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Oppenheimer (2023)
Oppenheimer (2023)
2023 | Biography, Drama, History
9
8.8 (6 Ratings)
Movie Rating
Gonna Win A Ton of Awards
Clear your shelves, Christopher Nolan and many of those involved in the making of his new movie OPPENHEIMER, you’re going to need the space for the many, many trophies you are going to receive next spring.

Based on the life of the “Father of the Atomic Bomb”, J. Robert Oppenheimer, Nolan’s latest epic is a rarity in today’s Motion Picture landscape - a prestige picture, bankrolled lavishly, filmed gorgeously and populated with a veritable who’s who of “A” list actors that tells a complex story of a complicated man who ends up remorseful of what he has unleashed in this world.

And it works very, very well.

Nolan regular, Cillian Murphy, is equal parts quirky, driven, determined and haunted in his multi-layered performance as the titular character - who is in almost every scene of this 3 hour film. He is fascinating to watch and his “more internal than external” performance draws the audience in throughout the events depicted in this film. It is the Best Performance of the career of one of the most interesting actors of this generation and one should not be surprised if his name is called during awards season next year.

Murphy is capably supported by a long list of strong performers giving strong performances in roles that are much smaller than ones they normally receive. Matt Damon, Florence Pugh, Josh Hartnett(!), Casey Affleck, Rami Malek, Matthew Modine, Kenneth Branagh (of course, it’s a Nolan film), Jason Clarke and Alden Ehrenreich bring their “A” game to roles that could have been thrown away.

Also, good ol’ Tom Conti (one of the most interesting actors from the late ‘70’s and early ‘80’s) shows up in this film as Albert Einstein and reminds us all why he is such a good performer…and…wait until you see who shows up for one scene in this film as President Harry S. Truman!

Oh…and don’t forget Emily Blunt (as Oppenheimer’s wife) and (surprisingly) Robert Downey, Jr. (as a politician using Oppenheimer for his own purposes). Both of them put in Award-winning-level uspporting performances, elevating two “A” list actors to the “A+ list”.

But this film is more than just it’s performers. Nolan demands - and receives - top notch work from the Cinematographer, the Sound Designer, the Editor, the Costume Designer and the Composer (Ludwig Goranssson, NOT Nolan regular Hans Zimmer). They (along with Nolan) craft a beautifully made and put together film that will dazzle the senses. If you get a chance, see this film in a movie theater and, if you can, see it in either iMAX or 70mm, you will be glad you did.

What holds this film back - just a little bit - is the story that is being told. Nolan (as he is want to do) plays with time and pretty frenetically cuts back and forth between about 4 different timelines to tell this story. It’s effective most of the time, but at other times, it becomes distracting and….with a 3 hour run time…does drag a bit at times.

But these are quibbles to a film that is “as good as it gets” by the BEST DIRECTOR plying his trade today. It is another triumph for Nolan and he will be making many, many acceptance speeches in just a few short months.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
MechaTop
MechaTop
2020 | Miniatures
I think it goes without saying that we at Purple Phoenix Games love board games – otherwise I wouldn’t be sitting here writing this preview. That being said, wargames are not something that our group has really gotten around to playing. So when Tabletop Systems L.T.D. reached out about having us preview their newest wargame system, curiosity got the best of me and I couldn’t refuse. If you’re in the same boat we were, check out MechaTop – this system might surprise you!

Disclaimer: We were provided with a PnP version of this game for the purposes of this preview. Please excuse my lack of a color printer, and rest assured that the cards are colorful and eye-catching. The rulebook we have is not the finalized version, but rather an up-to-date draft detailing the overall rules and gameplay. Some changes will probably take place during the Kickstarter campaign, so the finalized game system might have some differences to this preview. For more details, check out the publisher’s website! -L

MechaTop is a tabletop wargame system in which players pilot large Mecha suits and battle their opponents. To begin a game, you must first decide which game mode you want to play. After selecting the game mode, players create their Mecha teams for battle. Each game mode has an associated cost score limit – the highest maximum cost you can spend on your team. For example, a Mecha suit might cost 300, and the cost score limit for the chosen mode is 600, leaving you with 300 to spend on upgrade cards for your suit. Once all players have chosen and upgraded their Mecha suits, those corresponding cards are placing in their play area. Everyone then selects a Pilot card to be assigned to their Mecha suit, and receives a set of Button tokens and a secret Twist card (kept secret until played at any time during the game). Decide which weapons to equip on your suit for the start of the game, roll a d6, and take turns placing your Mecha in the playing field in ascending numerical order of the die rolls. You are officially ready to start the game now!


Each round begins with the Instinct Phase, where players decide which 2 Button tokens they want to play this round. The Button actions are: Attack, Movement/Rotation, Change Weapon/Reload, and possibly Telekinesis. After the Buttons have been selected, they are placed face-down on the playing field next to their corresponding Mecha suit. Next is the Initiative Phase, in which all players roll a d6 and the player who rolled the highest gets to act first in the round. On your turn, you may choose to activate 1 Button token, activate both Button tokens, or declare No Action and pass your turn. Choosing to activate only 1 Button allows you to perform a simple action, but activating both at the same time in certain combinations allows you to perform a more powerful type of the corresponding action. Choosing to do No Action allows you to keep both Button tokens facedown. The benefit to leaving either 1 or both Button tokens facedown is that you can then use them as reactions during an opponent’s turn. Let’s say an opponent tries to Attack you – if you have your Movement Button still at your disposal, you can use it to attempt to dodge the hit and negate that damage. If you don’t use a Button in that situation, or don’t have one left face-down, all the damage goes straight through on your suit, thus bringing you closer to losing the game. Be warned – some actions are automatic, but some are resolved by dice rolls, so you better hope luck is on your side! After all players have had a turn in Initiative Order, a new round begins with another Instinct Phase. Play continues in this manner until the win condition of the selected game mode has been met, and the winner is deemed victorious!
First and foremost, I think one of the coolest things about the MechaTop system is that it can be played using ANY mecha models, action figures, or standees that you choose. In my childhood, Transformers made up a decent amount of our household, so it’s neat that I am able to bring those back out again after all these years. The nostalgia is great in that sense, and it makes the game more enjoyable. Also along those lines, the game will come with blank Mecha and Pilot cards for you to create your own – the rulebook has a section dedicated to stat card creation. It’s a neat element that lets you add a personal twist to your game, and lets you sit in the pilot’s seat (see what I did there?) to make the game truly your own! In the team creation step, players also have the opportunity to buy Upgrades for their suits, and that gives you additional control over your game. You can create so many different combinations of Upgrades that keep each game unique and entertaining.


The overall game flow is pretty nice. The rounds are logical, and the Button tokens add a unique element of strategy that takes this game to the next level for me. Do you forego doing a special action this turn and save a Button token in case an opponent tries to attack you? Or are you willing to risk damage to your Mecha suit in order to execute the exact plan that you want? The Button tokens take MechaTop beyond a simple attack-and-defend wargame and incorporates strategy to help balance out the randomness of Initiative rolls. The Twist cards are a nice touch as well, because if played at the right time, they could literally turn the battle around for you! No matter how good your strategy is, however, all offensive/defensive actions are dictated by dice rolls. So there’s a bit of a luck element embedded in this game as well. You have to be able to adapt your strategy on the fly depending on how your die results are turning out!
There is a bit of a learning curve to this game that can make it seem daunting at first. Different actions require a different number of dice to roll, and knowing what results counts as a success or failure is not always easy to remember. Incorporating a Player Reference Sheet would eliminate some of the confusion, but it does get easier to remember the more you play the game. Probably the biggest drawback of the system for me is that there is no set game board or movement system. The rulebook details movement speeds and weapon ranges based on different scales of models you might use, but that honestly just went right over my head. Providing a set of bases for models, as well as a hex-grid board would take out that guess-work for players and make it easier to visualize movement and range. And that would help keep the game flowing smoothly because players would not have to spend time measuring distances across the play area.


Let’s talk components. As I mentioned earlier, we only have a PnP copy of MechaTop, so admittedly our components are not the best. That being said, the finalized game should be coming with nice colorful cards, sturdy cardboard tokens, and good quality dice. Don’t let my drab version keep you from checking out the game on BGG or its own website!
All in all, MechaTop is a wargame system that I can see myself playing again. The gameplay itself is straight-forward and simple to grasp, but the strategic elements incorporated with Button tokens, Twist cards, and Upgrades ensure that you will never play the same game twice. If you’re looking to get into wargame systems, or are just looking for a unique wargame setting, definitely check out the MechaTop Kickstarter when it goes live later this month!
  
Whickering Place (Legacy of Darkness #2)
Whickering Place (Legacy of Darkness #2)
London Clarke | 2019 | Paranormal, Romance, Thriller
I've been a fan of London Clarke since I read her debut novel Wildfell. I was thrilled when Whickering Place, the second novel in the Legacy of Darkness series, came out. I really enjoyed the first book in the series The Meadows. I must say that Whickering Place really blew me away!

If you're a fan of vampires, ghosts, and a touch of romance, you will love Whickering Place. I'm not going to rehash the synopsis since you will have probably read it yourself, and the synopsis does such a great job at describing this book. Even though I'm not a fan of the whole vampire movement in media, I really did enjoy Whickering Place. The plot was done brilliantly. I very much enjoyed the world building. In fact, I couldn't find one fault with the world building. Clarke does a fantastic job at making sure you're left feeling like you are a bystander amidst all the action. While there is a cliffhanger at the end of Whickering Place, this was done intentionally and will hopefully all will be revealed in the next book in the series.

The pacing was slow for about the first quarter or so of the book as the backstory and plot were being set up. I will admit that I did think about just giving up on Whickering Place, but I'm glad I kept reading because wow, the pacing definitely picked up after that! Once it picked up, there was no going back. I devoured each page. The suspense kept me on my toes! I was heavily invested in the story and all of the characters in Whickering Place.

Each and every character no matter how minor or major was written fantastically! Each character had their own personality, and it felt as if I was reading about a real flesh and blood person instead of just a character in a book. Avery was a great character. I could sort of relate to her agoraphobia. I used to be almost as bad as her. I felt bad for her, and I was always hoping she would get better so she could have more of a life. I kept thinking that Avery and myself could become great friends if she was real. It was almost as if every decision she made was one that I would have made. Pearse was definitely an interesting character. I did feel bad for him when it came to The Colony. I was always hoping he'd be able to get away from them. He seemed like he had a good heart. I also felt bad for Colin when it came to Avery. It was very obvious that he cared deeply for her. Colin definitely came across as a stand up sort of guy! I didn't really care for Maris, not because she was written poorly. She was actually written quite well! She just reminded me of those pretty mean girls I knew back when I was in school. I didn't know what to think of Cassie. I liked Cassie, and I loved her personality and how willing she was to help out, but I was never sure if I could trust her 100 percent.

Trigger warnings for Whickering Place include profanity (there's not a lot though), sexual situations (although these aren't graphic, and there aren't many sexual scenes), murder, attempted murder, alcohol, dealings with the occult, demons, and violence.

Overall, Whickering Place is a thrilling read which such a fantastic set of characters and an intense plot! This is one of those books that even though it starts out slow, it does a fantastic job at pulling you right into its pages and doesn't let you go! I would definitely recommend Whickering Place by London Clarke to everyone aged 17+ who loves getting lost in a good thriller.
  
13 Monsters Armed to the Teeth
13 Monsters Armed to the Teeth
2020 | Bluff, Dice Game, Fighting, Game Expansion, Memory
Let’s talk expansions. Some expansions are absolutely worth everything to have in with the base game, and some expansions just take up space on your shelves because either you A) love the base game so much that you can’t imagine anything adding to the experience, or B) just can’t seem to pull the trigger to try them out. What about when expansions completely change the game? And those that merely give you more of the same? And where does this expansion for 13 Monsters land? So many questions!

13 Monsters Armed to the Teeth (which I will call “the expansion” from here) is a big expansion to the successful 13 Monsters that recently fulfilled their Kickstarter campaign rewards. I was lucky enough to be able to preview OG 13 Monsters, and I suggest you take a look there before continuing on if you aren’t familiar with the base game. 13 Monsters can be summed up as, “a game of Memory where you use the pieces you’ve matched to battle your opponents.” Once you add in the expansion, though, the description takes on new veribiage, “a game of Memory where you use the pieces you matched along with enhancement items like weapons, shields, new abilities, and a new elemental species to decimate your opponents.” Intrigued?

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


Setup will be the same as base 13 Monsters but with added components to lay on the table. These include a big mini (is that a thing?) of a new character named Trall, new black dice, weapon tiles, shield tiles, Metal monster tiles, and durability counters for the weapons and shields. Once all these items are added the base tile grid the game may begin!
Now, I won’t go into detail how to play base 13 Monsters, but rather give an idea of what the expansion adds. Trall is a smithy who is intrigued by new monstersets matched and added to a player’s tableau, so he will come visit that player once a match is made. On one’s turn, if Trall is visiting, he will allow the player to Forge an item (weapon, shield, or Metal monster tile) by rolling the black dice and taking a tile from the specific pile, or Steal an item from another player by winning a roll-off of the new black dice.

The new abilities given to players are numerous and include names like All Seeing Eye and Oopsie Poopsie. I will leave you to the rulebook to discover all the new abilities.

Obviously, when players attach weapons to a monster they will be able to increase their attack power, but will also have to account for hits in durability using the small counters. Similarly, durability counters are included for the shield tiles that assist in deflecting portions of attacks from opponents.


The Metal monsters are part of a new elemental species of monster and are helpful, but worth less VP at the end of the game.
Components. If you have or know of the component quality in base 13 Monsters, then you will be glad to know that the components in the expansion are just as good if not better. When I opened the box the first thing I grabbed for was the Trall mini. He’s a big guy and while the prototype version is a 3D printed mini, I have seen photos of a cardboard standee in a box (however, my money is on a resin mini of Trall as a stretch goal). The weapon, shield, and Metal monster tiles are the same quality as the base tiles so it’s a match there. The new dice are black with white print, which contrast nicely with the base game’s pink dice and white pips. All in all the production quality is great, even in the prototype!

So is this expansion good or necessary or bad or what? Well, let me state the obvious first: if you are happy with how base 13 Monsters plays, then you do not need this expansion. If you want a lot more meat from your game, then this expansion is absolutely necessary. It adds so many more layers of complexity onto a somewhat harmless base game. Yes, there is battle in the base game and stealing of monstersets, but to me it seems it hurts way more using the expansion because you can spend lots more time buffing up your monsters with the extra battle accessories and such to have them just pilfered away.

That still doesn’t answer if I think 13 Monsters Armed to the Teeth is good. Here are my negative points off first. Adding in the expansion content will most certainly add length to the gameplay as well, especially with higher play counts. Players have a ton of options available on a turn now and though some events will be triggered via dice rolls, the new abilities will adjust how players play this versus just the base. A game can now be well over two hours depending on how players play and which type of players are playing. To help combat this, the rulebook advises ways of reducing game time by 50% and I highly suggest you take that advice. I did and games are still around 90 minutes with players who know how to play.

On the positive side, though, there’s more 13 Monsters goodness in this box! And while I do not classify this as “more of the same,” I enjoy more 13 Monsters goodies. This definitely amps up the pressure for each turn and players are involved at all times. Now, I will not be using the expansion when pulling out the game with new players or when I might use 13 Monsters as a gateway game. The expansion just adds too much complexity. But, after a couple plays of the base game, go ahead. Throw it in and watch the eyes widen in anticipation.

So yes, 13 Monsters Armed to the Teeth is a great expansion to a great game. If you like 13 Monsters and want to add more complexity and options, then definitely pick up this expansion. If you missed out on backing 13 Monsters last time, maybe the team at Twisted Stranger will offer them during the next campaign for this expansion. I am quite happy to be adding this to my collection and I know it will see lots of table time for me. Good job team! Now go obliterate your friends! I mean, their monsters.
  
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Kristy H (1252 KP) rated The Cutaway in Books

Feb 13, 2018  
The Cutaway
The Cutaway
Christina Kovac | 2017 | Fiction & Poetry, Mystery, Thriller
4
3.0 (2 Ratings)
Book Rating
Virginia Knightly is a busy TV news producer. She's constantly juggling a million stories, cultivating her on-air talent, and appeasing whatever news director has been currently assigned to "revamp" her station and raise ratings. It's a typical day for Virginia when she sees a flyer come across her desk for a missing woman. But something in the woman's eyes in the fuzzy black and white poster haunt Virginia, and she becomes oddly attached to the case of Evelyn "Evie" Carney, a young, married lawyer who disappeared after dining with her husband (and informing him she wanted a divorce). It seems as if the DC police are more involved in Evie's case than Virginia would expect: perhaps even the Department of Justice. What happened to Evie, and is Virginia safe looking into her disappearance?

This seems to be yet another novel where I'm a bit of the minority here, but I just could not get into this one. The premise seemed intriguing (and of course, it was compared to all the popular thrillers du jour, which really doesn't do books favors these days). At times, I almost gave up on this book, which is not like me. First of all, instead of just focusing on the plot of Evie's disappearance, there is a ton (I mean a ton) of time focused on the in-fighting and arguing at the news station, which majorly detracts from the actual mystery plot. I found it juvenile and irritating. Because of this, quickly, I didn't like or care for any of the characters or their relationships whatsoever. Unfortunately, that never really changed. So much seemed to be going on in the book (including Virginia's own personal relationships: with the lead cop investigating Evie's case, her father, the main talent at the station) but so little of it related to Evelyn and her disappearance. A lot of loose ends never seemed to be tied up. I often found myself cringing at the dialogue.

It's sad, because, at times, the actual plot relating to Evelyn is good. I continually found myself wishing there was more of it. There's also a lot of telling versus showing, but I did find myself getting into the various pieces related to Evie. (It certainly makes you hope nothing bad ever happens to you, between the issues at the police department and various levels of justice.) I enjoyed that the story was set in a familiar location for me (Washington, DC). I did guess many of the main plot points, which was a little disappointing, including something you could see coming from the beginning of the story. The whole thing is so convoluted, with so many personal entanglements thrown in, that it's hard to believe at times. Virginia's obsession over Evie's disappearance is strange, and although a rather unbelievable reason will be given near the end, you spend the entire wondering why she's so fanatical. Apparently, while working in news, Kovac covered the Chandra Levy story, and you can see that in this tale at times. This is definitely a first novel, and there are glimmers of hopes for a second. Unfortunately, this one just wasn't for me.

I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review; it is available everywhere as of 03/21/2017.

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Girl Last Seen
Girl Last Seen
Nina Laurin | 2017 | Fiction & Poetry, Mystery, Thriller
6
6.3 (4 Ratings)
Book Rating
Lainey was ten when she was taken. She spent three horrible years in her kidnapper's basement, enduring horrible things. Lainey is supposed to be "lucky," since she escaped, but it's hard for her to see it that way sometimes. Her entire life has been formed by that awful period in her life. And now, another girl has gone missing. Olivia Shaw, who looks exactly like Lainey did thirteen years ago. Lainey's kidnapper was never found: the police say because she could never give strong enough evidence to identify him. So Lainey has spent these years afraid, living in a haze of pills and booze, and waiting for something bad to happen. Well, something bad has happened. How exactly is Lainey involved, and is she ever going to be safe again?

I definitely have some mixed feelings about this one. <i>It certainly grabs you from the beginning and has some moments that make you go "what?!"</i> Parts of the story are very unique--I enjoyed the plot of two young women/girls aligned by a potential kidnapper--but the story was marred somewhat by the focus on Lainey's drinking and drugs. She's presented as an unreliable narrator, which I understand, and as a flawed heroine. Some of the scenes with her nearly make you cringe: you feel a mix of such sympathy and frustration, because she's such a stressful protagonist. The trend toward these frustrating, unreliable narrators lately has grown a bit old for me.

My other issue was Lainey's strange dynamic with the detective investigating Olivia's disappearance, Sean: the same detective, coincidentally, who found Lainey thirteen years ago as she stumbled helplessly along the road after escaping her horrible fate in the basement. Their dynamic, frankly, is just odd, and I found it almost distracting from the main story. Romance? Just a side story? Is he involved? It was less a bit of intrigue though and, as I mentioned, a distraction. And honestly, a little confusing. After a while, I started to get a little bored with Lainey's helplessness, her interactions with Sean, and the overall lack of things moving forward.

That changed about 3/4 in, when things picked up and became interesting again. There are definitely some fascinating moments in the book, and I did find it engaging overall, despite some stumbles along the way. This is a first novel and I see room from improvement, for sure. I'm going for a 3-star rating -- this is based on a combination of 2.5 stars for some stilted/cheesy writing combined with 3.5 stars for some exciting plot twists, including one near the end that pretty much made it all worth it. I would certainly be intrigued to read Laurin's next book. Don't let my review scare you from this one: I read a lot of thrillers, so I get bit jaded reading some similar plot devices. There's still plenty of pieces to like here.

I received a copy of this novel from the publisher and Netgalley (thank you!); it is available everywhere as of 07/20/2017.

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Janeeny (200 KP) rated Eleanor Oliphant Is Completely Fine in Books

May 9, 2019 (Updated Jun 10, 2019)  
Eleanor Oliphant Is Completely Fine
Eleanor Oliphant Is Completely Fine
Gail Honeyman | 2017 | Contemporary, Fiction & Poetry
10
8.6 (80 Ratings)
Book Rating
This months reading roulette is . . . . . ‘Eleanor Oliphant is completely fine’ by Gail Honeyman. I’m quite happy this one came up this month, as I’ve been hearing a lot about it and was hoping to be on the bandwagon before it drove out of town.

Eleanor Oliphant is doing ok. She has a simple life and a simple routine. Eleanor doesn’t really have any close acquaintances but she’s ok with that because Eleanor Oliphant is completely fine, or so she thinks. In one adventitious afternoon Eleanor becomes closely involved in the lives of Raymond, an unassuming IT guy at the accounts firm where she works, Sammy, an elderly gentleman with an upfront manner, and his larger than life family. Eleanor slowly starts to realise that maybe things weren’t so fine after all.

What can I say about this book that hasn’t been said already? I can see why it has had such high acclaim.
Eleanor is a hard character to relate to, her mannerisms and speech are antiquated and she has an almost childish naivety about her. However, because of the way she looks at life you can’t help becoming involved and follow her story. From the outset we are given very few details about Eleanor, so you draw certain conclusions about her quirky behaviour. Gradually as the book goes on you tease more and more details about Eleanor, her family, and her history and things start to make sense. Honeyman does well in holding back information, only letting it come to light at the right moment, right up until the very end.
I did really enjoy this book. I liked the way it was told from Eleanor’s perspective, her naive outlook gives you a different perception of situations
It’s clear that Gail Honeyman is trying to get across a very strong message about loneliness. I am very much oversimplifying the story by saying this, but Eleanor Oliphant is lonely and as such is having trouble dealing with her demons. It’s when she is thrown into the company of others that things take a turn and she begins the healing process. I think it’s this message and it’s implications on today’s society that has made it so popular
  
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Dana (24 KP) rated The Accident Season in Books

Mar 23, 2018  
TA
The Accident Season
8
8.0 (2 Ratings)
Book Rating
This book is truly haunting. It's creepy, but not in a gross way, that makes you feel anxious throughout the story.

It was a very quick read, but it didn't feel rushed at all. Even with the fast paced movement of the story, nothing was really left out of the story.

The characters were so strange in their own ways. I loved the interconnections between them all and how they were able to play off each other throughout. I felt really connected to them, even though I have nothing really in common with them at all. The relationships were also very complex without being too confusing.

The settings were very well described as well. I loved the Ghost House and I wish I could go and visit it.

Everything was also so subtle in the book!! There were hints about what was happening in the second plot hidden under the more obvious plot that you can pick out if you are looking for it. That being said, the means behind the ends were all earned and did not feel like they were just there to shock and surprise the audience.

I do, however, wish there was more interaction with the mom and her reasons for believing so much in the Accident Season. This could have been expanded on so much, but it wasn't. (At least not in the edition I read which was an ARC, so there could have been more in the finished copy.) I wanted to know more of a backstory with the beginnings of the Accident Season and how it only affects the family and no one else. And I wanted to see more connections and hints to the past throughout as well.

Everything had a very magical quality to it that I really enjoyed!

*****MINOR SPOILERS AHEAD, YOU HAVE BEEN WARNED!!!*****

My favorite scene was at the party at the Ghost House when Cara gets drunk. I loved how the writing style mirrored her intoxication so everything got jumbled and distorted. I thought that was a brilliant writing device and I may use it in my own stuff if I ever write it.

Overall, I really enjoyed this book and highly recommend it!!
  
Sicario: Day of the Soldado (2018)
Sicario: Day of the Soldado (2018)
2018 | Crime, Thriller
Benicio Del Toro (0 more)
Not quite as good as the original
Before watching Sicario 2, I really wanted to try and watch the original movie again, but never got a chance. I remember it being brutal and intense, with outstanding performances from Emily Blunt and Benicio Del Toro. I remember it gripping me from beginning to end. But, strangely, I couldn't remember very much about it at all other than basic plot details. I know I would recommend it in a heartbeat though, so I was excited for what the sequel would bring.

In Sicario: Day of the Solado (or just Sicario 2: Soldado here in the UK...), the brutal intensity is introduced right from the start. A suicide bomber blows himself up at the U.S. - Mexican border. Then, in a Kansas supermarket, terrorists enter and detonate two bombs, followed by a third which is detonated while a woman and child plead to be set free. It's shocking, upsetting, and sticks with you uncomfortably for a while, serving as a push to get you behind federal agent Matt Graver (Josh Brolin) as he's brought in to start a war between the Mexican drug cartels. The plan has something to do with securing the border from terrorists, which kind of doesn't make much sense, but after the events in the opening scenes, you just want somebody to get out there and kick some ass. And with the promise that he's allowed to play things "dirty", you know that Josh Brolin is more than capable. He locates and recruits Alejandro (Benicio Del Toro) to help him out, with the promise of getting revenge against the family responsible for the death of his own family. They kidnap the daughter of a top gang boss, and attempt to blame it on a rival gang. But things don't go according to plan.

Like the original, there are plenty of intense, well executed scenes, but this just didn't grip me in the same way as the first movie did. Benicio Del Toro is just brilliant, but the lack of Emily Blunt was noticeable. Still a very enjoyable movie though.
  
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Little Ray Of Sunshine (41 KP) rated Beside Myself in Books

Jan 11, 2019 (Updated Feb 10, 2019)  
Beside Myself
Beside Myself
Ann Morgan | 2016 | Fiction & Poetry
10
7.3 (3 Ratings)
Book Rating
Book Review | Beside Myself by Ann Morgan
*Original post: http://bit.ly/2ehWQVh*

Beside Myself is about Helen and Ellie who are identical twins. Helen is the leader and Ellie is the follower. Ellie was born after Helen she had problems when she was born she had her umbilical cord wrapped around her neck so this caused Ellie communication and functional skills.
I started to hate the character, Helen
because she was awful to Ellie she bullied her and pulled pranks. I felt sorry for Ellie as she doesn't get the attention from their mother. Helen and Ellie as gone through a traumatic event in their life as their biological father took his own life so their mother couldn't cope and started neglecting them. I didn't like how their mother always spoiled Helen over Ellie and Helen always got the best of everything.
The story is all about that one day when Helen and Ellie were out playing and Helen thought it would be fun to swap places and fool everyone around them. But Helen thought it would only last for one day and everything will go back to normal the next day. But Ellie grabbed the chance as she was getting the attention she needs. So Helen life turns upside down and she starts to live Ellie life and she is shocked how Ellie is treated. Helen did try to tell their mother but she didn't believe her and so you follow Helen's nightmare through her school life, home life and through her adult life.

Helen doesn't get the support from home so she starts to rebel and go down the wrong path. You really feel for her and you experience what she is going through as the author writes in the first person.

This book touches on Mental Health and the writing is so true and beautiful as Helen is suffering from Bipolar Disorder. The book gripped me as I wanted to know how Helen's life will end. I keep wanting her mother to realize that she is the real 'Helen'. I won't say anymore as I would like you to read it for yourself.