Search

Search only in certain items:

Wonder
Wonder
R.J. Palacio | 2013 | Children
8
9.3 (18 Ratings)
Book Rating
<a href="https://amzn.to/2Wi7amb">Wishlist</a>; | <a
<a href="https://diaryofdifference.com/">Blog</a>; | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a>; | <a href="https://twitter.com/DiaryDifference">Twitter</a>; | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a>; | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>;

<img src="https://diaryofdifference.com/wp-content/uploads/2020/05/Book-Review-Banner-46.png"/>;

Wonder is the first book since The Notebook to make me cry to sleep. So sad, emotional and powerful, this is a book everyone needs to be aware of.

August is a young boy that has a health condition, which is why his face looks different than other people's faces. But he is just as normal and ordinary as any other kid.

When his parents decide it is time for him to go to school instead of being home-schooled, he is afraid. Because children are honest, and sometimes unintentionally mean,

<b><i>"When given the choice between being right or being kind, choose kind."</i></b>

During this book, we see August's point of view, his daily life and making friends with Jack and Summer. We also get to meet some not as nice kids, being mean to August. However, we see the story from other people's point of view, which I found quite interesting. Via'a point of view, for example, was quite insightful.

<b><i>Being August's sister is not easy.</i></b>

Especially when dealing with other high-school drama too. Via is in a situation where her relationship with her parents is suffering because of the attention they pay at August. And even though we can clearly see her endless love for him and her mindfulness of priority, we can also notice her need for attention and love as well.

We also see the point of views of his friends Jack and Summer, as well as Via's ex best-friend. These are all people that August has an impact on, and we can clearly see how they care about him, and how they are battling the society together with him as well. Through August's friendships, we learn so much about the type of person August is, what he is going through on a daily basis, and also, what kind of people his friends are, and what they are prepared to do for him.

<b><i>The inspiring thing about this book is August.</i></b>

For how he helps the people around him to be better versions of themselves. His resilience and positivity, despite the hard life he is currently having and knows he'll have for the rest of his life. August is so precious and innocent, and the moment the other children start to realise this as well is so emotional and magical. 

Wonder by R.J. Palacio is just a book that is here to remind us to be kind and to be humble. A book I highly recommend to everyone. I also recommend the movie as well, but only after you have read the book. 
  
    ParkMeApp (Sri Lanka)

    ParkMeApp (Sri Lanka)

    Navigation and Travel

    (0 Ratings) Rate It

    App

    ParkMeApp is currently available only for SRI LANKA and will be available for other countries soon....

Ni no Kuni: Wrath of the White Witch
Ni no Kuni: Wrath of the White Witch
2013 | Role-Playing
As mentioned in my last post, I am going through my backlog of video games and playing them. I picked Ni No Kuni: Wrath of the White Witch and I feel this was a great choice because this game had a lot of things I enjoyed immensely.
The hero of the story is a young boy named Oliver who is kind to everyone who lives in Motorville City with his mother. Oliver's kindness is an important aspect to the plot of the story because this isn't about his physical strength, but the strength of his heart. Oliver's adventure leads him to not only an entirely different world, but a myriad of great characters and as the story progresses you come to care about him even more as you see how much he cares for others and genuinely wants to help those in need.

Oliver and his mother
The battle system reminds me a bit of a Tales game with planning out tactics and figuring out an enemy's weakness in real time. There is also a Pokemon feel with trying to charm various creatures you fight in battle and make them your familiar. You can choose different familiars to fight alongside you and even evolve them into stronger forms. The system menu is quite easy to navigate which is always a plus with me. Level grinding did not seem like a chore because the way the game has been designed actually made it fun.





The world of Ni No Kuni is beautiful, and I was delighted to see the Studio Ghibli art and animation incorporated into the game. The musical soundtrack is also inspiring with fantastic orchestral arrangements that fit very well with the different moments of the story. I found that I loved exploring all the different areas because there was always something fantastic to see and plenty to do. I never found myself bored while playing the game at all and found that I really liked having that freedom of exploring.




      
Of course there are side quests in Ni No Kuni known as errands and you get various awards for them and something known as Merit Stamps. When you complete a quest, you get a certain number of stamps on Merit Cards. The more difficult the task, the more stamps you receive. You can trade in 10 merit stamps for rewards such as capturing familiars more easily, or gaining more experience in battle. While some of the quests are fetch this or that; many of the quests are about mending a person's heart and you get to see just how kind a person Oliver truly is.

There are quests known as Hunts too given by a character named Derwin in the game which involves capturing the specific types of beasts that he asks for and showing them to him for rewards. While the rewards and stamps are pretty great, this is the one thing about the game I did not like. Derwin's Hunts is one of the most infuriating quests because some of the beasts have a ridiculously low charm rate. One of the beasts requested had a drop rate of 4% so of course it took a very long time to get it. This led me to wonder why the character whose talent was charming beasts wasn't at least given a spell to capture them rather than leaving it entirely random and up to chance. It became very frustrating and I almost didn't finish all of the Hunt quests because of it. I did finish however, but that was my least favorite part of the game.

Once the game is finished, there is still more to do as you get some spiffy new spells and you get some post game side quests you can do. There's even a bounty hunt with Derwin that offers some pretty great rewards if you choose to do them. These side quests do add a little more to Oliver's story and are actually fun except for that Derwin quest because those are a bit tedious.

Overall Ni No Kuni is a great RPG and I would recommend it highly to fellow RPG game lovers. It has a great story with amazing characters. The game play is actually fun, with gorgeous artwork and music which makes for a game that is quite enjoyable. I'm definitely glad I picked it up because it is a nearly perfect game and one worth playing.
  
Trust Me, I&#039;m a Doctor
Trust Me, I'm a Doctor
2020 | Card Game, Horror, Humor, Medical, Party Game
Did you know that in olden days doctors and traveling alchemist frauds would prescribe cocaine for various illnesses and maladies? It’s true. Also were you aware that fecal transfusions could cure a multitude of sicknesses? You know, taking feces from one person and injecting it into the intestines of another can cure LOTS of bad stuff. Like excessively odorous gas expelations. Well, that one may or may not be true, but if you think you can sell that cure to your friends, you are ready to play Trust Me, I’m a Doctor.

In Trust Me, I’m a Doctor (which I guess I will just call Trust Me from here on out) players will be taking the mantles of traveling salespeople hawking their wares or old timey doctors prescribing ridiculous cures for what ails their patients. Players will be using the tried and true model of Apples to Apples with a twist to throw out their cure to the patient and hope their solution earns the vote from the patient as the best of the lot. The player with the most earned Ailments cards at the end of the game will be the winning shyster or quack this side of the Mississippi!


To setup, each player will receive a hand of Cure cards. A first patient is decided, who will flip the top card of the Ailments deck. The game can now begin in earnest. Or Earnest, if that’s the persona the patient wishes to take.

On the Ailment card will be the particular malady and one or more icons pertaining to the cures that can be played upon it. The non-patients now must choose a Cure card containing a matching icon to the Ailment and begin preparing their pitch. Once all players have submitted their Cures face-down, each quack will then explain to the patient why they must choose their particular Cure by convincing them of its success rate and process. The patient then chooses the best Cure, and the winning player will collect the Ailment card as a VP. Once the game is over the player with the most VP Ailment cards is the winner!
Components. This game is a bunch of cards. That’s it. Even the rules are printed on the backs of two cards (so really it’s one card if the rules had been printed on front and back). The cards are good quality, and I appreciate the thematic art on each card. The one issue I have with the components is the choice of font for the title of each card. I get that the game is trying to convey that old timey feeling, but the font makes each card a little different and sometimes too scrunched up for my tastes. Other than that, I dig everything else. Oh, the inside of the box is even printed, much like the Tiny Epic games. Cool decision there.

So do I enjoy this one? You know, I do. I don’t have Snake Oil, but this is similar in that you’re trying to sell your opponents on choosing your card. So, if you’re a good salesperson then you will do super well here. Unfortunately for me my father-in-law is a retired car salesman so he mops the floor with us. But I mean, check out the example in the photo above. To cure Cannibalism an appropriately played card is POWERFUL LAXATIVES. Seriously? Poop out your desire to eat other people? I mean, if you have the sales skills to pull that one off, well I applaud you. Obviously the best answer goes something like this, “The power of prayer heals all. Even your taste for others.”

Now, I just gave you a pretty PG-rated response to something that could go VERY R-rated VERY quickly. Please note: this game is NSFW and I wouldn’t play it with anyone under 18 even though the box says 12+. There are some touchy cards in there that I wouldn’t want to upset little Bobby with at family game night. All in all this is a good little game to get the party started or to break in new gamers. The Apples to Apples mechanics work well and there is enough ridiculousness to make everyone laugh, or even chortle. So check this one out if you need a little card game that will get people in the mood to game, with hints of adult-ness and impossibility thrown in for good measure. And don’t forget to suggest leeches for your game-mates that don’t enjoy this. They suck the grumpiness right outta you.
  
Strife: Legacy of the Eternals
Strife: Legacy of the Eternals
2014 | Card Game, Fantasy
I cannot tell you how hard it is to organize a game night with the full group. And I probably don’t have to – I’m sure you understand the struggle too. So for those times when only 2 of us are available, it’s always nice to have 2-player only games to play. But sometimes deciding on a game can cause a bit of strife…

War rages across the land as the Eternals (immortal beings) fight each other for dominance over the realm. Calling forth their chosen Champions, battle after battle is fought until one Eternal emerges victorious. Will your Champions aid you on your quest for supremacy, or will you be forced to cede to another Eternal in the end? Choose your Champions wisely, and may your legacy and power reign supreme!

Strife: Legacy of the Eternals is a competitive two-player game of perfect information – each player has an identical hand of 10 cards from which to play. At its core, Strife is like War – players simultaneously reveal their chosen card and the highest number wins that battle. Players earn Victory Points for battles won. But there’s a twist. Each card has a unique ability (Battle Ability) that, when played, can influence the total power of either your or your opponent’s card for the given turn. And that’s not all – each card also has a secondary ability (Legacy Ability) that can be used the turn after it was initially played to also influence the total power for that next turn. Strategy is key! How can you play your cards in a way that both the initial and secondary powers can benefit you? One power is immediate and one is delayed by a turn, so think carefully about how to best combo your cards/powers! Don’t forget, as a game of perfect information you also know exactly what your opponent is working with too! Use your deduction skills to determine which card they might play and figure out how to use your remaining cards to undermine their total power. The game is played over the course of 3 rounds, and the player with the most Victory Points at the end is the winner!

For a game that seems so simple, Strife actually has a steep learning curve. Every card in your hand has a unique Battle Ability AND Legacy Ability that you have to learn to successfully play. You can’t just pick this game up and play if you don’t know the powers and understand how they work. It might be a little easier to learn if there was a player reference guide for all of the powers so you could just look in one place, but there isn’t one. So I’m left flipping through all of my cards trying to find a power that I thought I saw that could maybe combo with a power on a different card. The rule sheet suggests using ONLY Legacy Abilities your first game to get a feel for the flow, which I appreciate. But when you finally add in the Battle Abilities, you have to be paying attention to 2 different powers on 2 different cards each turn and it can be confusing if you don’t fully know all of those powers.

That being said, I think this game would be great if it used ONLY a Battle Ability or ONLY a Legacy Ability. Having both just feels like too much to me. Until you understand all of the abilities, it’s hard to decide on a strategy since you don’t really know how certain powers will work with each other across different cards. I have played this game multiple times, but since I don’t play 2-player only games often, I haven’t had the opportunity to totally learn all of the powers. And if you play with someone that has never played Strife before, it feels a little unfair if YOU know the abilities and how they work while your opponent is totally in the dark. It would be a much easier game to grasp if there was only 1 power on 1 card to consider for each turn.

I got Strife from Travis when he was doing a small purge of his collection, and I can see why he was getting rid of it. It’s a part of my collection, but I can’t guarantee how long it’ll stay there. In theory, it’s a cool game. But in actual execution, it’s just a little too complicated for what I feel it should be. Give Strife a try if you want, but I don’t really think you’re missing much if you don’t. That’s why Purple Phoenix Games gives Strife a 4/12.

https://purplephoenixgames.wordpress.com/2019/03/20/strife-legacy-of-the-eternals-review/
  
Alpha (Shifters, #6)
Alpha (Shifters, #6)
Rachel Vincent | 2010 | Science Fiction/Fantasy
2
8.0 (4 Ratings)
Book Rating
Well, that was disappointing. I'm honestly sorry that I ever read that first book (which I got free somehow?). I remember being annoyed at the spelling of the main character's name, "Faythe." I should have stopped then.

The way the plot wound up, for the most part, had no real surprises. Anybody who has followed the series has to have figured out what was going to happen by now. It's been foreshadowed - heck, shouted from the rooftops.

No, my disappointment is in the way the damned romance thing was handled.

If you've bothered to read this but haven't read the series, I'm surprised. Anyway, we have a classic love triangle between Faythe, Marc, and Jace. The setting is supposed to be current day America with a twist - the characters are werecats, part of a hidden subculture.

We all know that mainstream Americans are supposedly monogamous but more serially monogamous and closet - something - in practice. Anyway, werecat society is fiercely monogamous. Females are rare, and they're supposed to hit puberty, get married, and produce the next generation with their One True Love. Period. No other options.

So Faythe has defied tradition so far. She went to college. Good for her! She had a boyfriend there. Even better! A non-Pride boyfriend. Great! (To my way of thinking, not her subculture's). She left her guy, Marc, standing at the altar to do all that, though. Eww - not classy.

But after she goes back home, she gets back together with Marc. Hmph.

Then she "connects" with Jace. That means "has sex with." Ooo, bad idea, since she was in a committed relationship with Marc at the time. Very bad idea. But Oh, They were Grieving! Together! For her brother and his best friend, who had just been treacherously killed by enemies! So of course the way to do that, instead of talking about their memories of him, is to roll around naked in the middle of a public room, right?

Um, not the way I'd do it, but, apparently that's their way. They do their grieving with a lot more alcohol than I would too, though.

They don't get caught, at least - not then. No, an enemy figures it out due to how the three interact, and tells Marc, and he believes the enemy (because everybody believes enemies over allies in the heat of battle). And they're all too immature to put the crap behind them and just deal with the fact that they're in the middle of a "war," too.

I kept wanting to spank all of them, and it wasn't because I found any of them sexy.

I did hope, at first, that bringing Jace in as a love interest - and Faythe does repeat, over and over and over again, that she loves Jace, that it wasn't "just sex" - might mean that there was hope for some sort of surprise in the end of the book. That would have been nice, right? Something of a twist that didn't lead to an unhappy ending? I would have loved to see that!

She's going to be the first female Alpha, so why not the first Alpha with two husbands? She'll be the first Alpha who has to deal with pregnancy, so why not have one husband to protect her while she's pregnant and another to get deal with what has to be done in person? What a concept?

My hope was buoyed by the fact that Vincent deliberately developed Jase as a decent potential partner, showing him taking care of Faythe well when she's injured, supporting her as she would need to be supporting when she takes over the Pride as Alpha, and working well with Marc and others repeatedly.

Marc, on the other hand, is a jerk, slamming doors, stomping around, and doing everything but pissing on the furniture to mark his territory.

Just once, I want to see a hero or heroine walk away when someone says, "I cant live without you!" I want to see someone say, "Whoa - that's WAY unhealthy, babe! You need THERAPY!"

Instead, Faythe's father tells her to "Choose the one you can't live without." UGH. Thanks, Daddy! Codependent much?

Do I think she chose the wrong Tom? Absolutely. But - she's a spoiled brat, and she chose a jealous ass. They deserve each other. Let the sweet, loving man go find the sweet, loving woman he deserves. Hopefully he'll stop the drunken escapades and keep it in his pants from now on. Maybe Kaci will grow up to be his Tabby?

Anyway, there you have it. Volume Eleventy Billion and thirteen of How To Do Dysfunctional Relationships.

Next, please!