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Drive My Car (2021)
Drive My Car (2021)
2021 | Drama
9
9.0 (1 Ratings)
Movie Rating
Raw, Pure and Honest
If I’m being honest, I purposely pushed my Oscar “homework assignment” of viewing DRIVE MY CAR to the end of the list for I saw that it was a 3 Hour Japanese Film that is a meditation on loss, grief, anger and regret set against the backdrop of a production of Chekov’s Uncle Vanya. I was ready to buckle-in for an arty “Art House” film that is not as good as the “artists” recommending it would have you believe.

And I would be wrong with that assumption as DRIVE MY CAR is the BEST FILM of 2021 with raw, pure and honest performances that draws you in and touches your heart.

Directed by Ryusuke Hamaguchi (who was Oscar Nominated for his work), DRIVE MY CAR follows a renowned Actor/Director who heads to Hiroshima to Direct a production of Uncle Vanya while grappling with the consequences of the unexpected death of his wife - and the unresolved issues of their marriage. While in Hiroshima, he is forced to accept a chauffeur for his duration there and the relationship between the two begins to unlock long dormant emotions.

Sounds like it could end up being a modern version of DRIVING MISS DAISY, right? Wrong. In the hands of Hamaguchi, from an Oscar Nominated screenplay that Hamaguchi wrote with Takamasa Oe (based on the short story by Haruki Murakami), Drive My Car becomes a character-driven drama that peels the layers of the onion back at a deliberate pace (in this case, that’s a compliment) to reveal what is at the core of the main characters.

What drew me into this film (a movie who’s 3 hour run-time seemed short to me), was the performances that Hamaguchi was able to draw out of his talented cast, they are - top to bottom - raw, honest and real. Starting with Hidetoshi Nishijima as Actor/Director Yusuke Kafuku. He plays this character with a stoic pragmatism, but it is played in such a way that you understand that there are emotions broiling underneath this façade and they, eventually, will need to find their way out. But the brilliance of this film is that when this character finally opens up, it is not a showy, “yelly” performance, it is subtle, small - and effective.

Matching Nishijima’s stoicism (at least early on) is Toko Miura as the chauffer. She is enigmatic in the early goings of the film, listening much more than talking but as Kafuku opens up, she does as well, and it is this part of the film that really drew me in.

Also, surprisingly to me, was the rehearsal/performance scenes of Uncle Vanya that are sprinkled throughout this film. I am NOT a scholar (or fan) of Chekov’s works (I find them to be too introspective) but the scenes that are shown are a mirror to what is happening to these characters outside of the theater and were affecting (particularly a scene that the company does in the park between two female characters). I’m sure a Chekov scholar could comment on the parallel themes at work here - but I am not that scholar and that did not diminish my love of this film. It does do one surprising thing - it makes me (almost) want to see a full production of Vanya…almost.

And therein lies another layer to this film - the eclectic group of performers that populate the company of actors that perform Vanya - they perform in Japanese, Mandarin, English and (in one case) sign language. I was reading the subtitles anyway (yes, please view this film in it’s original language with subtitles - you’ll feel the emotions of the actors’ performances) and this disparity between the performers enhanced what was already an intriguing film.

Not for everyone, the pace and themes of this film will turn many off early on, but if you click into the feel of this film, you will be rewarded with a very rich experience.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
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Mothergamer (1536 KP) rated the PC version of Dead Island in Video Games

Apr 3, 2019  
Dead Island
Dead Island
2011 | Action/Adventure
I really wanted to love Dead Island. After seeing many fantastic pictures and reading up about the game months before it came out, I was excited. Friends and family know I am very much a zombie fan. Ever since that Halloween night when I was 12, and watched Romero's Night Of The Living Dead, I have genuinely enjoyed all forms of zombie multimedia. Some of it has been great, some of it filled with schlock, and some of it just plain fun. So I was excited about Dead Island and had high hopes for it. Some of my expectations were met, but others not so much. This included the discovery that the game is in the first person view (I have issues with vertigo and first person view games), but I found that I could play the game for short periods of time because the camera did not bounce around the way it does for so many other first person games I've experienced. There are good things about this game, but there are bad things as well.

Welcome To Paradise!

 You start the game with the setting of what appears to be a tropical island paradise, Banoi. However, if you look closer, you'll notice the blood on the walls, in the sand, and in the swimming pools. Look even closer, and you'll see the zombies munching on corpses. Dead Island while appearing to be a first person shooter, is more than that. Sure there is shooting in it, but there are also a myriad of other weapons such as oars, cars, and molotov cocktails. Dead Island is more of a schlock filled action role playing game that plays heavily on grisly melee combat. The resort is not the only place you explore. You can go even further inland into city and jungle settings, while doing favors for survivors on the island. The maps are excellent and there is even a handy shortcut function, where you can click on the map and go back to a previous location without having to run through a zombie horde. There are also plenty of weapons that you can improvise, making them quite deadly to the zombie menace. The four player online co-op is pretty good and gives you a chance to survive a zombie horde fight for the more difficult quests.

Just a girl and her axe, waiting for some zombies.

The majority of your time on Banoi is spent exploring and foraging for items for weapons and supplies. In co-op mode, this can work very well with a couple of people fighting off the zombies, while the others get things like fuel for the vehicles. You can also have fun with the leveling grind, running zombies over with various automobiles and watch the points tally up. You can easily put twenty hours into this game with all the questing, exploring, and zombie slaying and it is fun trying all the different melee choices out. My personal favorite was driving a big truck and running zombies over.


Hungry Tourists.
Now we get to the bad. While there are only a few minor flaws with the game, it definitely made a difference in the game play and the story. Now I'm not saying for a fun schlock zombie game I need a gripping emotional story, but the story must be good. Dead Island gives you a very threadbare story and the characters backgrounds are rather weakly written. This is a reflection on the writers. They could have written the characters better and fleshed out the story more, but they chose to do it this way although I am not sure why. The voice acting is also not great, with monotone emotionless voices. Do the characters even care that they could get eaten by zombies? I get the impression that they don't with that flat tone in their voice acting. Clunky controls and awkward combat can make you frustrated. It can be off putting when you're fighting off a wave of zombies and trying to make the camera turn the way you want it to so you can at least see what you're fighting. The game would also benefit from a better block and dodge option during combat. The quality of the visuals isn't even. The environmental graphics on the resort are great and the jungle environments as well, but the character and npc animation is poor and as you progress towards the end of the game it comes across as the bare minimum at best.
 The last issue I have with Dead Island is the lack of regard for the solo player. There isn't an offline co-op option so you can play with friends you have over. It's as if they didn't even consider the possibility that people would want to play offline with friends and only have the online option. While I appreciate their reliable system for online play, I still would have liked the option to play offline with others if I chose.
 Overall, Dead Island is a good game, but not a perfect one. It had a lot of potential, but the execution of those ideas was severely lacking. You're better off just waiting for it to go on sale really cheap or just rent it.
  
Sacred Rites
Sacred Rites
2020 | Bluff, Deduction, Humor, Party Game, Religious
You know when you are about to be initiated into the cult you’ve been following for a while and you feel completely ready to smash all the steps to the initiation ritual? But then your friend Roger always comes to sacrifice lessons late and just bumbles his way through, so you feel like you have to carry him and his irresponsibility? Well, you always told him that you wouldn’t be able to help him on initiation day and guess who still hasn’t arrived to the bonfire…

Sacred Rites is a semi-cooperative, social deduction party game for three to nine initiates. These special few are about to be accepted into the cult full-time, assuming they all know the rites and traditions to be celebrated. Did you remember all your moves to the required interpretive dance?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup gather enough windowed Believer envelopes for the number of players and also include the two Outsider envelopes. Believer envelopes have a cutout section whereas the Outsider envelopes have no cutouts. Shuffle these together and place them on the table Crown-side up (so one cannot see which have windows and which do not). Each player chooses an envelope. Shuffle the deck of Rite cards into a draw pile and similarly shuffle the Tradition tiles into a draw pile. Sprinkle the flower tokens around the table (which I just now considered and should have included that little setup action for more immersion) within reach of all initiates. The game may now begin!
To start a round one player chooses a Rite card from the pile and slides it into their envelope. After contemplating the meaning, they then slide out the Rite and pass it to the next player in table order to peruse in their window (if they have one). This continues around the table so everyone has a chance to “look” at it. Each player then chooses a Tradition tile from the pile and similarly secretly peruses it.

Once everyone has completed these steps the Ritual may begin. Any player may begin by revealing their Tradition tile to the group and stating, “The (whatever Tradition tile says) of our Sacred Rite is…” At this point the player will attempt to give the group a clue as to what the Rite card said without being blatant about it. This could be a word, a movement, a sound, or whatever they so choose. When done, the rest of the initiates respond with, “Ahhhh, (whatever the player just said/did/etc).” Every player will need to present their idea of the Rite with their Tradition, even if they are an Outsider.


When all players have performed, a count of three is made and all players will then either point to the player they feel is an Outsider, or point to the sky to declare they believe no initiate is an Outsider. Initiates who guess correctly immediately score two VP (white flowers), and any initiate not accused will score one VP flower. At this point the Outsider(s) will have a chance to guess the Rite, scoring two VP for a correct guess. The round ends and a new round begins. The winner is the initiate who earns 13 points (or more) first!
Components. This is a BEAUTIFUL game to look at and play. The minimalistic style and color palette are perfect choices for this style and theme of game. The cards are those nice smaller cards, and the tiles are lovely wooden tiles. The VP flower tokens are a nice touch, and it also comes with a great little embroidered bag. This is one of the prettiest games I have played and I love all the component choices made.

The gameplay is something that surprised me. I typically do not enjoy my plays of a similar game called Spyfall, but found myself loving every play of Sacred Rites. You see, in Spyfall players ask each other questions in order to suss out the spy, and rounds can go for too many minutes. In Sacred Rites, each turn is similar in timeframe and have a “shoot-them-to-vote-them-out” mechanic like is found in Ca$h ‘n Guns. I much prefer Sacred Rites to Spyfall and will be pulling it off the shelf every time we get the itch to be shady.

I understand that some people may not be into the theme of rituals for cult initiation, but this isn’t a dark game or have any sort of strange, questionable content. I would feel comfortable playing this with my in-laws as much as I would with anyone’s sweet granny. That said, Purple Phoenix Games gives this one a moonbeam hippy flowerstone 10 / 12. I believe it to be a wonderful addition to any collection, especially if it lacks a somewhat silly game of accusations and performance, or if, like me, your plays of Spyfall are falling flat. I am so happy to have this one I may actually do a full-length interpretive dance right now. Just let me turn off my webcam…
  
The Nearness of You
The Nearness of You
Amanda Eyre Ward | 2017 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
Suzette and Hyland have a happy marriage and a busy life when Hyland surprises his wife with the news that he really wants a child. Married fifteen years, children had always been off the table, as Suzette did not want to pass on the genes of her mother, a woman who gave Suzette a horrifying and unstable childhood and eventually wound up in a mental institution. But Hyland proposes a new solution: what if they use a surrogate, with his sperm and a surrogate's egg? Suzette, a busy and successful heart surgeon, reluctantly agrees. Even though there are some red flags, the couple eventually chooses young Dorrie, a woman who wants to use the surrogate fees to go to college. Dorrie and Hyland bond, and Suzette realizes she must get on board with the idea. But soon Dorrie will make some decisions that will affect everyone in this new trio.

I am a bit conflicted about this novel. Ward wrote [book:The Same Sky|22716408], which is a beautiful novel and one everyone should read in this current political climate. It's hard not to compare others to that magical book, and this one did fall short. She does, however, have a way of weaving stories with her words, and while I wasn't nearly as attached to the characters in this novel, I still found myself reading the last half of the book somewhat compulsively.

The novel started out slow, but picked up about 1/4 through, with a twist in the plot. It's told from a shifting rotation of perspectives, including Suzette, Dorrie, and Hyland. There are some large shifts in time as the novel progresses, which did make it harder to attach to some of the characters. None of the plot twists are exactly surprise, as they are foreshadowed a bit in each character's description: this is more of a character-driven novel versus a shocking dramatic novel. Still, even though I tore through the last half of the novel, I just felt the book lacked something, and I felt a tad let down by a story and characters that weren't completely fully developed (the ending is a bit abrupt as well). I enjoyed the perspectives on motherhood that the novel offered, but felt there could be more. That's not to say the novel isn't worth reading; Ward is a wonderful writer, but I just felt a little perplexed and frustrated when this one ended. I had hoped for more.

I received a copy of this novel from the publisher and Netgalley (thank you!); it is available everywhere as of 02/21/2017.
  
Spiral: From the Book of Saw (2021)
Spiral: From the Book of Saw (2021)
2021 | Horror, Thriller
Usually I would feel the urge to watch the series of films before seeing a new one. In this instance, knowing I've only seen one film (possibly two), kept me happy enough to go with this one. I wasn't convinced I had it in me to watch the whole series.

Detective Banks works alone in his departments after standing up against a corrupt cop. Now he has to partner with a rookie cop as he's thrown into a case as a spate of horrendous murders, with more than a passing resemblance to those that lie deep in the cities past, plague the PD.

The focus on the PD and Banks really worked for me, and the partnership between Banks and Schenk was strong. It transitioned the story well from being a Saw film without being a Saw film. For me that was a bonus.

Chris Rock was an interesting choice in the lead role. There are moments where he stood out and was convincing in the part, but others that gave me flashbacks to Dogma and Lethal Weapon 4. While it was an enjoyable piece of acting, it did occasionally take me out of the story.

Dynamics between the characters were pretty solid throughout, and I'd be hard-pressed to say someone didn't fit in the cast. What did put me out a little was the tension within the police department. There are some flashbacks that give you some context, but the current day points felt... too petty? But that might just be something I don't have enough knowledge of.

Not being tied to the Saw franchise probably helps. I liked the idea of this horror breaking out into a police thriller sort of thing, and I got Bone Collector and Criminal Monds vibes as I watched. Anyone who knows me will know that's a winner.

I was very entertained as I watched, but it wasn't until I got outside and was chatting about it that I kept stumbling across flaws that had thankfully escaped me while in the cinema. I did know the ending before I got there, and that didn't bother me as much as it had in other films. I think mainly because I was engaged in finding out the why of it all. Despite both of those things, it was a good film for me, but I sense a Saw purist might not agree.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/05/spiral-movie-review.html
  
13 Monsters
13 Monsters
2020 | Dice Game, Fantasy, Fighting, Memory, Party Game
Guys and gals, I have a confession. I am not good at memory games. I already surmised it is due to my increasing age, as my 3-year-old son tore through our plays of Farm Rescue, so I am not above resigning myself to the fact that it may be age. In any case, 13 Monsters starts out as a memory game then quickly transforms into a punish-thy-neighbor-into-oblivion monster battle game. Intrigued? We were too…

As I mentioned in the intro, and as you can see in the first photo below, 13 Monsters starts out as a memory tile-flipping game and then becomes a bash-em’-up for domination. The goal of 13 Monsters is to end the game holding the monsters with the highest total Hit Points (HP). Now how you get there is another matter entirely.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase the game through the Kickstarter campaign running until December 20, 2019, or through any retailers stocking it after fulfillment. -T

To setup 13 Monsters, a randomized 9×9 grid of monster tiles are spread across the play surface with the longer title tile placed square in the middle (see what I did there?). Place the five d6 on the table to be used by any player. Determine the first player (whomever is the most beastly) and you are ready to play!

Turns are played in phases where you will initially be hunting the playing field trying to find matching monstersets to build a complete monster. Monstersets are horizontally matching tiles belonging to the same monster. So the top set is the head, the middle is the eyes, and the bottom is the body of the monster. This phase will continue in turns until multiple players have at least one monsterset. Things now start getting interesting.

Once you have at least one monsterset you can, before hunting from the field, offer to trade monstersets with other players. You may also use an ability named “Sacrifice,” which allows you to rearrange your monstersets to create a more powerful monster. Why would you want to rearrange? Monsters come in five elemental flavors – fire, water, earth, air, and ghost. Monsters with matching elemental monstersets are more powerful than those with mismatched elemental monstersets. This will come into play later when the monsters battle for supremacy.

Battles. Once you have a complete monster (head, eyes, body) you can, on your turn and before hunting, attack another monster. When attacking, both the attacker and defender will be throwing the five dice in hopes of ending with the highest total of pips of a matching set (like five 6s on the d6). The winner will then claim a monsterset from the involved monster (or separate monsterset) and add it to their collection. Monsters with more elementally-matching sets will be able to throw the dice more times versus a completed monster with mismatched elemental sets, so THAT is why using Sacrifice can make or break a battle.

There are other special abilities that are unlocked with different combinations of monsters: “Permafrost” allows the player to place a die on a tile that other players will not be able to flip on their hunting turn. However, once a battle is initiated all Permafrost dice are removed from the board to be used in the battle, so it is not a long-term tactic to be used. “Prophet” allows the player to flip over three tiles instead of the normal two tiles and can be very powerful when used correctly – you need to have a “Monster O.G.” which is a monster with all matching tiles belonging to the same completed monster. The final ability is “Supernova” and can only be used by a completed 13th Monster (the only Ghost-element monster, shown below). Supernova allows the player to sacrifice the 13th Monster in order to absorb (steal) a complete monster from any player and add it to their personal collection. The 13th Monster then leaves the game, but the controlling player will still receive the HP points for having collected and used it.

Play continues in this fashion until all tiles have been collected from the playing field. Once the final pair is taken, players are then allowed to declare one final battle against any opponent in hopes to bolster their final score. The player with the most HP shared among their completed monsters is the winner and ultimate Beast Master!

Components. Again, we were provided a prototype copy of the game, but from what I understand, the final production copy of the game will be very similar to this version if not exactly the same. What comprises the game is a ton of monster tiles and five dice. That doesn’t sound like a lot, and it’s not. But these are great quality tiles and normal quality dice (which I am hoping will become pink to match the main color found throughout the game). I love the overall art style. The art is what really pops out at you because the monsters are all uniquely weird and intriguing and kinda cute at the same time. I also very much appreciate that the team thought to include little bubbles next to the element icon on the tiles to indicate to which layer the tile belongs: head, eyes, body. Excellent touch. Overall the components are great, and the rulebook is killer. Outstanding work went into making this game visually stunning.

Is it a good game? It is certainly a very cool spin on Memory and adds modular monster building and player vs player battles where you can win each others’ components. I love it! Even though I am horrible at memory games, this gives me options once I do find a monsterset. I can trade and attack my way to building more and better monsters – but the dice have to be on my side, and I’m cool with that. If you are looking for something to add to your collection that is a brilliant hybrid of many different mechanics and looks absolutely incredible on the table, then please check out 13 Monsters. It rewards tactics, but also has that element of luck to help balance everything out. I’m a big fan!
  
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Amanda (96 KP) rated Paperweight in Books

Jun 12, 2019  
Paperweight
Paperweight
Meg Haston | 2015 | Fiction & Poetry, Young Adult (YA)
6
8.0 (2 Ratings)
Book Rating
Death is not an exact science, which is irritating for those of us who appreciate precision.
While I’ve had my own experiences with purging after eating, or just trying to avoid food at all, not everybody is the same. It’s hard to read something about this, much less watch someone go through what is, to me, torture. I’m not going to lie, I kept getting this book and another book kind of mixed up because the main characters in both books are named Stevie. This wasn’t a terrible book, but I’m left with mixed feelings in the end.

Stephanie ‘Stevie’ is signed in (kind of forced) to a rehab facility by her father. Since she is seventeen, she cannot sign herself out. Stevie, while according to the doctors, is not heavily underweight, she is diagnosed with bulimia nervosa (and this actually pisses her off, and not because it’s not true). She is assigned to Anna, one of the therapists on staff (whom she refers to as Shrink most of the book) and a treatment team of different specialists.

This place is something else. The author stated in her Afterward that this is just pure work of fiction, not from personal experience. Do places like this exist? Does a place that thinks that by helping girls get over eating disorders is to have them do some sort of group where they must pick a food and eat it?

My body is both weapon, wound, predator and prey. I will self-destruct without any help.

While I can see how one group therapy can be helpful but having these girls (yes all girls) where they learn, well some learn, to cook something. Cooking is an art, even if you don’t really know how to, or not good at it, so cooking is good therapy.

I was highly mixed with this book. I saw that some other reviewers either really enjoyed it or really did not.

Stevie is typical. She’s frustrated and angry that she has to be there, and it messes up her ‘plans’ for her brother’s death anniversary. You find out that she was actually planning on killing herself (by starving herself apparently) on the day of his death so she could be with him. Her mother abandoned them and come to find she is PAYING for the rehab place, but she NEVER makes a present appearance, just flash back.

I am not overly fond of Stevie’s therapist, Anna (Shrink to Stevie). To me, she is almost molded like how people make fun of therapists. ‘How are you feeling?’ ‘How does that make you feel?’ ‘How do you feel about that?’ I work with a therapist, so I understand the point is not to be bottled up, but I feel like Anna is more stereotypical, than helpful. She does, eventually, get Stevie to open up about her brother’s death and why she chose not to eat, but even I got frustrated during her sessions.

Stevie has a few roommates in her cottage. I liked Ashley the most, but her life really messed her up and it takes a while for Stevie to really get out of her head and have a friend in Ashley.

I think there is some things you shouldn’t accept. And living sick is one of those things.

I need that on a shirt as well.

The ending left me kind of unsatisfied. Stevie did have some personal growth by talking more about her brother’s death and the toxic relationship she had with a girl named Eden, but the book ended rather oddly. I won’t say how it ended, but to me, I didn’t go into a book hangover, nor did I feel the need to throw my ereader (or in this case my laptop) across the room frustration (no way, this thing was expensive!!).

I’m not sure on the accuracy of this kind of rehab, but to me, it felt a little off. I won’t say this is not a good book to read, but it is highly triggering. There are talks of eating disorders and self harm, so proceed with caution if it peaked your curiosity enough.
  
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Ivana A. | Diary of Difference (1171 KP) rated Sleep, Merel, Sleep in Books

Aug 21, 2018 (Updated Sep 3, 2018)  
SM
Sleep, Merel, Sleep
8
8.0 (1 Ratings)
Book Rating
Follow me on Instagram to see what I am reading at the moment: @diaryofdifference

This is a story about a little girl called Merel. This is also a story about how Merel one day can’t sleep. This story also happens to be one of the most adorable middle grade stories that I have ever read. Silke Stein did an amazing job in portraying a little girl, and creating a magical world that we see through her eyes.

Merel is a little girl and since her sick baby brother was born, her parents stopped paying attention to her. In a magical world, far, far away, a dream collector plays on a violin and makes children fall asleep. But this one day, the dream collector gives up on Merel’s sleep and leaves his tiny silver violin in her bedroom.

Merel learns that her sleep has abandoned her, and she goes onto an incredible journey to recover the sleep, or to stay awake forever. With many characters helping her along the way, she will learn what the most important things in life are, and she will learn to see things in a different way.

While meeting a sleepy king, and a man on a train that goes nowhere, and moonfish that cry, and a little baby handed in her hands, we will see this magical world through an eight-year-old girl and how her perception changes chapter by chapter.

This is one of the books that will make you feel relaxed and deeply satisfied within after reading it. I felt lighter and was glowing all day.

Merel is such a cute character, and any parent would wish to have her as a daughter. She is the perfect example of how children react when a new baby sibling comes to the family, and they think that the parents don’t love them anymore, because they devote their attention to this little creature that cries all the time.

I loved her adventures – they were so adorable, and so many questions and discussions were raised. Even though the beginning was a bit slow for me, and it took me a while to catch the story, I am completely certain that this was because I am a grown up – and I am sure that kids will be easily able to dive into the story immediately.

Thank you to Silke Stein, for sending me a paperback copy of Sleep, Merel, Sleep, in exchange for an honest review.


Follow me on Instagram to see what I am reading at the moment: @diaryofdifference
  
Contains spoilers, click to show
So I've done a small comment on each but overall most of the were pretty good! I have several new authors to read and loved a select few! If you are looking for pure naughtiness it's definitely in this book!

12a

Feathers by Petra j knox

Wow this was hot and heavy. Kicks off this collection nicely 😍

12b
All the devils are here by Kendra Moreno

Ok so that made Lucifer even more attractive. Will be reading more of Kendra.

12c
Doctors orders by Golden Angel

Ok do classes like this exist?? I think I'd play doctor with mitch.

12d
Her Alien Renegades by Lucy Carter Anderson

Ok well not sure what to make of this one big blue aliens and a crazy human ready to accept her fate so easy 🙈🤣

12e primal: The first hunt by Kinkaid knight

Apart from almost a page of her describing his dick it wasn't too bad. I will give her her books ago I'm interested enough to want to read more.

12f
Desire In her reflection by Nichole Riley

Well that's not like any ladies nights I've been too 🤣🤣. I'll be looking into Nichole more!

12g
Bow by N.K. Stackhouse

Think I like this one and I'd definitely be the Dom!!

12h
Picture purr- fect by Emma Cole

So far this has to be my favourite! It was brilliantly written for a short and wow!!!
Will definitely be reading more by Emma Cole!

12i
Primal innocence by Caia Daniels

I kinda got bored just a little. It was a rather sweet way to lose her virginity though.

12j
Rebel by Savannah Rose

Well that was a super fast read not sure how much you can get from it

12k
Snatch me by C.F. Rabbiosi

Another good one personally I love the idea of this shirt lol I'll be looking her up!

12L

The good girl by Chloe Jane

Very much shirt and sweet

12m
Voyeur by Bea Paige

Ok so I now have a new favourite!! That was just soooo good!!

12n

What a show by Jennifer Stone

Not one I enjoyed something about it just didn't click with me

12o
When night and day collide by Kandi vale

The best till last!! The whole reason I brought the book and I'm so glad I did! What a birthday present for Kisa! Any excuse to get me some Dolor and I'm there! I'm no patiently waiting for Kandi Vale s next book 😍😍
  
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JT (287 KP) rated Insidious (2010) in Movies

Mar 10, 2020  
Insidious (2010)
Insidious (2010)
2010 | Horror
6
7.3 (23 Ratings)
Movie Rating
James Wan has all the talent but for some reason is unable to put the killer instinct into his films and finish them off like they should be. With the exception of being one of the founding members of the Saw franchise, his films to date haven’t quite lived up to the expectations we know he can and should be able to deliver on.

Wan returns with Leigh Whannell the creator and writer of Saw, with the pair looking to yet again scare everyone shitless with a haunted house tale, this time focussing on a young boy whose slipped into a coma and drifted into the outer realms called The Further.

When writing Insidious Whannell wanted to make sure that he avoided all the haunted house cliches, and he pretty much did that. What he failed to do though was script a stronger third act, something which might have brought this up on a par with Saw.

Dalton is the one in peril as he suddenly slips into a coma one morning, his mother Renai (Byrne) is then forced to spend time looking after her trio of kids all the while looking over her shoulder, as she hears one bump to the next occurring both in broad daylight and at night.

After some decent scares from the outset including the old “he’s behind you” and murmurings through the baby monitor the film was almost guilty of slipping into a farce as our protagonist Josh Lambert (Wilson) was forced to engage in some astro physics in order to save the day.

It was a real shame as up till that point you’d have spent most of the run time hiding under the covers, as Wan introduced one jolt after another, some more subtle than others but ultimately offering the same desired effect.

The introduction of Elise Rainier (Lin Shaye) the Ghost hunter whose come to see what all the fuss is about is pretty much inevitable. Armed with the latest high tech equipment and a couple of geeks, the aptly named Specs and Tucker, provides much amusement as Rainier delivers the killer line “It’s not the house that’s haunted”.

The film moves through the gears well, but it’s that annoyingly poor third act that ruins it for me. It does try and redeem itself with an all too predictable ending, those that have seen Wan and Whannel’s other film Dead Silence will know what I mean.

At the end of the day you feel all Wan had to do was hit the target, but this is just off to the right!