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Music From Another World
Music From Another World
Robin Talley | 2020 | Fiction & Poetry, History & Politics, LGBTQ+, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
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Music From Another World is a powerful and emotional read, about fighting for freedom and acceptance and the amazing feeling when you finally find a crowd where you can really fit in!

<b><i>Synopsis:</i></b>

It’s summer 1977 and closeted lesbian Tammy Larson can’t be herself anywhere. Not at her strict Christian high school. Not at her conservative Orange County church. And certainly not at home, where her ultra religious aunt relentlessly organizes anti gay political campaigns. Tammy’s only outlet is writing secret letters in her diary to gay civil rights activist Harvey Milk… until she has a real-life pen pal who changes everything.

Sharon Hawkins will bond with Tammy over punk music and carefully shared secrets, and soon their letters become the one place she can be honest. The rest of her life in San Francisco is full of lies. The kind she tells for others - like helping her gay brother hide the truth from their mom. But as anti gay fervor in America reaches a frightening new pitch, Sharon and Tammy must rely on their long-distance friendship to discover their deeply personal truths. What they’ll stand for…and who they’ll rise against.

<b><i>My Thoughts: </i></b>

From the very first moment I read the synopsis, I knew I needed to read this book. It seemed filled with 1970's spirit, the movement to be brave and honest. The discussions in this book are through the form of letters or diary entries, which I really enjoyed. This writing style helped me get through the book extremely quickly. 

We get to meet the two girls, Tammy and Sharon, both very different, but both struggling with the same issues of being contained in a world where they cannot be themselves. And even though this particular book is about the LGBTQ+ community, I believe this issue also applies to anything else in life, where people feel like they cannot be who they really are. Sometimes it is religion, other times it is political opinions, it could even be different hobbies where the person feels needs to contain in themselves because of the fear they might be frowned upon or laughed at.

<b><i>It is amazing to see how the world has progressed over the years, where people start feeling like they can finally express who they really are. It is not yet ideal, but I have a good feeling we are getting there. There is also the very powerful force of the internet, the advantage people didn't have before, to find people across the globe that share the same beliefs and interests. </i></b>

Music From Another World really moved me, and it brought up various emotions. It talks about the struggles and the reprimands, but it also talks about real happiness and laughter. The amazing feeling when you finally find a crowd that accepts you and where you truly belong. I believe this is the first book with a plot that made me feel so happy, so sad and so angry at the same time. 

Thank you to NetGalley and the HQ Team, for sending me an ARC copy of this book in exchange for an honest review!
  
Tiny Epic Pirates
Tiny Epic Pirates
2020 | Dice Game, Exploration, Nautical, Pirates
Gamelyn Games and Scott Almes have done it again. They’ve managed to create yet another Tiny Epic game with a combo of theme and mechanics that we just couldn’t pass up. When this Kickstarter went live, we were definitely auto-backing it. Now that it’s been fulfilled and we’ve had the opportunity to play it, does it meet all of our high hopes and expectations? Is Tiny Epic Pirates a hidden treasure, or is it fool’s gold?

Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L

Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!

Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.


Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.

A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.

Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.


Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
  
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Call of Duty: Ghosts - Nemesis
Call of Duty: Ghosts - Nemesis
Shooter
Nemesis has arrived and it closes out the DLC for Call of Duty: Ghosts in
grand style. The collection offers four new maps as well as the final
chapter of the Extinction series and is a satisfying and engaging
conclusion to Ghosts and should keep fans busy until Call of Duty:
Advanced Warfare ships in November.
As I have documented in the past, The multiplayer aspect of Ghosts never
fully clicked for me the way that past versions of the game have. I have
been frustrated by numerous hacks, balance issues, and other frustrations
when playing on PC which has diminished the enthusiasm I once had for it.
Nemesis does many things right such as restoring the fun of run and gun
style play but yet allowing players of other styles to have their day as
well.

By offering classics such as Team Deathmath and Kill Confirmed I have
found that my scores have increased and my levels of frustrations have
decreased. Nemesis has eschewed the rewards of adding Michael Myers, the
Predator, and Pirate and Mariachi rewards that were a nice perk of the
previous packs to give players what they want, action.

Showtime

Is a run and gun map set in a kill or be killed arena. Teams battle in the
arena and backstage in a close quarters fragfest. I love to walk around
with an armed explosive in game daring people to take me out, and then
racking up the kills by wading into groups of enemies.

The shotgun worked very well for me as being on the move is a good plan as
although there are plenty of cars and containers to hide in as well as a
pyrotechnic stage, you will be found fast in this one.

SubZero
This has been my favorite map of the collection. Set in a frozen Canadian
base, there is everything from a Hockey rink to stacks of beer crates as
players battle indoors and outdoors. Plenty of choke points that area
ideal for snipers and grenades as well as some great outdoor environments
make this one a great map for those who like to get into the action fast
and pile it on.

Dynasty
Set in an Asian setting, players travel a multi-level map to take the
battle to tight quarters. There are plenty of windows, ledges, and alleys
for players to snipe from or spring attacks, and the detail level of the
map is great. I have enjoyed the detail level of the map and the mix of
environments which have allowed this map to grow on me over time.

Goldrush
The final map is set in a mine and makes me think of two of my favorite
theme park attractions, The Calico Mine Ride at Knotts Berry Farm and Big
Thunder Mountain at Disneyland. The map has working mine cars which you
can ride in and run enemies over with, as well as elevators, stairs, and
interior and exterior mine areas for combat. The map is filled with places
to hide and strike from and those who want to really have some fun may
want to hop a mine car and ride the map as it is like being in a roller
coaster. The interiors of the mine are also amazing to look at as you will
want to explore them, but be warned, danger is everywhere.
As I mentioned prior, the finale of the Alien themed co-op Extinction mode
is included and makes the Nemesis collection a very complete and
satisfying experience. Although Ghosts has had some issues as far as I am
concerned in the multiplayer area, the best has been saved for last as
Nemesis delivers the fun and variety that fans have been looking for, I
just wish the hacks and other issues with the game would be dealt with.

http://sknr.net/2014/09/24/call-duty-ghosts-nemesis/
  
Godzilla (2014)
Godzilla (2014)
2014 | Mystery, Sci-Fi
Simply Stunning
The king of the Kaiju, Godzilla, has had a very chequered cinematic history. From the classic original Japanese films to Roland Emmerich’s 1998 disaster, the famous beast hasn’t always been given the respect deserved of such an iconic monster.

Now, 16 years after Emmerich’s critical flop, Monsters director Gareth Edwards resurrects the gargantuan reptile in this year’s reboot, simply titled Godzilla, but is it a return to form?

Yes, is the short answer. From an engaging story to a stellar cast, Edwards recreates the fan favourite with the utmost care and attention, and comes out smelling of roses.

Bryan Cranston (Breaking Bad) stars as Joe Brody, an American nuclear power officer living and working in Japan with his wife Sandra (Juliette Binoche) and their son Ford,bryan-cranston-fans-will-be-disappointed-with-godzilla just as a nuclear disaster begins. Fast-forward 15 years and a disheveled Joe is trying to find the truth about what happened at the nuclear plant, believing the authorities are trying to hide something from the general public. As his descent into madness continues, a fully grown Ford, played by Aaron Taylor-Johnson decides to come to his aid.

What ensues is a great story of father bonding with son as they try to work out exactly what is going on together. Though what they find shocks the globe.

Within the first hour of Godzilla, the titular monster’s appearances are limited to shots of spines poking from the ocean, keeping the audience guessing as to how the creature has been designed by Edwards and his team.

This can become increasingly tiresome as we make do with the film’s primary antagonists MUTO, and as impressive as they are to look at, all we really want to see is Godzilla in all his glory. Though Edwards’ constant teasers are brilliantly varied.

Thankfully after numerous jaw-dropping set pieces ranging from a Japanese nuclear plant to a Hawaiian airport, Godzilla is finally revealed and the result is exceptional.

Gone is the T-Rex on steroids look that Emmerich shoved down our throats in the 1998 monstrosity and in its place is how the beast used to look in the original foreign classics – of course with revolutionary special effects to keep things looking tip-top.

The CGI, of which there is a huge amount, is breath-taking. Godzilla, the MUTO and all of the set pieces are of the highest quality, with no visible lapses whatsoever, and what Edwards does that so many other directors don’t is to keep the story going instead of letting the CGI take over, it never becomes overly loud and obnoxious.

One scene in particular, involving a group of paratroopers infiltrating a desolate San Francisco as Godzilla and the MUTO do battle is probably one of the most beautifully shot and eerily quiet action sequences in cinematic history with one section involving some perfectly positioned Chinese lanterns being the highlight.

A really enjoyable aspect of the film is spotting the homages to previous Godzilla films as well as other monster classics like Jurassic Park. There are many scattered throughout the film.

Moreover, the acting is generally very good. Cranston is sublime and shows what a brilliant actor he is. The character of Joe is the one you care about the most throughout the film. Taylor-Johnson is good, if a little staid as the generic armed forces stereotype.

Elizabeth Olsen, David Strathairn and Sally Hawkins also star. Unfortunately, a weak link is Ken Watanabe who plays Dr Ishiro Serizawa. His over-the-top and hammy performance begins to grate after an hour of seeing him on screen.

Thankfully though, Godzilla’s inevitable weak points are far outshone by the incredible special effects, interesting story and excellent acting. Bryan Cranston is a real highlight and the beast himself is a wonder to behold.

Gareth Edwards has not only created one of the best monster films ever with some of the most breath-taking shots ever seen on celluloid, he has also whet our appetites for Colin Trevorrow’s Jurassic World set to be released in June next year – that can only be a good thing.

https://moviemetropolis.net/2014/05/20/godzilla-review/
  
The Rules of Burken
The Rules of Burken
10
10.0 (1 Ratings)
Book Rating
Twenty-four-year-old Charlotte Stahl would do anything for her older brother, Ian. After all, he’d done everything for her growing up.He played Burken with her—a hide-and-seek game they made up as kids.He comforted her when their mom deserted them. He raised her when their dad went to prison for murder. To Charlotte, Ian is the only reason she’s still alive—he’s her rock. So when Ian asks her to play Burken in the isolated woods of Cadillac, Michigan, Charlotte feels she could use the nostalgia and agrees. Burken—it’s the one thing that never changes…
...until Ian threatens to kill her in the middle of the game.
More than the rules have changed as Brother turns to Predator, Sister turns to Prey, and she’s navigating the forests of Northern Michigan on foot with nothing but the clothes—and a target—on her back.
If Charlotte wants to stay alive, she knows she has to untangle the web of her haunting past to find out where things went wrong, and at what point she lost sight of reality. With no other choice but to reopen old wounds—and with Ian hot on her trail—Charlotte learns that sometimes evil has to manifest in order for good to succeed. Which makes her wonder…
Is Ian really a monster? Or her savior?

WOW!! This was a totally dark and twisted thriller that will keep you riveted until the very end.
This story was nothing that I expected.
I was literally on the edge of my seat while reading right from the start.
This book reveals in horrifying detail the unraveling of a seriously toxic family. Toxic for each other and those who come into contact with them.
The characters are intriguing and complicated. The plot is full of twists.
The ending I did not see coming Could not put down nor did I want to.
Highly Recommend!!!

Many Thanks to the Publisher and NetGalley for a surprisingly superb read!!!
  
The Red Sea Diving Resort (2019)
The Red Sea Diving Resort (2019)
2019 | Drama, History, Thriller
Story: The Red Sea Diving Resort starts as Ari (Evans) an American Ari (Evans) working for the Israel Mossad agents rescues refugees from Ethiopia with his latest mission seeing Kabede (Williams) rescued. Ari does become grounded, but isn’t willing to let more innocent people murder, he comes up with an idea that could see thousands rescued.

Ari puts together a team including Rachel Reiter (Bennett), Jake (Huisman), Max (Hassell) and Sammy (Nivola) with the plan to lease a hotel known as the Red Sea Diving Resort to use it to get refugees out of Africa back to Israel. This is one of the riskiest rescue attempts tried and one that will bring history to life.

Thoughts on The Red Sea Diving Resort

Characters – Ari Levinson is leading an Israeli group of agent, who are trying to rescue Ethiopian refugees by taking them through Sudan, giving them their only hope to make it out alive. He is willing to risk everything to make it happen by taking a mission which will risk their own lives to lead them out to see, remaining calm through the operations which will see them become targets of the local generals. Rachel is one of the team, just by being a woman she is risking even more than the rest, though her language skills are key to the whole operation. Kabede Bimro is the connection with Ari that leads the refugees to him, he becomes one of the most wanted men because of his actions, but will risk everything for his own family. Ethan Levin is the one that tries to control Ari on his mission, he doesn’t agree with most of what he does, knowing if he was to get caught it could create an international incident.

Performances – Chris Evans takes his first major role since leaving the role as Captain America, he does show he can handle the serious side of acting even though his character does feel like branch of what Captain America stood for. Haley Bennett is strong throughout, in a world that her character shouldn’t feel safe in. Ben Kingsley does what you would expect in his authority role, while Michael Kenneth Williams is the most interesting character though we could have spent more time with his character.

Story – The story here follows an Israeli agent that risked everything to try and rescue as many Ethiopian refugees as he could using a Sudanese hotel as a cover to hide them and move them through to safety despite heavy pressure from the military forces in the country. This is another incredible story of how somebody and their team would do the right thing for the human race that would be left facing a future which would see them killed or forced into slavery if they couldn’t get free. It should be seen to highlight the continuing problems in the world along with the incredible work that was done. We are kept waiting to see how many will get rescued and how they will overcome the obstacles placed in their way, though it would be fair it wouldn’t be a story if they had failed.

History – This is a moment in history which showed a country reaching out to help in secret when another country would rather butcher their own people.

Settings – The film creates the realistic settings that only make this feel like we are part of the era it is set in, we see how much was being risked in what could be considered a calm location of a hotel.


Scene of the Movie – Runway.

That Moment That Annoyed Me – The fact that his behaviour actually still happens in the world.

Final Thoughts – This is a highlight on just what was risked to save thousands of stranded refugees, it has top class acting and shows that we can achieve great things if we worked together.

Overall: Brilliant look at bravery.
  
Monster High (Monster High, #1)
Monster High (Monster High, #1)
Lisi Harrison | 2005 | Fiction & Poetry
10
7.3 (3 Ratings)
Book Rating
I am twenty years old and I loved this book more than I think an intelligent college student should. There were just way to many things that kept me from not turning the pages and walking away. In fact, I have only one negative thing to say about this book.

This is a book meant strictly for pleasure reading for fantasy and novels alike. While it kept true to the high school novel feel, it also had enough fantasy to make it that much more interesting than just high school girls worrying about losing their boy toys. It was similar to any other young adult novel I have read except for the one factor making it completely different: it revolves around the descendents of monsters. If it wasn’t for that, I probably would have hated this book. I have always loved everything to do with fantast monsters and creatures. The fact that Mattel created a doll series about it was cute, but the book made it enjoyable for an audience older than seven years of age.

 Quite honestly, I am tired of all the criticism of this book. It is meant to be a light-hearted, moral teaching novel meant for young adults, therefore, it is meant to relatable by teens. All the slang that the students use is how the real world is, people. I am sorry if you don’t understand their lingo, but it’s how kids are, especially high schoolers. They invent words that they think are cool and some tend to catch on. Melody’s family is from Beverly Hills. Why wouldn’t they have designer clothes? Frankie was born 15 days ago. What else would she wear but what magazines and the media tell her to, which just happens to be designer clothing. As for the celebrity names dropped, this is not in the leagues of Lewis or Tolkien. Few people will read this in 50 years when the current generation doesn’t know who Lady Gaga or Justin Beiber is. This was meant for the generation here and now.

This is not a deep novel people. There is no great mission by amazing warriors meant to save the world. The romance is just that: cute teen romance. No sex and no deep involved feeling that are too complicated. If this novel was not grown up for you, then you probably shouldn’t be picking up books from the young adult section. Try some Lukyanenko novels and then talk to me. Thanks.

Moving on. The books two main female characters are Melody and Frankie Stein. The description is a bit misleading, however. Frankie and Melody actually don’t even really talk to each until the end. Before tragedy strikes, bringing them together, the two are lost in their own little worlds, hardly even concerned with each other. Both girls are focused on making it a new community and high school, while dealing with major crushes and vicious students. Each makes their own friends. One’s are psychotic back-stabbers that need to have cell phone service banned and barred. The other’s are true and stand behind her even if they don’t agree with her.
 
The characters were adorable, crazy, funny, and had so much…well character. It was easy to tell one from another and I absolutely loved reading about them interacting with each other. Most of the novel had me either laughing, or setting the book aside until I could get over my empathetic embarrassment. I found myself sympathizing with all the characters’ points of view even though none of them know the whole picture like the reader does. Not to mention, sharing Frankie’s frustration. I was with her 100% even though I kept telling myself her parents’ way was the safest. How could you not feel frustrated when everyone was telling her to have pride in what she was and the forcing who to hide what she was? Hypocritical much? I thought so.

Now to the only negative thing I have to say about this book: I wanted to continuously shut Melody down. I found it down right annoying that she thought she knew how Jackson (Dr. Jekyll’s grandson) and Frankie (Frankenstein’s granddaughter) felt about being outcasts just because she had a nose she considered ugly. Are you kidding me? Really? I thought this was a poor attempt by Harrison to give Melody and Frankie some common ground. Being made fun of because of your nose is nowhere near the devastation of being hunted down because your grandfather was a chemical addict or a stitched together living doll. Oh, I am sure that it was tragic enough for Melody, but how dare she say she understood what it was like. Melody was never in mortal danger for her difference, so please, honey, get off your self-righteous horse.

The main reason I loved this book so much was because it was so distracting. It was such a light and fluffy book about the “simplicity” that is high school life. It was refreshing from all these novels nowadays where the protagonist is the only person capable of saving the world, their loved, blah blah blah, while the protagonist is some immensely powerful being. Note to writers: that scenario is getting old real quick.