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Purple Phoenix Games (2266 KP) rated Exit: The Game – The Polar Station in Tabletop Games
Mar 11, 2022
One thing that has grown in popularity over the recent years are Escape Rooms. You know, where you’re physically trapped inside a room and have to solve various puzzles, crack codes, and beat the clock in an effort to get out before it’s game over. It should come as no surprise that this premise has made its way into the world of board gaming. Yeah, you’re not physically trapped somewhere, but you still have tons of puzzles to sort out in the fastest time you can. So how does this EXIT game hold up when compared with a real-life escape room? Keep reading to find out!
Disclaimer: In order to avoid spoilers, I will not be going too in depth with this review, but rather provide a general overview of the type of gameplay involved. Also, this review covers one specific EXIT game, but the general mechanics and gameplay are the same across the entire EXIT family.
In EXIT: The Game – The Polar Station (simply referred to as just EXIT from hereon out), you are a member of a research team stationed in the Arctic. One morning, the evacuation alarm goes off unexpectedly, and everyone makes a break for the helicopters. Just one problem for your crew – your exit door is already locked and sealed! You make your way to another section of the lab to look for an alternate escape route. What you find is a room full of locked drawers/doors. You must quickly crack these codes, in hopes that the materials contained within will aid you in your attempts to escape before the final rescue helicopter takes off.
To setup for a game, sort the cards into their appropriate decks – Riddle cards, Answer cards, and Help cards. Place the Decoder disk and the Book in the center of the table. Leave the other items in the game box, to be introduced later in the gameplay. You will also most likely need a pen/pencil and paper to help you as you solve the riddles. And bam! You’re ready to start. You may then open the Book and begin the game. The game ends if or when players are able to successfully solve all of the riddles/puzzles and make their escape from the polar station.
Without spoilers, that’s basically as much detail as I can provide. Over the course of the gameplay, players will be using the pages of the Book to find clues, solve puzzles, or even identify secret symbols. Riddle cards will be drawn and used as ciphers, puzzles, or clues to help crack a code. When you think you have the correct 3-digit code for a specific Riddle Card, enter the code onto the Decoder disk. The disk will then provide the number of an Answer card, which you will draw and check to see if you were correct or incorrect. If your answer is incorrect, you simply keep trying to solve the Riddle card. If your answer is correct, you will then be instructed to draw other Riddle Cards, or the other items from the game box, and will continue with these new puzzles. If at any point in time you feel stuck, you may draw a Help card for the corresponding puzzle. The first and second Help cards will give you hints, and the final Help card will tell you the solution to the puzzle. Draw these sparingly if you can, as they affect your end-game score!
When all puzzles/riddles/codes have been completed and cracked, the game is over. Players will then check the rulebook to see how many Stars were earned, out of 10. The number of Help cards you use, as well as how much time you took to complete the game, will affect the overall score.
All in all, I think that EXIT is a unique game. The games of the series have varying difficulty levels, and this particular EXIT is rated a 3 out of 5. So this one isn’t the most difficult game in the bunch, but it wasn’t easy either! All of the puzzles require creative solutions, and the answers are rarely ever as straight-forward as they appear. Some puzzles are more logical than others, while some require you to physically manipulate components to be used in creative ways. I guess that’s as good a segue as any to get into components. This game consists of a deck of cards, a Decoder disk, a Book, and a couple of special ‘items.’ All decent quality overall. But here’s the thing – you will have to bend/cut/manipulate/destroy many of the components to help you in your mission to solve the riddles. So this game is literally a one-and-done. It cannot be played again.
Did I enjoy my play of this EXIT game? Yes. It was uniquely challenging, while forcing me to think creatively when addressing the different riddles. The method used to solve one riddle is not necessarily the same to solve the next, so you have be able to adjust on the fly. And often times you will have several riddles in play at once, so you have to decide which to address and when, when do you have the right information, which riddle it goes with, etc.
The biggest drawback for me is that it cannot be played again, The fact that you have to alter the components to a point of destroying the original card is something that was personally hard for me to get used to. I try to keep all my games so nice and pristine, that having to cut a card apart was tough! I got over it though. Having played a couple of the EXIT games, as well as a few of the Unlock! games, I would have to say I prefer the Unlock! system. The puzzles are just as challenging and creative, but you do not need to alter components to complete the game. That way, I can pass along an Unlock! game to a friend, as opposed to just tossing this EXIT game right in the recycling bin. I might pick up another EXIT game if I had a specific group/game night in mind, but in general I don’t think I’ll be grabbing any more of these, for the lack of replayability alone. The gameplay itself is pretty great, but the fact that I can’t play it again is a con I can’t ignore. Purple Phoenix Games gives this one a chilling 4 / 6.
Disclaimer: In order to avoid spoilers, I will not be going too in depth with this review, but rather provide a general overview of the type of gameplay involved. Also, this review covers one specific EXIT game, but the general mechanics and gameplay are the same across the entire EXIT family.
In EXIT: The Game – The Polar Station (simply referred to as just EXIT from hereon out), you are a member of a research team stationed in the Arctic. One morning, the evacuation alarm goes off unexpectedly, and everyone makes a break for the helicopters. Just one problem for your crew – your exit door is already locked and sealed! You make your way to another section of the lab to look for an alternate escape route. What you find is a room full of locked drawers/doors. You must quickly crack these codes, in hopes that the materials contained within will aid you in your attempts to escape before the final rescue helicopter takes off.
To setup for a game, sort the cards into their appropriate decks – Riddle cards, Answer cards, and Help cards. Place the Decoder disk and the Book in the center of the table. Leave the other items in the game box, to be introduced later in the gameplay. You will also most likely need a pen/pencil and paper to help you as you solve the riddles. And bam! You’re ready to start. You may then open the Book and begin the game. The game ends if or when players are able to successfully solve all of the riddles/puzzles and make their escape from the polar station.
Without spoilers, that’s basically as much detail as I can provide. Over the course of the gameplay, players will be using the pages of the Book to find clues, solve puzzles, or even identify secret symbols. Riddle cards will be drawn and used as ciphers, puzzles, or clues to help crack a code. When you think you have the correct 3-digit code for a specific Riddle Card, enter the code onto the Decoder disk. The disk will then provide the number of an Answer card, which you will draw and check to see if you were correct or incorrect. If your answer is incorrect, you simply keep trying to solve the Riddle card. If your answer is correct, you will then be instructed to draw other Riddle Cards, or the other items from the game box, and will continue with these new puzzles. If at any point in time you feel stuck, you may draw a Help card for the corresponding puzzle. The first and second Help cards will give you hints, and the final Help card will tell you the solution to the puzzle. Draw these sparingly if you can, as they affect your end-game score!
When all puzzles/riddles/codes have been completed and cracked, the game is over. Players will then check the rulebook to see how many Stars were earned, out of 10. The number of Help cards you use, as well as how much time you took to complete the game, will affect the overall score.
All in all, I think that EXIT is a unique game. The games of the series have varying difficulty levels, and this particular EXIT is rated a 3 out of 5. So this one isn’t the most difficult game in the bunch, but it wasn’t easy either! All of the puzzles require creative solutions, and the answers are rarely ever as straight-forward as they appear. Some puzzles are more logical than others, while some require you to physically manipulate components to be used in creative ways. I guess that’s as good a segue as any to get into components. This game consists of a deck of cards, a Decoder disk, a Book, and a couple of special ‘items.’ All decent quality overall. But here’s the thing – you will have to bend/cut/manipulate/destroy many of the components to help you in your mission to solve the riddles. So this game is literally a one-and-done. It cannot be played again.
Did I enjoy my play of this EXIT game? Yes. It was uniquely challenging, while forcing me to think creatively when addressing the different riddles. The method used to solve one riddle is not necessarily the same to solve the next, so you have be able to adjust on the fly. And often times you will have several riddles in play at once, so you have to decide which to address and when, when do you have the right information, which riddle it goes with, etc.
The biggest drawback for me is that it cannot be played again, The fact that you have to alter the components to a point of destroying the original card is something that was personally hard for me to get used to. I try to keep all my games so nice and pristine, that having to cut a card apart was tough! I got over it though. Having played a couple of the EXIT games, as well as a few of the Unlock! games, I would have to say I prefer the Unlock! system. The puzzles are just as challenging and creative, but you do not need to alter components to complete the game. That way, I can pass along an Unlock! game to a friend, as opposed to just tossing this EXIT game right in the recycling bin. I might pick up another EXIT game if I had a specific group/game night in mind, but in general I don’t think I’ll be grabbing any more of these, for the lack of replayability alone. The gameplay itself is pretty great, but the fact that I can’t play it again is a con I can’t ignore. Purple Phoenix Games gives this one a chilling 4 / 6.
Purple Phoenix Games (2266 KP) rated Goblin Teeth in Tabletop Games
Nov 5, 2019
You know a game is going to be great when you actually enjoy reading the rules. Please take a moment to consider what I just wrote. I *enjoyed* reading the rules to a game. To this game. Why? Well, the intro to the rules that introduces the setting of the game, is written in the voice of a goblin. For those of you who may uninitiated into fantasy lore, goblins are small, gross humanoids that are greedy and not at all known for their academic prowess. Ok, so the rules started out pretty entertaining. Did this set us up for an entertaining game or a boring slug… er, slog? I have high expectations from Jellybean Games now, so will this be a winner as well?
Goblin Teeth is a fantasy take-that, auction, set collection, dice and card game. Each player is a goblin attempting to impress the goblin boss enough to become the right hand gobbie by offering a collection of items that the boss enjoys.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, create the offering mat by randomly drawing a red and blue offering card to be placed in their respective locations. Shuffle the Cheat cards and Item cards into separate decks. Each goblin player chooses a set of three matching dice they will use throughout the game. Give each goblin one Cheat card to begin their collection. From the Item cards, place as many Items face-up as the number of players and one more face-down at the end of the row near where the sacrifice altar will be placed. You now have your offer row for the first round and are ready to play.
Before the round begins, all players will roll all three of their dice simultaneously. These dice represent your bid amounts for the Item cards on display (including the face-down Item). Whomever is in possession of the first-player marker will take their turn first. This goblin may choose to play any number of Cheat cards in their hand, and then must place a die on an Item card or into the altar. These Item cards feature items to be collected and used to satisfy an Offering card – like skulls, goblin teeth, glow worms, and others. By placing a die on an Item card, a goblin is casting their bid. By placing a die into the sacrificing altar, the goblin is instead giving up a bid die in exchange for drawing a Cheat card (which can be very powerful). Once the die is placed, the next goblin in clockwise order can take their turn following the same order of operations. The goblin who wins the face-down Item card becomes the new first player and receives the first player token. A new round can now begin by laying out new Items and rolling all dice simultaneously.
The game continues in this fashion until one sneaky goblin has all the Items they need to satisfy one of the Offering cards (or the pre-printed space on the Offering mat). There are dice placement rules and Cheats-a-plenty that I did not describe at all, but per the disclaimer, you can back the game or purchase from your favorite board game retailer (naturally, your FLGS). All goblins then tear each other to shreds over jealousy and greed. Ok, I added that last bit myself, but it should go into the rules. Just sayin’.
Components. Again, this is a prototype version of the game and some components may (and probably will) change over the course of a successful Kickstarter campaign. That said, I will comment on what I can here. The physical components themselves are fine for a prototype game. The cards are big tarot cards that are fun to handle. I hope they keep that size. The first player token in this is a green translucent plastic meeple that I’m sure they will be upgrading during the campaign. Similarly, the dice will more than likely see an upgrade (I am totally projecting here, I have no information on any future plans for components). What needs very little upgrading is the art on the cards. The card backs for the Cheat and Item cards feature an excellent logo (I hope) for the game, and the art on the Item cards are clear and really really good. I hope the art style doesn’t change as the art is amazing here. The Cheat cards look good, are clear, and although they feature several different fonts, I was not at all ever turned off by the presentation.
So here are my thoughts. Goblin Teeth is an excellent game of outbidding your opponents, double-think, and Cheating your way to victory! I absolutely adore this game. Without those Cheat cards it would still be decent, but those Cheats are what make this game special. Being able to play as many Cheat cards as you want on your turn, with some of them being good and some bad, but being able to place them on yourself or your opponents is just gold. I cannot wait to see this game go to Kickstarter and just kill it. Seriously, it’s an amusing, frustrating, beautiful game that I cannot wait to own in its full glory. If you enjoy experiences that pit you against your opponents and you find yourself giggling at thwarting their plans, this is the game for you.
Goblin Teeth is a fantasy take-that, auction, set collection, dice and card game. Each player is a goblin attempting to impress the goblin boss enough to become the right hand gobbie by offering a collection of items that the boss enjoys.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, create the offering mat by randomly drawing a red and blue offering card to be placed in their respective locations. Shuffle the Cheat cards and Item cards into separate decks. Each goblin player chooses a set of three matching dice they will use throughout the game. Give each goblin one Cheat card to begin their collection. From the Item cards, place as many Items face-up as the number of players and one more face-down at the end of the row near where the sacrifice altar will be placed. You now have your offer row for the first round and are ready to play.
Before the round begins, all players will roll all three of their dice simultaneously. These dice represent your bid amounts for the Item cards on display (including the face-down Item). Whomever is in possession of the first-player marker will take their turn first. This goblin may choose to play any number of Cheat cards in their hand, and then must place a die on an Item card or into the altar. These Item cards feature items to be collected and used to satisfy an Offering card – like skulls, goblin teeth, glow worms, and others. By placing a die on an Item card, a goblin is casting their bid. By placing a die into the sacrificing altar, the goblin is instead giving up a bid die in exchange for drawing a Cheat card (which can be very powerful). Once the die is placed, the next goblin in clockwise order can take their turn following the same order of operations. The goblin who wins the face-down Item card becomes the new first player and receives the first player token. A new round can now begin by laying out new Items and rolling all dice simultaneously.
The game continues in this fashion until one sneaky goblin has all the Items they need to satisfy one of the Offering cards (or the pre-printed space on the Offering mat). There are dice placement rules and Cheats-a-plenty that I did not describe at all, but per the disclaimer, you can back the game or purchase from your favorite board game retailer (naturally, your FLGS). All goblins then tear each other to shreds over jealousy and greed. Ok, I added that last bit myself, but it should go into the rules. Just sayin’.
Components. Again, this is a prototype version of the game and some components may (and probably will) change over the course of a successful Kickstarter campaign. That said, I will comment on what I can here. The physical components themselves are fine for a prototype game. The cards are big tarot cards that are fun to handle. I hope they keep that size. The first player token in this is a green translucent plastic meeple that I’m sure they will be upgrading during the campaign. Similarly, the dice will more than likely see an upgrade (I am totally projecting here, I have no information on any future plans for components). What needs very little upgrading is the art on the cards. The card backs for the Cheat and Item cards feature an excellent logo (I hope) for the game, and the art on the Item cards are clear and really really good. I hope the art style doesn’t change as the art is amazing here. The Cheat cards look good, are clear, and although they feature several different fonts, I was not at all ever turned off by the presentation.
So here are my thoughts. Goblin Teeth is an excellent game of outbidding your opponents, double-think, and Cheating your way to victory! I absolutely adore this game. Without those Cheat cards it would still be decent, but those Cheats are what make this game special. Being able to play as many Cheat cards as you want on your turn, with some of them being good and some bad, but being able to place them on yourself or your opponents is just gold. I cannot wait to see this game go to Kickstarter and just kill it. Seriously, it’s an amusing, frustrating, beautiful game that I cannot wait to own in its full glory. If you enjoy experiences that pit you against your opponents and you find yourself giggling at thwarting their plans, this is the game for you.
Necole (36 KP) rated The Good Girl in Books
Aug 12, 2018 (Updated Aug 12, 2018)
I was really excited about reading this book. I have not read any books by Mary Kubica before so I wanted to start with her first published book. I love psychothriller and mystery books so the synopsis on the back of the book intrigued me.
Mia is kidnapped and held for ransom, however the it did not go as planned. Colin changed the plans and as the story unfolds, you get a better understanding of why. Mia is a daughter of a powerful judge and a stay at home mom. She is a teacher in an underprivileged high school and lives a life different from her rich upbringing and opposite of her older sister. As the story unfolds it is told in the perspectives of Mia's mom Eve, Gabe (the detective on the case) and Colin (the kidnapper) in a format of before Mia was found and after Mia was found. I actually really liked this writing style and found it kept me more intrigued in the story.
I kept reading and not wanting to put it down to see how each of the characters were involved, how these characters developed from the beginning to the end, how things were going to play out and how the few story lines would end and tie in together.
At the beginning of the book all the male characters seemed very machoistic, dominant and arrogant, but as the story unfolded you got a softer side of Colin and Gabe which helped the story develop into different plots and made you feel more compelled to them unlike in the beginning. Even feeling sorry for the kidnapper Colin at the end for reasons you will have to read the book to understand.
I gave this book 4 stars because I felt the ending could have been better, I wasn't as shocked as I thought I would be, and it felt a little rushed.
All in all is what a good book I would recommend and I will definitely read more of Mary Kubica.
Mia is kidnapped and held for ransom, however the it did not go as planned. Colin changed the plans and as the story unfolds, you get a better understanding of why. Mia is a daughter of a powerful judge and a stay at home mom. She is a teacher in an underprivileged high school and lives a life different from her rich upbringing and opposite of her older sister. As the story unfolds it is told in the perspectives of Mia's mom Eve, Gabe (the detective on the case) and Colin (the kidnapper) in a format of before Mia was found and after Mia was found. I actually really liked this writing style and found it kept me more intrigued in the story.
I kept reading and not wanting to put it down to see how each of the characters were involved, how these characters developed from the beginning to the end, how things were going to play out and how the few story lines would end and tie in together.
At the beginning of the book all the male characters seemed very machoistic, dominant and arrogant, but as the story unfolded you got a softer side of Colin and Gabe which helped the story develop into different plots and made you feel more compelled to them unlike in the beginning. Even feeling sorry for the kidnapper Colin at the end for reasons you will have to read the book to understand.
I gave this book 4 stars because I felt the ending could have been better, I wasn't as shocked as I thought I would be, and it felt a little rushed.
All in all is what a good book I would recommend and I will definitely read more of Mary Kubica.
yung pueblo tells it like it is
aloha, amigos!
I've been slaving away creating wedding crafts (countdown: t-minus 44 days, sos) so I haven't been able to get 3% of the reading done that I would have usually. Seriously tho. Last year, I read 59 books or some shit. This year, EIGHT. Call the police, lock me up, throw me in the loony bin. This is a goddamn SIN, I TELL YOU. However, I've been trying to squeeze in some time in between pulling my hair out over wedding garbage to try and read as much as humanly possible. If I could read while I was sleeping, this wouldn't be a motherhecking issue. Anyways, I scored a free copy of "inward" by yung pueblo, and I'm here to let ya'll know about how amazing it is. Fasten your seat belts, ladies!
"inward" is an anthology of poems written by yung pueblo, and I love the shit out of it/him. If you're a fan of rupi kaur, stop what you're doing and put this book on your amazon wish list. The official copy won't be released until September 25, 2018 (I'm special) but the second this baby hits the shelves, it's going to sell out. Mark my words. Here's my favorite poem penned by my boy pueblo:
the forces
of the universe
support those
who work at
healing themselves
Like, okay, pueblo, we get it. You're a genius and I love you and I want to crawl inside of your brain for a day and just chill in there for a bit. You know, cuddle with your cerebellum or some shit. I love you, did I say that already? Listen to pueblo: heal yourselves, people! At least give it a shot! The universe is watching.
Set an alarm on your phones right now. Do it, I'm waiting. Because the second the hand strikes midnight on September 25, hop onto ol' amazon and pick up "inward" before the rest of the world does. And once you're finished, come back here and let's chat!
I've been slaving away creating wedding crafts (countdown: t-minus 44 days, sos) so I haven't been able to get 3% of the reading done that I would have usually. Seriously tho. Last year, I read 59 books or some shit. This year, EIGHT. Call the police, lock me up, throw me in the loony bin. This is a goddamn SIN, I TELL YOU. However, I've been trying to squeeze in some time in between pulling my hair out over wedding garbage to try and read as much as humanly possible. If I could read while I was sleeping, this wouldn't be a motherhecking issue. Anyways, I scored a free copy of "inward" by yung pueblo, and I'm here to let ya'll know about how amazing it is. Fasten your seat belts, ladies!
"inward" is an anthology of poems written by yung pueblo, and I love the shit out of it/him. If you're a fan of rupi kaur, stop what you're doing and put this book on your amazon wish list. The official copy won't be released until September 25, 2018 (I'm special) but the second this baby hits the shelves, it's going to sell out. Mark my words. Here's my favorite poem penned by my boy pueblo:
the forces
of the universe
support those
who work at
healing themselves
Like, okay, pueblo, we get it. You're a genius and I love you and I want to crawl inside of your brain for a day and just chill in there for a bit. You know, cuddle with your cerebellum or some shit. I love you, did I say that already? Listen to pueblo: heal yourselves, people! At least give it a shot! The universe is watching.
Set an alarm on your phones right now. Do it, I'm waiting. Because the second the hand strikes midnight on September 25, hop onto ol' amazon and pick up "inward" before the rest of the world does. And once you're finished, come back here and let's chat!
Emma @ The Movies (1786 KP) rated Don't Let Go (2019) in Movies
Nov 4, 2019
Don't Let Go nearly passed me by, last minute advertising popped it back onto my radar and I was still suitably intrigued by it and managed to catch it at my local. The idea seemed like an interesting one, it worked for Frequency so why not now too? After seeing the film though you realise that if you take the sci-fi out you could easily adapt the story into a regular thriller. I thought they handled the "time travel" between cuts in a very good way, but ultimately the lack of explanation felt like a letdown and the ending felt rather unfulfilling too.
They do some of my least favourite camera work, bouncy cameras and the opening gliding shot didn't sit well with me. Just once I'd like to see a camera in a car that only jumps when they hit a pothole or take a speed bump.
The majority of the film is following Jack, played by David Oyelowo, he does a good job of the mania that you'd expect from this situation. There's always the issue with situations that are more real than science fiction... how can you even begin to work out what you'd do? It felt believable and that was a fairly impressive feat.
I'd previously seen Storm Reid in A Wrinkle In Time which I loved, but in neither film did I find her easy to watch. She's got a talent for sure but sometimes things don't seem all that natural on screen.
As I said, the idea is intriguing, I'm hopeful that appeal will be enough for some people to find this film entertaining. I enjoyed it for the most part but the disappointing ending and too many points left to "it's a mystery" mean I won't be putting this very high on the list of things to rewatch.
Full review originally posted on: https://emmaatthemovies.blogspot.com/2019/11/dont-let-go-movie-review.html
They do some of my least favourite camera work, bouncy cameras and the opening gliding shot didn't sit well with me. Just once I'd like to see a camera in a car that only jumps when they hit a pothole or take a speed bump.
The majority of the film is following Jack, played by David Oyelowo, he does a good job of the mania that you'd expect from this situation. There's always the issue with situations that are more real than science fiction... how can you even begin to work out what you'd do? It felt believable and that was a fairly impressive feat.
I'd previously seen Storm Reid in A Wrinkle In Time which I loved, but in neither film did I find her easy to watch. She's got a talent for sure but sometimes things don't seem all that natural on screen.
As I said, the idea is intriguing, I'm hopeful that appeal will be enough for some people to find this film entertaining. I enjoyed it for the most part but the disappointing ending and too many points left to "it's a mystery" mean I won't be putting this very high on the list of things to rewatch.
Full review originally posted on: https://emmaatthemovies.blogspot.com/2019/11/dont-let-go-movie-review.html
If You Find This Letter: My Journey to Find Purpose Through Hundreds of Letters to Strangers
Book
A heart-warming memoir from Hannah Brencher-founder of The World Needs More Love Letters-who has...
Lenard (726 KP) rated Voyagers (2021) in Movies
Apr 18, 2021
Voyagers is the story of an 86-year voyage to a life sustaining planet in another galaxy. How did they stock the ship for the crew? When the 1st generation crew dies, who is going to train the next generation? Will the next generation listen since they are the first crew's children? Next question: you are going to bred a crew from intellectual superior Earthlings and keep them isolated in a facility so they will not miss the Sun or anything on Earth. How will these children develop a circadian rhythm since human circadian rhythms are based on the Sun? How do you settle upon 30 crew members? Could you have 60 crew members and give each a different circadian rhythm so you would have 3 shifts of 20 and someone would always be monitoring the vessel? Would that be more efficient and safer than all 30 being on the same cycle? These are just the science-y questions for this story.
Now, the actual film. The writer decides to quickly dispatch the lone "adult" in this cast of YAs. Slowly the crew descends into Lord of the Flies. At one point, I was wondering which one is the Piggy. Hint: brown and male. There is a little twist where one of the crew turns paranoia into a weapon and launches a leadership campaign. I enjoyed the concept of an alien that was not there, but could attack anyone. It never went far as the movie turned into a battle of arms rather than wits. I prefer not to critique films based on what should have been done. But shouldn't the crew have learned at some point that the pressure outside in outer space on a metal tin can travelling at interstellar speeds creates friction which reverbs inside. Then the film could have focused on a more politically tinted parable.
One scene disturbed me. The acting of Lily-Rose and Fionn is so bad that I thought a porn scene had been edited into the space opera.
Now, the actual film. The writer decides to quickly dispatch the lone "adult" in this cast of YAs. Slowly the crew descends into Lord of the Flies. At one point, I was wondering which one is the Piggy. Hint: brown and male. There is a little twist where one of the crew turns paranoia into a weapon and launches a leadership campaign. I enjoyed the concept of an alien that was not there, but could attack anyone. It never went far as the movie turned into a battle of arms rather than wits. I prefer not to critique films based on what should have been done. But shouldn't the crew have learned at some point that the pressure outside in outer space on a metal tin can travelling at interstellar speeds creates friction which reverbs inside. Then the film could have focused on a more politically tinted parable.
One scene disturbed me. The acting of Lily-Rose and Fionn is so bad that I thought a porn scene had been edited into the space opera.
Molly J (Cover To Cover Cafe) (106 KP) rated An Amish Christmas Kitchen in Books
Sep 5, 2019
A Wunderbaar Christmas Collection!
I love Christmas, I love novellas (they’re fast and easy to read!), and I love Amish, so what better combination than all three wrapped up into one amazing collection? There isn’t anything better, if you ask me. And, I have to say, this collection was worth the anticipation, worth the wait. All these authors did a fabulous job!
But, one specific story I want to focus on is Kate Lloyd’s An Unexpected Christmas Gift. After reading all of Lloyd’s other novels, I knew I needed to read this story. And, I will tell you, I was not disappointed! It was a quick read, I read it in just an hour, but it was packed full of amazing characters, and one heart warming, soul moving message of truth and forgiveness.
Following Maria Romano and her story was moving. I loved every minute of this holiday novella. I fell in love with Naomi, Nancy, Anna and Silas, the Amish family that invited her in, I fell in love with Maria herself and Naomi’s sister Linda, I loved Troy Bennett and despite my food allergies and not able to eat a lot of delicious amazing food, I fell in love with the recipe that Lloyd included in the story. I will definitely be making the Christmas Caramel Cake for my guys!
If you’re a fan of Christmas, Amish, and working in the kitchen, then I will tell you right now. This is a collection of stories you don’t want to miss. All the stories are worthy of 4 stars and have a touch of romance woven in. Don’t miss it! You’ll be sharing this collection of holiday stories with all your book loving, Amish loving friends.
*I received a complimentary copy of this book from Publisher, Bethany House Publishers and was under no obligation to post a review, positive or negative.*
But, one specific story I want to focus on is Kate Lloyd’s An Unexpected Christmas Gift. After reading all of Lloyd’s other novels, I knew I needed to read this story. And, I will tell you, I was not disappointed! It was a quick read, I read it in just an hour, but it was packed full of amazing characters, and one heart warming, soul moving message of truth and forgiveness.
Following Maria Romano and her story was moving. I loved every minute of this holiday novella. I fell in love with Naomi, Nancy, Anna and Silas, the Amish family that invited her in, I fell in love with Maria herself and Naomi’s sister Linda, I loved Troy Bennett and despite my food allergies and not able to eat a lot of delicious amazing food, I fell in love with the recipe that Lloyd included in the story. I will definitely be making the Christmas Caramel Cake for my guys!
If you’re a fan of Christmas, Amish, and working in the kitchen, then I will tell you right now. This is a collection of stories you don’t want to miss. All the stories are worthy of 4 stars and have a touch of romance woven in. Don’t miss it! You’ll be sharing this collection of holiday stories with all your book loving, Amish loving friends.
*I received a complimentary copy of this book from Publisher, Bethany House Publishers and was under no obligation to post a review, positive or negative.*
The Calling (Endgame #1)
Book
Twelve thousand years ago, they came. They descended from the sky amid smoke and fire, and created...