
Hazel (2934 KP) rated Legend (A Claire Whitcomb Western #3) in Books
Dec 29, 2020
This is a very satisfying third and, supposedly the last, book in the series featuring Claire Whitcomb with "Retribution" being the first and "Gunslinger" being the second. Claire is a strong female in a time when strong females were frowned upon and she has to work doubly hard to follow the line of work she wishes and to prove herself amongst a world full of men; she does this with grace, dignity and style in this story filled with action and adventure set in the Wild West.
What I particularly enjoy is the references to real historical figures and places such as Doc Holliday, Wyatt Earp, Calamity Jane, Tombstone and the OK Corral; these are people and places I have grown up with (my dad and husband being avid Western watchers) and with adding a great character like Claire in amongst it all brought it to life even more for me.
My only gripe, which has continued over the three books, is that they aren't long enough ... you no sooner start when you have finished but maybe that's my fault and I read too quickly!
Having said that, I still highly recommend this series and D.V. Berkom as a whole; you won't be disappointed with anything she writes because, let's face it, what's not to like - great characters, immersive stories that transport you to different times and places, action, adventure, thrills and spills; she writes about it all with the bonus of the lead characters being strong females that aren't afraid to kick some behinds! So, have a look at her back catalogue and get reading.
I am lucky to be a member of D.V. Berkom's ARTeam and was sent a copy of Legend before the official publication date of 12-January-2020 in return for an honest, unbiased and unedited review and for which I am, once again, extremely grateful.

Bob Mann (459 KP) rated Pixie (2020) in Movies
Nov 2, 2020
In a remote Irish church, two Irish priests and two "visiting Afghan Catholic priests" are gunned down by a couple of losers in animal masks - Fergus (Fra Fee) and Colin (Rory Fleck Byrne) - over a stash of MDMA worth a million Euros. This reignites a simmering gang war between the gangster families of Dermot O'Brien (Colm Meaney) and Father Hector McGrath (Alec Baldwin). Linking everything together is Pixie (Olivia Cooke), O'Brien's daughter, who has a magnetic effect on men. She is somehow subtly the woman controlling everything going on.
Drawn into the mayhem are hapless teens Frank (Ben Hardy) and Harland (Daryl McCormack) - both of who have the hots for Pixie - who embark on a wild and bloody road-trip around southern Ireland.
Key to your belief in the ridiculous story is that the character of Pixie has to have the beauty and charisma to utterly enslave the poor men she crosses paths with: taking a "Kalashnikov to their hearts" as drug dealer Daniel (Chris Walley) puts it. And Olivia Cooke - so good in "Ready Player One" - absolutely and completely nails the role. I'm utterly in love with her after this movie, and she's thirty years too young for me! There's a sparkle and a mischief behind her that reminded me strongly of a young Audrey Hepburn.
Supporting her really well are the "Harry and Ron" to Cooke's Hermione - Ben Hardy (Roger Taylor in "Bohemian Rhapsody") and Daryl McCormack. And the trio make a truly memorable "love triangle". A bedroom scene manages to be both quietly erotic and excruciatingly funny in equal measure.
The direction here is by Barnaby Thompson, who's better known as a producer with the only previous movie directing credits being the St Trinian's reboots in 2007/09. Here he manages to channel some of the quirky camera shots of the likes of Guy Ritchie and Matthew Vaughn and mix them with the black humour and comedic gore of Quentin Tarantino. The taciturn hit-man Seamus (Ned Dennehy) typifies the comedy on offer, using a Land Rover to drag a poor victim round in a figure of eight on a soggy moor to make him talk!
Where I think the movie wimps out a bit is in an ecclesiastical shoot-out finale. Vaughn's "Kingsman: The Secret Service" set the bar here for completely outrageous and out-there church-based violence. Here, the scene is both tame by comparison (not necessarily a bad thing!), but also highly predictable. Given this is supposed to be "a plan", none of it feels to be very well thought-through! As such, belief can only be suspended for so long.
The visuals and music are fab. The cinematography - by veteran John de Borman - makes the west Ireland coast look utterly glorious and the Irish tourist board must have been delighted. There are also some beautifully-framed shots: a boot-eye (US: trunk-eye) perspective is fabulous, and there's a gasp-inducing fade-back to Pixie's face following a flashback. And a shout-out too to the editing by Robbie Morrison, since some of the plot twists are delivered as expert surprises.
The music - by Gerry Diver and David Holmes - is also spectacularly good at propelling the action and maintaining the feel-good theme.
Where I did have issues was with the audio mix. I'm sure there were a bunch of clever one-liners buried in there, but the combination of the accents (and I've worked in Northern Ireland for 20 years and am "tuned in"!) and the sound quality meant I missed a number of them. I will need another watch with subtitles to catch them all.
Thanks to ANOTHER WRETCHED LOCKDOWN in the UK this was my last trip to the cinema for at least a month: I was one of only four viewers in the "Odeon" cinema for this showing. Because it's a great shame that so few people will get to see this (at least for a while), since its the sort of feelgood movie that we all need right now. Slick and utterly entertaining, I'll quietly predict that this one will gain a following as a mini-cult-classic when it gets to streaming services. Recommended.
(For the full graphical review, please check-out the bob the movie man review here - https://bob-the-movie-man.com/2020/11/02/pixie-once-upon-a-time-in-the-west-of-ireland/. Thanks.)
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Purple Phoenix Games (2266 KP) rated Tumble Town in Tabletop Games
Mar 5, 2020
Tumble Town is dice rolling, structure building, drafting game with variable player powers. You are charged with choosing building plans to be added to Main Street of Tumble Town. You do this throughout the game by selecting the plans that will make best use of the resources (dice) you gain. The buildings that you construct may allow you special powers to be used on future turns, or one-time bonuses to be used once built. The player who can turn the greatest profit (in terms of VP) at the end of the game will be the winner!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will definitely be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, from your FLGS, or through any other retailers stocking it after fulfillment. -T
To setup, deal each player a packet of starting components: a unique Horse card, two reference cards, Storehouse card, Main Street card, and two brown (they are red in the prototype) dice to be rolled and placed within the Storehouse. Shuffle and display the 1-, 2-, and 3-cactus building cards per the rulebook instructions to form the market. Set aside a number of each die type per the rulebook (both the building cards and dice are determined by number of players). Determine the first player and give them the first player token (a colorful rubber potted cactus). Players will connect their two Main Street cards at the central icon to create a two-card street (we chose the wagon wheel – Easy) and the game can begin!
Turns in Tumble Town consist of four mini-phases that flow into each other rather naturally. The first phase will have the players choosing a revealed building plan card from the offer market. The face-down draw stack will inform the active player as to how many and which type of dice they must draw and roll. Once they have these dice in their Storehouse, the player may now build plans using the dice they control. Buildings can be constructed and placed right onto Main Street, or be placed on the plan card to be placed on Main Street on a later turn. If the player has collected more dice than their Storehouse can hold, they must discard any of the dice they wish. This concludes a turn and the next player can begin their turn.
Certain iconography on the building plan cards allow players to use special powers throughout the game once built, and there are three types. Cards with the silvery bottom panel of symbols and the 1x notation are powers that must be used only once and only when the building is constructed. These powers could be collecting a die of the player’s choice, or receiving various dice counters. The building plan cards that feature a circular arrow notation are powers that can be used once per turn, every turn, if wished. These powers are found on each player’s Horse as well and can be adjusting a die’s face value, or re-rolling two dice, as examples. The third type of power is from the golden paneled cards that have an arrow pointing to a vertical line. These powers are only activated at the end of the game and mostly include scoring variances, like 1VP for each building a player has constructed that has a vulture icon (or a windmill, for example) featured on the card art.
Once a building is erected, the player may choose to place it onto their Main Street cards. When they place them, the player will need to choose where on Main Street these buildings should live. Like Bob Ross always says, “There are no mistakes, just happy accidents.” A player can place their buildings anywhere they wish on Main Street, but the Main Street cards will give extra bonuses to those players who plan ahead and place their buildings strategically. Some plots will ask for a building of a specific height (one die high or three dice high). Some will ask for the base level of the structure to be made of a specific material/die color (brown wood, black coal, silver metal, and gold… gold). Extra points are awarded if one-die-width alleyways are allotted, and these Main Street placements can score a bunch of endgame points.
Turns can be very quick or very deliberate, depending on the types of players involved. AP-prone players will take longer on their turns as they internalize all possibilities of their rolled results, while people like me just fly by the seats of our breeches. The game continues in this fashion: four mini-phases of drafting cards from the market, grabbing the associated dice, rolling them, and attempting to erect the best buildings on Main Street until two dice pools contain two or fewer dice. The current turn order finishes and the game is over.
Components. Again, this is a prototype copy of the game, and the publisher was decent enough to include a listing of items to be improved in the final version (like the red dice being poured brown in final – that really messed up someone’s strategy during a play-through for us because they kept forgetting that red is actually brown). The overall art style is very simplistic and I do NOT mean that negatively. The graphics and artwork are great, and give exactly what is needed without being so distracting that you cannot concentrate on your strategy. The dice are normal dice quality (that always seem to roll poorly when I’m rolling… hmm…). Once you see the photos of how the game will look during production, you will appreciate how great this is going to look on the table. No problems with components at all, save for the red vs. brown debacle that happened on our table. I really hope they keep the awwwwesome rubber cactus first player marker because it’s amazing.
I absolutely loved this one. I have always enjoyed using items for purposes other than originally intended – in this case, using dice as building materials. Of course, playing any game with dice introduces a bit of luck and instability in strategy, but Tumble Town offers quite a bit of manipulation of dice rolls that keeps almost all dice results feasible and useful. I really enjoyed the stacking, the quick turns, and the desperation when someone takes the last wood die when I was gunning for a wood-based building on my next turn. This game is light, but is chocked full of difficult decisions and luck of the roll. Tumble Town is for people who enjoy the rolling and stacking from FUSE (minus the frenzy), and the spatial building placement chaining of Villages of Valeria.
If this is the game for you, then we highly encourage you to check out the Kickstarter campaign which is running until Thursday, March 26. Tumble Town has already exceeding the funding goal at time of this review, but all future pledges will contribute to stretch goals that will improve components and add other components (spoiler?). So get out there and build up Tumble Town, ya yella-bellied greenhorns!

Scott Tostik (389 KP) rated You're Next (2013) in Movies
Oct 11, 2017
First things first, let me get the blowing the writer put of the way... Simon Barrett is a God amongst horror writers. He brings you to the edge, makes you think you know what's going on and then drives a stake through you beliefs like Van Helsing...
Your typical home invasion movie turns into a sinister and diabolical insurance scam that deflates the typical nature of this formerly typical plotline... I know, I'm saying typical alot...fuckin bite me.
Adam Wingard is an absolutely kick-ass director who I personally have watched grow in the genre, and who I have come to trust when it comes to picking a film out... Regardless of what people say, had Death Note not been a successful anime series before he took the helm of the movie, it would've been glorified as a work or horror/fantasy art.
Take your (that word again) typical upper class family, stick them in a deserted home for a family get together. Add another horror director, Ti West, and Wingard and Barrett's favorite actors... Joe Swanberg, A.J. Bowen and Amy Seimetz... Dash in some Australian hottie, Sharni Vinson. And add one of the most amazing Scream Queens to ever grace the screen, Barbara Crampton. And chuck in some relative nobodies for fodder and you have the ingredients for a wild ride.
You're Next appeals to me because home invasions happen. It has a reality to it that can be matched by 2008's The Strangers and a more recent addition, Hush.
This movie delivers on all fronts.
The Killers are a band of ex Marines who are contracted but an unlikely source to carry out the deaths of rich mom and dad.
The children in the family are the height of dysfunctional, thus proving money can't buy you sanity.
And the twist in this movie proves that secrets can be hidden well in a script if the proper distractions are in place.
One thing I'd like to add before I end this is the masks work by the Killers are straight creepy. Whoever thought to put them in those is genius. And they made for some great marketing posters and internet spots.
Simple flat white masks that have not scared me to death since I was a child and seen the iconic Michael Myers for the first time.
Barrett and Wingard make movies that are more reality based and that scare the bejesus out of you.
Check out A Horrible Way to Die if you don't believe me. It will not disappoint.

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Gareth von Kallenbach (980 KP) rated Bewitched (2005) in Movies
Aug 14, 2019
For example, for every remake that succeeds, such as The Adams Family, Starsky and Hutch, and The Brady Bunch, there are countless others that fail, like The Wild Wild West, Car 54 Where Are You and I-Spy.
Sadly the new film version of Bewitched falls into the latter category. It is so bad it begs the question as to why such talents like Nicole Kidman, Michael Caine, and Will Ferrell signed on.
The story centers on Isabel Bigelow (Nicole Kidman), a young woman who is anxious to set off on her own and leave the family structure behind her. While this is not so uncommon for most people, Isabel is a witch and her decision to live as a mortal without her powers is of great consternation to her father (Michael Caine).
Isabel is convinced she can find a man, and can live in happiness and love with a mortal. She wants no part of the shallow and wandering eye that makes up their lifestyle. Convinced his daughter will never be able to live without her powers, her father chides her for her frequent and casual use of powers to do everything from find and furnish her home to paying for everyday needs.
At roughly the same time, fading actor Jack Wyatt is about to sign up to play the male lead in a new television version of the classic Bewitched television series. With the gigantic failure of his recent film, Jack is in need of a hit. Not wanting to take any attention away from his star turn, Jack insists that the producers cast a complete unknown in the role of Samantha. He does not want anyone infringing upon his spotlight.
A chance encounter with Isabel leads to her being cast by Jack in the new series. Isabel is taken by Jack and when she learns the role is that of a witch, she signs aboard despite some reservations.
Naturally Jack and Isabel will hit it off, and yes there will be issues, particularly when Jack’s shallow nature becomes clear to Isabel, and this is to say nothing of Isabel’s true identity which in and of itself is an issue.
What starts as a good premise with a solid cast quickly dissolves into a disjointed mess thanks to a paper thin plot that is rife with plot holes, non-sequitors, and unresolved moments. One such example is the character of Iris Smythson (Shirley Mac Laine), who plays Endora on the show. It is at first hinted at that she too is a witch and then made obvious. However there is no conclusion to this revelation. We see that she has a power and uses it, but we never really get the why she is there, how she chose to live as she does, and how her relationship with Isabel’s father is going to be altered by this.
Another problem the show has is that Ferell is reduced to running around, over-acting to get laughs. The situations go on way to long, and things that are at first amusing, become tedious after a while. One such scene has Ferell’s character appearing nude on a live television appearance. It is something that is used to generate laughs but there is no setup to the scene and it plays out as a desperate attempt to get laughs.
The only thing that works is the charm of Kidman who, as the quirky Isabel, is delightful, as is the supporting work of Caine and Steve Carell as Uncle Arthur. Sadly they are the only good things in a film that became so bad that many in the audience at my press screener were voicing their disdain when we left the film. Perhaps Samantha can twitch her nose and make this one vanish, as there is precious little to redeem it.

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