Purple Phoenix Games (2266 KP) rated Food Chain Island in Tabletop Games
Jul 1, 2020
You find yourself on a small, isolated island teeming with wildlife – but there is no set hierarchy! It’s a world of ‘eat or be eaten’ and you’ve got to survive. Manipulate the wildlife and organize the food chain in such a way that leaves you on top. Are you able to strategize the best meals, or will the island be left in chaos?
Disclaimer: We were provided a PnP version of Food Chain Island for the purposes of this preview. Please excuse my lack of a color printer, but rest assured that the artwork of the final product is eye-catching, colorful, and easy to read! Check out the Kickstarter (Live now through June 6th) for a look at the finished production copy. -L
Food Chain Island is a solo card game of network building and chaining in which players are trying to end with the fewest remaining cards possible. The game, like its other ButtonShy siblings, contains only 18 cards, divided into Land animals (16 cards) and Water animals (2 cards). All animals have a special power associated with it, and all of the Land animal cards are numbered from 0-15. To setup the game, set the 2 Water animals off to the side (you’ll use those later), shuffle all of the Land animals, and create a 4×4 face-up grid of Land animal cards. Now you can start the game!
Every turn you will move one animal card to ‘eat’ another. Select an animal, and move it one space in one of the four cardinal directions so that it is placed over top of another animal. The card that is now covered up is considered ‘eaten.’ Each animal may only eat certain other animals, however, so this is where the card number comes into play. An animal can only ‘eat’ any animal card that is 1-3 numbers lower than its value. For example, the ‘4’ animal can only eat cards 3, 2, or 1. Simple, right? Not so fast. Each animal also has a special ability on it, and you must activate the ability of that card once it has eaten another animal. This step is mandatory, and can really help or hinder your strategy – so make sure you are thinking about those abilities and not just the card numbers. At any time during the game, you may choose to discard one of the 2 Water animals from the side to perform its special ability in addition to, or instead of, the ability you just triggered. The game ends when you have only 1-3 animals remaining, the number remaining signifying varying degrees of success. If you have 4 or more animals remaining but are unable to make any more legal moves, the game is over and you have lost.
For being a game with such simple rules and gameplay, it is way more strategic than meets the eye. Each card can only eat specific cards, so you’re trying to position them in a way that fulfills those requirements numerically. You also have to be thinking ahead to each card power, because that step is mandatory. You cannot choose to ignore a card ability just because it may be detrimental to you – that’s what keeps your strategy changing at all times! You’re playing a long game here, and must be looking ahead several turns in advance so as to not accidentally strand yourself with no legal moves left. Every move should be thought through and carefully calculated to see if you can truly win the game. Along with that, every game will have a different starting grid which ensures that you won’t play the same game twice. The rules even suggest alternate beginning grid layouts to provide further challenge to players.
The other thing I love about Food Chain Island is that it is so fast to play, and it has a small footprint. If I only had 5 minutes to spare and was dying to play a game, Food Chain Island is what I would pull out. The speed of gameplay doesn’t take away from the engagement and thought needed to be successful, and that keeps me coming back for more. I rarely just play one game at a time – I will play 4-5 in a row because it is so addicting! Although it’s not officially a Tiny Epic game, it is designed by the one and only Scott Almes who hits it out of the park with this one as well. Coupled with the quick play time, the small footprint of the game makes it easy to play at any place or time you want.
With every new wallet game, ButtonShy continues to surprise me with quality gameplay and design using only 18 cards. Food Chain Island is no exception, and is a perfect first installation in their new Simply Solo line of wallet games. I know that this is a game I will be backing to get the final production copy in lieu of my PnP copy. I encourage everyone to check this game out – whether you’ve played solo games or not, this is a great little filler or introductory game to the genre. Visit the Kickstarter before it’s too late!
Debbiereadsbook (1202 KP) rated Slow Dances Under An Orange Moon (Colors of Love #4) in Books
Feb 24, 2020
And just like that, back up to 5 full stars AND it's single point of view!
I LOVED this instalment of these hockey players, I really did.
Kye returns home after retiring from professional hockey with two things on his agenda.
Look after his grandad, Dunny.
And get his man back, David.
First one is fairly easily sorted but the second one? Not so much. David is, even after 20 years, angry with Kye. So angry for leaving him, but more so for not even coming home in all that time, not ONCE. David would have had a long distance relationship, but Kye was still in the closet and did not want to ruin his career. Leaving Davey all that time ago killed Kye, but now he is on a mission to get his man back. Will David as he likes to be called, want him, though?
Kye is very vocal about many things, but the biggest thing he has a say about is his regret for leaving David and not coming home. He needs David to understand, even after all this time, he LOVES David, deep within his soul and he just needs a chance to prove that.
There follows a delightful tale of a man on a mission, a woo-ing mission, to get his man back and Kye does it so beautifully! He can see David giving in, with the little twitches of a smile, the sparkle in his eye, the way he wants to go slow about kills Kye, but he knows he has to play David's game if he really has any sort of chance.
Only Kye has a say, yes, I know, but his voice is strong, and fills in all the gaps that David NOT having a voice leaves. David manages to get his point across, though.
I didn't find it as explicit as a couple of the others, but it's not missed. This is more about the LOVE between these two men, rather than that sex.
Some difficult reading about the poachers and what David, as a wildlife conservation officer finds, but I think that probably is needed, to explain a lot of how David feels about his job and what he has to deal with on a day to day basis.
Also, Dunny, Kye's grandfather, is ailing in body and mind, and that is also difficult reading, but extremely well written and absolutely needed.
Arn pops up, and I loved the little digs to Kye about the other couples in this series, I really did! Made me chuckle, what Arn comes out with! Kye had no clue what he was talking about, though, and it shows that there really is no link between the series bar Arn and the colour theme.
Who's next? No idea, but please, keep these guys coming!
5 full and shiny stars
**same worded review will appear elsehwere**
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TravelersWife4Life (31 KP) rated Stork Bite in Books
Feb 24, 2021
This book is divided into two separate, yet connected stories. In the first “book” L.K. Simonds immediately immerses you into deep south life Louisiana. With vivid descriptions of local wildlife, scenery, and murder (really vivid). It was a great hook, and I could not put it down to see what happened next. L.K. Simonds did a great job making me feel like I was right there with David exploring all the options available to me. The people David meets on his journey were interesting and showed a real glimpse of life at that time, and the hardships that many people went through. I LOVED how David emphasized the need for education as being a founding block for a better life, and his selfless actions were remarkable. This “book” was my favorite as it really engaged me, and I enjoyed the ebb and flow of the author’s voice.
The second “book” introduces a completely new cast of characters, and as you will find out when you read the book, all the characters are interconnected in a remarkable way that is not obvious upon first reading the second “book”. While David seems to disappear from the story altogether, we meet Cargie and Mae two women from very different walks of life and who make very different life choices. I was fascinated by L.K. Simonds look into the 1920-1930s era of mobs, bootlegging, and the choices of people. It made for an interesting storyline. What really helped make this story interesting for me was not just the story itself, but the way L.K. Simonds rounded out the seemingly not connected stories into one overarching story.
Overall, I think that L.K. Simonds did a great job layering her characters, giving a good mystery that left you scratching your head for a while, and showing how one man’s choice can affect a multitude of people. One thing I wish was done differently, would have been the first book characters remaining as background characters in the second “book” so that I was not completely at a loss on how the two stories fit together until the last 50 or so pages. But Stork Bite did have a good conclusion that wrapped everything up nicely and gave me the pieces I needed to feel like David’s story ended. I give it 4 out of 5 stars for the accurate historical details, the stretched-out mystery, and for being able to layer so many characters and have the story come out richer because of it.
*I will advise that this story does include some mild swearing
**I volunteered to read this book in return for my honest feedback. The thoughts and opinions expressed within are my own.
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