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Debbiereadsbook (1630 KP) rated Ravished by the Rhubarb (The Rhubarb Effect #3) in Books
Nov 25, 2024
Apollo doesn't like custard!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
I love reading weird stuff, and this series by Sayle and Brown hit the nail on the head every time!
Apollo thinks his mate rejected him, and tries to not be in Glass' company. But Glass did NOT reject Apollo, he was just overcome by meeting his mate. In an effort to get Apollo to talk to Glass, the pair are set up on camera duty, and Glass brings a bag of things. Turns out, the pride and or the bunch of rhubarb (which has a name but I can't remember it!) was sneaky and someone swapped the contents for some more adult toys!
What I am really enjoying about these books is that while they are a lot, and I mean A LOT of fun, there is some drama here too. In this book, Apollo thinks he can't have his mate, because he doesn't like custard. And, you really need to read the other books to get what I mean by "custard" :-p
There is a way round that, and the pride comes good with their ideas to see both Apollo and Glass happy. And they get VERY happy!
Red and Gordon are next and we might find out just who wants Red and more importantly, WHY!
4 absolute fun stars
*same worded review will appear elsewhere
I love reading weird stuff, and this series by Sayle and Brown hit the nail on the head every time!
Apollo thinks his mate rejected him, and tries to not be in Glass' company. But Glass did NOT reject Apollo, he was just overcome by meeting his mate. In an effort to get Apollo to talk to Glass, the pair are set up on camera duty, and Glass brings a bag of things. Turns out, the pride and or the bunch of rhubarb (which has a name but I can't remember it!) was sneaky and someone swapped the contents for some more adult toys!
What I am really enjoying about these books is that while they are a lot, and I mean A LOT of fun, there is some drama here too. In this book, Apollo thinks he can't have his mate, because he doesn't like custard. And, you really need to read the other books to get what I mean by "custard" :-p
There is a way round that, and the pride comes good with their ideas to see both Apollo and Glass happy. And they get VERY happy!
Red and Gordon are next and we might find out just who wants Red and more importantly, WHY!
4 absolute fun stars
*same worded review will appear elsewhere
"The door slid open and Clarke knew it was time to die." What a way to start the book. Kass Morgan dives right into her storyline with an in-your-face opener. It took a bit of time before I, as the reader realized what this book was about. She began by setting up a number of characters, switching between perspectives, to quickly introduce you to the players. Those people who will have the biggest impact upon the storyline.
Each character is thrown into the mix, destined to be sent to Earth. The first in a long, long time. While not all make it, we are still treated with back stories and past relationships. Had the author not included those scenes, her characters would have been much more difficult to relate to. You come to briefly understand what the person goes through, exactly why he/she is so angry and hurt, and what they each did to become subjected to the fate of the 100. Personally, I would have preferred that greater attention had been given to character development rather than relationship development.
The Earth was unlivable for so long, and yet they send these 100 "children" as guinea pigs, rather than trained professionals. People who could colonize, build shelters, feed the colony, study the land and environment, or even tend to the ill. Instead, these youths are forced to come together with a common goal - survival.
One gets to a certain point in the novel and then realizes they don't entirely know what these different living situations/names mean. Of course, the Walden and Arcadian people seem to be of a lower class, economic, and social standing than the Phoenix. Walden also had an outbreak at one point that had to be quarantined. But beyond that? I'm not entirely sure what the distinctions are. Clearly the Phoenix people are "posh", with foreign accents, prone to extravagances and taking what they have for granted. But how did they come to be in that, dare I say, caste to begins with? Were people settled based upon their original locations on Earth? Or perhaps based upon the money/knowledge they could provide? Unfortunately, that aspect of the story is not very clearly explained. It seems that the author took more time to focus on the intricacies of the relationships than the world building.
Sometimes the author was redundant, choosing to repeat the same fears/desire over and over again. Yes, we understand that the medicine is missing. Was it flung from the ship before the crash or during? Can they survive without it? We don't know yet, but if we didn't realize the medicine was important the first time it was mentioned... We certainly realized it after the tenth.
This book has a very unique concept in that it combines the post-apocalyptic Hunger Games or Divergent-type Earth with space. While it may exist in other novels, I've not yet read something similar. Where it does seem to follow typical YA novels is the fact that it has a love triangle. Those seem like they are a requirement, as they are in most popular young adult novels. (HG, Divergent, TMI, Vampire Diaries, etc.)
There is a bit of mystery in the book as well. It seems that the reason one of the characters is arrested must be kept a secret, even from the reader. The author continuously has the girl think to herself, 'Why isn't he asking me about my confinement?', 'He's happy, this is for the best [that he doesn't know.]', and even has her love interest say "I heard a rumor about a girl on Phoenix who was arrested for..." Yes, there was a dramatic pause. And no, he does not finish his sentence. After the third or fourth time, the author finally reveals the girl's situation during a flashback.
Throughout the novel, the author develops the relationship between two main characters. Unfortunately, it's a bit jarring and sporadic. It quickly jumps from bitter hatred from the moment they step foot on Earth to reconciliation after one act, then back to hatred. Again, after one act. While relationships can be a roller coaster, this is a bit too authentic to the carnival ride.
The relationship is not perfect, especially when she has a second possible love interest. A guy who after only a short while, thinks of only her before he falls asleep. That girl must be something. The first time they really spend any time together, he decides that making out is the best course of action. Much to the dismay of her other love interest, though it does not dissuade him. Sound familiar?
It doesn't take long before he snaps at her and their brief... Whatever it was is over. Or is it?
They must be masochists, because it seems they're just gluttons for punishment and emotional, gut wrenching hurt... Or just those that don't learn from history. (Doomed to repeat it and all that.) Who would continuously subject themselves to that kind of torment? Move on and let yourself heal. It's not a post-apocalyptic world that only the two of you can repopulate... There are other individuals in camp with you. (Like the second guy you may or may not like, but that you certainly make out with in the woods.) But that's just my perspective.
While I found myself bemused and skeptical at times about certain aspects of the book, none of those times corresponded to the purposefully exaggerated environment that they must adapt to on Earth. Rather it is the progression of relationships, situations characters find themselves in, and utterly disastrous karmic intervention. Seriously, they must have really messed with the world for it to so perfectly separate two lovers as it does.
I suspected there would be a particular plot twist and unsurprisingly it came to fruition approximately 98% of the way through the book. I'm intrigued to see where the author takes it and how it will develop in the sequel - The 100: Day
21 (which is next on my review list!)
I find myself enjoying the read, dispute the obvious flaws one notices whilst reading it. If you take it as an easy, enjoyable read - then that is what you will come away with. If you expect it to be a fantastic piece that delves into the human psyche to truly draw you into a character's life and relationships - then you will be quite disappointed. Overall, I would recommend this novel to those who enjoy dystopian, teen romance series.
Each character is thrown into the mix, destined to be sent to Earth. The first in a long, long time. While not all make it, we are still treated with back stories and past relationships. Had the author not included those scenes, her characters would have been much more difficult to relate to. You come to briefly understand what the person goes through, exactly why he/she is so angry and hurt, and what they each did to become subjected to the fate of the 100. Personally, I would have preferred that greater attention had been given to character development rather than relationship development.
The Earth was unlivable for so long, and yet they send these 100 "children" as guinea pigs, rather than trained professionals. People who could colonize, build shelters, feed the colony, study the land and environment, or even tend to the ill. Instead, these youths are forced to come together with a common goal - survival.
One gets to a certain point in the novel and then realizes they don't entirely know what these different living situations/names mean. Of course, the Walden and Arcadian people seem to be of a lower class, economic, and social standing than the Phoenix. Walden also had an outbreak at one point that had to be quarantined. But beyond that? I'm not entirely sure what the distinctions are. Clearly the Phoenix people are "posh", with foreign accents, prone to extravagances and taking what they have for granted. But how did they come to be in that, dare I say, caste to begins with? Were people settled based upon their original locations on Earth? Or perhaps based upon the money/knowledge they could provide? Unfortunately, that aspect of the story is not very clearly explained. It seems that the author took more time to focus on the intricacies of the relationships than the world building.
Sometimes the author was redundant, choosing to repeat the same fears/desire over and over again. Yes, we understand that the medicine is missing. Was it flung from the ship before the crash or during? Can they survive without it? We don't know yet, but if we didn't realize the medicine was important the first time it was mentioned... We certainly realized it after the tenth.
This book has a very unique concept in that it combines the post-apocalyptic Hunger Games or Divergent-type Earth with space. While it may exist in other novels, I've not yet read something similar. Where it does seem to follow typical YA novels is the fact that it has a love triangle. Those seem like they are a requirement, as they are in most popular young adult novels. (HG, Divergent, TMI, Vampire Diaries, etc.)
There is a bit of mystery in the book as well. It seems that the reason one of the characters is arrested must be kept a secret, even from the reader. The author continuously has the girl think to herself, 'Why isn't he asking me about my confinement?', 'He's happy, this is for the best [that he doesn't know.]', and even has her love interest say "I heard a rumor about a girl on Phoenix who was arrested for..." Yes, there was a dramatic pause. And no, he does not finish his sentence. After the third or fourth time, the author finally reveals the girl's situation during a flashback.
Throughout the novel, the author develops the relationship between two main characters. Unfortunately, it's a bit jarring and sporadic. It quickly jumps from bitter hatred from the moment they step foot on Earth to reconciliation after one act, then back to hatred. Again, after one act. While relationships can be a roller coaster, this is a bit too authentic to the carnival ride.
The relationship is not perfect, especially when she has a second possible love interest. A guy who after only a short while, thinks of only her before he falls asleep. That girl must be something. The first time they really spend any time together, he decides that making out is the best course of action. Much to the dismay of her other love interest, though it does not dissuade him. Sound familiar?
It doesn't take long before he snaps at her and their brief... Whatever it was is over. Or is it?
They must be masochists, because it seems they're just gluttons for punishment and emotional, gut wrenching hurt... Or just those that don't learn from history. (Doomed to repeat it and all that.) Who would continuously subject themselves to that kind of torment? Move on and let yourself heal. It's not a post-apocalyptic world that only the two of you can repopulate... There are other individuals in camp with you. (Like the second guy you may or may not like, but that you certainly make out with in the woods.) But that's just my perspective.
While I found myself bemused and skeptical at times about certain aspects of the book, none of those times corresponded to the purposefully exaggerated environment that they must adapt to on Earth. Rather it is the progression of relationships, situations characters find themselves in, and utterly disastrous karmic intervention. Seriously, they must have really messed with the world for it to so perfectly separate two lovers as it does.
I suspected there would be a particular plot twist and unsurprisingly it came to fruition approximately 98% of the way through the book. I'm intrigued to see where the author takes it and how it will develop in the sequel - The 100: Day
21 (which is next on my review list!)
I find myself enjoying the read, dispute the obvious flaws one notices whilst reading it. If you take it as an easy, enjoyable read - then that is what you will come away with. If you expect it to be a fantastic piece that delves into the human psyche to truly draw you into a character's life and relationships - then you will be quite disappointed. Overall, I would recommend this novel to those who enjoy dystopian, teen romance series.
Whatchareadin (174 KP) rated Don't You Cry in Books
May 10, 2018
Quinn wakes up on Sunday morning to discover that her roommate, Esther, is gone. Quinn isn't sure what she should do. The window to the fire escape was left open, but there is no note or sign of where Esther could be. Should she go to the police or wait for Esther to return? When Quinn starts to find things that make her question the integrity of her roommate, she's not sure if she wants her to be found.
A few hours away on the shores of Lake Michigan, Alex, an 18 year old boy is on his way to work at the local diner. He's cleaning dishes, when the most beautiful girl he has ever seen walks in. It's all he can do to concentrate on his work and not watch her watching whatever it is she is looking at outside the window. Who is she and where did she come from? Alex is determined to find the answers to those questions.
This is the first book I have read by Mary Kubica. I have heard nothing but great things about all of her books. Recently, I won a copy of her most recent book, [b:Every Last Lie|32735394|Every Last Lie|Mary Kubica|https://images.gr-assets.com/books/1486762991s/32735394.jpg|53325365], and wanted to read something else of hers to get a feel for her writing style. When I first started the book, I dove in head first, I was very intrigued from the start and wanted to know what was going to happen.
I will say, that I found out what was going to happen about a third of the way through the book, although I was surprised at the end that I wasn't completely right. That is why I gave the book 3 stars.
What would you do if you found your roommate missing? A girl who you thought was one of the sweetest people you had ever known. Then you found evidence that maybe she wasn't so sweet after all, and maybe it was a good thing she was now gone. Quinn enlists the help of her friend and co-worker, Ben, who also knows Esther to help her get to the bottom of the mystery. When stranger and stranger details start to emerge, Quinn has no choice, but to go to the police for help. But will they help, or will they just assume, Esther has gone of her own free will and doesn't want to be found.
For Alex his motive is quite different. His life is not filled with much excitement, so when a new face appears in town and can shake up his boring world a bit, he's all for taking a chance on getting to know this girl. She is quite a change from dealing with his alcoholic father and the agoraphobic woman, Ingrid, who he frequently brings food to from the diner. But this girl won't tell him her name(he calls her Pearl because of her bracelet) or where she came from or why she is here. So he makes assumptions and tries his best to get to know her and find out who she is.
Are Esther and Pearl the same person? That is the question that plagues us through the whole book. You will have to read it to find out!
A few hours away on the shores of Lake Michigan, Alex, an 18 year old boy is on his way to work at the local diner. He's cleaning dishes, when the most beautiful girl he has ever seen walks in. It's all he can do to concentrate on his work and not watch her watching whatever it is she is looking at outside the window. Who is she and where did she come from? Alex is determined to find the answers to those questions.
This is the first book I have read by Mary Kubica. I have heard nothing but great things about all of her books. Recently, I won a copy of her most recent book, [b:Every Last Lie|32735394|Every Last Lie|Mary Kubica|https://images.gr-assets.com/books/1486762991s/32735394.jpg|53325365], and wanted to read something else of hers to get a feel for her writing style. When I first started the book, I dove in head first, I was very intrigued from the start and wanted to know what was going to happen.
I will say, that I found out what was going to happen about a third of the way through the book, although I was surprised at the end that I wasn't completely right. That is why I gave the book 3 stars.
What would you do if you found your roommate missing? A girl who you thought was one of the sweetest people you had ever known. Then you found evidence that maybe she wasn't so sweet after all, and maybe it was a good thing she was now gone. Quinn enlists the help of her friend and co-worker, Ben, who also knows Esther to help her get to the bottom of the mystery. When stranger and stranger details start to emerge, Quinn has no choice, but to go to the police for help. But will they help, or will they just assume, Esther has gone of her own free will and doesn't want to be found.
For Alex his motive is quite different. His life is not filled with much excitement, so when a new face appears in town and can shake up his boring world a bit, he's all for taking a chance on getting to know this girl. She is quite a change from dealing with his alcoholic father and the agoraphobic woman, Ingrid, who he frequently brings food to from the diner. But this girl won't tell him her name(he calls her Pearl because of her bracelet) or where she came from or why she is here. So he makes assumptions and tries his best to get to know her and find out who she is.
Are Esther and Pearl the same person? That is the question that plagues us through the whole book. You will have to read it to find out!
Movie Metropolis (309 KP) rated Unfriended (2014) in Movies
Jun 11, 2019
Deeply Unnerving
When was the last time you watched a genuinely scary horror film? For me, Sinister, The Conjuring and You’re Next are three of the most terrifying movies to grace the silver screen in the last few years.
However, for every Sinister, there’s a One Missed Call. Bland, forgettable films litter the genre and we’re still waiting for a 90s-esque resurgence to kick-in. Here, Universal Pictures starts its summer movie campaign with Unfriended, but will it have you watching through your fingers?
Unfriended takes place in real-time on the laptop of a high-school student named Blaire (Shelley Hennig). Blaire, along with her boyfriend (Moses Jacob Storm) and a group of other conventional American teenagers gather together on Skype to have a chat.
However, a sinister account belonging to their deceased friend appears to join in the conversation on the anniversary of her suicide. The ensuing horror not only tests the limits of their friendship, but also their strength as human beings.
Levan Gabriadze directs the film brilliantly and in only using social media and webcam chat services, manages to create a horror movie that is genuinely unique and also impossible to predict, playing on our continuous use of modern technology as a plot device.
The result of this static camera work and point of view shooting is a hideously claustrophobic atmosphere that makes you feel like you’re also a part of the group’s terror – though take your glasses along if you have trouble reading from afar like I do.
Casting reasonably unknown actors in the roles was also a master stroke by the production team. In doing so, they have created a film that feels much more real, and in turn a lot more scary, with the characters coming across as just normal kids caught up in something truly awful.
Of course, the lack of feature film experience is evident in the whole of the cast. Some of the acting is decidedly dodgy and
to fully immerse yourself in what’s going on requires a slight suspension of disbelief in these sequences.
What Unfriended does have in its favour however is a plot featuring different tones. As it begins, it appears to be a typical teen-slasher movie like Scream or I Know What You Did Last Summer – but the clever editing and story that picks up pace from around 20 minutes in throws you off the scent of what is really at work here.
Unfortunately, this intriguing premise isn’t explored to its full extent and with a length just shy of 85 minutes there just isn’t enough time to flesh out the characters.
Much like 2013’s The Purge, Unfriended has a story that’s different to every other mass-market horror flick out there, but it feels like the creators chickened out a little before the end and hastily added in unnecessary violence to make it feel a little more conventional which is a real shame.
Overall, Unfriended is a genuinely scary, if slightly too brief horror film that manages to play on our fears of the unknown and what technology can really do if it gets into the wrong hands. If there was to be a sequel, and a look to the past tells me there may well be, let’s hope it’s more like The Purge: Anarchy than Piranha 3DD.
https://moviemetropolis.net/2015/05/03/deeply-unnerving-unfriended-review/
However, for every Sinister, there’s a One Missed Call. Bland, forgettable films litter the genre and we’re still waiting for a 90s-esque resurgence to kick-in. Here, Universal Pictures starts its summer movie campaign with Unfriended, but will it have you watching through your fingers?
Unfriended takes place in real-time on the laptop of a high-school student named Blaire (Shelley Hennig). Blaire, along with her boyfriend (Moses Jacob Storm) and a group of other conventional American teenagers gather together on Skype to have a chat.
However, a sinister account belonging to their deceased friend appears to join in the conversation on the anniversary of her suicide. The ensuing horror not only tests the limits of their friendship, but also their strength as human beings.
Levan Gabriadze directs the film brilliantly and in only using social media and webcam chat services, manages to create a horror movie that is genuinely unique and also impossible to predict, playing on our continuous use of modern technology as a plot device.
The result of this static camera work and point of view shooting is a hideously claustrophobic atmosphere that makes you feel like you’re also a part of the group’s terror – though take your glasses along if you have trouble reading from afar like I do.
Casting reasonably unknown actors in the roles was also a master stroke by the production team. In doing so, they have created a film that feels much more real, and in turn a lot more scary, with the characters coming across as just normal kids caught up in something truly awful.
Of course, the lack of feature film experience is evident in the whole of the cast. Some of the acting is decidedly dodgy and
to fully immerse yourself in what’s going on requires a slight suspension of disbelief in these sequences.
What Unfriended does have in its favour however is a plot featuring different tones. As it begins, it appears to be a typical teen-slasher movie like Scream or I Know What You Did Last Summer – but the clever editing and story that picks up pace from around 20 minutes in throws you off the scent of what is really at work here.
Unfortunately, this intriguing premise isn’t explored to its full extent and with a length just shy of 85 minutes there just isn’t enough time to flesh out the characters.
Much like 2013’s The Purge, Unfriended has a story that’s different to every other mass-market horror flick out there, but it feels like the creators chickened out a little before the end and hastily added in unnecessary violence to make it feel a little more conventional which is a real shame.
Overall, Unfriended is a genuinely scary, if slightly too brief horror film that manages to play on our fears of the unknown and what technology can really do if it gets into the wrong hands. If there was to be a sequel, and a look to the past tells me there may well be, let’s hope it’s more like The Purge: Anarchy than Piranha 3DD.
https://moviemetropolis.net/2015/05/03/deeply-unnerving-unfriended-review/
Debbiereadsbook (1630 KP) rated Give It To Me (MacAteer Brothers #5) in Books
Jul 12, 2021
saved the best for last!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 5, the final book, in the MacAteer Brothers series. While not strictly NECESSARY, I recommend you read all four of the other books before this one. It will give you a better understanding of just for fast these men fall in love. Also, some references to the other couple's stories are made here, but not fully explained and if you have read them, you might wonder, you know?
We met Angus in the last book, when he and his twin, Patrick, came to work with Connor, Owen and Garrett at their growing home improvement business. Rhyleigh is co-owner at the yoga gym the girls go to. Angus has a powerful reaction to Rhyleigh, but Rhyleigh's to Angus is more of a dawning realisation about what he could do for her, TO her.
When Rhyleigh indulges in her one true secret, someone else pushes her buttons and suddenly she has TWO men who she dreams about. And when Rhyleigh's mother and sister upset her so bad that she does something stupid, everything changes.
These books have been wonderful to read. They are all 4 and 5 star reads, and I *think*, for me, the best was saved for last, I really do!
I loved Angus and Rhyleigh, together and as individuals. Angus knows, he KNOWS Rhyleigh is his, and Patrick (his book, Risk It All, runs alongside this one, so he's flirting at the beginning!) gets the look from Angus to tell him she is Angus'. Patrick gets the message 🙂
Angus gets to know Rhyleigh secret, and he knows that he can really set her free, he can give her what she didn't get from others. He just needs her to let him.
Rhyleigh does something stupid, and I broke for her, I really did. Her mother and sister really are nasty pieces of work, and poor Rhyleigh bears the brunt of that nastiness. After a particularly nasty attack (verbal, but still) Rhyleigh makes a dreadful decision that Angus saves her from. At that point, Angus broke me too, because his heart broke when Rhyleigh does what she does, and he wasn't sure he could get to her in time.
It's quite an emotional book. But also a hawt one! BUT, while the level of heat is possible the highest of all 5 books, the actual smexy stuff is quite low. I mean, there is heat and passion, and when Angus gives Rhyleigh want she so desperately wants, the temp is off the charts, but there is just that one scene between them and I bloody LOVED that!
In a couple of the other books, I said I would have loved the books without any smexy stuff, and I stand by that here. So long as Angus gives Rhyleigh what she needs, cos I needed that bit too! That bit was sensual and emotional and the connection between them was amazing.
I'm starting to ramble, and rambling does not a good review make, so I'll leave you with this:
Read
These
Books!
I still need to go back and read Stud (The second Dragon Runners book) because that book is about Eva, the only MacAteer sister. She pops up here and there throughout this series, but I need to round them all out, I think.
5 full and shiny stars
PS, loved the epilogue!
**same worded review will appear elsewhere**
This is book 5, the final book, in the MacAteer Brothers series. While not strictly NECESSARY, I recommend you read all four of the other books before this one. It will give you a better understanding of just for fast these men fall in love. Also, some references to the other couple's stories are made here, but not fully explained and if you have read them, you might wonder, you know?
We met Angus in the last book, when he and his twin, Patrick, came to work with Connor, Owen and Garrett at their growing home improvement business. Rhyleigh is co-owner at the yoga gym the girls go to. Angus has a powerful reaction to Rhyleigh, but Rhyleigh's to Angus is more of a dawning realisation about what he could do for her, TO her.
When Rhyleigh indulges in her one true secret, someone else pushes her buttons and suddenly she has TWO men who she dreams about. And when Rhyleigh's mother and sister upset her so bad that she does something stupid, everything changes.
These books have been wonderful to read. They are all 4 and 5 star reads, and I *think*, for me, the best was saved for last, I really do!
I loved Angus and Rhyleigh, together and as individuals. Angus knows, he KNOWS Rhyleigh is his, and Patrick (his book, Risk It All, runs alongside this one, so he's flirting at the beginning!) gets the look from Angus to tell him she is Angus'. Patrick gets the message 🙂
Angus gets to know Rhyleigh secret, and he knows that he can really set her free, he can give her what she didn't get from others. He just needs her to let him.
Rhyleigh does something stupid, and I broke for her, I really did. Her mother and sister really are nasty pieces of work, and poor Rhyleigh bears the brunt of that nastiness. After a particularly nasty attack (verbal, but still) Rhyleigh makes a dreadful decision that Angus saves her from. At that point, Angus broke me too, because his heart broke when Rhyleigh does what she does, and he wasn't sure he could get to her in time.
It's quite an emotional book. But also a hawt one! BUT, while the level of heat is possible the highest of all 5 books, the actual smexy stuff is quite low. I mean, there is heat and passion, and when Angus gives Rhyleigh want she so desperately wants, the temp is off the charts, but there is just that one scene between them and I bloody LOVED that!
In a couple of the other books, I said I would have loved the books without any smexy stuff, and I stand by that here. So long as Angus gives Rhyleigh what she needs, cos I needed that bit too! That bit was sensual and emotional and the connection between them was amazing.
I'm starting to ramble, and rambling does not a good review make, so I'll leave you with this:
Read
These
Books!
I still need to go back and read Stud (The second Dragon Runners book) because that book is about Eva, the only MacAteer sister. She pops up here and there throughout this series, but I need to round them all out, I think.
5 full and shiny stars
PS, loved the epilogue!
**same worded review will appear elsewhere**
Purple Phoenix Games (2266 KP) rated Stellar Leap in Tabletop Games
Apr 23, 2020
You are the member of an alien species, and your mission is to explore the galaxy! Discover new solar systems, build colonies on new planets, and gather resources along the way to sustain your species. Some neighboring alien species have also decided to foray into exploration, and will likely cross your path at some point or another. Are you a friendly race, willing to cooperate and maybe even cohabit a new planet? Or are you more aggressive and less willing to share? Only time, the cards, and the dice, will tell. Put your strategy to the test as you race to become the most prestigious alien species in the galaxy. So suit up and get ready for blast off!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. We do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Stellar Leap is, at its core, a worker placement game with elements of dice rolling, variable powers, and a modular ‘board’ sprinkled in. To setup, each player receives an individual player board and components, while the Galaxy is set up for use by all players. Players then add their home planet, as well as 1 population marker, to the Galaxy, and the game is ready to begin! Stellar Leap is played over a series of rounds in which players take turns performing any or all actions available to them.
To begin a turn, players first recover any Population markers that may have been exhausted on their last turn (more on that in a bit). Next, the player rolls the two dice, manipulating them with Special Dice Powers if desired, and resources are collected. The Galaxy is set up in columns, each column numbered 1-6, to which these dice rolls will correspond. If you have a Population marker on a planet in one of the columns that corresponds to your die roll (you have a Population in column 4 and you rolled a 4), you collect the resources provided by that planet. It is important to note that any player can receive resources from a die roll, even if it is not their turn!
The next phase of play involves three elements: Movement, High Command Actions, and Division Actions. There is no limit to the amount of Movement you can take on your turn, as long as you have resources available to perform that action. You may take two High Command Actions: Populate (add a new Population marker to a planet), Tax (collect any two resources), Discover (add planets/asteroids to the Galaxy), or Attack (fight an opponent located on the same planet as yourself). The same High Command Action could be performed twice on your turn, but you can only perform two per turn. The Division Actions can each be taken once per turn. Those actions are: Intelligence (complete a Mission), Mining (mine an asteroid for resources), or Labor (exhaust one of your populations on a planet to receive additional resources). Movement, High Command Actions, and Division Actions can be taken in any order on your turn – turns are not ‘set’ in a specific order and actions can be taken at your discretion. You also are not required to take every available action on your turn if you do not want to – your turns could be as long or as brief as you want them to be, depending on which actions you want to take.
At certain points throughout play, Events will be triggered. When an Event is triggered, draw the top Event card and resolve its effect. Some are resolved immediately, and some remain in play for the rest of the game. The game ends once six Events have been triggered. Players then tally up their Prestige points (earned by completing Missions, discovering planets, winning combats, and fulfilling their secret objectives), and the player with the highest Prestige is declared the winner!
So as you can see, there is quite a bit going on in Stellar Leap. Admittedly, it seemed pretty daunting to me as I first read through the rules. But in all actuality, the game flows pretty efficiently and calmly. How? Player Reference cards! I absolutely looooove a game that includes good references cards for player turns because it makes it so much easier to check instead of digging through the entire rulebook for an answer. The Player Reference cards included in this game are well-written, clear, and concise, and that truly helps the game flow smoothly even though there are many elements to every turn. Another thing that I love about Stellar Leap is that you have so many strategic options. Everyone has their own secret objectives for end-game scoring to complete, but you also have to decide which Missions you’d like to accomplish to earn points as well. And do you want to risk many combats, or would you rather live harmoniously with your opponents? When adding planets/asteroids to the Galaxy, you also have to strategize where you should put them – do you want them close to you for easy access? Or do you want to keep them as far away from opponents as necessary? The modular board makes this a different game every time you play, so you can’t just pick a blanket strategy for every play.
The only thing that gives me pause with this game are the rules regarding Movement. You pay certain resources to move, but it depends on the ‘threat level’ of the destination as well as its location in your Solar System or a neighboring Solar System. It just was a little tricky to keep track of how many of each resource I had to pay to move, when moving more than just one planet away. That aspect takes a little bit more concentration, but other than that, the game gave me no issues.
Speaking of no issues, let’s touch on components. The player boards are dual-layered and they are awesome. The text is clear, the organization is logical, and they are just of a great quality. The cards are nice and sturdy, the ‘meeples’ are cute and chunky, and the cardboard chits are good too. The space theme is definitely translated well in this game, and that adds to the immersion.
Overall, I would say Stellar Leap is stellar. (Ha, see what I did there?) The gameplay is engaging and the strategy is adaptable. Some of the rules seem a little tedious in some aspects, but for the most part, they are logical and easy to remember. Weird Giraffe Games is a publisher that has made a blip on our radar, and we are excited to see what other games they will put out in the future – we’ve been impressed so far! Purple Phoenix Games gives Stellar Leap an other-worldly 9 / 12.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. We do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Stellar Leap is, at its core, a worker placement game with elements of dice rolling, variable powers, and a modular ‘board’ sprinkled in. To setup, each player receives an individual player board and components, while the Galaxy is set up for use by all players. Players then add their home planet, as well as 1 population marker, to the Galaxy, and the game is ready to begin! Stellar Leap is played over a series of rounds in which players take turns performing any or all actions available to them.
To begin a turn, players first recover any Population markers that may have been exhausted on their last turn (more on that in a bit). Next, the player rolls the two dice, manipulating them with Special Dice Powers if desired, and resources are collected. The Galaxy is set up in columns, each column numbered 1-6, to which these dice rolls will correspond. If you have a Population marker on a planet in one of the columns that corresponds to your die roll (you have a Population in column 4 and you rolled a 4), you collect the resources provided by that planet. It is important to note that any player can receive resources from a die roll, even if it is not their turn!
The next phase of play involves three elements: Movement, High Command Actions, and Division Actions. There is no limit to the amount of Movement you can take on your turn, as long as you have resources available to perform that action. You may take two High Command Actions: Populate (add a new Population marker to a planet), Tax (collect any two resources), Discover (add planets/asteroids to the Galaxy), or Attack (fight an opponent located on the same planet as yourself). The same High Command Action could be performed twice on your turn, but you can only perform two per turn. The Division Actions can each be taken once per turn. Those actions are: Intelligence (complete a Mission), Mining (mine an asteroid for resources), or Labor (exhaust one of your populations on a planet to receive additional resources). Movement, High Command Actions, and Division Actions can be taken in any order on your turn – turns are not ‘set’ in a specific order and actions can be taken at your discretion. You also are not required to take every available action on your turn if you do not want to – your turns could be as long or as brief as you want them to be, depending on which actions you want to take.
At certain points throughout play, Events will be triggered. When an Event is triggered, draw the top Event card and resolve its effect. Some are resolved immediately, and some remain in play for the rest of the game. The game ends once six Events have been triggered. Players then tally up their Prestige points (earned by completing Missions, discovering planets, winning combats, and fulfilling their secret objectives), and the player with the highest Prestige is declared the winner!
So as you can see, there is quite a bit going on in Stellar Leap. Admittedly, it seemed pretty daunting to me as I first read through the rules. But in all actuality, the game flows pretty efficiently and calmly. How? Player Reference cards! I absolutely looooove a game that includes good references cards for player turns because it makes it so much easier to check instead of digging through the entire rulebook for an answer. The Player Reference cards included in this game are well-written, clear, and concise, and that truly helps the game flow smoothly even though there are many elements to every turn. Another thing that I love about Stellar Leap is that you have so many strategic options. Everyone has their own secret objectives for end-game scoring to complete, but you also have to decide which Missions you’d like to accomplish to earn points as well. And do you want to risk many combats, or would you rather live harmoniously with your opponents? When adding planets/asteroids to the Galaxy, you also have to strategize where you should put them – do you want them close to you for easy access? Or do you want to keep them as far away from opponents as necessary? The modular board makes this a different game every time you play, so you can’t just pick a blanket strategy for every play.
The only thing that gives me pause with this game are the rules regarding Movement. You pay certain resources to move, but it depends on the ‘threat level’ of the destination as well as its location in your Solar System or a neighboring Solar System. It just was a little tricky to keep track of how many of each resource I had to pay to move, when moving more than just one planet away. That aspect takes a little bit more concentration, but other than that, the game gave me no issues.
Speaking of no issues, let’s touch on components. The player boards are dual-layered and they are awesome. The text is clear, the organization is logical, and they are just of a great quality. The cards are nice and sturdy, the ‘meeples’ are cute and chunky, and the cardboard chits are good too. The space theme is definitely translated well in this game, and that adds to the immersion.
Overall, I would say Stellar Leap is stellar. (Ha, see what I did there?) The gameplay is engaging and the strategy is adaptable. Some of the rules seem a little tedious in some aspects, but for the most part, they are logical and easy to remember. Weird Giraffe Games is a publisher that has made a blip on our radar, and we are excited to see what other games they will put out in the future – we’ve been impressed so far! Purple Phoenix Games gives Stellar Leap an other-worldly 9 / 12.
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Kyera (8 KP) rated The Shadow Queen (Ravenspire, #1) in Books
Feb 1, 2018
As a huge fan of re-tellings, I was excited to pick up and read this book. The Shadow Queen is the tale of Snow White, re-imagined into a vast world populated with not only magic users but dragons. Of all of the versions of this story that I've experienced, the Shadow Queen is probably my favourite version. It is always more enjoyable when the heroine is not solely a damsel in distress but is able to save herself when the need arises. The portrayal of a strong female lead is welcome in this story and she is supported by an array of characters.
I really enjoyed how the characters were initially introduced and then developed over the course of the novel. We meet Lorelei (and her brother Leo) as children when their father is still alive and married to his second wife, Irina. You see the love that was once there and then the betrayal that occurs, leading to the princess fleeing the castle. She grows up outside of the palace and is able to learn about her people, become more self-sufficient than she would have been had she lived as a royal and become a stronger person as a result. You understand her motivation and drive to do what is right, even at the cost of herself.
Kol is a royal from another land who always felt like he disappointed his family, but must take on more than he feels he is ready for when he is thrust into a challenging situation. He is initially very immature but quickly grows into the strong leader that his friends already saw him as. You learn just how deeply loyal he is and willing to sacrifice for his people.
The villain was well thought out and not one-dimensional. Queen Irina feels that she must act the way she does and that she deserves the crown. As the elder of two sisters, she was supposed to be married first but that did not happen. She felt betrayed and cheated by her father, her uncle, her sister. No one treated her as she deserved and it made her bitter. She vowed to make the crown hers, whatever the cost. Despite her actions and whether she deserved it, Lorelei's betrayal just added to the darkening of her heart. Irina thought that Lorelei understood her and when it was clear that she did not, Lorelei also became the enemy. While Irina's beliefs are not necessarily valid, it was nice to see the series of events that led her to become the person she was in the novel and show her reasons for her horrific actions.
The world was vast and varied, from the dual-hearted people who could change into dragons, to magic wielders and peasants. I wish that we had seen or heard about more of the world, in depth but what we did experience was very well written. You could imagine the castle or villages that our heroes occcupied and traveled through.
Overall, I would recommend this book to young adult/teen readers who enjoy fairytales, re-tellings, fantasy, magic, dragons, strong female heroines, well-developed characters or Snow White. I enjoyed reading this book and can't wait to see where the series goes, its after happily ever after.
I really enjoyed how the characters were initially introduced and then developed over the course of the novel. We meet Lorelei (and her brother Leo) as children when their father is still alive and married to his second wife, Irina. You see the love that was once there and then the betrayal that occurs, leading to the princess fleeing the castle. She grows up outside of the palace and is able to learn about her people, become more self-sufficient than she would have been had she lived as a royal and become a stronger person as a result. You understand her motivation and drive to do what is right, even at the cost of herself.
Kol is a royal from another land who always felt like he disappointed his family, but must take on more than he feels he is ready for when he is thrust into a challenging situation. He is initially very immature but quickly grows into the strong leader that his friends already saw him as. You learn just how deeply loyal he is and willing to sacrifice for his people.
The villain was well thought out and not one-dimensional. Queen Irina feels that she must act the way she does and that she deserves the crown. As the elder of two sisters, she was supposed to be married first but that did not happen. She felt betrayed and cheated by her father, her uncle, her sister. No one treated her as she deserved and it made her bitter. She vowed to make the crown hers, whatever the cost. Despite her actions and whether she deserved it, Lorelei's betrayal just added to the darkening of her heart. Irina thought that Lorelei understood her and when it was clear that she did not, Lorelei also became the enemy. While Irina's beliefs are not necessarily valid, it was nice to see the series of events that led her to become the person she was in the novel and show her reasons for her horrific actions.
The world was vast and varied, from the dual-hearted people who could change into dragons, to magic wielders and peasants. I wish that we had seen or heard about more of the world, in depth but what we did experience was very well written. You could imagine the castle or villages that our heroes occcupied and traveled through.
Overall, I would recommend this book to young adult/teen readers who enjoy fairytales, re-tellings, fantasy, magic, dragons, strong female heroines, well-developed characters or Snow White. I enjoyed reading this book and can't wait to see where the series goes, its after happily ever after.
Lucy Buglass (45 KP) rated The Meg (2018) in Movies
Jun 20, 2019
Statham vs Massive Prehistoric Shark
Before I start my review, I think I should add a quick disclaimer. I knew fine well that I wasn’t walking into a Oscar-worthy, perfect film as soon as I booked my ticket for The Meg. With the exception of Jaws, how many shark films have actually been award worthy? We’ve seen a huge boom in shark popularity ranging from plausible to the downright stupid (yes Sharknado, I’m looking at you and your buddies). But despite my already low expectations, I still have a fair amount of criticism for what I saw.
My biggest problem from the get-go is that we get no explanation for why the megalodon, a shark that’s been extinct for 2 million years has suddenly came back to gobble people up. How did it survive? Why is it there? Even the most low budget, downright awful creature features try to offer some silly scientific explanation for why the antagonist exists at all. It’s dumb, but hey, at least they tried. The Meg makes no effort to try and explain anything which was frustrating to me. The most we got was “Oh hey, there’s this really big creature that we thought was extinct but it’s actually living down in the Marianas trench – surprise!”. This might be a sufficient explanation for some, but not for me.
Having said that, was it an entertaining film? Sure. I did really enjoy the visuals especially and thought they did an excellent job with the CGI and actually bringing this creature and the underwater facility to life. Cinematically it’s a stunning film to look at, and despite all this implausibility, it still transports you to this huge, unknown, underwater world for the duration. I’ve seen some terrible CGI in my time, but thankfully The Meg doesn’t fall into this category. These visuals make up for the cringe-worthy script and lines that were supposed to be serious and instead made me burst out laughing. But let’s be honest, I’d be disappointed if the script wasn’t this god-awful. You walk into a film like this expecting to face palm a couple of times, don’t you?
I would’ve liked a bit more brutality as the Meg is supposed to be a terrifying, monster shark that’s approximately 60 feet in length. (The Great White shark can grow up to 20 feet for comparison). Despite it’s 12 rating I’m sure more blood and violence would’ve been acceptable as Jaws managed to get away with it back in 1975. Who could forget that scene where an unfortunate fellow slides down into the shark’s mouth? Brutal. Whilst I appreciate this isn’t necessarily a horror film, it actually needed more violence and less filler scenes in my opinion. It’s not often that I ask for more violence,` especially in an action film, yet here we are.
To conclude, The Meg is a fun way to spend your evening, but it ultimately felt like a high budget B-Movie. The actors tried their best with the script they had, but even people like Jason Statham and Ruby Rose couldn’t make it better. (what was up with Statham’s accent, by the way?!). If you’re wanting a silly shark film with more substance, I’d recommend Deep Blue Sea instead
https://lucygoestohollywood.com/2018/08/19/statham-vs-massive-prehistoric-shark-my-thoughts-on-the-meg/
My biggest problem from the get-go is that we get no explanation for why the megalodon, a shark that’s been extinct for 2 million years has suddenly came back to gobble people up. How did it survive? Why is it there? Even the most low budget, downright awful creature features try to offer some silly scientific explanation for why the antagonist exists at all. It’s dumb, but hey, at least they tried. The Meg makes no effort to try and explain anything which was frustrating to me. The most we got was “Oh hey, there’s this really big creature that we thought was extinct but it’s actually living down in the Marianas trench – surprise!”. This might be a sufficient explanation for some, but not for me.
Having said that, was it an entertaining film? Sure. I did really enjoy the visuals especially and thought they did an excellent job with the CGI and actually bringing this creature and the underwater facility to life. Cinematically it’s a stunning film to look at, and despite all this implausibility, it still transports you to this huge, unknown, underwater world for the duration. I’ve seen some terrible CGI in my time, but thankfully The Meg doesn’t fall into this category. These visuals make up for the cringe-worthy script and lines that were supposed to be serious and instead made me burst out laughing. But let’s be honest, I’d be disappointed if the script wasn’t this god-awful. You walk into a film like this expecting to face palm a couple of times, don’t you?
I would’ve liked a bit more brutality as the Meg is supposed to be a terrifying, monster shark that’s approximately 60 feet in length. (The Great White shark can grow up to 20 feet for comparison). Despite it’s 12 rating I’m sure more blood and violence would’ve been acceptable as Jaws managed to get away with it back in 1975. Who could forget that scene where an unfortunate fellow slides down into the shark’s mouth? Brutal. Whilst I appreciate this isn’t necessarily a horror film, it actually needed more violence and less filler scenes in my opinion. It’s not often that I ask for more violence,` especially in an action film, yet here we are.
To conclude, The Meg is a fun way to spend your evening, but it ultimately felt like a high budget B-Movie. The actors tried their best with the script they had, but even people like Jason Statham and Ruby Rose couldn’t make it better. (what was up with Statham’s accent, by the way?!). If you’re wanting a silly shark film with more substance, I’d recommend Deep Blue Sea instead
https://lucygoestohollywood.com/2018/08/19/statham-vs-massive-prehistoric-shark-my-thoughts-on-the-meg/








