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Closet Monster (2016)
Closet Monster (2016)
2016 | Drama
8
8.0 (1 Ratings)
Movie Rating
PTSD and Coming of Age and Out
This movie is an amazing tale of coming of age and coming to terms with ones own sexuality. This movie for being an Indie film portrays the inner dialogue and the inner turmoil of coming to terms with ones sexuality, as well as showing the hidden side of a broken home. The movie begins with young Oscar (Jack Fulton) and his father tucking him into bed and their nightly rituals of his father (Aaron Abrams) "giving him a dream".

In the next scene you see Oscar and mother (Joanne Kelly) and father giving him a present of a Hamster, and then his father declaring that Oscars mother is leaving them. You then see Oscar in his room with the hamster, who begins "talking" to Oscar (voiced by Isabella Rossellini) and names herself "Buffy" (as in Buffy the Vampire Slayer) but the voice is an inner monologue that Oscar creates for the critter and is a comforting mechanism for him, as throughout the movie you gain the feeling that Oscar only has one friend, Gemma (Sofia Banzhaf).

The PTSD (Post Traumatic Stress Disorder) comes in when while coming home from school one day, Oscar notices a group of kids bullying another student. He follows them to a secluded cemetery where they see them beating the kids and sodomizing him with a piece of re-bar. Later that night Oscar and his dad are watching the News coverage of the situation and Oscars asks his dad why they did that and the father said "because he was gay" and makes a side reference to Oscars long shaggy hair. To which Oscar being scared cuts his hair himself.

Skip forward: Now Oscar as a teen (Connor Jessup) is taking pictures of Gemma for his portfolio for admissions into college. We also see that the now 18yr old Oscar is now working in a general hardware store who is ran by Allison (Mary Walsh) who teaches him the basics of greeting customers and how to help them make selections, etc. After his shift while in the employee locker room a strapping young man named Wilder (Aliocha Schneider) checks his locker for his employee uniform and realizes that it is not there and asks to borrow Oscars shirt. This is the first time that we witness Oscar's sexual preference, when Wilder takes off his shirt and puts on Oscars shirt. Oscar longingly looks at the finely toned body of Wilder.

Later the next day Wilder gives Oscar his shirt back before work, and says thanks. You then see Oscar smelling the shirt to see if it was "ok" to wear. And then he rushes into the restroom with the shirt and begins touching himself and fantasizing about Wilder, and then has a flash of the students sodomizing that other student when he was a kid.

Slowly Oscar and Wilder begin a friendship and get closer. As Oscar and Gemma seem to grow apart. Things at home take a turn for the worse as Oscars father begins seeing a woman, and Oscar becomes more frustrated with himself, work, life and everything between. It finally escalates into a fight with his father that leaves Oscar physically assaulting his dad, and running away to a party that Wilder had invited him to.

At the party he finds Wilder and his friends, and they take Oscar to a room and put together a costume for him to wear for the party. Wilders friends take some Ecstasy and begin to really party it up. Gemma runs into Oscar and realizes that he is high and Oscar excuses himself as he notices that Wilder is talking to some girls. A guy approaches Oscar and begins hitting on him, and Oscar who was holding out for Wilder notices that he is kissing a girl. So Oscar and the guy make their way into the bathroom where they begin to kiss and have sex. In the midst of it Oscar begins to have flash backs of the beaten boy in the cemetery and freaks out, vomits and passes out.

We then see Wilder waking him up and helping him home. Oscar and Wilder spend the night together in Oscars tree house. Oscar and Wilder begin talking about the escapades of the night and things turn to sexuality when Oscar mistakes Wilders reaching for a bottle of water as him wanting to kiss. Embarrassed, Oscar asks him to leave, and they begin to talk about it, and then Wilder kisses him. In the morning you see Oscar wake up and find a note from Wilder basically saying "See you later gotta run" and you are not sure if the two had slept together or not. Oscar sneaks back into his room only to find that everything had been destroyed by his father.

The next scene you see his mother and father fighting as Oscar is looking through whats left of his possessions that are scattered throughout the drive way. Oscar sees his beloved Buffy laying dead in her cage. Enraged by this, Oscar comes to terms with his sexuality and breaks something of his fathers and then moves in with his mother. The movie ends with Oscar moving to a small house near the beach. Leaving you wondering how much time had passed or if he was in a school or what was going on.

But throughout the whole of the movie. The sexuality is done in a very muted and respectable manner. There is some cussing and things like that but over all very tastefully done. If you are a lover of coming to age films or films dealing with the nature of coming out, then you are sure to love this movie.
  
The Farewell (2019)
The Farewell (2019)
2019 | Comedy, Drama
Simply brilliant. Go see it!
The Long Goodbye.
With “Downton Abbey” and now “The Farewell”, the excesses of the summer blockbusters are fading away. (Though I’m sure Rambo might have something to say about that!)

The Plot.
Billi (Awkwafina) is a young Chinese New Yorker struggling to make her way in the world. She has a place of her own to distance herself from her parents – Haiyan (“Arrival“‘s Tzi Ma) and Lu Jian (Diana Lin) – but is struggling to fund it. But despite a typically spiky teenage relationship with her parents, family is important to her.

There’s a big shock then when her beloved “Nai Nai” (Shuzhen Zhao) is diagnosed back in China with terminal cancer. The slight complication is that no-one has told her. Her younger sister (Hong Lu) has taken the decision to keep the news from her. This is in line with the Chinese saying “When people get Cancer they die”. (Based on the rationale that it is not necessarily the disease that kills you, but the fear that destroys your useful life).

The whole extended family sign up – reluctantly – to the decision. They stage a final get together back in China around the pretence of a trumped-up wedding. This is between the comically reluctant grandson Hao Hao (Han Chen) and his new Japanese girlfriend Aiko (Aoi Mizuhara).

Faced with seeing Nai Nai face-to-face, and being forced to “celebrate” together, can the family – and the emotionally attached Billi in particular – hold it together and keep the secret?

A laff a minute then?
You might naturally assume that given the subject matter that this was going to be SERIOUSLY heavy going. And in many ways you would be right. Most of us over 50 will have lost an elderly relative. And, unless it was a sudden event, you have probably been through the mental pain of having to drive away from a nursing home certain that that will be the final time you will see your loved one alive. If you are therefore not affected by this film, you are not human.

So I was frankly bracing myself.

However, the film is so beautifully put together, and the comedy – albeit some of it very dark – so brilliantly inserted that the film is an UTTER DELIGHT from start to end. There are truly insightful scenes that get under the skin of the well-developed social approach in China to family. (Like the illustrious Mrs Movie-Man, they love big family dinners around a round-table!) Although there is always the teen – Bau (Jinhang Liu) in this case – with his face permanently in his phone!

There are also scenes familiar to anyone who’s visited China. The gaggle of “helpful” taxi drivers outside the airport made me laugh out loud.

Also (unintentionally) funny are the multiple company logos at the start of the film. This is reminiscent of the classic “Family Guy” scene (I think “The Simpsons” also did a similar spoof).

Cinematic.
For such a ‘small’ film, the scale is sometimes truly cinematic. Director and writer, Lulu Wang, achieves some gloriously memorable movie moments. A stony-faced, determined march of the key players towards the camera – which could be subtitled “The Magnificent Eight” – is slo-mo’d for about 30 seconds and is utterly mesmeric.

And a scene at a cemetery is a comic masterpiece of Chinese tradition. Bau of course still has his face in his phone throughout!

This is only Lulu Wang‘s second feature, but it makes me now want to check out her first film (“Posthumous”).

Not afraid to offend either country.
What I found particularly interesting is that the film is truly multi-cultural. It’s not an American film with some local content crudely inserted to cater for the Far East markets. The film is an almost equal blend of American language and Mandarin language with subtitles.

Lulu Wang is also not afraid to upset officials in either country. Which is better: US or China? The question keeps getting posed to Billi and discussed among the family. And – as you might expect – there are positives and negatives on each side. The film doesn’t really take sides. It’s a really balanced position to take.

A quirky soundtrack.
The music is by Alex Weston, and its one of the stars of the film. It’s truly quirky with everything as diverse as a vocalised version of Beethoven’s Sonata No. 8 “Pathetique”; a karaoke version of “Killing Me Softly”; and a hugely entertaining Chinese version of Niilson’s “Without You” over the end titles.

A brilliant ensemble cast.
It’s a great ensemble cast (SAG awards, are you listening?), and everyone pulls their weight. Even the minor members of the cast are superb: Aoi Mizuhara in particular displays acute awkwardness brilliantly!

But leading the charge is Awkwafina. She was in the disappointing “Ocean’s 8” but much more memorable in “Crazy Rich Asians” as Rachel’s wacky Singapore friend. Here it’s a bravado performance that is genuinely moving. She IS the slightly sulky but emotionally crushed teen.

Sub-titles? I don’t do sub-titles.
Get a grip! Yes, this is a film that has sub-titles. But it uses them when required (unless you happen to be fluent in Mandarin that is!). There is also a large percentage of the film that is in English. It’s all eminently watchable, even for “sub-title-phobes”.

This is a feelgood film about a tough subject. The ending of the film pulls off the trick of being both devastating and uplifting at the same time.

So get yourself to the cinema and see this film! Without question, it gets my “highly recommended” tag. It’s also firmly placed itself very high up in my “Films of the Year” list.

And it’s all “based on a true lie”!
  
The Quest Kids
The Quest Kids
2021 | Fantasy, Kids Game
Have you heard of The Quest Kids? It’s a YouTube channel featuring six young adventurers as they use powerful “Tolk Gems” to help complete quests and protect the city of Treasure Falls. These kids are always striving for good and understanding, and are not afraid to do what is right in all scenarios. These Quest Kids are ideal role models for young children, and when I heard of board games based on the IP I knew my kids and I would love the games. Was my Faith Tolk Gem pointing me in the right direction, or has it gone dark for me? SPOILER: This game is great!

The Quest Kids is a dungeon crawler style board game for players as young as five years of age. Yes, FIVE! In it, players are acting as one of these Quest Kids, attempting to explore the cave of Tolk the Wise. The Quest Kids will find abilities to enhance their own, treasures to collect, and silly bad guys to scare away within, and the player with the most stars (VP) at the end will win the game!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher online or from your FLGS. -T


To setup, place the large game board on the table and populate it with the green, gray, and red Dungeon Tiles according to the rules. Also prepare the card decks and place them appropriately in their spaces on the board. The Treasure Tokens are placed in the Treasure Bag. Each player will receive one Quest Kid Player Mat and matching figurine. In addition each player will receive three starting Health Cards, one Quest Card, and one appropriate starting Ability Card. The game may now begin from the entrance to the cave!
On a turn players will be able to have free movement around the board exploring tiles and resolving them in turns. Green tiles are always good for the players, Gray tiles may have some bad guys but are predominantly good, and Red tiles are littered with those silly bad guys that will need to be scared away. A player will travel to a board location and encounter a Dungeon Tile by flipping it over and collecting the resources shown or attempting to scare away the bad guys. Bad guys can be scared by discarding the printed Ability Cards on their tile. Once discarded, the player collects the tile to their Player Mat for stars at game end.

Sometimes players will encounter a bad guy they do not possess enough Ability Cards to scare away. In these scenarios the player may ask the other players for help. Nonactive players may then offer Ability Cards from their stash in order to help achieve the goal. For every Ability Card donated to the cause the donating Quest Kid will receive one Kind Kid Card. Kind Kid Cards are always great and can be resolved at ANY time during the game. Should a player encounter a bad guy they cannot scare away and other Quest Kids cannot help with Ability Cards, the active player will suffer a loss of one of their Health Cards (worth two stars).

Some tiles or Quest cards will instruct the player to draw one or more treasures from the Treasure Bag. Most treasures are good and provide stars, but some are blobs that eat stars. Each Treasure Token also has two values. The top value is for the normal amount of stars. However, the bottom value is worth more stars if the controlling player matches the Quest Kid printed on the token. Some treasure may be worth just one star unless the Quest Kid is a match, in which case it is then worth three stars, for example.


Turns continue in this fashion until all Dungeon Tiles have been resolved or a stalemate reached. At this point all players count up their stars they have collected from various sources and the player with the most stars is the winner!
Components. This is a kids’ game, can we all agree? THIS kids’ game, however, boasts some of the most interesting and wonderful components I have seen. The board is huge and depicts a magical cave. Super cool. The tiles are easy to read and understand, as with all the iconography. The Quest Kids themselves all have the same abilities (unless the expansion is added – and the review for that is coming soon), so that smaller children are not burdened with having to remember their special abilities. There are these plastic Tolk Gems that can be collected during the game and children absolutely flip for these things. And did you see those colorful and very big minis? I mean, come on! It’s a kids’ game! They LOVE minis! The game also comes with cardboard standees in case your children cannot handle the minis carefully enough.

Here is the deal. I absolutely adore these Quest Kids games. They are absolutely the perfect difficulty for young gamers who are ready to step up from the Candy Lands and Chutes & Ladders. Now, the box suggests 5+ but my 4-year-old did just fine with it, so take that with a grain of salt. Having had him already familiarize himself with The Quest Kids characters in The Quest Kids: Matching Adventure, this was an easier process getting this game to the table for us.

The game gives an exciting dungeon crawl experience for younger children, and it’s honestly something I never really knew I needed in my life until I now have it. It is so simple to teach and play and definitely encourages helping other players, if even just because you receive those Kind Kid cards in return. Anything to create that helpful player atmosphere to prepare them for heavier cooperative games is much appreciated.

Please do not misunderstand me. The Quest Kids is targeting younger players, but I do believe that any aged gamer could appreciate and have a good time with this. It certainly will not fill the void of other dungeon crawlers, but if you need a fix and would like to spend 20-45 minutes playing something to scratch that itch, then pull out your copy of The Quest Kids. It is super-light, colorful, and is a perfect stepping stone to bigger cooperative games. Purple Phoenix Games (with special guest Finley) gives this one a Kind 11/12. Please visit the publisher’s website to pick up your copy, and have a great time introducing your children (or partners, in-laws, grannies, pets, whomever) to cooperative dungeon crawls that will have you leaving the table in a much better mood than when you sat down.
  
Ben-Hur (2016)
Ben-Hur (2016)
2016 | Drama, History
7
5.9 (11 Ratings)
Movie Rating
Who thought it was a good idea to remake Ben-Hur? Well, on paper, it would seem to be a possibility. Ben-Hur has been hitting our cinema screens since 1907, with three other theatrical versions before this one; a short silent effort in 1907, the 1925 silent epic and the blockbusting MGM epic from 1959.

But this follows stage plays, TV movies and even animated movies, all based on General Lee Wallace's 1880 novel of the same name. But if a comparison is to be made, let us focus on the 1959 Charlton Heston movie. That, which ran for over three and half hours, takes its time to establish characters and situations, then takes us on a journey across the Roman Empire as we follow the turmoil of Judah Ben-Hur, betrayed by his best friend, a Roman who he considered to be a brother.

This journey takes place and parallels the life and ultimate execution of Jesus Christ and with this parallel, Judah is gradually inspired to temper his vengeance against his friend turned enemy and after the famous chariot race and the hollow victory therein, he will witness the crucifixion and through several machinations, find solace in the fledgling Christian movement.

So, how does this version hold up? To the 1959 version; not very well. This two-hour action movie is centred around the chariot race from start to finish, something which happens in the second act of the 1959 version but this is NOT the conclusion, but a catalyst for the finale.

Here, even though the events play out in a similar fashion, they are rushed and none of the character moments are earned. It is as if the film was pitched soley on the concept of showing an action packed chariot race in the 21st century.

If you want to see a modern interpretation of this race, possibly cinema's greatest such sequence, then look at Star Wars: Episode I's Podrace which captures the spirit perfectly. The positioning of this race and its significance to the plot was the same in the 1925 version as well, yet the fifteen minute 1907 short pretty much cherry picked the same plot elements as this 2016 version, which is quite telling really.

There was little interest in the story, just a cynical desire to bring this iconic movie back to the big screen and milk it as they would any franchise. But Ben-Hur is a poisoned chalice, so iconic that it would have to have offered something new without losing the original feel to succeed, as this classic simply did not warrant a remake.

But if you are going to remake it, give it a mega budget, which they did not, an all star cast, again, not the case and bring on board a top director to lead this project.

Instead we have a cast of relative unknowns, with Morgan Freeman being the most notable cast member, the director of such movies as Wanted (2007) and a small budget of just $100,000,000, when a blockbuster these days is usually pushing $200,000,000.

The main selling point for the previous two Ben-Hurs was the scale. These were epics and pushed the technology, filmmaking styles and never shied away from the strong religious overtones. Here it looks like it is given little more than lip service hoping to pander to the religious right.

It failed. Darren Aronofsky's Noah (2013) made more of an impact and it divided audiences, but at least it was faithful to itself, pushed boundaries and left its mark on cinema.

But by the end, my jaw was literally on the floor as the maimed Massalia reconciled with Judah and the pair ride off into the sunset together, all forgiven....

WHAT!!!

And more importantly, what was the point? Jesus sacrified himself, (in the story) so that people like Judah would put down their swords and learn to forgive, yet in the end, Judah and Massalia sacrifice nothing as they both regain their friendship and live happily ever after. In the previous versions, Ben-Hur beat Massalia but he has the last laugh as his mother and sister have been left with leprosy, that is until Jesus' death sparks a miracle which cures them. This was his reward for seeing the error of his ways, not getting his family and his friend back.

In the end, this is not a bad action romp, very watchable and is an entertaining spectacle but ultimately forgettable. It will entertain for two hours but leaves you with nothing to think about, unlike the books, plays and films which have preceded this.

A real shame...
  
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Becca Major (96 KP) rated Love O2O in TV

Jan 21, 2019  
Love O2O
Love O2O
2016 | International, Romance
Characters (Main and Side) (2 more)
The Story
I like the basic premise.
I'm not a fan of the ending (0 more)
A Simple Meet-Cute
Contains spoilers, click to show
One of the best things about Netflix is that there are a plethora of media that would otherwise be practically unavailable for viewing otherwise. For me, that primarily means Asian dramas, though I know many people discovered anime or other foreign television the same way. One of the most recent shows I watched via Netflix was a 2016 Chinese drama called Love 020. While it is not my favorite drama ever (that distinction belongs to Bromance) it is pretty good.

The story follows university students Bei Weiwei and Xiao Nai, who are computer technology majors at Qing University and both have a passion for game design. One day Weiwei has to log into her preferred MMORPG from a public computer and is spotted by Nai. He later finds her in-game and they begin a relationship between their characters. It isn’t long before Weiwei and Nai begin to develop real feelings, and Nai goes out of his way to pass by Weiwei in real life. Their eventual official IRL meeting is sufficiently exciting.

The best part is that Xiao Nai, while ruffling a few of my feathers for his more stalker-y actions, is not an asshole! He is nice to Weiwei from the start and is a devoted and engaged boyfriend. Weiwei herself is smart and sassy, though aloof online. One of my favorite scenes involves her putting her ex-in-game-husband in his place once they meet IRL. It also doesn’t help that these two are practically the perfect couple.

All of the characters, in fact, are fairly interesting. Both sets of roommates have different but very dynamic relationships with each other; it feels very organic. My personal favorites were K.O, Hao Mei, and Weiwei’s roommate Erxi. Though my attachments may be because they are the central characters to my favorite side-plots. If there was a character I had to choose to dislike, it would probably be Nana, the character who does the most bad in the plot but doesn’t suffer any real consequences for her actions.

I don’t want to spoil the ending for you, but most of my criticisms concern how the story wraps up, so if you want to watch the series, then go for it! It is a very simple, easy story that hits all the right buttons if you just finished a heart-wringer.

|SPOILERS|
My main points of contention with Love O2O stem almost entirely from the way the series ends. As a brief summary, Xiao Nai’s game development company goes head to head with a rival, more established company, over the right to develop a particular game that both companies really really want, and (extra spoilers) they win. The side-plot of Erxi and Cao Guang comes to a head as the two realize the misunderstanding that’s been happening for the last few months. And Hao Mei still doesn’t realize that K.O has a huge crush on him!

Ordinarily, I wouldn’t mind this ending because it flows with the narrative, every story thread is tied, and it ends on a happy note with the main couple en-route to a wedding. It’s just… Where are the stakes?! The tension, where it exists, doesn’t stem from Xiao Nai or Weiwei or their relationship with each other, like what happens in most other dramas that I watch. Almost all of that drama and tension seemed to be relegated to other characters.

Everything is wrapped up so easily, the antagonists (for what little they did to advance the plot) simply admitted to the leads that they were wrong and they’re sorry. Additionally, the final “threat” that Xiao Nai and Weiwei face is meeting Weiwei’s parents, in which Weiwei’s father doesn’t like Nai because of course he doesn’t; and that is solved easily by Nai reminiscing with his future father-in-law about Weiwei as a child and how adorable their future children will be.

I wish I could have enjoyed this series a lot more than I did, but the ending means a lot for me because it’s the last thing I tend to remember, and the emotions that go with those endings tend to stick. So, yes I enjoyed this series, but the ending left a disappointing aftertaste.
  
Watchmen (2009)
Watchmen (2009)
2009 | Action, Drama, Sci-Fi
**I've seen Tales of the Black Freighter, but I'm not sure I've ever seen the Ultimate Cut of this.**


A comedian died in New York. Someone threw him out of a window and when he hit the sidewalk his head was driven into his stomach. The only person that seems to care is Rorschach, the one superhero who refuses to take off his mask. The Keene Act was passed in 1977 banning all forms of costumed crimefighting. Rorschach continues to do so as he feels his mask is his true face. His theory is that someone is out to kill costumed heroes and that it's his responsibility to inform his former colleagues. There's Dan Dreiberg/Nite Owl II whom Rorschach used to be partners with before Dan retired, Adrian Veidt/Ozymondias, one of two costumed heroes to make his identity public who's also a self-made millionaire and considered to be the smartest man in the world, Dr. Jon Osterman/Dr. Manhattan, the only one of the group who has genuine super powers thanks to an accident that nearly killed him who is now commissioned by the government, Laurie Jupiter/Silk Spectre II, her mother was in the Minutemen along with The Comedian and wanted her daughter to follow in her footsteps, and finally Edward Blake/The Comedian, another superhero commissioned by the government that knows more than he should while his knowledge takes its toll on him and whoever is around him at the time thanks to his reckless and sadistic behavior. What any of them fail to realize is that there's a conspiracy going on that's bigger than any of them could have ever imagined.
I had watched the motion comic in its entirety earlier in the week to get myself ready for this and it had really gotten me excited for this film. The first time I read Watchmen, I thought it was good but not great. However, I thoroughly enjoyed it the second time through. My biggest question going into the film is how I would feel about the altered ending since I already knew about that going into it. Turns out that the ending in question wasn't so bad, but I wasn't happy with some of the other things that were changed or left out to lead up to said ending.

The film is pretty much right on the money the majority of the time. Zack Snyder continues his trend of pulling panels directly from the source material and making them a cinematic reality. The dialogue is often times word for word from the graphic novel and doesn't feel forced or out of place when something new is used. The cast left nothing to be complained about as they all did a great job. Jackie Earle Haley was a fantastic Rorschach. He sounded just the way I expected Rorschach to sound and just looked like a splitting image of Walter Kovacs. Billy Crudup's emotionless Dr. Manhattan was also pretty much just as I envisioned. Jeffrey Dean Morgan as The Comedian was the one I seemed to be most pleased with. He did a great job making you care about this costumed superhero who did brutally sadistic things to people yet somehow still made you care about his character. Snyder's use of slow motion seems to be used more efficiently this time around. It felt like it was used only when needed rather than just to be eye candy. The effects used with Dr. Manhattan are worth a mention. Even if he's just standing there, you can tell how much time and effort was put into making him look spectacular. Let alone cost quite a bit of money. Rorschach's mask was also an interesting special effect that is sure to catch anyone's eye. The effects are pretty flawless and should please most moviegoers.

There was a lot of material left out of the film or changed that I wasn't particularly happy with. I don't want to seem too nitpicky, so I'll only touch base on a few of them. I view most of the stuff that was left out as character development that was important to the overall story. Most of the material in question concerns Rorschach; he visited Adrian Veidt to warn him of his mask killer theory not Dan, his response to The Keene Act, Walter Kovac's landlady, anything concerning his apartment, and his drop box, where he hides his mask during the day, everything about his psychiatrist's relationship bending and breaking during the course of the Rorschach case, how and where he got the mask, how he disposed of the man who kidnapped that little girl, and it just keeps going. Most of that was left out of the theatrical version of the film. Around the halfway point to the end of the film, I felt like it just strayed further and further away from the source material. In the novel, Dr. Manhattan is the only superhero with superpowers. The film kind of leaves that up in the air since other characters are seen punching stone off of walls and jumping to inhuman heights into the air. It was just kind of a, "Wait...what?" kind of moment for me. I realize it was probably just the wirework used that I'm questioning, but it didn't sit well with me.

I'm hoping the final cut of the film that's rumored to be three hours to three and a half hours long puts some of these important bits (including Hollis' death and The Black Freighter storyline among other things) back into the story. It wasn't that I didn't enjoy it, but it wound up just not meeting my expectations. My recommendation is don't read the graphic novel before viewing the film. The film is worthwhile for Zack Snyder enthusiasts, comic book fans, and pretty much anyone looking for a good action film. I would recommend it to just about anyone, but I think that ultimate version of the DVD is going to be what fans will really be excited over and for good reason. As a film, it's incredibly entertaining. In comparison to the graphic novel, it comes up a bit short. For now, I just see it as a good film that could have been a lot better.
  
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Ross (3284 KP) rated Foundryside in Books

Aug 31, 2020  
Foundryside
Foundryside
Robert Jackson Bennett | 2018 | Science Fiction/Fantasy
7
7.5 (2 Ratings)
Book Rating
Great world-building, good story
The world the author has created is very impressive. I hate to do it, but the magic system is very Brandon Sanderson-esque. Over time, symbols used by ancient civilisations to make contraptions and control objects have been deciphered and are now used in everyday life. Self-driven carts, guns, machinery: all are controlled by this clever magic system, but there is a feeling this is just the tip of the iceberg. The city of Tevanne is controlled by a council of the main merchant families, and each of those families is striving for the next big innovation in the use of these symbols. And with any major corporate hierarchy, there is a black market: a set of individuals striving to make things more cost effective, though of lower quality than the merchant houses.
Sancia is a key customer for some of this black market. She is a mercenary who will, for a fee, steal things. Not much of Sancia's past work is given, whether she is just a thief for hire, or has killed. She is a good strong, complicated character. Sancia has the ability to sense the thoughts of inanimate objects. For example, she can touch a wall and find out where the wall joins to other walls, whether there are gaps, whether someone is leaning on the other side, etc. This comes in handy when she successfully steals a box from a storage facility that contains a magical key that she can speak to.
There then follows a gripping plot to dethrone the merchant houses by seeking to stop them achieving more than just market share.
As with all the best fantasy worlds, the nature of things is revealed gradually over the course of the book. At times this verges on deus ex machina, but never quite goes over that line, things being mostly plausible given what we already know.
The dialogue of the book is where I have most of my issues with it. As with a number of recent books, the author is clearly an American and puts a number of Americanisms into the prose. While I am no language snob and can happily accept these in general, it is harder to do so in a fantasy book, especially one where other aspects of the language are clearly supposed to be more British English. The combination of a character saying "you all" or "most always" or "goddamn" and then using the word "arse" rather than "ass" just really ground my gears. It would have been much better to have been consistent and stick with "ass" and closer to the author's true voice.
Additionally, as with a number of fantasy books, new swear words are invented. These are partly explained and linked to the world, but it just comes across as a means of swearing without saying the actual "f" word. The word "scrumming" is far too twee a word to convey the same emotion as the word it is trying to replace and takes me right out of the book.
The pacing of the book was mostly fine, a few times it did seem to grind to a halt or there were long chapters of gradual exposition, but the action sequences, of which there were plenty, were thrilling and well told.
Overall, I did really enjoy this book, but the language used at times took me out of it and spoilt the mood a little. I can always tell how much I am enjoying a book by how quickly I read it and the number of comics I read simultaneously. My comic reading did go up a notch while reading this book.
  
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Acanthea Grimscythe (300 KP) rated The House by the Cemetery in Books

Jan 31, 2019 (Updated Feb 2, 2019)  
The House by the Cemetery
The House by the Cemetery
John Everson | 2018 | Horror
6
7.3 (3 Ratings)
Book Rating
I have a love-hate relationship with The House by the Cemetery by John Everson, and it’s really tearing me apart. I absolutely enjoyed the story itself, but there’s a few issues, one of which is a huge red flag, that I simply can’t allow to go unspoken–and if other reviews are any clue, I’m not the only one that’s immensely bothered by it.

The story involves a witch that died in 1963, a haunted house, a haunted house attraction, and a lot of characters (too many to keep track of without a notebook, actually). Hired to repair the haunted house so that guests can safely walk through it, Mike Kostner spends much of his time drinking beer and talking with the girls, Katie and Emery. At the same time, Jeanie’s been hired on as a makeup artist for the upcoming attraction and drags her boyfriend, Bong, into it. Then there’s Jillie and Ted, paranormal investigators. And then there are three other groups of people to form more members of the cast, which I found to be extremely overwhelming.

At this point in my review, I usually talk about characters and their development, what I like about them, what I don’t, etc. In this case, I can’t really do that. The only character I managed to forge any sort of emotional connection with was Jeanie, and it’s mainly sympathetic. As for the rest of the roles played, I’m largely disappointed. Why? Because there’s a severe lack of sensitivity in this novel–which has been mentioned in several other reviews. There are four characters whose sole defining characteristic is either their race or their weight. There’s no depth given beyond that to them as an individual. The remarks dealing with weight are largely shaming and those dealing with race are stereotypical. And here’s where I’m going to take a moment to discuss the character Bong, which I feel is the most blatant insult to another race’s customs that I’ve seen in a long time.

Bong’s full name is Bong-soon Mon. Phonetically, that sounds a lot like “bong soon man.” It’s not overly obvious if you’re not familiar with Korean names, and Bong-soon is an actual name used in the drama Strong Woman Do Bong Soon. However, in this case, Everson shortens Bong-soon, which is actually the character’s name (whether it’s his first or last, I’m not sure), to Bong. Thus he makes it more of a laughing matter (really, it’s not funny), whether it’s intentional or unintentional. Usually I’m not sensitive to these types of material, but in this book the way it comes across is really bothersome and, like several other readers, I agree with the idea that this book desperately needs an edit for sensitivity. Please bear in mind that I read an arc of this book and so I’m not sure if any of these issues were addressed in the final publication.

EDIT: After speaking with the author, he explained to me that the reason he shortened the name as he did comes from personal experience with someone that had the same name, and what they went by. Everson also assured me it was not his intent to fat shame those characters. I really appreciate that he reached out to me, and feel it's important that my misconception be corrected, but not hidden.

Plotwise, I adored this book. I can’t go too much into detail without sharing spoilers, but I can say this: the Everson does have a talent for creating beautifully grisly, albeit somewhat repetitive, scenes. The bloodbath that takes place near the end of the book is a glorious gore-fest that I felt the rest of the story worked up to quite well, even if it crawled earlier on while Mike was working on the house. As for the setting, it’s well written. I liked the idea of a house next to a cemetery, and its easy to infer its age without being told: it’s too close to a turnpike to have been put there before the turnpike was built. I was, however, confused by the juxtaposition of a heavily wooded house and cemetery in close proximity to a city or town, as in my experience turnpikes usually don’t have exits between major locales. At least, not very many present-day ones do, as most of them have been converted to, or created as, a controlled-access highway, where intersecting roads tend to cross over or under so that they do not impede traffic. That said, it strikes me as weird that a single house and cemetery would have an exit from a turnpike.

So I decided to google cemeteries and turnpikes, and what did I find? Bachelor’s Grove Cemetery is an actual haunted locale found in the suburbs of Chicago. And yes, it actually is that close to a turnpike! If you like to watch Ghost Adventures, the cemetery was featured in a 2012 episode. Also, the cemetery is extremely old. Even better? Many of the ghost stories referenced in the book are actual tales surrounding the cemetery. It’s actually pretty fascinating and I wouldn’t even have known about it were it not for Everson’s book.

Overall, I did enjoy reading this book. I loved the homage to horror movies of all types, including lesser known genres. I absolutely adored the way in which some of the characters were manipulated, too. Hence why I stated early in this review that I have a love-hate relationship with it. Because of the lack of sensitivity though, and the way I was made to feel as a reader because of it (I’m overweight, after all), I can’t give it more than three skulls.

I’d like to thank the publisher and NetGalley for providing me with a free copy of this book for review.
  
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Acanthea Grimscythe (300 KP) Feb 1, 2019

Agreed, @Heather Cranmer! I’ve seen that too, and I really love the phrase “freedom of speech does not mean freedom from consequences.”

One of the things about this book’s reviews that really bother me on Goodreads is that while several reviewers mentioned the issue, many more didn’t even touch on it.

Seriously. I’m just like, “Really guys? Am I the only fat, non-white individual here that feels singled out?” My first thought when I saw the weight comments, then the use of race as the identifier, was, “Wow, this author would hate me. I’m fat and Hispanic.” I have read some pretty triggering books, and of course I’ve read many that are considered no longer okay to teach in school because of their racial content, but I have never, ever felt so singled out as a reader.

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Heather Cranmer (2721 KP) Feb 1, 2019

Wow, yeah. It’s amazing what some people are comfortable with. The author sounds racist and just like a bigot. I will definitely be giving his other works a miss. I don’t want to read a bunch of hateful mean comments. The world is too full of meanness in real life as it is =(

Marvel United
Marvel United
2020 | Card Game, Comic Book / Strip, Fighting
This has probably been mentioned before, but I love Marvel superheroes. My favorite has got to be Spider-Man, hands down. Feel free to send me an email if you’d like to hear my thoughts on who is the best Spider-Man – Tobey Maguire, Andrew Garfield, or Tom Holland. I’m getting off topic here… Anyway – when I saw the massive Kickstarter campaign for Marvel United, I knew it was going to be big. Admittedly, I didn’t join in on the campaign (teacher salaries, amiright?), but I did snag a copy of the base game post-campaign. Does the game live up to my expectations? Or does it fall flat, like a DC movie? (OOOOOOH BURN)

Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L

Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!

Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.

Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.


In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.

Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.


As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.
  
The Roanoke Girls
The Roanoke Girls
Amy Engel | 2017 | Fiction & Poetry
10
8.0 (14 Ratings)
Book Rating
This review may be a bit spoilery concerning the theme of this novel, this couldn't be helped but I've tried to be as vague as possible.

"Roanoke girls never last long around here. In the end, we either run or we die."

These were the words that originally captivated me, pulling me in and compelling me to pick up The Roanoke Girls by Amy Engel.
This was quite a read, an unusual one, reminiscent of bygone authors, setting a stage of intrigue, mystery and dysfunctional family dynamics.
The secrets surrounding Roanoke are subtlely revealed early on leaving the reader highly aware of what flows beneath the seemingly normal surface.
This is a definite page-turner despite the exploration of (view spoiler)
This tale is told in two parts "Now and Then" and the storyline seamlessly hops between these two timelines.
We also get to jump briefly into the heads of each Roanoke girl that came before, which I found very enlightening, I really loved this touch and it greatly added to the storyline giving the reader an insight into what each girl was feeling deep inside her own skin.
Jane, Sophia, Penelope, Eleanor, Camilla, Allegra, Lane there is also little Emmaline but she died of a crib death as a baby.
All Roanoke girls, all carrying the same secrets down through the years, messed up heads and lives affected tragically.
The echoes of this rebounding out through each new generation.
This story is told through Lane Roanoke's point of view after her mother commits suicide and Lane comes to live with her Rich grandparents and cousin Allegra on the family estate.
This is the "THEN" portrayed in the narrative.
The "NOW" is Eleven years later when Lane returns to the family home after a frantic call from her granddad informing her that her cousin Allegra is missing.
After vowing never to return, Lane reluctantly returns home confronting secrets shes buried deep down inside.

I loved Lane as a character, she was a bit of a messed up headcase, but who can blame her.
It's obvious Lane Loved Allegra so deeply and this was the only thing, I think, her disappearing, that could have dragged her back to the bowels of Roanoke.
It was also very thought-provoking to observe Lane's former teenage toxic relationship with cooper rekindled as adults and I really did like him he had his own past baggage but really seemed to have evolved from this, unlike Lane.
I was so rooting for these two and I thought they made a great match, neither party having had it easy in life, they both deserved a bit of stability in the now.
Now Lanes connection with her grandad this was a strange one, confusing even I think to lane herself she really seemed to feel equal measures hate and love towards him.
Struggling with her mixed up emotions, greatly wanting to loathe him but feeling a strange pull, maybe because Lane feels he was the first person to actually seem to want and love her after enduring a lifetime of apathy from her mother.
As for the gran, well, What a cold selfish bitch she was.
I felt she herself held a huge role in what had been allowed to transpire, isn't it a mothers job to protect her daughters.
In this Lillian Roanoke has failed epically actually blaming her daughters instead of shielding them, she was such a cold fish only seeming to feel any affection towards her twisted husband.
Turning a blind eye and looking the other way is her game.
Surprisingly she was my least favourite character even over Myles Roanoke himself.
I think it was the whole lack of maternal anything that contributed to my dislike of her immensely.
The Roanoke Girls has so many diverse flawed individuals that all do their part in making this an enthralling page-turner.
This is a portrayal of a family that is so not right and has not been for a very long time.
It is Love expressed so wrongly and out of context that it has become a sickness consuming from the inside out devouring till nothing remains standing.
A Dysfunctional family with dark concealed secrets at his core.

So I felt the author Amy Engel did an amazing job of dealing with such an explosive subject matter. she has handled it beautifully with finesse and a great understanding of such a delicate topic. Not everyone could have done this so sensitively and without sensationalising it so Really well done.

So that's it from me folk's, I could waffle on all day about this fascinating story, but I'm going to leave it here, but before I go a trigger warning The Roanoke Girls deals with themes of incest, but bar the one small kiss it is only referred to in words not actions and it is really not graphic in its content at all, but if this is a trigger for you please do avoid.
So all that's left is for me to say Thank you to NetGalley, the publisher and the author Amy Engel herself for providing me with an arc of The Roanoke Girls this is my own honest unbiased opinion.

Arc Reviewed By BeckieBookworm
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