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Emma @ The Movies (1786 KP) rated Jojo Rabbit (2019) in Movies
Jan 11, 2020
If you asked me why I skipped seeing this one twice before it's UK release I wouldn't be able to give you a proper answer. I guess I just didn't fancy it, and the second time Odeon outdid Cineworld with a really early Parasite screening so that felt like the sensible choice instead.
Jojo wants to be a good German, but as he's about to go off to a Nazi Youth Camp he worries about how he'll do. Luckily he has a friend to help him through it, Adolf Hitler. The Fuhrer is always with him in spirit.
Recovering at home after an accident Jojo discovers that he's not alone in the house. He discovers Elsa hiding in a wall space upstairs, hidden by his mother. Jojo is torn, he should report her to the authorities but that could be bad news for him and his mother.
I was genuinely surprised about who was turning up to see this. There were a lot of family groups and groups of teenagers. It shouldn't really shock me, everyone has their own interests in a wide variety of things, but I wasn't expecting to see such young people coming to see it.
By far my favourite thing about this film was Sam Rockwell as Captain Klenzendorf, a little bitter with his situation and begrudgingly training the kids for the battles ahead, he's making the best of a bad situation. He's funny, and more importantly, glorious in battle. From the ridiculous to a surprisingly moving scene at the end, he was the performance of the whole film for me.
Child actors have their ups and downs, some have the knack right out of the gate but I didn't really get that from Roman Griffin Davis or Archie Yates. Both got some good moments out of the script but their delivery and the consistency of the characters didn't carry through it as a whole.
Thomasin McKenzie however brought a little something extra to her role of Elsa. I didn't mind her slightly more serious parts in this but it was difficult to get much more out of it when so much revolved around her and Jojo in scenes together. I don't like "awkward" and some of the scenes are *shudder*.
I can't really talk about the film without talking about Taika Waititi as Hitler. I found him quite amusing to begin with but when the character started to change as Jojo did I felt it was a little over the top.
Dramatic moments pop up when you really aren't expecting them, two in particular stuck with me afterwards. One, as I mentioned, with Sam Rockwell and the other with Scarlett Johansson. Rockwell's was a complete surprise, but ScarJo's, though unexpected, was overplayed a lot in the build up.
Jojo Rabbit is a very odd film, I didn't know what to expect at all really and the final result left me no wiser. Entertaining yes, but not something I would have to see again.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/01/jojo-rabbit-movie-review.html
Jojo wants to be a good German, but as he's about to go off to a Nazi Youth Camp he worries about how he'll do. Luckily he has a friend to help him through it, Adolf Hitler. The Fuhrer is always with him in spirit.
Recovering at home after an accident Jojo discovers that he's not alone in the house. He discovers Elsa hiding in a wall space upstairs, hidden by his mother. Jojo is torn, he should report her to the authorities but that could be bad news for him and his mother.
I was genuinely surprised about who was turning up to see this. There were a lot of family groups and groups of teenagers. It shouldn't really shock me, everyone has their own interests in a wide variety of things, but I wasn't expecting to see such young people coming to see it.
By far my favourite thing about this film was Sam Rockwell as Captain Klenzendorf, a little bitter with his situation and begrudgingly training the kids for the battles ahead, he's making the best of a bad situation. He's funny, and more importantly, glorious in battle. From the ridiculous to a surprisingly moving scene at the end, he was the performance of the whole film for me.
Child actors have their ups and downs, some have the knack right out of the gate but I didn't really get that from Roman Griffin Davis or Archie Yates. Both got some good moments out of the script but their delivery and the consistency of the characters didn't carry through it as a whole.
Thomasin McKenzie however brought a little something extra to her role of Elsa. I didn't mind her slightly more serious parts in this but it was difficult to get much more out of it when so much revolved around her and Jojo in scenes together. I don't like "awkward" and some of the scenes are *shudder*.
I can't really talk about the film without talking about Taika Waititi as Hitler. I found him quite amusing to begin with but when the character started to change as Jojo did I felt it was a little over the top.
Dramatic moments pop up when you really aren't expecting them, two in particular stuck with me afterwards. One, as I mentioned, with Sam Rockwell and the other with Scarlett Johansson. Rockwell's was a complete surprise, but ScarJo's, though unexpected, was overplayed a lot in the build up.
Jojo Rabbit is a very odd film, I didn't know what to expect at all really and the final result left me no wiser. Entertaining yes, but not something I would have to see again.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/01/jojo-rabbit-movie-review.html

Kristy H (1252 KP) rated The Honey-Don't List in Books
Mar 26, 2020
Carey Douglas is looking forward to a much-needed vacation. She's spent nearly ten years serving as an assistant--and much more--to Melissa Tripp, one half of Melissa and Rusty Tripp. The Tripps are co-owners of the store Comb+Honey and best known for their home renovation TV shows and books. They have a new solo show, Home Sweet Home, about to launch on Netflix, accompanied by a book about their happy marriage. The only issue: Melissa and Rusty can't stand each other. So instead of giving their assistants--Carey and Rusty's assistant/engineer, James--a break while they go on book tour, the couple's behavior requires they be babysat so their mutual self-hatred does not go viral. Suddenly Carey and James find themselves stuck together on a tour bus, watching over two very irritable and often hateful people. James needs the engineering contacts and a job where everything is on the up-and-up--something his last couldn't offer. Carey requires health insurance and believes Melissa needs her more than anyone else. And who knows, the more time James and Carey spend together, the more they might wind up finding some good in all this mess.
"You wouldn't know from scrolling through their idyllic Instagram feed that Melly and Rusty aren't quite as sweet on each other anymore. Looking back, I'm not really sure when they decided their marriage mattered less than their brand."
This was a fun and engaging Christina Lauren read. I'd rank Carey and James as one of their good couples, though not perhaps in the great category. They are cute, however, with plenty of chemistry and lots of sexy banter.
"Your only job for the next ten days is to keep the Tripps from falling apart."
I enjoyed the HGTV feel of this book and the Tripps had a "Chip and Joanna Gaines" feel, if the Gaines went off the rails, or we were able to see their dark side. Things get a little repetitive in the middle, as the Tripps fight and Carey and James struggle with the "oh but we need our jobs" piece, but overall the book is humorous, tender, and fun. Sure, Carey and James are desperately thrown together and you have NO IDEA what will happen, right? It's all good; it's why I love a good romance. Their journey is enjoyable and the side characters--mainly the Tripps--are, well, a trip. Let me tell you, Melissa (Melly) is downright scary at times.
We also get the story told from both Carey and James' point of view, which I like, plus some police report excerpts (oh yeah) and parts of blogger and tabloid pieces. Our fabulous duo does a great job at putting us in the middle of the Tripps' scandal, and one of my favorite things about this one was that not only did we get to enjoy Carey and James' romance, but we felt like we were a part of the trainwreck sensation that was Melly and Rusty.
Overall, this is a fun read with a sexy romance and enjoyable characters. 3.75 stars, rounded to 4 stars here.
"You wouldn't know from scrolling through their idyllic Instagram feed that Melly and Rusty aren't quite as sweet on each other anymore. Looking back, I'm not really sure when they decided their marriage mattered less than their brand."
This was a fun and engaging Christina Lauren read. I'd rank Carey and James as one of their good couples, though not perhaps in the great category. They are cute, however, with plenty of chemistry and lots of sexy banter.
"Your only job for the next ten days is to keep the Tripps from falling apart."
I enjoyed the HGTV feel of this book and the Tripps had a "Chip and Joanna Gaines" feel, if the Gaines went off the rails, or we were able to see their dark side. Things get a little repetitive in the middle, as the Tripps fight and Carey and James struggle with the "oh but we need our jobs" piece, but overall the book is humorous, tender, and fun. Sure, Carey and James are desperately thrown together and you have NO IDEA what will happen, right? It's all good; it's why I love a good romance. Their journey is enjoyable and the side characters--mainly the Tripps--are, well, a trip. Let me tell you, Melissa (Melly) is downright scary at times.
We also get the story told from both Carey and James' point of view, which I like, plus some police report excerpts (oh yeah) and parts of blogger and tabloid pieces. Our fabulous duo does a great job at putting us in the middle of the Tripps' scandal, and one of my favorite things about this one was that not only did we get to enjoy Carey and James' romance, but we felt like we were a part of the trainwreck sensation that was Melly and Rusty.
Overall, this is a fun read with a sexy romance and enjoyable characters. 3.75 stars, rounded to 4 stars here.
Super-violent fighting "action"
I've never seen the original Baki the Grappler series. But on a recommendation from a friend, I decided to watch this one, which is apparently a sequel to the other. Although I feel you don't need to have watched the original, I feel there were a few parts in this one that would have had more meaning if I had seen the original.
Anyway, the story is about 17 year old Baki Hanma. A martial artist, who won an underground tournament, who is now targeted by 5 death-row inmates. Other members of the underground tournament take Baki's side to fight against them. That's pretty much it.
Each character seems to have a unique fighting style or ability & each character has their own special look. But no matter the look, these characters are ugly. I mean real ugly. They may be the most grotesque characters I've ever seen on film. Almost every one has a ridiculously unrealistic over-muscular body. It's as if a 10 year old drew a bodybuilder. Everyone's hands look like balloons, with marbles as knuckles. Everyone's feet look like a rock with tiny grapes as toes. Hideous faces & disturbing eyes. Even Baki, who is supposed to be good looking, looks overly glam. Again, like a 10 year old's drawing. As for the animation, it's not very good. Most of the show is two characters facing each other & talking crap to each other before finally, someone punches or kicks & then it's just a still shot of them hitting the other with a white streak, faking movement. In the cases where we actually see them moving, the animation jarringly switches to the horrible hand-drawn CGI animation that I can't stand.
As I mentioned, each character has their own style of fighting. Whether it's karate or judo or hidden weapons or weapons hidden inside the body, etc... So, there's lots of variety. The show is for mature audiences due to the gore (lots of dismemberment, eye popping, etc...) & nudity. So, no kids, ok?
But here's the main problem I have. I don't care about the characters. I don't care about Baki. In fact, if you pay attention, he's not in most of the series. And when he is, most of the time he doesn't do anything. This show also has one of the most unintentionally hilarious scenes I've ever seen & that his sex scene. He's never had sex before & we get to hear his thoughts. It's almost like the writer never had sex either. I was laughing out loud.
So, why did I watch? Well, so I had a new anime to talk about with my friend. And although I said I don't care about the characters, I still want to see what happens. I would say the show is geared towards men, as there is only one female character & she's played like a stereo-typical damsel in distress. I have 3 episodes left to watch & no sign of a female fighter. I say give it a shot if you want some mindless ass-kicking fluff.
Anyway, the story is about 17 year old Baki Hanma. A martial artist, who won an underground tournament, who is now targeted by 5 death-row inmates. Other members of the underground tournament take Baki's side to fight against them. That's pretty much it.
Each character seems to have a unique fighting style or ability & each character has their own special look. But no matter the look, these characters are ugly. I mean real ugly. They may be the most grotesque characters I've ever seen on film. Almost every one has a ridiculously unrealistic over-muscular body. It's as if a 10 year old drew a bodybuilder. Everyone's hands look like balloons, with marbles as knuckles. Everyone's feet look like a rock with tiny grapes as toes. Hideous faces & disturbing eyes. Even Baki, who is supposed to be good looking, looks overly glam. Again, like a 10 year old's drawing. As for the animation, it's not very good. Most of the show is two characters facing each other & talking crap to each other before finally, someone punches or kicks & then it's just a still shot of them hitting the other with a white streak, faking movement. In the cases where we actually see them moving, the animation jarringly switches to the horrible hand-drawn CGI animation that I can't stand.
As I mentioned, each character has their own style of fighting. Whether it's karate or judo or hidden weapons or weapons hidden inside the body, etc... So, there's lots of variety. The show is for mature audiences due to the gore (lots of dismemberment, eye popping, etc...) & nudity. So, no kids, ok?
But here's the main problem I have. I don't care about the characters. I don't care about Baki. In fact, if you pay attention, he's not in most of the series. And when he is, most of the time he doesn't do anything. This show also has one of the most unintentionally hilarious scenes I've ever seen & that his sex scene. He's never had sex before & we get to hear his thoughts. It's almost like the writer never had sex either. I was laughing out loud.
So, why did I watch? Well, so I had a new anime to talk about with my friend. And although I said I don't care about the characters, I still want to see what happens. I would say the show is geared towards men, as there is only one female character & she's played like a stereo-typical damsel in distress. I have 3 episodes left to watch & no sign of a female fighter. I say give it a shot if you want some mindless ass-kicking fluff.

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games
Oct 30, 2018 (Updated Nov 20, 2018)
Slow West
I have decided to do something totally different for my Red Dead 2 review; instead of just reviewing it as a whole once I am finished with it, I am going to start my review just now and then continually add to it the further through it I progress. There are a few reasons for this, firstly because this game is huge and is probably too vast to sum up in just a few paragraphs once I have completed the story. Secondly, because we would all be waiting weeks for me to review it; I am not going to be done with this thing anytime soon. Third is because it's something new, a break from my traditional structure of writing reviews. Finally, because I feel that my opinion on this game is going to change based on the different things that I experience during my playthrough, along with my score of the game. There will also most likely be spoilers as we move on through the game, so maybe just read up to where you have also played to. Once I have completed the game, I may write a summary of my thoughts at the bottom of this review, or I might just scrap this and write a whole new review from scratch, we shall see.
So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.
I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.
To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.
Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.
Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.
The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.
This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.
As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.
I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.
In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.
I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.
The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.
In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.
So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.
I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.
To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.
Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.
Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.
The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.
This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.
As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.
I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.
In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.
I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.
The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.
In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.

Purple Phoenix Games (2266 KP) rated Monster Stomping: Heroes in Tabletop Games
Dec 15, 2020
Godzilla. King Kong. Goldar. Large monsters that terrorize cities. We’ve all seen ’em. They’ve kicked in our schools, workplaces, and neighborhood parks. Luckily, even greater heroes are around to save the day and protect our livelihoods with their amazing superpowers. What, just my neighborhood? Oh. Well, get ready to play a game based on my neighborhood superhero and the kaijus that wreak havoc and bring devastation everywhere they tread.
Ok, so I don’t have these monsters and superheroes in my area. I wish we did. In any case, Monster Stomping: Heroes is a card game of building heroes to protect your city and also building monsters to attack other cities. The first player to have six City Defense cards in their tableau will win!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player will receive one monster body card, one hero body card, and one city card to be placed in front of them on the table. The remaining setup cards can be placed back in the box. The remaining cards will be shuffled to create the large draw deck. Each player is dealt five cards from this deck to create their hand and the game may now begin!
On a player’s turn they will have a choice of three actions to take: Play, Discard Your Hand, or Attack! When the active player decides to Play they will first draw cards to increase their hand to six cards. Next they may play a card face-up on the table. These cards are Monster Powers, Hero Powers, or City Defense cards. Both Monster and Hero Powers are mix-and-match body parts that add value to the Attack phase. City Defense cards are placed around the city card. Six of these are needed to win. After one of these three card types are played to the table the player may also play a blue-bordered Special Card. The Special Cards could allow players to view the contents of an opponent’s hand, or skip a player’s turn, or even discard a City Defense card.
A player may dislike their hand of cards and wish to Discard Your Hand any number of cards. Once done the player will draw back up to six cards and then discard one to return to the hand limit of five cards.
If the active player is feeling lucky or particularly surly they may Attack! another player’s city. During an Attack! the attacking player and defending player will both roll 1d6. The result of the die roll is then added to any bonuses afforded them from their built Monster (attacker) or Hero (defender). At this time any involved player may play a Combat card from their hand to tip the scales of battle. These will either add or subtract values from the Monster or Hero, or block the Monster altogether, or even switch a player’s Hero and Monster values during the battle. The winning attacker then steals one of the defender’s City Defense cards and places it in their own city. The winning defender will receive the Morale Boost meeple to earn a +1 to their hero the next time they are attacked.
Once the active player has completed their turn play continues to the next player until a sixth City Defense card has been placed. When this happens the next player is allowed one more turn to either earn their sixth City Defense card or thwart the previous player by causing them to lose their sixth card. Play continues in this fashion until one player is the ultimate winner and completely defends their city!
Components. Again, this is a prototype copy of the game and I do not know if these will be updated in any fashion in the final copy. That said, we were provided a box with 2d6, a Morale Boost meeple, and a bunch of cards. The dice are fine and can be switched out with prettier ones if you prefer (I might), and the meeple is an interesting shape and excellent orange color. The cards are matte finished and the art on them is pretty good. The layout of the cards is easy to use. In fact, the layout of the cards (especially the Special and Combat cards) are incredibly reminiscent of the cards in Munchkin.
Actually, the entire time I was playing Monster Stomping: Heroes I could not help but feel like I was playing a better version of Munchkin. It is essentially the same game: the winner has to get to six City Defense cards (10th level in Munchkin), uses cards to debilitate opponents (same in Munchkin), creates better toons in front of themselves (same in Munchkin), and has the additional ability of a helper to aid in battle (same in Munchkin). Let me reiterate that this game is a BETTER version of Munchkin, even though it is extremely similar.
What I really like about this one is the quick play that can be had and the ability to be played by two players. Since I’m comparing it to Munchkin now, a game of Munchkin can easily take a frustrating two or more hours to complete. I say frustrating because all players end up simply ganging up on their opponents at the end just trying to prevent them from winning. While the same is partially true in Monster Stomping, there are only six cards to be collected before becoming the winner and some players may become untouchable at times due to their impressive Monster or Hero-building skills. Another aspect I truly appreciate and enjoy here is that the game can be played with only two players, while Munchkin requires at least three. That may not seem like a huge difference, but if I can play a game at home with my wife without having to add house rules or other ways to doctor up the rules, then I am a much happier man.
I enjoy building the different characters in the game and seeing what kind of abomination I end up with at game’s end. This is much more personal preference for me because building a character in Munchkin is handled much the same way, but differently. For those who have played Munchkin, I am sure you understand.
So all in all, if you are a closet fan of Munchkin and want to protect your gamer cred, you certainly need to check out Monster Stomping: Heroes. It will give you all the good parts of Munchkin but filter out the underwhelming or over-stuffed feelings. It plays quickly, and gives players lots of options to build their characters. The game is easy to teach and learn, and you may even wish to play several games in a row. While I have compared this to Munchkin quite a bit, Monster Stomping: Heroes is its own game and offers several differences to players. If you have been looking for a Munchkin replacement, I may have found it for you. You’re welcome.
Ok, so I don’t have these monsters and superheroes in my area. I wish we did. In any case, Monster Stomping: Heroes is a card game of building heroes to protect your city and also building monsters to attack other cities. The first player to have six City Defense cards in their tableau will win!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player will receive one monster body card, one hero body card, and one city card to be placed in front of them on the table. The remaining setup cards can be placed back in the box. The remaining cards will be shuffled to create the large draw deck. Each player is dealt five cards from this deck to create their hand and the game may now begin!
On a player’s turn they will have a choice of three actions to take: Play, Discard Your Hand, or Attack! When the active player decides to Play they will first draw cards to increase their hand to six cards. Next they may play a card face-up on the table. These cards are Monster Powers, Hero Powers, or City Defense cards. Both Monster and Hero Powers are mix-and-match body parts that add value to the Attack phase. City Defense cards are placed around the city card. Six of these are needed to win. After one of these three card types are played to the table the player may also play a blue-bordered Special Card. The Special Cards could allow players to view the contents of an opponent’s hand, or skip a player’s turn, or even discard a City Defense card.
A player may dislike their hand of cards and wish to Discard Your Hand any number of cards. Once done the player will draw back up to six cards and then discard one to return to the hand limit of five cards.
If the active player is feeling lucky or particularly surly they may Attack! another player’s city. During an Attack! the attacking player and defending player will both roll 1d6. The result of the die roll is then added to any bonuses afforded them from their built Monster (attacker) or Hero (defender). At this time any involved player may play a Combat card from their hand to tip the scales of battle. These will either add or subtract values from the Monster or Hero, or block the Monster altogether, or even switch a player’s Hero and Monster values during the battle. The winning attacker then steals one of the defender’s City Defense cards and places it in their own city. The winning defender will receive the Morale Boost meeple to earn a +1 to their hero the next time they are attacked.
Once the active player has completed their turn play continues to the next player until a sixth City Defense card has been placed. When this happens the next player is allowed one more turn to either earn their sixth City Defense card or thwart the previous player by causing them to lose their sixth card. Play continues in this fashion until one player is the ultimate winner and completely defends their city!
Components. Again, this is a prototype copy of the game and I do not know if these will be updated in any fashion in the final copy. That said, we were provided a box with 2d6, a Morale Boost meeple, and a bunch of cards. The dice are fine and can be switched out with prettier ones if you prefer (I might), and the meeple is an interesting shape and excellent orange color. The cards are matte finished and the art on them is pretty good. The layout of the cards is easy to use. In fact, the layout of the cards (especially the Special and Combat cards) are incredibly reminiscent of the cards in Munchkin.
Actually, the entire time I was playing Monster Stomping: Heroes I could not help but feel like I was playing a better version of Munchkin. It is essentially the same game: the winner has to get to six City Defense cards (10th level in Munchkin), uses cards to debilitate opponents (same in Munchkin), creates better toons in front of themselves (same in Munchkin), and has the additional ability of a helper to aid in battle (same in Munchkin). Let me reiterate that this game is a BETTER version of Munchkin, even though it is extremely similar.
What I really like about this one is the quick play that can be had and the ability to be played by two players. Since I’m comparing it to Munchkin now, a game of Munchkin can easily take a frustrating two or more hours to complete. I say frustrating because all players end up simply ganging up on their opponents at the end just trying to prevent them from winning. While the same is partially true in Monster Stomping, there are only six cards to be collected before becoming the winner and some players may become untouchable at times due to their impressive Monster or Hero-building skills. Another aspect I truly appreciate and enjoy here is that the game can be played with only two players, while Munchkin requires at least three. That may not seem like a huge difference, but if I can play a game at home with my wife without having to add house rules or other ways to doctor up the rules, then I am a much happier man.
I enjoy building the different characters in the game and seeing what kind of abomination I end up with at game’s end. This is much more personal preference for me because building a character in Munchkin is handled much the same way, but differently. For those who have played Munchkin, I am sure you understand.
So all in all, if you are a closet fan of Munchkin and want to protect your gamer cred, you certainly need to check out Monster Stomping: Heroes. It will give you all the good parts of Munchkin but filter out the underwhelming or over-stuffed feelings. It plays quickly, and gives players lots of options to build their characters. The game is easy to teach and learn, and you may even wish to play several games in a row. While I have compared this to Munchkin quite a bit, Monster Stomping: Heroes is its own game and offers several differences to players. If you have been looking for a Munchkin replacement, I may have found it for you. You’re welcome.

Hazel (1853 KP) rated Nineteen Minutes in Books
May 25, 2017
Fantastic Author
Your son says the bullying was unbearable. But his revenge was murder. What would you do?
Nineteen Minutes is perhaps Jodi Picoult’s most controversial novel, as well as one of the longest. Lots of things can happen in nineteen minutes including a school shooting resulting in the deaths of ten people. This is what happens at the beginning of this book, leaving hundreds of teachers and students emotionally scarred for the remainder of their lives. Picoult explores the reactions of a community who’s ideas of safety have been shattered, the grief of the victims and their families and, perhaps most importantly, the heartache of the parents of the shooter.
Seventeen-year-old Peter Houghton has had enough of the bullying that he has endured throughout his entire school life. He has no friends, is constantly miserable, possibly suicidal, and so, on a typical morning in March 2007 he decides permanently fix the situation, unthinking of the consequences. But why did he go to such extremes? What circumstances in his life led to firing a gun as the only solution?
As the evidence is gathered in the lead up to the court trial, many key characters question their own involvement in Peter’s life. Firstly there is Josie Cormier, a straight-A student who swapped her childhood friendship with Peter for popularity and her boyfriend Matt, a particularly aggressive bully. Secondly there is Alex Cormier, Josie’s mother, who destroyed her friendship with Peter’s mother after finding their five-year-old children playing with guns in the Houghton’s basement.
If Peter’s father had never owned a selection of hunting rifles, would Peter ever have thought of guns as a way out of his predicament? On the other hand, Lacy Houghton blames herself for not noticing how badly her son was suffering, not just at school, but at home as well, where he had to live up to the memory of his saint-like older brother who died in a car crash the previous year.
Naturally a tragic event such as this changes people, however not always in a negative way. Relationships begin to blossom as characters realize how close they were to losing the ones they love. Alex takes a step back from her demanding job to comfort Josie in the aftermath, thus feeling closer to her than she ever has done before. Alex, a single mother, also opens herself up to a romantic relationship, something she has had no time to seriously consider up until now.
All the while, Defense Attorney Jordan McAfee, who some readers may remember from Salem Falls, fights a losing battle to get Peter acquitted, by arguing and prying into Peter’s emotions to discover his reason for committing murder.
What I like about Picoult’s novels is that there is a lot more to it than a simple storyline. While the story plays out and plot twists happen, the reader is learning something new. In Nineteen Minutes Picoult provides insight into midwifery, psychology and economics – things that are not synonymous with the shootings.
Readers will constantly question whose side of the story they are on. Hundreds of people grow up being bullied and will understand how Peter was feeling; yet they would not pick up a gun. Likewise, by putting themselves in the shoes of the victims readers will think about how they would feel in the same situation. However would anyone be willing to admit that they made someone else’s life a living hell? There is no simple conclusion to Nineteen Minutes; someone will always lose. Nevertheless, Picoult’s fantastic writing skills provide an enthralling story of love and loss.
I cannot recommend this book to readers in general due to the nature of the themes found in the story. Gun crime and school shootings are sadly still an occurrence in the present time, particularly in America, therefore there are thousands of people who have been affected by such an event, whether directly or indirectly as part of a local community. Some readers may find Nineteen Minutes challenging and upsetting, which is why I am not going to encourage everyone to read this book. However, Picoult has excelled herself with this novel and it would be a shame for people not to read it. Fans will not be disappointed with her writing and will love all her characters, possibly even Peter!
Nineteen Minutes is perhaps Jodi Picoult’s most controversial novel, as well as one of the longest. Lots of things can happen in nineteen minutes including a school shooting resulting in the deaths of ten people. This is what happens at the beginning of this book, leaving hundreds of teachers and students emotionally scarred for the remainder of their lives. Picoult explores the reactions of a community who’s ideas of safety have been shattered, the grief of the victims and their families and, perhaps most importantly, the heartache of the parents of the shooter.
Seventeen-year-old Peter Houghton has had enough of the bullying that he has endured throughout his entire school life. He has no friends, is constantly miserable, possibly suicidal, and so, on a typical morning in March 2007 he decides permanently fix the situation, unthinking of the consequences. But why did he go to such extremes? What circumstances in his life led to firing a gun as the only solution?
As the evidence is gathered in the lead up to the court trial, many key characters question their own involvement in Peter’s life. Firstly there is Josie Cormier, a straight-A student who swapped her childhood friendship with Peter for popularity and her boyfriend Matt, a particularly aggressive bully. Secondly there is Alex Cormier, Josie’s mother, who destroyed her friendship with Peter’s mother after finding their five-year-old children playing with guns in the Houghton’s basement.
If Peter’s father had never owned a selection of hunting rifles, would Peter ever have thought of guns as a way out of his predicament? On the other hand, Lacy Houghton blames herself for not noticing how badly her son was suffering, not just at school, but at home as well, where he had to live up to the memory of his saint-like older brother who died in a car crash the previous year.
Naturally a tragic event such as this changes people, however not always in a negative way. Relationships begin to blossom as characters realize how close they were to losing the ones they love. Alex takes a step back from her demanding job to comfort Josie in the aftermath, thus feeling closer to her than she ever has done before. Alex, a single mother, also opens herself up to a romantic relationship, something she has had no time to seriously consider up until now.
All the while, Defense Attorney Jordan McAfee, who some readers may remember from Salem Falls, fights a losing battle to get Peter acquitted, by arguing and prying into Peter’s emotions to discover his reason for committing murder.
What I like about Picoult’s novels is that there is a lot more to it than a simple storyline. While the story plays out and plot twists happen, the reader is learning something new. In Nineteen Minutes Picoult provides insight into midwifery, psychology and economics – things that are not synonymous with the shootings.
Readers will constantly question whose side of the story they are on. Hundreds of people grow up being bullied and will understand how Peter was feeling; yet they would not pick up a gun. Likewise, by putting themselves in the shoes of the victims readers will think about how they would feel in the same situation. However would anyone be willing to admit that they made someone else’s life a living hell? There is no simple conclusion to Nineteen Minutes; someone will always lose. Nevertheless, Picoult’s fantastic writing skills provide an enthralling story of love and loss.
I cannot recommend this book to readers in general due to the nature of the themes found in the story. Gun crime and school shootings are sadly still an occurrence in the present time, particularly in America, therefore there are thousands of people who have been affected by such an event, whether directly or indirectly as part of a local community. Some readers may find Nineteen Minutes challenging and upsetting, which is why I am not going to encourage everyone to read this book. However, Picoult has excelled herself with this novel and it would be a shame for people not to read it. Fans will not be disappointed with her writing and will love all her characters, possibly even Peter!

Heather Cranmer (2721 KP) rated Savage in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
When I read the blurb for this novella, I was a little bit interested especially when it came to the mysterious village. The whole creature thing isn't usually what I read when it comes to the horror genre, but as this was a short read, I thought I'd give it a try. However, it wasn't something I can say I enjoyed.
I don't really like or dislike the title. It's a bit plain and boring, and I don't really see what it has to do with the book unless it pertains to what the villagers call the undisciplined. No mention of the word savage was ever used.
The cover of this book reminds me of a book from the time of Alfred Hitchcock. I believe that the cover does suit the book.
The world building starts off being believable. It was quite easy to picture a man driving along a country road, his car dying, and then he mysteriously gets transported to a strange village. However, the author starts talking about angles and shapes, and I just found myself being really confused. I wouldn't say this made the world building any less believable but just confusing, at least for me.
I thought the pacing to be a bit too slow for my liking. There's not really any action until almost the very end of the book. Luckily this book is short or else I would've quit reading it before I was finished.
The plot is interesting enough. A man's car breaks down just outside some strange village. The man goes into the village and notices how perfectly angular the people and the landscape is. The villagers start talking about the undisciplined. The man ends up getting locked up but manages to escape. However, he runs into something a lot worse than the strange villagers. So yes, the plot line was interesting enough, but I just felt it was executed a bit poorly. I felt as if the ending didn't tie in with the whole book. I don't want to give away any spoilers, but I will say that if the author was going for that ending, maybe he should've rethought about whether or not to have a mysterious village in the book as the village and the ending don't really mesh well.
I did like Daryl. He seemed like your everyday, normal working man. However, I think he was a bit too intellectual for me to fully relate to. As for the villagers, I can't really comment on them because I felt like there wasn't enough back story on the village and its people to fully form an opinion. I would've liked more back story on the village, and I feel that with more back story, the book would've been less confusing and more interesting.
There wasn't much dialogue in the book which I found disappointing. It seemed like all that was in the book was adjectives and too much description for my liking. Not only that, but I felt that the words used were too intellectual for a common reader such as myself. A lot of the time I didn't even know what the words meant, and this lead to a lot of confusion and lack of interest for me. It's just too wordy of a book if that makes sense. There are a few swear words and a tiny bit of violence. There is also a little bit of sexual references but only in one or two scenes, and it's not very graphic.
Overall, Savage by Gary Fry has a promising story line, but with all the big words, too much description and not enough dialogue, it just falls flat. It doesn't help that the mysterious village has no back story and that the ending doesn't really mesh with the rest of the story.
Personally, I wouldn't recommend this book unless you know words that aren't used in every day conversations or if you're an English major. I'd say this book is written for those 18+.
<b>I'd give Savage by Gary Fry a 2 out of 5.</b>
(I received a free ecopy of this book from the publisher through Netgalley for an honest and unbiased review).
When I read the blurb for this novella, I was a little bit interested especially when it came to the mysterious village. The whole creature thing isn't usually what I read when it comes to the horror genre, but as this was a short read, I thought I'd give it a try. However, it wasn't something I can say I enjoyed.
I don't really like or dislike the title. It's a bit plain and boring, and I don't really see what it has to do with the book unless it pertains to what the villagers call the undisciplined. No mention of the word savage was ever used.
The cover of this book reminds me of a book from the time of Alfred Hitchcock. I believe that the cover does suit the book.
The world building starts off being believable. It was quite easy to picture a man driving along a country road, his car dying, and then he mysteriously gets transported to a strange village. However, the author starts talking about angles and shapes, and I just found myself being really confused. I wouldn't say this made the world building any less believable but just confusing, at least for me.
I thought the pacing to be a bit too slow for my liking. There's not really any action until almost the very end of the book. Luckily this book is short or else I would've quit reading it before I was finished.
The plot is interesting enough. A man's car breaks down just outside some strange village. The man goes into the village and notices how perfectly angular the people and the landscape is. The villagers start talking about the undisciplined. The man ends up getting locked up but manages to escape. However, he runs into something a lot worse than the strange villagers. So yes, the plot line was interesting enough, but I just felt it was executed a bit poorly. I felt as if the ending didn't tie in with the whole book. I don't want to give away any spoilers, but I will say that if the author was going for that ending, maybe he should've rethought about whether or not to have a mysterious village in the book as the village and the ending don't really mesh well.
I did like Daryl. He seemed like your everyday, normal working man. However, I think he was a bit too intellectual for me to fully relate to. As for the villagers, I can't really comment on them because I felt like there wasn't enough back story on the village and its people to fully form an opinion. I would've liked more back story on the village, and I feel that with more back story, the book would've been less confusing and more interesting.
There wasn't much dialogue in the book which I found disappointing. It seemed like all that was in the book was adjectives and too much description for my liking. Not only that, but I felt that the words used were too intellectual for a common reader such as myself. A lot of the time I didn't even know what the words meant, and this lead to a lot of confusion and lack of interest for me. It's just too wordy of a book if that makes sense. There are a few swear words and a tiny bit of violence. There is also a little bit of sexual references but only in one or two scenes, and it's not very graphic.
Overall, Savage by Gary Fry has a promising story line, but with all the big words, too much description and not enough dialogue, it just falls flat. It doesn't help that the mysterious village has no back story and that the ending doesn't really mesh with the rest of the story.
Personally, I wouldn't recommend this book unless you know words that aren't used in every day conversations or if you're an English major. I'd say this book is written for those 18+.
<b>I'd give Savage by Gary Fry a 2 out of 5.</b>
(I received a free ecopy of this book from the publisher through Netgalley for an honest and unbiased review).

Heather Cranmer (2721 KP) rated How Wendy Redbird Dancing Survived the Dark Ages of Nought in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
When I came across this book on Goodreads, there was something about the blurb that made me want to read it, so when I got asked if I'd like to review it, I said yes instantly. While the first half of the book was a bit hit and miss, the second half really became interesting!
The title is a bit of a mouthful although interesting. I had a hard time remembering what the book was called due to the long name. Eventually, I memorized it, but I would still double check just to make sure I was right.
The cover might be a bit plain, but I think it suits this book perfectly! After the terrible incident that happens to Wendy, she kind of goes inside herself. I think this cover definitely captures that.
What bothered me a bit with the world building was I just felt like the school Wendy attended was racism central. I know that racism is a huge problem is some places, but it just felt a bit over the top in the beginning of the book. Luckily, about a third of the book in, the over the top racism thing stops, and the world building becomes more believable.
The pacing is fairly slow to begin with. However, about a little before halfway in, the pacing speeds up, and it quickly held my attention for the rest of the book. In fact, I couldn't put the book done after that! So if you start off a bit bored with the book, please do continue reading or you'll out miss out on a really good story.
The plot is interesting enough. It deals with racism, being an outcast, sexual abuse, and an emotionally distant mother as well as some other issues. I thought it was an original idea to use Michael Jackson as a teen girl's saint. I love the references to some artists of old.
The characters were written really well. Wendy, aside from her obsession with the king of pop, is just your average teenage girl. Her goal is to see Michael Jackson in concert in London. Wendy is definitely easy to relate to. Shaye comes across as being very cool and charismatic. He's instantly likable. I felt bad that I had ever liked him though after what he did to Wendy. My favorite character was Tanay though. I loved her attitude as well as her sass. She's super funny, yet she's a friend who's got your back. I think teenage girls will have an easy time relating to Wendy and/or Tanay.
The dialogue, for the most part, runs smoothly. However, at the beginning of the book, it does feel a little bit forced especially when it focuses on racism a little too heavily, at least I thought so. Some may get offended with the racism being used, but I didn't feel like the book itself was racist. I just felt that there was too much focus on how segregated Wendy's school is and how much racism (against all colors) there is in that school. Other than that, everything is smooth sailing. The character interactions feel normal, and the dialogue goes well with what a teen book should read like. There is some cussing in this book as well as some sexual situations, so I wouldn't recommend this book to younger teens.
Overall, How Wendy Redbird Dancing Survived the Dark Ages of Nought is a very intriguing book. The issues it deals with are issues that have plagued teens as well as adults for awhile. Hawks does a fantastic job of writing about this issues.
I'd recommend this book to those aged 16+ who want to read something a little more realistic than normal fiction with characters of whom are easy to relate to.
I'd give How Wendy Redbird Dancing Survived the Dark Ages of Nought by Lyn Fairchild Hawks a 3.75 out of 5.
(I received a free paperback of this book from the author in exchange for a fair and honest review).
When I came across this book on Goodreads, there was something about the blurb that made me want to read it, so when I got asked if I'd like to review it, I said yes instantly. While the first half of the book was a bit hit and miss, the second half really became interesting!
The title is a bit of a mouthful although interesting. I had a hard time remembering what the book was called due to the long name. Eventually, I memorized it, but I would still double check just to make sure I was right.
The cover might be a bit plain, but I think it suits this book perfectly! After the terrible incident that happens to Wendy, she kind of goes inside herself. I think this cover definitely captures that.
What bothered me a bit with the world building was I just felt like the school Wendy attended was racism central. I know that racism is a huge problem is some places, but it just felt a bit over the top in the beginning of the book. Luckily, about a third of the book in, the over the top racism thing stops, and the world building becomes more believable.
The pacing is fairly slow to begin with. However, about a little before halfway in, the pacing speeds up, and it quickly held my attention for the rest of the book. In fact, I couldn't put the book done after that! So if you start off a bit bored with the book, please do continue reading or you'll out miss out on a really good story.
The plot is interesting enough. It deals with racism, being an outcast, sexual abuse, and an emotionally distant mother as well as some other issues. I thought it was an original idea to use Michael Jackson as a teen girl's saint. I love the references to some artists of old.
The characters were written really well. Wendy, aside from her obsession with the king of pop, is just your average teenage girl. Her goal is to see Michael Jackson in concert in London. Wendy is definitely easy to relate to. Shaye comes across as being very cool and charismatic. He's instantly likable. I felt bad that I had ever liked him though after what he did to Wendy. My favorite character was Tanay though. I loved her attitude as well as her sass. She's super funny, yet she's a friend who's got your back. I think teenage girls will have an easy time relating to Wendy and/or Tanay.
The dialogue, for the most part, runs smoothly. However, at the beginning of the book, it does feel a little bit forced especially when it focuses on racism a little too heavily, at least I thought so. Some may get offended with the racism being used, but I didn't feel like the book itself was racist. I just felt that there was too much focus on how segregated Wendy's school is and how much racism (against all colors) there is in that school. Other than that, everything is smooth sailing. The character interactions feel normal, and the dialogue goes well with what a teen book should read like. There is some cussing in this book as well as some sexual situations, so I wouldn't recommend this book to younger teens.
Overall, How Wendy Redbird Dancing Survived the Dark Ages of Nought is a very intriguing book. The issues it deals with are issues that have plagued teens as well as adults for awhile. Hawks does a fantastic job of writing about this issues.
I'd recommend this book to those aged 16+ who want to read something a little more realistic than normal fiction with characters of whom are easy to relate to.
I'd give How Wendy Redbird Dancing Survived the Dark Ages of Nought by Lyn Fairchild Hawks a 3.75 out of 5.
(I received a free paperback of this book from the author in exchange for a fair and honest review).

Lilyn G - Sci-Fi & Scary (91 KP) rated Terror is Our Business in Books
May 30, 2018
Terror is Our Business is the first time I’ve ever read Joe or Kasey Lansdale. I love horror, but by all accounts I’m not nearly as wide read in it as I should be. (At least not when it comes to the more well-known names.) I was a bit nervous about accepting a free copy of the book for review consideration because of that. However, I figured this might give me a taste of Lansdale’s writing to see if I wanted to pursue other works from him.
This was a set of seven stories, six having been previously printed. There are four stories from Joe R. Lansdale alone, and then Kasey’s character, Jana, gets introduced and the rest of the stories are dual-written. It also contains an introduction from Joe Lansdale talking about the formation of the Dana Roberts’ series, and how it has changed. There’s a similar introduction from Kasey’s point of view when the Jana-inclusive stories are getting ready to be told.
Dana and Jana are a good contrast to each other. Dana is rich, well-educated, and a bit of a snob. I initially liked her quite a bit, but over time she started to annoy me a tad. I did appreciate the fact that she was a self-professed atheist, though (who wasn’t evil! Imagine that!) She’s very good at what she does, but she’s not exactly the type of person I want to spend any considerable amount of time around. Jana, on the other hand, is more down to earth. She’s a bit crude, has no filter, and isn’t exactly the picture of grace that Dana is. Needless to say, I liked Jana a whole lot more. I think Dana and Jana have the potential to develop a rapport as a team that will be consistently engaging. However, to be quite honest, I don’t think they’re there yet. There are enough hints of a relationship forming that I would definitely pick up more, but at this point it’s on potential rather than true enjoyment of the series. I hope Nora and Gary aren’t completely written out of the series, either. I liked them both, what little we got to see, and would love to see them on page a bit more.
Anyways, here’s my breakdown.
*The Case of the Lighthouse Shambler and The Case of the Creeping Shadow were the least liked ones from the book. The format is okay, but the way Dana relays things is so stiff and formal that it’s hard to get into. I liked the edge of horror they had, but couldn’t connect.
*The Case of the 4 Acre Haunt got my attention. I had never heard of that type of tree, but the way Joe Landsdale described it, and what happened in the woods was definitely creepy!
*The Case of the Angry Traveler was my favorite of the solely Dana cases. This one was a sci-fi horror, and even though it wasn’t really ever scary, it was interesting, and I liked the ending.
*Blind Love, the story following Angry Traveler was lovely. It disgusted me, but it also delighted me. I almost instantly felt a lot more connected to the stories when the humorous element was introduced.
*The Case of the Bleeding Wall made me like Dana a little bit more. It showed that yes, even though she’s stiff and formal, she’s definitely human, and what she experienced truly bothered her.
*The Case of the Ragman’s Anguish wasn’t as good as The Case of the Bleeding Wall, but I still enjoyed it, and the scene in the car made my skin prickle a bit.
My favorite case in the book was Blind Love, with The Case of the Angry Traveler being a close second.
Joe and Kasey Lansdale are a wonderful team and Terror is Our Business is a solid collection of stories with a supernormal (sometimes Lovecraftian) bent to them. For those of you that read J.D. Robb’s In Death series, I think you’ll recognize a bit of the Eve and Peabody relationship with Dana and Jana. I hope to see more works from the father-daughter team in the future.
Disclaimer: I received a copy of this book from the publisher for review consideration.
This was a set of seven stories, six having been previously printed. There are four stories from Joe R. Lansdale alone, and then Kasey’s character, Jana, gets introduced and the rest of the stories are dual-written. It also contains an introduction from Joe Lansdale talking about the formation of the Dana Roberts’ series, and how it has changed. There’s a similar introduction from Kasey’s point of view when the Jana-inclusive stories are getting ready to be told.
Dana and Jana are a good contrast to each other. Dana is rich, well-educated, and a bit of a snob. I initially liked her quite a bit, but over time she started to annoy me a tad. I did appreciate the fact that she was a self-professed atheist, though (who wasn’t evil! Imagine that!) She’s very good at what she does, but she’s not exactly the type of person I want to spend any considerable amount of time around. Jana, on the other hand, is more down to earth. She’s a bit crude, has no filter, and isn’t exactly the picture of grace that Dana is. Needless to say, I liked Jana a whole lot more. I think Dana and Jana have the potential to develop a rapport as a team that will be consistently engaging. However, to be quite honest, I don’t think they’re there yet. There are enough hints of a relationship forming that I would definitely pick up more, but at this point it’s on potential rather than true enjoyment of the series. I hope Nora and Gary aren’t completely written out of the series, either. I liked them both, what little we got to see, and would love to see them on page a bit more.
Anyways, here’s my breakdown.
*The Case of the Lighthouse Shambler and The Case of the Creeping Shadow were the least liked ones from the book. The format is okay, but the way Dana relays things is so stiff and formal that it’s hard to get into. I liked the edge of horror they had, but couldn’t connect.
*The Case of the 4 Acre Haunt got my attention. I had never heard of that type of tree, but the way Joe Landsdale described it, and what happened in the woods was definitely creepy!
*The Case of the Angry Traveler was my favorite of the solely Dana cases. This one was a sci-fi horror, and even though it wasn’t really ever scary, it was interesting, and I liked the ending.
*Blind Love, the story following Angry Traveler was lovely. It disgusted me, but it also delighted me. I almost instantly felt a lot more connected to the stories when the humorous element was introduced.
*The Case of the Bleeding Wall made me like Dana a little bit more. It showed that yes, even though she’s stiff and formal, she’s definitely human, and what she experienced truly bothered her.
*The Case of the Ragman’s Anguish wasn’t as good as The Case of the Bleeding Wall, but I still enjoyed it, and the scene in the car made my skin prickle a bit.
My favorite case in the book was Blind Love, with The Case of the Angry Traveler being a close second.
Joe and Kasey Lansdale are a wonderful team and Terror is Our Business is a solid collection of stories with a supernormal (sometimes Lovecraftian) bent to them. For those of you that read J.D. Robb’s In Death series, I think you’ll recognize a bit of the Eve and Peabody relationship with Dana and Jana. I hope to see more works from the father-daughter team in the future.
Disclaimer: I received a copy of this book from the publisher for review consideration.

Annie Chanse (15 KP) rated Shadows & Dreams in Books
Dec 19, 2017
Review** spoiler alert ** *Warning: contains spoilers, bad words, and quite a long rant*
To be honest, I was very disappointed in this book. It had a great premise, which meant it had the potential to be a really good story, but the writing style of the author just completely ruined this book for me.
The basic idea behind the story is that Kate Kane, a paranormal PI, sets off on a case to find the brother of a woman she slept with once, and during this investigation, she runs into ALL MANNER OF TROUBLE. There are vampires and werewolves and ex-girlfriends around every corner, just lurking and waiting to pounce on Miss Kane. It's a very busy and involved story, and if it had been better written, I would have easily given it four stars at least, but there was just TOO much about this book -- style-wise -- that drove me insane.
For instance:
1. The plot, itself, is actually fairly well thought out and developed and is nowhere NEAR as cheesy as it sounds when you hear, "Vampires fighting werewolves," -- which, let's be honest, these days is so trite and overdone that it is scoffed at on a regular basis. However, there IS a good story in this novel. But the way Hall writes the not-cheesy story is so cheesy that it makes you THINK the story is cheesy. A lot of cheese, huh? A little confusing? Well then, let me give you an example.
Page 7-8: "Truth be told it was a little bit awkward, but my social weirdness threshold has gone way up since my girlfriend tried to murder my ex-girlfriend because her ex-girlfriend tried to murder her."
Okay... a bit ridiculous, especially seven/eight pages in, but I can roll with it. However, at the bottom of page eight:
Kane asks, "Who saw him last?"
Her assistant -- who is actually a statue brought to life and gifted to Kate by a group of rats who are apparently all seeing and all knowing God-types -- says, "I don't know. [...] Probably somebody at the hospital."
Kane asks, "Which one?"
And the assistant replies with this fantastic line: "The Whittington. He broke his leg changing a light bulb. Because he was standing on a swivel chair because he's an idiot."
Okay, I concede that maybe this line is supposed to sound ridiculous and funny, so I can even let that one slide. But then, three pages later, Hall completely turns me off to the book with this:
"Well, fuck. I was about to be hired by a woman I'd very nearly slept with to find her missing brother who was working for the woman who'd left me for a tech startup at the tech startup she left me for."
Wh-wh-what?! Are you kidding me? Could that sentence BE anymore convoluted or that plot-point any more ridiculously stereotypical?
And what is truly awful is that the story itself REALLY WASN'T THAT BAD. I mean, the writing was awful, which, overall, meant that the novel was -- in my opinion, of course -- bad, but the way the story progressed WAS interesting. It was nowhere near as bad as these 'recaps' by the main character make it sound, but the problem is that Hall throws in these inner-monologues for Kane ALL throughout the book, and they are terrible! Which, in turn, decreases the value of the entire story.
Another example falls right on the heels of the page 11 jewel.
Page 14: "I really really hoped this wasn't going to be another zombie plague. There'd been an outbreak when I'd taken Eve up to Lake Windermere for our third anniversary, and we'd spent the whole weekend under siege in the hotel, making molotovs from the minibar and clubbing re-animated tourists to death with souvenir walking sticks."
Really? Zombies now? On top of the vampires, witches, and werewolves? Can we POSSIBLY fit anymore para into this normal?
Enough with that.
Now on to point number 2. The girl on girl sex scenes in this book between sexy, snarky PI and her vampire girlfriend, the Prince (yes, Prince) of Cups, should be hot, right? No. They are forced, fake, and ridiculous. Halfway through the first one, I thought, "Jesus. This isn't lesbian sex. This is lesbian sex if it was written by a man who WISHES he could see some lesbian sex." That was the point at which I decided to look up more info on Alexis Hall, and I found out that he is, in fact, a man, which at least explains the sex scenes.
#3. Speaking of sex scenes, Hall also has this really irritating -- and distracting -- habit of throwing in random, explicitly sexual thoughts at TOTALLY inappropriate times. Right in the middle of the most stressful situations -- being locked up, about to be killed, thrown in prison/on trial -- Kate Kane begins inner-monologuing with herself about how much she'd like to fuck whatever female happens to be standing in front of her. RIDICULOUS! And annoying. Hated it.
4. One of the MOST annoying things about this book, however, was that it was in DESPERATE need of a SERIOUS case of editing. All throughout the book there were glaring errors that any first year college student should have caught while reading. I'm willing to discount SOME of these "errors" as simply being lost in translation, as the book is written with a British tone, and I am very much American. However, SOME of these errors simply CANNOT be due to anything other than careless editing.
For instance, page 113: "It's main distinguishing feature, right, was that was it was blue."
WAS that WAS it WAS blue? What does that even mean? Oh, yes, it means that no one bothered editing this beast before printing.
Page 141: "Piercing the heart will paralyse, but it won't kill, and anything will do, it doesn't have to wood."
Okay, so maybe the "paralyse" is simply British, but surely the "doesn't have to wood" bit needs a "be" in there somewhere, right?
Page 157: "Have we have achieved case closed, Miss Kane?"
Yes, yes have we have.
There are several -- SEVERAL -- more examples of these type errors, but I'm not about to point them all out. If you read the book, I'm sure you'll easily catch them on your own.
5. Another thing that drove me NUTS was the repetition. The awful thing is I'm fairly certain that Hall used these repetitious lines PURPOSELY to create some kind of effect -- humor, maybe? Whatever the desired result, it failed to do anything other than annoy me.
For instance, page 163: "'Hi. So. Look.' I tried to find a way to express the fact I had some good news and some bad news that wasn't I've got some good news and some bad news. 'I've got some good news and some bad news.'"
...blink... ...falls over...
Page 177: "All the more reason to tell them. [...] If they know that we know that she has returned, then they will not be tempted to conspire against us out of the false belief that we do not know. Of course, they may already know, but at present, we have no way to know what they know. If we tell them, we will know what they know, and all we will not know is how long they have known it."
Oh. Jumping. Jesus. On. A. Pogo. Stick. Please tell me you aren't serious.
And there was this one thing that repeated over and over again throughout the book. The first time, it was actually pretty clever. The second time, even, was okay. But by the time I'd read it nine times -- yes, NINE TIMES, no exaggeration whatsoever -- I was ready to never EVER read anything like it ever again.
This particular phrase was something Kate Kane internalized or muttered aloud to herself each time she decided to do something stupid OR she felt her life was in danger. The basic format went something like this:
"Here lies Kate Kane, died peacefully in her sleep aged 94. Beloved daughter."
The "Here lies Kate Kane" part remained constant, as did the "Beloved daughter." It was only the middle part that changed, for instance, "Here lies Kate Kate. Should have minded her own business. Beloved daughter." Or perhaps, "Here lies Kate Kane. She made a difference to dozens. Beloved daughter."
This continued NINE TIMES. It is not cute, funny, or clever after about the second time, definitely after the third. BUT NINE TIMES?! Come on!
And finally, my last complaint.
6. Several of the items, scenes, quotes, etc. in this book seemed waaaaaaaaaay too close to things from other books for my taste. Perhaps it is simply a coincidence and the author did not intentionally siphon plot points and details from other authors -- except, of course, when he obviously did in his quotations, such as his use of "Not all those who wander are lost" and "As old as my tongue, a little bit older than my teeth" which are DIRECTLY taken from other books, but I'm hoping those were intentional and not attempted-to-get-away-with-it plagiarism.
But there are several things in this novel that could have been taken from Jim Butcher's "Dresden Files", Lewis' "Narnia" chronicles, and Tolkien's "Lord of the Rings" series. I'm hoping, however, that they weren't, but they were very, very similar.
All in all, I'm disappointed to say that I was not a fan of this book at all, and I will most likely not be reading anymore Kate Kane books.
To be honest, I was very disappointed in this book. It had a great premise, which meant it had the potential to be a really good story, but the writing style of the author just completely ruined this book for me.
The basic idea behind the story is that Kate Kane, a paranormal PI, sets off on a case to find the brother of a woman she slept with once, and during this investigation, she runs into ALL MANNER OF TROUBLE. There are vampires and werewolves and ex-girlfriends around every corner, just lurking and waiting to pounce on Miss Kane. It's a very busy and involved story, and if it had been better written, I would have easily given it four stars at least, but there was just TOO much about this book -- style-wise -- that drove me insane.
For instance:
1. The plot, itself, is actually fairly well thought out and developed and is nowhere NEAR as cheesy as it sounds when you hear, "Vampires fighting werewolves," -- which, let's be honest, these days is so trite and overdone that it is scoffed at on a regular basis. However, there IS a good story in this novel. But the way Hall writes the not-cheesy story is so cheesy that it makes you THINK the story is cheesy. A lot of cheese, huh? A little confusing? Well then, let me give you an example.
Page 7-8: "Truth be told it was a little bit awkward, but my social weirdness threshold has gone way up since my girlfriend tried to murder my ex-girlfriend because her ex-girlfriend tried to murder her."
Okay... a bit ridiculous, especially seven/eight pages in, but I can roll with it. However, at the bottom of page eight:
Kane asks, "Who saw him last?"
Her assistant -- who is actually a statue brought to life and gifted to Kate by a group of rats who are apparently all seeing and all knowing God-types -- says, "I don't know. [...] Probably somebody at the hospital."
Kane asks, "Which one?"
And the assistant replies with this fantastic line: "The Whittington. He broke his leg changing a light bulb. Because he was standing on a swivel chair because he's an idiot."
Okay, I concede that maybe this line is supposed to sound ridiculous and funny, so I can even let that one slide. But then, three pages later, Hall completely turns me off to the book with this:
"Well, fuck. I was about to be hired by a woman I'd very nearly slept with to find her missing brother who was working for the woman who'd left me for a tech startup at the tech startup she left me for."
Wh-wh-what?! Are you kidding me? Could that sentence BE anymore convoluted or that plot-point any more ridiculously stereotypical?
And what is truly awful is that the story itself REALLY WASN'T THAT BAD. I mean, the writing was awful, which, overall, meant that the novel was -- in my opinion, of course -- bad, but the way the story progressed WAS interesting. It was nowhere near as bad as these 'recaps' by the main character make it sound, but the problem is that Hall throws in these inner-monologues for Kane ALL throughout the book, and they are terrible! Which, in turn, decreases the value of the entire story.
Another example falls right on the heels of the page 11 jewel.
Page 14: "I really really hoped this wasn't going to be another zombie plague. There'd been an outbreak when I'd taken Eve up to Lake Windermere for our third anniversary, and we'd spent the whole weekend under siege in the hotel, making molotovs from the minibar and clubbing re-animated tourists to death with souvenir walking sticks."
Really? Zombies now? On top of the vampires, witches, and werewolves? Can we POSSIBLY fit anymore para into this normal?
Enough with that.
Now on to point number 2. The girl on girl sex scenes in this book between sexy, snarky PI and her vampire girlfriend, the Prince (yes, Prince) of Cups, should be hot, right? No. They are forced, fake, and ridiculous. Halfway through the first one, I thought, "Jesus. This isn't lesbian sex. This is lesbian sex if it was written by a man who WISHES he could see some lesbian sex." That was the point at which I decided to look up more info on Alexis Hall, and I found out that he is, in fact, a man, which at least explains the sex scenes.
#3. Speaking of sex scenes, Hall also has this really irritating -- and distracting -- habit of throwing in random, explicitly sexual thoughts at TOTALLY inappropriate times. Right in the middle of the most stressful situations -- being locked up, about to be killed, thrown in prison/on trial -- Kate Kane begins inner-monologuing with herself about how much she'd like to fuck whatever female happens to be standing in front of her. RIDICULOUS! And annoying. Hated it.
4. One of the MOST annoying things about this book, however, was that it was in DESPERATE need of a SERIOUS case of editing. All throughout the book there were glaring errors that any first year college student should have caught while reading. I'm willing to discount SOME of these "errors" as simply being lost in translation, as the book is written with a British tone, and I am very much American. However, SOME of these errors simply CANNOT be due to anything other than careless editing.
For instance, page 113: "It's main distinguishing feature, right, was that was it was blue."
WAS that WAS it WAS blue? What does that even mean? Oh, yes, it means that no one bothered editing this beast before printing.
Page 141: "Piercing the heart will paralyse, but it won't kill, and anything will do, it doesn't have to wood."
Okay, so maybe the "paralyse" is simply British, but surely the "doesn't have to wood" bit needs a "be" in there somewhere, right?
Page 157: "Have we have achieved case closed, Miss Kane?"
Yes, yes have we have.
There are several -- SEVERAL -- more examples of these type errors, but I'm not about to point them all out. If you read the book, I'm sure you'll easily catch them on your own.
5. Another thing that drove me NUTS was the repetition. The awful thing is I'm fairly certain that Hall used these repetitious lines PURPOSELY to create some kind of effect -- humor, maybe? Whatever the desired result, it failed to do anything other than annoy me.
For instance, page 163: "'Hi. So. Look.' I tried to find a way to express the fact I had some good news and some bad news that wasn't I've got some good news and some bad news. 'I've got some good news and some bad news.'"
...blink... ...falls over...
Page 177: "All the more reason to tell them. [...] If they know that we know that she has returned, then they will not be tempted to conspire against us out of the false belief that we do not know. Of course, they may already know, but at present, we have no way to know what they know. If we tell them, we will know what they know, and all we will not know is how long they have known it."
Oh. Jumping. Jesus. On. A. Pogo. Stick. Please tell me you aren't serious.
And there was this one thing that repeated over and over again throughout the book. The first time, it was actually pretty clever. The second time, even, was okay. But by the time I'd read it nine times -- yes, NINE TIMES, no exaggeration whatsoever -- I was ready to never EVER read anything like it ever again.
This particular phrase was something Kate Kane internalized or muttered aloud to herself each time she decided to do something stupid OR she felt her life was in danger. The basic format went something like this:
"Here lies Kate Kane, died peacefully in her sleep aged 94. Beloved daughter."
The "Here lies Kate Kane" part remained constant, as did the "Beloved daughter." It was only the middle part that changed, for instance, "Here lies Kate Kate. Should have minded her own business. Beloved daughter." Or perhaps, "Here lies Kate Kane. She made a difference to dozens. Beloved daughter."
This continued NINE TIMES. It is not cute, funny, or clever after about the second time, definitely after the third. BUT NINE TIMES?! Come on!
And finally, my last complaint.
6. Several of the items, scenes, quotes, etc. in this book seemed waaaaaaaaaay too close to things from other books for my taste. Perhaps it is simply a coincidence and the author did not intentionally siphon plot points and details from other authors -- except, of course, when he obviously did in his quotations, such as his use of "Not all those who wander are lost" and "As old as my tongue, a little bit older than my teeth" which are DIRECTLY taken from other books, but I'm hoping those were intentional and not attempted-to-get-away-with-it plagiarism.
But there are several things in this novel that could have been taken from Jim Butcher's "Dresden Files", Lewis' "Narnia" chronicles, and Tolkien's "Lord of the Rings" series. I'm hoping, however, that they weren't, but they were very, very similar.
All in all, I'm disappointed to say that I was not a fan of this book at all, and I will most likely not be reading anymore Kate Kane books.