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Star Wars: Episode VIII - The Last Jedi (2017)
Star Wars: Episode VIII - The Last Jedi (2017)
2017 | Action, Sci-Fi
This is perhaps the most difficult review I've ever written. I simply don't know where to begin. It might help to start with saying that, as a movie lover, Star Wars is my life blood. No movie has ever sparked my imagination the way the original film did. It's kind of cliché to say it, but the movie changed me. The 8 year old boy that walked out of the movie theater that day in 1977 was not the same one that walked in.

Over the years I would devour anything and everything Star Wars related that I could get my hands on. I followed the franchise across decades of films, and their various highs and lows. The same is true of The Last Jedi.

It's almost inconsequential to discuss the plot of the film. Like The Empire Strikes Back there is not just one story, one plot, being told. Yet all of them must come together in the end. This is where the highs and lows come into play. Every character is on a separate arc of growth and discovery. But there is one subplot that just does not work. At all. It feels out of place, and contains a message about cruelty that is so ham fisted and heavy handed, that when a character makes what is supposed to be a triumphant statement, I rolled my eyes and cringed.

The most important plot area of the movie centers around the return of Luke Skywalker. Mark Hamill gives the performance of his life. Never before has Luke been so layered, and so utterly badass. Watching him in this movie is like watching Heath Ledger as The Joker. He's so mesmerizing that every moment he's off screen, you're anxiously awaiting his return.

The action in the movie is breathtaking. An opening space battle is unlike we've ever had in a Star Wars movie, There are also two hand to hand combat scenes that are not only thrilling to watch, but are also important story moments that will leave you guessing as to their meanings until the end.

I can say this is NOT going to be a movie for everyone. It is not made to be the rousing crowd pleaser that The Force Awakens was. This film is filled with twists, turns, and more than one "I did NOT see that coming moment", and not all of those moments are going to please everyone. It takes Star Wars in directions you might not expect, and might not be happy with. But that is the nature of bold filmmaking. A director has to be true to his vision, take the risks he deems necessary, and let the chips fall where they may.

Now, since I said that there is one story arc of the movie that utterly fails, you might wonder how I can still give the movie a perfect rating. Simple...as a Star Wars fan, the highs of this movie took me SO high, that the lows of the film don't take me so low that they ruin the movie for me at all.

The film thrilled me, challenged the things that I believe make Star Wars what it is, and rewarded me with an original, visually dazzling movie that commands to be seen multiple times to pick up all the little things I didn't notice the last time.
  
Shatter the Night
Shatter the Night
Emily Littlejohn | 2020 | Law
9
9.0 (1 Ratings)
Book Rating
Cedar Valley Detective Gemma Monroe takes a break from trick-or-treating on Halloween night with her young daughter Grace and fiance Brody to visit a family friend, former Cedar Valley Judge Caleb Montgomery. Caleb tells Gemma that he's been receiving haunting anonymous threats on his life. As Gemma, Brody, and Grace return to the Halloween festivities, they hear a gigantic explosion. Gemma quickly learns it was Caleb's Mercedes. The well-respected judge is dead. This kicks off a twisted and grueling case for Gemma and her partner, Detective Finn Nowlin, leading them down the dark past of Cedar Valley. There are ties to former serial killer and the more Gemma and Finn dig, the more disturbing things they find. Even worse, it appears as if Caleb's killer might not be finished.


"We had summoned the evil to our town just as surely as if we'd mailed an invitation. We just didn't know it yet, and by the time we did know it, the damage would already be done. People would be killed. Lives would be changed."


This was such a good book, you guys. I've read the first three books in the Gemma Monroe series and really enjoyed them, and this was such an excellent addition to this series. To put it in perspective, I started reading this book about the same time as Michael Connelly's latest. I quickly realized that wouldn't work as they both involved plots with arson, and my small brain was getting addled. Well, I found this book so completely captivating that this was the one I kept with--and I mean, Connelly is my most favorite of authors. I have a cat named Harry Bosch. But there was just something about this one!

Gemma has become one of my favorite detectives. She's so easy to identify with. I love that she's a working mom, and that she can share her perspectives about working and motherhood with the reader. She even admits that she is probably a better mom because she works, but she still struggles being away from young Grace. She's human and fallible. We also see her make some strides in her personal growth in this book. She's awesome and tough, and I really like her.


"Since having my daughter, time seemed to speed up at incredible rates."


The plot in this one is wonderful. It's creepy and builds up suspense. I was completely captivated. I love a book that keeps me guessing, and Shatter The Night definitely did that. There are a lot of suspects, and it was really fun to try to figure out what was going on and who might be our bad "guy(s)." The book weaves in the town's legacy, intertwining the history and its elders, so to speak. So you have a past that features Caleb and his ancestors; the police and their history; even Gemma's family. I don't want to go deeper than that, but Littlejohn weaves it all together flawlessly.

Overall, this was a great read. Interesting story, wonderful characters (the recurring characters are the best--please live forever, Tilly Krinkle), and a strong female lead. What more can you ask for? Maybe it's time to name a cat Gemma Monroe. :) 4.5 stars.
  
The Big Short (2015)
The Big Short (2015)
2015 | Drama
Gets Better On Each Rewatch
Most of you reading this review remember the last time the U.S. had a downturn in it's economy - it was 2008 and the downturn was caused by a bubble that burst in the housing market. Michael Lewis' (author of MONEYBALL) book THE BIG SHORT attempted to explain what happend in lay man's terms. This books was considered "unfilmable" until the most unlikeliest of artists stepped in to make a wonderfully crafted and educational film that was also entertaining.

That person was Adam McKay - up until that time, known as the Director of such Will Ferrell films as STEP BROTHERS and ANCHORMAN.

Set in the timeframe right before - and during - the economic downturn (approx. 2006-2008), THE BIG SHORT follows 4 groups/individuals that begin to see that something is wrong - both with this seemingly "bullet proof" housing market and the institutions/regulations and governance around them.

Christian Bale is outstanding (and was nominated for an Oscar) for his work as Dr. Michael Burry a socially awkward genius who is the first to ferret out that something is wrong and "bets against the market". Bale's portrayal of a non-social (almost) recluse who speaks his mind is engaging and fascinating to watch. It was with this performance that I decided that Bale is, perhaps, the finest actor working today. Also stepping up his game - as a surprise to me - is Ryan Gosling as the narrator of this story. He has the right balance of charm and "smarminess" and often breaks the 4th wall to explain to us what is going on. Also on board, strongly, is Brad Pitt (one of the Producers of this film) as an ex-Wall Street maverick who is pulled back in by the opportunity this impending crash is creating.

But, the surprise to me in this film is the heart-breaking, gut-wrenching turn of Steve Carrell as Wall Street broker Mark Baum who's caustic personality hides some serious scars underneath and who takes the failures of "the system" to protect the people personally. Carrell was nominated for an Oscar the year before in his first major dramatic turn - FOXCATCHER - but I think his work here is stronger, more layered and nuanced and (if there is a hero in this story) had you rooting for this guy throughout the film.

But...none of this would have worked if McKay didn't figure out a way to make the boring-ness and tedium of explaining the housing financial system (tranches, CDO's, default swaps, etc) in such a way that educates and entertains the audience - and find a way he did. By pulling celebrities like Anthony Bordain, Selena Gomez and Margot Robbie in to break the 4th wall and explain extremely dry subject matter in such a way as to make it understandable and enjoyable, he makes this film succeed.

And, succeed it does, as it's 5 Oscar nominations (including Best Picture, Best Director and the aforementioned Best Supporting Actor nomination for Bale - a nomination that I would have been happy had Carrell gotten) would attest to - it did win the Oscar for Best Adapted Screenplay (for McKay and Charles Randolph).

This is a film that gets better for me on each rewatch, for I understand just a little more. If this is your 1st time watch - or your 10th - check out the BIG SHORT, it will be worth your time.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Ghosts of War (2020)
Ghosts of War (2020)
2020 | Horror, Sci-Fi, Thriller, War
6
6.2 (6 Ratings)
Movie Rating
The ending is worth it
Ghosts of War follows a group of American soldiers as they make their way to take up post at a French chateau towards the end of the Second World War, and encounter much more than they bargained for in this slightly above average B movie.

Right from the start, this opens with your usual cliched group of soldiers that you’d find in any war film. Brenton Thwaites is Chris, the boss and leader, you have Skylar Astin as Eugene, the brains/intellectual, Kyle Gallner as the odd and trouble sniper Tappert, Alan Ritchson as a typical macho man and finally Theo Rossi as the filler. So far, so generic, and other than Tappert who gets a decent bit of creepy character development later on, the rest of the main group are virtually one dimensional. Which is a shame as the cast are a decent group of actors that have been let down by the poor writing. Although I did enjoy Billy Zane popping up with a intentionally cheesy blink and you’ll miss it cameo as a Nazi with horrific German accent.

The film begins like your typical war movie; a group of soldiers working their way across country to reach their destination. It’s nothing we haven’t seen before. However what helps lift this is a rather moving and poignant opening quote, and a score that accompanies this very well. The score in this would be at home on any dramatic war film, and almost seems out of place in a horror film. It gives this a feeling that it’s a lot more epic and grand than it actually turns out to be.

What really drags this film down is when the group arrive at the aforementioned chateau and begin to experience all of the supernatural going’s on. Aside from a a couple of potentially creepy scenes, the jump scares are tired and predictable and the ghosts look like every other spook that’s been in a modern day horror film recently. It reeks of a below average, typical ghost film with some hit and miss special effects (albeit with an respectable amount of blood and gore) and had it continued on like this, it would’ve been completely forgettable. However throughout the scenes in the chateau there are hints that there is something deeper and more sinister going on, and it starts to pick up again when the group encounter a party of Nazi soldiers trying to enter the building. Things start to get a little weird and confusing and then a big reveal in the last 20 minutes completely shifts this film into something you never expected. I didn’t see this particular twist coming and for me, this made this movie more than just a sub par horror film. The reveal has been met with mixed reviews from critics and reviews alike, but I think it injects some much needed enjoyment and intrigue – it’s just a shame we have to wait over an hour to get there. The entire twist and ending is rather disturbing and also quite moving and emotional, and the final scene, whilst one we’ve seen done many times before, did make this a satisfying and darkly entertaining end.

Ghosts of War starts off as a below average clichéd war horror film, however it you can get through the first hour, the ending packs a decent, enjoyable and rather surprising punch. It’s just a shame the first two acts don’t match up to the ending.
  
Ad Astra (2019)
Ad Astra (2019)
2019 | Adventure, Drama, Mystery
Not quite (Inter)stellar...
Ad Astra is a discreet sci-fi film set in an unspecified near future, and is the claustrophobic, deliberate and tense story of Major Roy McBride (played intentionally one-dimensional by Brad Pitt), a soldier and an astronaut, recruited to a top secret mission revolving around the father he never knew, portrayed by Tommy Lee Jones.

This is one of those films where you start watching it and find yourself pleasantly surprised at how little the trailer actually gave away. The story makes a couple of significant changes in direction throughout the 122min runtime. It begins as a standard semi-sci-fi affair, similar in tone and approach to "Arrival (2016)". It's a slow build, yet has comfortable pacing. Then, it takes inspiration from "2001: A Space Odyssey (1968)", "Gravity (2013)" and even "Alien (1979)", when a deep space distress call provides a brief diversion and introduces some horror undertones. Finally, it settles in for the home run, turning into a 'one man against the clock' thriller.

Pitt does a nice job of establishing the character's mindset early on, which is a primary focus of the movie. It's never so much about what's happening as it is about how it's affecting him personally. A big deal is made about how he's this emotionless, unflappable super astronaut, which is perhaps a little unbelievable at times, but serves to amplify the significance of the character's inevitable struggle with how things play out in the final act.

The soundtrack is especially clever throughout, guiding your own emotions with the peaks and troughs of dramatic music, helping build the tension when it needed to.

What I liked about this was that it reminded me of how "Minority Report (2002)" was made, in that it's a sci-fi film, but it doesn't play on the fact it's a sci-fi film. It carries on as if the setting is everyone's normal, which allows you to focus on the story without the distraction of this fantastic, make-believe world going on around you.

However, for all the things I can say it did well, it ultimately fell short of being anything other than a poor imitation of those who have come before it. Inevitable comparisons will be made with "Interstellar (2014)", "The Martian (2015)", and even "Event Horizon (1997)". It took clear inspiration from these genre heavyweights, taking elements of each and making them its own, but never quite does anything as well as these movies did. A prime example of being the jack of all trades and the master of none.

There's never really a true attachment to the characters. Every word is uttered with morose. The locations look both beautiful and barren at the same time - perhaps an unintentional reflection of the movie itself.

This wasn't a particularly bad film. It was okay. It just suffered because it spent way too long trying to be like something else, but never quite figured out exactly what it wanted to be like. The result is a film that, much like the story, drifts aimlessly through a void it never quite understood how to fill. A movie to watch if you're in the mood for something that requires an investment of your time, but don't have access to anything better.
  
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Gareth von Kallenbach (977 KP) rated the PlayStation 4 version of STAR WARS Battlefront in Video Games

Jun 19, 2019  
STAR WARS Battlefront
STAR WARS Battlefront
Shooter
We have spent a lot of time with EA Star Wars Battlefront since we did extensive coverage for the game at launch with our various Holiday Gift Guides. In the time since launch, we have seen comments both good and bad about the game and as such; I took my time with the program before entering into the written portion of our coverage. The game is a fantastic looking solo and team-based shooter set in the classic era of the Star Wars trilogy. Few dispute the absolute gorgeous graphics of the game and the incredible attention to detail that the developers have poured into the game. The biggest criticism seems to be that some believe the game is little more than a shell for the DLC that is available for an additional price and that the finalized game is lacking enough to justify the full retail price.

To me this is complete and other nonsense as I don’t know what people had in mind for the game one was announced but for me; the developers have delivered what they promised. The game features multiple online modes of play ranging from starfighter battles, Walker Assault, Blast, solo training modes, Supremacy, Cargo, Droid Run, Drop Zone, Heroes versus Villains, and Hero Hunt.
Each mode lets players play as either the Rebel Alliance or Empire and they can customize their loadout which includes the look of their character, weaponry, special abilities, and special weapons. As players gain experience the rebel to unlock new and better options as well is gained special weapons, vehicles, and even the chance to play is a classic character thanks to special icons located throughout the map.

Each gameplay mode has multiple maps although locations are set on Hoth, Tattooine, Endor, Sullust, and such. There are however multiple maps for each locale.
EA has also released two free updates of significance one that offered a new gameplay mode called Turning Point which features to locale set in Jakku from the most recent film. There has also been a recent update which brought new enhancements to the game as well as costumes and additional maps made available for various gameplay modes all at no cost.

While I understand some people’s complaints about the game not having a campaign, it was pretty clear from the beginning that this was designed to be an online experience. My biggest complaints center around the balance issues such as some characters taking multiple hits from a rifle and grenade and walking away while others go down fairly easy in 1 to 2 blasts. It’s simply a matter of getting to know your weaponry and what it takes to successfully take down an opponent as once you get into a groove, you’re able to do quite well. Players are going to die a lot as there is a lot going on specifically in the Walker Assault and Turning Point modes but if you stick with it, you are often rewarded and getting to play as a classic character or taking the controls of a vehicle is always a very nice bonus and allows you to turn the tables quickly on the other team.

EA has listened to the community and continues to offer refinements to the game and have said they will do so beyond the DLC which is coming this year. For me, EA Star Wars Battlefront is a true gift to the fans in that it gives games a graphically detailed and gorgeous as well as immersive Star Wars experience that is fun to play and is constantly being refined and added to by the company.
I had a fantastic time playing it since it came out and I look forward to seeing what is coming next in both the free and DLC categories for this game as it is truly been and can used to be a real treat for Star Wars fans especially when you consider how many bad games based upon the license have been released over the years.

http://sknr.net/2016/02/08/a-review-in-defense-of-the-awesome-ea-star-wars-battlefront/
  
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Zuky the BookBum (15 KP) rated Zodiac in Books

Mar 15, 2018  
Zodiac
Zodiac
Sam Wilson | 2017 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
Also find my review here: http://bookbum.weebly.com/book-reviews/june-29th-2016

Firstly I'd like to thank Netgalley and Penguin UK - Michael Joseph for giving me the opportunity to read this book in an exchange for a review.

<b><i>"How much worse would the world be if everyone was colour-coded? If people thought they could tell someone's essence at a glance, and discrimination became purely thoughtless? … Maybe people wouldn't spend so much time making sure they acted, sounded and thought the same as their neighbours, if they weren't terrified of being mistaken for the wrong sign. Maybe they'd realise how arbitrary it truly was."</b></i>

This was such a tricky debut novel. The premise was incredibly unique and intriguing that it almost became difficult for the author to live up to the expectations of the plot. Not to say that all debut crime novels are crap but this was such a complex story that I think only really experienced writers like Stephen King or even Gillian Flynn could have shaped it into what it was supposed to be.

I was initially attracted to this book because of the front cover and because the idea of a society where you are segregated by your star sign is a really interesting and unique twist on a look at modern society. Plus I love a crime thriller and had read some good things about this already.

To my disappointment, I felt this started off really slow. I almost couldn’t get into it, but I decided to push myself to continue reading. Only at around 30 - 40% did I finally start to enjoy this. I think a big problem for me was the writing. I often found it a bit clunky and overly descriptive, plus a few spelling and grammar mistakes threw me off. <b>(I hope there's a lot of proofreading before this gets published!)</b>

Though the plot got better, more fast paced and more exciting I still found it difficult to like any of the characters. Burton was a little pretentious and overly insecure. Lindi was as useful as a medium. Mendez was a little bitch. Daniel was mopey and selfish. Cray was your typical dislikable teen gangster. Bram was needy and childish. Maria was supposed to be a kind character but all she did was resent her job and her life. Maybe I’m being a little harsh but I found it difficult to like or relate to any of them.

I felt there was a lot left unsaid when it came to the characters too. Like what happened between Burton and his wife? They were completely fine and loved up one minute and then the next he was saying <i>“he knew she was separating from his life”</i>, but why? Also after the whole Bram <i>thing</i>, he said <i>”Justice was coming for them all”</i> but again, when did that happen in the novel?

Unfortunately I predicted the twist before the 50% mark, I don’t think it was that hard to guess, so that took away some of the excitement of finding out what was going on and getting our killers motive. By the time we find out who our killer is and the Aries people are rising up it all got too confusing for me. There was too much going on in each scene that my mind couldn't focus on any of it!

I’ve given this 3 stars because there was a good story line there and at times some quite nice writing but it was a mediocre book in my mind, not particularly memorable.

On another note, the Ram Squad reminded me of the all the different gangs in Saints Row and the entire Ariesville had a very Gotham vibe to it.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Injustice 2 in Video Games

Oct 17, 2017 (Updated Oct 3, 2018)  
Injustice 2
Injustice 2
2017 | Fighting
Technically sound (1 more)
Good online functionality
Naff character redesigns (1 more)
Lack of character motivations
Gods & Monsters
Quick disclaimer before I start the review, I am not a huge online gamer. Whilst playing through Injustice 2, I dabbled in a few online fights and played a few co op games with my better half, but for the most part, this is a review of the single player story portion of the game.

I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.

The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.

Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.

 I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.

I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.

Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)

The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.

As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.

In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.
  
Battlestar Galactica: The Board Game
Battlestar Galactica: The Board Game
2008 | Bluff, Deduction, Entertainment, Political, Science Fiction
Welcome aboard the Battlestar Galactica, a ship home to the remnants of the human race. After an uprising and near-annihilation by the Cylons (cyborg workers/soldiers created by the humans), the human survivors have taken to space to outrun their mechanical enemies and search for a new world to inhabit. Hardly a walk in the park, this journey through space is filled with many challenges – from fuel and food shortages to mutiny and battles for power. The biggest challenge of all, however, is that the Cylons have advanced to such a high level that they actually appear to be human. Are the Galactica’s misfortunes just bad luck, or are they being orchestrated by a Cylon who has infiltrated the ship and is yet to be discovered? Who can you trust? Which race will end up victorious?

Disclaimer: There are several expansions for Battlestar Galactica. This review will not take any expansions into account, and will focus solely on the base game. Also, I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the gameplay. – L

To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. Each player selects a Character, and receives the corresponding Character sheet and tokens. Based on the Characters selected, one player will receive the President title and another the Admiral title. Depending on how many players there are, a Loyalty deck is created and each player is secretly dealt a Loyalty card – either “You are not a Cylon” or “You Are a Cylon.” The Loyalty cards determine how you will play the game: human players win if they complete their given objective, and Cylon players win if they prevent the humans from completing their objective (by depleting resources, successfully invading the Galactica, or destroying the Galactica itself). The game is now ready to begin!

Battlestar Galactica is played over a series of rounds in which players take turns moving, performing actions, playing/drawing cards, etc. until either the human players or Cylon players have won the game. A player’s turn consists of 4 main steps, carried out in the following order: Receive Skills, Movement, Action, and Crisis. To begin your turn, you will draw Skill cards according to the skills listed on your Character sheet. Skill cards can be used to address crises or can provide special abilities. In the next step, Movement, you may move your Character to a different location/ship (all provide special actions). After moving, you will then choose one Action to perform – either listed on your current location, Character sheet, by using a Skill card, or you may choose to perform no action at all. Once you have completed your action, draw the top card of the Crisis deck, and resolve it. Depending on the Crisis card drawn, you may need to then Activate Cylon Ships or Prepare for Jump (more on this in a bit). If neither of those are listed on the Crisis card, then your turn ends and play moves to the next player.


I know that seems like a lot, but each turn of Battlestar Galactica can essentially be broken down into 2 phases: Player Actions and Space Combat. The first phase, Player Actions, is what is detailed above – drawing Skills, Movement, Actions, and drawing Crisis cards. This phase is where players make progress towards their objectives. Certain Actions or Skill cards earn specific rewards necessary to move forward in the game. Crisis cards can consist of Cylon attacks (activating and adding new Cylon ships to the board), Skill checks (all players secretly contribute Skill cards to either aid or sabotage the Skill check), or Events (resolved immediately). The second phase of play, Space Combat, takes place after the Crisis card has been drawn on each turn. Certain Crisis cards will show icons of Cylon ships, indicating that they are to be activated for combat, launched into play, or moved around the Galactica. Cylon ships will act based upon an action hierarchy, detailed in the rulebook. If the drawn Crisis card has the “Prepare for Jump” icon, move the fleet token forward on the Jump Preparation track, jumping the fleet if necessary (and moving the humans closer to their game-end objective). I have purposefully left out some elements of play, for you to discover on your own, or because they just provide intricate detail for the steps and actions described above. When the game-end objective is met by either the human players or the Cylons, the game is over and that respective race wins the game!
To say that there is a lot going on in Battlestar Galactica is quite an understatement. There are several rules and game elements that I did not touch upon, just because if I did then this review would be too long. With so many elements in play and of which to keep track, this game is not exactly for the faint of heart. The gameplay is very involved and requires a good amount of strategy – this is definitely a game that could take up most of a game night to play. That being said, I love this game. There is a lot going on, but that just provides players with so many different strategies to complete their objectives. Maybe you want to focus on dealing with Skill checks or Crisis cards, but maybe you’d rather think offensively and be prepared for any potential Space Combat. Can you help the crew efficiently manage its resources, or position its fleet to protect the Galactica itself? Your strategy must be adaptable at a moment’s notice to help you complete your objective….whatever it may be.

Speaking of which, the fact that there may or may not be secret Cylon players attempting to disrupt your plans really takes a hidden identity game to the next level. Cylons want to sabotage the humans, but in subtle ways as to not be found out – because once a Cylon is revealed, the humans can target and hinder their turns. Can you convince the humans that your previous actions were honest mistakes, or will they catch on that you are trying to undermine their efforts? The elements of deception and bluffing in this regard make the game much more immersive and make it feel realistic – there is a traitor among us and we have to find them, while also completing our own objectives. You really start to question who to trust and how your own actions can be perceived by your fellow players. There have been times, when playing this game, that we have taken breaks for dinner or snacks, and all players pocketed their cards rather than leave them on the table, vulnerable to sneaky opponents. Battlestar Galactica is definitely engaging for all players, and for such an involved and lengthy game, that is something to be applauded.


Let’s touch on components for a minute. The production quality of this game is great. The cardboard elements, including resource dials, are thick and sturdy. The cards and Character sheets are quality, colorful, and feel good in hand. And the plastic ships are well made too. The artwork consists mainly of screen caps from the TV show (which I admittedly have not yet seen…) but the theme and cohesiveness of the components makes for an immersive and engaging game overall.
In general, I am not a person who enjoys hidden identity games – simply because I am a bad liar and get found out almost immediately. However, the way this mechanic is incorporated into Battlestar Galactica makes it more a game of strategy than simple deception. And games of strategy are what I truly love. Managing your hand of Skill cards to best overcome Crisis cards, thinking tactically about how to deploy your fleet and battle Cylon ships, and having to determine who among the crew can actually be trusted keeps all players engaged across the board. Nobody can just sit back and relax, every single turn can drastically affect the outcome of the game. Everyone is in it, and that is what I love about this game. Purple Phoenix Games gives it a 11 / 12. This game has been out of print for a while now, but if you ever get a chance to play – jump on it! You don’t have to know the show to enjoy the game. Trust me, I haven’t seen a single episode yet.
  
Little Fires Everywhere
Little Fires Everywhere
Celeste Ng | 2017 | Fiction & Poetry
9
8.3 (43 Ratings)
Book Rating
I was so close to putting this book on my DNF list. The beginning of it was SO slow that I found myself spacing out and then remembering that I was listening to a book.

Obviously, I'm writing a review on it, so of course, I DID NOT put it on my DNF list. It took quite a few chapters (roughly five I think) to really get into the story and by then, I was completely hooked.

There are several stories going on.

The Richardsons rent out a house to a single mother, Mia Warren with her daughter Pearl. The Richardsons are friends with another family who are in the process of adopting a Chinese-American baby, but the process is paused when the mother comes forward wanting her daughter back. The husband, Mr. Richardson, is a lawyer representing the family who want to keep the baby and Mrs. Richardson basically tries to do some investigating of her own, including finding out things about her tenants past and what she has done to cause this drama for her best friends.

The theme of it all centers around a baby. Not just one baby, but that's the whole premise of the story.

One family wants to adopt the Chinese baby they renamed Mirabelle (I'm sorry, but I really don't like that name, or the reason WHY they changed it) and then the mother coming forward wanting her baby back. Now, the mother left her baby at a fire house cause she was not the right state to take care of her. If someone hadn't tipped her off as to where her baby was, then maybe this whole thing could have been avoided.

I struggled with not yelling at when the woman says the family is stealing her baby. No, they are not. They adopted her when she was left at a fire house. That is a thing that women in her state CAN do. If they cannot afford resources available (cost wise) they can leave their baby with a hospital or a fire house no questions asked. That also means that you give up parental rights. Granted, there should be some sort of grace period, but you cannot say this family stole your baby, because they didn't!

One teenager in the story finds out she's pregnant from her boyfriend and I just cannot fathom her snobby naivete attitude. She swoons over Mirabelle because she's so cute. I'll give you that, babies are cute. But then she starts to fantasize that her and her also teenage boyfriend could work it out and their parents would take care of the baby while at college. Yeah, okay! Reality does hit her hard though, but I won't say how, but it does and I almost feel bad for her, but not quite.

Then there's someone who agreed to be a surrogate and winds up stealing the baby before it was born. Now, technically, that woman did steal a baby. Granted, it's biologically yours, but she agreed, verbally and legally, to be this couple's surrogate. I'm not entirely sure I could do it, cause I really don't want to go through the whole pregnancy, but I can't speak for other women who go into the surrogacy and then start to regret it later. I don't know.

I'm now just babbling. Despite the slow beginning, I can definitely see why this book had as much hype as it did when it was published. It really gets you thinking about different perspectives of motherhood, biological or not. The story is told as if someone was indeed telling a story to a group of people. Almost like when someone is narrating a play and you're watching it as it unfolds before your eyes.

I do look forward to seeing about Celeste Ng's previous novels. This story may be sensitive to some people who have gone through any of these scenarios because I think some things that happen later, could very well get emotional. The story is great, but also keep that in mind if you are at all familiar with these kinds of stories.