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iConnectHue HD for Philips Hue
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Tidy up your Hue lights: Organize them in groups, let them light up in your favorite colors,...
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GPS Navigation, Maps & Traffic - Scout
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PREMIUM NAVIGATION & MAPS FOR FREE. GLOBAL MAPS INCLUDING ONE ENTIRE COUNTRY FOR OFFLINE USE. NOW...
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Purple Phoenix Games (2266 KP) rated Shadow Hunters in Tabletop Games
Jul 24, 2021
Playing board games has enlightened me so much and given me wishes to follow career paths I would not have considered otherwise. One career I would NOT want to take on is that of a Shadow Hunter: the warriors who seek out and destroy beings from the demon realms walking in our midst. I’d rather stay blissfully ignorant to their existence and simply hope we can be friends. However, in board game worlds I will seek and destroy like a good little Shadow Hunter does.
Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!
On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).
As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.
This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.
I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!
On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).
As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.
This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.
I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
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Purple Phoenix Games (2266 KP) rated The Resistance: Avalon in Tabletop Games
Jun 12, 2019
Do you appreciate your friends and your relationships with them? If so, please read no further. Do you want to dissolve your friendships and cause your family members to wonder what went wrong with you and never trust you again? Play The Resistance: Avalon with them.
The Resistance: Avalon (which we always just refer to as simply Avalon) is a game of hidden roles played over several rounds where the “good guys” from King Arthur’s court are pitted against the “bad guys” in Mordred’s thrall. The number of players at the table determines the number of players to be assigned to the good and bad guys squads and the required goals for victory for each team.
To begin, role cards are divvied up and players secretly find out which team they are on for the game. Blue background cards are good guys, red are bad guys. ALERT! Yes, already. I cannot tell you how many times games have been voided because a player was not quite sure what team they were on, so make sure your players know what’s up before continuing. From here a narrator player reads the script in the rulebook to give instructions to players with their eyes closed (a la Mafia or Werewolf). This allows different members of each team to know certain information about their own team or even the opposite team. Players are then instructed to open their eyes simultaneously and thus begins the game of facades.
A player is chosen at random to be the quest giver for now. This person then assigns other players to go on a quest. The “quest” is just a generic quest where it will either succeed or fail. Once the quest giver has made their choices, everyone at the table has a chance to vote to approve the quest team or deny the quest team. Simple majority vote wins. If the team is approved, the quest happens. If the team is denied, the next player in the circle becomes the quest giver and must create a new team of players to go questing.
Once approved, the quest team players are each given two cards: Success and Fail. Secretly, under the table works best, the players make their choices. ALERT! All good guys MUST CHOOSE SUCCESS CARDS so the quest can succeed. Bad guys can choose either one. The questers then pass their cards to an uninvolved player who will then shuffle the cards without looking at them. Once completed, the cards are revealed and thus the success or failure of the quest. If all cards are Success, then the quest was a success and the good guys mark this on the main board. If even just one Fail card appears the quest fails and the bad guys mark it on the main board. This continues until either the good guys win or the bad guys claim victory!
Components. The box is small (akin to the Tiny Epic size boxes). I’m not sure if the game comes with an insert because I won mine from a BGG auction. The cards included in the game are fine, and I sleeved mine because they get held quite a bit. The other miscellaneous tokens are nice and do the job well. This is a game that is less reliant on components, and much more so on game play.
If my intro seemed dark a foreboding, it was completely intentional. Have I witnessed friendships dissolving as a result of this game? Ok not entirely, but there have been some pretty amazing head turns and surprise reveals coupled with slapping and yelling. Not me, mind you, but others. In any case, this game is definitely one to check out if you are a fan of hidden role games and if you want to add tons of tension to your game night. I honestly have no idea why this game (or its older sibling The Resistance if you are more into that theme) isn’t in every game collection. Yes, I know, there are now TONS of hidden role games out there. But this is my favorite of the lot. By far.
We at Purple Phoenix Games are split somehow, giving this one 18 / 24. Obviously it is because Josh is a minion of Mordred and wants our review to fail.
https://purplephoenixgames.wordpress.com/2019/04/24/the-resistance-avalon-review/
The Resistance: Avalon (which we always just refer to as simply Avalon) is a game of hidden roles played over several rounds where the “good guys” from King Arthur’s court are pitted against the “bad guys” in Mordred’s thrall. The number of players at the table determines the number of players to be assigned to the good and bad guys squads and the required goals for victory for each team.
To begin, role cards are divvied up and players secretly find out which team they are on for the game. Blue background cards are good guys, red are bad guys. ALERT! Yes, already. I cannot tell you how many times games have been voided because a player was not quite sure what team they were on, so make sure your players know what’s up before continuing. From here a narrator player reads the script in the rulebook to give instructions to players with their eyes closed (a la Mafia or Werewolf). This allows different members of each team to know certain information about their own team or even the opposite team. Players are then instructed to open their eyes simultaneously and thus begins the game of facades.
A player is chosen at random to be the quest giver for now. This person then assigns other players to go on a quest. The “quest” is just a generic quest where it will either succeed or fail. Once the quest giver has made their choices, everyone at the table has a chance to vote to approve the quest team or deny the quest team. Simple majority vote wins. If the team is approved, the quest happens. If the team is denied, the next player in the circle becomes the quest giver and must create a new team of players to go questing.
Once approved, the quest team players are each given two cards: Success and Fail. Secretly, under the table works best, the players make their choices. ALERT! All good guys MUST CHOOSE SUCCESS CARDS so the quest can succeed. Bad guys can choose either one. The questers then pass their cards to an uninvolved player who will then shuffle the cards without looking at them. Once completed, the cards are revealed and thus the success or failure of the quest. If all cards are Success, then the quest was a success and the good guys mark this on the main board. If even just one Fail card appears the quest fails and the bad guys mark it on the main board. This continues until either the good guys win or the bad guys claim victory!
Components. The box is small (akin to the Tiny Epic size boxes). I’m not sure if the game comes with an insert because I won mine from a BGG auction. The cards included in the game are fine, and I sleeved mine because they get held quite a bit. The other miscellaneous tokens are nice and do the job well. This is a game that is less reliant on components, and much more so on game play.
If my intro seemed dark a foreboding, it was completely intentional. Have I witnessed friendships dissolving as a result of this game? Ok not entirely, but there have been some pretty amazing head turns and surprise reveals coupled with slapping and yelling. Not me, mind you, but others. In any case, this game is definitely one to check out if you are a fan of hidden role games and if you want to add tons of tension to your game night. I honestly have no idea why this game (or its older sibling The Resistance if you are more into that theme) isn’t in every game collection. Yes, I know, there are now TONS of hidden role games out there. But this is my favorite of the lot. By far.
We at Purple Phoenix Games are split somehow, giving this one 18 / 24. Obviously it is because Josh is a minion of Mordred and wants our review to fail.
https://purplephoenixgames.wordpress.com/2019/04/24/the-resistance-avalon-review/
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Bound for Justice Box Set
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Bound for Justice: A Box Set Against the Rules Targeted by a drug cartel, Teague is out for...
ANTHOLOGIES AND COLLECTIONS BONDAGE AND BDSM CONTEMPORARY EROTIC ROMANCE
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Goddess in the Stacks (553 KP) rated Angry Optimist: The Life and Times of Jon Stewart in Books
Sep 6, 2017
Insight into a beloved but flawed role model
So I’m a little ambivalent about this book. Jon Stewart took over at The Daily Show the same year I graduated high school. I was 16 and only starting to pay attention to politics. I was also raised quite conservative Christian – the pundit we listened to the most was Rush Limbaugh. And here was a man saying things that were the total opposite of what I’d been taught – but also things that resonated a lot more with me. Many years later, when The Daily Show and Jon Stewart were labeled the most trusted voices in news media, I had no trouble at all believing it. He not only knew how to speak to my generation, he also spoke for us. All the things we were thinking, he was out there shouting. He was our window into this grown up, corrupted world of politics, and we loved him for it.
Not to say he’s perfect. I’d heard – and Angry Optimist mentions – that he can occasionally be a rage-filled asshole. That the staff of The Daily Show has a woman problem. (As in, not enough of them, and can’t keep them.) So while I do admire the man, I am not blind to his flaws.
The book is interesting – I learned more about his early life and career – but nothing really game-changing. And perhaps that says something about Stewart. There aren’t really any skeletons in his closet, or scandalous stories. He’s just an angry Jewish comedian.
Rogak’s style of writing is easily consumed; I read the entire book in about three hours. Perhaps part of why I find it so anticlimactic is that she ends it with this sense of not knowing what Stewart might be up to next, and whether, if he does decide to leave The Daily Show eventually, if the show will end with him – and we know those answers now, three years after the book was published. Stewart has retired (barring the occasional appearance on Colbert’s show) and Trevor Noah is doing an admirable job of holding down the fort after Stewart’s exit. (With less anger, and a little more befuddlement, which is a fun change.) I was also a little disappointed that she mentions Stewart’s friendship with Anthony Weiner – but doesn’t say anything about how he took the ribbing from Stewart over Weiner’s rather unglamorous exit from politics.
I have also heard that the audio book is not good – apparently the narrator is boring. So I’d recommend the print book over the audio, if you choose to read it.
You can find all my reviews at http://goddessinthestacks.wordpress.com
Not to say he’s perfect. I’d heard – and Angry Optimist mentions – that he can occasionally be a rage-filled asshole. That the staff of The Daily Show has a woman problem. (As in, not enough of them, and can’t keep them.) So while I do admire the man, I am not blind to his flaws.
The book is interesting – I learned more about his early life and career – but nothing really game-changing. And perhaps that says something about Stewart. There aren’t really any skeletons in his closet, or scandalous stories. He’s just an angry Jewish comedian.
Rogak’s style of writing is easily consumed; I read the entire book in about three hours. Perhaps part of why I find it so anticlimactic is that she ends it with this sense of not knowing what Stewart might be up to next, and whether, if he does decide to leave The Daily Show eventually, if the show will end with him – and we know those answers now, three years after the book was published. Stewart has retired (barring the occasional appearance on Colbert’s show) and Trevor Noah is doing an admirable job of holding down the fort after Stewart’s exit. (With less anger, and a little more befuddlement, which is a fun change.) I was also a little disappointed that she mentions Stewart’s friendship with Anthony Weiner – but doesn’t say anything about how he took the ribbing from Stewart over Weiner’s rather unglamorous exit from politics.
I have also heard that the audio book is not good – apparently the narrator is boring. So I’d recommend the print book over the audio, if you choose to read it.
You can find all my reviews at http://goddessinthestacks.wordpress.com
For the lovers of football and history - this book will be of your interest. If you happen to have any connecting with Northern Ireland as well - this book is made for you! I don’t think I fit in the description above. I love watching football - but I am not a football maniac, that knows who plays where, the club’s managers and who is on top of the Champion’s League this year. I love me some good sports matches, and I know a lot of players by name or face, but that’s about it.
Now - Gunshots & Goalposts: The Story of Northern Irish Football - the book that covers the stories of many football players in the past century in Northern Ireland.
While it covers so many stories, I wasn’t able to connect to any of the characters, and I choose to blame this on the way the book was written.
Which - is not a bad thing at all. Why? Because, this book is not meant to make you fall in love with the characters. It is instead, meant to show you the real picture of their lives, the politics that were ongoing in that time, and give you a brief history lesson of what you happened to miss in high school. All related to football, of course.
For me, it was very useful to learn a bit about the politics and history. Before I started the book, I knew NOTHING about Northern Ireland’s history. I knew NOTHING about their football history. This was a great first book for me to dive into the waters of the history of Northern Ireland's football.
The author, Benjamin Roberts, has done a wonderful job in the description and research. It covers a lot of the history period from the First and Second World War, the protestants vs catholics, the unionists vs nationalists, the east vs the west.
This book reminds me a lot of a movie that has been made in the country where I was born - Macedonia. The movie was called ‘’The Third Half’’ and deals with Macedonian Football during World War II, and the deportation of Jews from Macedonia. It reminded me a bit of this, even though in this book we don’t connect with the characters, or dive into their stories too much.
This is a three-star book for me - for the sole reason that this is not a book that I would usually read, and I wouldn’t read books similar to this one either. I enjoyed it, at times, but wouldn’t re-read it. However, I would definitely recommend it to people that love both football and history. I just prefer books where I connect with the characters.
Now - Gunshots & Goalposts: The Story of Northern Irish Football - the book that covers the stories of many football players in the past century in Northern Ireland.
While it covers so many stories, I wasn’t able to connect to any of the characters, and I choose to blame this on the way the book was written.
Which - is not a bad thing at all. Why? Because, this book is not meant to make you fall in love with the characters. It is instead, meant to show you the real picture of their lives, the politics that were ongoing in that time, and give you a brief history lesson of what you happened to miss in high school. All related to football, of course.
For me, it was very useful to learn a bit about the politics and history. Before I started the book, I knew NOTHING about Northern Ireland’s history. I knew NOTHING about their football history. This was a great first book for me to dive into the waters of the history of Northern Ireland's football.
The author, Benjamin Roberts, has done a wonderful job in the description and research. It covers a lot of the history period from the First and Second World War, the protestants vs catholics, the unionists vs nationalists, the east vs the west.
This book reminds me a lot of a movie that has been made in the country where I was born - Macedonia. The movie was called ‘’The Third Half’’ and deals with Macedonian Football during World War II, and the deportation of Jews from Macedonia. It reminded me a bit of this, even though in this book we don’t connect with the characters, or dive into their stories too much.
This is a three-star book for me - for the sole reason that this is not a book that I would usually read, and I wouldn’t read books similar to this one either. I enjoyed it, at times, but wouldn’t re-read it. However, I would definitely recommend it to people that love both football and history. I just prefer books where I connect with the characters.
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Sophia (Bookwyrming Thoughts) (530 KP) rated The Polaris Uprising (Polaris, #1) in Books
Jan 23, 2020
Another bystander review yet again. T_T But throughout the story, I was making connections – yet again – to movies and books:
Corsets – Incarceron. Mercifully no prisons.
Probe Bots – *that seriously cute voice from that one movie* Wall-E! Of course, those robots had inflection and it's not Wall-E's voice I'm calling cute.
Arranged Marriages – At the time I started The Polaris Uprising, I completed Delirium not too long ago and it turned out to be a TERRIBLE experience. Fortunately, this book fared better off and it's not similar to Delirium. *phew* In fact... this quote got me quite worried:
<blockquote>When you’re president, this will all be a distant memory.</blockquote>
Is this similar to "When you're cured, this will all be a distant memory" or what? I could have sworn I saw that exact same sentence in Delirium a million times maybe. O_O (Obviously I didn't let that stop me from continuing).
Truth Serum – Welcome to the Candor faction. Need I say more?
That one sentence before this: And then all hell broke loose – Similar to The Hunger Games, but different. And no, that's no spoiler. Close, but no.
<blockquote>Alanna! Alanna!</blockquote>
e_e 1984's B! B! B! That book was quite dreadful, so I'm surprised I still remember the letter B! (that was not me in exclamation).
Now that I've gone through my dreadful (and some positive) experiences with some dystopians, let's get on with some positive notes and why I gave The Polaris Uprising a high rating:
~ The message comes across clearly throughout the book. Maybe confusing at first (switching views from the prologue and first chapter), but everything fits in nicely later.
~ Here's the big plus: it's different from other dystopians. As in really different. How? It's like many years later, a dystopian AFTER another dystopian failed. At least, that's what I assume. The signs were there, which brings me to my next point.
~ Dare to be different. I would've had to choose a faction back in September if I were in Divergent (Movie's out in 28 DAYS). Here, you're an adult at 25. That gives me what? 7-8 years to be a semi-kid? Yippee.
~ This might actually take a different end from other dystopians. Of course, there's no guarantee, so don't take that word for granted.
But overall, an impressive debut novel for Jennifer Ibarra.
-----------------------
Review copy provided by the author for review on the blog tour
Formatting is lost due to copy and paste
This review and more can be found at <a href="http://bookwyrming-thoughts.blogspot.com/2014/02/blog-tour-the-polaris-uprising-by-jennifer-ibarra-review-and-giveaway.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
Corsets – Incarceron. Mercifully no prisons.
Probe Bots – *that seriously cute voice from that one movie* Wall-E! Of course, those robots had inflection and it's not Wall-E's voice I'm calling cute.
Arranged Marriages – At the time I started The Polaris Uprising, I completed Delirium not too long ago and it turned out to be a TERRIBLE experience. Fortunately, this book fared better off and it's not similar to Delirium. *phew* In fact... this quote got me quite worried:
<blockquote>When you’re president, this will all be a distant memory.</blockquote>
Is this similar to "When you're cured, this will all be a distant memory" or what? I could have sworn I saw that exact same sentence in Delirium a million times maybe. O_O (Obviously I didn't let that stop me from continuing).
Truth Serum – Welcome to the Candor faction. Need I say more?
That one sentence before this: And then all hell broke loose – Similar to The Hunger Games, but different. And no, that's no spoiler. Close, but no.
<blockquote>Alanna! Alanna!</blockquote>
e_e 1984's B! B! B! That book was quite dreadful, so I'm surprised I still remember the letter B! (that was not me in exclamation).
Now that I've gone through my dreadful (and some positive) experiences with some dystopians, let's get on with some positive notes and why I gave The Polaris Uprising a high rating:
~ The message comes across clearly throughout the book. Maybe confusing at first (switching views from the prologue and first chapter), but everything fits in nicely later.
~ Here's the big plus: it's different from other dystopians. As in really different. How? It's like many years later, a dystopian AFTER another dystopian failed. At least, that's what I assume. The signs were there, which brings me to my next point.
~ Dare to be different. I would've had to choose a faction back in September if I were in Divergent (Movie's out in 28 DAYS). Here, you're an adult at 25. That gives me what? 7-8 years to be a semi-kid? Yippee.
~ This might actually take a different end from other dystopians. Of course, there's no guarantee, so don't take that word for granted.
But overall, an impressive debut novel for Jennifer Ibarra.
-----------------------
Review copy provided by the author for review on the blog tour
Formatting is lost due to copy and paste
This review and more can be found at <a href="http://bookwyrming-thoughts.blogspot.com/2014/02/blog-tour-the-polaris-uprising-by-jennifer-ibarra-review-and-giveaway.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
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Ivana A. | Diary of Difference (1171 KP) rated I Know Who You Are in Books
Feb 3, 2020
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<b>I Know Who You Are by Alice Feeney is a book that stays with you after you read it. Dark, twisted and unpredictable until the very last chapter.</b>
In the very beginning, we are met with the unknown. Aimee Sinclair is an actress and when she comes home, she realizes her husband is missing. The police suspect she is hiding something. They are right, she does have a secret…
The book switches between two timelines; the first being Aimee today and the second being Aimee’s childhood. We get to enjoy these parallel stories and understand how Aimee’s childhood directly influences her decisions as a grown up.
<b><i>‘’Sometimes it only takes one person to believe in you, to change your life forever. Sometimes it only takes one person not believing in you to destroy it. Humans are a highly sensitive species.’’</i></b>
Alice’s writing is brilliant, and when reading the two timelines, you feel the child and you feel the adult. A skill not many writers can perfect.
Aimee’s whole life has been about being a different person. That is why she choose to become an actress. She can change into different people as she wants, and keep her true self hidden somewhere safe. But she didn’t learn this all by herself.
The book will leave things unpredictable until the very end. I had my theories and they kept changing all the time. The moment you feel you are close to the truth, something happens and you are back at the start. I loved it!
I wasn’t disappointed with the ending, but I did feel grossed out and disgusted by a certain someone. At times, some scenes felt like too much, but they were crucial to the story.
<b><i>If you love dark and twisted psychological thrillers, you will most probably enjoy reading I Know Who You Are by Alice Feeney.</i></b>
<b>Trigger warnings for abuse in all shapes and forms, animal cruelty and childhood trauma.</b>
Thank you to the team at HQ, for the opportunity to be part of this blog tour, and for sending me a paperback copy in exchange for an honest review.
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>
<img src="https://i0.wp.com/diaryofdifference.com/wp-content/uploads/2019/05/I-Know-Who-You-Are-blog-tour-banner.jpg?resize=768%2C909&ssl=1"/>
<b>I Know Who You Are by Alice Feeney is a book that stays with you after you read it. Dark, twisted and unpredictable until the very last chapter.</b>
In the very beginning, we are met with the unknown. Aimee Sinclair is an actress and when she comes home, she realizes her husband is missing. The police suspect she is hiding something. They are right, she does have a secret…
The book switches between two timelines; the first being Aimee today and the second being Aimee’s childhood. We get to enjoy these parallel stories and understand how Aimee’s childhood directly influences her decisions as a grown up.
<b><i>‘’Sometimes it only takes one person to believe in you, to change your life forever. Sometimes it only takes one person not believing in you to destroy it. Humans are a highly sensitive species.’’</i></b>
Alice’s writing is brilliant, and when reading the two timelines, you feel the child and you feel the adult. A skill not many writers can perfect.
Aimee’s whole life has been about being a different person. That is why she choose to become an actress. She can change into different people as she wants, and keep her true self hidden somewhere safe. But she didn’t learn this all by herself.
The book will leave things unpredictable until the very end. I had my theories and they kept changing all the time. The moment you feel you are close to the truth, something happens and you are back at the start. I loved it!
I wasn’t disappointed with the ending, but I did feel grossed out and disgusted by a certain someone. At times, some scenes felt like too much, but they were crucial to the story.
<b><i>If you love dark and twisted psychological thrillers, you will most probably enjoy reading I Know Who You Are by Alice Feeney.</i></b>
<b>Trigger warnings for abuse in all shapes and forms, animal cruelty and childhood trauma.</b>
Thank you to the team at HQ, for the opportunity to be part of this blog tour, and for sending me a paperback copy in exchange for an honest review.
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>