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Mothergamer (1536 KP) rated the PlayStation 4 version of Assassin's Creed Unity in Video Games

Apr 3, 2019  
Assassin's Creed Unity
Assassin's Creed Unity
2014 | Action/Adventure
I waited to buy Assassin's Creed Unity because of all the glitches and problems the game had upon its release that I kept hearing about. I'm glad I waited because it seems they addressed and fixed many of those glitches. There's a ton to see and do in Unity besides the main story such as side quests, puzzle quests, murder mystery quests, and co-op missions that you can play with friends or privately. I liked the character of Arno Dorian (much more than I liked Shay in Rogue) and it was interesting to see a lot of his interactions with his friends and a variety of historical figures like Napoleon Bonaparte and Marquis de Sade.


Introducing Arno Dorian

The viewpoints in 16th century Paris are stunning, showing off a beautiful thriving city with a lot of people. The scenes with the Revolution were also interesting to see and interact with because of the people and I found I would stop and just listen. This also had me remembering all the French I learned as I listened to various conversations. At times having a lot of people could be frustrating when having to chase a target for a mission or spy on someone because they would get in the way causing a mission to fail if you didn't get to where you needed to be in time. There were also times where the controls would be a little wonky and Arno would grab a wall when I wanted him to just run or jump. It didn't happen often though so I didn't mind too much. I also didn't see the point of the game having four different types of currency. I'm not kidding. You had the livres, (what francs were first called) sync points, creed points, and helix credits. I felt this all could have done with just one currency. Instead you have money to buy stuff, the sync points and creed points are used to upgrade gear and skills, while the helix credits you use real money to buy things via UPlay. All of it is completely useless. UPlay is not only pointless, it just screams of greed. The game really only needed one currency and nothing else.


A spectacular view of 16th Century Paris


 I do understand that Arno's tale of revenge with the Assassins vs. Templars has been done before, but I found I did like the story for what it was; an entertaining adventure with some pivotal history and interesting characters in it. Yes, they did take a few liberties with some of the historical aspects, but it flowed really well and was done in a subtle way that made all the events mesh well together. I liked the character of Elise also, and I wish there had been a few more main missions with her because she offered a different point of view and also showed that not all the Templars were power hungry insane people. There's also the factor that she and Arno together were intriguing and they made a great team.


Elise and Arno

There are several different ways to do many of the missions which I found to be fun. You could either sneak in a window or disguise yourself as one of the soldiers and just walk right in the front door. The AI for the enemies is more aggressive here so I found myself relying heavily on smoke bombs often. At some points it got a little frustrating especially with the final memory sequence because I had to be a certain distance from the target to finish the mission. There were a couple of glitch issues such as a location on the map for a quest not showing up and an odd one where Arno got stuck in a wall and it looked like he was swimming on the wall. Those were the only technical problems I ran into which isn't too bad. Overall the game itself is fun to play with lots to see and do. There's even a mission with a hot air balloon that's very cool.


Hot air balloon over Paris is awesome

Once I had finished up the main story of Unity, I started the Dead Kings DLC. This happens a week after the events of the main story and in Franciade (now Saint Denis) and Arno runs into the Marquis de Sade once again who wishes for Arno to help him find the manuscript of Nicoleas de Condorcet which is rumored to be in the tomb of Louis IX. Arno agrees to help him in exchange for a ship to take Arno to Egypt. After that you get to explore Franciade and while not as big as Paris it's just as beautiful and there's lots to explore above and below.


A bird's eye view of some of Franciade

Arno runs into some tomb raiders who happen to be working for Napoleon Bonaparte and we see him once again throughout the area. Napoleon is looking for something in a Precursor Temple. While we all know what that could mean Arno does not, but he knows that whatever it is can't be good. He also befriends a young boy named Leon and they work together to figure out exactly what it is Napoleon is after. There are a lot of side missions here too along with some murder mystery quests and a few more co-op missions as well. There are even a few take over the enemy fort missions that are fun to do as well.

Some of the missions could be a bit frustrating because a lot of them were in the catacombs and it could be very hard to see with how dark some of the areas are. I had to use Eagle Vision a lot just to be able to see where I needed to go. Luckily there were only a couple of places that were difficult to see in. You also get some new equipment that is pretty awesome like the guillotine gun basically an axe and a grenade launcher melded together. While not the stealthiest of weapons, it's a ton of fun to unleash all that firepower on your enemies. The lantern on the other hand, annoyed me. Yes, the catacombs are dark and yes you need a lantern, but it seemed a lot of the puzzles relied heavily on the lantern and it was a bit clunky and tedious. I mean having to use a lantern just so I could scare away roaches to jump on a ledge was a bit much.

The Precursor Temple was interesting to explore with a few lighting puzzles and brazier puzzles. The scenes with Arno and Leon chatting together were nice because it showed Leon gradually getting Arno to see that there is always hope and even caused Arno to change his mind about a few things. With the main story and side missions Dead Kings is only a couple of hours, but it's a couple of hours worth playing.


Arno in the Precursor Temple

Overall Assassin's Creed Unity (which includes the Dead Kings DLC for free) is a solid game and it is fun to play. There's a lot to see and do on your own and plenty to do with your friends via co-op missions. It's worth checking out because of the fun of the missions and because of the fact that the main character is actually pretty likable.
  
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Chris Sawin (602 KP) rated Cop Out (2010) in Movies

Jun 22, 2019 (Updated Jun 23, 2019)  
Cop Out (2010)
Cop Out (2010)
2010 | Comedy
6
5.7 (7 Ratings)
Movie Rating
Jimmy Monroe (Bruce Willis) and Paul Hodges (Tracy Morgan) have been working as partners at the NYPD for the past nine years. They have a reputation at the precinct for doing things their own sporadic and wreckful way that isn't normal procedure and usually winds up getting them into hot water with the captain. A suspect is brought in for interrogation and when he finally spills the beans on a drug deal happening that afternoon, Jimmy and Paul think it's best to act on it right then and there. After their plan fails, their suspect is killed and months of work is flushed down the drain. Jimmy and Paul are suspended for 30 days without pay, which isn't good news for Jimmy since his daughter is getting married and has the typical expensive wedding of her dreams in mind. Jimmy plans on selling a collectible baseball card that could pay for his daughter's wedding and then some, but the card is stolen by some crackheads before he can get the chance. Now Jimmy's just trying to get the card back to pay for his daughter's wedding, but him and Paul, who's too distracted with his wife's possible infidelity to really concentrate on the task at hand, are thrown into something much deeper.

To tell the truth, I wasn't looking forward to this film at all. I'm a pretty big fan of most of Kevin Smith's work, but he didn't write the film. It could be argued that he did write Jersey Girl and that could be considered a bomb, but his films usually average about $25-$30 million anyway. A Kevin Smith film isn't really about bringing in a large amount of money at the box office. His charm is in his writing, especially the dialogue and interaction between characters. There's a very specific audience his films will appeal to and none of them have really branched away from that. But him not writing this one made me think, "Eh. Not sure what that'll be like since he didn't write it." When it comes to Bruce Willis, I've never talked to anyone who dislikes him entirely. There always seems to be at least one of his films everybody enjoys. Die Hard, The Fifth Element, and Sin City are just a few off the top of my head. The real buzz-killer for me though was Tracy Morgan. He's just never been funny to me. He was beyond lame on Saturday Night Live and 30 Rock has never been able to hold my attention for very long. Not to mention all the trailers for Cop Out didn't make me laugh. Thankfully though, first impressions can be so very wrong.

One of Cop Out's biggest charms is that it feels like a buddy cop comedy you've seen before, but have forgotten how much you enjoy it. The film feels similar to a 48 Hrs or Beverly Hills Cop film. Bulletproof is also a good example. Cop Out is pretty much what you expect when it comes to roles Bruce Willis chooses as it's pretty much no different than his role as John McClane on the surface, but he's a lot funnier this time around. As far as Tracy Morgan goes, the funniest thing I could remember him saying was his one line in Jay and Silent Bob Strike Back ("Man... I don't know what the f--- you just said, Little Kid, but you're special man, you reached out, and you touched a brother's heart.") until this film. He was downright hilarious at times. The only person who was funnier than Morgan was Seann William Scott who stole every scene he was in. Even though Kevin Smith didn't pen the script this time around, it still feels like a Kevin Smith film. It could be due to the fact that Jason Lee has a small role in the film, but I like to think it's because Cop Out offers the same kind of comedy you'd find in a Kevin Smith film with a bit more action. It also took me forever to place Scarface from Half Baked as Poh Boy.

Cop Out is surprisingly funny and incredibly entertaining. Give this film a chance even if the trailers may not be doing anything for you. I felt the same way and wound up thoroughly enjoying the film. After a long, stressful day at work, an R-rated comedy with a lot of laughs is one of the best ways to relax and this film offers just that. It's a great film to go into with no expectations other than to just have a good time.
  
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<i><b>Bring Me Their Hearts</b></i><b> has plenty of sass, snark and </b><b>humor laced throughout</b>, which is no surprise considering one of the biggest reasons why I loved Sara Wolf's debut novel is the sass and humor (I can now officially count on Wolf to make me laugh). This book literally starts with Zera comparing the king's worth to a <i>potato</i>.

<h2>Potatoes aside, let's talk about Sara Wolf's dive from contemporary into fantasy, aka <b>how did </b><b><i>Bring Me Their Hearts</i></b><b> do???</b></h2>
Because that is the most important question: is the book good? Is it as bloodeh as the title? Let me give you the 411.

<h3><b>If you're looking for a good dose of sass, snark and humor, count on it.</b></h3>
Zera has a comeback for <i>everything</i>. Of course, she says she can't help herself because it's how she deals with it since she became Heartless, which is essentially a witch's pet monster. If you can't deal with her comebacks, then suck it up an drop off a cliff is what she'll likely tell you. But the amount of sass is &#x1f44c;&#x1f44c;&#x1f44c; and #100percentapproved.

<h3><b>But let's be a little honest here: sometimes Isis Blake appears too much in Zera.</b></h3>
Isis Blake is <a href="https://bookwyrmingthoughts.com/blog-tour-love-me-never-by-sara-wolf-arc-review-and-giveaway/">the main character of Wolf's <i>Lovely Vicious</i> series</a> and sometimes she appears way too much in Zera. Think two people stuck in one body = identity crisis much?

Maybe I am complaining too much here because regardless of how Isis seems to appear occasionally in Zera, <b>I still enjoyed Zera's voice.</b> And I still approve of snarkcisms used. So I'll just sit in a corner and hush up.

<h3><b>Let's take a moment to appreciate a side character (really, we should appreciate most side characters).</b></h3>
Meet Malachite, who is officially one of my favorite characters of <i>Bring Me Their Hearts</i> simply because he was wonderful and had no filter for being a royal bodyguard. 11/10 would adopt.

But we all know, Ms. Wolf, that you're going to kill Malachite later on, right? And kill my feels along with it?

<h3><b>There is this weird issue of the beginning being kind of out of place but used as a lovely hook.</b></h3>
<i>Bring Me Their Hearts</i> starts us in a court before backtracking a few weeks and then continuing. <i>Please note I am a very forgetful person</i> but we're in Zera's world of Heartless and witches and then Training101 for 30% of the book. I completely forgot everything by that point aside from a potato being involved.

But it's used as a lovely hook, so I'm not exactly complaining too much (someone fix my memory please and thank you).

<h3><b>Common Fantasy Plot #2927: Got 'em!</b></h3>
Eventually, you get to the point where you see the most common plotlines aka royalty is secretly venturing out in the world of plebians to be a badass and accidentally meets potential love interest aka the main character.

<h3><b>I was expecting this to be more bloody? I did not get more bloody.</b></h3>
I got a lot of court intrigue, sass, humor, but I was expecting more blood for some reason. I got more near the end though, because Heartless are monsters after all.

<h3><b>Hold up, this is the first novel?</b></h3>
I was expecting this to be a standalone but hahaha no nice try, Sophia. Come back in the future to satiate your curiosities in book two.

<i>Bring Me Their Hearts</i> wasn't horrible if you enjoy a snarky little monster who really just wants everything to be all good and dandy (but hahaha, life isn't going to be that nice) and a nice little note tacked on the end that says, "come back soon for more!"

While I wanted a little more blood because I'm smol and evil thoughts run through my brain sometimes, this was fun to read, and I have hopes for the second novel.

<a href="https://bookwyrmingthoughts.com/blog-tour-bring-me-their-hearts-by-sara-wolf-arc-review/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
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Kirk Bage (1775 KP) rated Soul (2020) in Movies

Jan 22, 2021  
Soul (2020)
Soul (2020)
2020 | Adventure, Animation, Comedy
When Disney Pixar launches a big new title it comes with a lot of expectation – there are just so many titles in the back catalogue now that will forever be considered classics. Movies that raised and re-raised the bar of what animation and family film storytelling can be at the very, very best.

So, when it was announced that Soul would be shown worldwide on the excellent Disney plus channel on Christmas Day, it was something of a coup that made it The movie event of the year, as many of us would now have the shared memory of watching it post lunch, as we struggled to keep our own cosy souls and eyelids awake enough to properly enjoy it.

I must admit that my opinion of it after one watch is tinted by being very close to a complete food coma shutdown. I will need to watch it again to fully appreciate it, I think. The main thing about doing it at all was how perfect and special it felt to be doing it on Christmas Day – nothing has felt more Christmassy to me film-wise since they first aired Indiana Jones and the Last Crusade on BBC1 in 1992. Such a treat with quality assured is rare indeed. The question was how good would it be in comparison to our favourites?

There were rumours from early reviews that it was more mature and adult themed than usual, and this seemed entirely true from the get go. Jazz music, a mellow vibe not racing headlong after easy laughs and the themes of existential angst and, well, death… it is quite grown up, to an extent. Not that young ones won’t enjoy it at all. It is as colourful and busy and joyous as any of them. Even if they can’t take in the concepts of the story in a deeper way, there is plenty to enjoy.

What it seems like Pixar were going for here is a film families of many generations can enjoy together; the older parents and grandparents explaining and reassuring in the deeper moments, and the young ones reminding the older ones to laugh at the silly bits! It was ever thus, but now the ambition to make it really about something significant seems achievable.

The theme of separation, loss and yes, even death is all over Pixar if you look for it. Especially with the recent Coco, which I thought was their best effort for several years. What they did with the theme of death in that one and here also is view it without fear, but as a celebration of the life that came before it, and the people that were touched by that life. It is the perennial Pixar message, that something which at first seems scary and sad is actually beautiful and wonderful if you look closer and choose to see it that way. And to their work in educating kids with that message I can only applaud in awe.

The animation itself is surprising. The “real” world being almost photo real to a jaw dropping degree, whilst the characters remain stylised. But it is the choices of simpler, somehow old fashioned styles in the before and after life sections that are striking. The semi luminous colours are also breath-taking: all calm aquamarine and soft pink, for every bright red and orange of Coco, but just as vibrant.

Pete Doctor who was responsible on this scale for Monster’s Inc, Up and Inside Out, holds the dual reigns of directing and writing expertly yet again, making things that are very hard to achieve look like cracking eggs! The voice talents of Jamie Foxx and Tina Fey do exactly what is needed in the roles without ever standing out as spectacular, as do minor roles for the likes of Graham Norton and Richard Ayoade. Spectacular is not what Soul is about, it is much more about solid qualities with deeper resonance. Personally, I never arrived at the tears in the eyes revelation moment. But that might be more about how warm and full and content I was than any criticism of something missing. There is every chance it is me that missed it.

Look, I don’t think anyone is going to be putting this amongst their top 5 Pixars any time soon, but I also can’t see anyone saying they didn’t enjoy it. The consensus seems to be “hmm, interesting, I need to think about that a while and see it again a few times”. So, for now, that is exactly what I am saying too. It may well be a classic that grows in appreciation over the years, or it may be one where you go, “nah, let’s watch Monster’s Inc. again instead”. Not sure. I’ll add a postscript right here when I have seen it a second time…
  
Revolution!
Revolution!
2009 | Bluff, Deduction, Political
My wife is not able to play games with me as much as either of us would like. We have kids, dogs, and other life responsibilities that limit our gaming time together. However, if there ever was a game that she loves to play and absolutely has figured out, it’s Revolution! by Steve Jackson Games (yes, the Munchkin Man). So that’s why I am including her guest score on this review. She seems to like it an awful lot.

Revolution! is an area control bidding game of influencing kingdom inhabitants to jockey for a superior position of power to win the game. The key is influencing the right people at the right time to gain resources, influence in the kingdom, and support (VPs).

DISCLAIMER – We are using the expansion “The Palace” along with our review as it add components to play with up to 6 people, and our game nights tend toward 6 players more than 4. The base game alone plays up to 4 players and uses 4 fewer characters to influence. Should we add in the “Anarchy” expansion we will either add that information here or link to the review from here. -T

To setup, place the main kingdom board on the table that outlines the different districts in which the players will be vying for majority influence. Each player chooses a color and receives all color-matched components: player reference screen, cubes, disc, and one bid board (which are all identical). Each player will also receive one Force token (red fist), Blackmail token (black envelope), and three Gold tokens (gold coins). You are now ready to begin.

Turns are taken simultaneously. Players will place tokens on their bid boards to denote which type of influence they plan to exert on an inhabitant and how many of each. For instance, you may place all your coins on the General and hope you win. Or maybe you want to place a coin and a blackmail on the Printer. Once all players have placed their influence on their boards, the privacy screens are lifted and each kingdom character is compared individually, one by one. Did your three Coins on the General fly, or did someone add a Blackmail token and prevail? Wait, one Blackmail wins? Yes, in Revolution! the gold Coins are the lowest value influence. So one Blackmail alone is enough to win against ANY NUMBER of Coins. Now, one Blackmail alone is defeated by one Blackmail and one Coin, but simply one Force would beat both of those attempts, as Force is the most powerful token type, but not all inhabitants are affected by Force. Take your General for example. Their color on the bid board is red, meaning that a red token will have no effect here. Once the winners of each kingdom person have been determined, the winners receive the benefits offered by each character. I will not go into detail the benefits each character gives you, but for an example (shown below on the play pic), the General awards the winner with one Support (VP), one Force (fist token), and you may place an influence cube in the Fortress. Before the next turn, each player will check their token collection and anyone who has less than five tokens will receive a number of Coins to bring their collection to five tokens.

As the bidding phase gains you resources for future rounds, or instant Support, etc, the second half of a round is influencing the different districts within the kingdom. You do this placing your won cubes on any space within a specific district to attempt majority control of it. At the end of the game, the players with majority control of each district will receive Support for the districts that correspond with what is printed on the board. These are VERY important as you can amass tons of Support from district majorities. The game continues in this fashion for a number of rounds until all influence spaces on the main kingdom board are full. Players then check for majority in each district and apply Support on the VP track. The player with the most Support at the end of the game is the winner! (It will be Kristin.)

Components. This is a heavy game, not in complexity, but in component weight. The boards are all of great quality, the cardboard tokens are nice, the wooden cubes are typical quality. The art on the game is good, if dated, but good. I have no complaints about the components.

As you can see from our scores at the top, we REALLY like this game. As one of the highest ranking games on BGG from Steve Jackson Games, this one delivers a great time of double thinking, bluffing your neighbors, and certainly rewards players for their great strategy. We used to play this game ALL THE TIME until it became futile playing against my wife. She is that good. At one point I thought I had her strategy figured out, but I have since lost it. However, I am always eager to play this and try again. One of these days I will claim victory. Revolution! could definitely stand an update, or re-theme, or something along with a reprint to bring it into more homes, but I am glad I have a copy (with all the expansions *shoulder brush*) and it will not be leaving my collection any time soon. That’s a mark of a great game, and that’s partly why Purple Phoenix Games gives this one a close-to-a-Golden-Feather-Award-recipient 23 / 24. If you see one in the wild, pick it up!
  
Edison Jones and The ANTI-GRAV Elevator
Edison Jones and The ANTI-GRAV Elevator
Michael Scott Clifton | 2020 | Science Fiction/Fantasy, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
If you've followed my blog for awhile, you know I have a thing for middle grade fiction. There's something so refreshing that I just love. When the chance to read Edison Jones and The ANTI-GRAV Elevator arose, I couldn't say no. The synopsis sucked me right in, and I figured I'd be in for a great adventure. I wasn't wrong.

Edison Jones is a 12 year old seventh grader. After a car accident (that really wasn't an accident) left him paralyzed from the waist down and killed his parents, he's been living a very sheltered life with his grandpa. Edison isn't like most 12 year olds though. He's highly intelligent and has come up with a way to invent a anti-gravity space elevator. He's just go to prove to NASA that it works. Oh, and he's also being enrolled into the local public junior high school for the first time which also presents problems of its own. Edison will have to prove his space elevator has what it takes while also navigating the new realm of school and friendship if he's going to make his dreams come true.

The plot for Edison Jones and The ANTI-GRAV Elevator definitely was an interesting one for sure. While there are similar books out there, Michael Scott Clifton really made his book stand out. I liked how the main character had a disability which made it harder for him when it came to everything. It's refreshing to see a main character that's different from the mainstream. There is a bunch of science speak and terminology which can be a little overwhelming for the average person, but eventually, you get used to it. Plus, you don't need to know all of the terminology to enjoy this book. Context clues are also available to help make the terminology a bit more understandable. Descriptive scenes abound throughout this novel which makes it very easy to get lost in this book. In fact, many times I forgot where I was because I was so focused on this novel. The anticipation that Clifton sets up for major events throughout Edison Jones and The ANTI-GRAV Elevator is done brilliantly. I was definitely holding my breath and turning the page quickly to find out what would happen next especially when it came to scenes with the Breakstone twins, the robotics competition, the last junior high football game, and the launching of Edison's space elevator! The build up in those scenes was amazing! The ending does leave the possibility of another Edison Jones story being released in the future.

One thing that did irk me quite a bit was the stereotype that all of those who live in mobile homes are trashy. I felt like the author played into that a bit too much during one chapter. Here's one example which can be found at the end of chapter 26 when discussing Markie Franks who is a bully and Hondo's house (Hondo, Edison's friend, comes from a home where his mom chooses her boyfriend over him, and the boyfriend and Hondo don't get along.): "Markie's house surprised Edison. Although more modest than Bree's, it was also a brick home with an immaculate yard and appearance. He wasn't sure what he expected--maybe a mobile home with rusting cars on blocks in the yard--not the tidy home the bully lived in. Hondo...did live in a mobile home complete with a yard full of foot-high weeds. The only light came from the blue flicker of a TV through a grimy window next to the front door. With a grimace, Hondo got out and waved, his shoes pushing a path through the brown weeds and grass." It's stereotypes like this that make those who live in mobile homes easy targets for bullying as well as making those that live in mobile homes feel horrible about their life. It really shouldn't have been discussed like this at all. Not everyone who lives in a mobile home is trailer trash which is what I felt this book was implying.

I did feel like all the characters in Edison Jones and The ANTI-GRAV Elevator where very fleshed out and realistic. Edison is extremely intelligent when it comes to science, but he struggles with fitting in as he's been sheltered his whole life. Even though Edison isn't your average 12 year old when it comes to smarts, it was refreshing to see just how average he was when it came to navigating friendships and romance. I loved reading about Edison's thought process when it came to his crush on Carly as well as his friendship between Bree, Hondo, and Carly. I liked how Edison, for the most part, wouldn't give that bully, Markie Franks, the satisfaction of knowing that he bothered him. I admired Hondo after all he had been through. Throughout most of the book, I was trying to figure out if Hondo was a genuine person or if he would end up double crossing Edison. Bree and Carly were great friends to Edison, and it was obvious how much they admired Edison. I liked how they would stand up for him. The Breakstone Twins were also very interesting. I can't wait to see more of them in future books (if the author chooses to make this a series). I liked how cunning and calculated they both were.

Trigger warnings for Edison Jones and The ANTI-GRAV Elevator include some profanity, name calling including using the word pussy which I didn't like, some stereotyping, some violence, bullying, attempted murder, murder, a mention of drugs (being stoned), some underage smoking, and a mention of beer.

All in all, Edison Jones and The Anti-GRAV Elevator is a fantastic story that straps you in for a very exciting adventure throughout its pages. The plot is fantastic, the characters are diverse, and the action abounds. I would definitely recommend Edison Jones and The ANTI-GRAV Elevator by Michael Scott Clifton to those aged 13+ who seek adventure in their life. This would appeal mostly to those interested in science, but I think everyone who enjoys a solid story would like it.
--
(A special thank you to Lone Star Literary Life for the tour and to Michael Scott Clifton for sending me a paperback of Edison Jones and The ANTI-GRAV Elevator in exchange for an honest and unbiased review.)
  
An Unwanted Guest
An Unwanted Guest
Shari Lapena | 2018 | Crime, Mystery, Thriller
7
6.4 (5 Ratings)
Book Rating
Eerie read with a rather tidy ending
Mitchell's Inn is a lovely lodge far away from the hustle and bustle of it all--there's no wifi, just a relaxing setting, good food, and comfortable rooms. But this particular weekend, things go awry when a bad storm hits, covering the Inn in ice and knocking out the power: there's no phone service or the ability for anyone to leave the premises. Then, by morning, one of the guests is dead. It could be an accident, but no one can say for sure. And when the second guest dies, it's certain: they are trapped with a murderer. There's no power, no contact with the world, and someone is slowly killing them off. Is someone else next and how do the remaining guests stay safe?

"It feels like they're playing at something, some sort of parlor game, or murder mystery evening, with the lights out. Only no one's having fun."

Believe it or not, I've never read a book by Shari Lapena, but I was drawn to this one due to the Agatha Christie comparisons, as I'm a sucker for anything similar to Christie. And this one definitely had some likenesses, with the guests trapped in the Inn, limiting our pool of suspects (and victims). Weirdly enough, my brain kept occasionally going to the movie Clue too - silly, I know, but something about the setting!

This book draws you in from the beginning; the first death happens fairly quickly. There are a lot of characters to keep track of: most are in pairs, and I found myself flipping back a page or two trying to remember who was attached to whom for a while. The narration style is in very short paragraphs, each from the perspective of a different guest. This gives you a bit of whiplash feel at times, as you never really get to fully immerse yourself in anyone's point of view. Still, while I did feel things slowed slightly after the first death, for the most part it keeps things moving fairly quickly and lets you see things from a variety of sides.

Lapena is also very descriptive and sets the scene well. It's easy to picture this lovely Inn--which quickly turns dark and disastrous. The book is actually creepy and eerie at times; I won't go into detail as to why, to avoid spoilers, but I definitely found myself a little spooked. In fact, I was surprised the guests were so calm in the beginning, what with a dead woman and no power! (Don't worry, it won't last.) The novel allows you to think how you'd feel in that particular situation. It certainly doesn't encourage you to go vacation at a remote Inn anytime soon.

I was certainly completely perplexed at whodunnit, so kudos to Lapena for that. With such a limited cast of characters (and getting slimmer every moment), that's quite a feat. I thought the ending was a bit tidy and I was left feeling oddly letdown; I'm not sure I can even explain why.

Overall, I enjoyed this one even I didn't wildly love it. It does have a bit of a Christie feel to it, and it kept me guessing. The scene setting is excellent, and I liked the eerie, trapped sense I felt while reading. It wraps up a tad neatly, but I'd still recommend it.
  
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ClareR (5681 KP) Mar 11, 2019

This was my first Lapena book too, and I rather enjoyed it. Good review ?

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Kristy H (1252 KP) Mar 11, 2019 (Updated Mar 11, 2019)

@ClareR Thank you! I have several other of her books on my TBR, but haven't gotten to them yet. What's new?! :)

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Kyera (8 KP) rated Renegades in Books

Jan 31, 2018  
Renegades
Renegades
Marissa Meyer | 2017 | Fiction & Poetry
10
8.3 (19 Ratings)
Book Rating
I am absolutely in love with the book and wish that I didn't have to wait another year to find out what happens. Unlike Marissa Meyer's Lunar Chronicles series, I feel that Renegades is not a series that is as universal a read. The Lunar Chronicles effortlessly blends science fiction with a fairytale retelling and I feel can draw people in even if they don't normally read either of those two. Renegades on the other hand is definitely a superhero story, with fantastic characters and an intriguing plot - but, if you're not a fan of superheroes then you're not as likely to fall in love with this book.

I personally love superheroes, I read comics and can completely see the similarities to the X-Men in this novel. The gifted in this novel are called prodigies and have such amazing (and unique) powers. My personal favourite was Adrian, who had the ability to draw and make his art come to life. Even if you're not super familiar with powers in comics, you'll not be surprised by invincibility or flight. That's why Adrian's ability was so fascinating to me. It was wholly different from the powers I've grown to know and infinitely more surprising because of how versatile it is.

I also really enjoyed that the book wasn't black and white, good and evil, right and wrong. Meyer did a brilliant job illustrating the nuances so that as a reader you could see both sides of the coin. Neither was completely the one that you wanted to root for, as they were all real, flawed people. Even Nova, who I didn't completely connect with at the beginning of the book, grew over time and learned to think more openly. I ended up liking her a lot more, and love reading the struggle she went through throughout the entire book as it helped her develop as a character.

The main characters in this story definitely felt more real than the supporting ones, but I still feel that everyone was fleshed out. I never had those moments when I couldn't remember who was who, which can happen with a large cast of characters (especially when they have both real names and aliases). Meyer allowed people to form a connection with almost all of her characters, no matter how many pages she dedicated to them. I think that is definitely where this book shone.

I've always loved Marissa Meyer's ability to build a believable world that populates in your head as you read, and this is no exception. It could see Gatlon City with its heroes and villains, ordinary people, towering base of command, filthy subway tunnels and abandoned theme park buildings. I was so intrigued by the characters and the world that the storyline took more of a backseat for me. It was still fantastic, and even though the pacing of some scenes wasn't perfect, it was a really enjoyable book.

I would highly recommend this book, especially if you like reading about superheroes (or supervillains, I won't judge). I definitely think you'll enjoy the book otherwise, but it might just not end up being your favourite. Who knows? You may discover that you actually love superheroes because of this book. Trust me, it's pretty great.
  
This Savage Song (Monsters of Verity, #1)
This Savage Song (Monsters of Verity, #1)
V.E. Schwab | 2016 | Fiction & Poetry
10
8.0 (9 Ratings)
Book Rating
I’m new to this whole world of YA Fantasy and to Victoria Schwab’s work. This Savage Song has been repeatedly brought up on different BookTube channels and consistently been listed as favorite books by many different people. Schwab has a strong presence in the world of YA. I couldn’t let these recommendations go to waste, so I promptly went to my local book retailer and purchased my copy of This Savage Song. As soon as I got it home I knew I would be reading it right away. I must tell you; this book DID NOT disappoint.
The dystopian elements along with the fantasy elements weave together to create an alternate version of our world for us to escape to. I love the way Schwab created new monsters for us and didn’t resort to the same old monsters of lore. Obviously the Sunai are my favorite of the monsters. The juxtaposition between monsters who were created out of something terrible happening but then essentially working with the humans to keep the peace is a thing of beauty. She provides a fresh perspective. Imagine a monster that only need sing to steal your soul and kill you, or with a couple of strokes of the bow on a violin, you’re done for. These ideas just blew my mind. A fresh idea to stand out among all the rest. The best part for me was the fact that Schwab didn’t feel the need to overload the book with needless killing just to prove how cool the Sunai were. You see some a couple of kills in the first half of the book, but she teases you throughout the second half of the book leaving you craving to see what happens when a Sunai goes dark.
It bears mentioning the other two monsters in this story the Malchai which are solitary predators that use blood as a form of sustenance. They are weakened by sunlight and to me are like a vampire’s second cousin. Then you have the Corsai which move in swarms like a massive shadow and feed on flesh and bone. They have a hive mentality and everything they do is driven by fear.
This book focuses on two main characters Kate and August. They are from opposing families. She is portrayed as hard and guarded. August, is a Sunai and just wants to be human. These two characters are shoved together under the worse of circumstances and they learn to trust and rely on each other. Many times, throughout this book I found myself comparing them to Romeo & Juliet; however, Schwab doesn’t play the romance card in this book. I thought I was going to be upset about that, but in the end, I think it was smart because it would have detracted from the deeper relationship formed and the story wouldn’t have meant as much, in my opinion. There are several supporting characters like Ilsa, Henry, and Emily that I hope to learn more about in the Our Dark Duet.
I can’t wait to read Our Dark Duet, and I will have it as part of my March reading list for sure. I’m a huge fan of Schwab’s writing style and the depth of her characters. I’ve also added Vicious to my TBR as well as her upcoming book City of Ghosts.
I would love to hear everyone else thoughts about this book, or Schwab’s other books.
  
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