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Purple Phoenix Games (2266 KP) rated Deckscape: The Mystery of Eldorado in Tabletop Games
Mar 12, 2021
Who out there has ever gone to an escape room and not enjoyed themselves? I know nobody (though if that’s you, it’s okay). I have only been to one in my life (eek!) and I absolutely loved it! I have watched videos of celebrities tackling escape rooms and have been riveted. I like the shows you can now find streaming of similar type activities and am always glued to the screen. Heck, I have played the EXIT and Unlock systems of board games and enjoyed them as well. So having the experience I have and never having played the Deckscape system, how did it fare for me? Decent. Read on.
Imagine yourself trapped on a jungle island after your plane crashes. Or being locked within a pyramid whilst visiting Egypt. These are the settings for the pair of games we reviewed and I really cannot and will not be going further into a lot of detail so as to avoid any spoilers as best I can.
DISCLAIMER: We were provided a copy of both The Curse of the Sphinx and The Mystery of Eldorado for the purposes of this review. These are retail copies of the games, so what you see in these photos is exactly what would be received in your boxes. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T
To setup a game of Deckscape, open the box and take out the cards. You are now ready to play. Seriously. No rules to read. Nothing to teach others. Just read the top card and do as it says. You have now begun your adventure!
Playing the games involves players (or a solo player) encountering cards in the 60-card deck in order to solve puzzles and use items found to best finish the scenario. There are no turns in these games, and players are encouraged to discuss possibilities before committing to answers to the puzzles. Randy from Dora and the Lost City of Gold would be so happy to be figuring out “Jungle Puzzles” and “Pyramid Puzzles.”
Each card is either a puzzle or an item and each card will more than likely be encountered throughout the game. Players are trying to figure out the puzzle clues and best solve them. Incorrect guesses will result in costly errors that affect endgame scoring. Sometimes correct guesses will allow the players to erase errors or give other positive clues.
Once the players have made their way through the game solving puzzles and riddles they will consult the table at the end to see how well they scored. Usually time is of the essence, and finishing the games sooner is better than later. Once the game is over and the score tallied the game owner may gift the game away as the final result is known and replaying is kinda cheating.
Components. Okay, these games are small boxes full of large cards. There are 60 cards in each game and the cards are beautifully illustrated and laid out well. We had no problems reading anything or deciphering any part of the games, so thumbs up on components from us.
Gameplay is a little polarizing, we found. I like the flow of the game and puzzles within. My wife, however, couldn’t stand them. But she later admitted to now understanding that she just does not enjoy escape room styled board and card games. That said, these games play more like Choose Your Own Adventure games than the typical EXIT/Unlock style games, as most (if not all) cards in Deckscape require players to complete them before moving to the next card in numerical order with either a success or penalty. This can rub players the wrong way if they are used to the other style of escape room games. It was no problem for me, and I enjoyed my plays.
What I liked most about these games is that the story is easy to follow and the puzzles mostly make logical sense. A few of them stumped me, but luckily players may find helper cards to give clues to puzzles in the game. We relied on these helpers a few times, but I did not feel like we were consulting them for every puzzle. So that’s a definite positive. I also liked the thematic immersion. For a card game I felt drawn into the stories and wanted to complete them as well as I could.
What I disliked most about these games is the fact that you end up encountering every card or nearly every card. The intrigue of other escape room games I have played is wondering what was on some of those other cards. Or what did I miss on a card that I should have noticed? While you get SOME of that here, I found Deckscape to be more entry-level in difficulty. That is certainly not a bad thing for most gamers. We were expecting something different than what we played, and I think that unfortunately immediately put us off at first.
However, I played the second game solo and I liked it quite a bit. I think I mostly liked it because I didn’t have my wife around to figure out the puzzles with me and I was truly all alone. This added to my anxiety to finish well, or finish at all! I definitely cannot see myself playing these games with the full compliment of six players as I feel I would be too overwhelmed with people shouting out their guesses and trying to parse everything. But that’s just me. I prefer these with low player counts.
All in all these games are pretty good, and a decent something different from the other games in the same style. If you have yet to try Deckscape and like escape room games in general, I reccomend you give them a try. They are quick (and even quicker as your goal is finish in a short amount of time for the best scores), easy to play with zero teaching and setup time, and gives a great amount of puzzles to decipher. Purple Phoenix Games gives the Deckscape system of games an unsure-but-you-seem-confident-about-your-answer-so-let’s-just-go-with-yours 6 / 12. If you see them on the shelves pick one up and try it out. Add these to your growing collection of escape room games for show, or play them and pass them along, as I intend to do.
(Note: I usually add a messy components photo at the end of my reviews, but I don’t want to spoil anything, so I’ll just throw some cards down that won’t really ruin anything at all.)
Imagine yourself trapped on a jungle island after your plane crashes. Or being locked within a pyramid whilst visiting Egypt. These are the settings for the pair of games we reviewed and I really cannot and will not be going further into a lot of detail so as to avoid any spoilers as best I can.
DISCLAIMER: We were provided a copy of both The Curse of the Sphinx and The Mystery of Eldorado for the purposes of this review. These are retail copies of the games, so what you see in these photos is exactly what would be received in your boxes. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T
To setup a game of Deckscape, open the box and take out the cards. You are now ready to play. Seriously. No rules to read. Nothing to teach others. Just read the top card and do as it says. You have now begun your adventure!
Playing the games involves players (or a solo player) encountering cards in the 60-card deck in order to solve puzzles and use items found to best finish the scenario. There are no turns in these games, and players are encouraged to discuss possibilities before committing to answers to the puzzles. Randy from Dora and the Lost City of Gold would be so happy to be figuring out “Jungle Puzzles” and “Pyramid Puzzles.”
Each card is either a puzzle or an item and each card will more than likely be encountered throughout the game. Players are trying to figure out the puzzle clues and best solve them. Incorrect guesses will result in costly errors that affect endgame scoring. Sometimes correct guesses will allow the players to erase errors or give other positive clues.
Once the players have made their way through the game solving puzzles and riddles they will consult the table at the end to see how well they scored. Usually time is of the essence, and finishing the games sooner is better than later. Once the game is over and the score tallied the game owner may gift the game away as the final result is known and replaying is kinda cheating.
Components. Okay, these games are small boxes full of large cards. There are 60 cards in each game and the cards are beautifully illustrated and laid out well. We had no problems reading anything or deciphering any part of the games, so thumbs up on components from us.
Gameplay is a little polarizing, we found. I like the flow of the game and puzzles within. My wife, however, couldn’t stand them. But she later admitted to now understanding that she just does not enjoy escape room styled board and card games. That said, these games play more like Choose Your Own Adventure games than the typical EXIT/Unlock style games, as most (if not all) cards in Deckscape require players to complete them before moving to the next card in numerical order with either a success or penalty. This can rub players the wrong way if they are used to the other style of escape room games. It was no problem for me, and I enjoyed my plays.
What I liked most about these games is that the story is easy to follow and the puzzles mostly make logical sense. A few of them stumped me, but luckily players may find helper cards to give clues to puzzles in the game. We relied on these helpers a few times, but I did not feel like we were consulting them for every puzzle. So that’s a definite positive. I also liked the thematic immersion. For a card game I felt drawn into the stories and wanted to complete them as well as I could.
What I disliked most about these games is the fact that you end up encountering every card or nearly every card. The intrigue of other escape room games I have played is wondering what was on some of those other cards. Or what did I miss on a card that I should have noticed? While you get SOME of that here, I found Deckscape to be more entry-level in difficulty. That is certainly not a bad thing for most gamers. We were expecting something different than what we played, and I think that unfortunately immediately put us off at first.
However, I played the second game solo and I liked it quite a bit. I think I mostly liked it because I didn’t have my wife around to figure out the puzzles with me and I was truly all alone. This added to my anxiety to finish well, or finish at all! I definitely cannot see myself playing these games with the full compliment of six players as I feel I would be too overwhelmed with people shouting out their guesses and trying to parse everything. But that’s just me. I prefer these with low player counts.
All in all these games are pretty good, and a decent something different from the other games in the same style. If you have yet to try Deckscape and like escape room games in general, I reccomend you give them a try. They are quick (and even quicker as your goal is finish in a short amount of time for the best scores), easy to play with zero teaching and setup time, and gives a great amount of puzzles to decipher. Purple Phoenix Games gives the Deckscape system of games an unsure-but-you-seem-confident-about-your-answer-so-let’s-just-go-with-yours 6 / 12. If you see them on the shelves pick one up and try it out. Add these to your growing collection of escape room games for show, or play them and pass them along, as I intend to do.
(Note: I usually add a messy components photo at the end of my reviews, but I don’t want to spoil anything, so I’ll just throw some cards down that won’t really ruin anything at all.)

Whatchareadin (174 KP) rated The Secrets We Keep in Books
May 10, 2018
Kit Stitski is dead. He fell into the quarry during a party and drowned and ever since June no one has been able to come forward to say what really happened to him. Now that school has started, his mother is making a plea with the students to come forward with what they know. Was it just a tragic accident or did someone do something to Kit? Clementine was there, she spoke with Kit and sent him off to the bushes when he said he had to go to the bathroom. Ellie was there too, she is keeping Clementine's secret, but does she have a secret of her own? Jake was there, in fact, Kit followed him to the party. And Mac was there with Ellie, did he do something to Kit?
As a new school year starts, everyone is reflecting on the tragic night at the end of the previous school year. They've had the whole summer to think about it and now that school is back in session, Ms. Stitski wants answers and closure about what happened with her son. When she shows up for the first day of school, Jake, Clementine, Ellie, and Mac are all on edge because they feel they are responsible for Kit's death. They can't imagine that this was just an accident, something must of happened to him when he was out of their sight. But is that possible?
I really enjoyed this YA novel by Deb Loughead. I was a quick read that kept me engrossed the entire time. The author never really mentions where the story is set, and it could be any town in any country. Kids will be kids and will do what they want despite the rules set by their parents. None of the kids should have been at the quarry that night. It's a dangerous place and even more so when it is dark. Kit was mentally challenged, but loved by all in the school. The students recall happy moments with Kit that help his family to heal after this difficult situation. This is a story you could see in today's news stories. A tragic accident that took the life of an innocent person.
I think people of all ages will enjoy this book. I think it is especially important for youth to read. It has a message of honesty in the book. About being able to talk to your parents about the things that are going on in your world. The book has a strong family focus and includes diverse family structures that are seen today. I recommend this book for anyone who is looking for a good novel to read.
Thank you to NetGalley and Dundurn for the opportunity to review this book.
As a new school year starts, everyone is reflecting on the tragic night at the end of the previous school year. They've had the whole summer to think about it and now that school is back in session, Ms. Stitski wants answers and closure about what happened with her son. When she shows up for the first day of school, Jake, Clementine, Ellie, and Mac are all on edge because they feel they are responsible for Kit's death. They can't imagine that this was just an accident, something must of happened to him when he was out of their sight. But is that possible?
I really enjoyed this YA novel by Deb Loughead. I was a quick read that kept me engrossed the entire time. The author never really mentions where the story is set, and it could be any town in any country. Kids will be kids and will do what they want despite the rules set by their parents. None of the kids should have been at the quarry that night. It's a dangerous place and even more so when it is dark. Kit was mentally challenged, but loved by all in the school. The students recall happy moments with Kit that help his family to heal after this difficult situation. This is a story you could see in today's news stories. A tragic accident that took the life of an innocent person.
I think people of all ages will enjoy this book. I think it is especially important for youth to read. It has a message of honesty in the book. About being able to talk to your parents about the things that are going on in your world. The book has a strong family focus and includes diverse family structures that are seen today. I recommend this book for anyone who is looking for a good novel to read.
Thank you to NetGalley and Dundurn for the opportunity to review this book.

Gareth von Kallenbach (980 KP) rated Slender: The Arrival in Video Games
Jul 4, 2019
An Awful Experience All Around
A brief history for those who are not aware (courtesy of Wikipedia):
“The Slender Man (also known as Slenderman) is a fictional supernatural character that originated as a creepypasta internet meme… Stories of Slender Man commonly feature him stalking, abducting or traumatizing people, particularly children. The Slender Man is no confined to a single narrative, but appears in many works of fiction, typically composed online.”
Slender: The Arrival (which we’ll just refer to as The Arrival moving forward) is the official video game adaptation of Slender Man. Blue Isle studios developed the game to bring us improved visuals, great replay value, and a brand new storyline. These should combine into survival horror at its best. But sadly, it does not. The Arrival encourages exploration and the philosophy of scaring the living daylights out of you. It just doesn’t. Now, truth be told this genre is not typically my bread and butter, but I came into this game with hopeful expectations, but soon found myself wanting more than the game could offer.
First, you are thrown into the game without any instruction or opening. Just head down the road, though. It seems easy enough. I did appreciate the way they worked credits into this opening sequence though, as you are shown the developers and the team that worked on the game. Once you get through this, you come upon a house where you will explore the rooms to find notes scattered throughout the house giving you more information on your back story. Sparing spoilers, essentially the story revolves around a shared trauma from your youth. Once you leave the house, you press on, turning on some generators along your path.
You’ll come across the second house after crossing a river, where I encountered some of the strangeness I assume is part of the experience. Glitching visuals, weird creatures that seemed to disappear when you shine your flashlight upon them, that sort of thing. It could have been a bug, or bugs, but doing a little digging online it seems I was not the only one to experience the same. There wasn’t really any action to be had. A little disheartening.
There’s not much challenge with The Arrival. You will, at some point, encounter the Slender Man in the game. I went straight toward him, and nothing really happened. Unfortunately, it’s a bad byproduct of these games. If it doesn’t scare you, even in the slightest, you’re just left with a stagnant experience while you are running from point to point to read lore.
It took me nearly 2 hours to finish the game, though I suspect those without toddler twins may get through it a bit faster. Suffice it to say, I wish I had those 2 hours back. I never really felt the tension that would cause fear or even nervousness. The shaky cam visual of the game certainly didn’t help. Essentially, you are playing through the eyes of the camera you are holding, complete with “recording” indicator and battery level (you can turn this off). As you walk the camera bobs back and forth a little bit, and as you run it does so a little faster. I understand what they were trying to accomplish here, but it was executed so poorly. I found myself constantly trying to correct this with the joycon thinking it was simply drift. It was super distracting.
Slender: The Arrival failed to give a complete game worthy of the price tag, even at its current price tag of $9.99 on the eShop. That’s not to say you won’t enjoy it, especially if you scare VERY easily or are just a fan of the Slender Man himself. It’s just that combine a wonky control system, very little instruction, and no real tension building moments, and you have a dud of game in my book.
1 out of 5
http://sknr.net/2019/06/28/slender-the-arrival-for-nintendo-switch/
“The Slender Man (also known as Slenderman) is a fictional supernatural character that originated as a creepypasta internet meme… Stories of Slender Man commonly feature him stalking, abducting or traumatizing people, particularly children. The Slender Man is no confined to a single narrative, but appears in many works of fiction, typically composed online.”
Slender: The Arrival (which we’ll just refer to as The Arrival moving forward) is the official video game adaptation of Slender Man. Blue Isle studios developed the game to bring us improved visuals, great replay value, and a brand new storyline. These should combine into survival horror at its best. But sadly, it does not. The Arrival encourages exploration and the philosophy of scaring the living daylights out of you. It just doesn’t. Now, truth be told this genre is not typically my bread and butter, but I came into this game with hopeful expectations, but soon found myself wanting more than the game could offer.
First, you are thrown into the game without any instruction or opening. Just head down the road, though. It seems easy enough. I did appreciate the way they worked credits into this opening sequence though, as you are shown the developers and the team that worked on the game. Once you get through this, you come upon a house where you will explore the rooms to find notes scattered throughout the house giving you more information on your back story. Sparing spoilers, essentially the story revolves around a shared trauma from your youth. Once you leave the house, you press on, turning on some generators along your path.
You’ll come across the second house after crossing a river, where I encountered some of the strangeness I assume is part of the experience. Glitching visuals, weird creatures that seemed to disappear when you shine your flashlight upon them, that sort of thing. It could have been a bug, or bugs, but doing a little digging online it seems I was not the only one to experience the same. There wasn’t really any action to be had. A little disheartening.
There’s not much challenge with The Arrival. You will, at some point, encounter the Slender Man in the game. I went straight toward him, and nothing really happened. Unfortunately, it’s a bad byproduct of these games. If it doesn’t scare you, even in the slightest, you’re just left with a stagnant experience while you are running from point to point to read lore.
It took me nearly 2 hours to finish the game, though I suspect those without toddler twins may get through it a bit faster. Suffice it to say, I wish I had those 2 hours back. I never really felt the tension that would cause fear or even nervousness. The shaky cam visual of the game certainly didn’t help. Essentially, you are playing through the eyes of the camera you are holding, complete with “recording” indicator and battery level (you can turn this off). As you walk the camera bobs back and forth a little bit, and as you run it does so a little faster. I understand what they were trying to accomplish here, but it was executed so poorly. I found myself constantly trying to correct this with the joycon thinking it was simply drift. It was super distracting.
Slender: The Arrival failed to give a complete game worthy of the price tag, even at its current price tag of $9.99 on the eShop. That’s not to say you won’t enjoy it, especially if you scare VERY easily or are just a fan of the Slender Man himself. It’s just that combine a wonky control system, very little instruction, and no real tension building moments, and you have a dud of game in my book.
1 out of 5
http://sknr.net/2019/06/28/slender-the-arrival-for-nintendo-switch/

Veronica Pena (690 KP) rated Rope (1948) in Movies
Mar 12, 2020
did i speak too soon?
Contains spoilers, click to show
If you've read my other reviews, you know that I'm currently in a Hitchcock film class. I've been dreading watching his films because of the ones I've seen, with the exception of Psycho, have been the same story told in different ways. I was equally as dreadful when it came to watching this film. However, I was pleasantly surprised.
In Psycho, while we saw a serial killer, it was almost as if Norman had no choice because he'd been overtaken, so to speak, by Norma Bates. Norman knew what had been done, what his mother had done, and he cleaned up after her, defended her, took care of her. In Shadow of a Doubt, while Uncle Charlie was also a killer, Hitchcock played with the likable villain scenario that we talked about last week. He was this dapper, well-liked, well-respected man that seemed like he could never be capable of the things he was accused. And even when he did die, only little Charly and the detective really knew the truth of who Uncle Charlie was. In Sabotage, we saw murder but it wasn't purposeful. The bomb that was meant to explode, wasn't meant to explode where it did - on a public bus, killing not only the nephew but several strangers and a puppy.
Rope is glaringly different in comparison. We see Brandon who is ecstatic, almost euphoric about what he and Phillip had done. He almost gets off on the idea that they just killed a man, a friend of theirs, and invited that man's family, friends, and fiance over for a party while that man's dead body lying there, unbeknownst to the guests. Brandon was excited by that. In contrast, Phillip is paranoid, drinking rapidly and in excess trying to calm himself down, but really only making himself more suspicious. The nuance and the contrast of Brandon and Phillip's characters are different than anything we've seen from Hitchcock thus far, but even further than that, we see Rupert come in and kind of save the day. He puts the pieces together, observant of both Brandon and Phillip's awkwardness and behavior throughout the party, then noticing the hat and the rope, he comes back and realizes what they have done. Instead of taking vengeance into his own hands, something that we saw in Sabotage, he fires 3 shots out of the window, causing passersby and neighbors to call the police. Rupert than sits next to the chest that holds David's body, almost protecting him, while he waits for the authorities to arrive for Brandon and Phillip.
This film, more than any other one besides Psycho, has been my favorite to watch and the one that kept me drawn in. This film does not fit the original narrative I've held. It's in a completely different game entirely.
In Psycho, while we saw a serial killer, it was almost as if Norman had no choice because he'd been overtaken, so to speak, by Norma Bates. Norman knew what had been done, what his mother had done, and he cleaned up after her, defended her, took care of her. In Shadow of a Doubt, while Uncle Charlie was also a killer, Hitchcock played with the likable villain scenario that we talked about last week. He was this dapper, well-liked, well-respected man that seemed like he could never be capable of the things he was accused. And even when he did die, only little Charly and the detective really knew the truth of who Uncle Charlie was. In Sabotage, we saw murder but it wasn't purposeful. The bomb that was meant to explode, wasn't meant to explode where it did - on a public bus, killing not only the nephew but several strangers and a puppy.
Rope is glaringly different in comparison. We see Brandon who is ecstatic, almost euphoric about what he and Phillip had done. He almost gets off on the idea that they just killed a man, a friend of theirs, and invited that man's family, friends, and fiance over for a party while that man's dead body lying there, unbeknownst to the guests. Brandon was excited by that. In contrast, Phillip is paranoid, drinking rapidly and in excess trying to calm himself down, but really only making himself more suspicious. The nuance and the contrast of Brandon and Phillip's characters are different than anything we've seen from Hitchcock thus far, but even further than that, we see Rupert come in and kind of save the day. He puts the pieces together, observant of both Brandon and Phillip's awkwardness and behavior throughout the party, then noticing the hat and the rope, he comes back and realizes what they have done. Instead of taking vengeance into his own hands, something that we saw in Sabotage, he fires 3 shots out of the window, causing passersby and neighbors to call the police. Rupert than sits next to the chest that holds David's body, almost protecting him, while he waits for the authorities to arrive for Brandon and Phillip.
This film, more than any other one besides Psycho, has been my favorite to watch and the one that kept me drawn in. This film does not fit the original narrative I've held. It's in a completely different game entirely.

Charlie Cobra Reviews (1840 KP) rated The Order in TV
Jul 6, 2020 (Updated Jul 6, 2020)
Don't Call Them Witches - 7/10
The Order is a 2019 supernatural horror/drama tv series created by Dennis Heaton and a team of writers including: Dennis Heaton, Shelley Eriksen, Rachel Langer, Jennica Harper, Penny Gummerson and Jason Filiatrault. The show was produced by Nomadic Pictures with producers Petros Danabassis, Jay Daniel Beechinor, and Morris Chapdelaine and released on Netflix in March. The shows stars Jake Manley, Sarah Grey, Matt Frewer, and Max Martini.
Thrust into a world of magic and monsters (werewolves), Jack Morten (Jake Manley) must pledge himself to a secret society so that he can avenge the death of his mother by their leader, Edward Coventry (Max Martini). His only family is his grandfather, "Pops" (Matt Frewer), the genius behind their plan for him to infiltrate the order and learn what he can to bring them down from the inside. Things go from bad to worse as he uncovers The Hermetic Order of the Blue Rose are practitioners of magic and someone or something is killing their pledges on campus. And more complications arise as he becomes enamoured with a higher ranking member Alyssa Drake (Sarah Grey) and a group of Knights whose mission is to stop evil magic users.
The Order is a decent show. I liked it alot but it was hard for me to get behind. It definitely has a lot of flaws and I can see a lot of people (like critics) tearing this show apart. That being said, I can't believe it has 100% on rotten tomatoes at this point or that it has been renewed for a second season. It was pretty slow building to me especially because I thought it was only going to be a secret society type show like the movie The Skulls but with a werewolf angle to it. I was very surprised when it was more about a magic secret society and later had a werewolf element to it. What I really didn't care for so much was the love theme to it that made me want to compare it to Twilight. You'll know what I'm talking about if you give it a chance. I really wanted to give this show a 6. There was a lot to hate in this show but it did get better towards the end. One thing the dialogue was full of cussing, which I didn't mind at all but it felt very amateurish. It made me laugh a lot but it also made me feel like the writers were in high school still. And I believe it's the main reason for the TV-MA rating. Which is another complaint I had. I don't think that for a rated TV-MA show, particularly a horror one, did they have enough violence, blood or gore. It felt very watered down to me in those respects. To me it seems like it was a cool idea, they had good actors who suffered from poor script and dialogue with a decent enough plot but a director(s) who were going for more of a Twilight vibe. As it gets farther into it did get better but barely got a 7 from me. As I write this I'm still contemplating whether to change my rating. It did do somethings quite well. They didn't mess up on the werewolves and even did them in a unique way and I appreciated the world building and
lore that they brought to them. Even the way they portrayed magic in the series was well done. I also generally liked the second half of the seasons' story arc and plot. I give this show a 7/10. I don't recommend it to anyone unless you were a big fan of the Twilight films or if you are just someone who watches anything with magic or werewolves.
Thrust into a world of magic and monsters (werewolves), Jack Morten (Jake Manley) must pledge himself to a secret society so that he can avenge the death of his mother by their leader, Edward Coventry (Max Martini). His only family is his grandfather, "Pops" (Matt Frewer), the genius behind their plan for him to infiltrate the order and learn what he can to bring them down from the inside. Things go from bad to worse as he uncovers The Hermetic Order of the Blue Rose are practitioners of magic and someone or something is killing their pledges on campus. And more complications arise as he becomes enamoured with a higher ranking member Alyssa Drake (Sarah Grey) and a group of Knights whose mission is to stop evil magic users.
The Order is a decent show. I liked it alot but it was hard for me to get behind. It definitely has a lot of flaws and I can see a lot of people (like critics) tearing this show apart. That being said, I can't believe it has 100% on rotten tomatoes at this point or that it has been renewed for a second season. It was pretty slow building to me especially because I thought it was only going to be a secret society type show like the movie The Skulls but with a werewolf angle to it. I was very surprised when it was more about a magic secret society and later had a werewolf element to it. What I really didn't care for so much was the love theme to it that made me want to compare it to Twilight. You'll know what I'm talking about if you give it a chance. I really wanted to give this show a 6. There was a lot to hate in this show but it did get better towards the end. One thing the dialogue was full of cussing, which I didn't mind at all but it felt very amateurish. It made me laugh a lot but it also made me feel like the writers were in high school still. And I believe it's the main reason for the TV-MA rating. Which is another complaint I had. I don't think that for a rated TV-MA show, particularly a horror one, did they have enough violence, blood or gore. It felt very watered down to me in those respects. To me it seems like it was a cool idea, they had good actors who suffered from poor script and dialogue with a decent enough plot but a director(s) who were going for more of a Twilight vibe. As it gets farther into it did get better but barely got a 7 from me. As I write this I'm still contemplating whether to change my rating. It did do somethings quite well. They didn't mess up on the werewolves and even did them in a unique way and I appreciated the world building and
lore that they brought to them. Even the way they portrayed magic in the series was well done. I also generally liked the second half of the seasons' story arc and plot. I give this show a 7/10. I don't recommend it to anyone unless you were a big fan of the Twilight films or if you are just someone who watches anything with magic or werewolves.

Goddess in the Stacks (553 KP) rated An American Family in Books
Jan 11, 2018
Amazing memoir
Like many people, I was inspired by the Khizr Khan's speech at the Democratic Convention last year, and appalled by Trump's reaction. As a Marine wife, the family members left behind when a service member dies get my utmost sympathy and compassion. That was my biggest fear while my husband was in the Marines, and it's still a very emotional memory to look back on. So when I heard that Khan was writing a book, I knew I HAD to read it. I put a hold request in at the library before the book was published, and I'm glad I did. The book is definitely one of my favorites of 2017. (One of my next posts will be a round up of my favorites from this year.)
An American Family follows the Khans' journey from Pakistan, to Dubai, to Texas, Maryland, and finally Virginia. And it's fascinating. He says in the beginning of the book that he wrote it to answer the question he's constantly asked: why do you love America? Why are you a Patriot? He couldn't answer it in a few short sentences. This book is his answer, and what an answer it is. It's impossible to summarize this book - it must be read.
It's a very easy read - it flows beautifully, and Khan tells a story well. It's easy, at least, until you get to the point where their son dies in action. Perhaps it wouldn't have such an emotional effect on someone else, but that, and its aftermath, was pretty hard for me to read about. The event is important, however. Its repercussions ripple out through the Khans' lives and affect everything they touch.
I can't recommend this book highly enough. Especially if you're American, and no matter where on the political spectrum you fall, this book is important. It might give you a different view on immigrants.
You can find all of my reviews at http://goddessinthestacks.wordpress.com
An American Family follows the Khans' journey from Pakistan, to Dubai, to Texas, Maryland, and finally Virginia. And it's fascinating. He says in the beginning of the book that he wrote it to answer the question he's constantly asked: why do you love America? Why are you a Patriot? He couldn't answer it in a few short sentences. This book is his answer, and what an answer it is. It's impossible to summarize this book - it must be read.
It's a very easy read - it flows beautifully, and Khan tells a story well. It's easy, at least, until you get to the point where their son dies in action. Perhaps it wouldn't have such an emotional effect on someone else, but that, and its aftermath, was pretty hard for me to read about. The event is important, however. Its repercussions ripple out through the Khans' lives and affect everything they touch.
I can't recommend this book highly enough. Especially if you're American, and no matter where on the political spectrum you fall, this book is important. It might give you a different view on immigrants.
You can find all of my reviews at http://goddessinthestacks.wordpress.com

Merissa (12894 KP) rated The Ghost Garden (The de Chastelaine Chronicles #1) in Books
Apr 23, 2019
The Ghost Garden (The de Chastelaine Chronicles #1) by Catherine Curzon & Eleanor Harkstead
Set in the time between WWI and WWII, The Ghost Garden is an incredible tale that will capture your imagination and keep you turning the pages from the very beginning until the last word - and even then it will not be enough. You will be left wanting more, and as this says it is book one in the de Chastelaine Chronicles, I am very hopeful!
Set in an isolated school with a bully of a headmaster, and a meek and mild wife, this story immediately shows you there is more the Cecily than being 'Mrs Headmaster'. She has endured and survived, but not it is her time to thrive... although that doesn't happen without plenty of danger. I loved her acts of rebellion, small as they may seem, but you have to comprehend what she was living with. Those acts, however small, gave her the strength and courage to continue.
And then along comes Raf - blue-eyes and mischievous, infusing life back into the school and into Cecily herself. He is a friend first, never pushing for more. I loved hearing about his past as the story progressed. Their relationship had a naivety, an innocence, to it that was perfect. For all she was a married woman, Cecily was most certainly innocent in the ways of love, although Raf was more than happy to help out!
Mystery and intrigue wrap around this romance, giving you a fantastic read from a time gone by. I have never wanted for two couples (yes, you read that right) to get their HEA more than I did the characters in this book. One couple, I hope, has a peaceful time, whilst for Raf and Cecily, I hope for plenty more adventures to come.
A stunning novel that I heartily recommend!!!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Set in an isolated school with a bully of a headmaster, and a meek and mild wife, this story immediately shows you there is more the Cecily than being 'Mrs Headmaster'. She has endured and survived, but not it is her time to thrive... although that doesn't happen without plenty of danger. I loved her acts of rebellion, small as they may seem, but you have to comprehend what she was living with. Those acts, however small, gave her the strength and courage to continue.
And then along comes Raf - blue-eyes and mischievous, infusing life back into the school and into Cecily herself. He is a friend first, never pushing for more. I loved hearing about his past as the story progressed. Their relationship had a naivety, an innocence, to it that was perfect. For all she was a married woman, Cecily was most certainly innocent in the ways of love, although Raf was more than happy to help out!
Mystery and intrigue wrap around this romance, giving you a fantastic read from a time gone by. I have never wanted for two couples (yes, you read that right) to get their HEA more than I did the characters in this book. One couple, I hope, has a peaceful time, whilst for Raf and Cecily, I hope for plenty more adventures to come.
A stunning novel that I heartily recommend!!!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!

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Alison Pink (7 KP) rated It's Called a Breakup Because It's Broken in Books
Jan 15, 2018
All right let me first say that I am so not a self help book kind of person. I mean at all...ever! Then the most surreal experience of my life happened. My boyfriend of almost 10 years (yup, YEARS) went on a "business trip" for a week. I texted & called to no avail. While he was gone I cried, cleaned, & cried some more. Then I thought, "Wait! You can't even call me? Well f@$% you!"
A friend saw pictures of this "business trip" that apparently involved a beach front hotel & a blonde girl who just happened to let her tongue slip down his throat. I confronted him when he finally got home & needless to say he's history. But that didn't change the fact that I was scared, sad, hurt, & confused. I was pissed but handling it pretty well considering. But I also felt the need to commiserate with someone who got it. This book did just that.
It offered me a bit of a kick in the ass when I needed it but it also gave me some good laughs too. Not to mention really forced me to wrap my head around things I had been turning a blind eye to for years. It didn't tame itself too seriously but at the same time it was not all cheerleading either. I bought it on a whim on my Nook because I felt like I needed something to hold on to that wasn't his neck! It did the trick. By all means I don't feel over it but I sure as hell have some great ideas on how to get myself on that path. That was what I was looking for at the time.
A friend saw pictures of this "business trip" that apparently involved a beach front hotel & a blonde girl who just happened to let her tongue slip down his throat. I confronted him when he finally got home & needless to say he's history. But that didn't change the fact that I was scared, sad, hurt, & confused. I was pissed but handling it pretty well considering. But I also felt the need to commiserate with someone who got it. This book did just that.
It offered me a bit of a kick in the ass when I needed it but it also gave me some good laughs too. Not to mention really forced me to wrap my head around things I had been turning a blind eye to for years. It didn't tame itself too seriously but at the same time it was not all cheerleading either. I bought it on a whim on my Nook because I felt like I needed something to hold on to that wasn't his neck! It did the trick. By all means I don't feel over it but I sure as hell have some great ideas on how to get myself on that path. That was what I was looking for at the time.