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Purple Phoenix Games (2266 KP) rated Deep Blue in Tabletop Games
Mar 17, 2022
A couple of months ago, Travis was in town, so he and I went over to Josh’s place to get a day of gaming in. It was an awesome time to play together, and to get to experience some new games for each of us. While we were there, we got to talking about some of the games in Josh’s collection, and he pulled out Deep Blue. He’d had it for a while, but had since gotten another game that he felt did the same things but better. So he asked if either of us wanted to take it off his hands. I said sure, as I’d never played the game before. Now that it’s a part of my collection, is it going to stay there? Or will my feelings mirror Josh’s with regards to the gameplay?
Deep Blue is a nautical game for 2-5 players of deck building, hand management, and a bit of push your luck. In it, players take on the roles ship Captains who are racing to collect treasures from undersea wrecks. Players will be hiring Crew members, sailing across the sea, and sending divers down to wrecks to salvage any valuables. The race is on, though, because you are not the only Captain on this treasure hunt… Throughout the game, players will stumble across 4 Wrecks that make up a Sunken City. Once all 4 areas of the Sunken City have been discovered and searched, the game ends. The player who earns the most VP from their collected treasures by the end of the game is declared the winner!
To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. The basic gist of setup is to create a market of Crew cards, shuffle and randomly distribute Wreck tiles across the board, and create a Gem pool. Each player will receive a player mat and starting cards in their chosen color, as well as 2 ships to be placed on the starting space of the board. Players will also get a treasure chest, in which they will keep their VP throughout the game. Set the Dive Site board, Gem bag, and VP tokens off to the side. Select a starting player, deal out starting tokens accordingly, and the game is ready to begin! Pictured below is the setup for a 3-player game.
On your turn, you will take one of four possible actions: Recruit a Crew Member, Sail, Rest, or Dive. Throughout the game you will be building your personal deck by Recruiting Crew Members. These new Crew offer unique abilities and scoring powers to be used during Dives. In order to recruit a Crew Member, you must pay the corresponding cost listed by its location in the market. To do so, you will play cards from your hand with $ symbols that equal the required cost. Once you play a card from your hand, it goes facedown onto the Rest area of your player mat. Take the Crew Member you just hired directly into your hand, and move the Market cards down to fill in the empty space, drawing a new card for the final slot. If you choose to Sail, you will play a number of cards from your hand with the Propeller icon. The number of icons dictates how many spaces you may sail. You can use all of your movement on one of your ships, or you can break movement across both ships. If you end a move on a face-up Wreck tile, you will ‘anchor’ your boat to one of the open scouting spots. These scouting spots offer special scoring benefits during the Dive on this tile. If you end movement on a face-down Wreck tile, first you will flip it face-up, and then anchor your boat. When landing on a buoy or an empty dive site, nothing happens.
On any turn, you may instead choose to Rest. To perform this action, you will shuffle all cards that reside on the Rest area of your player mat, and then draw only the 3 topmost cards into your hand. This is the action that allows you to refresh your hand, as you play more cards and your hand starts to dwindle. The final action choice is to Dive. This action is the crux of the game. When you have a boat on a Wreck tile, you may choose to start a Dive. The first step is to declare your Dive – decide which Wreck to Dive if your boats are on different Wreck tiles. Before the Dive begins, any opponents who have boats on adjacent Wreck tiles may move their boats to your Wreck in hopes of also profiting from the Dive. When all eligible boats have been moved to the Wreck, you will then officially begin the Dive. Take the Gem bag and Dive Site board. You will then draw Gems out of the bag, one-by-one, resolving them as necessary. Red, Gold, Silver, Green, and Purple gems are treasures, and can earn you VP. Blue and Black gems are Hazards that must be defended against in order to continue the Dive.
After a Gem is drawn and placed on the Dive Site board, players may choose to play a Crew Member to increase their VP earned. For example, one card allows you to earn 8 VP for a Green gem, instead of 0. To defend against hazards, players may play Crew from their hands who have the ability to negate the hazard, or may use the special ability of their scouting spot on the Wreck tile. If you are unable to defend against a hazard, you are forced to resurface and leave the Dive. The Dive continues in this fashion, until either the active player decides to end the Dive, or when they no longer have the ability to defend against hazards. Any players who still have boats at the Dive Site will collect VP from Crew cards they played, as well as a base amount of VP for the different Gems that were drawn. Once a Dive has been performed at a Wreck, that tile is removed from the game, leaving an empty dive site behind. If players have performed a Dive at one of the 4 Sunken City tiles, it is removed from the board, but placed on its corresponding space in the corner of the board. After all 4 Sunken City tiles have been moved to the corner of the board, the game immediately ends. Players will count up all the VP collected throughout the game, and the player with the highest score is declared the winner!
So how do I feel about Deep Blue overall? I would have to say that it’s fine. Just fine. There are some elements that I really enjoy, but others that kind of frustrate me. What I enjoy – the bits of strategy involved, and the awesome components. What I don’t enjoy – the pacing of the game and the imbalance of actions. To touch on the pros first, this game does require some strategy. You have to decide where to Sail, which Crew to recruit, which Crew to play and when to play them, etc. VP are earned by participating in Dives, so you want to make sure you can be at as many Dives as possible. That means keeping ships close to opponents to profit from any dives they may choose to initiate. Another interesting strategic element is the Rest action. You shuffle your discard pile, but then only draw the 3 topmost cards into your hand. You might not always draw what you were wanting, but you are always allowed to take a Rest action, regardless of how many cards are in your discard. There is no hand limit in this game, so do you rest every other turn to ensure you have almost all cards in your hand? Or do you dwindle your hand down in order to perform other actions instead? It’s all about your strategy, and you never quite know what your opponents are trying to do.
Now for the cons. The pacing of the gameplay feels really slow to me. You are only allowed to perform 1 action per turn, so it seems like the game takes a while to really get going. At first, everyone is going to be wanting to Sail, as all players start in the same starting area of the board. You want to get your ships out there ASAP. But then you run out of cards, so you have to take a turn to Rest and get those cards back. You’re taking a bunch of little turns to accomplish any one bigger thing, and that bogs down the gameplay for me. If you were able to perform 2 actions per turn, that would probably alleviate some of this frustration, as it would allow you to progress more quickly than by taking only a single action. Another aspect I mentioned is the imbalance of actions. The Recruit, Sail, and Rest actions all feel to me like they are on the same level, but the Dive action is different. Which in and of itself isn’t necessarily a bad thing. But the process of the Dive action is vastly different than any of the other actions, to the point that it kind of feels like a different game to me. For half of the game, you’re playing this game of strategy, deck building, and optimizing placement across the board. But for the other half, it turns into a push-your-luck frenzy that seems disjointed from the rest of the game to me. No matter how strategic and careful you are with your actions, it ultimately comes down to the luck of the draw.
To touch on components for a minute – the production quality of this game is awesome. The board, Dive Site board, and VP tokens are nice chunky cardboard. The cards are colorful, have cool artwork, and are sturdy. And the treasure chests are awesome little plastic chests that definitely are holding up well. The Wreck tiles are big and thick, the Gems are cute, and the ships are fun to play with. So overall, this game is made very well.
You can probably tell by now that I have mixed feelings about Deep Blue. There are aspects that I like, but other aspects that negate some of those positive attributes. I was psyched for a cool nautical deck builder where I could really flex my strategy, but got more push-your-luck than I was anticipating. Deep Blue will probably stick around in my collection for the time being. But, like Josh, I will probably find something that gives me the same vibes but done better. It’s a game that I’ll pull out from time to time, but definitely not one that’s going to break into my Top 10. With that said, Purple Phoenix Games gives it a sunken 4 / 6.
Deep Blue is a nautical game for 2-5 players of deck building, hand management, and a bit of push your luck. In it, players take on the roles ship Captains who are racing to collect treasures from undersea wrecks. Players will be hiring Crew members, sailing across the sea, and sending divers down to wrecks to salvage any valuables. The race is on, though, because you are not the only Captain on this treasure hunt… Throughout the game, players will stumble across 4 Wrecks that make up a Sunken City. Once all 4 areas of the Sunken City have been discovered and searched, the game ends. The player who earns the most VP from their collected treasures by the end of the game is declared the winner!
To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. The basic gist of setup is to create a market of Crew cards, shuffle and randomly distribute Wreck tiles across the board, and create a Gem pool. Each player will receive a player mat and starting cards in their chosen color, as well as 2 ships to be placed on the starting space of the board. Players will also get a treasure chest, in which they will keep their VP throughout the game. Set the Dive Site board, Gem bag, and VP tokens off to the side. Select a starting player, deal out starting tokens accordingly, and the game is ready to begin! Pictured below is the setup for a 3-player game.
On your turn, you will take one of four possible actions: Recruit a Crew Member, Sail, Rest, or Dive. Throughout the game you will be building your personal deck by Recruiting Crew Members. These new Crew offer unique abilities and scoring powers to be used during Dives. In order to recruit a Crew Member, you must pay the corresponding cost listed by its location in the market. To do so, you will play cards from your hand with $ symbols that equal the required cost. Once you play a card from your hand, it goes facedown onto the Rest area of your player mat. Take the Crew Member you just hired directly into your hand, and move the Market cards down to fill in the empty space, drawing a new card for the final slot. If you choose to Sail, you will play a number of cards from your hand with the Propeller icon. The number of icons dictates how many spaces you may sail. You can use all of your movement on one of your ships, or you can break movement across both ships. If you end a move on a face-up Wreck tile, you will ‘anchor’ your boat to one of the open scouting spots. These scouting spots offer special scoring benefits during the Dive on this tile. If you end movement on a face-down Wreck tile, first you will flip it face-up, and then anchor your boat. When landing on a buoy or an empty dive site, nothing happens.
On any turn, you may instead choose to Rest. To perform this action, you will shuffle all cards that reside on the Rest area of your player mat, and then draw only the 3 topmost cards into your hand. This is the action that allows you to refresh your hand, as you play more cards and your hand starts to dwindle. The final action choice is to Dive. This action is the crux of the game. When you have a boat on a Wreck tile, you may choose to start a Dive. The first step is to declare your Dive – decide which Wreck to Dive if your boats are on different Wreck tiles. Before the Dive begins, any opponents who have boats on adjacent Wreck tiles may move their boats to your Wreck in hopes of also profiting from the Dive. When all eligible boats have been moved to the Wreck, you will then officially begin the Dive. Take the Gem bag and Dive Site board. You will then draw Gems out of the bag, one-by-one, resolving them as necessary. Red, Gold, Silver, Green, and Purple gems are treasures, and can earn you VP. Blue and Black gems are Hazards that must be defended against in order to continue the Dive.
After a Gem is drawn and placed on the Dive Site board, players may choose to play a Crew Member to increase their VP earned. For example, one card allows you to earn 8 VP for a Green gem, instead of 0. To defend against hazards, players may play Crew from their hands who have the ability to negate the hazard, or may use the special ability of their scouting spot on the Wreck tile. If you are unable to defend against a hazard, you are forced to resurface and leave the Dive. The Dive continues in this fashion, until either the active player decides to end the Dive, or when they no longer have the ability to defend against hazards. Any players who still have boats at the Dive Site will collect VP from Crew cards they played, as well as a base amount of VP for the different Gems that were drawn. Once a Dive has been performed at a Wreck, that tile is removed from the game, leaving an empty dive site behind. If players have performed a Dive at one of the 4 Sunken City tiles, it is removed from the board, but placed on its corresponding space in the corner of the board. After all 4 Sunken City tiles have been moved to the corner of the board, the game immediately ends. Players will count up all the VP collected throughout the game, and the player with the highest score is declared the winner!
So how do I feel about Deep Blue overall? I would have to say that it’s fine. Just fine. There are some elements that I really enjoy, but others that kind of frustrate me. What I enjoy – the bits of strategy involved, and the awesome components. What I don’t enjoy – the pacing of the game and the imbalance of actions. To touch on the pros first, this game does require some strategy. You have to decide where to Sail, which Crew to recruit, which Crew to play and when to play them, etc. VP are earned by participating in Dives, so you want to make sure you can be at as many Dives as possible. That means keeping ships close to opponents to profit from any dives they may choose to initiate. Another interesting strategic element is the Rest action. You shuffle your discard pile, but then only draw the 3 topmost cards into your hand. You might not always draw what you were wanting, but you are always allowed to take a Rest action, regardless of how many cards are in your discard. There is no hand limit in this game, so do you rest every other turn to ensure you have almost all cards in your hand? Or do you dwindle your hand down in order to perform other actions instead? It’s all about your strategy, and you never quite know what your opponents are trying to do.
Now for the cons. The pacing of the gameplay feels really slow to me. You are only allowed to perform 1 action per turn, so it seems like the game takes a while to really get going. At first, everyone is going to be wanting to Sail, as all players start in the same starting area of the board. You want to get your ships out there ASAP. But then you run out of cards, so you have to take a turn to Rest and get those cards back. You’re taking a bunch of little turns to accomplish any one bigger thing, and that bogs down the gameplay for me. If you were able to perform 2 actions per turn, that would probably alleviate some of this frustration, as it would allow you to progress more quickly than by taking only a single action. Another aspect I mentioned is the imbalance of actions. The Recruit, Sail, and Rest actions all feel to me like they are on the same level, but the Dive action is different. Which in and of itself isn’t necessarily a bad thing. But the process of the Dive action is vastly different than any of the other actions, to the point that it kind of feels like a different game to me. For half of the game, you’re playing this game of strategy, deck building, and optimizing placement across the board. But for the other half, it turns into a push-your-luck frenzy that seems disjointed from the rest of the game to me. No matter how strategic and careful you are with your actions, it ultimately comes down to the luck of the draw.
To touch on components for a minute – the production quality of this game is awesome. The board, Dive Site board, and VP tokens are nice chunky cardboard. The cards are colorful, have cool artwork, and are sturdy. And the treasure chests are awesome little plastic chests that definitely are holding up well. The Wreck tiles are big and thick, the Gems are cute, and the ships are fun to play with. So overall, this game is made very well.
You can probably tell by now that I have mixed feelings about Deep Blue. There are aspects that I like, but other aspects that negate some of those positive attributes. I was psyched for a cool nautical deck builder where I could really flex my strategy, but got more push-your-luck than I was anticipating. Deep Blue will probably stick around in my collection for the time being. But, like Josh, I will probably find something that gives me the same vibes but done better. It’s a game that I’ll pull out from time to time, but definitely not one that’s going to break into my Top 10. With that said, Purple Phoenix Games gives it a sunken 4 / 6.

Charlie Cobra Reviews (1840 KP) rated Maleficent: Mistress of Evil (2019) in Movies
Jul 7, 2020
Impressive Cast & Visuals Are Not Enough When Compared To The First Film's Magical Story
Contains spoilers, click to show
The beginning started off strong for this movie and it immediately reminded me of what i liked about the first one. Angelina Jolie is just magnificent as Maleficent and you can tell she really enjoys acting the part. I didn't really understand why the people feared her is she wasn't a bad guy (which was the point of the first one I thought, showing the story from her side), but apparently the Queen was spreading rumors or stories to make people frightened. At the dinner scene it was quite believable from Maleficent's outburst that she might have done something to the King but to me it was too out of character that Aurora would believe her to do something like that. Also it was too Deus Ex Machina for another Fey, Connall to have been around close enough for him to save Maleficent when she is shot by an iron bullet. I really liked the scene where they fly around the underground caverns where the other Fey live and show the different biomes and talk about her unknown heritage. It bothered me that the Queen had that little fairy guy that was doing the experiments for her on his own people and how that stuff could kill him too, but what bothered me more was that it never showed his motivations when he released the little creatures in the dungeon. It just showed him do it and never said why or what changed his mind, I feel like there might have been a scene cut there or something. And then there was a couple of ridiculous scenes for me that almost killed this movie for me. One was that all the fairy creatures were invited to the wedding, which was obviously a trap with the red powder already being hinted at, but the fact that the people didn't make as much a deal about it like they did when Maleficent came to dinner surprised me. I mean they had guards holding back the citizens but when Maleficent appeared they ran away, wouldn't they have acted similarly if there were monsters coming to their kingdom. The attack by the Dark Fey on the castle was also one of those parts that made me wonder what the hell was going on. They are massacred on a big scale by the red powder which earlier in the film, it said that it was hard to make or took a long time, but they had butt loads of it in this battle. They had so much that when the Dark Fey retreat and change where they attack the humans even had traps setup in those areas as well. I mean it made for an interesting intense battle scene but Maleficent was the only one of her kind the humans had ever seen and only the Queen's servant said she saw one similar to her save her from the water. How did they know an army was coming and attacking by air. Good planning, smart Queen I guess. I was greatly disappointed that Maleficent didn't turn into a dragon like the cartoon. I love seeing a good dragon on screen but I guess the Phoenix was a good change and fit more with the story especially with her sacrifice. Phoenix's are reborn from their ashes as it says. The last part I found to be laughable was that when the battle is over Aurora is like, "Weddings back on". Her and the Prince are like, we will live in peace from now on with the Moors. Ok, you were just killing each other a couple of minutes ago, and so many Dark Fey died it wasn't even funny. Oh yeah, this movie also did quite a great job of hiding any blood whatsoever in a lot of scenes where there probably should have been some maybe a little. I mean Maleficent gets shot, Connall gets shot up like swiss-cheese, and the soldiers are shooting in the final battle and everyone has weapons like axes, swords, etc..
The beginning started off strong for this movie and it immediately reminded me of what i liked about the first one. Angelina Jolie is just magnificent as Maleficent and you can tell she really enjoys acting the part. I didn't really understand why the people feared her is she wasn't a bad guy (which was the point of the first one I thought, showing the story from her side), but apparently the Queen was spreading rumors or stories to make people frightened. At the dinner scene it was quite believable from Maleficent's outburst that she might have done something to the King but to me it was too out of character that Aurora would believe her to do something like that. Also it was too Deus Ex Machina for another Fey, Connall to have been around close enough for him to save Maleficent when she is shot by an iron bullet. I really liked the scene where they fly around the underground caverns where the other Fey live and show the different biomes and talk about her unkown heritage. It bothered me that the Queen had that little fairy guy that was doing the experiments for her on his own people and how that stuff could kill him too, but what bothered me more was that it never showed his motivations when he released the little creatures in the dungeon. It just showed him do it and never said why or what changed his mind, I feel like there might have been a scene cut there or something. And then there was a couple of ridiculous scenes for me that almost killed this movie for me. One was that all the fairy creatures were invited to the wedding, which was obviously a trap with the red powder already being hinted at, but the fact that the people didn't make as much a deal about it like they did when Maleficent came to dinner surprised me. I mean they had guards holding back the citizens but when Maleficent appeared they ran away, wouldn't they have acted similarly if there were monsters coming to their kingdom. The attack by the Dark Fey on the castle was also one of those parts that made me wonder what the hell was going on. They are massacred on a big scale by the red powder which earlier in the film, it said that it was hard to make or took a long time, but they had butt loads of it in this battle. They had so much that when the Dark Fey retreat and change where they attack the humans even had traps setup in those areas as well. I mean it made for an interesting intense battle scene but Maleficent was the only one of her kind the humans had ever seen and only the Queen's servant said she saw one similar to her save her from the water. How did they know an army was coming and attacking by air. Good planning, smart Queen I guess. I was greatly disappointed that Maleficent didn't turn into a dragon like the cartoon. I love seeing a good dragon on screen but I guess the Phoenix was a good change and fit more with the story especially with her sacrifice. Phoenix's are reborn from their ashes as it says. The last part I found to be laughable was that when the battle is over Aurora is like, "Weddings back on". Her and the Prince are like, we will live in peace from now on with the Moors. Ok, you were just killing each other a couple of minutes ago, and so many Dark Fey died it wasn't even funny. Oh yeah, this movie also did quite a great job of hiding any blood whatsoever in a lot of scenes where there probably should have been some maybe a little. I mean Maleficent gets shot, Connall gets shot up like swiss-cheese, and the soldiers are shooting in the final battle and everyone has weapons like axes, swords, etc.. I really wanted to give this movie a 7 but I have to give it a 6/10.
The beginning started off strong for this movie and it immediately reminded me of what i liked about the first one. Angelina Jolie is just magnificent as Maleficent and you can tell she really enjoys acting the part. I didn't really understand why the people feared her is she wasn't a bad guy (which was the point of the first one I thought, showing the story from her side), but apparently the Queen was spreading rumors or stories to make people frightened. At the dinner scene it was quite believable from Maleficent's outburst that she might have done something to the King but to me it was too out of character that Aurora would believe her to do something like that. Also it was too Deus Ex Machina for another Fey, Connall to have been around close enough for him to save Maleficent when she is shot by an iron bullet. I really liked the scene where they fly around the underground caverns where the other Fey live and show the different biomes and talk about her unkown heritage. It bothered me that the Queen had that little fairy guy that was doing the experiments for her on his own people and how that stuff could kill him too, but what bothered me more was that it never showed his motivations when he released the little creatures in the dungeon. It just showed him do it and never said why or what changed his mind, I feel like there might have been a scene cut there or something. And then there was a couple of ridiculous scenes for me that almost killed this movie for me. One was that all the fairy creatures were invited to the wedding, which was obviously a trap with the red powder already being hinted at, but the fact that the people didn't make as much a deal about it like they did when Maleficent came to dinner surprised me. I mean they had guards holding back the citizens but when Maleficent appeared they ran away, wouldn't they have acted similarly if there were monsters coming to their kingdom. The attack by the Dark Fey on the castle was also one of those parts that made me wonder what the hell was going on. They are massacred on a big scale by the red powder which earlier in the film, it said that it was hard to make or took a long time, but they had butt loads of it in this battle. They had so much that when the Dark Fey retreat and change where they attack the humans even had traps setup in those areas as well. I mean it made for an interesting intense battle scene but Maleficent was the only one of her kind the humans had ever seen and only the Queen's servant said she saw one similar to her save her from the water. How did they know an army was coming and attacking by air. Good planning, smart Queen I guess. I was greatly disappointed that Maleficent didn't turn into a dragon like the cartoon. I love seeing a good dragon on screen but I guess the Phoenix was a good change and fit more with the story especially with her sacrifice. Phoenix's are reborn from their ashes as it says. The last part I found to be laughable was that when the battle is over Aurora is like, "Weddings back on". Her and the Prince are like, we will live in peace from now on with the Moors. Ok, you were just killing each other a couple of minutes ago, and so many Dark Fey died it wasn't even funny. Oh yeah, this movie also did quite a great job of hiding any blood whatsoever in a lot of scenes where there probably should have been some maybe a little. I mean Maleficent gets shot, Connall gets shot up like swiss-cheese, and the soldiers are shooting in the final battle and everyone has weapons like axes, swords, etc.. I really wanted to give this movie a 7 but I have to give it a 6/10.

Kristy H (1252 KP) rated Leave No Trace in Books
Mar 15, 2019
Quick, puzzling read
Maya Stark is twenty-three and an assistant speech therapist at Congdon, a facility for the mentally ill. She's had a tough past, and it isn't easy for her to form attachments with anyone. Maya's mom left when she was a kid, and Maya was once a patient at the facility where she now works. So she's surprised when she feels drawn to Congdon's newest patient, nineteen-year-old Lucas Blackthorn. Lucas arrives at Congdon after being arrested for breaking and entering into a wilderness store. Lucas and his father, Josiah, haven't been seen in ten years: Josiah took his son camping in the vast stretch of Minnesota territory known as the Boundary Waters a decade ago and the two haven't been heard from since. It's clear that Lucas wants nothing more than to return to the Boundary Waters. He's a recalcitrant and sometimes violent patient, who will cooperate with no one but Maya. Maya wants to help Lucas, and she wants to know why she feels so strong for this strange and angry boy.
This was my first Mejia book, and while it wasn't quite what I was expecting (I was thinking more mystery, less character-driven novel), it was really interesting. It's told mostly from Maya's point of view, but we hear some from Lucas and others too. It's a very readable book--I tore through it quickly, as there's something gripping about the style and reveal of facts about both Maya and Lucas' lives. We start out knowing very little about either of them--what put Maya in Congdon, what drove Lucas and Josiah into the Boundary Waters, and the novel does a good job of keeping you reading and wondering.
It's an emotional read--obviously being partially set in a mental hospital, it deals with mental illness. I thought, overall, Mejia did a good job with the topic, but if that's a trigger for you, just keep it in mind. The ancillary characters are pretty sparse: Maya's boss, the patients, Maya's dad, etc., but all are well-formed as well. Maya and Lucas are the stars, and both are well-done and easy to picture. The novel did a great job of pulling together all its various pieces. I was impressed how Mejia brought together the different parts of Lucas and Maya's lives--it's quite exceptionally thought out.
Probably the only thing marring this one for me were little things, but they nagged at me a bit. At times, the care Lucas receives seems odd and a bit weirdly thought out--giving a speech therapist such control over his care, for instance, and taking a violent patient into some strange situations. Maya and Lucas' instant attachment was also a little hard to completely believe, as well. But those were pretty small pieces in the scheme of the book.
Overall, I enjoyed my first Mejia book. The plot was the best part for me--I loved how it was a quick read and how enjoyable it was to put together all the various pieces of Lucas and Maya's lives. While there were a few little quirks that kept this from being an amazing read, it was still a solid, worthwhile read.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
This was my first Mejia book, and while it wasn't quite what I was expecting (I was thinking more mystery, less character-driven novel), it was really interesting. It's told mostly from Maya's point of view, but we hear some from Lucas and others too. It's a very readable book--I tore through it quickly, as there's something gripping about the style and reveal of facts about both Maya and Lucas' lives. We start out knowing very little about either of them--what put Maya in Congdon, what drove Lucas and Josiah into the Boundary Waters, and the novel does a good job of keeping you reading and wondering.
It's an emotional read--obviously being partially set in a mental hospital, it deals with mental illness. I thought, overall, Mejia did a good job with the topic, but if that's a trigger for you, just keep it in mind. The ancillary characters are pretty sparse: Maya's boss, the patients, Maya's dad, etc., but all are well-formed as well. Maya and Lucas are the stars, and both are well-done and easy to picture. The novel did a great job of pulling together all its various pieces. I was impressed how Mejia brought together the different parts of Lucas and Maya's lives--it's quite exceptionally thought out.
Probably the only thing marring this one for me were little things, but they nagged at me a bit. At times, the care Lucas receives seems odd and a bit weirdly thought out--giving a speech therapist such control over his care, for instance, and taking a violent patient into some strange situations. Maya and Lucas' instant attachment was also a little hard to completely believe, as well. But those were pretty small pieces in the scheme of the book.
Overall, I enjoyed my first Mejia book. The plot was the best part for me--I loved how it was a quick read and how enjoyable it was to put together all the various pieces of Lucas and Maya's lives. While there were a few little quirks that kept this from being an amazing read, it was still a solid, worthwhile read.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).

Debbiereadsbook (1441 KP) rated Beneath This Mask (Enhanced #3) in Books
Oct 26, 2018
Russo's narration broke me!
Independent reviewer for Divine Magazine, I was gifted my AUDIO copy of this book.
This is book three in the Enhanced Series. I wouldn't say it was necessary for you to have read books one and two, but it might give you a better reading experience. It would also give you a a better experience of these men, and just what being Enhanced means.
Gael doesn't want a regular human partner, especially not one from the task force they have all come to hate. But Jake is different, he's not got that inbuilt hatred the others seem to have. When Jake and Gael come across a non-verbal Enhanced child, who later becomes a murder suspect, Gael has to put his feelings aside, even if they threaten to be his very undoing.
Oh Gael, Gael, Gael! My heart bled for this man, it really did! He's in a whole lotta pain, and he hides it from the others in his team, who are his family too. But Jake?? Jake sees, really SEES Gael, and Gael isn't entirely sure he wants to be seen.
While there is the murders of the Enhanced as the back story, what I particularly loved about this one, was the emotions involved between Gael and Jake. With the emotions involved with turning, and the aftemath of that. Gael's history wasn't the best before that point, but it became a whole lot worse after. Jake has his own demons, and when Gael finds out what that is, he lashes out, quite LITERALLY. But he does come around, once the awful truth becomes clear.
It's not as explicit as books one and two, but it doesn't need to be. I did find it a little more graphic, though, but I think that really IS needed.
When Gael is caught by the one doing the murders ( I knew! I knew when that person first showed up, I KNEW they were no good, that something bad would happen!) his feeling for Jake, his own abilities are used against him, and Gael has to trust the guys find him in time. And after that, when Gael pulls away from Jake?? That boy pulls out all the stops to make Gael SEE Jake, he really does. That Jake wants a family with Gael, and all who come along too. And I cried then, great heart wrecking sobs, because it's such a beautiful scene!
We are introduced to Sam, AKA Angel, who pushes ALL of Vance's buttons and then some! Can't wait for their story, really can't. But I'll wait for the audio, don't wanna flip between reading and listening.
Again, Nick J Russo narrates. This above mentioned scene? When Jake makes Gael SEE Jake?? I have no doubts, none at all, that it's the way that scene was deliver by Russo, his NARRATION, that wrecked me! Reading would not have had the same impact, not for me, anyway. Russo KILLS it, he absolutely does.
His voices are clear and consistent across all three books, he has a way of getting so much emotions across, that really is beyond compare. I love his narration, so please keep them coming!
5 stars for the book
5 stars for the narration
5 stars overall
**same worded review will appear elsewhere**
This is book three in the Enhanced Series. I wouldn't say it was necessary for you to have read books one and two, but it might give you a better reading experience. It would also give you a a better experience of these men, and just what being Enhanced means.
Gael doesn't want a regular human partner, especially not one from the task force they have all come to hate. But Jake is different, he's not got that inbuilt hatred the others seem to have. When Jake and Gael come across a non-verbal Enhanced child, who later becomes a murder suspect, Gael has to put his feelings aside, even if they threaten to be his very undoing.
Oh Gael, Gael, Gael! My heart bled for this man, it really did! He's in a whole lotta pain, and he hides it from the others in his team, who are his family too. But Jake?? Jake sees, really SEES Gael, and Gael isn't entirely sure he wants to be seen.
While there is the murders of the Enhanced as the back story, what I particularly loved about this one, was the emotions involved between Gael and Jake. With the emotions involved with turning, and the aftemath of that. Gael's history wasn't the best before that point, but it became a whole lot worse after. Jake has his own demons, and when Gael finds out what that is, he lashes out, quite LITERALLY. But he does come around, once the awful truth becomes clear.
It's not as explicit as books one and two, but it doesn't need to be. I did find it a little more graphic, though, but I think that really IS needed.
When Gael is caught by the one doing the murders ( I knew! I knew when that person first showed up, I KNEW they were no good, that something bad would happen!) his feeling for Jake, his own abilities are used against him, and Gael has to trust the guys find him in time. And after that, when Gael pulls away from Jake?? That boy pulls out all the stops to make Gael SEE Jake, he really does. That Jake wants a family with Gael, and all who come along too. And I cried then, great heart wrecking sobs, because it's such a beautiful scene!
We are introduced to Sam, AKA Angel, who pushes ALL of Vance's buttons and then some! Can't wait for their story, really can't. But I'll wait for the audio, don't wanna flip between reading and listening.
Again, Nick J Russo narrates. This above mentioned scene? When Jake makes Gael SEE Jake?? I have no doubts, none at all, that it's the way that scene was deliver by Russo, his NARRATION, that wrecked me! Reading would not have had the same impact, not for me, anyway. Russo KILLS it, he absolutely does.
His voices are clear and consistent across all three books, he has a way of getting so much emotions across, that really is beyond compare. I love his narration, so please keep them coming!
5 stars for the book
5 stars for the narration
5 stars overall
**same worded review will appear elsewhere**

Charlie Cobra Reviews (1840 KP) rated Maggie (2015) in Movies
Nov 1, 2020
Maggie: More Drama Then Zombies In This Zombie Film (4/10)
Contains spoilers, click to show
Maggie is a 2015 Horror/Drama film directed by Henry Hobson and written by John Scott 3. It was produced by Grindstone Entertainment Group, Gold Star Films, Lotus Entertainment, Silver Reel, Matt Baer Films and Sly Predator and distributed by Lionsgate Films and Roadside Attractions. The movie stars Arnold Schwarzenegger, Abigail Breslin, and Joely Richardson.
Society struggles to function in the aftermath of a zombie pandemic (Necroambulism) barely under control in the present-day Midwestern United States. Maggie's father Wade (Arnold Schwarzenegger) has searched two weeks for her, finally finding her in a hospital for the infected. Maggie Vogel (Abigail Breslin) had left a voicemail urging that he not seek her and that she loved him. Her arm was bitten and knowing she has only weeks before the "Necroambulist virus" turns her cannibalistic, she left home to protect her family. He brings Maggie home to care for her until she must eventually be quarantined.
As far as zombie movies go, this was a big let down. At first I thought the title was a red flag because what zombie movie would be called "Maggie" right? Well, I was right, not much of a zombie movie. And I was excited going into it too because Arnold was the most serious I've seen him in a role, like possibly ever. He did a great job and actually all the actors did a decent job, it's just the movie turned into a complete drama film and not a zombie movie at all. It was more of a coming to terms of the death of a person then about survival horror or anything close to it. If your looking for a really tame zombie movie then this is your jam. For me I was so disappointed because it's an ok movie on it's own and pretty emotional but just not for me. I give it a 4/10. And suggest if your are looking for a good zombie movie to watch, you skip this one.
Spoiler Section Review:
Man, I was so hyped for this movie. Arnold Schwarzenegger in a zombie movie, hell yeah. And that other girl Abigail Breslin from Zombieland, I was like this is going to be cool. From the trailer, I already knew that this looked like it was going to be a more serious tone kind of movie and very emotional but what a let down. I mean I was so disappointed in this movie. I was hoping it would be an "Arnold" kind of movie but it was more of an "indie" film. It was very emotional as it would be because the character's are dealing with death in a very surreal way and having a long time to contemplate everything about it. Very different from most zombie movies and really somber. Not a bad movie but not what I look for in a good zombie movie. That first zombie scene with Arnold and the zombie in the restroom was probably the best part of the movie and it sucked. Arnold kills the zombie by choking it or breaking it's neck from choking it. I mean c'mon, you can't kill zombies that way. Anyways I gave this movie a 4/10 and suggest watching a different zombie movie if you want to see something entertaining.
Society struggles to function in the aftermath of a zombie pandemic (Necroambulism) barely under control in the present-day Midwestern United States. Maggie's father Wade (Arnold Schwarzenegger) has searched two weeks for her, finally finding her in a hospital for the infected. Maggie Vogel (Abigail Breslin) had left a voicemail urging that he not seek her and that she loved him. Her arm was bitten and knowing she has only weeks before the "Necroambulist virus" turns her cannibalistic, she left home to protect her family. He brings Maggie home to care for her until she must eventually be quarantined.
As far as zombie movies go, this was a big let down. At first I thought the title was a red flag because what zombie movie would be called "Maggie" right? Well, I was right, not much of a zombie movie. And I was excited going into it too because Arnold was the most serious I've seen him in a role, like possibly ever. He did a great job and actually all the actors did a decent job, it's just the movie turned into a complete drama film and not a zombie movie at all. It was more of a coming to terms of the death of a person then about survival horror or anything close to it. If your looking for a really tame zombie movie then this is your jam. For me I was so disappointed because it's an ok movie on it's own and pretty emotional but just not for me. I give it a 4/10. And suggest if your are looking for a good zombie movie to watch, you skip this one.
Spoiler Section Review:
Man, I was so hyped for this movie. Arnold Schwarzenegger in a zombie movie, hell yeah. And that other girl Abigail Breslin from Zombieland, I was like this is going to be cool. From the trailer, I already knew that this looked like it was going to be a more serious tone kind of movie and very emotional but what a let down. I mean I was so disappointed in this movie. I was hoping it would be an "Arnold" kind of movie but it was more of an "indie" film. It was very emotional as it would be because the character's are dealing with death in a very surreal way and having a long time to contemplate everything about it. Very different from most zombie movies and really somber. Not a bad movie but not what I look for in a good zombie movie. That first zombie scene with Arnold and the zombie in the restroom was probably the best part of the movie and it sucked. Arnold kills the zombie by choking it or breaking it's neck from choking it. I mean c'mon, you can't kill zombies that way. Anyways I gave this movie a 4/10 and suggest watching a different zombie movie if you want to see something entertaining.

Emma @ The Movies (1786 KP) rated Fantastic Beasts: Crimes of Grindelwald (2018) in Movies
Sep 25, 2019
Well where do I start? I love the fact that there is no substantial synopsis for this film, a lot have just gone with "the ongoing adventures of Newt Scamander" or similarly vague offerings.
It's difficult to separate them from their Harry Potter ancestry. They are of course the same universe. If you can sever the links then the films aren't too bad, but they're not amazing either. The other issue is that with the links you're obviously given lots of issues with continuity and timelines.
After only given a brief sighting of Grindelwald in the first film we're sold a creepy and scary version in this one very early on. His suspension during the transfer to the coach gives him the sinister grace of a dementor. This leads to the first of two problems for me. Abernathy in this whole introductory section is odd and you can tell something is up, so when we're eventually presented with that was happening it wasn't a surprise.
Here's problem two. Once Grindelwald is secured in the coach the rest of the sequence takes place outside, in the dark, in a storm. Very atmospheric with striking shots... most of which you can't see because of the lightning and rain. Everything is so fast that it's just a blur. It seems to be a popular occurrence recently and I will never understand why you would spend so much money on them when you can't see what's happening. One of the bits that you can see properly is the ghostly face of Grindelwald appearing in the coach window... which is a shame because it felt like it was awfully done and could have used some covering up.
As a quick note while I remember, I would like to acknowledge the impressive advances in wizarding technology. Early roombas and Fitbits. Great job!
Looking back over the notes most of them were about characters. Barely any about storyline. Just one thing that seemed completely out of place/inaccurate, and that was Minerva McGonagall. I'm not well enough versed in Harry Potter history but looking at the chatter I don't think her timeline matches with that of the film... but I'll leave that to the super nerds. If it is inaccurate it would have been very easy to avoid so it seems ridiculous to have had in at all.
The fluffy, feathered and scaly friends also need an honourable mention. *gets out soap box and steps up* Nifflers rule. I will fight anyone who thinks otherwise. Although, bad film! Getting my hopes up and then dashing them. You give them leeway with the animation considering they're fantastic beasts, but the only creatures that don't really have a decent presence on screen are the matagots that protect the Ministry of Magic. Even as hairless catlike creatures you'd expect something a little more impressive than what feels like CGI with a layer of detail missing.
I'm also intrigued by the phoenix. Is it Fawkes? How did Albus get his? Of course I could have missed things that answer all of the questions I have about it.
After reviewing all my notes I can (un)happily say that almost all of the women come off quite badly in this film. Bunty, Newt's assistant (I hope that was her name, she was fairly forgetable other than this point), came over as a little creepy with her comments that clearly show her affections for him. Queenie has a bit of a transformation in this one. She's still got her optimistic outlook but she's devolving a bit. Tina is taken by jealousy, which seems a little off for her. The newest addition of Nagini came out relatively unscathed and I'm hoping for an intriguing ongoing story for her.
The male characters came off slightly better. Jacob and Flamel were some welcome relief from this bleak installment of the franchise. Hats off to Callum Turner and Joshua Shea though. They both managed to pick up the Newt mannerisms really well. I can appreciate it even though it's one of the things I dislike about Fantastic Beasts, the constant head tilting.
Jude Law as Albus Dumbledore still doesn't sit quite right, but he made a reasonable job of it. He doesn't quite hold the same presence in the scenes as you'd expect him to for the man he becomes though. Everyone also got into a tizzy about his sexuality. Who cares? Whether he is or isn't gay makes no difference to the movie whatsoever. Just enjoy a film a don't worry about it until it's relevant.
It really is difficult to sum the story line up for this one. There's a reason that everyone has generalised the synopsis. It's just a lot of nothing in particular. It's part two of five. There didn't really seem to be a lot apart from filler. What I can tell you is that the first time I saw this (I went to the midnight screening at Vue originally) I fell asleep through a significant chunk in the middle and yet I still came out with the same understanding and enjoyment as I did after the second time.
What you should do
You're going to have to see it at some point if you're into the HP universe. Just a statement of fact there!
Movie thing you wish you could take home
That magic spell for collapsing all my belongings into a couple of trunks, I'm assuming it would come in handy for cleaning as well.
It's difficult to separate them from their Harry Potter ancestry. They are of course the same universe. If you can sever the links then the films aren't too bad, but they're not amazing either. The other issue is that with the links you're obviously given lots of issues with continuity and timelines.
After only given a brief sighting of Grindelwald in the first film we're sold a creepy and scary version in this one very early on. His suspension during the transfer to the coach gives him the sinister grace of a dementor. This leads to the first of two problems for me. Abernathy in this whole introductory section is odd and you can tell something is up, so when we're eventually presented with that was happening it wasn't a surprise.
Here's problem two. Once Grindelwald is secured in the coach the rest of the sequence takes place outside, in the dark, in a storm. Very atmospheric with striking shots... most of which you can't see because of the lightning and rain. Everything is so fast that it's just a blur. It seems to be a popular occurrence recently and I will never understand why you would spend so much money on them when you can't see what's happening. One of the bits that you can see properly is the ghostly face of Grindelwald appearing in the coach window... which is a shame because it felt like it was awfully done and could have used some covering up.
As a quick note while I remember, I would like to acknowledge the impressive advances in wizarding technology. Early roombas and Fitbits. Great job!
Looking back over the notes most of them were about characters. Barely any about storyline. Just one thing that seemed completely out of place/inaccurate, and that was Minerva McGonagall. I'm not well enough versed in Harry Potter history but looking at the chatter I don't think her timeline matches with that of the film... but I'll leave that to the super nerds. If it is inaccurate it would have been very easy to avoid so it seems ridiculous to have had in at all.
The fluffy, feathered and scaly friends also need an honourable mention. *gets out soap box and steps up* Nifflers rule. I will fight anyone who thinks otherwise. Although, bad film! Getting my hopes up and then dashing them. You give them leeway with the animation considering they're fantastic beasts, but the only creatures that don't really have a decent presence on screen are the matagots that protect the Ministry of Magic. Even as hairless catlike creatures you'd expect something a little more impressive than what feels like CGI with a layer of detail missing.
I'm also intrigued by the phoenix. Is it Fawkes? How did Albus get his? Of course I could have missed things that answer all of the questions I have about it.
After reviewing all my notes I can (un)happily say that almost all of the women come off quite badly in this film. Bunty, Newt's assistant (I hope that was her name, she was fairly forgetable other than this point), came over as a little creepy with her comments that clearly show her affections for him. Queenie has a bit of a transformation in this one. She's still got her optimistic outlook but she's devolving a bit. Tina is taken by jealousy, which seems a little off for her. The newest addition of Nagini came out relatively unscathed and I'm hoping for an intriguing ongoing story for her.
The male characters came off slightly better. Jacob and Flamel were some welcome relief from this bleak installment of the franchise. Hats off to Callum Turner and Joshua Shea though. They both managed to pick up the Newt mannerisms really well. I can appreciate it even though it's one of the things I dislike about Fantastic Beasts, the constant head tilting.
Jude Law as Albus Dumbledore still doesn't sit quite right, but he made a reasonable job of it. He doesn't quite hold the same presence in the scenes as you'd expect him to for the man he becomes though. Everyone also got into a tizzy about his sexuality. Who cares? Whether he is or isn't gay makes no difference to the movie whatsoever. Just enjoy a film a don't worry about it until it's relevant.
It really is difficult to sum the story line up for this one. There's a reason that everyone has generalised the synopsis. It's just a lot of nothing in particular. It's part two of five. There didn't really seem to be a lot apart from filler. What I can tell you is that the first time I saw this (I went to the midnight screening at Vue originally) I fell asleep through a significant chunk in the middle and yet I still came out with the same understanding and enjoyment as I did after the second time.
What you should do
You're going to have to see it at some point if you're into the HP universe. Just a statement of fact there!
Movie thing you wish you could take home
That magic spell for collapsing all my belongings into a couple of trunks, I'm assuming it would come in handy for cleaning as well.

Emma @ The Movies (1786 KP) rated Pet Sematary (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
Yes, I'm a scared cat and bailed out on the Unlimited Screening of this. Those of you on Twitter know that I prefer my horrors to be brightly lit with ample opportunity to scream at the idiots on the screen who are quite clearly going to get themselves killed. That being said, I did decide to see it after reading some general comments after the screening. I believe the phrase I used was "Suck it up, Emma. You can do this."
Pet Sematary is obviously a remake but as I understand it they've made a fair few tweaks to give viewers something a bit different. The premise is still the same though.
After the Creeds move into their new home they discover that the woods on their property are home to a pet cemetery that has quite a local tradition. When their cat, Church, dies on the road outside their house the neighbour overs to help Louis find a spot to bury him. Jud realises that Ellie will be devastated at the loss and leads Louis out to a remote and unusual spot to bury Church. What he doesn't tell him is that Church won't stay buried for long.
Jason Clarke is getting some great screen time this year what with The Aftermath and Serenity (which I hope to catch sometime soon). I liked how he managed to play the sceptic in this, he's a man of science which has a set of rules but the longer he spends in their new surrounds the more he becomes changed by them. He's also a great contrast with his wife and watching them trying to explain death to their daughter was captured in a very interesting way.
Amy Seimetz as Rachel felt a little underwhelming as a character, the backstory she has is odd on its own but having it pop up sporadically through the film felt confusing. I don't know whether it's the same storyline as was in the book but something a little less bizarre felt like it would have worked better and left you with less unanswered questions.
John Lithgow is always a favourite of mine and this performance was no exception. Sort of like the old man shovelling snow in Home Alone he comes across as scary until you realise he's not so bad after all. I'm intrigued by his character though, Jud should surely be much less friendly and changed because of his experiences with the woods, and yet he's fairly normal. The only thing that I was a little disappointed with was that his backstory was very obvious... and to be honest given all the trouble he's had you'd think he'd be a little more cautious.
Our little leading lady certainly has a flair for the demonic and I actually found her to be a much better offering after her unfortunate incident. From what I understand it's her little brother that dies in the original, but in my head I can't see that working very well. They do try and bring him into the story with a slightly supernatural ability to see the dead but it felt a little forced and perhaps it would have been better to just bypass it completely.
If you read my reviews every so often I'm sure you're aware of my dislike for cameras that move erratically. I was aware that we felt to be constantly on the move and it made for a challenging watch. Pet Sematary also featured my least favourite of all the shots, the overhead pan that sets off my motion sickness. Opening the film with a sweeping shot of the forest nearly had me passed out on the floor, and to my joy we also get a brief reprise of this towards the end.
Apart from the camera work that wasn't to my liking there wasn't a lot that I found out of place with the production itself apart from one moment that jumped out at me. When that monstrous little bastard of a cat lured Ellie out into the road we get what is a surprisingly well thought out scene, I was onboard and engrossed and then there were some terrible digital effects involving the truck that stuck out like a sore thumb.
Stephen King and I have a very patchy history with adaptations. I often feel like he writes a fantastic story and then realises he hasn't worked out how to end it and just goe "Boom! Aliens!" I'm looking hard at Under The Dome here, nearly 40 hours of my life... for aliens! Needless to say I was quite pleased that there was some "reasonable" explanation for everything that was happening. Not a single alien in sight and the ending wrapped with a nice ominous vibe that made me glad they hadn't gone with a happily ever after scenario.
Apart from the camera work and the cheap ass jumping scares this wasn't such a bad film. If you ignore the things that don't make sense, like why are parents letting their creepy children give their dead pets a procession through another person's property... or why does the "pet sematary" actually have nothing to do with the resurrections... or why do they walk through about five miles of Star Wars-esque forest and swamp to a random mountain to do the ritual... yeah, if you ignore those things it isn't too bad.
What you should do
It's not a bad horror to watch and if you aren't a big ol' chicken like me then you might want to see it on the big screen.
Movie thing you wish you could take home
What I would like is something very specific, like genie wish specific, I want Church... but I want him in his curly looking death state... without the death. No smell, no blood, no guts, no demonic hell beast, just the regular cat type of hell beast.
Pet Sematary is obviously a remake but as I understand it they've made a fair few tweaks to give viewers something a bit different. The premise is still the same though.
After the Creeds move into their new home they discover that the woods on their property are home to a pet cemetery that has quite a local tradition. When their cat, Church, dies on the road outside their house the neighbour overs to help Louis find a spot to bury him. Jud realises that Ellie will be devastated at the loss and leads Louis out to a remote and unusual spot to bury Church. What he doesn't tell him is that Church won't stay buried for long.
Jason Clarke is getting some great screen time this year what with The Aftermath and Serenity (which I hope to catch sometime soon). I liked how he managed to play the sceptic in this, he's a man of science which has a set of rules but the longer he spends in their new surrounds the more he becomes changed by them. He's also a great contrast with his wife and watching them trying to explain death to their daughter was captured in a very interesting way.
Amy Seimetz as Rachel felt a little underwhelming as a character, the backstory she has is odd on its own but having it pop up sporadically through the film felt confusing. I don't know whether it's the same storyline as was in the book but something a little less bizarre felt like it would have worked better and left you with less unanswered questions.
John Lithgow is always a favourite of mine and this performance was no exception. Sort of like the old man shovelling snow in Home Alone he comes across as scary until you realise he's not so bad after all. I'm intrigued by his character though, Jud should surely be much less friendly and changed because of his experiences with the woods, and yet he's fairly normal. The only thing that I was a little disappointed with was that his backstory was very obvious... and to be honest given all the trouble he's had you'd think he'd be a little more cautious.
Our little leading lady certainly has a flair for the demonic and I actually found her to be a much better offering after her unfortunate incident. From what I understand it's her little brother that dies in the original, but in my head I can't see that working very well. They do try and bring him into the story with a slightly supernatural ability to see the dead but it felt a little forced and perhaps it would have been better to just bypass it completely.
If you read my reviews every so often I'm sure you're aware of my dislike for cameras that move erratically. I was aware that we felt to be constantly on the move and it made for a challenging watch. Pet Sematary also featured my least favourite of all the shots, the overhead pan that sets off my motion sickness. Opening the film with a sweeping shot of the forest nearly had me passed out on the floor, and to my joy we also get a brief reprise of this towards the end.
Apart from the camera work that wasn't to my liking there wasn't a lot that I found out of place with the production itself apart from one moment that jumped out at me. When that monstrous little bastard of a cat lured Ellie out into the road we get what is a surprisingly well thought out scene, I was onboard and engrossed and then there were some terrible digital effects involving the truck that stuck out like a sore thumb.
Stephen King and I have a very patchy history with adaptations. I often feel like he writes a fantastic story and then realises he hasn't worked out how to end it and just goe "Boom! Aliens!" I'm looking hard at Under The Dome here, nearly 40 hours of my life... for aliens! Needless to say I was quite pleased that there was some "reasonable" explanation for everything that was happening. Not a single alien in sight and the ending wrapped with a nice ominous vibe that made me glad they hadn't gone with a happily ever after scenario.
Apart from the camera work and the cheap ass jumping scares this wasn't such a bad film. If you ignore the things that don't make sense, like why are parents letting their creepy children give their dead pets a procession through another person's property... or why does the "pet sematary" actually have nothing to do with the resurrections... or why do they walk through about five miles of Star Wars-esque forest and swamp to a random mountain to do the ritual... yeah, if you ignore those things it isn't too bad.
What you should do
It's not a bad horror to watch and if you aren't a big ol' chicken like me then you might want to see it on the big screen.
Movie thing you wish you could take home
What I would like is something very specific, like genie wish specific, I want Church... but I want him in his curly looking death state... without the death. No smell, no blood, no guts, no demonic hell beast, just the regular cat type of hell beast.

Lee (2222 KP) rated El Camino: A Breaking Bad Movie (2019) in Movies
Oct 13, 2019
When we last saw Jesse Pinkman (Aaron Paul), he was driving away in an El Camino car, having just been freed from six months or so of captivity and slavery. It was the final moments of what is arguably one of the greatest TV shows of all time - Walter White (Bryan Cranston) had come to the aid of his long time friend, and collaborator in the meth business, freeing him from the clutches of a gang of Nazis in what turned out to be a bloodbath. Jesse, clearly a broken man, drove away from it all, into the night, fighting back tears as he let out a scream of pain and relief.
As with all great stories, whether in a book, a movie or a TV show, you do naturally wonder what might have happened next to the characters who have taken you on a journey with them. If the finale is good enough, you can feel satisfied simply by drawing your own conclusions. In the case of Breaking Bad, did Jesse turn a corner, only to be met by a bunch of cops who then lock him up for the rest of his life? Or did he manage to find well deserved peace and solace, a chance to finally live out his days with some kind of normality? Series creator and writer Vince Gilligan clearly had some ideas of his own, and the result is this 2 hour Netflix movie, titled El Camino.
We’ve not been without our fix of the Breaking Bad world since the show ended in 2013 though. Better Call Saul, about to start its fifth season, has acted as a prequel, telling the story of the rise of Saul Goodman, the seedy lawyer who helped Walter and Jesse throughout much of Breaking Bad. It shares much of the same style and tone as Breaking Bad, magnificently scripted and proving to be compulsive viewing. It has also gradually begun weaving other familiar characters from Breaking Bad into the story too, helping us to understand what brought these characters to the point they were at in Breaking Bad, but never (so far) featuring lead characters Walter and Jesse.
El Camino picks up pretty much where Breaking Bad left off. Jesse is clearly a person of interest with the law - not only for his drug crime days, but also because they know that someone fled the scene where a machine gun massacre took place, resulting in nine dead bodies. It’s neither an immediate capture, or an escape to a happy ending though. Instead, we’re treated to something that’s a little in between, and El Camino closely follows Jesse to show us just how that all plays out for him.
There was some big news recently when it was revealed that a large number of Breaking Bad characters would be appearing in El Camino and speculation was rife as to who those characters would be. They appear either in flashback form, or in present day situations, and all justifiably serve to drive the story forward, whether it be as a moment of reflection and poignancy, an aid to understanding Jesse’s current actions, or just as a cool little Easter egg for fans of the show. I must admit though, I had to resort to Google to try and remember how some of the characters fitted into the Breaking Bad show, but that could just be down to my lousy memory!
El Camino is packed full of the steady, confident, detailed pacing that we know and love from Breaking Bad and Better Call Saul. Action, drama, emotion, it’s all there as a determined Jesse tries to acquire enough money to be able to start over. There’s a constant feeling throughout though that this is a story we didn’t really need, but it is certainly a welcome one, and a real joy to be back in this world and in the company of these great characters once again, if only for a short while.
As with all great stories, whether in a book, a movie or a TV show, you do naturally wonder what might have happened next to the characters who have taken you on a journey with them. If the finale is good enough, you can feel satisfied simply by drawing your own conclusions. In the case of Breaking Bad, did Jesse turn a corner, only to be met by a bunch of cops who then lock him up for the rest of his life? Or did he manage to find well deserved peace and solace, a chance to finally live out his days with some kind of normality? Series creator and writer Vince Gilligan clearly had some ideas of his own, and the result is this 2 hour Netflix movie, titled El Camino.
We’ve not been without our fix of the Breaking Bad world since the show ended in 2013 though. Better Call Saul, about to start its fifth season, has acted as a prequel, telling the story of the rise of Saul Goodman, the seedy lawyer who helped Walter and Jesse throughout much of Breaking Bad. It shares much of the same style and tone as Breaking Bad, magnificently scripted and proving to be compulsive viewing. It has also gradually begun weaving other familiar characters from Breaking Bad into the story too, helping us to understand what brought these characters to the point they were at in Breaking Bad, but never (so far) featuring lead characters Walter and Jesse.
El Camino picks up pretty much where Breaking Bad left off. Jesse is clearly a person of interest with the law - not only for his drug crime days, but also because they know that someone fled the scene where a machine gun massacre took place, resulting in nine dead bodies. It’s neither an immediate capture, or an escape to a happy ending though. Instead, we’re treated to something that’s a little in between, and El Camino closely follows Jesse to show us just how that all plays out for him.
There was some big news recently when it was revealed that a large number of Breaking Bad characters would be appearing in El Camino and speculation was rife as to who those characters would be. They appear either in flashback form, or in present day situations, and all justifiably serve to drive the story forward, whether it be as a moment of reflection and poignancy, an aid to understanding Jesse’s current actions, or just as a cool little Easter egg for fans of the show. I must admit though, I had to resort to Google to try and remember how some of the characters fitted into the Breaking Bad show, but that could just be down to my lousy memory!
El Camino is packed full of the steady, confident, detailed pacing that we know and love from Breaking Bad and Better Call Saul. Action, drama, emotion, it’s all there as a determined Jesse tries to acquire enough money to be able to start over. There’s a constant feeling throughout though that this is a story we didn’t really need, but it is certainly a welcome one, and a real joy to be back in this world and in the company of these great characters once again, if only for a short while.

BankofMarquis (1832 KP) rated Snow White and the Seven Dwarfs (1937) in Movies
Oct 6, 2018
Still the "Fairest of Them All"
It's always a fear of mine when I go back to visit a beloved film of mine - especially a film that was beloved to me in my childhood. Will it hold up? Is it as good as I remember it? Will the re-visitation tarnish the precious memory of this film that I have?
I am happy to report that, upon a fresh viewing of the first full length animated film every, that I can still declare SNOW WHITE AND THE SEVEN DWARFS "the fairest of them all".
Made in 1937, by the visionary Walt Disney, this film defies the odds - many calling it "Walt's Folly". No one had attempted a full length animated film before and the skeptics were many, but what Walt knew is that he had all the standard elements of a good story - a heroine we can root for, an evil villain, some comic characters that can help us laugh (and cry) and, more importantly, he had the skillful craftsmen of the Walt Disney Studios that can pull off such a feat.
And...pull it off they did! This film is gorgeous and lush to look at. Upon this viewing, I was drawn to the background, and the edges of the frame, marveling at the detail that was interwoven into each, hand drawn imagery - giving this tapestry a lushness and thickness heretofore unseen on the screen.
As for the story of the film - and the film itself - Disney was smart enough to know that "less is more". The film is compact - running a relatively quick 83 minutes - this was a two-fold solution. (1) It helped move the film along at a sprightly pace, never once resting or losing energy and (2) this means that the artists only had to draw what was necessary for this streamlined story.
The music, of course, is wonderful and important part of this film. This was one of the first movie musicals, and was the first film to release a Soundtrack Album. From "Some Day My Prince Will Come" to "I'm Wishing" to "Heigh-Ho" and "Whistle While You Work", the songs moved the story forward and added depth to the characters portrayed on the screen.
If you haven't caught this film in awhile, I heartily recommend you check it out - it works for young and old alike. A good film to share with children of today, to show them what lush, hand drawn animation looks like. Come for the fun of the Dwarfs and the Villainy of the Evil Queen, stay for the richness of the tapestry and the attention to detail that a true classic film portrays.
Letter Grade: A+
10 (out of 10) stars and you can take that to the Bank (ofMarquis)
Next Month: WRECK-IT RALPH and (of course) the sequel RALPH BREAKS THE INTERNET (coming to theaters in November).
I am happy to report that, upon a fresh viewing of the first full length animated film every, that I can still declare SNOW WHITE AND THE SEVEN DWARFS "the fairest of them all".
Made in 1937, by the visionary Walt Disney, this film defies the odds - many calling it "Walt's Folly". No one had attempted a full length animated film before and the skeptics were many, but what Walt knew is that he had all the standard elements of a good story - a heroine we can root for, an evil villain, some comic characters that can help us laugh (and cry) and, more importantly, he had the skillful craftsmen of the Walt Disney Studios that can pull off such a feat.
And...pull it off they did! This film is gorgeous and lush to look at. Upon this viewing, I was drawn to the background, and the edges of the frame, marveling at the detail that was interwoven into each, hand drawn imagery - giving this tapestry a lushness and thickness heretofore unseen on the screen.
As for the story of the film - and the film itself - Disney was smart enough to know that "less is more". The film is compact - running a relatively quick 83 minutes - this was a two-fold solution. (1) It helped move the film along at a sprightly pace, never once resting or losing energy and (2) this means that the artists only had to draw what was necessary for this streamlined story.
The music, of course, is wonderful and important part of this film. This was one of the first movie musicals, and was the first film to release a Soundtrack Album. From "Some Day My Prince Will Come" to "I'm Wishing" to "Heigh-Ho" and "Whistle While You Work", the songs moved the story forward and added depth to the characters portrayed on the screen.
If you haven't caught this film in awhile, I heartily recommend you check it out - it works for young and old alike. A good film to share with children of today, to show them what lush, hand drawn animation looks like. Come for the fun of the Dwarfs and the Villainy of the Evil Queen, stay for the richness of the tapestry and the attention to detail that a true classic film portrays.
Letter Grade: A+
10 (out of 10) stars and you can take that to the Bank (ofMarquis)
Next Month: WRECK-IT RALPH and (of course) the sequel RALPH BREAKS THE INTERNET (coming to theaters in November).

Emma @ The Movies (1786 KP) rated Rocketman (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
Is it a musical? Is it a biopic? Does anyone actually know? I think one of the descriptions I saw called it a fantasy, and that is true for a couple of moments but it's a bit of a push. I had a good time watching this and there are definitely things about it that work well, I do however feel that this was rather confused. You've got the story parts mixed with the songs, but only occasionally are those songs what I'd call proper musical numbers. The occasional fantasy moments are a little
The costumes design was wonderful, as you'd expect when you're dressing "Elton". Everything looked just right, all the outfits were inspired by originals that he wore on stage. Just one was almost a direct copy, the baseball uniform that Elton wore was made of sequins and the Rocketman version was made of Swarovski crystals. I also loved the way they adapted the devil costume as the story progressed, very imaginative.
There are a few scenes with fantasy elements in them, one didn't feel like it fit into the whole movie, but I liked the way it landed. I did however love the scene where young Reggie conducts an orchestra, it was a beautiful scene that blended in seamlessly with the regular action.
Good on Taron Egerton for doing the singing for Rocketman, it's no small challenge, but it didn't do it for me. Listening to Elton songs gives me a buzz, there's a vibrancy to his voice and I just didn't feel that in the songs.
Overall, in fact, there were only two points where I really felt moved by what was going on. The first was a moment we actually see in the trailer where Eton and his audience take to the air. When that scene happens in the film it gave me goosebumps, it was perfectly timed and... uplifting... sorry. The second scene was during the conclusion which I won't go into because of spoilers.
While the acting was fine in Rocketman I was drawn much more to it artistically. The costumes, the sets, how the elements all flowed well together, absolutely stunning.
I think if I'd connected better with the songs I could have forgiven the fact that they were haphazardly combining genres, but as it was I felt it didn't fully deliver. As an addition to the recent trend of movies based on music I'm not completely sold, but it does take a bold step in portraying gay relationships, and abusive ones, on the screen which I think should be applauded.
What you should do
It's definitely sex and drugs and rock 'n' roll, so if those things aren't for you then I'd try something different, but for the sheer spectacle, it was worth watching.
Movie thing you wish you could take home
My own costume designer? But someone with a little less dramatic flare.
The costumes design was wonderful, as you'd expect when you're dressing "Elton". Everything looked just right, all the outfits were inspired by originals that he wore on stage. Just one was almost a direct copy, the baseball uniform that Elton wore was made of sequins and the Rocketman version was made of Swarovski crystals. I also loved the way they adapted the devil costume as the story progressed, very imaginative.
There are a few scenes with fantasy elements in them, one didn't feel like it fit into the whole movie, but I liked the way it landed. I did however love the scene where young Reggie conducts an orchestra, it was a beautiful scene that blended in seamlessly with the regular action.
Good on Taron Egerton for doing the singing for Rocketman, it's no small challenge, but it didn't do it for me. Listening to Elton songs gives me a buzz, there's a vibrancy to his voice and I just didn't feel that in the songs.
Overall, in fact, there were only two points where I really felt moved by what was going on. The first was a moment we actually see in the trailer where Eton and his audience take to the air. When that scene happens in the film it gave me goosebumps, it was perfectly timed and... uplifting... sorry. The second scene was during the conclusion which I won't go into because of spoilers.
While the acting was fine in Rocketman I was drawn much more to it artistically. The costumes, the sets, how the elements all flowed well together, absolutely stunning.
I think if I'd connected better with the songs I could have forgiven the fact that they were haphazardly combining genres, but as it was I felt it didn't fully deliver. As an addition to the recent trend of movies based on music I'm not completely sold, but it does take a bold step in portraying gay relationships, and abusive ones, on the screen which I think should be applauded.
What you should do
It's definitely sex and drugs and rock 'n' roll, so if those things aren't for you then I'd try something different, but for the sheer spectacle, it was worth watching.
Movie thing you wish you could take home
My own costume designer? But someone with a little less dramatic flare.