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    Ukulele Karaoke Ukeoke is the fastest way to learn new songs! Easy-to-play versions for 1700+ hit...

Aladdin (2019)
Aladdin (2019)
2019 | Adventure, Family, Fantasy, Musical
The Music(it's Disney) (4 more)
The Special Effects(it's Disney)
The Atmosphere
The Cast & Characters
One last bit... in the review
Trying just a little too hard in some spots(and not hard enough in some others) (0 more)
Live-Action Magic
Contains spoilers, click to show
Disney has been on a kick of redoing their animated masterpieces into live action masterpieces. It worked with Cinderella... Jungle Book was flawed, but still wild... and Beauty and the Beast was simply Beautiful. So... was this reimagining of Aladdin up to par...

You are damn right it was.

Let's get this out of the way first. Live action musicals still make me feel awkward. Granted, this is Disney... but animated musicals feel just fine. That being said, the numbers were spot on for the most part, while still being slightly altered for the cast in the present. Yes, that includes slight tweaks due to Will Smith being an actual musician(as much as I love Robin Williams, he was not). And those were made(dammit... sorry for the pun)... Fresh.

Acting on point. Because Disney. Sorry, but it's true.

Was the movie perfect? No. It does have some flaws, but nothing that hinders the movie overall. And most of them for me where solely because of the musical numbers. That being said, "Speechless"... bravo Alan Menken.

There is one part of this version that does IMPROVE over the original. The City of Agrabah. The animated version felt nothing more than a backdrop, but this City felt like it was organic. Like an ACTUAL city they were fighting for.

Other changes were proper... made it more modern. Including Jasmine motivation(instead of marrying who she wants, she is made Sultan... so she can protect and serve her people... she marries Aladdin anyway)... and Jafar's true plans(he didn't just want Agrabah, he wanted to conquer the neighboring nations, as well). Jafar in the original was DRAWN menacing... live action Jafar was devious due to his ambitions. Good job, Disney.

How about the Genie? How did Will Smith do? Well... he was great. BUT Disney did something different this time. In the original, because Robin was the star, it put extra focus on how outrageous he was. Will Smith was the billed star, but they put more focus on who the story was really about... Aladdin. Will Smith served a purpose. He might've been the bigger name, but he did NOT play the biggest part. At least, that is what I feel happened.... and it was for the better.

Was it as good as the original? No. Because there is no true comparison. If you haven't seen it... please... erase the original from your mind for a moment... go see this one... then go back and watch the original. While we KNOW the comparison... there shouldn't be one. This live-action version isn't exactly the same, and it shouldn't be. Askewed focus... different delivery... it maybe Disney's remake, but this version should be approached as if you were watching it from a different perspective......

Treat it as if it were it's own movie.

And know this... the best positive of all...

Robin would've loved it.
  
I Was Here
I Was Here
6
6.9 (7 Ratings)
Book Rating
Well, here's to my first contemporary audiobook.

Gayle Forman's latest novel didn't exactly give me the feels as much as <i>If I Stay</i> did. <i>I Was Here</i> mainly focuses on Cody, a girl who finds her best friend Meg's suicide a bit fishy and decides to look deeper into her death.

From all of the flashbacks, Cody is obviously a follower – a shadow to Meg. After Meg's death, Cody is a little lost – she's grieving, she wants to find out if Meg actually did commit suicide (or if someone coerced her into it), and all of that leads her to dig deeper into Meg's past year at college. With Cody trying to find her own footsteps after Meg's death, <i>I Was Here</i> felt like a coming of age story.

It's also a story where all of those online safety rules that I learned in elementary school are flipped upside down. I don't know if I should say Cody is just a really stupid character, or a really brave character. Perhaps both. In her digging, Cody is led to an online suicide support group that Meg frequented on, which eventually leads her to a user Meg communicated off the boards as well. In an attempt to weed out the user, Cody decides to pose as a suicidal person as well, which eventually leads her to finding out the person's address (with help) and Cody actually decides to go to that person's home.

I still don't know whether to call Cody an idiot or not. Obviously she has balls to try and find out what really caused Meg's death, and she's obviously not an idiot if she brings someone with her.

Jorjeana Marie seemed quite platonic throughout most of the narration – either for the possible effect of Cody being platonic as she finds her path, or another reason entirely. It was also difficult at times to tell if Marie was making an attempt to have a different voice for male and female characters. If the character was angry or snapping at another character, you can tell there's a bit of rage or snap if you listen closely, but when you're walking to work when there are cars driving by, it's actually hard to tell if Marie did snap.

Marie does, however, do a fantastic job in the very emotional parts of the book, especially when Cody or Ben or any of the other characters are crying. I almost believed the narrator was actually crying, or an actual kid came in and narrated a kid part. I doubt there are books that mainly consists of crying, but if there are, I'm half expecting to see Jorjeana Marie's name on the back. :p

The entire novel is really just about a girl who lived under a shadow of another girl, and when that girl died, the shadow has to try and find her own path without that person. <i>I Was Here</i> isn't exactly emotional unless you can <i>really</i> connect with the story and the main character.

<a href="https://bookwyrmingthoughts.com/audiobook-review-i-was-here-by-gayle-forman/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
I know this series has some issues that people will struggle with. The bullying is pretty bad at times and some of the stuff these kids got up to when they were 15? I cringe remembering but this is the fourth and final book of the series so something about it has kept me hooked.

Marnye is entering her final year of Burberry Prep. She wants to graduate the top of her class and head off to her dream university, Bornstead. If the five boys she's torn between follow her there then that's a bonus for her. Her mission is to bring down the remaining Bluebloods and to stop bullying at the school and the Infinity Clubs influence. Nothing is ever easy, though. I'm also not going to go into any more detail as it will totally spoil the story for you.

I'll hold my hand up and say that the two Z's - Zach and Zayd have always been my favourites but we see a softer side to all of them in this and I truly - FINALLY! - believe that the boys care for her. Even Tristan, who's cold and stiff most of the time, had a really nice scene in this with Marnye and I actually softened a lot towards him. Creed is still the "look bored while totally caring" one but he did have a few cute scenes with Maryne, too. And then finally Windsor, the Prince. I'd liked him all along but I never quite understood his fascination with Marnye when he finally arrived at the school so he was never going to be top of my list. Above is probably my preferred order of the boys, which is a little strange BUT at the end of the book there's an Author's Note where she mentions being interested in doing an older series following this group as they head off to University as there little group of six and I have to say I am interested in that!

So, yeah. The series has grown on me a lot since that first one where when I started the second book it was all about Marnye getting her revenge on the Idols for the crap they'd pulled.


My rating is only a 3.5 for this as I do feel a bit like the ending wasn't entirely finished, though Harper du Pont did get what she deserved.

This is a little messed up initially but if you like bully romances and reverse harem books then you should totally give this a go and stick it out after the slightly cringe-worthy sex scenes and evil plots.
  
Tales of Evil
Tales of Evil
2020 | Adventure, Horror, Miniatures, Murder & Mystery
It is no surprise that following the enormous success of Netflix’s “Stranger Things” that creators would begin developing ideas borrowed from the show’s setting or characters. Of course we have seen games in this “80s kids Goonie-esque adventure game” genre before, and I have to say that I love the setting. When I saw the Kickstarter campaign for Tales of Evil I was immediately drawn to it. Did my investment pay off or is this one a gnarly bust?

Tales of Evil is a cooperative, horror, storytelling, adventure game that uses a unique new “Fusion System” throughout the game. Players will be taking on personas of kids from the 1980s who belong to a club named “Pizza & Investigation.” I do not wish to reveal too much in this review, so I will be covering this as a Solo Chronicles using one character going through the introductory tutorial mission.

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup, well, just follow the setup instructions in the rulebook. There’s too much for me to explain here. For one character playing the tutorial scenario, the game setup should look similar to what is pictured below. Maybe. The rulebook does not specifically state WHERE each item should be placed, so players will have ultimate freedom to setup items where they see fit to be most efficient for themselves.
Players in Tales of Evil will have no real “turn structure” as most games do, because all players will be adventuring together as a group. So characters will be moving as a group and never splitting the party (RPGers breathe a sigh of relief… maybe). However, as with many adventure games of this style, once players explore into new areas certain markers will placed on the board (Clue, Darkness, Mystery, Search, etc). These markers signify different actions that can be taken, or entrances to areas that are blocked or found, or something that could be traced from one area to another. The leader of the group for the time being is in possession of the Walkie-Talkie and will make all final decisions for the group after any discussion (for solo players, it is just a nice prop). Usually searching for items will result in a card draw and upon the card will be a test to pass using the stats on the player character mat to roll dice for successes. Of course, the other side of that are horrible losses as well.


Players will be traipsing through the area and reading passages from two actual books: the Story Book and the Event Book. Most of the action happens in the Story Book and it will guide players through the story and once choices are made or tests succeeded/failed, the book will instruct players what to do next and to which section to turn to further the story (a la Tales of the Arabian Nights). The game continues in this fashion until the story ends with victory or defeat.
Components. Why yes, that is a real spoon in the photo above. No, it does not come with the game. I will explain in a bit. The components in this game are great. Each character has their own mat for organization, action cards, equipment cards, and status cards that dictate the difficulty of the game and how the character degrades over time in the horror-filled mission. Some components are even glow-in-the-dark! A nice touch, but certainly unnecessary. I find everything to be wonderful quality, even the cards that are kind of polarizing on the KS comments are nice (people are complaining that they are not linen-finished, but I believe the publisher made the right call to make them matte finished if the linen obscured the look and art on them). Thumbs up for components from me.

I wanted to wait until my final thoughts to explain the whole “Fusion System” that is in play here. Tales of Evil uses the catchphrase, “You will get into the game and the game will get into you!” Now, I’m not sure exactly how this game is getting into me, but I’m certainly digging the game and this Fusion System. You see, some cards (in the tutorial, remember, so I’m not really giving much away here) will give players 60 seconds to grab a kitchen spoon for some benefit and a debilitation if they are unable to find one – hence the spoon in my photos. Another card relies on the character (and also then the player) removing their shoes. Still yet another deals with fire or people smoking in the vicinity. If there is fire nearby in real life, it affects the effects of the card drawn. It’s ingenious and I love every little bit of it! I can’t wait to see how the Fusion System will work in this game more and how it can be applied to other games in the future.

All in all I love everything about Tales of Evil. The setting is great, the Pizza & Investigation kids are awesome, and the game itself is incredibly engaging and makes you really think about the choices you make within. Perhaps the haunting feeling of doubting some choices is how the game gets into you, because I did find myself wondering what would have happened had I chosen a different course for some instances. I am very drawn to this game and I want to tackle all of the scenarios. Even solo! And another great thing about Tales of Evil is the fact that a player (or players) can join a game already in progress! So if I am exploring solo and my wife decides she wants to hop in, she just grabs a character mat, sets up the character, and dives right in with me. I LOVE games like that. So versatile.

While I should probably stop gushing at this point I just can’t. This game is so much fun and worth every penny spent on it. I implore you, if you are a fan of exploration adventure games in this vein you definitely need to snatch up a copy whenever you see one. And if you love it as much as I do let me know. We can swap adventure stories.

Oh did I mention the designer is even created a way for us normies to create our own scenarios and upload them to other Tales of Evil players? Yeah, I’m fascinated by that as well…
  
40x40

KalJ95 (25 KP) rated Final Fantasy VII Remake in Video Games

Jun 10, 2020 (Updated Jun 10, 2020)  
Final Fantasy VII Remake
Final Fantasy VII Remake
2020 | Action/Adventure, Role-Playing
Combat Is Fluid, Weighty And Satisfying. (2 more)
The Protagonists Are Well Thought Out.
I Can't Wait For The Next Part.
Side missions Are Tedious And Boring (2 more)
The Middle Is A Slog To Go Through,
Parts Of The Story Needed Removing
A Classic Reborn.
I understand the impact FFVII has had on both video game narratives, and storytelling itself. It remains a staple mark on video games, and as such is held so highly amongst developers as the standard of how great a narrative can be, and its hard to argue. I haven't even played the original 1997 release, but I know the story beats and main moments. Its an incredible journey, with fascinating characters, rolled into moments of twists and turns. Once a remake was announced, it obviously was met with massive anticipation, and worrying doubt. Could you possibly pull off a remake of classic and make fans old and new fall in love all over again?

The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.

Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.

While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.

However, in these moments they are only boosted further by the best feature of the game; Combat.

The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.

FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.
  
If You Find Me
If You Find Me
Emily Murdoch | 2013 | Fiction & Poetry
10
8.0 (3 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

I read about this book from a blog, and I was intrigued. I knew this was one book I had to read. When I found out I had won a copy through a blog competition, I was thrilled! Luckily, I wasn't disappointed with If You Find Me by Emily Murdoch. I absolutely loved the plot twists!!

Carey is a fifteen year old girl who lives in the middle of the woods. Her mother is a meth addict, so she's left Carey alone to fend for herself and to take care of her 6 year old sister Janessa. When Carey and her sister are taken from all they've ever known and thrust into "normal" life, Carey doesn't know if she'll be able to cope. However, the "normal" world will make her question everything she's ever known especially when it comes to her mother.

I just want to say that the title of this book is actually mentioned in the book! Aside from that, the title does suit the book very well. Carey seems lost all throughout the book so the title fits with the theme.

I like the cover for the most part although I would've preferred to see maybe a dirty Carey instead of a normal looking teenage girl. I do enjoy the woods in the background especially since that's where Carey was raised.

As for the world building, I think it was good, but it could've been more believable. The way Carey spoke was a little too polished for what I would imagine a girl who grew up away from civilization to speak. I know that it mentions how Carey taught her and her sister to read and such from books her mother brought home, but still. I also thought Carey started speaking "normally" all too soon. Perhaps that's just me since I've never grown up away from civilization.

The pacing was great in If You find Me. It did start off a bit slow, and I was wondering if I was just in for one big disappointment. I was lucky because the pacing picked up within the next couple of chapters, and I was in for one smooth ride. I couldn't put the book down after that.

The characters were very well developed, and I found myself relating to all of them as best as my experience would let me. I loved Carey and how strong she was after how much she had endured. I thought Janessa was just the sweetest little girl. I could feel how much she loved Carey and how much Carey loved her. Delaney was written as a great mean girl. I found myself wanting to slap her so many times throughout the book!! Ryan was adorable, and I loved how he treated Carey. My favorite character though was Pixie. She was the best friend I wished I had. I absolutely loved her dress sense as well!

As for the dialogue, I loved Carey's internal monologue the most. I loved reading about what she thought and felt about everything. The way the characters interacted with each other was never awkward at all. The whole dialogue ran smoothly. I don't really remember any swearing in this book either.

The only disappointing thing I found was the ending. It left me wanting to know what ever became of Carey after the big reveal. I don't want to go into details due to spoilers, but if you read it, you'll know what I mean.

If You Find Me by Emily Murdoch is an easy and enjoyable read that will leave readers thinking about it long after they've finished reading it. It is a very thought provoking piece of literature.

I'd recommend this book to everyone aged 13+ who wants to read something stimulating!

If You Find Me by Emily Murdoch gets a 4.5 out of 5.
  
The Amazing Spider-Man
The Amazing Spider-Man
Games, Entertainment
7
7.0 (1 Ratings)
App Rating
The Amazing Spider-man, starring Andrew Garfield, came out 10 years after Maguire's ill-fated first attempt, on 3rd July 2012. Co-starring some greats, including Emma Stone, Rhys Ifans, Martin Sheen and Sally Fields. You might as well read the last summary for this one too, but add in the fact that he's out to solve his parents' mysterious death.

Peter is less nerd, more loser this time around. And generally he comes across as a bit more sad than before. But you'd expect that as we started the movie with a sad farewell. He has a bit of a "moment" with his dad's old briefcase to push that fact home a bit more.

No field trip for this Peter, instead he gatecrashes an intern enrolment to get a nosy at what might have to do with his parent's past. We learn lessons from this film too... in this one it is super easy to break into what must be highly classified labs.

Peter's transformation happens a lot quicker in this one, much to the trauma of everyone in the subway carriage with him. His little morning rampage gives me visions of Wolverine destroying the sink in X-men Origins: Wolverine... and now I come to think of it, doesn't Cyclops have a meltdown with his powers in a bathroom? What can we learn about this? Superpowers make you hate bathroom fixtures.

Did anyone else notice the guy who runs Jurassic World? Is he trying to pick up tips on how to super charge those dinosaurs? And while we're talking about mystery appearances, I'm torn about Spidey helping The Reaper rescue his son.

Honestly, my favourite line has to be... "Yeah, nobody likes your meatloaf." Sheen and Fields reacting to each other is just priceless.

Uncle Ben dying in this one is a lot more dramatic and sets Peter off on a bit of a crusade that leads to some better green screened wall walking. And some handy falling through a roof into a wrestling arena, gives him an idea for his costume, and we see a montage of him honing his skills and tech... we're a little bit past shooting some white gunk out of our wrists at this point. I like that he points out everything is spandex, yes Parker, there should be other options.

After the big costume reveal I feel like the film drags a bit. It's good, and I enjoy it, but I feel like there's a lot of film for not a lot of plot... does that make sense? Possibly not, but I know what I mean, so it's all good.

Just goes to show you how much I was paying attention in the last one. I missed Stan Lee's cameo. This one was much better, listening to music in his library while it gets destroyed in a fight behind him. Stan Lee, I love you. Genuine hearts all around.



The crane moving scene is, well, a little bit moving. One good deed deserves another, and let's fly a flag in the background for added effect.

We started sad, we end sad. I definitely prefer this film to Spider-man. It isn't without its own flaws though. While Spider-man was just over two hours, it didn't feel like that's how long you were watching for. The Amazing Spider-man felt like 2 hours 16 minutes of screen time. But the ending... she's angry at him, and then he whispers to her, and she gives that little smile, and as she dips her head he knows she's going to forgive him. And we're left with a spark of joy.
  
The Book Of Mirrors
The Book Of Mirrors
E.O. Chirovici | 2017 | Fiction & Poetry, Mystery, Thriller
8
9.0 (4 Ratings)
Book Rating
This novel may have been slow but I found its mystery so enticing that I loved moving and learning with each character. So many theories run through this novel that you’re never sure what to think, it’s a great classic murder mystery.

It’s only taken me almost a year to knock this book off my Netgalley shelf, but I finally got there! I’d seen lots of hype for this one at the beginning of 2017 but I still didn’t feel inclined to pick it up back then. Now I’ve read it, I’m glad that I waited. I think this one would have disappointed me if I had read it in its prime due to its slow nature, but I can appreciate slow books far more now than I could back then.

Like so many other reviewers, I did think this one was pretty slow paced, but I actually quite liked that about the plot. A cold case of over 20 years isn’t going to get solved overnight, so it was practical that it took a while to find out what really went on that night. I do think there were some sections of the book that were unnecessary and added to the slowness of the plot, for example when one narrator gets on a plane and there’s a whole segment about an irrelevant salesman talking to him and flirting with a girl. That bit wasn’t needed in any way for the plot to progress and did just feel like filler bumf, but I’ve read books with far worse filler scenes.

This story is told in a few different ways. It’s told in the perspective of 3 different people and then also as a book within a book. I really liked the way this was laid out and think having the 3 different tones of voice gave the story some character it could have missed out on had it just stayed with the one narrator.

Each character in this was interesting in their own way, and I liked that each person had their own story to tell while also moving the main mystery along.

In terms of plot, this one wasn’t the most innovative or astounding, but there was something enchanting about it. There were a few different theories as to Professor Weider’s demise and I liked that it kept you guessing all along. I was actually quite surprised and impressed by the end of the book, the conclusion to the mystery was cleverly thought out and well executed.

Looking at the reviews of this book I think people are being a little harsh. There are lots of books that are slow mysteries but this one seems to be pissing people off more than most. I know it’s down to everyone’s own opinion but I don’t see what the big issue with this one was. Personally, I enjoyed it.

<i>Thanks to Netgalley and Arrow for giving me the opportunity to read this in exchange for an honest review.</i>
  
MechaTop
MechaTop
2020 | Miniatures
I think it goes without saying that we at Purple Phoenix Games love board games – otherwise I wouldn’t be sitting here writing this preview. That being said, wargames are not something that our group has really gotten around to playing. So when Tabletop Systems L.T.D. reached out about having us preview their newest wargame system, curiosity got the best of me and I couldn’t refuse. If you’re in the same boat we were, check out MechaTop – this system might surprise you!

Disclaimer: We were provided with a PnP version of this game for the purposes of this preview. Please excuse my lack of a color printer, and rest assured that the cards are colorful and eye-catching. The rulebook we have is not the finalized version, but rather an up-to-date draft detailing the overall rules and gameplay. Some changes will probably take place during the Kickstarter campaign, so the finalized game system might have some differences to this preview. For more details, check out the publisher’s website! -L

MechaTop is a tabletop wargame system in which players pilot large Mecha suits and battle their opponents. To begin a game, you must first decide which game mode you want to play. After selecting the game mode, players create their Mecha teams for battle. Each game mode has an associated cost score limit – the highest maximum cost you can spend on your team. For example, a Mecha suit might cost 300, and the cost score limit for the chosen mode is 600, leaving you with 300 to spend on upgrade cards for your suit. Once all players have chosen and upgraded their Mecha suits, those corresponding cards are placing in their play area. Everyone then selects a Pilot card to be assigned to their Mecha suit, and receives a set of Button tokens and a secret Twist card (kept secret until played at any time during the game). Decide which weapons to equip on your suit for the start of the game, roll a d6, and take turns placing your Mecha in the playing field in ascending numerical order of the die rolls. You are officially ready to start the game now!


Each round begins with the Instinct Phase, where players decide which 2 Button tokens they want to play this round. The Button actions are: Attack, Movement/Rotation, Change Weapon/Reload, and possibly Telekinesis. After the Buttons have been selected, they are placed face-down on the playing field next to their corresponding Mecha suit. Next is the Initiative Phase, in which all players roll a d6 and the player who rolled the highest gets to act first in the round. On your turn, you may choose to activate 1 Button token, activate both Button tokens, or declare No Action and pass your turn. Choosing to activate only 1 Button allows you to perform a simple action, but activating both at the same time in certain combinations allows you to perform a more powerful type of the corresponding action. Choosing to do No Action allows you to keep both Button tokens facedown. The benefit to leaving either 1 or both Button tokens facedown is that you can then use them as reactions during an opponent’s turn. Let’s say an opponent tries to Attack you – if you have your Movement Button still at your disposal, you can use it to attempt to dodge the hit and negate that damage. If you don’t use a Button in that situation, or don’t have one left face-down, all the damage goes straight through on your suit, thus bringing you closer to losing the game. Be warned – some actions are automatic, but some are resolved by dice rolls, so you better hope luck is on your side! After all players have had a turn in Initiative Order, a new round begins with another Instinct Phase. Play continues in this manner until the win condition of the selected game mode has been met, and the winner is deemed victorious!
First and foremost, I think one of the coolest things about the MechaTop system is that it can be played using ANY mecha models, action figures, or standees that you choose. In my childhood, Transformers made up a decent amount of our household, so it’s neat that I am able to bring those back out again after all these years. The nostalgia is great in that sense, and it makes the game more enjoyable. Also along those lines, the game will come with blank Mecha and Pilot cards for you to create your own – the rulebook has a section dedicated to stat card creation. It’s a neat element that lets you add a personal twist to your game, and lets you sit in the pilot’s seat (see what I did there?) to make the game truly your own! In the team creation step, players also have the opportunity to buy Upgrades for their suits, and that gives you additional control over your game. You can create so many different combinations of Upgrades that keep each game unique and entertaining.


The overall game flow is pretty nice. The rounds are logical, and the Button tokens add a unique element of strategy that takes this game to the next level for me. Do you forego doing a special action this turn and save a Button token in case an opponent tries to attack you? Or are you willing to risk damage to your Mecha suit in order to execute the exact plan that you want? The Button tokens take MechaTop beyond a simple attack-and-defend wargame and incorporates strategy to help balance out the randomness of Initiative rolls. The Twist cards are a nice touch as well, because if played at the right time, they could literally turn the battle around for you! No matter how good your strategy is, however, all offensive/defensive actions are dictated by dice rolls. So there’s a bit of a luck element embedded in this game as well. You have to be able to adapt your strategy on the fly depending on how your die results are turning out!
There is a bit of a learning curve to this game that can make it seem daunting at first. Different actions require a different number of dice to roll, and knowing what results counts as a success or failure is not always easy to remember. Incorporating a Player Reference Sheet would eliminate some of the confusion, but it does get easier to remember the more you play the game. Probably the biggest drawback of the system for me is that there is no set game board or movement system. The rulebook details movement speeds and weapon ranges based on different scales of models you might use, but that honestly just went right over my head. Providing a set of bases for models, as well as a hex-grid board would take out that guess-work for players and make it easier to visualize movement and range. And that would help keep the game flowing smoothly because players would not have to spend time measuring distances across the play area.


Let’s talk components. As I mentioned earlier, we only have a PnP copy of MechaTop, so admittedly our components are not the best. That being said, the finalized game should be coming with nice colorful cards, sturdy cardboard tokens, and good quality dice. Don’t let my drab version keep you from checking out the game on BGG or its own website!
All in all, MechaTop is a wargame system that I can see myself playing again. The gameplay itself is straight-forward and simple to grasp, but the strategic elements incorporated with Button tokens, Twist cards, and Upgrades ensure that you will never play the same game twice. If you’re looking to get into wargame systems, or are just looking for a unique wargame setting, definitely check out the MechaTop Kickstarter when it goes live later this month!