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Merissa (12906 KP) rated Fix Up (Patch Up #2) in Books
Apr 10, 2023
I really can't put into words how much I love this book! I thought book 1, Patch Up, was brilliant and the second could never top that. I was wrong, so wrong. This is an emotionally packed wallop of a book that once you pick it up, you won't be able to put down.
Skye is recovering from her ordeal and has agreed to see a psychologist. It turns out though that her psychologist is a lot younger than she was expecting although he was chosen specifically by the practice as they thought it might help Skye more. She feels uncomfortable telling anyone how young he is so keeps it to herself. She does start to recover but as with anything, it is one step forward and two back.
As she recovers, Duke is slowly coming apart. He needs his own recovery from what happened to Skye and things in his past. He is trying to give her space, which he also needs, but at the same time wants her more than anything. I personally thought that Duke should have gone for counselling too but maybe he did and I missed it with my tears!
How these two work it through, hurting each other in the process, had me in tears on more than one occasion. I honestly didn't think they would get a HEA which about killed me as I really wanted them to. The heartbreak that comes through every word will punch you in the chest. Seriously, if you want a fluffy romance, read a Disney book. This is the real stuff - heartache, terror, jealousy, insecurity - it's all here and it takes you every step of the way.
This is a perfect duet and one that I will be keeping and re-reading! I really can't recommend this highly enough. Book 3, Change Up, is on my wishlist and I'm hoping Santa will take a hint!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
July 23, 2016
Skye is recovering from her ordeal and has agreed to see a psychologist. It turns out though that her psychologist is a lot younger than she was expecting although he was chosen specifically by the practice as they thought it might help Skye more. She feels uncomfortable telling anyone how young he is so keeps it to herself. She does start to recover but as with anything, it is one step forward and two back.
As she recovers, Duke is slowly coming apart. He needs his own recovery from what happened to Skye and things in his past. He is trying to give her space, which he also needs, but at the same time wants her more than anything. I personally thought that Duke should have gone for counselling too but maybe he did and I missed it with my tears!
How these two work it through, hurting each other in the process, had me in tears on more than one occasion. I honestly didn't think they would get a HEA which about killed me as I really wanted them to. The heartbreak that comes through every word will punch you in the chest. Seriously, if you want a fluffy romance, read a Disney book. This is the real stuff - heartache, terror, jealousy, insecurity - it's all here and it takes you every step of the way.
This is a perfect duet and one that I will be keeping and re-reading! I really can't recommend this highly enough. Book 3, Change Up, is on my wishlist and I'm hoping Santa will take a hint!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
July 23, 2016

Hadley (567 KP) rated Pet Sematary in Books
Jul 31, 2019
Realistic horror scenes (1 more)
Great writing
Overuse of some words (1 more)
Some contradictions
Louis Creed, the main character of Stephen King's 'Pet Sematary,' wants a good life for his family. He's starting his first term as a newly appointed doctor for the University of Maine. Louis' family moved from Chicago to Maine for this very job, which consists of his young daughter, Ellie, his wife, Rachel, his infant son, Gage, and Ellie's black cat, Church (which is short for Winston Churchill). This cat quickly becomes the topic of conversation when the Creeds' new neighbor, Jud Crandall, warns them about the road in front of their house: " 'I'd get him fixed, ' Crandall said, crushing his smoke between his thumb and forefinger. 'A fixed cat don't tend to wander as much. But if it's all the time crossing back and forth, its luck will run out, and it'll end up there with the Ryder kids' coon and little Timmy Dessler's cocker spaniel and Missus Bradleigh's parakeet. Not that the parakeet got run over in the road, you understand. It just went feet up one day.' "
When Louis becomes curious about a trail behind his new home that leads into the woods, Jud gladly introduces the Creed family to the infamous 'Pet Sematary.' A place where children, for years, have buried their pets when they die. This place, and the death of Church, form the starting basis of King's amazing novel.
Louis' life suddenly changes after the death of a University student named Victor Pascow, and gets even worse when Louis starts to have dreams about him. One night, even the ghost of Pascow shows up at Louis' house: " He stood there with his head bashed in behind the left temple. The blood had dried on his face in maroon stripes like Indian warpaint. His collarbone jutted whitely. He was grinning. 'Come on, Doctor,' Pascow said. 'We got places to go.' " Louis ends up following Pascow to the pet sematary where he tells him: " 'I come as a friend,' Pascow said--- but was friend actually the word Pascow had used? Louis thought not. It was as if Pascow had spoken in a foreign language which Louis could understand through some dream magic... and friend was as close as to whatever word Pascow had actually used that Louis's struggling mind could come. ' Your destruction and the destruction of all you love is very near, Doctor.' He was close enough for Louis to be able to smell death on him. "
Later on, Louis feels Pascow's premonition might be coming true when he finds that Church has been killed by a passing vehicle. Jud, who happened to find Church, tells him to follow him so that they can bury the cat, but Jud doesn't stop at the pet sematary as expected, instead he goes past a deadfall barrier and continues on to a place he calls the Micmac Burial Ground, a burial ground that was made by the Micmac Indians. Through this entire scene, Louis experiences paranormal-type things, including the maniacal laughter of a disembodied voice. Jud warns Louis to not pay any attention to anything he experiences here: " 'You might see St. Elmo's fire- - - what the sailors call foo-lights. It makes funny shapes, but it's nothing. If you should see some of those shapes and they bother you, just look the other way. You may hear sounds like voices, but they are the loons down south toward Prospect. The sound carries. It's funny.' "
Now, the real story begins when Church returns to the house after his burial, where Louis finds dried blood on the cat's face and small pieces of plastic from the garbage bag his body had been in. Breathing and eating, the cat has certainly come back to life, but Louis notices that Church isn't the same as he was before; while Louis is in a hot bath, Church takes a seat on the toilet, where we witness him swaying back and forth, from this point on, Louis starts to regret following Jud to the Micmac burial ground.
Ellie, Louis' daughter, begins to suspect that something is different about Church, but she shrugs it off and doesn't necessarily question it:
" 'Daddy?' Ellie said in a low, subdued voice.
'What, Ellie? '
'Church smells funny.'
'Does he?' Louis asked, his voice carefully neutral.
'Yes!' Ellie said, distressed. 'Yes, he does! He never smelled funny before! He smells like... he smells like ka-ka!'
'Well, maybe he rolled in something bad, honey,' Louis said. 'Whatever that bad smell is, he'll lost it.'
'I certainly hope so,' Ellie said in a comical dowager's voice. She walked off. " King spends a majority of 'Pet Sematary' addressing everyone's fear of death; he discusses parents' fear of explaining death to their children for the first time, and even makes readers face the real nightmare of losing a child.
And the realism that King writes about is what makes him the great writer that he is today. King writes about the death of a child, but also makes Louis into a very real character that any parent could relate to. While many books touch on this subject, none can touch on grief like King does: " It was well for Louis- - - well for all three of the remaining family members--- that Steve had shown up as promptly as he had, because Louis was at least temporarily unable to make any kind of decision, even one so minor as giving his wife a shot to mute her deep grief. Louis hadn't even noticed that Rachel had apparently meant to go to the morning viewing in her housecoat, which she had misbuttoned. Her hair was uncombed, unwashed, tangled. Her eyes, blank brown orbits, bulged from sockets so sunken that they had almost become the eyes of a living skull. Her flesh was doughy. It hung from her face. She sat at the breakfast table that morning, munching unbuttered toast and talking in disjointed phrases that made no sense at all. At one point she had said abruptly, 'About that Winnebago you want to buy, Lou---' Louis had last spoken about buying a Winnebago in 1981. "
Yet, this isn't a book about grief, but a horror book about grief, which King masterfully put together. He molds the darkness of losing a child with the horror of making zombies, but King makes the story seem so realistic that any parent would go to the lengths that Louis did - - -and Jud, for that matter - - - even with the dire consequences at stake: " You're slanting all the evidence in favor of the conclusion you want to produce, his [Louis] mind protested. At least tell yourself the goddamned truth about the change in Church. Even if you want to disqualify the animals--- the mice and the birds--- what about the way he is? Muddled... that's the best word of all, that sums it up. The day we were out with the kite. You remember how Gage was that day? How vibrant and alive he was, reacting to everything? Wouldn't it be better to remember him that way? Do you want to resurrect a zombie from a grade-B horror picture? Or even something so prosaic as a retarded little boy? A boy who eats with his fingers and stares blankly at images on the TV screen and who will never learn to write his own name? What did Jud say about his dog? 'It was like washing a piece of meat.' Is that what you want? A piece of breathing meat? And even if you're able to be satisfied with that, how do you explain the return of your son from the dead to your wife? To your daughter? To Steve Masterton? To the world? What happens the first time Missy Dandridge pulls into the driveway and sees Gage riding his trike in the yard? Can't you hear her screams, Louis? Can't you see her harrowing her face with her fingernails? What do you say to the reporters? What do you say when a film crew from 'Real People' turns up on your doorstep, wanting to shoot film of your resurrected son? "
Pet Sematary is an emotional thrill ride, with Louis as a very relatable character, and the writing makes this a must-read book for all readers. With one of my favorite descriptive parts taking place in the 'Little God Swamp' that exists just outside of the Micmac Burial Ground when King describes the legendary Wendigo:
" The mist stained to a dull slate- gray for a moment, but this diffuse, ill-defined watermark was better than sixty feet high. It was no shade, no insubstantial ghost; he could feel the displaced air of its passage, could hear the mammoth thud of its feet coming down, the suck of mud as it moved on. For a moment he believed he saw twin yellow- orange sparks high above him. Sparks like eyes. "
The novel is so well-written that it reads easily, and King's descriptions put the reader right inside of the book.
With a few inconsistencies here and there, and overuse of some words, Pet Sematary is a very enjoyable book for lovers of the horror genre. I highly recommend this book!
When Louis becomes curious about a trail behind his new home that leads into the woods, Jud gladly introduces the Creed family to the infamous 'Pet Sematary.' A place where children, for years, have buried their pets when they die. This place, and the death of Church, form the starting basis of King's amazing novel.
Louis' life suddenly changes after the death of a University student named Victor Pascow, and gets even worse when Louis starts to have dreams about him. One night, even the ghost of Pascow shows up at Louis' house: " He stood there with his head bashed in behind the left temple. The blood had dried on his face in maroon stripes like Indian warpaint. His collarbone jutted whitely. He was grinning. 'Come on, Doctor,' Pascow said. 'We got places to go.' " Louis ends up following Pascow to the pet sematary where he tells him: " 'I come as a friend,' Pascow said--- but was friend actually the word Pascow had used? Louis thought not. It was as if Pascow had spoken in a foreign language which Louis could understand through some dream magic... and friend was as close as to whatever word Pascow had actually used that Louis's struggling mind could come. ' Your destruction and the destruction of all you love is very near, Doctor.' He was close enough for Louis to be able to smell death on him. "
Later on, Louis feels Pascow's premonition might be coming true when he finds that Church has been killed by a passing vehicle. Jud, who happened to find Church, tells him to follow him so that they can bury the cat, but Jud doesn't stop at the pet sematary as expected, instead he goes past a deadfall barrier and continues on to a place he calls the Micmac Burial Ground, a burial ground that was made by the Micmac Indians. Through this entire scene, Louis experiences paranormal-type things, including the maniacal laughter of a disembodied voice. Jud warns Louis to not pay any attention to anything he experiences here: " 'You might see St. Elmo's fire- - - what the sailors call foo-lights. It makes funny shapes, but it's nothing. If you should see some of those shapes and they bother you, just look the other way. You may hear sounds like voices, but they are the loons down south toward Prospect. The sound carries. It's funny.' "
Now, the real story begins when Church returns to the house after his burial, where Louis finds dried blood on the cat's face and small pieces of plastic from the garbage bag his body had been in. Breathing and eating, the cat has certainly come back to life, but Louis notices that Church isn't the same as he was before; while Louis is in a hot bath, Church takes a seat on the toilet, where we witness him swaying back and forth, from this point on, Louis starts to regret following Jud to the Micmac burial ground.
Ellie, Louis' daughter, begins to suspect that something is different about Church, but she shrugs it off and doesn't necessarily question it:
" 'Daddy?' Ellie said in a low, subdued voice.
'What, Ellie? '
'Church smells funny.'
'Does he?' Louis asked, his voice carefully neutral.
'Yes!' Ellie said, distressed. 'Yes, he does! He never smelled funny before! He smells like... he smells like ka-ka!'
'Well, maybe he rolled in something bad, honey,' Louis said. 'Whatever that bad smell is, he'll lost it.'
'I certainly hope so,' Ellie said in a comical dowager's voice. She walked off. " King spends a majority of 'Pet Sematary' addressing everyone's fear of death; he discusses parents' fear of explaining death to their children for the first time, and even makes readers face the real nightmare of losing a child.
And the realism that King writes about is what makes him the great writer that he is today. King writes about the death of a child, but also makes Louis into a very real character that any parent could relate to. While many books touch on this subject, none can touch on grief like King does: " It was well for Louis- - - well for all three of the remaining family members--- that Steve had shown up as promptly as he had, because Louis was at least temporarily unable to make any kind of decision, even one so minor as giving his wife a shot to mute her deep grief. Louis hadn't even noticed that Rachel had apparently meant to go to the morning viewing in her housecoat, which she had misbuttoned. Her hair was uncombed, unwashed, tangled. Her eyes, blank brown orbits, bulged from sockets so sunken that they had almost become the eyes of a living skull. Her flesh was doughy. It hung from her face. She sat at the breakfast table that morning, munching unbuttered toast and talking in disjointed phrases that made no sense at all. At one point she had said abruptly, 'About that Winnebago you want to buy, Lou---' Louis had last spoken about buying a Winnebago in 1981. "
Yet, this isn't a book about grief, but a horror book about grief, which King masterfully put together. He molds the darkness of losing a child with the horror of making zombies, but King makes the story seem so realistic that any parent would go to the lengths that Louis did - - -and Jud, for that matter - - - even with the dire consequences at stake: " You're slanting all the evidence in favor of the conclusion you want to produce, his [Louis] mind protested. At least tell yourself the goddamned truth about the change in Church. Even if you want to disqualify the animals--- the mice and the birds--- what about the way he is? Muddled... that's the best word of all, that sums it up. The day we were out with the kite. You remember how Gage was that day? How vibrant and alive he was, reacting to everything? Wouldn't it be better to remember him that way? Do you want to resurrect a zombie from a grade-B horror picture? Or even something so prosaic as a retarded little boy? A boy who eats with his fingers and stares blankly at images on the TV screen and who will never learn to write his own name? What did Jud say about his dog? 'It was like washing a piece of meat.' Is that what you want? A piece of breathing meat? And even if you're able to be satisfied with that, how do you explain the return of your son from the dead to your wife? To your daughter? To Steve Masterton? To the world? What happens the first time Missy Dandridge pulls into the driveway and sees Gage riding his trike in the yard? Can't you hear her screams, Louis? Can't you see her harrowing her face with her fingernails? What do you say to the reporters? What do you say when a film crew from 'Real People' turns up on your doorstep, wanting to shoot film of your resurrected son? "
Pet Sematary is an emotional thrill ride, with Louis as a very relatable character, and the writing makes this a must-read book for all readers. With one of my favorite descriptive parts taking place in the 'Little God Swamp' that exists just outside of the Micmac Burial Ground when King describes the legendary Wendigo:
" The mist stained to a dull slate- gray for a moment, but this diffuse, ill-defined watermark was better than sixty feet high. It was no shade, no insubstantial ghost; he could feel the displaced air of its passage, could hear the mammoth thud of its feet coming down, the suck of mud as it moved on. For a moment he believed he saw twin yellow- orange sparks high above him. Sparks like eyes. "
The novel is so well-written that it reads easily, and King's descriptions put the reader right inside of the book.
With a few inconsistencies here and there, and overuse of some words, Pet Sematary is a very enjoyable book for lovers of the horror genre. I highly recommend this book!

Mothergamer (1568 KP) rated Dragon Quest XI: Echoes of an Elusive Age in Video Games
Apr 3, 2019
I have loved the Dragon Quest games since I was a kid and have played many of them. I was quite thrilled that a new Dragon Quest game was coming out so as soon as I got my hands on Dragon Quest XI: Echoes Of An Elusive Age, I started playing immediately. Right from the start the game starts off with a fantastic introduction with music played by the Tokyo Symphonic Orchestra and beautiful scenes from the game. The story starts with an interesting beginning showing the hero who is known as the Luminary a hero of light who is the only one that can fight the powers of darkness and a villain known as Mordegon.
Once the initial introduction is done, this is where Dragon Quest really gets going. You have a few side quests that give you a tutorial on how the battle system works and there is a small bit of exploration in the hero's home village.
The hero exploring a cave in his village.
Exploration is very much encouraged in Dragon Quest without being overwhelming. Dungeons are fairly linear so there's no confusion about where to go. The battle system has been revamped a bit with the ability to have the AI on your party members set to specific things such as focusing on healing or fighting wisely. The way I had mine set up was that I had control of the hero with the follow orders setting and had the party members set to certain AI controls like having designated healers and melee fighters.
Another part of fighting in these turn based battles is something called pep powers. Basically after party members take a certain amount of damage from enemies they gain the power of pep. Each pep power is different and you unlock more for your hero and party members as you level up. These pep powers allow the hero and his friends to team up during battles to unleash epic attacks or heal everyone depending on what the situation calls for. Pep powers do not last forever however and if you don't use them right away they can wear off. A trick around this is to have the party member who is pepped up swap places with a party member who isn't. This is where the tactics and line up option in the battle menu comes in handy. It allows you to swap members in and out as needed until everyone has their pep powers ready to go.
Use the pep powers to defeat enemies in battle.
There are tons of side quests in Dragon Quest where you help villagers find items, defeat monsters for them, or just wear the right outfit and you get rewarded with not just experience but items for crafting, healing items, or gear for your party members. There are also some mini games like horse racing and a casino where you can exchange tokens for things like costumes and crafting recipes.
Horse racing is just one of the mini games you can play in the game.
Crafting is a big part of Dragon Quest XI. When you are at campfires, you can use the fun sized forge to craft weapons, armor, and accessories for your hero and his friends. I enjoyed this part of the game a lot because there are a variety of items you can make and if you make them well you get some pretty good stats on them. As you level up, you unlock abilities that can enhance your forging skills and increase your chances of successfully crafting items. If you screw up a crafting session you can always go back and rework the item if you have the right number of perfectionist's pearls. Some of the side quests require you to craft specific items so this is where the fun sized forge comes in handy. It's a nice break from level grinding and adventuring and you can save your game progress at the campfire as well.
Craft a variety of items with the fun sized forge.
Another fun aspect of the game is the variety of costumes you can get for your hero and party members. Some do offer pretty great defense stats and some are just for fun like Jade's bunny costume. There are a few side quests that offer costumes as rewards and some of the costumes you can craft with the forge. Running around getting all the costumes is a lot of fun and each one looks great and goes well with the party member it's for.
Just one of the many costumes you can get in the game.
Does Dragon Quest XI have flaws? In a word, yes. While I loved running around exploring everywhere, enjoyed the story, and didn't mind the level grinding there are serious issues with many of the boss battles in the game. My biggest one is that the old fashioned way of not being able to see a boss battle's HP bar does not work. There are times where a battle will drag on a little too long and there is no way to tell if you are even doing any damage at all or if the boss is close to being defeated. Fighting and hoping for the best just does not work.
Another factor is just how much level grinding is needed in order to win against certain bosses. I love Dragon Quest and while I don't mind challenging having to run around for long periods of time to level grind just to win a boss fight is incredibly tedious which brings me to the next major issue with the game. Towards the end of the game there is a final boss that is the biggest pain in the ass to fight. To add to the frustration in this final area there is only one save point and it's at the beginning of the dungeon. There is no warning about the final boss coming up, no save point before it, and it just throws you into the fray. I did not win the first time or even the second because the boss fight was in two parts and the second part had an outrageous difficulty spike to the point of being so frustrating that I had to take a break from the game.
I did finish the game eventually, but that part of the game alone and the odd spikes in difficulty in various boss fights shows that Dragon Quest needs to modernize a bit and get with the times. It does not need to do anything drastic, but it at least needs to make some changes that are more friendly to the people playing their game such as showing an enemy's HP gauge and not have such a steep learning curve for important boss battles.
Other than those things, I enjoyed Dragon Quest XI a lot. It has an interesting story, wonderful characters, and is a great adventure overall. There is a lot to see and do, the mini games are fun, and the voice acting in the game is very well done. The artwork in the game is terrific and you definitely notice Akira Toriyama's unique art style. The music for the game is great also. When you finish the game, there are things you can do afterwards such as collecting all the crafting recipes and finishing some level 60 side quests. If you are a fan of the series, it is one that you will enjoy playing because it is a great addition to the Dragon Quest universe.
Once the initial introduction is done, this is where Dragon Quest really gets going. You have a few side quests that give you a tutorial on how the battle system works and there is a small bit of exploration in the hero's home village.
The hero exploring a cave in his village.
Exploration is very much encouraged in Dragon Quest without being overwhelming. Dungeons are fairly linear so there's no confusion about where to go. The battle system has been revamped a bit with the ability to have the AI on your party members set to specific things such as focusing on healing or fighting wisely. The way I had mine set up was that I had control of the hero with the follow orders setting and had the party members set to certain AI controls like having designated healers and melee fighters.
Another part of fighting in these turn based battles is something called pep powers. Basically after party members take a certain amount of damage from enemies they gain the power of pep. Each pep power is different and you unlock more for your hero and party members as you level up. These pep powers allow the hero and his friends to team up during battles to unleash epic attacks or heal everyone depending on what the situation calls for. Pep powers do not last forever however and if you don't use them right away they can wear off. A trick around this is to have the party member who is pepped up swap places with a party member who isn't. This is where the tactics and line up option in the battle menu comes in handy. It allows you to swap members in and out as needed until everyone has their pep powers ready to go.
Use the pep powers to defeat enemies in battle.
There are tons of side quests in Dragon Quest where you help villagers find items, defeat monsters for them, or just wear the right outfit and you get rewarded with not just experience but items for crafting, healing items, or gear for your party members. There are also some mini games like horse racing and a casino where you can exchange tokens for things like costumes and crafting recipes.
Horse racing is just one of the mini games you can play in the game.
Crafting is a big part of Dragon Quest XI. When you are at campfires, you can use the fun sized forge to craft weapons, armor, and accessories for your hero and his friends. I enjoyed this part of the game a lot because there are a variety of items you can make and if you make them well you get some pretty good stats on them. As you level up, you unlock abilities that can enhance your forging skills and increase your chances of successfully crafting items. If you screw up a crafting session you can always go back and rework the item if you have the right number of perfectionist's pearls. Some of the side quests require you to craft specific items so this is where the fun sized forge comes in handy. It's a nice break from level grinding and adventuring and you can save your game progress at the campfire as well.
Craft a variety of items with the fun sized forge.
Another fun aspect of the game is the variety of costumes you can get for your hero and party members. Some do offer pretty great defense stats and some are just for fun like Jade's bunny costume. There are a few side quests that offer costumes as rewards and some of the costumes you can craft with the forge. Running around getting all the costumes is a lot of fun and each one looks great and goes well with the party member it's for.
Just one of the many costumes you can get in the game.
Does Dragon Quest XI have flaws? In a word, yes. While I loved running around exploring everywhere, enjoyed the story, and didn't mind the level grinding there are serious issues with many of the boss battles in the game. My biggest one is that the old fashioned way of not being able to see a boss battle's HP bar does not work. There are times where a battle will drag on a little too long and there is no way to tell if you are even doing any damage at all or if the boss is close to being defeated. Fighting and hoping for the best just does not work.
Another factor is just how much level grinding is needed in order to win against certain bosses. I love Dragon Quest and while I don't mind challenging having to run around for long periods of time to level grind just to win a boss fight is incredibly tedious which brings me to the next major issue with the game. Towards the end of the game there is a final boss that is the biggest pain in the ass to fight. To add to the frustration in this final area there is only one save point and it's at the beginning of the dungeon. There is no warning about the final boss coming up, no save point before it, and it just throws you into the fray. I did not win the first time or even the second because the boss fight was in two parts and the second part had an outrageous difficulty spike to the point of being so frustrating that I had to take a break from the game.
I did finish the game eventually, but that part of the game alone and the odd spikes in difficulty in various boss fights shows that Dragon Quest needs to modernize a bit and get with the times. It does not need to do anything drastic, but it at least needs to make some changes that are more friendly to the people playing their game such as showing an enemy's HP gauge and not have such a steep learning curve for important boss battles.
Other than those things, I enjoyed Dragon Quest XI a lot. It has an interesting story, wonderful characters, and is a great adventure overall. There is a lot to see and do, the mini games are fun, and the voice acting in the game is very well done. The artwork in the game is terrific and you definitely notice Akira Toriyama's unique art style. The music for the game is great also. When you finish the game, there are things you can do afterwards such as collecting all the crafting recipes and finishing some level 60 side quests. If you are a fan of the series, it is one that you will enjoy playing because it is a great addition to the Dragon Quest universe.

Purple Phoenix Games (2266 KP) rated Goblin Teeth in Tabletop Games
Nov 5, 2019
You know a game is going to be great when you actually enjoy reading the rules. Please take a moment to consider what I just wrote. I *enjoyed* reading the rules to a game. To this game. Why? Well, the intro to the rules that introduces the setting of the game, is written in the voice of a goblin. For those of you who may uninitiated into fantasy lore, goblins are small, gross humanoids that are greedy and not at all known for their academic prowess. Ok, so the rules started out pretty entertaining. Did this set us up for an entertaining game or a boring slug… er, slog? I have high expectations from Jellybean Games now, so will this be a winner as well?
Goblin Teeth is a fantasy take-that, auction, set collection, dice and card game. Each player is a goblin attempting to impress the goblin boss enough to become the right hand gobbie by offering a collection of items that the boss enjoys.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, create the offering mat by randomly drawing a red and blue offering card to be placed in their respective locations. Shuffle the Cheat cards and Item cards into separate decks. Each goblin player chooses a set of three matching dice they will use throughout the game. Give each goblin one Cheat card to begin their collection. From the Item cards, place as many Items face-up as the number of players and one more face-down at the end of the row near where the sacrifice altar will be placed. You now have your offer row for the first round and are ready to play.
Before the round begins, all players will roll all three of their dice simultaneously. These dice represent your bid amounts for the Item cards on display (including the face-down Item). Whomever is in possession of the first-player marker will take their turn first. This goblin may choose to play any number of Cheat cards in their hand, and then must place a die on an Item card or into the altar. These Item cards feature items to be collected and used to satisfy an Offering card – like skulls, goblin teeth, glow worms, and others. By placing a die on an Item card, a goblin is casting their bid. By placing a die into the sacrificing altar, the goblin is instead giving up a bid die in exchange for drawing a Cheat card (which can be very powerful). Once the die is placed, the next goblin in clockwise order can take their turn following the same order of operations. The goblin who wins the face-down Item card becomes the new first player and receives the first player token. A new round can now begin by laying out new Items and rolling all dice simultaneously.
The game continues in this fashion until one sneaky goblin has all the Items they need to satisfy one of the Offering cards (or the pre-printed space on the Offering mat). There are dice placement rules and Cheats-a-plenty that I did not describe at all, but per the disclaimer, you can back the game or purchase from your favorite board game retailer (naturally, your FLGS). All goblins then tear each other to shreds over jealousy and greed. Ok, I added that last bit myself, but it should go into the rules. Just sayin’.
Components. Again, this is a prototype version of the game and some components may (and probably will) change over the course of a successful Kickstarter campaign. That said, I will comment on what I can here. The physical components themselves are fine for a prototype game. The cards are big tarot cards that are fun to handle. I hope they keep that size. The first player token in this is a green translucent plastic meeple that I’m sure they will be upgrading during the campaign. Similarly, the dice will more than likely see an upgrade (I am totally projecting here, I have no information on any future plans for components). What needs very little upgrading is the art on the cards. The card backs for the Cheat and Item cards feature an excellent logo (I hope) for the game, and the art on the Item cards are clear and really really good. I hope the art style doesn’t change as the art is amazing here. The Cheat cards look good, are clear, and although they feature several different fonts, I was not at all ever turned off by the presentation.
So here are my thoughts. Goblin Teeth is an excellent game of outbidding your opponents, double-think, and Cheating your way to victory! I absolutely adore this game. Without those Cheat cards it would still be decent, but those Cheats are what make this game special. Being able to play as many Cheat cards as you want on your turn, with some of them being good and some bad, but being able to place them on yourself or your opponents is just gold. I cannot wait to see this game go to Kickstarter and just kill it. Seriously, it’s an amusing, frustrating, beautiful game that I cannot wait to own in its full glory. If you enjoy experiences that pit you against your opponents and you find yourself giggling at thwarting their plans, this is the game for you.
Goblin Teeth is a fantasy take-that, auction, set collection, dice and card game. Each player is a goblin attempting to impress the goblin boss enough to become the right hand gobbie by offering a collection of items that the boss enjoys.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, create the offering mat by randomly drawing a red and blue offering card to be placed in their respective locations. Shuffle the Cheat cards and Item cards into separate decks. Each goblin player chooses a set of three matching dice they will use throughout the game. Give each goblin one Cheat card to begin their collection. From the Item cards, place as many Items face-up as the number of players and one more face-down at the end of the row near where the sacrifice altar will be placed. You now have your offer row for the first round and are ready to play.
Before the round begins, all players will roll all three of their dice simultaneously. These dice represent your bid amounts for the Item cards on display (including the face-down Item). Whomever is in possession of the first-player marker will take their turn first. This goblin may choose to play any number of Cheat cards in their hand, and then must place a die on an Item card or into the altar. These Item cards feature items to be collected and used to satisfy an Offering card – like skulls, goblin teeth, glow worms, and others. By placing a die on an Item card, a goblin is casting their bid. By placing a die into the sacrificing altar, the goblin is instead giving up a bid die in exchange for drawing a Cheat card (which can be very powerful). Once the die is placed, the next goblin in clockwise order can take their turn following the same order of operations. The goblin who wins the face-down Item card becomes the new first player and receives the first player token. A new round can now begin by laying out new Items and rolling all dice simultaneously.
The game continues in this fashion until one sneaky goblin has all the Items they need to satisfy one of the Offering cards (or the pre-printed space on the Offering mat). There are dice placement rules and Cheats-a-plenty that I did not describe at all, but per the disclaimer, you can back the game or purchase from your favorite board game retailer (naturally, your FLGS). All goblins then tear each other to shreds over jealousy and greed. Ok, I added that last bit myself, but it should go into the rules. Just sayin’.
Components. Again, this is a prototype version of the game and some components may (and probably will) change over the course of a successful Kickstarter campaign. That said, I will comment on what I can here. The physical components themselves are fine for a prototype game. The cards are big tarot cards that are fun to handle. I hope they keep that size. The first player token in this is a green translucent plastic meeple that I’m sure they will be upgrading during the campaign. Similarly, the dice will more than likely see an upgrade (I am totally projecting here, I have no information on any future plans for components). What needs very little upgrading is the art on the cards. The card backs for the Cheat and Item cards feature an excellent logo (I hope) for the game, and the art on the Item cards are clear and really really good. I hope the art style doesn’t change as the art is amazing here. The Cheat cards look good, are clear, and although they feature several different fonts, I was not at all ever turned off by the presentation.
So here are my thoughts. Goblin Teeth is an excellent game of outbidding your opponents, double-think, and Cheating your way to victory! I absolutely adore this game. Without those Cheat cards it would still be decent, but those Cheats are what make this game special. Being able to play as many Cheat cards as you want on your turn, with some of them being good and some bad, but being able to place them on yourself or your opponents is just gold. I cannot wait to see this game go to Kickstarter and just kill it. Seriously, it’s an amusing, frustrating, beautiful game that I cannot wait to own in its full glory. If you enjoy experiences that pit you against your opponents and you find yourself giggling at thwarting their plans, this is the game for you.

Necole (36 KP) rated The Good Girl in Books
Aug 12, 2018 (Updated Aug 12, 2018)
I was really excited about reading this book. I have not read any books by Mary Kubica before so I wanted to start with her first published book. I love psychothriller and mystery books so the synopsis on the back of the book intrigued me.
Mia is kidnapped and held for ransom, however the it did not go as planned. Colin changed the plans and as the story unfolds, you get a better understanding of why. Mia is a daughter of a powerful judge and a stay at home mom. She is a teacher in an underprivileged high school and lives a life different from her rich upbringing and opposite of her older sister. As the story unfolds it is told in the perspectives of Mia's mom Eve, Gabe (the detective on the case) and Colin (the kidnapper) in a format of before Mia was found and after Mia was found. I actually really liked this writing style and found it kept me more intrigued in the story.
I kept reading and not wanting to put it down to see how each of the characters were involved, how these characters developed from the beginning to the end, how things were going to play out and how the few story lines would end and tie in together.
At the beginning of the book all the male characters seemed very machoistic, dominant and arrogant, but as the story unfolded you got a softer side of Colin and Gabe which helped the story develop into different plots and made you feel more compelled to them unlike in the beginning. Even feeling sorry for the kidnapper Colin at the end for reasons you will have to read the book to understand.
I gave this book 4 stars because I felt the ending could have been better, I wasn't as shocked as I thought I would be, and it felt a little rushed.
All in all is what a good book I would recommend and I will definitely read more of Mary Kubica.
Mia is kidnapped and held for ransom, however the it did not go as planned. Colin changed the plans and as the story unfolds, you get a better understanding of why. Mia is a daughter of a powerful judge and a stay at home mom. She is a teacher in an underprivileged high school and lives a life different from her rich upbringing and opposite of her older sister. As the story unfolds it is told in the perspectives of Mia's mom Eve, Gabe (the detective on the case) and Colin (the kidnapper) in a format of before Mia was found and after Mia was found. I actually really liked this writing style and found it kept me more intrigued in the story.
I kept reading and not wanting to put it down to see how each of the characters were involved, how these characters developed from the beginning to the end, how things were going to play out and how the few story lines would end and tie in together.
At the beginning of the book all the male characters seemed very machoistic, dominant and arrogant, but as the story unfolded you got a softer side of Colin and Gabe which helped the story develop into different plots and made you feel more compelled to them unlike in the beginning. Even feeling sorry for the kidnapper Colin at the end for reasons you will have to read the book to understand.
I gave this book 4 stars because I felt the ending could have been better, I wasn't as shocked as I thought I would be, and it felt a little rushed.
All in all is what a good book I would recommend and I will definitely read more of Mary Kubica.
yung pueblo tells it like it is
aloha, amigos!
I've been slaving away creating wedding crafts (countdown: t-minus 44 days, sos) so I haven't been able to get 3% of the reading done that I would have usually. Seriously tho. Last year, I read 59 books or some shit. This year, EIGHT. Call the police, lock me up, throw me in the loony bin. This is a goddamn SIN, I TELL YOU. However, I've been trying to squeeze in some time in between pulling my hair out over wedding garbage to try and read as much as humanly possible. If I could read while I was sleeping, this wouldn't be a motherhecking issue. Anyways, I scored a free copy of "inward" by yung pueblo, and I'm here to let ya'll know about how amazing it is. Fasten your seat belts, ladies!
"inward" is an anthology of poems written by yung pueblo, and I love the shit out of it/him. If you're a fan of rupi kaur, stop what you're doing and put this book on your amazon wish list. The official copy won't be released until September 25, 2018 (I'm special) but the second this baby hits the shelves, it's going to sell out. Mark my words. Here's my favorite poem penned by my boy pueblo:
the forces
of the universe
support those
who work at
healing themselves
Like, okay, pueblo, we get it. You're a genius and I love you and I want to crawl inside of your brain for a day and just chill in there for a bit. You know, cuddle with your cerebellum or some shit. I love you, did I say that already? Listen to pueblo: heal yourselves, people! At least give it a shot! The universe is watching.
Set an alarm on your phones right now. Do it, I'm waiting. Because the second the hand strikes midnight on September 25, hop onto ol' amazon and pick up "inward" before the rest of the world does. And once you're finished, come back here and let's chat!
I've been slaving away creating wedding crafts (countdown: t-minus 44 days, sos) so I haven't been able to get 3% of the reading done that I would have usually. Seriously tho. Last year, I read 59 books or some shit. This year, EIGHT. Call the police, lock me up, throw me in the loony bin. This is a goddamn SIN, I TELL YOU. However, I've been trying to squeeze in some time in between pulling my hair out over wedding garbage to try and read as much as humanly possible. If I could read while I was sleeping, this wouldn't be a motherhecking issue. Anyways, I scored a free copy of "inward" by yung pueblo, and I'm here to let ya'll know about how amazing it is. Fasten your seat belts, ladies!
"inward" is an anthology of poems written by yung pueblo, and I love the shit out of it/him. If you're a fan of rupi kaur, stop what you're doing and put this book on your amazon wish list. The official copy won't be released until September 25, 2018 (I'm special) but the second this baby hits the shelves, it's going to sell out. Mark my words. Here's my favorite poem penned by my boy pueblo:
the forces
of the universe
support those
who work at
healing themselves
Like, okay, pueblo, we get it. You're a genius and I love you and I want to crawl inside of your brain for a day and just chill in there for a bit. You know, cuddle with your cerebellum or some shit. I love you, did I say that already? Listen to pueblo: heal yourselves, people! At least give it a shot! The universe is watching.
Set an alarm on your phones right now. Do it, I'm waiting. Because the second the hand strikes midnight on September 25, hop onto ol' amazon and pick up "inward" before the rest of the world does. And once you're finished, come back here and let's chat!

Emma @ The Movies (1786 KP) rated Don't Let Go (2019) in Movies
Nov 4, 2019
Don't Let Go nearly passed me by, last minute advertising popped it back onto my radar and I was still suitably intrigued by it and managed to catch it at my local. The idea seemed like an interesting one, it worked for Frequency so why not now too? After seeing the film though you realise that if you take the sci-fi out you could easily adapt the story into a regular thriller. I thought they handled the "time travel" between cuts in a very good way, but ultimately the lack of explanation felt like a letdown and the ending felt rather unfulfilling too.
They do some of my least favourite camera work, bouncy cameras and the opening gliding shot didn't sit well with me. Just once I'd like to see a camera in a car that only jumps when they hit a pothole or take a speed bump.
The majority of the film is following Jack, played by David Oyelowo, he does a good job of the mania that you'd expect from this situation. There's always the issue with situations that are more real than science fiction... how can you even begin to work out what you'd do? It felt believable and that was a fairly impressive feat.
I'd previously seen Storm Reid in A Wrinkle In Time which I loved, but in neither film did I find her easy to watch. She's got a talent for sure but sometimes things don't seem all that natural on screen.
As I said, the idea is intriguing, I'm hopeful that appeal will be enough for some people to find this film entertaining. I enjoyed it for the most part but the disappointing ending and too many points left to "it's a mystery" mean I won't be putting this very high on the list of things to rewatch.
Full review originally posted on: https://emmaatthemovies.blogspot.com/2019/11/dont-let-go-movie-review.html
They do some of my least favourite camera work, bouncy cameras and the opening gliding shot didn't sit well with me. Just once I'd like to see a camera in a car that only jumps when they hit a pothole or take a speed bump.
The majority of the film is following Jack, played by David Oyelowo, he does a good job of the mania that you'd expect from this situation. There's always the issue with situations that are more real than science fiction... how can you even begin to work out what you'd do? It felt believable and that was a fairly impressive feat.
I'd previously seen Storm Reid in A Wrinkle In Time which I loved, but in neither film did I find her easy to watch. She's got a talent for sure but sometimes things don't seem all that natural on screen.
As I said, the idea is intriguing, I'm hopeful that appeal will be enough for some people to find this film entertaining. I enjoyed it for the most part but the disappointing ending and too many points left to "it's a mystery" mean I won't be putting this very high on the list of things to rewatch.
Full review originally posted on: https://emmaatthemovies.blogspot.com/2019/11/dont-let-go-movie-review.html

If You Find This Letter: My Journey to Find Purpose Through Hundreds of Letters to Strangers
Book
A heart-warming memoir from Hannah Brencher-founder of The World Needs More Love Letters-who has...

Lenard (726 KP) rated Voyagers (2021) in Movies
Apr 18, 2021
Voyagers is the story of an 86-year voyage to a life sustaining planet in another galaxy. How did they stock the ship for the crew? When the 1st generation crew dies, who is going to train the next generation? Will the next generation listen since they are the first crew's children? Next question: you are going to bred a crew from intellectual superior Earthlings and keep them isolated in a facility so they will not miss the Sun or anything on Earth. How will these children develop a circadian rhythm since human circadian rhythms are based on the Sun? How do you settle upon 30 crew members? Could you have 60 crew members and give each a different circadian rhythm so you would have 3 shifts of 20 and someone would always be monitoring the vessel? Would that be more efficient and safer than all 30 being on the same cycle? These are just the science-y questions for this story.
Now, the actual film. The writer decides to quickly dispatch the lone "adult" in this cast of YAs. Slowly the crew descends into Lord of the Flies. At one point, I was wondering which one is the Piggy. Hint: brown and male. There is a little twist where one of the crew turns paranoia into a weapon and launches a leadership campaign. I enjoyed the concept of an alien that was not there, but could attack anyone. It never went far as the movie turned into a battle of arms rather than wits. I prefer not to critique films based on what should have been done. But shouldn't the crew have learned at some point that the pressure outside in outer space on a metal tin can travelling at interstellar speeds creates friction which reverbs inside. Then the film could have focused on a more politically tinted parable.
One scene disturbed me. The acting of Lily-Rose and Fionn is so bad that I thought a porn scene had been edited into the space opera.
Now, the actual film. The writer decides to quickly dispatch the lone "adult" in this cast of YAs. Slowly the crew descends into Lord of the Flies. At one point, I was wondering which one is the Piggy. Hint: brown and male. There is a little twist where one of the crew turns paranoia into a weapon and launches a leadership campaign. I enjoyed the concept of an alien that was not there, but could attack anyone. It never went far as the movie turned into a battle of arms rather than wits. I prefer not to critique films based on what should have been done. But shouldn't the crew have learned at some point that the pressure outside in outer space on a metal tin can travelling at interstellar speeds creates friction which reverbs inside. Then the film could have focused on a more politically tinted parable.
One scene disturbed me. The acting of Lily-Rose and Fionn is so bad that I thought a porn scene had been edited into the space opera.