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    The US Federal Governments owns nearly 650 million acres of land - almost 30 percent of the land...

Brokenhearted: The Power of Darkness
Brokenhearted: The Power of Darkness
10
10.0 (1 Ratings)
Book Rating
In this 396 page love story, its clear to see why the Touched Saga has become so popular. Unlike the previous books before it, this one takes place around Gemma. The first half has you feeling sorry for Gemma and even teary eyes. Whereas the last half leaves you breathless and anxious. I found that the whole book kept me on edge. With new information and new ways to think about things, I can't help but be left in a state of amazement and stupor. Don't get me wrong, each book thus far has left me with a lot of new ways of thinking of things, but this book has left my mind boggled and my heart gripped in a vice.

I had first though this was taking on another Twilight Sage feel, with Gemma being all dressed and even making it seem the love interests will change in a way. This might have been slightly annoying at first. Even though I love Evan and all his character stands for and often wanted to cry a bit myself, I couldn't help but have that feeling it might have been inspired by the Twilight Saga. I was glad I held my breath though. I understand that the depression and what not had to be endured as it was crucial to learning more about Gemma and her role in everything. And though it seemed slow moving at first, it wasn't long before things began to piece together.

Learning that Gemma wasn't as mortal as she appeared to be, even with her ability to see things she shouldn't, was quite unrealistic and not exactly what I expected. I had thought maybe she was an angel as well, but to find out she was a witch left me breathless. I was intrigued to learn more about witches and how Hell works was quite a breath taking experience. I hadn't ever thought to Hell being a beautiful but twisted place to reside. I found that I quite enjoyed learning about the Souls residing in Hell as well as how it worked. The details on the different souls, the wildlife, and different things that can be found in Hell were truly awe inspiring. I was floored by how the images Amore had given me through her details of Hell and the Souls that resided there. I especially loved how the level of humanity also determined how the Souls lived and how some of them can be grouped up and live in villages together. To see how the way one mortal lives to be the determinating factor in how their soul is affected in Hell. I was just truly amazed to how it all worked and how the Witches would take claim to the Angels they managed to capture and how that Witch blood could lead to ecstasy to the Souls in their realm was a concept that was new to me, and I loved it.

We all know that we have that one person we would do anything to keep by our side and to watch Gemma be willing to become a full fledged witch in order to save Evan was truly liberating. I couldn't help but be moved by this sacrifice she was willing to make. To see how her love could allow her to see the deceptions and give her courage to stand against Sohpia, or Lucifer, was truly encouraging and proving her character has grown stronger and even more brave than she had when the series started. I was just excited by her actions and her willingness to do whatever it took to keep her Evan close to her, no matter what.

Overall, Brokenhearted was a truly amazing book. I would rate it five stars out of five stars. I firmly believe that out of the series thus far, this has to be my favorite book. It not only allowed the reader to see how much Gemma would do for her love, but brought up Hell and all the interesting concepts Amore had thought of where Witches and Souls acted in Hell.
  
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Chris Sawin (602 KP) rated Up (2009) in Movies

Jun 22, 2019  
Up (2009)
Up (2009)
2009 | Action, Animation, Comedy
Carl Fredricksen is a balloon salesman who has always wanted to have that one big adventure ever since he was a little boy. As a boy, he idolized the then famous explorer, Charles Muntz. He's now 78-years-old and the odds are against him in having that adventure this late in his life until one fateful day. When Carl is left with no other option than to leave his home, he ties thousands of balloons to his house and literally floats away. He heads to South America just like a certain special someone who used to be in Carl's life would've wanted it. A wilderness explorer named Russell who's looking to get his "helping the elderly" badge is accidentally brought along on Carl's adventure. Carl soon figures out that even though keeping his word and going on an adventure he promised to take (crossed his heart) is something to be proud of, that particular adventure will eventually end and he'll have to rummage out on his own.

Pixar always seems to release one of the best films each and every year. This year is no exception. Up is able to take its audience through so many ups and downs throughout its running time. It makes your heart heavy in the first ten to fifteen minutes before the actual story begins, then the rest of the film seems to juggle its audience between humor, excitement, and being genuinely heartfelt. Pixar films seem to have this ability to accomplish more than other films. The writing is always extremely solid and the film is always built around an incredibly creative idea. It's like a Pixar film holds your emotions in the palm of its hand. Every emotion you have is a labeled button on the remote in this imaginary hand and Pixar can access these emotions at the simple push of a button. In fact, Pixar is at its strongest when there is no dialogue at all. The first half of WALL-E is a perfect example, but the short shown before Up (Partly Cloudy) is another great example. There's no dialogue at all, but my eyes were welling up before it was all said and done. When the credits roll to a Pixar film, a sense of fulfillment washes over its viewers. They're left with that warm fuzzy feeling that many films only dream of leaving their audience with.

There's nothing else that can really be said about the animation in this film that people aren't already expecting. It's top notch as the animation is fluid, character features (such as hair) look realistic (Carl grows a five o'clock shadow by the time the third day in Paradise Falls rolls around), and everything is just so colorful and vibrant. While knowing full well it's an animated feature, characters seem to jump off the screen and scenery looks like what would be found in actual wildlife. The 3-D was a nice touch, but isn't necessary to enjoying the film to its full extent. Although seeing 3-D animated characters in a 3-D world in actual 3-D really seemed to fit like a glove.

Each character is given just the right amount of screen time in the film to make its audience really care about them. Russell has this whole back story as to why he wants his "helping the elderly" badge, "Kevin" (the giant, colorful snipe) really just squawks and makes weird noises but is actually just trying to get home to serve its real purpose, and Dug (the dog with the collar that enables it to talk) is the outcast of his pack but pretty much steals whatever scene he is in. The whole story is built around Carl, so caring about him is pretty much a given after that heartbreaking opening that was mentioned earlier. The whole film is filled with oddball characters that all have their own quirks and gags (SQUIRREL!) that you really want nothing more than to see more of each and every one of them.

Up is one of the year's best films and will more than likely be on most best of lists by the time this year comes to a close. It is a family film, but it generally has something to offer for everybody. It is definitely the type of film to see to put anyone in a better mood and put a smile on your face. Up is a whimsical and heartwarming animated feature that's incredibly fun for anyone.
  
Reef
Reef
2018 | Abstract Strategy, Nautical
Ahh ze coral reef. How beauteous is her expanse, and so nurturing for her oceanic inhabitants. We must endeavor to protect her and rebuild her as best we can to foster wildlife and entreat Mother Nature. We shall do this by selecting only the best coral combinations to satisfy the dying environment.

Reef is an abstract hand management, pattern building game that challenges the players to become coral reef architects and rebuild our fragile underwater ecosystem. This is a lofty goal, as our coral reefs in the real world are hurting for rejuvenation something fierce.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

Setup is easy: shuffle the player mats and deal one to each player. The player that received the one board containing the starfish will be the starting player. Deal the players one of each colored coral piece, two cards from the deck, and 3 VP tokens. Place your reef chunks in the middle of your board in any order and you are ready to play!

On your turn you can do one of two things: draw a card or play a card. There are three cards face up to form the offer row, or a player can pay a VP token to the card with the lowest printed VP total to take the face up card on top of the draw pile (a la Small World). When you play a card, you immediately take the coral pieces on the card and place them on your play mat. The pieces can be stacked on other pieces of the same or different color, or on a blank spot on the mat. Once done, you check the card you played for any scoring conditions you may have met from your play mat. I will not go into detail about scoring, but there are several types of scoring that are employed in a game of Reef. The game continues in this manner until all of one color of coral pieces are used up. Players finish the round and then count their VP tokens. The winner is the player with the most VPs.

Components. The box is, what, normal sized? And the art on it is wonderful. So colorful and instantly recognizable. In fact, the art on the game in its entirety is truly amazing. I love it! The cards are of fine quality, but since they are handled a bit I sleeved mine. The VP tokens are of good quality, and I like that the pieces aren’t just perfect circles. It’s not a huge deal, but it helps with immersion just that much more. Same for the player mats. They could have been just as effective with square mats, but just that bit of wave makes it more enjoyable to play on for me. The big chunky coral pieces are so fun to play with, and handle, and, honestly, drop. They are very satisfying and great for those with colorblindness since they are all different shapes for the different colors they represent. All in all, Next Move Games knocks it out of the park on components AGAIN!

As you can tell by our score, we really like this game a lot. The first time I played it, my father-in-law used an interesting strategy and won the game. The next time I played it, I tried to use that same strategy and came in 3rd place. So, I chalked that win up to luck of the (card) draw and am now seeking more varied strategies to become the King of Reef. This is perhaps what also keeps the game from being a Golden Feather Award winner – I can play my game strategy and you can play yours, but that’s it. There is no real player interaction. As one Duke of Dice Alex would sing it, Reef is actually just “multiplayer solitaire.” While that is completely appropriate and non-offensive, I believe that with some more player interaction I would be more apt to bump this one to a 6. That said, we at Purple Phoenix Games give Reef a well-deserved bubbly score of 15 / 18. Emerson has himself another hit and I am proud to have it in my collection. You should grab it too, maybe.