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Future Home of the Living God
Future Home of the Living God
Louise Erdrich | 2018 | Science Fiction/Fantasy
3
4.5 (2 Ratings)
Book Rating
Minority Representation (1 more)
Interesting premise
NO ANSWERS (1 more)
No resolution
Well that was a waste of time. This book spends its entire length asking one real question. Will the main character's baby survive? There are a number of smaller questions - Will the baby be born normal? Why is evolution turning backwards, or sideways? What happened to the main character's father? What happened to her friend from the hospital? What happened to her husband? Does she ever find freedom?

THE BOOK ANSWERS NONE OF THESE QUESTIONS.

I am really frustrated with this book. Why did I bother reading it if it refuses to resolve any of its plotlines?

We're going to get a little bit into writing theory here. It has been a classic recommendation to have the climax of your book 2/3 of the way through the book, and have the last third be denouement. Wrap-up. Show us how the climax affected the characters and the world. John Green does this well - all his books follow a standard plot line. Character A is introduced. A meets B. B changes A's life. B leaves A's life. (Those last two are usually incorporated in the climax of the book.) A has to learn how to live without B in a world changed by B's existence in it. It's a little formulaic, but it works for Green, and his books are great. Some books do not do this so well. Wheel of Time had 5-6 pages of denouement after the series climax, and nothing was really revealed about how the events changed the world for the better. Future Home of the Living God had TWO. TWO PAGES AFTER THE CLIMAX. AND THEY ANSWER NOTHING. The main character talks about missing winter.

I finished the book and almost threw it across the room. I probably would have, except for two things: I was at a friend's house, and it was a library book. That's all that saved it from that fate. I have stacks of books I want to read, and I feel like I just wasted a few hours on this piece of crap.

The writing was actually pretty good, and the main character is an Ojibwe Indian, so there's minority representation, but the book as a whole was just CRAP. Wrap up your plotlines. Answer the questions you ask. (At least the ones having to do with your plot - you can leave unanswered philosophical questions, that's fine.)

Hard pass on this book.

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
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ClareR (5603 KP) Aug 2, 2018

I’m ok with no resolution - in fact I like a book or film like that (I know, I’m a bit weird). I just felt it was all a bit copied from The Handmaids Tale. She tried hard with the whole ‘evolution going backwards’ thing, but I don’t think it was quite enough for me.
I liked her writing though, and I liked Cedar, so I think that’s why my rating is a bit higher.

Still Life: A SpecFic SciFi Romance
Still Life: A SpecFic SciFi Romance
Jayne Fury | 2017 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
Still Life by Jayne Fury
Still Life is the sci-fi romance novella that takes place on and around an ice planet, that will hopefully change into a world that is lush and green. Ewan Stewarts has plans for the planet, along with Six, the droid that keeps him company. However, the ship that is bringing his supplies runs into a small problem in that all but one of the crew dies. Ewan and Jody have to work together to ride out a snowstorm, find out what killed the others, and try to survive mercenaries too.

This is a fast-paced novella, with plenty of action. Not only do you get the action that is current, but you also find out more about the past, and why Jody is how she is. The story moves along quickly, with attraction changing to love very quickly. This was a quick read, but an enjoyable one, with plenty of action going on to keep everyone happy. Definitely recommended by me.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
Knock Knock (2015)
Knock Knock (2015)
2015 | Thriller
Keanu Reeves (1 more)
Great sex scene
Too extreme or not extreme enough? (0 more)
Contains spoilers, click to show
Much like when you slow down and look at a car accident to see if you can see any carnage is the same way you feel when watching a film directed by Eli Roth. Whether it's Cabin Fever, the Hostel films or the depraved The Green Inferno, you always know you will be watching something like you have never seen before.
The much-maligned Keanu Reeves actually holds his own not being in control and saving the world for once being the victim of circumstance and his own poor decisions. The new acquaintances he lets into his life certainly take advantage of the situation and make him understand the consequences of his decisions. In comparison to his other films, this one seems subdued with no hacking or entrails on display, just a sadistic duo hellbent on lesson-giving. Some of the twists approach and exceed the ridiculous; however, I found the film entertaining which a film like this has set out to do. Some of the dialogue and motivations stretch in the plausibility or cohesion as well, but you are not watching Citizen Kane here.
I have certainly utilized 99 minutes in worse ways.
  
Dark Shadows (2012)
Dark Shadows (2012)
2012 | Drama, Horror, Mystery
If not for the last 15/20 minutes (sans the atrocious ending, and even then they're only mildly watchable at best) I'd very comfortably call this one of the worst movies I've ever seen - and still will. Not even distracting, and intentionally as non-fun as possible. How exciting, we get to see nearly two LONG hours of nonentities played by actors who clearly couldn't give less of a shit about being there (except for the sole good scenery-chewing of Eva Green) tepidly talk about... like, fishing and shit? Sometimes even to each other! Where's the camp? Where's the (pun not intended) spirit? Doesn't go for jokes, doesn't go for drama, doesn't go for romance, doesn't go for anything - complete and utter apathy all around. It doesn't even look good, dear God some color could have at least made this pop but no of course it's color-coded like ash and jizz. This wakes up a bit when it has a spooky haunted house vibe to it but too bad that's only like a collective (and generous) few minutes of the whole thing. What the actual hell were they thinking, how can a director possibly stoop *noticeably* lower than 𝘋𝘶𝘮𝘣𝘰 (2019)?
  
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Lee KM Pallatina (951 KP) rated Friends in TV

Aug 30, 2019  
Friends
Friends
1994 | Comedy
10
8.4 (94 Ratings)
TV Show Rating
The one with all the FRIENDS
Friends is a show about 6 people-

siblings Ross and monica Gellar (still suffering with sibling rivalry) monicas neighbours from across the hall Joey tribbiani (a struggling actor, with the IQ of a child but a heart of gold) and Chandler Bing (the groups comedian and Ross's college roommate) monica's High school bestie Rachel Green ( queen Rachel. Who does whatever she wants in her little Rachel land) & phoebe buffay (wacky, unpredictable and very odd).

The characters and their daily lives are what makes this show great as it mirrors the reality of every day people, although there have been shows since it ended that have had a similar impact on viewers, none have truly come close to being as genuine.

Heart warming storylines, legendary one liners and quotes we all still use today, there's Love, Laughter, Lust, Loss and great cameos from brad Pitt, Jeff Goldblum, Robin Williams, Paul Rudd, Bruce Willis and so many more, it's easy to see why after nearly 20yrs since it ended, it's still here.

Its 2019 & I have personally watched this show from beginning to end (with a little help from Netflix) 7 times an will continue to do so.
  
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Awix (3310 KP) rated Proxima (2019) in Movies

Aug 3, 2020  
Proxima (2019)
Proxima (2019)
2019 | Drama, International
6
6.0 (1 Ratings)
Movie Rating
Slightly arty space drama with Eva Green. A female engineer is delighted to be selected for a mission to help prepare for the first manned landing on Mars, but does not anticipate the strain this will place on her relationship with her daughter.

Not really a science fiction film in any genuine sense of the word, but one which combines a very realistic portrayal of life as an astronaut in training with an examination of what it means to go off into space leaving your children behind. Doesn't quite ring correctly on a number of levels: we are invited to dislike the American mission commander, who is a chauvinist alpha-male in some ways, but on the other hand the film is about the extra difficulties of being a mum on the way to orbit. Mmm, I don't know - is it really that different from being a father and going off into space? A definite sense of maternity being idealised - a key sequence sees Green's character breaking mission protocols in a pretty major way just to keep a promise to her daughter. (Then again I'm neither a woman or a parent.) A bit of a shame as the film is engaging and well-played, but it's much more about Mas than Mars.
  
Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
  
Macaron
Macaron
2020 | Card Game, Medieval
The only game I have ever been able to play with my extended family on a regular basis, and provided us an excuse to get together every Sunday, is Euchre. My family loves Euchre. It took me a long time to finally learn it, and I did so on a tour bus traveling from Paris to Barcelona. I played so much Euchre on that tour. I still play Euchre somewhat regularly with my wife and in-laws. What does this all have to do with a delicious-looking game about difficult to nail baked goods? Well, I described Macaron to my wife as, “A more intense Euchre with a baking theme, where the bowers may actually kill someone.”

Macaron is a baked goods-themed trick-taking card game for one to five players. In it players are bakers in medieval France trying to become the favored royal baker to the king and his family. The player who can earn the most VP by delivering the tastiest macarons to the royal family will be victorious and will then bake the other players a box of macarons to take home (I added that last part, but Ta-Te Wu should consider adding it to the rules).

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

For this preview I am tackling the solo rule-set provided and my AI opponent is named Emma (per the rules). Multiplayer games will be played somewhat similarly, but against normal-intelligenced real people. Duh.


To setup a solo game, place the Score board in the middle of the table on whichever side is decided – one side allows up to 20 points, and the other up to 30. Place the first three Group boards (A with Almond and Pistachio, B with Strawberry and Blueberry, and C with just one Green Tea macaron upon it) somewhere near the Score board to denote the flavors being played. Remove all cards from the deck picturing Earl Grey and Chocolate flavored macarons. Shuffle the remaining macaron cards and deal the solo player 13 of them. Deal Emma one random card from the deck under each flavor on the Group board as shown below. These random cards will take on the flavor of whichever stack to which it now belongs. Continue dealing Emma eight cards to her stacks, but match them to their flavors – the 4 of Pistachio under Pistachio, etc. Emma should now have 13 cards in total, but each flavor stack should be shuffled and arranged as shown below. Choose a color for the player and for Emma, place one of each meeple on the Score board to track final scores, and the other meeples on the Gift Box tracker in the middle. Analyze each of Emma’s stacks to determine which Group contains the most cards. These flavors will be given the Royal token (I used the purple star) and are considered the trump suits this round. Flip over the top card of the deck that remains, and place the Allergen token (I used the tall goldenrod piece) upon the matching flavor. The game may now begin!
The solo player is always the starting player, so they will open the first trick by playing a card from hand. As in most card games, whichever flavor (suit) is led will need to be followed by Emma, if possible. The rulebook gives the player a nice turn-flow summary for Emma based on which player leads and which type of card is played.

As in Euchre, suit must be followed. If a player is unable to follow, they may play a Royal (trump) card to win the trick or any other non-Royal card. The Royal flavors are both flavors that belong to the same Group, or Green Tea, as it is its own Group. For each trick won, the player will advance their meeple on the Gift Box track to denote number of tricks won. Some card rules adjust the scoring. For example, should a value 1 card win the trick the winning player will increase their number of Gift Boxes three spaces instead of one. Should a trick include an Allergen flavor the winning player will still lead the next trick but will not advance their Gift Box meeple, as Allergens make the royal family sick. However, should a trick contain a value 2 card in it, the 2 cancels the Allergen and the winner may advance their Gift Box meeple as normal.


The round ends when a player, or Emma, has finished their hand of 13 cards played or reaches eight or more Gift Boxes (won tricks). Setup for a new round as the game was initially setup with dealing cards to each player and determining Royal and Allergen flavors. Play continues in this fashion until the player or Emma has reached the pre-determined score of 10, 20, or 30. The winner must now get to baking (again, I added that, but it REALLLLLY needs to happen, I think)!
Components. Again, this is a prototype copy of the game (though still pretty good) and the final components will certainly be different than the ones shown here. That said, the art style is simply wonderful and incredibly enjoyable. Yes, the Score board is a little busy, but it’s functional and fun. The art on the cards is very good, colorblind-friendly with icons in addition to colors, and the art doesn’t get in the way of playing tricks at all. All the other components used in the game will probably be different upon a successful Kickstarter campaign, and though I haven’t seen the proposed components, I am sure they will match the theme and be great to handle.

So as a lover of Euchre, am I also a lover of Macaron? ABSOLUTELY! It takes everything I enjoy about Euchre and somehow simplifies AND complexifies it. Teaching Euchre to new players can be a chore when they don’t latch onto the fact that the highest cards in the game are the Jacks of the same color of trump, but one is higher than the other. It can be awkward at first. Here, there are one or two flavors that are trump suits. It makes sense to be able to visualize a bit easier, and to be able to relate to flavors. In fact, my 4-year-old son wanted to “play” it earlier this morning, so I took out the Allergen mechanic and just did straight suit-following with trumps and he understood it. So, I guess by house-ruling a little you can also play this with children who are learning games for the first time, learning their numbers, or learning trick-taking games. That’s a fun hidden side quest!

Now, I can see how people will totally dig Macaron as a multiplayer game, but I am previewing this as a solo game. Is it just as good? Yep! I like being able to play the game whenever I want, and using another mechanic I didn’t describe earlier – Betting. Having to bet upon how many Gift Boxes you will score for the round adds another layer of analyzation I particularly enjoy. If you guess correctly you score an additional two Gift Boxes. If you’re wrong Emma scores two Boxes. Couple this with Emma’s unpredictable card play and you have an interesting AI player that you may never be able to “figure out” and beat methodically. I like that randomness from Emma. She has made a few games close, but ultimately has lost every game against me.

Macaron is a cute little Euchre-style card game that can be played well solo and multiplayer, and features wonderful style. I love the theme, and I seem to be attracted to food games; I love Bohnanza, Morels, Happy Salmon (my favorite fish to eat), Sushi Go!, Coconuts, and The Three Little Pigs (ok that one was mean, but hey, I love pork)! If you also enjoy food-related games, or trick-taking games, or just fun little card games you can play solo or with other people, please consider backing Macaron via their Kickstarter campaign launching soon. Tell them Purple Phoenix Games sent you and I will share my Gift Box of Macarons with you**. You will have to let me know your food allergies prior, though.

** I don’t actually have a Gift Box of Macarons. That was a lie, and I apologize for that.
  
The History of Jane Doe
The History of Jane Doe
8
8.0 (1 Ratings)
Book Rating
I was really intrigued by the description of this book and happy when I won the chance to read and review it. The History of Jane Doe is an ode to first loves, and a journey through mental illness. It's fun, it's sad, it's heartbreaking while also being heartwarming.

Ray is a high-schooler history-buff in love with Jane. She enters his life and him and his best friend Simon are forever changed. But she hides some deep dark secrets that torment her and Ray has a hard time seeing into her head, as is usually the case when loving someone who is depressed, and he struggles to find his way through her dark past so that they can have a future. This is a history of her life, written by Ray, flipping between the past and present of one devastating day when everything changes.

Michael Belanger writes that he's experienced some painful episodes in his life, and it's evident in how eloquently he decribes feelings of sadness and darkness. I can imagine this book will make quite a few people very sad, as most everyone knows someone who suffers from depression, or anxiety, or other forms of mental illness. But I also think it will probably help just as many. I applaud him for his candor and insights into a rarely talked-about issue.

If you love 13 Reasons Why, or anything by John Green, you will love this story. The witty banter between Ray and Jane, Simon and Mary is refreshing and fun, and it's an interesting look into mental illness, how things in life can trigger it, and change a person, and and exploration of how it affects all those around you, and how even though you may think you are ending your suffering, you are ultimately just passing it on to those who loved you.

What I took away most from this is that even if you feel like you are drowning in darkness and can't see past the shadows, you never know what a light you'll be to someone else.
  
The Ballad of Sandy McNab
The Ballad of Sandy McNab
10
10.0 (1 Ratings)
Book Rating
The Ballad of Sandy McNab by Colin Mackenzie is an interesting children’s book with a very different art style. The back of the book claims that this book will be available as a children’s song (I have not looked for it as of yet). The way the book flows definitely lends itself to being a song.


A little green crab is minding his own business in his home when a shark shows up. The shark tries to trick the crab into going outside by asking him to come out and play. When the crab refuses the shark breaks in and tries to attack him. The little crab is quicker than the shark and pinches it until the shark leaves. With the shark gone the little crab can live peacefully again.


It is hard to pick out just one thing as my favorite when I think the entire book is great. The little crab pinching the shark’s nose made me smile and a whale swallowing the shark was an ironic twist I was not expecting. As for what I did not like, its not exactly a complaint this time but more of something that people should be aware of when getting a book (or anything really) that is not from their country. On two pages there was a word that just felt wrong to me. One was “barmy” which given the context I believe means stupid. The other was “nippers” which I believe to be claws. While this is not a problem with this book people (like myself) should be prepared for language differences.


Parents will enjoy reading this short book to their children and may find that is is difficult to read it without singing it or adding emphasis on the verbal patterns. Also as children get older this is a book that they will still enjoy reading themselves. I give this children’s book a 4 out of 4 rating like so many others. The story is not overly long or detailed and the author clearly took time to structure a story around the rhymes. It keeps a steady rhythm that is frequently hard to accomplish. The story itself is cute with a crab besting a much larger opponent.

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