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Lindsay (1760 KP) rated The Green Dress (True Colors #6) in Books
May 27, 2020
The Green Dress is about a woman who is staying with the Robinson family. There seem to be strange illnesses or deaths occur. It seems to be about a woman named Sarah Jane Robinson. What is going on in the house is strange.
Harriet seems to bring in a Dr. Weaton. She moved into the Robinson family household but things seem to happen more once Lizzie passes away. But we do not know who it is. As the story goes on and more death occurs. The suspicions rise. Who is killing the Robinson family members and why?
The author does a wonderful job of having you trying to figure out the culprit. You get a history of some of the members. What a way to show some true colors in some folks. This story has you wanting to turn the pages and rooting for the heroes to save the day. You are pulled in emotionally as well. I was guessing Dr. Beers or even Mrs. Robinson. Can Michael and Harriet save the Robinson family members or will it all go bad?
Harriet seems to bring in a Dr. Weaton. She moved into the Robinson family household but things seem to happen more once Lizzie passes away. But we do not know who it is. As the story goes on and more death occurs. The suspicions rise. Who is killing the Robinson family members and why?
The author does a wonderful job of having you trying to figure out the culprit. You get a history of some of the members. What a way to show some true colors in some folks. This story has you wanting to turn the pages and rooting for the heroes to save the day. You are pulled in emotionally as well. I was guessing Dr. Beers or even Mrs. Robinson. Can Michael and Harriet save the Robinson family members or will it all go bad?

Lyndsey Gollogly (2893 KP) rated Chosen ( Second Sight 4) in Books
Aug 18, 2023
112 of 235
Kindle
Chosen ( Second Sight 4)
By Hazel Hunter
⭐️⭐️⭐️⭐️
He wants a future with her. She can't let go of the past. Will their desire be enough?
The Green Earth Commune isn't all that it seems. When psychic Isabelle de Grey arrives, only her ability to read the past reveals something is terribly amiss. Though her instincts tell her to run, Isabelle can't say no to a former friend in desperate need of help.
But the turmoil has just begun when FBI profiler Gavin "Mac" MacMillan arrives unexpectedly in Los Angeles. As the passion that has always claimed them heats to beyond boiling, Mac and Isabelle find themselves at a crossroads. Tugged in different directions while confronting both past and future, they find that, when it comes to choice, desire is all that matters.
A quick catch up with Mac and Isabella I really like this one and the start to a new case which is investigating a cult. So glad Mac has moved to be closer too!
Kindle
Chosen ( Second Sight 4)
By Hazel Hunter
⭐️⭐️⭐️⭐️
He wants a future with her. She can't let go of the past. Will their desire be enough?
The Green Earth Commune isn't all that it seems. When psychic Isabelle de Grey arrives, only her ability to read the past reveals something is terribly amiss. Though her instincts tell her to run, Isabelle can't say no to a former friend in desperate need of help.
But the turmoil has just begun when FBI profiler Gavin "Mac" MacMillan arrives unexpectedly in Los Angeles. As the passion that has always claimed them heats to beyond boiling, Mac and Isabelle find themselves at a crossroads. Tugged in different directions while confronting both past and future, they find that, when it comes to choice, desire is all that matters.
A quick catch up with Mac and Isabella I really like this one and the start to a new case which is investigating a cult. So glad Mac has moved to be closer too!
<i>I received this book for free through Goodreads First Reads.
Arranged</i> is a contemporary, chick-lit by Catherine McKenzie about love and marriage. Anne Blythe, a thirty three year old <i>Anne of Green Gables</i> look alike, has been unlucky in love. After breaking up with her most recent boyfriend she despairs that she will remain alone for the rest of her life. But that very day she finds a business card titled “Blythe & Company Arrangements Made”. Intrigued by the surname and assuming it is a dating company she books herself an appointment.
Anne soon discovers that <i>Blythe & Company</i> is actually an arranged marriage service, however she decides to go along with it and ends up in Mexico marrying a man named Jack who she has only just met. Now comes the hard part – living together, coming up with a plausible story to tell her friends and family and dealing with their mixed reaction. But just as Anne begins to feel she may have got her happy ever after she learns something about Jack that could ruin everything.
This story is a brilliant concept that makes the reader want to keep on reading. All the main characters are likable, particularly Anne, which ensures the reader will not get bored of the storyline. For over three quarters of the novel McKenzie writes as though everything is going to turn out ok, leaving the reader feeling sure that something must go wrong somewhere along the line, yet also wishing that it will not.
Admittedly, chick-lit is not my first choice of genre to read and many of these books are nothing special. However this concept was really interesting and I enjoyed the novel. I would definitely recommend it to lots of female readers particularly the hopeless romantics.
Arranged</i> is a contemporary, chick-lit by Catherine McKenzie about love and marriage. Anne Blythe, a thirty three year old <i>Anne of Green Gables</i> look alike, has been unlucky in love. After breaking up with her most recent boyfriend she despairs that she will remain alone for the rest of her life. But that very day she finds a business card titled “Blythe & Company Arrangements Made”. Intrigued by the surname and assuming it is a dating company she books herself an appointment.
Anne soon discovers that <i>Blythe & Company</i> is actually an arranged marriage service, however she decides to go along with it and ends up in Mexico marrying a man named Jack who she has only just met. Now comes the hard part – living together, coming up with a plausible story to tell her friends and family and dealing with their mixed reaction. But just as Anne begins to feel she may have got her happy ever after she learns something about Jack that could ruin everything.
This story is a brilliant concept that makes the reader want to keep on reading. All the main characters are likable, particularly Anne, which ensures the reader will not get bored of the storyline. For over three quarters of the novel McKenzie writes as though everything is going to turn out ok, leaving the reader feeling sure that something must go wrong somewhere along the line, yet also wishing that it will not.
Admittedly, chick-lit is not my first choice of genre to read and many of these books are nothing special. However this concept was really interesting and I enjoyed the novel. I would definitely recommend it to lots of female readers particularly the hopeless romantics.

Lyndsey Gollogly (2893 KP) rated Ariadne in Books
May 31, 2022
95 of 230
Book
Ariadne
By Jennifer Saint
⭐️⭐️⭐️
Ariadne, Princess of Crete, grows up greeting the dawn from her beautiful dancing floor and listening to her nursemaid’s stories of gods and heroes. But beneath her golden palace echo the ever-present hoofbeats of her brother, the Minotaur, a monster who demands blood sacrifice.
When Theseus, Prince of Athens, arrives to vanquish the beast, Ariadne sees in his green eyes not a threat but an escape. Defying the gods, betraying her family and country, and risking everything for love, Ariadne helps Theseus kill the Minotaur. But will Ariadne’s decision ensure her happy ending? And what of Phaedra, the beloved younger sister she leaves behind?
Hypnotic, propulsive, and utterly transporting, Jennifer Saint's Ariadne forges a new epic, one that puts the forgotten women of Greek mythology back at the heart of the story, as they strive for a better world.
I love Greek Mythology and I liked this I was expecting to love it as everyone is raving about it and although it was good and well written I didn’t love it like I would! It possibly deserves a 3.5 almost 4 star but I don’t know I felt a little flat about it. I would recommend it but I would advise possibly not to read the hype on TikTok then you will have a more balanced read and opinion I think.
Book
Ariadne
By Jennifer Saint
⭐️⭐️⭐️
Ariadne, Princess of Crete, grows up greeting the dawn from her beautiful dancing floor and listening to her nursemaid’s stories of gods and heroes. But beneath her golden palace echo the ever-present hoofbeats of her brother, the Minotaur, a monster who demands blood sacrifice.
When Theseus, Prince of Athens, arrives to vanquish the beast, Ariadne sees in his green eyes not a threat but an escape. Defying the gods, betraying her family and country, and risking everything for love, Ariadne helps Theseus kill the Minotaur. But will Ariadne’s decision ensure her happy ending? And what of Phaedra, the beloved younger sister she leaves behind?
Hypnotic, propulsive, and utterly transporting, Jennifer Saint's Ariadne forges a new epic, one that puts the forgotten women of Greek mythology back at the heart of the story, as they strive for a better world.
I love Greek Mythology and I liked this I was expecting to love it as everyone is raving about it and although it was good and well written I didn’t love it like I would! It possibly deserves a 3.5 almost 4 star but I don’t know I felt a little flat about it. I would recommend it but I would advise possibly not to read the hype on TikTok then you will have a more balanced read and opinion I think.

Purple Phoenix Games (2266 KP) rated Beatdown: Streets of Justice in Tabletop Games
Nov 12, 2019
Ever wanted to be a street level thug? Or the hero that fights said thugs? I haven’t really. But! I did used to love playing the Street Fighter games growing up. Now, you cannot Hadouken in real life (right?) and take out E. Honda, but you CAN fight thugs in the street… if you really wanted. You know what? I’m just gonna stick to fighting via card play. Wanna help?
Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!
Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.
After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.
Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.
Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.
Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!
Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.
After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.
Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.
Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.

Jayme (18 KP) rated Turtles All The Way Down in Books
Apr 15, 2018 (Updated Apr 15, 2018)
Characters (3 more)
Plot
Accurate depiciton of mental illness
Didn't have an "easy" or cliche "fairytale" ending
I’ve been meaning to pick up a John Green book for a very long time, but it wasn’t until I heard good reviews of this book that I finally did. My initial thought after finishing the book is this: I now understand all the hype.
I read a great deal of YA fiction, but it is not very often that I finish the book feeling whole. Not because the ending was that of a fairy tale — John Green has a reputation for ensuring those endings don’t exist in his novels — but because the book was just so well-written. I feel as if many YA writers sit down to write books, but forget who their audience is. They are writing a much more washed out and juvenile version of what teenagers are actually like today. They are afraid to let their characters cuss or talk about sex, as if neither action actually exists among young adults. YA authors tend to stray away from the reality of teen behavior, but this book faced realities in a compelling way.
The novel follows Aza, a sixteen year old with an obsessive compulsive disorder, as she navigates the implications of her illness on her relationships with other people. Simultaneously, Aza and her best friend Daisy make it their mission to find Davis Pickett’s billionaire father wanted by the police, and it just so happens that Davis is an old friend of Aza’s from camp.
I appreciated the way the Aza, Daisy, and Davis (as well as the other secondary characters) were facing so many different conflicts (i.e. grief, financial classes, love, mental health, college decisions) at once, because that is exactly how the world works. Real teenagers do not fixate their lives on one specific conflict for extended periods of time, rather they balance several conflicts. I love the way this book was able to depict that struggle to maintain a balance in such a way that allowed readers to follow each plot line to the very end.
I loved the characterization, as they all felt tangible. Their mannerisms and tendancies were displayed through each appearance on the page. There was not a single moment in any interaction that made me feel as if the personalities of these characters were lost, not even in the dialogue (which was also incredible). This attention to detail is something that will drive me to pick up another John Green novel in the near future.
I read a great deal of YA fiction, but it is not very often that I finish the book feeling whole. Not because the ending was that of a fairy tale — John Green has a reputation for ensuring those endings don’t exist in his novels — but because the book was just so well-written. I feel as if many YA writers sit down to write books, but forget who their audience is. They are writing a much more washed out and juvenile version of what teenagers are actually like today. They are afraid to let their characters cuss or talk about sex, as if neither action actually exists among young adults. YA authors tend to stray away from the reality of teen behavior, but this book faced realities in a compelling way.
The novel follows Aza, a sixteen year old with an obsessive compulsive disorder, as she navigates the implications of her illness on her relationships with other people. Simultaneously, Aza and her best friend Daisy make it their mission to find Davis Pickett’s billionaire father wanted by the police, and it just so happens that Davis is an old friend of Aza’s from camp.
I appreciated the way the Aza, Daisy, and Davis (as well as the other secondary characters) were facing so many different conflicts (i.e. grief, financial classes, love, mental health, college decisions) at once, because that is exactly how the world works. Real teenagers do not fixate their lives on one specific conflict for extended periods of time, rather they balance several conflicts. I love the way this book was able to depict that struggle to maintain a balance in such a way that allowed readers to follow each plot line to the very end.
I loved the characterization, as they all felt tangible. Their mannerisms and tendancies were displayed through each appearance on the page. There was not a single moment in any interaction that made me feel as if the personalities of these characters were lost, not even in the dialogue (which was also incredible). This attention to detail is something that will drive me to pick up another John Green novel in the near future.

Gareth von Kallenbach (980 KP) rated Justice League: War (2014) in Movies
Aug 16, 2019
February 4th saw the release of another Warner Bros. Animation film in the
Justice League franchise titled ‘War.’ DC Comics is continuing to bolster
its brand with regular animated releases, and they are doing a great job.
The film opens as an obvious origin story. Fans of the previous animated
films or TV series will notice some overt departures from the standard fare
of the last few years.
Green Lantern (Hal Jordan) and Batman lead off the film with their first
meeting in Gotham City, working quickly to solve a strange spree of
criminal abductions. As the two broker a tenuous peace and learn to work
together, they realize the Mother Box they found is linked to others like
it, and they head to Metropolis.
Wonder Woman, on her way to meet the President of the United States,
encounters winged beasts similar to ones fought by Green Lantern, Batman,
and Superman. What’s unusual is that this time she uses a sword to
dispatch her enemies. It’s something I’ve rarely seen in previous comics
or animated works.
The Flash, Shazam, and Cyborg all make appearances, and the team’s
structure gradually comes together. Meanwhile, the villain reveals himself:
Darkseid (who is one of my favorite DC villains).
This story is told wonderfully, with great action sequences and voice
acting (Sean Astin and Alan Tudyk – notable names). Overall, I was pleased
and entertained.
That said, there are a few major oddities within the film that stuck out as
strong deviations from the norm.
First, Superman kills someone. Despite the circumstances, I was still
shocked to see his character taken in that direction.
Second, somebody drops the S-bomb. I’ve never seen swearing in a “young
adult” film before, and though it was only used once, I was still taken
aback.
Third, the portrayal of Darkseid. He’s a great villain because of his
physical prowess, omega beams, and intellect. The first two were
represented in fine fashion, but the last was woefully lacking. Nothing
about this film showcased his intellect at all.
Fourth, Shazam seems to favor his lightening powers over his physical
assaults, which again, is in contradiction to most other comics and
animations.
While I found all of these examples strange and uncharacteristic with
respect to the usual formula, none of them were significant enough to be
considered a problem. I’m curious to see where this new trend goes. Will
DC use this as a platform to start a new chain of films or TV shows? Will
the language and body count continue to escalate? These are questions for
the ages.
Bottom line: if you are a fan of the genre, please watch it. You won’t be
disappointed.
Justice League franchise titled ‘War.’ DC Comics is continuing to bolster
its brand with regular animated releases, and they are doing a great job.
The film opens as an obvious origin story. Fans of the previous animated
films or TV series will notice some overt departures from the standard fare
of the last few years.
Green Lantern (Hal Jordan) and Batman lead off the film with their first
meeting in Gotham City, working quickly to solve a strange spree of
criminal abductions. As the two broker a tenuous peace and learn to work
together, they realize the Mother Box they found is linked to others like
it, and they head to Metropolis.
Wonder Woman, on her way to meet the President of the United States,
encounters winged beasts similar to ones fought by Green Lantern, Batman,
and Superman. What’s unusual is that this time she uses a sword to
dispatch her enemies. It’s something I’ve rarely seen in previous comics
or animated works.
The Flash, Shazam, and Cyborg all make appearances, and the team’s
structure gradually comes together. Meanwhile, the villain reveals himself:
Darkseid (who is one of my favorite DC villains).
This story is told wonderfully, with great action sequences and voice
acting (Sean Astin and Alan Tudyk – notable names). Overall, I was pleased
and entertained.
That said, there are a few major oddities within the film that stuck out as
strong deviations from the norm.
First, Superman kills someone. Despite the circumstances, I was still
shocked to see his character taken in that direction.
Second, somebody drops the S-bomb. I’ve never seen swearing in a “young
adult” film before, and though it was only used once, I was still taken
aback.
Third, the portrayal of Darkseid. He’s a great villain because of his
physical prowess, omega beams, and intellect. The first two were
represented in fine fashion, but the last was woefully lacking. Nothing
about this film showcased his intellect at all.
Fourth, Shazam seems to favor his lightening powers over his physical
assaults, which again, is in contradiction to most other comics and
animations.
While I found all of these examples strange and uncharacteristic with
respect to the usual formula, none of them were significant enough to be
considered a problem. I’m curious to see where this new trend goes. Will
DC use this as a platform to start a new chain of films or TV shows? Will
the language and body count continue to escalate? These are questions for
the ages.
Bottom line: if you are a fan of the genre, please watch it. You won’t be
disappointed.

Purple Phoenix Games (2266 KP) rated Cindr in Tabletop Games
Oct 29, 2020
Finally! A game to simulate dating dragons. I have been waiting for this theme all my life and it’s now a reality!! Well, okay, I have never really considered dating a dragon. But I know I would be signing up for a service app like Cindr to find my true dragon mate FO SHO if it were real. So how does a card game dragon sim play?
Cindr has players taking on the persona of a lonely fantasy creature looking for dragon love on a dating app. Players will be building their character by making choices and then swiping left or right to attempt going on dates with dragons that may be a great match. Roll the dice well and things may go to the Next Step, or even the Next Level. Roll poorly and your dear dragon date may send you home aflame.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Furthermore I will be covering the game using the Solo rules (which are no different than the multiplayer rules). For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player (or just yourself if playing the solo rules as I am) will choose a Character Profile card, filling in the blanks and circling choices to build their new fantasy persona. Each player will take one Try Again card that is useful during game play. Shuffle each Cindr App Dragon Profile and Whelp App Location card deck and place near each other. The dice will be placed near all the cards as well and the game is ready to begin!
On a turn a player will do each of these steps in order: Choose a Dragon to Date, Assemble the Dice Pool, Draw a Location Card, Check Dragon Powers & Location Bonuses, The Date / Roll Dice, Burned by a Dragon, and End of Turn. In the solo game players will be playing long enough to complete five dragon dates.
Choosing a Dragon to Date consists of reading the profile on the top of the deck and deciding whether to date or not. If not, swipe the profile into The Dating Pool below the deck. Players may swipe twice for free, and pay for additional swipes. After a dragon has been chosen, players will Assemble the Dice Pool by flipping the profile card and comparing with the stats they had made for their character at the beginning of the game. For each match players will receive a green die. For each value one space away a blue die, and for two spaces away a red die. Each die color has a different value of faces, but all have hearts and fires. Next the player(s) will Draw a Location Card from the top of the deck, read the front, then flip to the back. The back of the card will list any die up/downgrades and bonuses that may activate at different times during the date. Checking Dragon Powers & Location Bonuses will happen next and are self-explanatory.
Now that a dragon date has been procured and a location chosen, The Date may occur! When on the date, players will roll the four dice up to three times. The first time they are rolled is considered the Meet Up. The Next Step and The Next Level are the second and third rolls respectively. To be considered a full date, players will need to at least roll a second time. It is during The Date that players will be collecting hearts and trying to avoid fires. Three fires and the hearts are lost and the turn over. Players may stop rolling any time they wish and bank the hearts they have won to that point. The hearts then transfer to Love Points that are tracked at the bottom of the Character Profile card.
Should a player roll three flames and have no way to mitigate them, they lose all earned hearts for that round and their turn is over. They were, after all, Burned by a Dragon. The End of Turn is a cleanup phase to setup for the next player (or next round if playing solo). Play continues in this fashion until a player reaches 21+ Love Points in a multiplayer game or after the solo player has gone on five complete dates. Total the points to see who is the winner, or compare against the Love Meter card to see where you stack up.
Components. I’m just going to come out and say it now: I love everything about the components in this game. The dice are excellent and feature GOOD colors (not just boring primary colors). The app cards look like a phone’s screen and that’s brilliant. The Location cards are using a review service named Whelp, and also a stroke of brilliance. The art is amazing, save for the somewhat boring Second Chance cards, and one of the fonts is the same as my favorite game of all time – Valeria: Card Kingdoms, so I am fan for sure.
It’s no use hiding the fact that I am giddy playing this game. Even solo! Yes, I missed out on being able to date dragons from other players’ Dating Pools, but I have access to all the dragons anyway! Being able to adjust your choices during the game as a result of dragon powers or location powers is a neat twist that I wasn’t expecting. Those powers and bonuses are great and can really change the game, and contribute to an already large replayability score from me. It’s just a superb game that I love more and more every time I play it.
Cindr will probably never make my Top 10 Games of All Time, but it will most certainly remain in my Top 100 for years. Again, I wish I had not missed out on the Kickstarter for this one as I am gluttonous for KS stretch goal extras, but I am quite happy with where this game is at retail level. If you are looking for a great game with a hilarious and wonderful theme, plays quickly, and is excellent as a solo game too, then check out Cindr. You will never look at dragon dating sites the same way again. I promise.
Cindr has players taking on the persona of a lonely fantasy creature looking for dragon love on a dating app. Players will be building their character by making choices and then swiping left or right to attempt going on dates with dragons that may be a great match. Roll the dice well and things may go to the Next Step, or even the Next Level. Roll poorly and your dear dragon date may send you home aflame.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Furthermore I will be covering the game using the Solo rules (which are no different than the multiplayer rules). For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player (or just yourself if playing the solo rules as I am) will choose a Character Profile card, filling in the blanks and circling choices to build their new fantasy persona. Each player will take one Try Again card that is useful during game play. Shuffle each Cindr App Dragon Profile and Whelp App Location card deck and place near each other. The dice will be placed near all the cards as well and the game is ready to begin!
On a turn a player will do each of these steps in order: Choose a Dragon to Date, Assemble the Dice Pool, Draw a Location Card, Check Dragon Powers & Location Bonuses, The Date / Roll Dice, Burned by a Dragon, and End of Turn. In the solo game players will be playing long enough to complete five dragon dates.
Choosing a Dragon to Date consists of reading the profile on the top of the deck and deciding whether to date or not. If not, swipe the profile into The Dating Pool below the deck. Players may swipe twice for free, and pay for additional swipes. After a dragon has been chosen, players will Assemble the Dice Pool by flipping the profile card and comparing with the stats they had made for their character at the beginning of the game. For each match players will receive a green die. For each value one space away a blue die, and for two spaces away a red die. Each die color has a different value of faces, but all have hearts and fires. Next the player(s) will Draw a Location Card from the top of the deck, read the front, then flip to the back. The back of the card will list any die up/downgrades and bonuses that may activate at different times during the date. Checking Dragon Powers & Location Bonuses will happen next and are self-explanatory.
Now that a dragon date has been procured and a location chosen, The Date may occur! When on the date, players will roll the four dice up to three times. The first time they are rolled is considered the Meet Up. The Next Step and The Next Level are the second and third rolls respectively. To be considered a full date, players will need to at least roll a second time. It is during The Date that players will be collecting hearts and trying to avoid fires. Three fires and the hearts are lost and the turn over. Players may stop rolling any time they wish and bank the hearts they have won to that point. The hearts then transfer to Love Points that are tracked at the bottom of the Character Profile card.
Should a player roll three flames and have no way to mitigate them, they lose all earned hearts for that round and their turn is over. They were, after all, Burned by a Dragon. The End of Turn is a cleanup phase to setup for the next player (or next round if playing solo). Play continues in this fashion until a player reaches 21+ Love Points in a multiplayer game or after the solo player has gone on five complete dates. Total the points to see who is the winner, or compare against the Love Meter card to see where you stack up.
Components. I’m just going to come out and say it now: I love everything about the components in this game. The dice are excellent and feature GOOD colors (not just boring primary colors). The app cards look like a phone’s screen and that’s brilliant. The Location cards are using a review service named Whelp, and also a stroke of brilliance. The art is amazing, save for the somewhat boring Second Chance cards, and one of the fonts is the same as my favorite game of all time – Valeria: Card Kingdoms, so I am fan for sure.
It’s no use hiding the fact that I am giddy playing this game. Even solo! Yes, I missed out on being able to date dragons from other players’ Dating Pools, but I have access to all the dragons anyway! Being able to adjust your choices during the game as a result of dragon powers or location powers is a neat twist that I wasn’t expecting. Those powers and bonuses are great and can really change the game, and contribute to an already large replayability score from me. It’s just a superb game that I love more and more every time I play it.
Cindr will probably never make my Top 10 Games of All Time, but it will most certainly remain in my Top 100 for years. Again, I wish I had not missed out on the Kickstarter for this one as I am gluttonous for KS stretch goal extras, but I am quite happy with where this game is at retail level. If you are looking for a great game with a hilarious and wonderful theme, plays quickly, and is excellent as a solo game too, then check out Cindr. You will never look at dragon dating sites the same way again. I promise.

Purple Phoenix Games (2266 KP) rated Patchwork in Tabletop Games
Jun 12, 2019
Two grandmas duking it out to see who can sew the mightiest quilt of all time! They have a limited time and some questionable patch choices. Can Granny Ethel work in that huge three-button patch? Will Big Mama Sue go for the small square patches to completely fill her rows and columns? Welcome to the duel of the century in Patchwork. Pick your golden oldie and let’s rumble!
This game is a gem. It really is the bee’s knees. So you have in the box a bunch of quilt patch tiles that are in wonky shapes that you have to Tetris together to score points. It’s that simple! Now here are the catches. You can’t just take any ol’ piece you want, not every piece scores, and you have to manage your time track.
DISCLAIMER: I have the fancy button upgrades from the BGG store, so when you see the play pic below it will look a little different than when using the cardboard chips that come in retail. It was a good $5 upgrade methinks. -T
All the polyominoes are arranged in a circle (okay, probably an ellipse like ours usually are) and you are only able to take one of the three patches next to this little pawn in clockwise manner. Then the pawn moves to the location of the selected patch. Once you have your piece, you place it in your gridded player mat (in cream corn yellow or split pea soup green). If you manage to be the first player to complete a 7×7 completed square you get a bonus token worth 7 points. Hot dog!
The second catch is that not every piece will score. Only the pieces that have cute little button icons will score. Every time scoring is done during the game you will receive a button for each button shown in your quilt. As buttons are used for buying the patches from the circle AND they are your VPs at game end, you really have to determine how much a patch is really worth to you.
Finally, every piece you choose from the offering will cost you time to sew it into your quilt. You will move your time track pawn on the tracker ahead as many spaces as the piece shows, and whomever is behind in the time track goes next. The game ends once both players have made it to the end of the time tracker.
Okay, so the theme here for me is a non-issue. I’m not a quilter, and quilting has never been interesting to me. That aside, this game is super great. I really enjoy trying to optimize my turn by choosing patches that provide as many buttons as possible with the least amount of time sacrificed. Sometimes I go for the 7 point bonus token, but sometimes I feel like buttons are the way to go.
We here at Purple Phoenix Games give this one a Matlock-sized 15 / 18.
https://purplephoenixgames.wordpress.com/2019/03/19/patchwork-review/
This game is a gem. It really is the bee’s knees. So you have in the box a bunch of quilt patch tiles that are in wonky shapes that you have to Tetris together to score points. It’s that simple! Now here are the catches. You can’t just take any ol’ piece you want, not every piece scores, and you have to manage your time track.
DISCLAIMER: I have the fancy button upgrades from the BGG store, so when you see the play pic below it will look a little different than when using the cardboard chips that come in retail. It was a good $5 upgrade methinks. -T
All the polyominoes are arranged in a circle (okay, probably an ellipse like ours usually are) and you are only able to take one of the three patches next to this little pawn in clockwise manner. Then the pawn moves to the location of the selected patch. Once you have your piece, you place it in your gridded player mat (in cream corn yellow or split pea soup green). If you manage to be the first player to complete a 7×7 completed square you get a bonus token worth 7 points. Hot dog!
The second catch is that not every piece will score. Only the pieces that have cute little button icons will score. Every time scoring is done during the game you will receive a button for each button shown in your quilt. As buttons are used for buying the patches from the circle AND they are your VPs at game end, you really have to determine how much a patch is really worth to you.
Finally, every piece you choose from the offering will cost you time to sew it into your quilt. You will move your time track pawn on the tracker ahead as many spaces as the piece shows, and whomever is behind in the time track goes next. The game ends once both players have made it to the end of the time tracker.
Okay, so the theme here for me is a non-issue. I’m not a quilter, and quilting has never been interesting to me. That aside, this game is super great. I really enjoy trying to optimize my turn by choosing patches that provide as many buttons as possible with the least amount of time sacrificed. Sometimes I go for the 7 point bonus token, but sometimes I feel like buttons are the way to go.
We here at Purple Phoenix Games give this one a Matlock-sized 15 / 18.
https://purplephoenixgames.wordpress.com/2019/03/19/patchwork-review/

Bubblesreview (110 KP) rated Turtles All The Way Down in Books
Feb 6, 2019
Intelligent writing (2 more)
Realistic mental health issues
Fandom representation and fanfiction
Wow. Just wow.
The synopsis for this book was very short, precisely 9 lines. The synopsis made me expect to read a book much like paper towns where they go on an adventure, detective style and find the missing person. However, this book was something so much more than that. The main concept of the book I felt was actually about the mental health of the main character Aza. Aza has severe intrusive thoughts that take control of her life. Near to the end of the book a sudden and dramatic incident occurs and you're left unknowing what the outcome will be. Although I wish it never ended, John Green ends the book perfectly.
When a book has help line contact details in the authors notes, you know it's going to be a serious book.
It took me less than 24hours to finish this book, I physically couldn't put it down. John notes in the AN that it took 6 years to finish the book, I can completely understand why. Just wow
When a book has help line contact details in the authors notes, you know it's going to be a serious book.
It took me less than 24hours to finish this book, I physically couldn't put it down. John notes in the AN that it took 6 years to finish the book, I can completely understand why. Just wow