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The Green Hornet (2011)
The Green Hornet (2011)
2011 | Action, Comedy, Sci-Fi
8
5.5 (15 Ratings)
Movie Rating
The Green Hornet has appeared in books, a television series, and perhaps in its most famous form, as a radio series. Adapting a superhero to the big screen is not without its share of challenges. For every Batman and Spiderman that sets box office records there are several that fail miserably, such as Daredevil, Elektra, The Phantom, The Shadow, and the first Hulk movie.

When it was first announced that Seth Rogen would star as the title character many people were first skeptical that a chubby comedian would be able to pull off the part. While the Green Hornet is not as iconic as Batman, the casting did bring to mind the controversy of casting Michael Keaton as the Dark Knight for Tim Burton’s take on the Caped Crusader.

Further complicating matters were the delays and in the announcement that the film would be converted to 3-D in postproduction even though it was shot in 2-D. When the film failed to meet its anticipated holiday debut there were those that had wondered if the film would fail to meet even modest expectations as January certainly isn’t the time of year that action films, especially those based on a superhero, are released.

Thankfully the film is an extremely pleasant surprise that deftly mixes comedy and action with smart pacing in a winning formula. The film tells the story of Britt Reid (Rogen), the son of a wealthy newspaper owner who, despite his best efforts, always disappoints his father who never runs out of ways to criticize his only child. Britt, to his father’s dismay, has no ambition in his life and is content to live in the guesthouse of his father’s mansion, womanizing and embracing the party scene.

When his father dies unexpectedly, Britt is forced to take control of the newspaper, a job for which he is woefully unqualified. It is at this time that Britt meets Kato (Jay Chou), his father’s long-time employee, responsible for taking care of the elder Reid’s very impressive fleet of cars.

One evening in an act of rebellion against the benevolent image of his father, Britt and Kato intervene to stop a crime. Motivated by their success and by Kato’s amazing ability to invent technology and modify vehicles, as well as his superb martial arts abilities, the duo set out to make a name for themselves by taking on the city’s criminal element.

While it first appears that Britt sees this as just some grand adventure, he soon becomes dedicated to the cause and sets upon a path to use his newspaper to play up his newly created hero. The plan is to make the Green Hornet appear to be a bad guy when in reality he is fighting to end crime. The convoluted idea has some initial success despite Britt’s lack of fighting ability. Britt and Kato soon begin to make a name for themselves in the local underworld as well is dominate the media.

At this time a young assistant named Lenora case (Cameron Diaz), comes to work for Britt. Britt and Kato are both captivated by Lenora and use her knowledge of criminal psychology to detail their plan of action for their alter egos. While Britt and Kato are buoyed by their initial success they soon find themselves under the scrutiny of the local crime boss Chudnofsky (Christopher Waltz), an insecure criminal who believes people don’t think he is scary enough or stylish enough.
 
Finding them an annoyance, Chudnofsky decides to wage all-out war on the Green Hornet and Kato and will rest at nothing to see them dead. As if this was not bad enough, Britt and Kato find themselves in a jealous rivalry over Lenora as well as their roles. Britt sees himself as the real hero and Kato as merely his sidekick. Kato naturally takes umbrage with this being not only the one who develops all of their gadgets, including the awesome black beauty equipped with bulletproof glass, machine guns, rocket launcher and a flamethrower, but also the one with the amazing fighting skills.

What follows is a hilarious and action packed film that is one of the most satisfying action-buddy-comedies ever made. Rogen is in his element cleverly playing Britt as an everyman who, despite having all the advantages of wealth, is still very much a kid playing superhero who has to learn about the important things in life .

The action sequences are fresh and entertaining and both Rogen and Chao pull off their roles very convincingly. While the plot is not overly complex it serves its point and propels the characters along without getting bogged down or becoming too ridiculous. Director Michel Gondry keeps the film moving at a steady pace without overstaying its welcome and does not allow the action to overtake the characters.

The supporting cast is very strong and the only real issue I had with the film was the converted 3-D that was totally unnecessary and did little to enhance the film. Very few sequence appeared to benefit from it. That being said I had a fantastic time at this film and I surely hope that we’ll be seeing other films in the series in the not too distant future.
  
A Library of Lemons
A Library of Lemons
Jo Cotterill | 2016 | Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
<i>This ebook was provided by the publisher via NetGalley in exchange for an honest review

A Library of Lemons</i> is the most recent novel by children’s author Jo Cotterill. It is a moving story about a child’s perception of a life heavily affected by loss and grief, and the impact a positive friendship can bring. Calypso is only ten years old but has the reading age of someone much older. In fact she loves books so much that she prefers them to interacting with other people. Since her mother’s death five years previously, Calypso’s father has distanced himself from the world, focusing on writing and reading in his study, and has encouraged his only daughter to do the same: “be your own best friend.” However, a new girl at school causes Calypso to question and change the way she views the world.

Despite never having had a friend at school, Calypso quickly develops a strong friendship with Mae who also has a passion for reading. The difference is Mae lets herself feel emotion and is happy to let other people into her life, a concept that is initially alien to Calypso. As time goes on Calypso realizes she is the happiest she has ever been and that Mae has filled a gap she did not know was there. Regrettably, her newfound contentment is shattered on discovering that something is wrong with her father, and that he has developed an unhealthy obsession with lemons…

From the very beginning the reader is shown how difficult Calypso’s life is. She often comes home to a cold, dark house where she has to fix herself her own dinner from a very limited supply of food. Yet until Calypso meets Mae, she does not realize that there is anything wrong with this. Once Calypso learns that her father is suffering with depression – something that older readers will already have guessed – she sees how unfair life is for her and notices that she is very different from other children her age. This is a heartbreaking situation for readers to imagine, but Calypso’s strength as a young carer is admirable – similarly to characters in some of her favourite books, such as<i> Anne of Green Gables</i>.

There are so many well-known novels referenced in <i>A Library of Lemons</i>, which emphasizes Calypso’s love of literature. Although Cotterill has included children’s classics amongst these titles, it is doubtful that young readers will be familiar with them all. This poses the problem that certain allusions to characters or storylines will be lost, however if the youngsters are just as passionate about reading as Calypso is, they may be inspired to seek out these famous works.

I was initially drawn to <i>A Library of Lemons</i> because I had loved Cotterill’s previous novel, <i>Looking at the Stars</i>. I was not aware at first that this novel tackled mental illness – which was not a problem as I often read books of that genre – but I was expecting something powerful and moving. And that is what I got. I much preferred <i>Looking at the Stars</i>, which I thought was a lot more emotional and shocking – a refugee camp in a third world country – however <i>A Library of Lemons</i> is still a beautiful story with deep and quotable prose.

Before I finish this review I would like to praise Cotterill for the way she dealt with the taboo subject of mental illness. Often illnesses of this nature are either glamourized or stigmatized, neither of which occurred in this novel. Cotterill’s portrayal of depression and its affects on both sufferer and child are extremely realistic. The way that the book ends is also true-to-life. There is no happy ever after, no amazing cure – but there is hope, a glimpse of recovery and a better future.

Although Calypso is ten, her advanced reading age and the difficult subject matter result in a book that is more suitable for young teenagers. Young and old adults will also enjoy it too, especially those who can relate to certain situations Calypso has to deal with. <i>A Library of Lemons</i> is definitely a story to read if you are a lover of books - a bookworm. You will not be disappointed.
  
Composure
Composure
2018 | Adult, Humor, Party Game
Sometimes you just identify with something so strongly that you have to respond to the call for action. Such was the case when I was contacted about reviewing Composure. Here’s what hooked me, “We started as just a couple buddies that didn’t think Cards Against Humanity was that funny.” If you know me or my game tastes, you would know that CAH is my ultimate least favorite game of all time. It’s just gross for the sake of being gross. Not a fan at all. So when we were sent Composure, I was hailing it to the group as the CAH-killer. Is it?

In Composure, the name of the game is keeping your composure while discussing subjects that may toe the line of offensive to some people. If you can answer difficult questions with a straight face, you may score VPs in the form of poker chips (included). If not, no chips. In fact, you pay chips to the pot when you laugh or get upset or just break composure.

To setup, deal each player 10 cards and 10 poker chips. You are now ready to play.

To start a round, everyone antes up a chip to the pot. When it is your turn to be the Dealer, you will choose a card from your hand and challenge another player to answer the question or scenario on your chosen card. Try to match up your card with the player you know with whom it will strike a chord and watch the devastation unfold. If anyone breaks composure, pay the pot. If you can answer without breaking composure, the Dealer awards you with chip(s). That’s the game. We just played until we got through our entire hands, but you can house rule end times/rounds.

Components. This game consists of a ton of cards and a ton of poker chips. Mine also came with a glamorous sheer sparkly bag into which I put the chips after playing. The cards are all fine quality, and the chips are standard white plastic poker chips. There really is no “art” to be had aside from the publisher’s logo on the cards and chip stickers. Nobody purchases CAH for the art, so nobody will purchase Composure for the art.

I think it must be me. I think because I toe the line of offensiveness on the daily that people with whom I play games come to expect that I will say something off-color or very dangerously close to offensive. Therefore, when I have played this game, the offensiveness was somewhat eschewed simply by my presence at the table. Don’t get me wrong, I am incredibly inclusive and I love all people, but I’ll probably say something stupid that I expect to be hilarious, but comes across as a little (or a whole ton) harsh and uncaring. That said, my game-mates are immune to this type of carrying on and so the game came across a little flat for us. This is NOT a knock on the game. I think it’s a case of game to gamer mismatch.

So here’s what I think. Composure IS a replacement for CAH for me. But then again, so is 52 Card Pickup. Now, while I do not own CAH, my brother Bryan does and that fills a niche for his collection. I did not have any offensive card games in my collection, so this will suit my needs in that area quite nicely. I don’t like the rudeness of CAH, but I get the same taste from this game without the punishment of having to play the former.

If you are looking for something that comes in an aggressive green color to knock off that disgusting big black box, then this is your game. If I were to house rule some stuff, I would have a discard and replace mechanic so that I can load my hand with group-appropriate cards and not be stuck with stinkers. That said, Purple Phoenix Games gives this one a sturdy 6 / 12. If you’re like me, ditch the crap and get yourself a real slightly-offensive card game.
  
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Mothergamer (1568 KP) rated the PlayStation 4 version of Dauntless in Video Games

Jun 21, 2019  
Dauntless
Dauntless
2019 | Action, Action/Adventure, Role-Playing
My husband Ron plays a lot of Dauntless. I did try Dauntless out on PC and I did like it, but with the arthritis in my hands it was difficult to handle the controls and it is not easy to map out a controller for Dauntless so it's not very controller friendly for PC. When the announcement was made that Dauntless would be cross platform play I was thrilled. This meant I could try out the game fully on our PS4 and play the game with Ron while he played the game on PC. I seriously counted down the days until the cross platform play launch. Launch day came and honestly there were a lot of issues. People couldn't log in, there was an infinite loading screen upon login, there were lag spikes, and sometimes people got kicked from the game altogether. I decided I would wait a week before I tried to play the game. I guess everyone was excited for cross platform play and the servers got crushed under the weight which is understandable considering Dauntless got four million people all ready to get out there and enjoy the game.

When I did get to start the game, I was excited. Dauntless is free to play and is set in a fantasy world where a cataclysmic event has ripped the world apart and released giant monsters known as behemoths. You get to play as a slayer that takes down these behemoths. The first thing you get to do is create your character. There are a variety of choices with the faces, hair, and makeup for the character creation. I had fun choosing all the things to make my slayer look the way I wanted.

Once the character is created you are logged into the game with an introduction explaining the world of Dauntless and this comes with a tutorial on how to fight the behemoths, how to use flares to signal where the behemoth is to your team, and how to stagger them. The controls for PS4 are great and the tutorial flowed seamlessly for me. When the tutorial is over you are back in the town of Ramsgate where you can pick up quests and craft items you need for hunts such as armor, weapons, and tonics. There are also a couple of adorable dogs in the game that you can actually stop and pat. I pat the dogs every time I'm in the game because I love dogs even in video games.

Dauntless can be played as a solo player or multiplayer. For me, it's more fun with friends and while sometimes it's a bit of a wait to find a hunt match it's not terribly long and once you have your team you're ready to go. Before you start, you have a chance to check your weapons and armor to make sure that they will give you the advantage you need against behemoths. Depending on what their elemental is, you will want weapons that can combat that. For example with a frost behemoth weapons with fire elements on them are your best friend and having armor that protects against ice attacks are quite helpful. As your team is getting ready, the game will show you an element guide for the type of behemoth you're fighting and will show you your weapon and armor power. When the numbers are in green it means your gear is adequate for the hunt.

The behemoth fights are pretty straightforward as you work with your team to battle them. Each behemoth not only has its own unique elements, they also have various attacks they will use. Being able to recognize their movements when they are starting their special attack is vital so that you can dodge and go in for a counter attack. Breaking off parts of the monster is important as well because you will need those parts for crafting armor and weapons. The fights are a lot of fun and when you vanquish a behemoth it feels pretty rewarding. You do get ranked on how you did in the fight and so does your team. Don't be too discouraged if your rank isn't so good when you are first starting out. As you level and improve your armor and weapons that rank will go up. Patience is key.

Depending on the type of build you want for your weapons and armor, there are specific behemoths you will need to hunt in order to get the materials needed. The great thing about Dauntless is that it allows you to try out all the weapons and experiment with them to get a feel for each one and decide which weapons suit your play style. For me, I absolutely love chain blades because they allow me to move and dodge quickly while dishing out damage. Armor crafting is important too and there are a ton of choices in armor builds. You will need to talk to the smithing NPCs in order to craft the things you need and if you have the proper amount of materials, you can upgrade them. This is where the grind comes in. You should strive to constantly upgrade your weapons and armor so you can have an easier time in behemoth hunts.

Don't like the colors of the armor? No problem. You can change the color at any time if you have the color palette unlocked. You get a set of colors for free and others you can unlock doing quests or fighting heroic behemoths. If you check the rewards for the quests and heroic hunts you will see the dye color listed. The other way of course is to buy the colors with platinum and that does cost money. If you're strapped for cash, the free way while a bit of a grind is a great way to go and worth it if you would like to change the colors of your items.

There are daily rewards in Dauntless that you get from doing things such as patrols and login rewards. You get one reward per login from the NPC Gregario Flynt and the rewards range from cores you can unlock that give you cells to add to your weapons and armor or crafting materials. If you want to change your character design a bit, you can do that in Ramsgate. Approach a mirror that is near Gregario and it will take you to the character design screen and you can change and adjust your character for a whole new look.

It is a good idea to try everything out so you get a good feel for the game. You also get rewards when you level up your mastery of weapons so it is advised to try them all out so you can work on it and get some sweet rewards for it. Make sure to take breaks so you don't get burned out on the grind because there is a lot of grinding in Dauntless. However, it is such a fun grind and there is so much to see and do in it and the cross platform play adds to the fun because now no matter what platform you play on you can enjoy the game with everyone. I am off to hunt some more behemoths. See you at the next adventure!
  
The Grimm Forest
The Grimm Forest
2018 | Fantasy
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.

The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.

After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.

The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.


The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.

Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.

Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.

I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.

So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
  
The Second Love of My Life
The Second Love of My Life
Victoria Walters | 2016 | Fiction & Poetry, Romance
8
8.0 (1 Ratings)
Book Rating
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>

Victoria Walters’ debut novel, <i>The Second Love of My Life</i>, is a must read for fans of women’s fiction. Set in a coastal village in Cornwall, Walters explores themes of love, grief and survival in this satisfying narrative.

Rose Walker was once known in her small village for being an up-and-coming artist, however now she is branded as the woman who was widowed at twenty four. The story begins two years after the tragic event involving a car collision between her husband, Lucas, and a drunk driver. Since then Rose has wallowed in her grief and not picked up a paintbrush; therefore the upcoming village fair will be the last time she ever sells her paintings.

A stranger, Robert Green, shocks both Rose and the community by purchasing all of her remaining artwork for an extortionate amount of money. Intrigued by this mysterious man, Rose begins to creep back out of her shell, exploring feelings she has not felt for quite some time. However, just as she believes she cold fall in love again, Robert reveals he is not the man she thought he was.

In a way there are two focuses of this novel. One is Rose’s love life and the other is her artwork. The former is obvious from the title alone. “<i>The Second Love of My Life</i>” suggests that the protagonist has been in love before, and falls in love again. There was a danger of this story becoming predictable: girl is heartbroken, girl meets man, girl falls in love, something bad happens, bad thing is resolved; however the inclusion of Rose’s (former) passion for art gives the book a unique streak.

Many artists will be able to relate to (even if they have never been brokenhearted) the feeling of being unable to produce work – a mental block. <i>The Second Love of My Life</i> reveals the trials Rose goes through in order to get her life back together by forcing herself through the barriers her mind has created in order to deal with her deeper emotions. Although it was Robert that inspired Rose to begin painting again, she does this mostly by herself, showing the reader that she is a strong, capable woman who does not need a man to save her – getting the man is an added bonus.

Whether because this is a first novel, or whether it is Walters’ writing style, there are times when it is difficult to tell what is speech and what is the main character’s internal monologue. Occasionally I found myself wondering whether the lack of speech marks was an editing error or intentional.

<i>The Second Love of My Life</i> has been likened to the works of Cecelia Ahern (author of <i>P.S. I Love You</i>), which is admittedly the reason I chose to read it. Whilst Walters’ writing is not quite up there with the popular authors, there is no doubt that one-day she will be. This is an impressive debut and definitely an author to look out for.
  
The Pilgrims (Pendulum #1)
The Pilgrims (Pendulum #1)
Will Elliott | 2010 | Dystopia, Fiction & Poetry, Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
The Pilgrims is the second book by Will Elliott and the first in the Pendulum trilogy.​ It follows Eric (a down on his luck journalist) and Case (an old vagrant that Eric befriends) who discover that a small door under a bridge leads to a different world.

The story follows them as they travel across this new land of Levaal and encounters various inhabitants - human and other races. There has been a war simmering between The Castle - ruled by the (not to beat about the bush) insane Vous - and a coalition of still-free cities governed by their respective mayors. Eric and Case arrive just as the war is about to become a full battle, and it's clear that this is not a coincidence.

I'm always wary of fantasy books where people cross from this world into the world of the writer's imagination, it always seems like a bit of a fanboy's wet dream and sometimes it isn't handled well and leaves a lot of holes. Elliott does adequately well in addressing these - Eric (at least) does not cross by accident, the magic that brings them to the world allows them to speak the correct language and so on. Elliott also wisely immediately plunges the antagonists into action, revealing the wonders of Levaal rather than letting them frolic on some untouched green hillside.

The other notable deviation from this being any sort of wish fulfillment fantasy is that Levaal actually isn't very.... nice. Danger, intrigue and double dealing abound. Vous could be nominally labelled as the 'bad guy' but it's clearly described that he is doing what are bad things for what he considers the right reasons. There are no 'dark lords' here and by the same token the 'good guys' really aren't particularly good.

Eric and Case are not spared from this. Neither is a paragon of virtue, Eric has some distinct character flaws, which are made very clear to him by other characters and perhaps at least some of the arc of the trilogy will be Eric becoming a 'better' person. Case has served time in prison for murder and is an alcoholic, the latter fact makes him behave erratically at best.

The inhabitants of Levaal do not deviate far from stock fantasy races, but all are unique and the world does seem to fit together and work quite well as a 'real' place, I did like the mechanism of how the magic worked and its limitations. Elliott has really put some thought into this.

The writing is hard to find fault with; the descriptive passages have real atmosphere, the dialogue is sharp and always in keeping with the characters, which in themselves are complex and nobody is represented as a cipher or standard trope. The story is engaging and moves at a terrific pace, covering a lot of ground (both metaphorically and across Levaal).

The ending is a real cliff hanger with a sting in the tail and it will be interesting to see where the story goes in the next volume, Shadow.

Highly recommended, though not for younger readers due to explicit sexual references.
  
Mars Needs Moms (2011)
Mars Needs Moms (2011)
2011 | Action, Animation, Comedy
5
6.9 (7 Ratings)
Movie Rating
Milo is your typical 9-year-old boy who doesn’t like doing chores, eating his vegetables or getting disciplined by his mother. But because his mother makes him do his chores and eat his vegetables and scolds him when he doesn’t, she’s made herself the prime target for Martians who need her great mothering skills. Apparently, Martians are “hatched” and raised by “nanny-bots” that are programmed with an Earthling mother’s caregiving and disciplinary abilities. Of course, not any Earthling mother will do. Bypassed are those who spoil their child or fail to care for their child’s safety and wellbeing. So when Milo is spied dutifully, albeit grudgingly, doing as he’s told by his mother, she becomes Mars’ candidate for abduction, because, as the movie title states, Mars needs moms.

On the night Milo’s mom is abducted, Milo (enacted by Seth Green, voiced by Seth Dusky) wakes up in time to witness her being loaded onto a spaceship and he quickly becomes a stowaway. On the red planet, he’s rescued by Gribbler, a chubby, fast-talking, tech-savvy human (voiced by Dan Fogler) who helps him devise a plan to save Milo’s mom, a recognizable Joan Cusack, in voice and, somewhat creepily, in CGI’d face. The two are up against an army of female Martians lead by The Supervisor (voiced by Mindy Sterling) a mean, old Martian. Think Frau Farbissina as a mean E.T. Luckily, Milo and Gribbler find an ally in a rebel Martian named Ki (voiced by Elisabeth Harnois). Milo has less than 6 hours to get to his mom before she’s programmed into the nanny-bots and destroyed by the process. Soon, it’s a race against time for Milo, Gribbler and Ki as they run around endless corridors, hurtle through chutes, tumble down trash mountains, splash into other-worldly caves and fall off cliffs.

Based on a children’s novel by cartoonist Berkeley Breathed, the film is produced by Robert Zemeckis and directed by Simon Wells in performance-capture 3D, a technique pioneered by Zemeckis in Polar Express and used again in A Christmas Carol. In performance-capture filming, actors are covered in sensors that capture their actions and expressions to animate their digital characters. During the end credits, a sampling of outtakes show the actors in their sensor suits physically acting out various scenes. I have to admit, the most entertaining part of the movie for me was watching Seth Green and Dan Fogler literally throw themselves into their characters.

Even with a run time of 88 minutes, kids around Milo’s age and younger may remain enthralled to the end simply from the countdown suspense. Older kids, maybe not. Yes, the high-point of the tale is Milo’s realization of how truly important his mom is to him. But even with all the running and tumbling around, the story takes a long, meandering walk to get to that point. While the technological achievements of 3D animation get more and more impressive, if the story doesn’t captivate or inspire, it’s practically a wasted effort, especially when watching in 2D would not take much away from the effects.
  
Thor: Ragnarok (2017)
Thor: Ragnarok (2017)
2017 | Action, Adventure, Fantasy
Guaranteeing a “safe passage through the anus”!
I’m neither a Marvel fan, nor (in particular) a Thor fan….. but I have to admit “Thor: Ragnarok” was brilliant from beginning to end.
Thor (Chris Hemsworth) has been travelling the universe in search of… stuff… (I neither remember nor care)… but returns to his home planet of Asgard with a dire warning of impending ‘Raganrok’: this being the ‘End of Days’ for Asgard. But he finds the court engaged in serious leisure time!
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“Shave and a hair cut… two stripes”

Things go from bad to worse when Hela (Cate Blanchett, “Carol“) – someone with more than a passing relationship to Thor – arrives with a mission to assume the throne. Teamed uncomfortably with half-brother Loki (Tom Hiddleston, “High Rise”), the brothers get cast millions of light years away to a planet lorded over by a ‘grand master’ (a lovely performance, that I will leave anonymous here) who pits new gladiators in an arena against his latest champion. You’ll never guess who his champion is? Well, OK (cos the trailer gives it away)… he’s big and green!
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The grand master’s champion. Opponents are green with envy.

The film’s script is hilarious. It generates an enormous volume of entertainment with laugh-out loud moments throughout; the unforseen involvement of other Marvel characters; some startling cameos all mixed with the usual brand of spectacular fights and action. Some of the action is surprising: a real eye-opener you might say.
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Tessa Thompson as the Valkyrie in full flight.

The lead cast (Hemsworth, Hiddleston, Blanchett and Ruffalo) all perform admirably and are joined by heavyweight cameos from Anthony Hopkins (“Westworld”) and Idris Elba (“Bastille Day“) reprising their roles from “Thor: The Dark World”. Particularly impressive is Tessa Thompson (“Creed“) as Thor’s Valkyrie warrior side-kick and Karl Urban (“Star Trek: Into Darkness“) as the turn-coat Asgardian Skurge.
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The real McCoy. Karl Urban as the Skurge of Asgard.

Directed by young New Zealander Taika Waititi (behind last year’s successful indie hit “Hunt for the Wilderpeople”) it’s a breath of fresh air for the Thor franchise, more similar to the style of “Guardians of the Galaxy” rather than the previous films in the series. Waititi also saves all the best comedy lines for himself as the ‘rock warrior’ character Korg: his New Zealand twang delivering just side-splitting dialogue.
Hela (Cate Blanchett)
Hela may be a super-villain, but she still hasn’t learned to hold a hammer by the right end.

As with most Marvel films, its a little bit flabby in places, running to 130 minutes: some of the dialogue, particularly scenes between Hemsworth and Ruffalo, feel like they needed tightening up in the editing suite. This time of course includes the scrolling of endless teams of visual effect artists in the closing titles which – naturally – 90% of the audience stay for to see if there are any “monkeys“. In fact,there are two: one fairly early on; the other right at the end. (To be honest, I thought neither of them was particularly worth waiting for).
However overall the movie is highly recommended for a fun night out at the cinema.
  
Do you like slowly wandering around the woods with no particular aim than to take in the surrounding beauty, breathe in the fresh air and be present and at one with nature? Then this book Shinrin-yoku: The Japanese Way of Forest Bathing for Health and Relaxation by Yoshifumi Miyazaki, should definitely be on your bookshelf! Honestly, if you’d asked me if there was such as thing a couple of weeks ago, I would have laughed at you and told you, you were just lazy. But it really is a thing.

Shinrin Yoku or ‘forest bathing’ was developed in Japan in the 1980s and brings together ancient ways and wisdom with cutting edge environmental health science. Believe it not, (oh, you must!) there are now forest bathing stations and walkways scattered throughout Japan, but you don’t have to all the way over there (although I would love to) to experience this simple, calming practice. No! With this book you can learn the art, strap on your walking shoes and get on out there and start your own Shinrin Yoku pathway.

Although, reading the book, it’s got a certain appeal and much more “hippyish” in China, including an itinerary of forest therapy (and tree-hugging), soba-noodle making, pottery workshops and stargazing – and that’s just day one! Can also include mediation, yoga, aromatherapy and forest concerts.

Involving all the senses, and taking all the greenery around you (and green is a very relaxing colour) you will find Shinrin Yoku benefits you in ways you didn’t know were possible. Numerous tests and studies have been made for this book. One example I’d like to share was how subjects were monitored (and properly measured) after just 15 mins walking in the morning, and 15 mins sitting and viewing the greenery in the afternoon. This short break in everyday life – reduced stress, blood pressure, pulse rate and cortisol, and increased a whole range of feelings from comfort and calmness with a decrease in anxiety.

Another great example showed the effects of just staring at a Bonsai tree for 60 seconds. Well, I tell you, I’m getting everyone I know who needs de-stressing a Bonsai tree for Christmas! It will be the best bloody present they could ask for – even if they do look at me as if I’m going mad when I ask them to just do one thing for me. Sit and stare at it for 60 seconds every day…

Now. Are there any Bonsai specialists in the UK? I want one or two.