-Aid Kits. Seriously. Anywhere you want. These are the items and encounters your opponent will be interacting with as you play. You are now ready to begin!

On your turn you will be moving through the map attempting to encounter and kill Ghouls – blobby monsters that want to eat you. You do this by moving onto a square that your opponent has placed a Ghoul and fighting it. Fighting Ghouls is easy: your DM opponent will circle any number on the Ghoul you are fighting. You need to guess this number in order to exploit its weak spot and vanquish it. For every incorrect guess YOU will take a wound from it bashing you. Mark your wounds on the Wound Meters area below the Ghouls. If you happen to take 12 wounds before finding a First-Aid Kit, then you die and you lose the game. Finding a First-Aid Kit, however, will relieve you of all your wounds you have suffered. In this scenario, you will begin tracking your wounds anew on the next Wound Meter on the tracker.

Like I mentioned earlier, other traps will be awaiting you in your personal hell dungeon. When you fall into a Hole you will forfeit the rest of your turn and you will skip your next turn entirely. Should you move onto a square containing Debris, you will be hit for one wound from falling bits of the rickety dungeon. Or perhaps it’s guano. You never know.

The player to defeat all eight ghouls or remain living the longest will be the winner (unless you play hardcore rules and have to defeat all Ghouls to win)!

Usually at this point in my reviews I evaluate the game components. In this case I am going to evaluate how the game art and graphic design work with and for the game. As the entire game is played on one side of one sheet of paper and everything you really need is located on that page, this is really genius to me. Everything is right there, and it’s very clear what to place on the map, how many of each thing to place, and where you can track the Ghouls, wounds, and your Ghoul trophies. It’s really great! The only negative here is we wished the letters and numbers on the x and y axes were darker. It was a little difficult for some people to read the coordinates. This would be an easy fix for me, but it may not be within the designer’s vision for the layout. Many times we were describing our movement with Battleship coordinates: I am moving south to B-1 then east to P-1 then north to P-2, etc. I didn’t have much difficulty with this, but I did hear that others did.

I believe that the intent of the future of Ghoulash is to offer pre-printed charts for sale and possibly have different themed charts to play. The eagle-eyed among you may have noticed that we were playing The City map. I have not seen any other maps, so I cannot comment on them, but even if I only had The City to play forever, I think that I would be happy enough.

That said, I believe this is a really really great game. I enjoyed being able to place out my encounter elements, and being able to freely roam around the map until I ran into something – even if it was a hole in the middle of an intersection that I had to fall through several times (sneaky, sneaky, my brilliant little brother!). The guessing game of fighting Ghouls can be quick and fun, or it can give you five wounds in one encounter. Overall, I think that anyone can enjoy it, but I will give a caveat. Both players MUST be able to read the map and coordinates to follow along with where each player is moving or else you may have some bickering. Oh, just my family? Maybe.

Purple Phoenix Games gives this one a sticky-yet-pleasing 10 / 12. You really should give it a shot. It could work with couples, friends, co-workers, strangers, pets, anyone!
  
40x40

Dana (24 KP) rated Crooked Kingdom in Books

Mar 23, 2018  
Crooked Kingdom
Crooked Kingdom
Leigh Bardugo | 2016 | Science Fiction/Fantasy, Young Adult (YA)
10
9.1 (22 Ratings)
Book Rating
This post will 100% be full of spoilers for both the first book and this book, so if you have not read either, please leave the post now, because you need to read this series. The review will be here when you get back, I promise.

Can I just say that Leigh Bardugo is a phenomenal writer? I just want to put that out there first, so we can move on to some more interesting stuff, but damn. That woman is a genius when it comes to the written word! Her plot lines are almost always amazing and her characters are just, wow!

Okay, so let's start off with the overall plot arc. As much as I hated the beginning because Inej wasn't with the crew, it was so cool to get the other characters working together to try to help save her. I do enjoy the fact that saving her wasn't the biggest aspect of the plot. If it was, I don't think it would have been as convincing of a story. Then we move on to revenge as the rest of the plot. I just want to say that I freaking love revenge plots. They give purpose to everything that each character does, and just moves the story along well!

The fact that we weren't just tied to this book was great too! I loved how we got characters from the Grisha Trilogy in here. I was hoping that we would get more than just the mention that was given to us in the last book, but we got Genya, Zora and freaking Nikolai! They were amazing and brought more depth to the story that we may not have gotten without them.

I loved how Kaz was able to plan out every step in detail, assuming what people would do next. He is a master at his craft, I will tell you that.

Okay, so now onto some character studies:

I am going to start out with Nina. That girl has been through so much already, and it never fully gets better for her. From having to deal with the side effects of the withdrawls from Jurda Parem, having her best friend kidnapped, to having to find out her powers have been altered, to having the love of her life ripped from her, she does not have a good time in this book! I just wanted to wrap her up in a coat and feed her waffles, but she doesn't even really get those either! I just hope that she is able to find peace in Ravka with her fellow Grisha.

Now onto Matthias. He was honestly one of my favorite characters. The way he would try not to like or agree with the Dregs' way of doing things was just so hilarious and when he would try to fend off Nina's advances, I would actually cackle. He was the signal of change in the book. The proof that things could get better, but even that failed him. In his attempt to share the light of truth onto another Druskelle, he was inevitably killed for his beliefs. At least he finally got to kiss Nina, even if it was one of his final acts.

Now we are moving on to Jeseper. We got to meet his dad! Woo!! That was a really interesting relationship and backstory. I really like how sassy he is at all times, even if his sarcasm gets him in to trouble more times than not. Also, I love how he is a great shot because of his innate Grisha abilities. That was freaking amazing and I am so damn happy about it. I also love how smitten he is with Wylan. Like, for Christ's sake he calls him Wy when he starts crying. They are each others' rocks in the seas of shit that they cling to for dear life.

It's Wylan's turn! I hated how he wasn't fully himself for most of the book, but mostly I hated how inadequate he made himself feel. He is a genius and he shouldn't think anything less of himself. His relationship with his mother (who ISN'T dead?!?!?!?) is so sweet. But his brutality and unforgiving nature that shows up throughout the book was kind of a shock. He had been so mousy and quiet in the first book, but boy did that boy spit fire once he found out his father's assholishness. His back story is so tragic, like his father tried to straight up have him murdered when he thought he was just going off to a school that could actually make him happy. Jan Van Ick (lol) deserved every bit of punishment he got. I am glad he got what he wanted out of life. I also am in love with how he and Jesper first met.

Kuwei's got to get a little paragraph too. He is kind of annoying. I decided I didn't overly like him when he tricked Jesper into kissing him. Like, I totally understand, Jes is amazing, but he is TAKEN by my favorite ginger. Step back! I do, however, hope he is successful in finding a cure for Parem and making sure it does not get into the wrong hands.

Off to my boy Kaz. He makes himself out to be this stone cold guy with no feelings, but we all know how much of a lie that is. Holy hell, that boy is smitten with Inej. He takes every precaution he possibly can with her, much to her chagrin, but he just wants her safe. I was constantly yelling at my book, and therefore at him, to just take a chance! Tell Inej how you feel and why you are the way you are, but he wouldn't!!! It was so frustrating! But then, that moment when he is changing her bandages was so freaking tense. Like, they didn't even do anything, but damn, the tension in that room could have hurt someone. And then, at the end when he got her the boat AND found her parents, I almost died. I was so freaking happy he finally did something with his feelings, even if he didn't fully tell her, I think she got the hint. He even got the Menagerie to be shut down and burned, if that doesn't scream romance (from him), I don't know what does! And him getting the Dregs back was such a cool power move! He got every bit of revenge he wanted, including scaring the shit out of Pekka Rollins. So freaking good! Brick by brick bitches!

And finally, it's time for my favorite: Inej. Just like Nina, she has been through too much shit for her being such a youngin'. I am so glad she is okay and that she got her family (all of her family, including the Dregs) back in her life! She has a boat and she gets to go stop human trafficking (something that is really important and actually needs to be done in real life! Go to GAATW.org to find more information on how to stop this human rights violation). I think Inej is so strong in everything she does, but she still has those moments of doubt. When she goes against her "shadow" as she calls her, there are hesitations. She is only able to succeed when she gives in to all of her, both the Wraith and the Acrobat. That is something I think is really striking about her as a character. She isn't just one thing, she compartmentalizes herself, but once she comes together as a whole person, she is better for it. I think Leigh did a great job making Inej into someone to emulate toward (you know, minus the killing thing).

I'm going to write some of my favorite quotes out here, so bear with me for a bit:

"You are forsaken. As you have turned your back on me, so will they turn their backs on you." Inej, 64

"People point guns at each other all the time in Ketterdam. It's basically a handshake." Jesper, 79.

"Vile, ruthless, amoral. Isn't that why you hired Kaz in the first place? Becouse he does the things that no one else dares? Go on, Van Eck. Break my legs and see what happens. Dare him." Inej, 104

"When you were outgunned and out manned, you sought the less defended targets." Matthais, 107

"I would come for you. And if I couldn't walk, I'd crawl to you, and no matter how broken we were, we'd fight our way out together--knives drawn, pistols blazing. Because that's what we do. We never stop fighting." Kaz, 185

"Because through it all, he'd believed that he deserved his father's contempt, and now he could admit that somewhere, in some buried place, he'd hoped there might still be a way back to his father's good favor. Well, his father could keep that good favor and see what it brought him when Kaz Brekker was finished." Wylan, 223

"You aren't a flower, you're every blossom in the world blooming at once. You are a tidal wave. You're a stampede. You are overwhelming." Matthias, 233

"When Inej was on the high wire, it became her world. She could feel its tilt and pull. It was a planet and she was its moon. There was a simplicity to it that she never felt on the swings, where she was carried away by momentum. She loved the stillness she could find on the wire, and it was something no one else understood." Inej, 272

"After all she'd endured, he was the weak one. But she would never know what it was like for him to see Nina pull her close, watch Jesper loop his arm though hers, what it was to stand in doorways and against walls and know he could never draw nearer." Kaz, 364

"Wylan summoned every bit of bravado he'd learned from Nina, the will he's learned from Matthias, the focus he'd studied in Kax, the courage he'd learned from Inej, and the wild, reckless hope he learned from Jesper, the belief that no matter the odds, somehow they would win." Wylan, 427

"But just as surely as life connected everything, so did death. It was that endless, fast-running river. She'd dipped her fingers into its current, held the eddy of its power n her hand. She was the Queen of Mourning, and in its depths, she would never drown." Nina, 455

"But what about the rest of us? What about the nobodies and the nothings, the invisible girls? We learn to hold our heads as if we wear crowns. We learn to wring magic from the ordinary. That was how you survived when you weren't chosen, when there was no royal blood in your veins. When the world owed you nothing, you demanded something of it anyway." Inej, 460

Overall, I freaking loved this series. I am so sad to see it go, but I was glad to be a part of it. Leigh, if you read this (which I doubt you will, but whatever) I want to thank you for your phenomenal writing in this world and I cannot wait to see what you do next!
  
Slender: The Arrival
Slender: The Arrival
2013 | Action/Adventure
An Awful Experience All Around
A brief history for those who are not aware (courtesy of Wikipedia):

“The Slender Man (also known as Slenderman) is a fictional supernatural character that originated as a creepypasta internet meme… Stories of Slender Man commonly feature him stalking, abducting or traumatizing people, particularly children. The Slender Man is no confined to a single narrative, but appears in many works of fiction, typically composed online.”

Slender: The Arrival (which we’ll just refer to as The Arrival moving forward) is the official video game adaptation of Slender Man. Blue Isle studios developed the game to bring us improved visuals, great replay value, and a brand new storyline. These should combine into survival horror at its best. But sadly, it does not. The Arrival encourages exploration and the philosophy of scaring the living daylights out of you. It just doesn’t. Now, truth be told this genre is not typically my bread and butter, but I came into this game with hopeful expectations, but soon found myself wanting more than the game could offer.

First, you are thrown into the game without any instruction or opening. Just head down the road, though. It seems easy enough. I did appreciate the way they worked credits into this opening sequence though, as you are shown the developers and the team that worked on the game. Once you get through this, you come upon a house where you will explore the rooms to find notes scattered throughout the house giving you more information on your back story. Sparing spoilers, essentially the story revolves around a shared trauma from your youth. Once you leave the house, you press on, turning on some generators along your path.

You’ll come across the second house after crossing a river, where I encountered some of the strangeness I assume is part of the experience. Glitching visuals, weird creatures that seemed to disappear when you shine your flashlight upon them, that sort of thing. It could have been a bug, or bugs, but doing a little digging online it seems I was not the only one to experience the same. There wasn’t really any action to be had. A little disheartening.

There’s not much challenge with The Arrival. You will, at some point, encounter the Slender Man in the game. I went straight toward him, and nothing really happened. Unfortunately, it’s a bad byproduct of these games. If it doesn’t scare you, even in the slightest, you’re just left with a stagnant experience while you are running from point to point to read lore.
It took me nearly 2 hours to finish the game, though I suspect those without toddler twins may get through it a bit faster. Suffice it to say, I wish I had those 2 hours back. I never really felt the tension that would cause fear or even nervousness. The shaky cam visual of the game certainly didn’t help. Essentially, you are playing through the eyes of the camera you are holding, complete with “recording” indicator and battery level (you can turn this off). As you walk the camera bobs back and forth a little bit, and as you run it does so a little faster. I understand what they were trying to accomplish here, but it was executed so poorly. I found myself constantly trying to correct this with the joycon thinking it was simply drift. It was super distracting.

Slender: The Arrival failed to give a complete game worthy of the price tag, even at its current price tag of $9.99 on the eShop. That’s not to say you won’t enjoy it, especially if you scare VERY easily or are just a fan of the Slender Man himself. It’s just that combine a wonky control system, very little instruction, and no real tension building moments, and you have a dud of game in my book.

1 out of 5

http://sknr.net/2019/06/28/slender-the-arrival-for-nintendo-switch/
  
TS
The Secrets We Keep
8
8.0 (1 Ratings)
Book Rating
Kit Stitski is dead. He fell into the quarry during a party and drowned and ever since June no one has been able to come forward to say what really happened to him. Now that school has started, his mother is making a plea with the students to come forward with what they know. Was it just a tragic accident or did someone do something to Kit? Clementine was there, she spoke with Kit and sent him off to the bushes when he said he had to go to the bathroom. Ellie was there too, she is keeping Clementine's secret, but does she have a secret of her own? Jake was there, in fact, Kit followed him to the party. And Mac was there with Ellie, did he do something to Kit?

As a new school year starts, everyone is reflecting on the tragic night at the end of the previous school year. They've had the whole summer to think about it and now that school is back in session, Ms. Stitski wants answers and closure about what happened with her son. When she shows up for the first day of school, Jake, Clementine, Ellie, and Mac are all on edge because they feel they are responsible for Kit's death. They can't imagine that this was just an accident, something must of happened to him when he was out of their sight. But is that possible?

I really enjoyed this YA novel by Deb Loughead. I was a quick read that kept me engrossed the entire time. The author never really mentions where the story is set, and it could be any town in any country. Kids will be kids and will do what they want despite the rules set by their parents. None of the kids should have been at the quarry that night. It's a dangerous place and even more so when it is dark. Kit was mentally challenged, but loved by all in the school. The students recall happy moments with Kit that help his family to heal after this difficult situation. This is a story you could see in today's news stories. A tragic accident that took the life of an innocent person.

I think people of all ages will enjoy this book. I think it is especially important for youth to read. It has a message of honesty in the book. About being able to talk to your parents about the things that are going on in your world. The book has a strong family focus and includes diverse family structures that are seen today. I recommend this book for anyone who is looking for a good novel to read.

Thank you to NetGalley and Dundurn for the opportunity to review this book.
  
Justice League (2017)
Justice League (2017)
2017 | Action, Adventure
Fantastic Story (4 more)
Left you wanting more
The Mix of comedy and action
The Flash
Length of the movie
The intro (0 more)
A Super Hero Movie Everyone Can Enjoy
Well folks, it finally arrived. The Justice League was one of the best super hero movies I have seen. I did not go into the movie with high expectation. I just went in wanting to be entertained. I got and so much more. I walked out of the theater with a big smile on my face and nothing but good things to say.

I will get this over with first, but I did not care to much for how the movie opened with the kids interviewing Superman. It kind of felt off with the way the rest of the movie played out. After that moment it was just high flying from there.


The best part of this movie was the lack of origin story feel. They introduced the character in a way that made it feel they have been around forever. It didn't get into detail one where they came from and how they got there powers. They just gave us just enough to want to see more of them in another movie. What they showed us in this movie is that characters just needed to be placed in to the story and let go from there.


I would not call this a spoiler but Superman does come back from the dead. It was done perfectly. I think the weird thing though is that it was done in broad daylight and only 2 cops were around to see it. And Batman was out during the day too. Oh well.


The core story line of the movie, Steppenwolf getting the mother boxes told very well. Not to long and not to short. It I told us who the bad guy was, why he was doing it and how it was going to be accomplished. You can probably tell I like shorter movies. I know people are going to be a little upset with the lack of Darkseid, but I am sure it will make a big splash in a future movie.


Well I don't want to spoil the ending because I want you to go and see it, but it will make you wanting so much more. Also stay till the end of the credits, you will not be disappointed like you were at the end of the Wonder Women credits.


Well until next time, enjoy the show.
  
1F
101 Family Meal-Time Devotions
8
8.0 (1 Ratings)
Book Rating
This book is such a great idea. The idea of spending meal-time talking about important things resonates with me, because that’s what my family did. They didn’t do it from a book, or from a list of questions. But I think on the days when our conversations didn’t happen organically, it would have been very useful to have this sort of book.

The stories are (I feel) mainly for younger children who are still feeling their way around in their personality and relationship with God, and still trying to apply basic truths like speaking with love, not getting frustrated, not being afraid to be friends with someone who is a little different.

There are some devotionals that kids read to adults, which I think awesome! Some of the most important moments for me as a kid (and even now) was when my parents were honest with me about their struggles. Some things I’ve heard from my parents that have impacted my life:

-“I wanted so badly to be mean to that person, and it was really hard not to.”
-“Your father frustrated me today but God told me to love him and respect him, and sometimes that means forgiving him even when he makes me upset.”
-“Your mother and I are very different people. But we don’t fight or argue. We love each other and that means sometimes we sit down and have to talk out our problems. Because it’s not about being right, it’s about keeping our relationship healthy and God-glorifying.”
-“Haley, I snapped at you this evening and that was wrong. Forgive me?”

And the thing about devotionals like this is, you don’t use them by themselves: they are a diving board you use to get to the good stuff. For instance, a devotional about wanting to snap at someone could remind you of a time you did snap at someone, and how you should have handled the situation, and then a story of a victory in a similar situation.

The text itself wasn’t edited very well, and I’m assuming it’s because I was reading an ARC. and even if those typos don’t get fixed, it won’t take away from the content.

I think this book is an awesome tool for young kids (ages 4-12) and their parents to get into the habit of having God-glorifying conversations that build each other up and prepare them for life, and empower them to make worshipful decisions.
  
Deckscape: The Mystery of Eldorado
Deckscape: The Mystery of Eldorado
2018 | Adventure, Card Game, Puzzle, Real-time
Who out there has ever gone to an escape room and not enjoyed themselves? I know nobody (though if that’s you, it’s okay). I have only been to one in my life (eek!) and I absolutely loved it! I have watched videos of celebrities tackling escape rooms and have been riveted. I like the shows you can now find streaming of similar type activities and am always glued to the screen. Heck, I have played the EXIT and Unlock systems of board games and enjoyed them as well. So having the experience I have and never having played the Deckscape system, how did it fare for me? Decent. Read on.

Imagine yourself trapped on a jungle island after your plane crashes. Or being locked within a pyramid whilst visiting Egypt. These are the settings for the pair of games we reviewed and I really cannot and will not be going further into a lot of detail so as to avoid any spoilers as best I can.

DISCLAIMER: We were provided a copy of both The Curse of the Sphinx and The Mystery of Eldorado for the purposes of this review. These are retail copies of the games, so what you see in these photos is exactly what would be received in your boxes. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T

To setup a game of Deckscape, open the box and take out the cards. You are now ready to play. Seriously. No rules to read. Nothing to teach others. Just read the top card and do as it says. You have now begun your adventure!


Playing the games involves players (or a solo player) encountering cards in the 60-card deck in order to solve puzzles and use items found to best finish the scenario. There are no turns in these games, and players are encouraged to discuss possibilities before committing to answers to the puzzles. Randy from Dora and the Lost City of Gold would be so happy to be figuring out “Jungle Puzzles” and “Pyramid Puzzles.”

Each card is either a puzzle or an item and each card will more than likely be encountered throughout the game. Players are trying to figure out the puzzle clues and best solve them. Incorrect guesses will result in costly errors that affect endgame scoring. Sometimes correct guesses will allow the players to erase errors or give other positive clues.

Once the players have made their way through the game solving puzzles and riddles they will consult the table at the end to see how well they scored. Usually time is of the essence, and finishing the games sooner is better than later. Once the game is over and the score tallied the game owner may gift the game away as the final result is known and replaying is kinda cheating.

Components. Okay, these games are small boxes full of large cards. There are 60 cards in each game and the cards are beautifully illustrated and laid out well. We had no problems reading anything or deciphering any part of the games, so thumbs up on components from us.

Gameplay is a little polarizing, we found. I like the flow of the game and puzzles within. My wife, however, couldn’t stand them. But she later admitted to now understanding that she just does not enjoy escape room styled board and card games. That said, these games play more like Choose Your Own Adventure games than the typical EXIT/Unlock style games, as most (if not all) cards in Deckscape require players to complete them before moving to the next card in numerical order with either a success or penalty. This can rub players the wrong way if they are used to the other style of escape room games. It was no problem for me, and I enjoyed my plays.

What I liked most about these games is that the story is easy to follow and the puzzles mostly make logical sense. A few of them stumped me, but luckily players may find helper cards to give clues to puzzles in the game. We relied on these helpers a few times, but I did not feel like we were consulting them for every puzzle. So that’s a definite positive. I also liked the thematic immersion. For a card game I felt drawn into the stories and wanted to complete them as well as I could.

What I disliked most about these games is the fact that you end up encountering every card or nearly every card. The intrigue of other escape room games I have played is wondering what was on some of those other cards. Or what did I miss on a card that I should have noticed? While you get SOME of that here, I found Deckscape to be more entry-level in difficulty. That is certainly not a bad thing for most gamers. We were expecting something different than what we played, and I think that unfortunately immediately put us off at first.

However, I played the second game solo and I liked it quite a bit. I think I mostly liked it because I didn’t have my wife around to figure out the puzzles with me and I was truly all alone. This added to my anxiety to finish well, or finish at all! I definitely cannot see myself playing these games with the full compliment of six players as I feel I would be too overwhelmed with people shouting out their guesses and trying to parse everything. But that’s just me. I prefer these with low player counts.

All in all these games are pretty good, and a decent something different from the other games in the same style. If you have yet to try Deckscape and like escape room games in general, I reccomend you give them a try. They are quick (and even quicker as your goal is finish in a short amount of time for the best scores), easy to play with zero teaching and setup time, and gives a great amount of puzzles to decipher. Purple Phoenix Games gives the Deckscape system of games an unsure-but-you-seem-confident-about-your-answer-so-let’s-just-go-with-yours 6 / 12. If you see them on the shelves pick one up and try it out. Add these to your growing collection of escape room games for show, or play them and pass them along, as I intend to do.

(Note: I usually add a messy components photo at the end of my reviews, but I don’t want to spoil anything, so I’ll just throw some cards down that won’t really ruin anything at all.)
  
Rope (1948)
Rope (1948)
1948 | Crime, Mystery, Thriller
did i speak too soon?
Contains spoilers, click to show
If you've read my other reviews, you know that I'm currently in a Hitchcock film class. I've been dreading watching his films because of the ones I've seen, with the exception of Psycho, have been the same story told in different ways. I was equally as dreadful when it came to watching this film. However, I was pleasantly surprised.

In Psycho, while we saw a serial killer, it was almost as if Norman had no choice because he'd been overtaken, so to speak, by Norma Bates. Norman knew what had been done, what his mother had done, and he cleaned up after her, defended her, took care of her. In Shadow of a Doubt, while Uncle Charlie was also a killer, Hitchcock played with the likable villain scenario that we talked about last week. He was this dapper, well-liked, well-respected man that seemed like he could never be capable of the things he was accused. And even when he did die, only little Charly and the detective really knew the truth of who Uncle Charlie was. In Sabotage, we saw murder but it wasn't purposeful. The bomb that was meant to explode, wasn't meant to explode where it did - on a public bus, killing not only the nephew but several strangers and a puppy.

Rope is glaringly different in comparison. We see Brandon who is ecstatic, almost euphoric about what he and Phillip had done. He almost gets off on the idea that they just killed a man, a friend of theirs, and invited that man's family, friends, and fiance over for a party while that man's dead body lying there, unbeknownst to the guests. Brandon was excited by that. In contrast, Phillip is paranoid, drinking rapidly and in excess trying to calm himself down, but really only making himself more suspicious. The nuance and the contrast of Brandon and Phillip's characters are different than anything we've seen from Hitchcock thus far, but even further than that, we see Rupert come in and kind of save the day. He puts the pieces together, observant of both Brandon and Phillip's awkwardness and behavior throughout the party, then noticing the hat and the rope, he comes back and realizes what they have done. Instead of taking vengeance into his own hands, something that we saw in Sabotage, he fires 3 shots out of the window, causing passersby and neighbors to call the police. Rupert than sits next to the chest that holds David's body, almost protecting him, while he waits for the authorities to arrive for Brandon and Phillip.

This film, more than any other one besides Psycho, has been my favorite to watch and the one that kept me drawn in. This film does not fit the original narrative I've held. It's in a completely different game entirely.
  
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Charlie Cobra Reviews (1840 KP) rated The Order in TV

Jul 6, 2020 (Updated Jul 6, 2020)  
The Order
The Order
2019 | Drama, Fantasy, Horror
Pretty decent, Unique take on werewolves, the way they based the magic in the show was cool (0 more)
Full of flaws, slow building, I didn't care for the romance part, some of the dialogue was laughable for being so horrible (0 more)
Don't Call Them Witches - 7/10
The Order is a 2019 supernatural horror/drama tv series created by Dennis Heaton and a team of writers including: Dennis Heaton, Shelley Eriksen, Rachel Langer, Jennica Harper, Penny Gummerson and Jason Filiatrault. The show was produced by Nomadic Pictures with producers Petros Danabassis, Jay Daniel Beechinor, and Morris Chapdelaine and released on Netflix in March. The shows stars Jake Manley, Sarah Grey, Matt Frewer, and Max Martini.


Thrust into a world of magic and monsters (werewolves), Jack Morten (Jake Manley) must pledge himself to a secret society so that he can avenge the death of his mother by their leader, Edward Coventry (Max Martini). His only family is his grandfather, "Pops" (Matt Frewer), the genius behind their plan for him to infiltrate the order and learn what he can to bring them down from the inside. Things go from bad to worse as he uncovers The Hermetic Order of the Blue Rose are practitioners of magic and someone or something is killing their pledges on campus. And more complications arise as he becomes enamoured with a higher ranking member Alyssa Drake (Sarah Grey) and a group of Knights whose mission is to stop evil magic users.


The Order is a decent show. I liked it alot but it was hard for me to get behind. It definitely has a lot of flaws and I can see a lot of people (like critics) tearing this show apart. That being said, I can't believe it has 100% on rotten tomatoes at this point or that it has been renewed for a second season. It was pretty slow building to me especially because I thought it was only going to be a secret society type show like the movie The Skulls but with a werewolf angle to it. I was very surprised when it was more about a magic secret society and later had a werewolf element to it. What I really didn't care for so much was the love theme to it that made me want to compare it to Twilight. You'll know what I'm talking about if you give it a chance. I really wanted to give this show a 6. There was a lot to hate in this show but it did get better towards the end. One thing the dialogue was full of cussing, which I didn't mind at all but it felt very amateurish. It made me laugh a lot but it also made me feel like the writers were in high school still. And I believe it's the main reason for the TV-MA rating. Which is another complaint I had. I don't think that for a rated TV-MA show, particularly a horror one, did they have enough violence, blood or gore. It felt very watered down to me in those respects. To me it seems like it was a cool idea, they had good actors who suffered from poor script and dialogue with a decent enough plot but a director(s) who were going for more of a Twilight vibe. As it gets farther into it did get better but barely got a 7 from me. As I write this I'm still contemplating whether to change my rating. It did do somethings quite well. They didn't mess up on the werewolves and even did them in a unique way and I appreciated the world building and

lore that they brought to them. Even the way they portrayed magic in the series was well done. I also generally liked the second half of the seasons' story arc and plot. I give this show a 7/10. I don't recommend it to anyone unless you were a big fan of the Twilight films or if you are just someone who watches anything with magic or werewolves.
  
An American Family
An American Family
Khizr Khan | 2017 | History & Politics
10
10.0 (1 Ratings)
Book Rating
Moving story of an immigrant's journey (0 more)
Amazing memoir
Like many people, I was inspired by the Khizr Khan's speech at the Democratic Convention last year, and appalled by Trump's reaction. As a Marine wife, the family members left behind when a service member dies get my utmost sympathy and compassion. That was my biggest fear while my husband was in the Marines, and it's still a very emotional memory to look back on. So when I heard that Khan was writing a book, I knew I HAD to read it. I put a hold request in at the library before the book was published, and I'm glad I did. The book is definitely one of my favorites of 2017. (One of my next posts will be a round up of my favorites from this year.)

An American Family follows the Khans' journey from Pakistan, to Dubai, to Texas, Maryland, and finally Virginia. And it's fascinating. He says in the beginning of the book that he wrote it to answer the question he's constantly asked: why do you love America? Why are you a Patriot? He couldn't answer it in a few short sentences. This book is his answer, and what an answer it is. It's impossible to summarize this book - it must be read.

It's a very easy read - it flows beautifully, and Khan tells a story well. It's easy, at least, until you get to the point where their son dies in action. Perhaps it wouldn't have such an emotional effect on someone else, but that, and its aftermath, was pretty hard for me to read about. The event is important, however. Its repercussions ripple out through the Khans' lives and affect everything they touch.

I can't recommend this book highly enough. Especially if you're American, and no matter where on the political spectrum you fall, this book is important. It might give you a different view on immigrants.

You can find all of my reviews at http://goddessinthestacks.wordpress.com