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Purple Phoenix Games (2266 KP) rated The Imposter Kings in Tabletop Games
May 1, 2021
If there is one thing that I love about board gaming, it’s strategy. Planning out and executing a long-term plan, only to have your opponents throw a wrench in it, thus forcing you to re-strategize on the spot? That’s my JAM. So when I heard about The Imposter Kings, I knew it was right up my alley. After getting to play it, did it live up to my expectations? Or is it an imposter that doesn’t hold up? Keep reading to find out!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -L
The Imposter Kings is a card game for 2-4 players in which players are attempting to gain and maintain control of the throne, accumulating a total of 7 points to win the game. There are some slight rules variations between 2-, 3-, and 4-player games, but the overall gameplay is the same. This review will focus on the 2-player rules. To setup for the game, assemble the deck as described in the rules for your chosen player count. In a 2-player game, the deck is comprised of 18 cards. Each player is given a King card, and one player’s will be the True King. The True King merely determines the first player for the round. Shuffle the deck and deal 8 cards to each player. There will be 2 cards leftover, and those will go into the center of the play area, one face-up and one face-down. This lets the players know which card is not in either players hand, as well as a random unknown card in neither players’ hand. Each player will select a card from their hand to be their Successor, and will place it face-down next to their King, and they will also select one card from their hand to discard face-down. The game is now ready to begin!
On your turn, you will play any card from your hand to the Court (play area) that is of an equal or higher value than the card played previously. The last-played card to the Court is considered to be on the Throne. All cards in Imposter Kings are numbered 1-9, and each card has an associated special ability. Once you play a card to the Court, you may/must use the ability (if optional/mandatory). These special abilities can alter the Court and gameplay by Disgracing cards (flipping them face-down to ‘reset’ the number line), swapping cards with other players, playing a lower-numbered card on top of a higher number etc. The round continues in this fashion, with players alternating, until one player is no longer able to play a card to the Court. That player loses the round, and the winning player receives a number of points, depending on certain aspects. The deck is reshuffled, the True King is passed to the loser of the round, and a new round commences. The first player to reach 7 points is the ultimate winner!
That details the basics of the gameplay, but there are a few special things to keep in mind. Certain cards will force players to play a card to their Antechamber – face-up in front of them. If ever you have a card in your Antechamber at the beginning of a turn, you must play it to the Court, regardless of its value. This can be a good strategic way to trap your opponent into playing a specific card on their next turn! Sometimes a card will need to be Condemned – it is then placed face-down in front of you, and then removed from play on your next turn. Another good way to eat up an opponent’s turn! If you ever get to a point in the round when you are unable to play a card to the Court, you may choose to use your King power – it allows you to flip your King over to Disgrace the card currently on the Throne, and take your Successor into your hand (hopefully giving you a chance to keep playing in the round!). However, there is an Assassin card in the game!! If you have the Assassin, you can reveal it when your opponent decides to use their King – thus assassinating them and immediately winning the round. Lots of tricksy ways to make sure you end up on the Throne!
So all in all, how does The Imposter Kings hold up? Fairly well, actually. For being a simple and relatively fast card game, there is a lot of strategy required for success. You have to decide which cards/powers to use when, while also trying to deduce what your opponent has in their hand. Can you trap them and force the round to end? Or have they kept a dark horse in hand for just this situation? There is a lot more to The Imposter Kings than meets the eye, and that makes it a fun challenge. The first time I played this game, it reminded me of a similar game by ButtonShy titled Hierarchy. The concept and gameplay are similar, but the biggest difference is that The Imposter Kings can be played with 3 and 4 players. That adds another element of strategy/chaos to the game, as there are more cards to deduce, more opportunities for the Court to change between your turns, and just more strategy in general. Hierarchy is strictly a 2-player game, but The Imposter Kings allows you to play with more people. With higher player counts, new and unique cards are added to the starting deck, offering even more abilities and strategic options for play. The gameplay scales with player count, and that keeps it engaging.
Let me touch on components for a minute. This is a retail version of the game, and the production quality is very nice! The game comes in a nice small box, and the deck of cards is sturdy in hand. The artwork is interesting, the text is clear, and the cards are color-coded based on their value. The coloring really helps with quick visual identification of what cards are in play. The game also comes with some reference cards for the various abilities, and those were much appreciated. The rulebook had a couple of areas of ambiguity, but watching the videos on the BGG page for The Imposter Kings helped answer any questions I might have had. All in all, good production quality!
So as you can probably tell from this review, I generally like The Imposter Kings. The gameplay is strategic, engaging, and its 3-4 player variants offer some unique twists that the 2-player just cannot handle. This is a game that I can see myself bringing out when I have newer gamers at my table. The gameplay is simple, yet strategic, and it is not overwhelming to learn or play. It definitely makes players think, and even now I’m thinking about what strategy I might try next game. If you are looking for something relatively simple, yet surprisingly strategic, consider checking out The Imposter Kings. Purple Phoenix Games gives it a royal 8 / 12.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -L
The Imposter Kings is a card game for 2-4 players in which players are attempting to gain and maintain control of the throne, accumulating a total of 7 points to win the game. There are some slight rules variations between 2-, 3-, and 4-player games, but the overall gameplay is the same. This review will focus on the 2-player rules. To setup for the game, assemble the deck as described in the rules for your chosen player count. In a 2-player game, the deck is comprised of 18 cards. Each player is given a King card, and one player’s will be the True King. The True King merely determines the first player for the round. Shuffle the deck and deal 8 cards to each player. There will be 2 cards leftover, and those will go into the center of the play area, one face-up and one face-down. This lets the players know which card is not in either players hand, as well as a random unknown card in neither players’ hand. Each player will select a card from their hand to be their Successor, and will place it face-down next to their King, and they will also select one card from their hand to discard face-down. The game is now ready to begin!
On your turn, you will play any card from your hand to the Court (play area) that is of an equal or higher value than the card played previously. The last-played card to the Court is considered to be on the Throne. All cards in Imposter Kings are numbered 1-9, and each card has an associated special ability. Once you play a card to the Court, you may/must use the ability (if optional/mandatory). These special abilities can alter the Court and gameplay by Disgracing cards (flipping them face-down to ‘reset’ the number line), swapping cards with other players, playing a lower-numbered card on top of a higher number etc. The round continues in this fashion, with players alternating, until one player is no longer able to play a card to the Court. That player loses the round, and the winning player receives a number of points, depending on certain aspects. The deck is reshuffled, the True King is passed to the loser of the round, and a new round commences. The first player to reach 7 points is the ultimate winner!
That details the basics of the gameplay, but there are a few special things to keep in mind. Certain cards will force players to play a card to their Antechamber – face-up in front of them. If ever you have a card in your Antechamber at the beginning of a turn, you must play it to the Court, regardless of its value. This can be a good strategic way to trap your opponent into playing a specific card on their next turn! Sometimes a card will need to be Condemned – it is then placed face-down in front of you, and then removed from play on your next turn. Another good way to eat up an opponent’s turn! If you ever get to a point in the round when you are unable to play a card to the Court, you may choose to use your King power – it allows you to flip your King over to Disgrace the card currently on the Throne, and take your Successor into your hand (hopefully giving you a chance to keep playing in the round!). However, there is an Assassin card in the game!! If you have the Assassin, you can reveal it when your opponent decides to use their King – thus assassinating them and immediately winning the round. Lots of tricksy ways to make sure you end up on the Throne!
So all in all, how does The Imposter Kings hold up? Fairly well, actually. For being a simple and relatively fast card game, there is a lot of strategy required for success. You have to decide which cards/powers to use when, while also trying to deduce what your opponent has in their hand. Can you trap them and force the round to end? Or have they kept a dark horse in hand for just this situation? There is a lot more to The Imposter Kings than meets the eye, and that makes it a fun challenge. The first time I played this game, it reminded me of a similar game by ButtonShy titled Hierarchy. The concept and gameplay are similar, but the biggest difference is that The Imposter Kings can be played with 3 and 4 players. That adds another element of strategy/chaos to the game, as there are more cards to deduce, more opportunities for the Court to change between your turns, and just more strategy in general. Hierarchy is strictly a 2-player game, but The Imposter Kings allows you to play with more people. With higher player counts, new and unique cards are added to the starting deck, offering even more abilities and strategic options for play. The gameplay scales with player count, and that keeps it engaging.
Let me touch on components for a minute. This is a retail version of the game, and the production quality is very nice! The game comes in a nice small box, and the deck of cards is sturdy in hand. The artwork is interesting, the text is clear, and the cards are color-coded based on their value. The coloring really helps with quick visual identification of what cards are in play. The game also comes with some reference cards for the various abilities, and those were much appreciated. The rulebook had a couple of areas of ambiguity, but watching the videos on the BGG page for The Imposter Kings helped answer any questions I might have had. All in all, good production quality!
So as you can probably tell from this review, I generally like The Imposter Kings. The gameplay is strategic, engaging, and its 3-4 player variants offer some unique twists that the 2-player just cannot handle. This is a game that I can see myself bringing out when I have newer gamers at my table. The gameplay is simple, yet strategic, and it is not overwhelming to learn or play. It definitely makes players think, and even now I’m thinking about what strategy I might try next game. If you are looking for something relatively simple, yet surprisingly strategic, consider checking out The Imposter Kings. Purple Phoenix Games gives it a royal 8 / 12.

James P. Sumner (65 KP) rated Rambo: Last Blood (2019) in Movies
Sep 19, 2019
Hopefully this truly is Last Blood.
In Sylvester Stallone's fifth and (hopefully) final outing as one-man army John Rambo, we find the eponymous hero enjoying the quiet life on the Texas ranch he returned to at the end of "Rambo (2008)".
The character is still as reflective and composed as ever, with hints and flashbacks to his ongoing struggle with PTSD following his experiences in Vietnam. He trains horses on the ranch and acts as surrogate father to his college-bound niece, played by the relatively-unknown and absolutely stunning Yvette Monreal. He also has an unfathomably complex network of tunnels dug beneath his property, which could never have been done by one man, even in the 11 years that have past since the last movie.
The first ten minutes set the scene and familiarizes the audience with characters old and new. Having watched all four previous films in preparation for this one, it's quite sad to see how much the essence of Rambo as a person has changed. The first three all followed the same theme - a reluctant warrior with a muted self-loathing of the terrible abilities he has been blessed with, begrudgingly fighting someone else's war because he can't stop himself from doing what he thinks is right. The fourth one took the series in a different yet understandable direction - he's getting older, he's retired from the world, and he's minding his own business when trouble happens to find him. Then, the old Rambo we saw in "Rambo: First Blood - Part II (1985)" comes out and lays waste to everyone. But in this latest film, you barely recognize the character compared to the previous entries. He doesn't look or feel like the Rambo we've known over the years, which means this film struggles to look and feel like a Rambo film.
The next five minutes establishes the upcoming plot of the movie (such as it is), which is transparent and predictable. It then morphs into "Taken (2008)" on steroids! It takes a nice diversion at first, showing Rambo take on an entire Mexican people-trafficking ring, only to get the living hell beaten out of him. What you might think would happen in real life, but you kind of expected Rambo to go all "Rambo" on them, so when he doesn't, it's almost a pleasant surprise.
However, normal business soon resumes. Another tussle with some of the Mexican bad guys sets up the final act, which is Rambo vs. Every Mexican Criminal Ever - clips of which you will have seen in the trailer.
This is where the film lets itself down, if I'm honest. You would expect the finale to be the big payoff, but it actually ruins what would otherwise have been a half-decent film. It would be silly of me to criticize a Rambo film for being unrealistic. That being said, there's pushing the boundaries of belief, and then there's just lazy writing!
The final act begins. Five trucks of bad guys show up. Around 20-25 armed men are shown approaching Rambo's location. It's no spoiler to say he probably kills about 50 in total. Not sure where all the disposable enemies came from, but he didn't seem to mind.
Then there's the five-minute montage of him booby-trapping his ranch prior to the bad guys showing up. Something he did without any actual evidence they would come for him - just an assumption that somewhere there's a group of people who probably want to try and kill him, so best to be prepared. The whole scene feels like what would happen if "Deadpool (2016)" and "Home Alone (1990)" had a baby. Don't get me wrong, it was mindless, cringe-inducing, blood-soaked fun, but a lot of it felt unnecessarily complicated.
And then there's the violence itself. I love an action movie that drowns in crimson as much as the next person, but a lot of the violence felt like it was there for the sake of it. Like the producers said, 'We've got the 18-certificate, so let's make use of it.' I'm sure there's a deep-rooted psychological argument to be made for it. Like it's intentionally over the top to serve as a metaphor for the horrors Rambo suffered in Vietnam or something. Personally, I don't think this film is capable of being that deep and meaningful.
I really, really wanted this film to be good. I enjoyed the others and I wanted to enjoy this one. And I did, to an extent, I guess. But the whole film felt pointless. I understand the thinking that the series needed a proper and fitting end to the character's arc. But, if I'm being honest, you could've said the last film did that. It actually provides a better ending to the character than this one. The way he returned from Burma and is last seen approaching the family ranch after 30+ years away... you could've ended it there and left it to the audience's imaginations as to how he lived out the rest of his life. But money talks, and unfortunately, it ruined an otherwise successful and enjoyable franchise that had simply ran its course. A prime example of not knowing when to quit, this sentiment is echoed by Stallone's aging appearance, which takes away what credibility this character had left.
A real shame, but sadly, this isn't a film that's worth watching, unless you're a true die-hard fan of the character, in which case you'll want to watch it just because, but you'll be left disappointed.
The character is still as reflective and composed as ever, with hints and flashbacks to his ongoing struggle with PTSD following his experiences in Vietnam. He trains horses on the ranch and acts as surrogate father to his college-bound niece, played by the relatively-unknown and absolutely stunning Yvette Monreal. He also has an unfathomably complex network of tunnels dug beneath his property, which could never have been done by one man, even in the 11 years that have past since the last movie.
The first ten minutes set the scene and familiarizes the audience with characters old and new. Having watched all four previous films in preparation for this one, it's quite sad to see how much the essence of Rambo as a person has changed. The first three all followed the same theme - a reluctant warrior with a muted self-loathing of the terrible abilities he has been blessed with, begrudgingly fighting someone else's war because he can't stop himself from doing what he thinks is right. The fourth one took the series in a different yet understandable direction - he's getting older, he's retired from the world, and he's minding his own business when trouble happens to find him. Then, the old Rambo we saw in "Rambo: First Blood - Part II (1985)" comes out and lays waste to everyone. But in this latest film, you barely recognize the character compared to the previous entries. He doesn't look or feel like the Rambo we've known over the years, which means this film struggles to look and feel like a Rambo film.
The next five minutes establishes the upcoming plot of the movie (such as it is), which is transparent and predictable. It then morphs into "Taken (2008)" on steroids! It takes a nice diversion at first, showing Rambo take on an entire Mexican people-trafficking ring, only to get the living hell beaten out of him. What you might think would happen in real life, but you kind of expected Rambo to go all "Rambo" on them, so when he doesn't, it's almost a pleasant surprise.
However, normal business soon resumes. Another tussle with some of the Mexican bad guys sets up the final act, which is Rambo vs. Every Mexican Criminal Ever - clips of which you will have seen in the trailer.
This is where the film lets itself down, if I'm honest. You would expect the finale to be the big payoff, but it actually ruins what would otherwise have been a half-decent film. It would be silly of me to criticize a Rambo film for being unrealistic. That being said, there's pushing the boundaries of belief, and then there's just lazy writing!
The final act begins. Five trucks of bad guys show up. Around 20-25 armed men are shown approaching Rambo's location. It's no spoiler to say he probably kills about 50 in total. Not sure where all the disposable enemies came from, but he didn't seem to mind.
Then there's the five-minute montage of him booby-trapping his ranch prior to the bad guys showing up. Something he did without any actual evidence they would come for him - just an assumption that somewhere there's a group of people who probably want to try and kill him, so best to be prepared. The whole scene feels like what would happen if "Deadpool (2016)" and "Home Alone (1990)" had a baby. Don't get me wrong, it was mindless, cringe-inducing, blood-soaked fun, but a lot of it felt unnecessarily complicated.
And then there's the violence itself. I love an action movie that drowns in crimson as much as the next person, but a lot of the violence felt like it was there for the sake of it. Like the producers said, 'We've got the 18-certificate, so let's make use of it.' I'm sure there's a deep-rooted psychological argument to be made for it. Like it's intentionally over the top to serve as a metaphor for the horrors Rambo suffered in Vietnam or something. Personally, I don't think this film is capable of being that deep and meaningful.
I really, really wanted this film to be good. I enjoyed the others and I wanted to enjoy this one. And I did, to an extent, I guess. But the whole film felt pointless. I understand the thinking that the series needed a proper and fitting end to the character's arc. But, if I'm being honest, you could've said the last film did that. It actually provides a better ending to the character than this one. The way he returned from Burma and is last seen approaching the family ranch after 30+ years away... you could've ended it there and left it to the audience's imaginations as to how he lived out the rest of his life. But money talks, and unfortunately, it ruined an otherwise successful and enjoyable franchise that had simply ran its course. A prime example of not knowing when to quit, this sentiment is echoed by Stallone's aging appearance, which takes away what credibility this character had left.
A real shame, but sadly, this isn't a film that's worth watching, unless you're a true die-hard fan of the character, in which case you'll want to watch it just because, but you'll be left disappointed.

Billie Wichkan (118 KP) rated Picture of Innocence in Books
May 22, 2019
My name is Lydia. Im 12 years old. Im not an evil person, but I did something bad.
My name is Maddie. Id never hurt my son. But can I be sure if I dont remember?
With three children under ten, Maddie is struggling. On the outside, shes a happy young mother, running a charity as well as a household. But inside, shes exhausted. She knows shes lucky to have to have a support network around her. Not just her loving husband, but her family and friends too.
But is Maddie putting her trust in the right people? Because when tragedy strikes, she is certain someone has hurt her child and everyone is a suspect, including Maddie herself
The women in this book are about to discover that looks can be deceiving because anyone is capable of terrible things. Even the most innocent, even you.
This is the story of every mothers worst fear. But its not a story you know and nothing is what it seems.
Picture Of Innocence is a dark psychological thriller.
This novel had me utterly hooked!
The story follows the lives of two women: Maddie and Lydia, and the theme is nature versus nurture.
I really enjoyed the two stories of two women in two different periods of time and watching how those stories intertwined.
This is one devious thriller!
There are so many twists, turns and red herrings in this book; you will be guessing and open mouthed even down to the last page!
I wont give any spoilers, suffice to say that its shocking and dreadful and heartbreaking all at the same time.
I have to commend T. J. Stimson for a brilliant read!
Many Thanks to AVON Books, UK and NetGalley for a wonderful read
My name is Maddie. Id never hurt my son. But can I be sure if I dont remember?
With three children under ten, Maddie is struggling. On the outside, shes a happy young mother, running a charity as well as a household. But inside, shes exhausted. She knows shes lucky to have to have a support network around her. Not just her loving husband, but her family and friends too.
But is Maddie putting her trust in the right people? Because when tragedy strikes, she is certain someone has hurt her child and everyone is a suspect, including Maddie herself
The women in this book are about to discover that looks can be deceiving because anyone is capable of terrible things. Even the most innocent, even you.
This is the story of every mothers worst fear. But its not a story you know and nothing is what it seems.
Picture Of Innocence is a dark psychological thriller.
This novel had me utterly hooked!
The story follows the lives of two women: Maddie and Lydia, and the theme is nature versus nurture.
I really enjoyed the two stories of two women in two different periods of time and watching how those stories intertwined.
This is one devious thriller!
There are so many twists, turns and red herrings in this book; you will be guessing and open mouthed even down to the last page!
I wont give any spoilers, suffice to say that its shocking and dreadful and heartbreaking all at the same time.
I have to commend T. J. Stimson for a brilliant read!
Many Thanks to AVON Books, UK and NetGalley for a wonderful read
Disclaimer: I received an e-copy in exchange for an honest review.
Luna was born in the Netherlands, moved to Spain with her husband, gave birth to two wonderful boys, and then her husband tragically passed. She knows she has ties to Spain via a lost grandfather, and she needs to prove who he was and her relationship to him in order to remain in Spain as a national instead of keeping as Visa as a foreigner. However, trying to track down this man proves to be more difficult than she initially thought, and she meets interesting people and uncovers a lot of secrets along the way, secrets that many in Spain would rather keep hidden.
This was a wonderful story. It bounces back and forth between the late 1930s and 2009/2010, as it provides the actual story of Luna's grandfather as a backdrop during her search. While it did get somewhat confusing trying to keep the relatives and relationships straight, it was a very emotional story with a variety of offshoots, and it was interesting to see how the lives of the people in the 30s affected what was going on 70 years later. The 30s was a time of civil unrest and war in Spain, which is why nobody wants Luna digging up the past, both literally and figuratively. However, she has to know about her family, and we learn all about the tragic tale right along with her.
There's romance, heartbreak, a mystery, and tales of war. This book will appeal to a variety of people, and I recommend you read it, not only if you like romances but also if you want to learn a little about the history of Spain during a time they'd rather forget.
4 stars
Luna was born in the Netherlands, moved to Spain with her husband, gave birth to two wonderful boys, and then her husband tragically passed. She knows she has ties to Spain via a lost grandfather, and she needs to prove who he was and her relationship to him in order to remain in Spain as a national instead of keeping as Visa as a foreigner. However, trying to track down this man proves to be more difficult than she initially thought, and she meets interesting people and uncovers a lot of secrets along the way, secrets that many in Spain would rather keep hidden.
This was a wonderful story. It bounces back and forth between the late 1930s and 2009/2010, as it provides the actual story of Luna's grandfather as a backdrop during her search. While it did get somewhat confusing trying to keep the relatives and relationships straight, it was a very emotional story with a variety of offshoots, and it was interesting to see how the lives of the people in the 30s affected what was going on 70 years later. The 30s was a time of civil unrest and war in Spain, which is why nobody wants Luna digging up the past, both literally and figuratively. However, she has to know about her family, and we learn all about the tragic tale right along with her.
There's romance, heartbreak, a mystery, and tales of war. This book will appeal to a variety of people, and I recommend you read it, not only if you like romances but also if you want to learn a little about the history of Spain during a time they'd rather forget.
4 stars

Debbiereadsbook (1440 KP) rated The Wayward Prince (Mind + Machine #2) in Books
Dec 10, 2018
great follow up to book one!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
4 years ago, Sebastian stole The Wayward Prince from a young man called Ren. Now, Rem is back and offering Sebastian and his crew a job. Can Sebastian and Ren part again, with their hearts intact?
This is book two in the Mind + Machine series, and I would personally recommend you read book one, Machine Metal Magic, first. Jaime and Rylan plays a huge part here and there is some references to their story. Not necessary just a personal recommendation.
I really enjoyed this one! It's a great follow up to book one. Not quite a five star read but so very nearly!
It's also quite difficult to write a review for this book without giving anything away! There are plot twists all over, and I did not see a single one coming me! And the slightest slip up on my part would spoil that experience for someone else. So, this may well be very vague!
Loved Sebastian. He thinks he's a bad egg but really has a heart of gold. He loves his ship and his on-board family, waifs and strays he's picked up, or indeed, they've picked Sebastian up. And Ren? Well let's just say he's a sweetheart, and he wants to do right by everyone, even to his own heartbreak. But loved his solution to that heartbreak!
Loved the hints that come about each crew member's history! So many stories to tell, those people!
It's told from both men's point of view so we get it all from both of them and you know how happy that makes me feel!
Oh do you know what? I can't find anything wrong with this so . . . .
5 full stars.
**same worded review will appear elsewhere**
4 years ago, Sebastian stole The Wayward Prince from a young man called Ren. Now, Rem is back and offering Sebastian and his crew a job. Can Sebastian and Ren part again, with their hearts intact?
This is book two in the Mind + Machine series, and I would personally recommend you read book one, Machine Metal Magic, first. Jaime and Rylan plays a huge part here and there is some references to their story. Not necessary just a personal recommendation.
I really enjoyed this one! It's a great follow up to book one. Not quite a five star read but so very nearly!
It's also quite difficult to write a review for this book without giving anything away! There are plot twists all over, and I did not see a single one coming me! And the slightest slip up on my part would spoil that experience for someone else. So, this may well be very vague!
Loved Sebastian. He thinks he's a bad egg but really has a heart of gold. He loves his ship and his on-board family, waifs and strays he's picked up, or indeed, they've picked Sebastian up. And Ren? Well let's just say he's a sweetheart, and he wants to do right by everyone, even to his own heartbreak. But loved his solution to that heartbreak!
Loved the hints that come about each crew member's history! So many stories to tell, those people!
It's told from both men's point of view so we get it all from both of them and you know how happy that makes me feel!
Oh do you know what? I can't find anything wrong with this so . . . .
5 full stars.
**same worded review will appear elsewhere**

Jessica - Where the Book Ends (15 KP) rated A Warm Place to Call Home (a demon's story) in Books
Jan 30, 2019
The minute I picked up this book, I couldn't put it down. I absolutely loved Frederick, his candor, his character, and just the way he looks at his story. Frederick is an absolutely amazing character, he knows he has faults but doesn't try to hide them from you. Instead, he comes running right into your face waving them at you. He is blatantly obvious when it comes to his feelings in regards to certain things, people, and places. He knows he's wrong, but he doesn't feel the need to constantly apologize for the way he feels. Frederick is an absolutely refreshing character, and nothing that I expected when I started reading this book.
I was thinking it would be another typical run of the mill demon story with paranormal twists and turns. However, Siemsen and his amazing ability to weave pure writing gold out of thin air is absolutely remarkable. My attention was grabbed from word one. I laughed with Frederick, I cried with Frederick, and in the end I cried for Frederick. I think no matter who reads this book at one point in time or another you can't help but to really connect with Frederick on some level. There were many points during the story that I could completely understand how he felt the way he did, and what brought him to that point. I will be recommending this book to everyone I know! I just can't seem to gush enough about it. I can't wait to read more work by Siemsen, he's now been added to my favorite author list.
Disclosure: I received this book for free in exchange for an honest review. All thoughts and words above are my honest opinion. ***This book is not intended for young adults! ***
I was thinking it would be another typical run of the mill demon story with paranormal twists and turns. However, Siemsen and his amazing ability to weave pure writing gold out of thin air is absolutely remarkable. My attention was grabbed from word one. I laughed with Frederick, I cried with Frederick, and in the end I cried for Frederick. I think no matter who reads this book at one point in time or another you can't help but to really connect with Frederick on some level. There were many points during the story that I could completely understand how he felt the way he did, and what brought him to that point. I will be recommending this book to everyone I know! I just can't seem to gush enough about it. I can't wait to read more work by Siemsen, he's now been added to my favorite author list.
Disclosure: I received this book for free in exchange for an honest review. All thoughts and words above are my honest opinion. ***This book is not intended for young adults! ***

Phil Leader (619 KP) rated The Chimera Vector (The Fifth Column #1) in Books
Nov 11, 2019
The Chimera Vector is a fast, brutal and engaging techno thriller. Sophia is an operative for the secretive Fifth Column, a network not related to any government that seeks to eliminate terrorists and corrupt governments.
When the extraction from a mission goes wrong, Sonia questions their real motives. Just whose side are they one? And which side is she on?
The questions of motives and who is working for who runs through the book with many double and even triple (and more) crosses happening. This really does keep the reader on their toes. Because everything is filtered through Sophia's perception it's never clear who can really be trusted - if anyone - it is only clear who Sophia trusts as the story moves on.
This moves at some pace too, with some terrific set pieces across the world. The momentum only increases as once the stakes are revealed the second half of the book is essentially one long action sequence which puts any Hollywood blockbuster to shame. The only other author I can really compare this too is Matthew Reilly, it is just as fast and fun.
Obviously there is a fair amount of suspension of disbelief expected on the part of the reader but the idea of a shadowy organisation carefully orchestrating what happens in the world is a compelling one. It also tends to sound like an arms catalogue at times - every gun and piece of combat equipment is described in detail. And I did get quite overwhelmed with the word 'flashbang' at points.
If you are looking for something that's fast paced, engaging without being too involving, clever without being smug about it and a plot that will keep you guessing, you can't go far wrong with this.
When the extraction from a mission goes wrong, Sonia questions their real motives. Just whose side are they one? And which side is she on?
The questions of motives and who is working for who runs through the book with many double and even triple (and more) crosses happening. This really does keep the reader on their toes. Because everything is filtered through Sophia's perception it's never clear who can really be trusted - if anyone - it is only clear who Sophia trusts as the story moves on.
This moves at some pace too, with some terrific set pieces across the world. The momentum only increases as once the stakes are revealed the second half of the book is essentially one long action sequence which puts any Hollywood blockbuster to shame. The only other author I can really compare this too is Matthew Reilly, it is just as fast and fun.
Obviously there is a fair amount of suspension of disbelief expected on the part of the reader but the idea of a shadowy organisation carefully orchestrating what happens in the world is a compelling one. It also tends to sound like an arms catalogue at times - every gun and piece of combat equipment is described in detail. And I did get quite overwhelmed with the word 'flashbang' at points.
If you are looking for something that's fast paced, engaging without being too involving, clever without being smug about it and a plot that will keep you guessing, you can't go far wrong with this.

The Devious Book for Cats: Cats Have Nine Lives. Shouldn't They be Lived to the Fullest?
Book
Cats once were proud, shrewd, independent animals who lived life on our own terms. But then came a...