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End of Ever After: A Cinderella Retelling
End of Ever After: A Cinderella Retelling
E.L. Tenenbaum | 2018 | Science Fiction/Fantasy, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
End of Ever After A Cinderella Retelling by E.L. Tenenbaum
End of Ever After is the first in a series of fairy tale re-tellings by E.L. Tenenbaum. After reading this one about CinderElla, I can only say that I WILL be reading the others. This was a fantastic re-telling of the original story, rather than the Disney version. I loved how it was played out, told as past and present tense intermingle, giving you hints of what is to come without knowing the full details.

I thought the names given to the characters were excellent, and I thoroughly enjoyed putting the descriptions of the characters and their new names to the ones I already know. Some of the characters hide their truths, others wear them as a shield. Either way, this book is full of characters to love or loathe. I will say from the start that Matteus was a favourite of mine, and I only hope for a HEA in his future! As for the ending here? Sheer perfection for the story. I couldn't envisage it any other way, and don't want to either.

With no editing or grammatical errors that disrupted my reading, I found this book to be wonderfully paced, giving a rich story without too many or not enough embellishments. I loved this world, and can't wait to return to it. Absolutely recommended by me.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
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8
8.0 (1 Ratings)
Book Rating
123 of 230
Kindle
Everlong ( Daughters is Askara book 1)
By Hailey Edwards
⭐️⭐️⭐️⭐️

The most damaged heart can fly with the right pair of wings.
 
Madelyn’s life is far from fairytale perfect. She is second in line for the throne of a corrupt, brutal monarchy. Or at least she was until her dark guardian sacrificed his life to hide her safely in a realm of infinite possibilities.
 
For years she’s lived among a colony of escaped slaves as her guardian’s widow. Even in this simple life, though, nothing is as it seems. Her hero kept a secret—a younger brother named Clayton Delaney. Warrior, winged demon…and the man who now wants to lay claim to her heart.
 
No longer cast in his brother’s shadow, Clayton meets all obstacles head on, including one named Maddie. His infatuation with her reaches the breaking point when she undergoes a royal rite of passage, going into heat and pushing them both over the edge.
 
Just as Maddie learns that some risks are worth taking, she discovers that her guardian may be alive. And she’s forced to make a choice between the man she’d thought she loved, and the demon willing to lend her his wings.

I so enjoyed this! It was a little different to what you normally get with a book including demons usually they are the big bad. This was a beautiful story of loss and friendship. It was honestly such a beautiful quick read. The characters were developing nicely ready for the next book. Only thing that knocked it from a 5 star was the ending was kinda predictable even so I really enjoyed it.
  
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Trogdor!!: The Board Game
Trogdor!!: The Board Game
2019 | Adventure, Miniatures, Puzzle
I cannot possible explain to you how many hours of my college career were spent LMBO at the homestarrunner.com website. Teen Girl Squad. Strong Bad E-mails. The incredible Halloween episodes. If you know what I’m talking about, I hope you enjoyed some sense of beautiful nostalgia just now. So when I saw that someone was making a board game based on a secondary (or a thirdedary) character from one of my favorite websites from my not-so-youth I knew it would be mine someday. That day has come and I am here to report my thoughts on Trogdor!! The Board Game.

Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.

DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.

A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.

The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.

The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.

Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.

Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.
  
Close to Home (Sawyer's Ferry #4)
Close to Home (Sawyer's Ferry #4)
Cate Ashwood | 2019 | Contemporary, LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
my fav of the four!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book 4 in the Sawyers Ferry series, but you don't NEED to read the other books for this one to make sense. The previous stories come before this in time, and the previous characters pop up here too. But, you know? two 5 stars and a 4star read from me, so why not, eh?

Witt somehow manages to get himself a beating, and by some miracle, drives himself to the only place he feels safe: Sawyers Ferry. His boss did not like it when Witt said no. Mason is struggling at his place with his house mates family visiting, so when Logan and Jackson ask Mason to move into their place to keep an eye on the still recovering Witt, he jumps at the chance to not only get out his house, but to get to know the shy man a whole lot better. Something about Witt pulls at Mason, and he can't figure out what, not yet. But when Witt's boss turns up in town, Mason figures it out real quick. Witt is HIS and Mason will do everything he can to protect him.

So, book 4 and this carries a far darker story line. Witt has been working with a bully, and managed to, up to now, avoid any serious confrontation but when Witt says no to more overtime, that confrontation happens and Witt suffers at the hands of his boss. How he managed to get as far as the ferry, he will never know, but Logan and Jackson are there, they will help him. Then Mason is in the house, and Witt doesn't quite know what to do about the man who seemed to have invaded his dreams somewhere along the way.

Mason works with Barrett at the Copper Creek Brewery. He met Witt some time ago, the smaller shy man trying to almost hide in the sofa. But Mason noticed, he noticed a lot about Witt. Visiting Witt at the hospital bought all kinds of rage out of Mason, and all kinds of other feelings he didn't want to examine just yet. Being able to look after Witt when Logan and Jackson go out of town is just the best thing.

Slowly, Witt comes out of himself. He is painfully shy, and Mason so darn gentle with him, it was a delight to see Witt break his shell. And when Witt decides to take the plunge and take what he wants, or rather WHO he wants, ooooeeee that was so hawt!

It was great fun watching these two dance around each other for a huge part of the book! Mason admitted his feelings to Barrett and Frnakie quite early, but Witt took a while to get there. Neither man was sure what the other was feeling!

Brody pops up, and Mason's best friend. He has a short in this series, Laguna, which is availble for free from Profilicworks. And I do mean SHORT! 34 pages is all, but I do know that Ms Ashwood will be writing Brody and Beckett's full story shortly! Can't wait for that, I tell ya!

I just got back off my holidays, and I read this on the plane. Fabulous way to pass a 4 hour flight!

5 full and shiny stars!

**same worded review will appear elsewhere**
  
Power of Sight (Mages of the Nether #4)
Power of Sight (Mages of the Nether #4)
A.M. Halford | 2018 | LGBTQ+, Romance, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
Power of Sight (Mages of the Nether #4) by A.M. Halford
Power of Sight is the fourth, and final, book in the Mages of the Nether series. We finish with Zachary's story. He has the sight, although he has been at great pains to hide this, knowing what he does about the future. His time is up when Titus is appointed to find the new seer. Titus is the one whom Zachary has loved for years. Titus is the one Zachary watches die over and over again, every night when he closes his eyes. It is for this reason he has pushed Titus away, making him think that Zachary hates him. When Titus gets a hint of his own future, he decides that he would sooner spend a few moments with Zachary than live a lifetime alone.


This was a great finale to the story, with all the previous couples playing their part to get Zachary and Titus together. I think that Zachary caved a bit quickly considering how adamant he was against Titus, and love, in all the previous books. However, it still worked. I was drawn into their story, hoping against hope that this time Zachary's vision would prove false. There is a conclusion to the writing, a finalising of the story, which helps to round off this series nicely. There were no editing or grammatical errors that disrupted my reading flow, and the scenes flowed nicely, with the pacing smooth.

I have no hesitation in recommending this book, and the series, if you are looking for a light, yet steamy in places, M/M Fantasy.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
http://glbt.theromancereviews.com/viewbooks.php?bookid=26500