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House of X/Powers of X
House of X/Powers of X
8
8.0 (1 Ratings)
Book Rating
I regret that it took me almost a month to finish my re-visit of HoX/PoX, but it did. And, not because the book sucked (COVID-19's mandatory "Stay-at-Home" shit starts to grate on the nerves, y'know?)! ANYWAY...
***
Say what you want about Marvel and their annoying reboot kerfuffles, but this whole "Dawn of X" that Jonathan Hickman is helming? FUCKING BRILLIANT, okay?!!? I swear to ya, the X-books haven't been this exciting or even remotely relevant in about twenty years! And as some who's been reading the X-books since the late 70's (yeah, I'm THAT old!), you can be sure that means something!

I have been bored with Wolverine's character the last handful of years. Other than the film LOGAN, I thought his character was overused and something of an ass, if I have to be honest. However, here? Holy crow, I am digging the ol' canucklehead again! Thank you, Mr. Hickman!

And I am going to keep this next bit Spoiler-free, just in case there is anyone reading this review and they have not yet finishing a'readin' it... Who knew [SPOILER-FREE] was a frikkin' mutant?! Again, I am a reader of the X-Men since the late 70's, but I still never had an even inkling that they were a mutant! And the way it was all presented? EPIC! I wanted to hate it, because it sounded so frikkin' trope-ish, without any redemptive potential! None of us likes to be proven wrong, but in this, yeah, I'll take it! Hickman did a smashing job with this plot point, one in which I am apt to conclude that when "Dawn of X" reaches its pinnacle (whenever this is.. <u>Thanks, COVID!!</u>), it's gonna come back around and it's a'gonna pack one hell of a punch!

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And I am fairly certain that what I am about to say is not going to be a spoiler, as I feel this has been true for some time now, but good Lord, Professor X is a dick! He is playing chess, with a board in his head that only he knows of, and anyone who is close to him gets relegated to "pawn status"!

I totally get where he, Erik (Magneto) and [SPOILER-FREE] are working towards with the whole mutant-nation of Krakoa, I truly do! But, with Xavier keep his hand of cards close to his chest, it seems sketchy at best! While we have seen Xaviers in past X-books where he wasn't as good as we thought, but it got old hat, y'know? Here? Yeah, I'm in for the long haul, as I am curious where this is all going to go and I suspect it's not going to go well as far as Xavier is concerned!

And amaz-a-balls as Hickman is with all this, it would be so unbecoming of me if I didn't address the fab art on both series! We had Pepe Larraz on HoX, while R.B. Silva handled the art for PoX. And let me tell ya, both of them did bang-up jobs, really bringing the icing for two already outstanding "cakes"! Bravo, gentleman, bravo!

So, time to wrap this up.. If you have any vested interest in all things mutant-related and have felt severely disappointed in the way things have been handled for the last twenty years plus, then you sincerely owe it to yourself to read this book! Worse case scenario? You're a closed-minded S.O.B., like I used to be, and there's just no pleasin' yer ass!

Peace. y'all!
  
Crimes &amp; Capers: High School Hijinks
Crimes & Capers: High School Hijinks
2021 | Murder & Mystery, Puzzle
High School. While many have horrible memories of that time period of life, I personally did not have many negative experiences. However, I do remember the different cliques, and those that could and could not be trusted. So when I heard about the new Crimes & Capers series from Renegade Game Studios, and that one of the options was a high school, I knew we had to take a look at it. Come see why we enjoy it.

A popular student among many different social circles is in trouble and it is up to her friends (the players) to suss out the entire situation armed with merely small pieces of information. Each player takes on the role of one such student, and their information is vital to the overall story behind these High School Hijinks.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover everything, but will describe the overall game flow so that our readers may get a sense of how the game plays. For more in depth coverage, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a character, receives the corresponding booklet of information, and the padlocked locker is placed on the table. The locker contains more vital information, and it is up to the players to arrive at the correct combination to unlock it. Open the envelope entitled, “Opening Materials,” and the game is on!

Now, there is so much to this game that I wish I could relay to you, the reader, but without spoiling anything, my hands are almost literally tied. I wish I could explain what kind of information is found in each player’s materials, and what the locker contains, and even a little of the story, but in doing so I fear I would spoil at least SOMETHING. That’s not what I’m about, so unfortunately, this portion of the review will need to remain a mystery. Apologies, but it benefits you this way.
Components. Inside this box is a bunch of folios and envelopes and one of the coolest components I’ve ever seen in a game box: a fully-formed and padlocked personal locker. Yes, one could easily tear the cardboard locker apart to get to the materials inside, but what kind of monster would do such a thing? I have no problems with any of the components, and the artwork throughout is excellent.

The game itself is also incredibly solid. We really had no idea what to expect going into this one, but were pleasantly surprised with the included puzzles and deductions. There were many times when we just HAD to exchange folios and information belonging to the individual player because we just needed a second set of eyes on it. There is a lot of stuff going on in this box, and it definitely was a great time playing.

However, this game is one of those that is a one-and-done play, because once you have played through it, it is impossible to replay with the same components. Renegade Games does provide a recharge pack, of sorts, so that the game may be enjoyed by another group, but I have not checked into that, so I will not comment on it. I believe our scores are indicative of the great time we had, but the fact that we are unable to play it again, and that is both a very very cool feature, but also very saddening. We would love to be able to salvage some components and have a different scenario be made from them, but alas, we are not designers, so we have not yet figured out how.

The official recommendation here is that everyone should definitely try this one. If you are a fan of mystery games and games that have interesting themes and mechanics working together, then this is a no-brainer. Purple Phoenix Games gives this one a nostalgic 12 / 18. If it were replayable in any fashion that would not rehash the same story, this would easily earn a higher rating from us. That said, we are very much looking forward to trying the other game(s) in the series as they release. So come on back to high school and join your friends for the High School Hijinks that are certain to be a good time.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games

Mar 1, 2020 (Updated Mar 1, 2020)  
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
2019 | Action/Adventure, Fighting
Lightsaber Customisation (0 more)
Almost everything else (0 more)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?

Apparently you get something that doesn't feel like Star Wars.

I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.

First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.

I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.

The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.

I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.


Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?

My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.

There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.

So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.
  
Warhammer: Chaosbane
Warhammer: Chaosbane
Fighting
There have been a lot of Warhammer games released over the past year or so. Everything from managing spaceships, to Real-Time Strategy, to Tactical Combat based games have been represented between the Warhammer and the Warhammer 40,000 universe. EKO Software and Bigben decided to add the action-RPG to the mix with their fun to play Diablo clone Warhammer: Chaosbane.

Much like the games that it takes inspiration from, you have the opportunity to pick one of four characters to battle the Lords of Chaos and bring order to the land. Your standard archetype characters are all here in standard Warhammer Fantasy. The Dwarven “Slayer” class, for those who like a barbarian class to rage havoc upon his foes, The High-Elf Mage who utilizes his magic to bring down the forces of chaos, the ho-hum Imperial Soldier who can take and deal out a huge amount of damage, and the Wood Elf who uses her bow and dagger to deal damage at a frighteningly fast pace.

Each of the characters have their own unique secondary ability that allows them to gain a strategic advantage on their foes. The Slayer can vault himself into enemies (much like the Barbarian class in Diablo), The Mage can control magical projectiles towards his targets, the Imperial soldier can shield bash targets and the Wood Elf can tumble in and out of danger. I played through the vast majority of the game as the Wood Elf and learning to use her tumble ability and stay mobile is some of the best ways to beat the bosses that you will come across.

One area where Warhammer: Chaosbane improves on the standard Diablo formula is how it handles health and energy/mana. Various items you equip can provide health regeneration on their own or you also possess the ability to use a “health Potion” that refills slowly each time you use it. Thankfully this means you don’t have individual health potions cluttering up your inventory. Mana/Energy is used for special attacks and actions…each time you use a skill some of your Mana/Energy is used. There are a few ways you can recoup your energy. The first is to use your general attacks on creatures, as you successfully hit each one your energy fills a little until it tops the meter off. The other way is to reach out to your familiar who follows you around the screen. My familiar was a butterfly that I could run over to when I’d run low on energy and it would fill my meter about half way. When you utilize your familiar in this way they must also recharge, so use them wisely.

One of the more unique items that you acquire as you slice your way through the hordes of demons and undead are Blood Orbs. Blood Orbs appear on the battlefield seemingly at random (although the more enemies you cut down the more likely they are to appear). As you acquire these orbs it fills a Blood lust meter and when full imbues your character with incredible power and near invincibility until the meter runs out. The Orbs don’t stay on the battlefield forever however, and they slowly lose power the longer you wait to gather them, so it encourages you to step out of the battle (or in my case roll out of the battle) to gather them as quickly as you can. As you progress your character you’ll be given the chance to upgrade these as well which essentially allows you to fill multiple meters and grants you this special power for longer lengths of time.

Skills are broken down into various types which allow you to outfit your character to best suit your play style. There are literally dozens of both active and passive skills to choose from, and each of these skills can be upgraded as well for improved effects or damage. As the Wood Elf Elessa, I was able to summon dryads to my side to help me deal with the hordes of enemies. In edition there are also God Skills that you acquire as you level up and complete missions. These special skills unlock more powerful abilities but also unlock traits as you apply the points. Traits such as health regeneration or critical hit chances are only some of the ones that you can unlock along the God Skill tree that give you a sense that your character is becoming more unstoppable with every skill acquired.

Unfortunately, the inconsistent voice acting is what relegates Chaosbane to being good instead of great. I made the mistake of choosing the character with the worst voice acting in the bunch and if I had played through with another character I may not have noticed how truly terrible it was. Elessa delivers her lines in an almost wooden (pun intended) manner, almost as if reading directly from a script. This gets even more noticeable when on occasion her voice changes to that of a man. The developers and testers did a good job of catching most of them, but there were at least five or six dialog trees where Elessa’s voice changed completely. I have two theories on this, my first theory (although I hadn’t confirmed this) is that the character was originally meant to be portrayed as a man and was changed to add a bit more diversity to the line-up. Not that there is anything wrong with having the main characters all be male, but it certainly could have limited the appeal of the audience. My second theory is that some of the dialog was simply place holders while they were sourcing out the right voice actors and simply missed replacing the audio bytes.

Either way, Elessa isn’t the only place where the voice acting takes a turn for the worst, other characters suffer from this fate as well. While the Warhammer games have always used bravado to deliver their dialog, it is simply too over the top in most cases. The first boss I encountered sounded like Cobra Commander who had just walked off the set of the latest GI Joe Cartoon to lead the forces of Chaos…Yo Joe! The fact that the game is voice acted entirely is something that I do applaud the developers for insisting on, it’s just disappointing that you find yourself reading through the dialog as quickly as possible and skipping the voices whenever you can.

Even with its flaws Warhammer: Chaosbane is a fun Diablo clone and an absolute blast to play. The story is forgettable, the voices laughable, but the combat scratches the same itch that any other action roleplaying game provides. There’s plenty of loot to acquire, that ranges from common to rare, and your ability to “bless” items to make them more powerful is an added bonus. There are a whopping ten levels of difficulty, each level provides for a more difficult adventure with the promise of even better loot. With both couch co-op and online multiplayer, it even harkened me back to the days of playing the original Gauntlet in the arcades. If you like the Warhammer universe and are looking for a game you can pick up and play with relative ease, then Warhammer: Chaosbane is just the game you are looking for.

What I liked: Fun combat, Amazing selection of skills, Plays equally well with keyboard/mouse or controller

What I liked less: Terrible voice acting, Repetitive loot drops, Forgettable story
  
Behind Closed Doors
Behind Closed Doors
B.A. Paris | 2016 | Fiction & Poetry, Thriller
8
8.0 (18 Ratings)
Book Rating
Also find my review here: http://bit.ly/28KzCFf

<b><i>”Fear," he whispered. "There is nothing quite like it. I love how it looks, I love how it feels, I love how it smells. And I especially love the sound of it." I felt his tongue on my cheek. "I even love the taste of it.”</i></b>

Welcome to Jack and Grace's perfect life and perfect marriage. Jack's an amazing, handsome and successful lawyer for battered woman and Grace is the gorgeous put-together house wife... or so it seems. But what if Grace were to tell she wasn't a house wife, she was in fact a prisoner locked up by her own husband who craves nothing more than seeing and feeling another person's fear? Would you believe her?

I loved all the twists and turns and edge of the seat moments within this novel. It was an excellent thriller that I’m sure thousands have and will continue to enjoy. I’m definitely going to keep my eyes peeled for any more novels from Paris as I loved her style of writing and felt her story telling flowed perfectly.

The characters were very well developed and you really got a good insight into their lives, thoughts and feelings. Paris did an excellent job at making two very unique characters. Without trying to give too much away, Jack is a very different kind of sadistic captor. He’s so terrifying because he could definitely be real. He could be your neighbour, your boss, your friend even. He’s just a seemingly normal guy but what lies underneath is far from normal.

Grace can be a little stupid and doesn’t often act quick enough, it’s no use for her to try anyway as Jack is always one step ahead. She’s trapped and she knows it, therefore she’s an interesting character to see progress through the novel as we see her seemingly give up against her captor, but really, underneath, she’s cunning and planning the whole time.

If it wasn’t for the fact that you could easily guess how this was going to end once the idea was placed in front of you, it might have even got a 5 star rating. Though the end was predictable there was still some element of shock to it, especially the last heart breaking / lifting scene. <spoiler>The final scene shared between Grace and Esther was such a wonderful way to end this book, it rounded this book off so well. The perfect ending!</spoiler>

The weird thing is, the whole time I read this I thought how far fetched and silly it was, though I was enjoying it, but when you think about it, it’s not <i>that</i> far fetched. You hear all these terrible stories about women kidnapped and held against their will who are given the freedom to go outside but they’re so paralysed by fear of what could happen, they never say a thing to anyone. Jaycee Lee Dugard, for example, was kidnapped and kept hidden for 18 years! Keeping someone captive isn’t that uncommon and I’m sure there are actually some terrified women out there that are living a life something very similar to this. So when you put it into that perspective this becomes a very chilling horror story rather than just a fast paced thriller.
  
The House That Jack Built (2018)
The House That Jack Built (2018)
2018 | Horror, Thriller
Into the disturbing mind of a serial killer..
The human mind is still one of those ultimate enigmas of life. How does it work exactly? Nature vs. nurture? What causes some of us to devote their lives to philanthropy and helping others whilst others of us are deeply disturbed devoting their existence to the destruction of life for their twisted, demented pleasure?

The story of Jack is a exercise in the extreme. From the opening moments of THTJB, the audience is quickly brought into Jack's world and not released for 2 1/2 hours of brutality.

Jack finds himself in his bright red rape van when he passes a damsel in distress in the form of a woman with a flat tire. He stops and reluctantly agrees to drive her to the nearest auto repair place for assistance. When the plight becomes more complicated, Jack reluctantly agrees to further drive the woman around. Growing impatient with her constant blather and insults at Jack's personality, Jack quickly reaches his limit and destroys the woman quickly using her broken car jack which happens to be lying right next to him in the front seat.

That is just the beginning.

The film is set to 5 "incidents" and an "epilogue" which chronicle several years in Jack's life, including other relationships with woman, his family and random encounters he has all used to fuel his addiction with death. Without detailing them all here, his journey for carnage includes extreme actions including multiple murders, corpse manipulation and even human trophies.

If you are a fan of writer/director Lars von Trier, this will be nothing new to you if you have seen some of his other films including Antichrist, Nymphomaniac or Dogville. His films usually require a strong stomach, but do not shock for shock's sake alone. The vivid imagery in all his films is used not only to proper the narrative, to show the audience something they have not seen before and cross the lines between art and film. His films will repulse some. I won't squabble with those who cannot handle his type of film-making; however, maybe my inner film snob relishes those who give me something different, something to think about after I have finished watching and thought out interesting characters you almost never see any more.

With THTJB, he delves into the human mind well providing voice-over to let us in to what Jack is thinking and maybe helps us include a glimmer of understanding with it. Jack's acts are loathsome, morbid, violent, criminal and terrible, but somehow I was still fascinated by him which comes with good writing. In an interview I watched after viewing the film, von Trier explained he loved writing for Jack because you never knew quite what he was going to say. Several times within the film he is "caught" in an awkward situation and is able to talk himself out of it with absurd, yet believable rhetoric. You certainly don't root for him since his actions are reprehensible, but you are interested in what happens next.

Matt Dillon was overlooked during awards season of 2018. The Academy should've looked his way as they did for Sir Anthony Hopkins in 1991. His performance is gritty, deeply disturbing and very believable. He made Jack seem sympathetic at times even through his extreme violent nature. Sometimes subtle, sometimes over the top. I can't remember a performance of his which was more striking.

A film by Lars von Trier will always propel your intellect after your viewing is complete and this film is no exception. Some of the images the movie provides (not just the kill scenes) are unforgettable, some beautiful, but all very thought out and aligned with precision. He is undoubtedly one of the most unique directors working in film today and I continually look forward to his subsequent offerings!

  
Final Notice: A Political Thriller
Final Notice: A Political Thriller
Van Fleisher | 2017 | Thriller
10
8.0 (3 Ratings)
Book Rating
Final Notice by Van Fleisher is a book that hits you hard with facts of life today in the United States. It begs the question, "What would you do if you knew you had one week to die?" Although reading the book for enjoyment had been very enlightening, I found it raised many common issues of today's world into light. However, it also made me think about the different issues that could come with knowing when I would die and how would I react. Though uncertain what I would do in that situation, Fleisher has some pretty good ideas on how some people would go about their final days. In the book, you can see how guns, anger, and other situations could affect such a decision, as well as, how different parties would react to such. With advancing technology, I wouldn't be surprised if someone who read this was able to create the VT2 like in the book. After all, who doesn't want to know when they will die?

The book follows a great many of characters, all having their own personality and involvement in one way or another to a device that would inform you of your impending death. It would give you a notice so that you could get your affairs in order, or so its creator had intended for it to do. You get to read about how the some people reacted poorly while others just let their end meet them. You also get to see how the government and other agencies (like the press and the public) are affected by the actions of some of the people who knew their end would be soon. In Final Notice, the reader will see how some of the gun laws, racism, and other bigoted treatment can affect the way someone will carry out their final days. Although the book is mainly about the device that can detect with accuracy your time of death, the reader will find themselves completely relating to stand points and often agreeing with certain characters over others. I know I spent a lot of time wishing Vince, a main character you can learn to love, was real so that I could have some of the conversations he often had with his group of friends.

In fact, I found that there were a lot of characters that I could admire and see many others feeling the same way. Most stood for what they believed in, even when others were not as supporting. It gives me hope that even if a device like this came to us now, that maybe as a society we could still do what is right for our fellow man, and start fighting back peacefully against those who wronged us. But as seen in the book, there is also a chance that it could make things worse as well. Having such realistic details on how people could react, had my interest the whole time, especially when a new character was involved.

I had found this book to be an amazing representation of how the United States of America is now. Though it was considered to already have happened, based on the time line being in Obama's presidency, I was able to relate to a few characters and their opinions on the people around them. I enjoyed being able to connect to characters and see that, although they aren't real, there are good people out there wanting to stop some of the wrong doings of others the way I wish to. I often found myself lost in the book, not able to put it down because I just couldn't wait for the next thing to happen. With all the realistic situations these characters went through, and all the gut wrenching suspense, I found it to be a real page turner, which is what I want out of a good book. However, I did find that I longed to hear more about some characters that apparently weren't as important to the story as others. So, I do believe that could have been improved, but over all I found this book to be enticing.

I would rate this book to be 4 stars out of 4 stars. There didn't seem to have any errors, and it often used a plethora of words that I enjoyed seeing instead of all the basic words you can find. I even had to look up a few as I don’t see them often. From the beginning, Fleisher had mapped out the main idea of the book with easy understanding and had slipped in issues we have in our world without a problem. It ran so smoothly together, that it made me feel like it was possible that this book wasn’t fiction at all. I would definitely recommend this book to all my friends, and I have already recommended it to my husband and family. It’s a rather short book, but the ideas and heart in it, makes it a savory delight in my eyes.

Final Notice by Van Fleisher is a must read in my mind. With great story telling and a beautiful way of words, the reader can easily get lost in this fiction work. It was dealt with care and professionalism and it shows. I, again, will state that everyone should read this book at least once if you have interest in how people and the world around you would react if there was such a device. This is by far one of the best books I read, and I hope you will feel the same after reading it yourself.
  
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Mike Wilder (20 KP) rated Rage (2009) in Movies

May 30, 2018  
Rage (2009)
Rage (2009)
2009 | Drama
7
7.0 (1 Ratings)
Movie Rating
If you get the option to see this film you really should take the chance.
Contains spoilers, click to show
I started out making a blog for movie reviews a short while ago for the purpose of making reviews for fans. However, I didn't expect to be sent films to review so soon. I was put in touch with film maker Chris Witherspoon, he is promoting an independent film that he wrote, produced, directed and starred in called Rage. He sent me a copy and asked if I would review it for him. Happily I accepted. This is what being a film critic and reviewer is all about. Then I started to think, an independent film? There are a lot of them around and a lot of them are made by people that believe they possess the talent and ability to make a film, but in reality they fall far short of the mark. To get a good and unbiased opinion of the film I only watched the trailer for it, I left all the promotional material I received alone. The film arrived and with a fair amount of trepidation I put it on.

The film is about Dennis, a struggling writer with a loving wife Crystal (Audrey Walker) and a mistress Dana (Anna Lodej). Heading out one day he encounters a figure on a motorcycle in a car park. Pushing the encounter to one side he meets up with Dana. During the meeting he tells her that he loves his wife and breaks off the affair. She doesn't take it all that well. Once back in his car he encounters the biker again and this time the biker scratches his car and rides off. This leads to a game of cat and mouse, where at first Dennis hunts the biker down but the confrontations escalate and Dennis is soon in fear for his life. He now believes that the biker is a former boyfriend of his now ex-lover out for revenge. The biker arrives at Dennis's home and things turn deadly.

I went into this with a very open mind. I knew this was an independent film and I didn't expect too much from it. I find this is the best way to view new films. The film started off well with good introductions to the main characters but by the time the second encounter with the biker happened I found myself drawn in to the film. I forgot all about reviewing the film and got engrossed into the story. The film finished and not for a single moment did I feel bored. The pacing of the film is great, the story progresses well and the characters are well written and acted. The biker is menacing and all the more so because you don't really know his motives. The direction is professional and makes good use of lighting and colouring. The effects are very well utilised during the films climax. But the best thing about the movie was the way the story kept you guessing. I thought I had the plot figured out about 5 different times but each time I was wrong. That's what makes a good thriller/horror. There is one particular scene that was emotionally hard to watch but its place in the film drives the story and the terror forward to a new level.

You can see with this film that Chris Witherspoon is a very talented film maker. I wish him luck and hope this film has the desired effect and someone takes a chance on his abilities. I would love to see what he could to with a studio backing him. After all Spielberg started out with a movie called Duel about a truck pursuing and terrorising someone.

If you get the chance to see this film you really should take the chance. If you do you will see the start of hopefully a very successful film maker.
  
Pandorica (2016)
Pandorica (2016)
2016 |
6
6.0 (1 Ratings)
Movie Rating
Now that Chris and I have handed back the reigns of Another Damn Wrestling Show to its original hosts Matt, Joe and the other one. I no longer have to watch 12 hours of Wrestling each week so I decided to tackle my backlog of Movie reviews that some awesome very kind people have been sending. Today was the turn of Pandorica, a movie that to be fair had me at the trailer because its tells you everything without giving anything away. Best type of Trailer really (Yes that was a pop at Terminator Genisys).



I had no real expectations going into Pandorica and I came out of it very pleasantly surprised by Tom Paton’s Genre busting Futuristic Dystopian , Sci-Fi horror, Suspense, Action Filled tale of what happens when Humanity is De-Volved into its most basic instincts. Well I did say Genre Busting. One of the best things about this movie is that you really cant put it in any bracket (no matter how hard you try for the purpose of reviewing).

 Set somewhere in the future we meet a small group of Natives from the Varosha tribe. Tribe leader Nus (Luke D’Silva) has brought his three bravest and best to take part in a Violent trial to determine who should be leader of the Tribe when Nus expires. As is always the way, the three in question have very differing personalities. Eiren (Jade Hobday) is as deadly as she is determined and somewhat sexy (think Milla Jovovich in Resident Evil, Keira Knightley in King Arthur, Rhona Mitra in Doomsday). She is up against the wreckless headstrong bad ass Ares (Marc Zammit) who believes he is the only man fit enough to lead, rounding off the trio is Thade (Adam Bond) a very loyal confidant to the tribe but its all a bit over his head. Once the trial begins everything really turns to shit as the 3 discover a strange woman being chased by band of Vicious Lunatics in creepy masks. They must band to together to stay alive, all the while trying to prove they are the best candidate for leader, Winner is left standing at daybreak… Hopefully.

It is hard for me to believe that this is Tom Paton’s first full length feature film. He has a very clear idea of what he is doing with getting the best out of his strong leading cast, the Cinematography in this movie is gorgeous at times showing Paton is well aware of his on location surroundings and can direct his movie as such to show us this. Sometimes just the swooping shots over the top of the trees keep make you pause to admire. He has taken a number of Genres mashed them up and made a solid as hell flick that not only stands on its own but also serves as what could potentially be a great intro to a new series of flicks hat breath new life into some of these Genres, especially the Dystopian World End-y ones in the same vein as Neil Marshalls Doomsday.

I don’t want to keep raving on too much because you guys should really see this flick. It is available on all good streaming sites and video on demand services and I guarantee you will get a kick out of it, even if only for the Bitchin as hell soundtrack. I wont lie the music alone sucks you right in. I really enjoyed the movie and can easily see a sequel in fact if you do enjoy the movie, I recommend you stick around till the end of the credits (No Spoilers).
  
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Butch Vig recommended track Virginia Plain by Roxy Music in Early Years by Roxy Music in Music (curated)

 
Early Years by Roxy Music
Early Years by Roxy Music
1989 | Rock
(0 Ratings)
Album Favorite

Virginia Plain by Roxy Music

(0 Ratings)

Track

"The first heard time I heard Roxy Music I was smitten. I was in a record store and I asked the guy ‘What are you playing?’ They used to put the record jackets on the front desk, I picked it up and they looked like a band from outer space. I couldn’t figure out what was going on, but I loved everything about it, ‘Virginia Plain’ was just an incredible sounding song. It’s the way the synthesiser bends at the start, then the songs kicks in and Bryan Ferry’s singing is so over the top and melodramatic, I’m not even sure what he’s singing about. There’s those breaks where they jam in the middle, the keyboard and synth solos. It was the sonic template, it sounded completely otherworldly to me. I felt a kinship with Roxy Music. I grew up listening to The Who and The Beatles and they were rock stars, but I felt Roxy Music were sort of my peers. With a lot of the new wave and punk bands I thought ‘I can do this, I can be in bands and do what they’re doing.’ It didn’t sound anything like the classic rock records I’d been listening to, it was arty, very flamboyant and kind of crude in a way. It was a bit pretentious but I liked that, I found it really fresh at the time that they had an art-school approach to the music and yet the music was very DIY, it wasn’t slick. They were great musicians but didn’t sound like virtuoso bands like Yes or Emerson, Lake and Palmer, though I did have some ELP records too! I fell in love with Roxy Music, I bought all their records, their solo records and live bootlegs. I was the self-appointed president of the Roxy Music fan club in Madison, there were only seven members. For a couple of years, once every two months we’d have a ‘Roxython’ on a Saturday night until the sun came up, we’d play their albums and dress up in very flamboyant clothes. It was great."

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