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Gareth von Kallenbach (980 KP) rated G.I. Joe: Retaliation (2013) in Movies
Aug 7, 2019
Who didn’t grow up as a child of the eighties and nineties and not play with G.I. Joes? And of those, who can honestly say they were not thoroughly disappointed in G.I. Joe: The Rise of Cobra? Surprisingly, I can say that I wasn’t thoroughly disappointed, but I know the movie could have been so much more than it was. Could it have done without the surreal technology, the sappy love story and the unrealistic action scenes in the movie? Yes. Many fans cried out about this. G.I. Joe: Retaliation set out to respond.
Did they succeed? That’s debatable, but they did a lot of things right in the go-around. Don’t get me wrong, it’s not award winning or anything, and you should never expect a movie like this to be that. But let’s run through a check list. Sappy out of place love-story: gone. Surreal technology: less. Let’s face it, despite what some people felt about the first movie, it did kind of set that precedent. Retaliation is considered a true follow up to The Rise of Cobra. So would it honestly make any sense to go from one extreme of nearly impossible gadgets to none at all? Absolutely not. Besides, the cartoon series also had technology in it. I am not trying to defend the use of it, and there were some pretty crazy gadgets going on in this movie, but it seemed to jive better with what I remember of it as a kid. And they found a really unique way to tone it down without it not seeming right. Unfortunately, there is still a fair amount of unrealistic action in this movie, but that’s kind of become the norm for most action movies these days.
We pick up fairly close to where we left off in The Rise of Cobra. Duke (Channing Tatum) is now commanding a unit of the Joes with Roadblock, Lady Jaye, Flint and Snake Eyes (Dwayne Johnson, Adrianne Palicki, D.J. Cotrona and Ray Park respectively) under his command. The Joes are sent out on a mission, a good rapport is built between Duke and Roadblock, but then they go and destroy that when their convoy gets attacked by Cobra eliminating Duke from the rest of the film. Go cry spoiler somewhere else, this happens in the beginning of the movie, and it’s been everywhere since the delay of the movie from last year. I was hoping they would somehow managed to keep him in the movie, especially after seeing the chemistry between Tatum and Johnson, but alas…
So the convoy attacked, and all the Joes presumed dead. Only Roadblock, Jaye and Flint actually survive and try to get to the bottom of everything. Meanwhile President Zartan (remember how the last movie ended) is up to his own nefarious plans in breaking out Cobra Commander with the aide of Storm Shadow. The Joes work their magic, still have access to some technology (though not over the top like The Rise of Cobra), and recruit people to help them along the way, including the man who is the reason the Joes were started: General Joe Coulton (played epic-ly by Bruce Willis).
The movie was entertaining, had a lot of great and clever humor that wasn’t thrown in your face, and had some great action scenes (if you can get past the fact that in one scene they are fighting Cirque Du Soleil style on the side of a cliff). But it’s some of the little things in this movie that prevent it from redeeming the franchise after the first iteration, including the casting of RZA in a part that looks like it is meant to be serious, but his horrible acting make you really wonder if it was supposed to be a serious role or not. The other gripe I had with the movie was the unlikely resolution of the main conflict. With the Cobra Commander so confident in his plan, why would he, or any self-respecting super villain, deliver a way to foil the evil plan with literally half a second left on a silver platter. The last issue I had with the movie was Storm Shadow. I really liked the conflict between him and Snake Eyes in The Rise of Cobra, but they seemed to discredit his character a lot in this movie. Ultimately they changed the nature of Storm Shadow to make it seem as if he might switch sides in any future installments of the franchise, and that’s just not cool. The character was awesome the way he was.
As for the 3D aspect, it’s said this was the reason that the studio delayed the movie for a year. They wanted to add more effects to it. This tells me two things: the movie was shot in 2D and they had little faith in it. Honestly, I think we all know they tried to add more Duke to the movie in this time (which it’s really hard to tell if they did), but you can tell there was work done with 3D aspect. Too much. It was very distracting at points, and it seemed liked they added elements to scenes just to have 3D. For instance there was a scene where you were in a situation room viewing information on a monitor. It literally looked like they just super imposed a shoulder into the lower right of the screen so they could have in 3D as if you were looking over someone’s shoulder. That’s just silly.
All that being said. I had fun watching the movie. Dwayne Johnson is becoming a powerhouse that everyone was expecting him to years ago. I hope that he can continue this streak with some good movies (he’s got two more within the next month alone). I own the first one on Blu Ray, and I will probably buy this one when comes out as well. I would watch it in theater just for the enormity of the action on the big screen, but skip the 3D.
Did they succeed? That’s debatable, but they did a lot of things right in the go-around. Don’t get me wrong, it’s not award winning or anything, and you should never expect a movie like this to be that. But let’s run through a check list. Sappy out of place love-story: gone. Surreal technology: less. Let’s face it, despite what some people felt about the first movie, it did kind of set that precedent. Retaliation is considered a true follow up to The Rise of Cobra. So would it honestly make any sense to go from one extreme of nearly impossible gadgets to none at all? Absolutely not. Besides, the cartoon series also had technology in it. I am not trying to defend the use of it, and there were some pretty crazy gadgets going on in this movie, but it seemed to jive better with what I remember of it as a kid. And they found a really unique way to tone it down without it not seeming right. Unfortunately, there is still a fair amount of unrealistic action in this movie, but that’s kind of become the norm for most action movies these days.
We pick up fairly close to where we left off in The Rise of Cobra. Duke (Channing Tatum) is now commanding a unit of the Joes with Roadblock, Lady Jaye, Flint and Snake Eyes (Dwayne Johnson, Adrianne Palicki, D.J. Cotrona and Ray Park respectively) under his command. The Joes are sent out on a mission, a good rapport is built between Duke and Roadblock, but then they go and destroy that when their convoy gets attacked by Cobra eliminating Duke from the rest of the film. Go cry spoiler somewhere else, this happens in the beginning of the movie, and it’s been everywhere since the delay of the movie from last year. I was hoping they would somehow managed to keep him in the movie, especially after seeing the chemistry between Tatum and Johnson, but alas…
So the convoy attacked, and all the Joes presumed dead. Only Roadblock, Jaye and Flint actually survive and try to get to the bottom of everything. Meanwhile President Zartan (remember how the last movie ended) is up to his own nefarious plans in breaking out Cobra Commander with the aide of Storm Shadow. The Joes work their magic, still have access to some technology (though not over the top like The Rise of Cobra), and recruit people to help them along the way, including the man who is the reason the Joes were started: General Joe Coulton (played epic-ly by Bruce Willis).
The movie was entertaining, had a lot of great and clever humor that wasn’t thrown in your face, and had some great action scenes (if you can get past the fact that in one scene they are fighting Cirque Du Soleil style on the side of a cliff). But it’s some of the little things in this movie that prevent it from redeeming the franchise after the first iteration, including the casting of RZA in a part that looks like it is meant to be serious, but his horrible acting make you really wonder if it was supposed to be a serious role or not. The other gripe I had with the movie was the unlikely resolution of the main conflict. With the Cobra Commander so confident in his plan, why would he, or any self-respecting super villain, deliver a way to foil the evil plan with literally half a second left on a silver platter. The last issue I had with the movie was Storm Shadow. I really liked the conflict between him and Snake Eyes in The Rise of Cobra, but they seemed to discredit his character a lot in this movie. Ultimately they changed the nature of Storm Shadow to make it seem as if he might switch sides in any future installments of the franchise, and that’s just not cool. The character was awesome the way he was.
As for the 3D aspect, it’s said this was the reason that the studio delayed the movie for a year. They wanted to add more effects to it. This tells me two things: the movie was shot in 2D and they had little faith in it. Honestly, I think we all know they tried to add more Duke to the movie in this time (which it’s really hard to tell if they did), but you can tell there was work done with 3D aspect. Too much. It was very distracting at points, and it seemed liked they added elements to scenes just to have 3D. For instance there was a scene where you were in a situation room viewing information on a monitor. It literally looked like they just super imposed a shoulder into the lower right of the screen so they could have in 3D as if you were looking over someone’s shoulder. That’s just silly.
All that being said. I had fun watching the movie. Dwayne Johnson is becoming a powerhouse that everyone was expecting him to years ago. I hope that he can continue this streak with some good movies (he’s got two more within the next month alone). I own the first one on Blu Ray, and I will probably buy this one when comes out as well. I would watch it in theater just for the enormity of the action on the big screen, but skip the 3D.
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Mothergamer (1631 KP) rated the PC version of The Elder Scrolls V: Skyrim in Video Games
Apr 3, 2019
I know. How is it that I had never played Skyrim until now? Many of my friends asked this. The only answer I have is that I had a ton of other games I was playing at the time so I just never got around to it. With the remaster, I figured this would be a great time to play it so I got the special edition for PS4 and I was excited to start my adventure.
Having ten different races to choose from is very cool and I decided on Wood Elf for my first play through, but for my next one I do want to play as a Khajiit (cat race) because they sound quite interesting. I was a little disappointed while creating my Wood Elf that the faces looked rather harsh and every expression looked like she was angry and ready to smash your face. It wasn't a big deal, but I wondered about the idea behind that design. Having played Elder Scrolls Online, the character design for the Elves has improved a lot, so maybe it had something to do with their design engine.
I did manage to create my character the way I liked eventually and once I was satisfied, I decided it was time for Pirotess to start her adventure (yes, I'm a Record of Lodoss War fan so I'm always Pirotess) and start exploring the world of Tamriel.
My Wood Elf Pirotess, ready for adventure!
There is so much to see and do in Skyrim. The game itself is huge and then you add the DLCs and there's even more to do. I got the initial introduction tutorial out of the way and the set up for the main story and then I ran around picking up quests. Between the radiant quests, side quests, and guild quests you never run out of adventures. I liked the Thieves Guild quests a lot because the story line for it was interesting. The Dark Brotherhood quests were also fun to do because of the great story content. My favorite armor was the Nightingale armor which was a reward for completing the Thieves Guild story line. I also liked my Dark Brotherhood mount which I jokingly called demon horse. His name was Shadowmere however and he was cool. He would go everywhere with me and he would even fight enemies with me which I thought was fantastic.
The Nightingale armor is the best!
If you want to take a break from adventuring, you can do things like crafting or build your own house with the Hearthfire DLC. You can also get married and adopt children with Hearthfire. This was one of the things that I found showed off the beauty of the gameplay in Skyrim. You can do as much or as little of the main story quests as you want. You can just run around crafting things, do side quests, or go hunting dragons. It's entirely up to you and gives you a vast amount of freedom for exploration and discovery. For me, it made the game a lot of fun and I just enjoyed running around discovering new places.
I also loved battling all the dragons and finding all the dragon shouts for my Dragonborn character. The battles are epic and the controls handle very smoothly. I love it when a game has great game controls and good camera angles. It definitely makes fighting a huge dragon easier. I enjoyed playing with all the different dragon shouts seeing what each one did. My favorites were frost breath and dragon aspect. Because of that exploration freedom level grinding was not a chore at all. I was just having fun and enjoying the game.
Taking down a dragon.
The environments are beautiful. I would find myself stopping often just to look around the different areas I was in because they are so well done. Whether it was a forest, snowy peak, or Dwarven ruin it always looked amazing and no two places looked alike. The musical soundtrack is amazing too setting the right atmosphere for each moment in the game.
You get followers too, but you can only have one at a time with you. Unfortunately if they die, they're dead for good unless you have the mods. I learned that the hard way with a couple of mine as they suffered from death by dragon. Most of the time, I just wandered alone because sometimes the followers would do stupid things like step on a switch and set off a trap. Once in a while I would take a follower with me just to change things up, usually a mage because they were useful for fighting dragons.
A beautiful view in Skyrim.
I enjoyed the main story in Skyrim as well. The lore was intriguing and some of the reveals about certain characters made for a great story. I also liked that a couple of the dragons were allies of a sort. I thought the dragon Paarthurnax was very cool and learning a few dragon shouts from him was fun. I was also thrilled that Pirotess got to fly on a dragon also. It was quite a sight! I finished the main story and it was a great finish to a fantastic story.
Pirotess chatting with Paarthurnax.
While the main story is finished, there's still a ton of things for me to do. I'm currently playing the Dawnguard and Dragonborn DLC as well as more side quests. I'm also enjoying crafting and building my houses with the Hearthfire DLC. For me, Skyrim is a blast to play and I love that there's always something going on and I continue to explore and have fun. There's always interesting things to see and I can't wait to play as a Khajiit for my next play through. Skyrim is a great game and I'm glad I finally got a chance to play it.
Having ten different races to choose from is very cool and I decided on Wood Elf for my first play through, but for my next one I do want to play as a Khajiit (cat race) because they sound quite interesting. I was a little disappointed while creating my Wood Elf that the faces looked rather harsh and every expression looked like she was angry and ready to smash your face. It wasn't a big deal, but I wondered about the idea behind that design. Having played Elder Scrolls Online, the character design for the Elves has improved a lot, so maybe it had something to do with their design engine.
I did manage to create my character the way I liked eventually and once I was satisfied, I decided it was time for Pirotess to start her adventure (yes, I'm a Record of Lodoss War fan so I'm always Pirotess) and start exploring the world of Tamriel.
My Wood Elf Pirotess, ready for adventure!
There is so much to see and do in Skyrim. The game itself is huge and then you add the DLCs and there's even more to do. I got the initial introduction tutorial out of the way and the set up for the main story and then I ran around picking up quests. Between the radiant quests, side quests, and guild quests you never run out of adventures. I liked the Thieves Guild quests a lot because the story line for it was interesting. The Dark Brotherhood quests were also fun to do because of the great story content. My favorite armor was the Nightingale armor which was a reward for completing the Thieves Guild story line. I also liked my Dark Brotherhood mount which I jokingly called demon horse. His name was Shadowmere however and he was cool. He would go everywhere with me and he would even fight enemies with me which I thought was fantastic.
The Nightingale armor is the best!
If you want to take a break from adventuring, you can do things like crafting or build your own house with the Hearthfire DLC. You can also get married and adopt children with Hearthfire. This was one of the things that I found showed off the beauty of the gameplay in Skyrim. You can do as much or as little of the main story quests as you want. You can just run around crafting things, do side quests, or go hunting dragons. It's entirely up to you and gives you a vast amount of freedom for exploration and discovery. For me, it made the game a lot of fun and I just enjoyed running around discovering new places.
I also loved battling all the dragons and finding all the dragon shouts for my Dragonborn character. The battles are epic and the controls handle very smoothly. I love it when a game has great game controls and good camera angles. It definitely makes fighting a huge dragon easier. I enjoyed playing with all the different dragon shouts seeing what each one did. My favorites were frost breath and dragon aspect. Because of that exploration freedom level grinding was not a chore at all. I was just having fun and enjoying the game.
Taking down a dragon.
The environments are beautiful. I would find myself stopping often just to look around the different areas I was in because they are so well done. Whether it was a forest, snowy peak, or Dwarven ruin it always looked amazing and no two places looked alike. The musical soundtrack is amazing too setting the right atmosphere for each moment in the game.
You get followers too, but you can only have one at a time with you. Unfortunately if they die, they're dead for good unless you have the mods. I learned that the hard way with a couple of mine as they suffered from death by dragon. Most of the time, I just wandered alone because sometimes the followers would do stupid things like step on a switch and set off a trap. Once in a while I would take a follower with me just to change things up, usually a mage because they were useful for fighting dragons.
A beautiful view in Skyrim.
I enjoyed the main story in Skyrim as well. The lore was intriguing and some of the reveals about certain characters made for a great story. I also liked that a couple of the dragons were allies of a sort. I thought the dragon Paarthurnax was very cool and learning a few dragon shouts from him was fun. I was also thrilled that Pirotess got to fly on a dragon also. It was quite a sight! I finished the main story and it was a great finish to a fantastic story.
Pirotess chatting with Paarthurnax.
While the main story is finished, there's still a ton of things for me to do. I'm currently playing the Dawnguard and Dragonborn DLC as well as more side quests. I'm also enjoying crafting and building my houses with the Hearthfire DLC. For me, Skyrim is a blast to play and I love that there's always something going on and I continue to explore and have fun. There's always interesting things to see and I can't wait to play as a Khajiit for my next play through. Skyrim is a great game and I'm glad I finally got a chance to play it.
Purple Phoenix Games (2266 KP) rated Vendarla in Tabletop Games
Oct 6, 2020
The kobolds and dragons have taken over the mountain that once belonged to the noble dwarves in this land. The Queen has decided it’s time to take it back. She needs as many fine-crafted armory items as possible using the materials found in the mountain, but she will be pleased with the first craftsperson to finish three of them for her army. Are you prepared to brave the mountain’s dangers in order to secure the materials needed to craft her required items, or will the dragons and kobolds prove too difficult for you to overcome? This is Vendarla.
Vendarla is a press-your-luck, hand management, set collection card game where players are working against one another to collect the proper materials to craft three Queen’s Armory items while avoiding kobold warriors and thieves, as well as several dragons guarding the mountain.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, follow the rulebook advice for your number of players, but generally Vendarla will be setup on the table in different areas: the Market, the Mountain, the Queen’s Armory, and the gold stash. Each player will receive five gold, and their choice of either two or three (depending on play count) Queen’s Armory items to begin working on during the game. Determine first player by giving the dragon token, shown below, to the player who most recently watched a dragon movie and the game is ready to begin!
On their turn a player will choose whether to visit the Market or the Mountain. When a player visits the Market, they may choose to purchase any previously sold materials, sell their own materials, purchase items for use in mountain runs, or exchange Queen’s Armory item cards.
Should the player instead wish to visit the Mountain, they will flip over a mountain card from the giant stack of mountain cards and decide how to continue. If a material card was flipped, the player may choose to take that card or continue flipping cards. This action can be replicated until up to 10 cards have been flipped. The active player will then need to choose a card (or two if they have a Backpack equipped) to place face-up in their play area. Each other player at the table, in player order, will then be allowed to take a material or gold card from the flipped offering by paying the active player one gold.
Should the active player flip over a second kobold warrior for the turn, they must stop flipping unless they had previously purchased from the market a kobold repellent or Ironsides (dwarven warrior) to combat it. If the kobold warrior, or the kobold thief for that matter, is overcome by ANY player then the active player may continue flipping cards from the mountain. Should the player flip a dragon card over, they may use a previously purchased Dragon Charm to charm the dragon back to sleep or taking the dragon card into their play area and suffering a negative 10 points at game end.
Play continues in this fashion of active player visiting the Market to take actions for themselves only, or visiting the Mountain to excavate materials to be used to craft their Queen’s Armory items and opponents also being able to follow the action using their flipped materials. Once a player has the proper materials to craft their Queen’s Armory items on their turn, they may, and the player who crafts their third item will trigger the end of the game. Players will finish the turn, count up their points and a winner will be declared!
Components. Again, this is a prototype copy of the game, so what we were provided may or may not be the same as the final version of the game. That said, this game is a ton of cards, and some gold coins. The card are fine quality, but I would probably want to sleeve them, as they are handled a bit and are a little thin. The gold coins are thick cardboard and look great. Speaking of looking great, the art in Vendarla is really really good. I love the art style used and the colors are vibrant and lovely. Though I had no problems with the iconography, my wife did a few times. Luckily, handy reference cards are included and that solved any questions we had with iconography. All in all the components are good, and the game looks great.
The “flip cards until you have to stop, choose to stop, or flip over something bad” is a mechanic that is used in many games, and in Vendarla I truly enjoy it because for every “bad” card another card may be able to neutralize it. And the best part about that is the neutralizing card can come from ANY player. Why would someone want to lull the dragon back to sleep on someone else’s turn? Well perhaps a material was flipped that they need to complete an item craft and they want to make sure they have a chance to get it for one measly coin. I love that. I also love games that include ways for other players to be involved in each turn taken. This isn’t a “multiplayer solitaire” game. Yeah you could go to the restroom during other players’ turns, but you may miss out on that elusive gem you need for your items.
I found that playing this I had to find a good balance between keeping my Market items stocked and going to the Mountain to grab materials. There may be several turns in a row, especially in the beginning of the game, where your turns are just flipping over a kobold warrior for which you are unprepared to handle and forfeiting your turn, but as the game progresses you will be hopefully be outfitting yourself appropriately.
While this game seems very involved and you may think there are many tiny rules when reading the rulebook, it plays really quickly. In my two-player games with my wife the games were 30 minutes or less, INCLUDING the teach the first time.
So even though I have a prototype copy of the game, I will certainly be holding onto this one and pulling it out quite a bit. When you can get a great play experience out of 30 minutes and feel like you did something interesting, I feel that’s a sign of a great game. If you are looking for a game that fills a hole in your collection (or even want to replace Port Royal, as I did), please check out the Kickstarter campaign for Vendarla launching October 27, 2020. If you like fantasy themed card games with press your luck and set collection, this one is for you!
Vendarla is a press-your-luck, hand management, set collection card game where players are working against one another to collect the proper materials to craft three Queen’s Armory items while avoiding kobold warriors and thieves, as well as several dragons guarding the mountain.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, follow the rulebook advice for your number of players, but generally Vendarla will be setup on the table in different areas: the Market, the Mountain, the Queen’s Armory, and the gold stash. Each player will receive five gold, and their choice of either two or three (depending on play count) Queen’s Armory items to begin working on during the game. Determine first player by giving the dragon token, shown below, to the player who most recently watched a dragon movie and the game is ready to begin!
On their turn a player will choose whether to visit the Market or the Mountain. When a player visits the Market, they may choose to purchase any previously sold materials, sell their own materials, purchase items for use in mountain runs, or exchange Queen’s Armory item cards.
Should the player instead wish to visit the Mountain, they will flip over a mountain card from the giant stack of mountain cards and decide how to continue. If a material card was flipped, the player may choose to take that card or continue flipping cards. This action can be replicated until up to 10 cards have been flipped. The active player will then need to choose a card (or two if they have a Backpack equipped) to place face-up in their play area. Each other player at the table, in player order, will then be allowed to take a material or gold card from the flipped offering by paying the active player one gold.
Should the active player flip over a second kobold warrior for the turn, they must stop flipping unless they had previously purchased from the market a kobold repellent or Ironsides (dwarven warrior) to combat it. If the kobold warrior, or the kobold thief for that matter, is overcome by ANY player then the active player may continue flipping cards from the mountain. Should the player flip a dragon card over, they may use a previously purchased Dragon Charm to charm the dragon back to sleep or taking the dragon card into their play area and suffering a negative 10 points at game end.
Play continues in this fashion of active player visiting the Market to take actions for themselves only, or visiting the Mountain to excavate materials to be used to craft their Queen’s Armory items and opponents also being able to follow the action using their flipped materials. Once a player has the proper materials to craft their Queen’s Armory items on their turn, they may, and the player who crafts their third item will trigger the end of the game. Players will finish the turn, count up their points and a winner will be declared!
Components. Again, this is a prototype copy of the game, so what we were provided may or may not be the same as the final version of the game. That said, this game is a ton of cards, and some gold coins. The card are fine quality, but I would probably want to sleeve them, as they are handled a bit and are a little thin. The gold coins are thick cardboard and look great. Speaking of looking great, the art in Vendarla is really really good. I love the art style used and the colors are vibrant and lovely. Though I had no problems with the iconography, my wife did a few times. Luckily, handy reference cards are included and that solved any questions we had with iconography. All in all the components are good, and the game looks great.
The “flip cards until you have to stop, choose to stop, or flip over something bad” is a mechanic that is used in many games, and in Vendarla I truly enjoy it because for every “bad” card another card may be able to neutralize it. And the best part about that is the neutralizing card can come from ANY player. Why would someone want to lull the dragon back to sleep on someone else’s turn? Well perhaps a material was flipped that they need to complete an item craft and they want to make sure they have a chance to get it for one measly coin. I love that. I also love games that include ways for other players to be involved in each turn taken. This isn’t a “multiplayer solitaire” game. Yeah you could go to the restroom during other players’ turns, but you may miss out on that elusive gem you need for your items.
I found that playing this I had to find a good balance between keeping my Market items stocked and going to the Mountain to grab materials. There may be several turns in a row, especially in the beginning of the game, where your turns are just flipping over a kobold warrior for which you are unprepared to handle and forfeiting your turn, but as the game progresses you will be hopefully be outfitting yourself appropriately.
While this game seems very involved and you may think there are many tiny rules when reading the rulebook, it plays really quickly. In my two-player games with my wife the games were 30 minutes or less, INCLUDING the teach the first time.
So even though I have a prototype copy of the game, I will certainly be holding onto this one and pulling it out quite a bit. When you can get a great play experience out of 30 minutes and feel like you did something interesting, I feel that’s a sign of a great game. If you are looking for a game that fills a hole in your collection (or even want to replace Port Royal, as I did), please check out the Kickstarter campaign for Vendarla launching October 27, 2020. If you like fantasy themed card games with press your luck and set collection, this one is for you!
Haley Mathiot (9 KP) rated The Making of a Duchess (The Sons of the Revolution, #1) in Books
Apr 27, 2018
Sarah Smith is just a governess… but then her employer sends her off to spy on the French Duc de Valère, Julien. Sarah takes on an identity of someone who died years ago. Insecure and out of her comfort zone, she does her best to figure out if Julien is a traitor… but gets nearly swept away by him. Being discovered as a spy doesn't help her situation any, either. But Julien isn't going to turn her out on the streets. He's going to use her to keep himself safe from the men trying to catch him… and he might just marry her.
Julien knows it's his duty to ask Serafina Artoris to marry him, and after seeing her once and being astounded by her beauty, he's fully prepared to marry her—but she rejects him. He tries his best to keep his head on straight as he continues his search for his brothers, who he is convinced are alive. But he never counted on Serafina being so attractive, so unique, so different… and discovers that he is willing to give her a second chance.
Both Julien and Sarah struggle with their feelings about each other, but unite in a common cause: to prove that Julien is not a traitor to his country, by finding his brother who may or may not be alive, using information from a man who may or may not be luring them into a trap. But there are many mysteries and complications along the way, such as compromised reputations, jail breaks, at least three marriage proposals, and pirates… and a Duc madly in love with a governess.
The Making of a Duchess was romantic, exciting, and sweet. It kept me reading and sat in the forefront of my mind.
The plot was exciting near the end when the action took place, but there wasn't much happening through the rest besides a lot of sneaking and a lot of kissing. I figured out a key element of the story the second the hint was dropped, in one of the first chapters, and I was a little disappointed that the mystery didn't get unveiled later. And, again with the last-page love confession… is it a requirement for men in romance novels to put off saying "I love you" for as long as they can? It was the only thing that bugged me about Julien. He was such a bright man, but he didn't even tell her that he loved her. Not until it was quite obvious. At least he said it, though.
I liked the characters a lot: I felt really bad for poor Sarah—although her repetition of doubts did get annoying after a while—and I cared a lot for her happy ending. She had so many doubts about who she was, her family, what was right and what was wrong, and even whom she was loyal to. Julien was just one of those heroes that everyone wants but nobody can seem to get their hands on, so there was no way to not love him. He was brave, courageous, had his priorities set straight, a hard worker, and a romantic (and extremely good looking). Their relationship was a little fast paced, and it was hard to see what it was based off of at first. Sarah had a hard time figuring out what was desire, and what was love… but I think she got it right in the end.
Content/Recommendation: little language, some sex. Ages 18+
Julien knows it's his duty to ask Serafina Artoris to marry him, and after seeing her once and being astounded by her beauty, he's fully prepared to marry her—but she rejects him. He tries his best to keep his head on straight as he continues his search for his brothers, who he is convinced are alive. But he never counted on Serafina being so attractive, so unique, so different… and discovers that he is willing to give her a second chance.
Both Julien and Sarah struggle with their feelings about each other, but unite in a common cause: to prove that Julien is not a traitor to his country, by finding his brother who may or may not be alive, using information from a man who may or may not be luring them into a trap. But there are many mysteries and complications along the way, such as compromised reputations, jail breaks, at least three marriage proposals, and pirates… and a Duc madly in love with a governess.
The Making of a Duchess was romantic, exciting, and sweet. It kept me reading and sat in the forefront of my mind.
The plot was exciting near the end when the action took place, but there wasn't much happening through the rest besides a lot of sneaking and a lot of kissing. I figured out a key element of the story the second the hint was dropped, in one of the first chapters, and I was a little disappointed that the mystery didn't get unveiled later. And, again with the last-page love confession… is it a requirement for men in romance novels to put off saying "I love you" for as long as they can? It was the only thing that bugged me about Julien. He was such a bright man, but he didn't even tell her that he loved her. Not until it was quite obvious. At least he said it, though.
I liked the characters a lot: I felt really bad for poor Sarah—although her repetition of doubts did get annoying after a while—and I cared a lot for her happy ending. She had so many doubts about who she was, her family, what was right and what was wrong, and even whom she was loyal to. Julien was just one of those heroes that everyone wants but nobody can seem to get their hands on, so there was no way to not love him. He was brave, courageous, had his priorities set straight, a hard worker, and a romantic (and extremely good looking). Their relationship was a little fast paced, and it was hard to see what it was based off of at first. Sarah had a hard time figuring out what was desire, and what was love… but I think she got it right in the end.
Content/Recommendation: little language, some sex. Ages 18+
Gareth von Kallenbach (980 KP) rated As Above So Below (2014) in Movies
Aug 6, 2019
The film “As above so below” is part horror, part treasure adventure, and
all shaky cam. This found-footage film could also be more aptly titled as
“Lara Croft goes to hell.” The story centers around an excitable young
adventurer with a British accent named Scarlett on a search for the
mythological Philosopher’s Stone. A self-professed scholar of alchemy, she
hopes proving that the stone exists will fulfill her father’s legacy and
prove to the world that he wasn’t crazy. This search leads her and her
partners through the secret areas of the haunted catacombs of Pairs, France
into what could be hell itself. The movie starts with her traveling to Iran
for clues on the location of the Philosopher’s Stone.
The action opens without introductions which I enjoyed, as it gets right
into the action and sets the a good pace for the rest of the film. After
retrieving clues to the location of the stone and narrowly avoiding
security and a cave-in in Iran, our heroine sets off to Paris, France to
gather the rest of the crew for her adventure (the rest of our films
characters). These characters include her old friend Benji, a translator, a
group of French miscreants: Papillion (the leader), Zed and Souxie (the
Banshee, no kidding) all of whom are experts on the secret underground
catacombs. Her loyal documentarian George rounds out the crew who has
followed her around since the film’s opening shot.
Up until this point, the horror element of this film is non-existent. Once
the crew journey into the secret catacombs is when things begin to get
eerie. Plot and circumstance is good and all, but it’s a horror movie, is
it scary? Well, I wasn’t scared at all, neither was my wife whom I saw the
movie with. I’d call it more of a psychological thriller, a slight one at
that. Lots of supernatural happenings occur in the caverns akin to what
you’d find in a haunted house movie. Things like phone’s ringing
inexplicably in an area devoid of electricity and hundreds of feet below
the ground, spooky ghost like figures chanting occult hymns, and dead
drowned children. There isn’t much gore in this film, the little found is
reserved for the last 3rd of the movie. Some fear and wince inducing
moments are supplied via claustrophobia as the group squeezes themselves
through tight corridors and underwater channels. They did a pretty good job
of getting your heart racing. These scenes were reminiscent of a greater
horror entry “The Descent.” If you’ve seen that film, then you know what to
expect when it comes to the 1st person moments of claustrophobia.
Once in the catacombs what follows is a maze of twists and turns and
strange occurrences as the crew tries to solve the mystery of the hidden
Philosopher’s Stone as one by one the crew members get killed off in their
attempt to escape the demonic maze of underground tunnels. As for the
ending? Well prepare to be underwhelmed. The definitive worst part of the
film is its ending. It is so mundane and handled extremely poorly as to
come to an abrupt and seemingly rushed finish without any sense of
accomplishment or endearment to any of the characters or what they have
been through. Although they don’t all make it out alive (naturally this is
a horror film) those that do give off the impression of a group that has
just passed out of the end of a haunted house maze similar to those at the
upcoming Halloween Horror Nights at Universal Studios.
all shaky cam. This found-footage film could also be more aptly titled as
“Lara Croft goes to hell.” The story centers around an excitable young
adventurer with a British accent named Scarlett on a search for the
mythological Philosopher’s Stone. A self-professed scholar of alchemy, she
hopes proving that the stone exists will fulfill her father’s legacy and
prove to the world that he wasn’t crazy. This search leads her and her
partners through the secret areas of the haunted catacombs of Pairs, France
into what could be hell itself. The movie starts with her traveling to Iran
for clues on the location of the Philosopher’s Stone.
The action opens without introductions which I enjoyed, as it gets right
into the action and sets the a good pace for the rest of the film. After
retrieving clues to the location of the stone and narrowly avoiding
security and a cave-in in Iran, our heroine sets off to Paris, France to
gather the rest of the crew for her adventure (the rest of our films
characters). These characters include her old friend Benji, a translator, a
group of French miscreants: Papillion (the leader), Zed and Souxie (the
Banshee, no kidding) all of whom are experts on the secret underground
catacombs. Her loyal documentarian George rounds out the crew who has
followed her around since the film’s opening shot.
Up until this point, the horror element of this film is non-existent. Once
the crew journey into the secret catacombs is when things begin to get
eerie. Plot and circumstance is good and all, but it’s a horror movie, is
it scary? Well, I wasn’t scared at all, neither was my wife whom I saw the
movie with. I’d call it more of a psychological thriller, a slight one at
that. Lots of supernatural happenings occur in the caverns akin to what
you’d find in a haunted house movie. Things like phone’s ringing
inexplicably in an area devoid of electricity and hundreds of feet below
the ground, spooky ghost like figures chanting occult hymns, and dead
drowned children. There isn’t much gore in this film, the little found is
reserved for the last 3rd of the movie. Some fear and wince inducing
moments are supplied via claustrophobia as the group squeezes themselves
through tight corridors and underwater channels. They did a pretty good job
of getting your heart racing. These scenes were reminiscent of a greater
horror entry “The Descent.” If you’ve seen that film, then you know what to
expect when it comes to the 1st person moments of claustrophobia.
Once in the catacombs what follows is a maze of twists and turns and
strange occurrences as the crew tries to solve the mystery of the hidden
Philosopher’s Stone as one by one the crew members get killed off in their
attempt to escape the demonic maze of underground tunnels. As for the
ending? Well prepare to be underwhelmed. The definitive worst part of the
film is its ending. It is so mundane and handled extremely poorly as to
come to an abrupt and seemingly rushed finish without any sense of
accomplishment or endearment to any of the characters or what they have
been through. Although they don’t all make it out alive (naturally this is
a horror film) those that do give off the impression of a group that has
just passed out of the end of a haunted house maze similar to those at the
upcoming Halloween Horror Nights at Universal Studios.
Andy K (10823 KP) rated The Fly (1986) in Movies
Oct 3, 2019
Be Afraid...Be Very Afraid
Seth Brundle is his own version of Dr Frankenstein. Instead of reanimating dead issue, his desire is to teleport flesh from one "telepod" to another.
After a chance meeting at a social magazine function, Veronica "Ronnie" Quaife meets the eccentric genius Brundle. She agrees to come back to his spacious, warehouse studio loft to see what he has been working on. He tells her about his masterpiece that will change the concept of travel throughout the world. After a short demonstration, Ronnie is not sure what to believe.
The next day, she explains what happened to her editor and scummy, sexist former boyfriend who suggests Brundle is just a con man. Eventually, Ronnie takes the offer to be Brundle's exclusive recorder of the evolution of his creation which has still one major flaw, it can only teleport inanimate objects. When tried on something living, the computer doesn't understand "the flesh" turn disembowels its subjects.Ronnie and Brundle begin a torrid affair amidst more work on the pods ultimately concluding with the successful teleportation of a baboon.
After Ronnie's boss and former lover threatens to publish her story early, Brundle gets drunk and decides it is time for a human trial of his newly perfected equipment. In his haste, he does not notice an insect guest present within his pod with him. Although successful, Brundle is not aware of his transformation yet to come.
His evolution from man to man/insect begins slowly, but continues relentlessly though Brundle does not know the cause. Once he looks through his records and discovers the genesis of his misfortune, he may be too late to stop it.
The Fly has to be director David Cronenberg's biggest financial hit grossing north of $40 million in 1986. Adjusted for inflation and considering the subject matter, genre and R rating, that would have to be much more if released today. It's hard to say the film would be Cronenberg's highest critical success, although most of his early films are now considered cult classics since they had a hard time finding mainstream audiences due to their "body horror" often gruesome visuals and offbeat subject matter.
Although most would classify as horror due to the shocking visuals within the last 30 minutes of the film, I have always felt it was more of a thriller. Once Bundle is infected, he has to use his sharp, but now deteriorating wits to figure a solution to his problem before it is too late. Every subsequent Ronnie visit to Brundle's loft finds unexpected results which keep the viewer on edge and wondering what horrors they will view next.
The make up effects in the film rivaled any of the top work ever at that time and garnered effect artist Chris Walas an Academy Award in 1986. By today's standards of CGI and film perfection, some elements could look a bit dated to modern audiences, but I believe still hold up to present day scrutiny.
The film score by frequent Cronenberg collaborator Howard Shore is haunting, bleak somber, and excellent.
Too often mesmerizing acting performances in horror/thriller movies get overlooked for the Oscars (except if you are Anthony Hopkins) which is a shame here. Jeff Goldblum undergoes not only a physical transformation, but his mannerisms, ticks and speech all go from human to insect and he deserves a lot of credit for what he did to bring "Brundlefly" to life.
After a chance meeting at a social magazine function, Veronica "Ronnie" Quaife meets the eccentric genius Brundle. She agrees to come back to his spacious, warehouse studio loft to see what he has been working on. He tells her about his masterpiece that will change the concept of travel throughout the world. After a short demonstration, Ronnie is not sure what to believe.
The next day, she explains what happened to her editor and scummy, sexist former boyfriend who suggests Brundle is just a con man. Eventually, Ronnie takes the offer to be Brundle's exclusive recorder of the evolution of his creation which has still one major flaw, it can only teleport inanimate objects. When tried on something living, the computer doesn't understand "the flesh" turn disembowels its subjects.Ronnie and Brundle begin a torrid affair amidst more work on the pods ultimately concluding with the successful teleportation of a baboon.
After Ronnie's boss and former lover threatens to publish her story early, Brundle gets drunk and decides it is time for a human trial of his newly perfected equipment. In his haste, he does not notice an insect guest present within his pod with him. Although successful, Brundle is not aware of his transformation yet to come.
His evolution from man to man/insect begins slowly, but continues relentlessly though Brundle does not know the cause. Once he looks through his records and discovers the genesis of his misfortune, he may be too late to stop it.
The Fly has to be director David Cronenberg's biggest financial hit grossing north of $40 million in 1986. Adjusted for inflation and considering the subject matter, genre and R rating, that would have to be much more if released today. It's hard to say the film would be Cronenberg's highest critical success, although most of his early films are now considered cult classics since they had a hard time finding mainstream audiences due to their "body horror" often gruesome visuals and offbeat subject matter.
Although most would classify as horror due to the shocking visuals within the last 30 minutes of the film, I have always felt it was more of a thriller. Once Bundle is infected, he has to use his sharp, but now deteriorating wits to figure a solution to his problem before it is too late. Every subsequent Ronnie visit to Brundle's loft finds unexpected results which keep the viewer on edge and wondering what horrors they will view next.
The make up effects in the film rivaled any of the top work ever at that time and garnered effect artist Chris Walas an Academy Award in 1986. By today's standards of CGI and film perfection, some elements could look a bit dated to modern audiences, but I believe still hold up to present day scrutiny.
The film score by frequent Cronenberg collaborator Howard Shore is haunting, bleak somber, and excellent.
Too often mesmerizing acting performances in horror/thriller movies get overlooked for the Oscars (except if you are Anthony Hopkins) which is a shame here. Jeff Goldblum undergoes not only a physical transformation, but his mannerisms, ticks and speech all go from human to insect and he deserves a lot of credit for what he did to bring "Brundlefly" to life.
Darren (1599 KP) rated Wildling (2018) in Movies
Oct 14, 2019
Characters – Anna was raised by a man in the middle of the woods, she has been drugged to stop her going through her womanhood until she is rescued. Taken in by the local sheriff, she learns about the world for the first time, only she isn’t prepared for everything, finding it hard to adjust to everything. Daddy is the man that has raised Anna, he did educate her, while warning her about the outdoors, while he does drug her, the mystery is around why he kept her isolated. Ellen is the local sheriff that takes Anna in, she does her best to teach her about being a woman, while others just want to lock her away. Ray is the sister of Ellen that is still in high school, he tries to help her on a social standpoint, while being one of the only people left for her to trust.
Performances – Bel Powley is great in this leading role, she must go through a transformation and play the fish out of water figure too. Brad Dourif is just as creepy and you need him to be, always going to work in this type of role, with Liv Tyler being the cop that believes they know what will be right for victim, trying to be the role model figure.
Story – The story here follows a young girl that is raised in the woods, only to be released to discover who she really is and what she is capable off. This story does follow the traditions of seeing a young girl taken and raised in secret, before something happens to bring her into the real world, this side of things has been done before, it works and is an effective way to bring a stranger into a modern world. Where this story takes an interesting turn comes from the reason behind why she was being kept, we do get to see what she really is, but we don’t get to see if she is a threat to everybody else, we do get a couple of message in this film too that want to point out certain motives in hunting, but overall the story keeps us guessing and surprised by the truth.
Fantasy/Horror – This film does dive into fantasy when it comes to learn what Anna really is, we have ideas early on, but we are never truly sure what she will become, this does help with the horror side of the film because it keeps us waiting to see if there will be more bloodshed.
Settings – The film is set in a town surrounded by woodlands, this shows first where she was raised and where the people will welcome her, right back to where she feels more comfortable.
Special Effects – The effects are used to show the wounds and the look of the Wildling figure, there give us a creepy but natural looking creature and the blood isn’t afraid to be splashed about here.
Scene of the Movie – Home from the party.
That Moment That Annoyed Me – We could spend more time learn the normal human life.
Final Thoughts – This is a fun fantasy horror, it doesn’t hide the blood and is happy to give us a twist on the traditional storytelling.
Overall: Fantasy Horror 101
Performances – Bel Powley is great in this leading role, she must go through a transformation and play the fish out of water figure too. Brad Dourif is just as creepy and you need him to be, always going to work in this type of role, with Liv Tyler being the cop that believes they know what will be right for victim, trying to be the role model figure.
Story – The story here follows a young girl that is raised in the woods, only to be released to discover who she really is and what she is capable off. This story does follow the traditions of seeing a young girl taken and raised in secret, before something happens to bring her into the real world, this side of things has been done before, it works and is an effective way to bring a stranger into a modern world. Where this story takes an interesting turn comes from the reason behind why she was being kept, we do get to see what she really is, but we don’t get to see if she is a threat to everybody else, we do get a couple of message in this film too that want to point out certain motives in hunting, but overall the story keeps us guessing and surprised by the truth.
Fantasy/Horror – This film does dive into fantasy when it comes to learn what Anna really is, we have ideas early on, but we are never truly sure what she will become, this does help with the horror side of the film because it keeps us waiting to see if there will be more bloodshed.
Settings – The film is set in a town surrounded by woodlands, this shows first where she was raised and where the people will welcome her, right back to where she feels more comfortable.
Special Effects – The effects are used to show the wounds and the look of the Wildling figure, there give us a creepy but natural looking creature and the blood isn’t afraid to be splashed about here.
Scene of the Movie – Home from the party.
That Moment That Annoyed Me – We could spend more time learn the normal human life.
Final Thoughts – This is a fun fantasy horror, it doesn’t hide the blood and is happy to give us a twist on the traditional storytelling.
Overall: Fantasy Horror 101
Debbiereadsbook (1727 KP) rated Knot That Pucker (Knotty Puckers, #3) in Books
Jan 21, 2026
loved this!
Independent reviewer for BookSirens, I was gifted my copy of this book.
OHHHHH! I loved this! Even if it is first person/present tense/multi POV!
Bailey is Benton's little sister. Benton is star player for the Krakens. Lincoln is an electrician, but his brother is Korbin, arch enemy to Benton, star player for the Scorpions, along with Milton. Korbin, Lincoln and Milton are brothers in all but blood and they always planned to be a pack. They were just waiting for their scent match. Along comes Bailey into their orbit, and all bets are off, regardless who her big brother is. But will Benton let Bailey be happy, that is the big question, given hsi and Korbin's history.
What I loved MOST about this, was that while Lincoln has a deeply profound MINE moment, it's not because Bailey is their scent match. She isn't, her scent match rejected her, because she was deaf. But Lincoln, after just a couple of meetings with Bailey, knows that she is his, and he just needs to get Korbin and Milton on board.
And on board they get, slowly though and I loved that too! They all take their time with Bailey, slowly, letting her get used to them all. Individually, and together.
The Benton Korbin feud was somewhat annoying, given what is said about Gina and what happened. I can understand, though, why Benton is against Bailey getting with the guys. I did like that he comes good, though, even if he was a bit of a twat (I can't say what I want to, some sites won't let me swear!) He and Korbin talk, really talk, and even though they might never be best buds, they are not feuding anymore.
It's steamy and smexy, but emotional too.
I need to say a little bit about Bailey and her deafness and how it was dealt with here.
I cannot fault it! Bailey is deaf, wears an implant which I assume, but I don't think it was DEFINATELY said, is a cochlear implant. She lips reads, and signs. As a deaf person, I felt the whole topic was dealt with amazingly, amd with sensivitity. I loved that lots of tiny little details were pointed out, and that each man made a massive effort to communicate with Bailey, either by making sure she can lip read them, or having a note pad, or, (and this was the kicker that made it for me!) learning sign language to ask Bailey out, in a way she can really understand what they want.
The book cites American Sign Language. As a UK person, I know that ASL and British Sign Language are different, and at times I got a bit lost in the detailed descriptions of signs. For example, the alphabet in ASL is all done on one hand, in BSL, you use 2. BUT! I found myself trying to do the signs as they were described, when I concentrated more. I don't need sign language, yet, but there may well come I time that I do.
Benton's story is next. We know her name, but not who his pack mates will be! And James needs to be happy too!
5 full and shiny stars, please write more of these people!!
*same worded review will appear elsewhere
OHHHHH! I loved this! Even if it is first person/present tense/multi POV!
Bailey is Benton's little sister. Benton is star player for the Krakens. Lincoln is an electrician, but his brother is Korbin, arch enemy to Benton, star player for the Scorpions, along with Milton. Korbin, Lincoln and Milton are brothers in all but blood and they always planned to be a pack. They were just waiting for their scent match. Along comes Bailey into their orbit, and all bets are off, regardless who her big brother is. But will Benton let Bailey be happy, that is the big question, given hsi and Korbin's history.
What I loved MOST about this, was that while Lincoln has a deeply profound MINE moment, it's not because Bailey is their scent match. She isn't, her scent match rejected her, because she was deaf. But Lincoln, after just a couple of meetings with Bailey, knows that she is his, and he just needs to get Korbin and Milton on board.
And on board they get, slowly though and I loved that too! They all take their time with Bailey, slowly, letting her get used to them all. Individually, and together.
The Benton Korbin feud was somewhat annoying, given what is said about Gina and what happened. I can understand, though, why Benton is against Bailey getting with the guys. I did like that he comes good, though, even if he was a bit of a twat (I can't say what I want to, some sites won't let me swear!) He and Korbin talk, really talk, and even though they might never be best buds, they are not feuding anymore.
It's steamy and smexy, but emotional too.
I need to say a little bit about Bailey and her deafness and how it was dealt with here.
I cannot fault it! Bailey is deaf, wears an implant which I assume, but I don't think it was DEFINATELY said, is a cochlear implant. She lips reads, and signs. As a deaf person, I felt the whole topic was dealt with amazingly, amd with sensivitity. I loved that lots of tiny little details were pointed out, and that each man made a massive effort to communicate with Bailey, either by making sure she can lip read them, or having a note pad, or, (and this was the kicker that made it for me!) learning sign language to ask Bailey out, in a way she can really understand what they want.
The book cites American Sign Language. As a UK person, I know that ASL and British Sign Language are different, and at times I got a bit lost in the detailed descriptions of signs. For example, the alphabet in ASL is all done on one hand, in BSL, you use 2. BUT! I found myself trying to do the signs as they were described, when I concentrated more. I don't need sign language, yet, but there may well come I time that I do.
Benton's story is next. We know her name, but not who his pack mates will be! And James needs to be happy too!
5 full and shiny stars, please write more of these people!!
*same worded review will appear elsewhere







