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Lee KM Pallatina (951 KP) rated Friends in TV

Aug 30, 2019  
Friends
Friends
1994 | Comedy
10
8.4 (94 Ratings)
TV Show Rating
The one with all the FRIENDS
Friends is a show about 6 people-

siblings Ross and monica Gellar (still suffering with sibling rivalry) monicas neighbours from across the hall Joey tribbiani (a struggling actor, with the IQ of a child but a heart of gold) and Chandler Bing (the groups comedian and Ross's college roommate) monica's High school bestie Rachel Green ( queen Rachel. Who does whatever she wants in her little Rachel land) & phoebe buffay (wacky, unpredictable and very odd).

The characters and their daily lives are what makes this show great as it mirrors the reality of every day people, although there have been shows since it ended that have had a similar impact on viewers, none have truly come close to being as genuine.

Heart warming storylines, legendary one liners and quotes we all still use today, there's Love, Laughter, Lust, Loss and great cameos from brad Pitt, Jeff Goldblum, Robin Williams, Paul Rudd, Bruce Willis and so many more, it's easy to see why after nearly 20yrs since it ended, it's still here.

Its 2019 & I have personally watched this show from beginning to end (with a little help from Netflix) 7 times an will continue to do so.
  
Can you keep a secret
Can you keep a secret
Karen Perry | 2021 | Mystery
5
5.0 (1 Ratings)
Book Rating
196 of 250
Book
Can you Keep a Secret
By Karen Perry

Once read a review will be written via Smashbomb and link posted in comments

 
Surviving the weekend depends on whether you can keep a secret . . . Lindsey hasn't spoken to Rachel in twenty years, not since her brother's eighteenth birthday party at their parents' remote country house. A night that shattered so many friendships - and left Rachel's father dead. Now Thornbury Hall is up for sale, and the old gang are back there, together again. A weekend to say goodbye to the old place, to talk about the past. But twenty years of secrets aren't given up lightly. Some won't speak about what happened that night. While others want to ensure that no one ever does.


I’m not one to write bad reviews I just try to put my honest opinion but would encourage anyone else to at least try the book!
For me this was just a no go I was so bored by the time I got to part two even with an event at the end of part one! I can’t put my finger on what was missing but I just didn’t find it entertaining at all.
  
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Purple Phoenix Games (2266 KP) rated Dice Town in Tabletop Games

Aug 13, 2019 (Updated Jun 24, 2021)  
Dice Town
Dice Town
2009 | American West, Dice Game
Hoo doggie! That’s definitely what we say in the 1800s Wild West! Yeuuuup, it’s time to take over this here town and call it ours. What are you waitin’ fer? If you ain’t helpin’ me, then you ken giiiiiiit out. This here’s mine now, just gotta… convince the people. *whistles at a horse to giddyup*


Dice Town is a rootin’-tootin’ dice chuckin’ game relying heavily on poker and card majority. Each player is trying to gain the most money, gold nuggets, and property cards to beef up their VP totals once the game ends to become the baddest dude in the West.
To setup, place the town board in the middle of the table and populate its different areas with their components: the Gold Mine receives all the gold nuggets, the Bank receives $3 initially, the General Store receives all the cards of its deck with three property cards will be displayed next to Town Hall, and Doc Badluck will receive its deck with two cards displayed. Each player will receive a dice cup, five dice, and $8 to start. The youngest player received the Sheriff badge card and the game may begin!

Turns are taken simultaneously among all players. Players will roll their dice using the dice cup and choose one result to keep. They may keep more dice by paying $1 for each die kept, or they may pay $1 to keep zero dice and try again. Players are attempting to roll the best poker hand during these turns to set themselves up for the next phase of the game – actions.

Once all players are finished keeping dice and building poker hands, they move to the actions phase. Beginning with the Gold Mine and moving left to right, each area of town will be resolved based on the players’ results. The player with the most 9s rolled will take nuggets from the Gold Mine equal to the number of 9s rolled. The player with the most 10s will take the money at the bank. Most Jacks will draw General Store cards (that can mess with other players or help the holder) equal to the number of Jacks rolled and choose one card to keep. The most Queens will summon a lady at the Saloon to help steal any General Store or property card from another player. Most Kings will be the new Sheriff in town and will break all ties (and also can be bribed). Whomever was able to build the best poker hand will be able to claim the property card at the bottom of the display and one additional property for each Ace rolled. Finally, if a player was not able to win anything up to this point, they will be able to claim a card from Doc Badluck which can be very powerful.


Play continues in this fashion until either the supply of gold nuggets has run dry or all of the property cards have been doled out. Players will score VPs for nuggets, certain General Store cards, one VP per $2 cash, $5 from being Sheriff at the game end, and VP printed on property cards owned. Once the winner is determined, that player must now challenge the losing players to a duel at high noon. Or just gloat a lot.
Components. As you can see in the photos, the component quality is excellent, as with most Matagot titles. The dice cups are sturdy plastic, the embossed poker dice are awesome, the gold nuggets are great as well! I like the quirky cartoony art style. What I do not like about Dice Town components are the cards. They are super glossy, and that’s heck for taking photos and I just don’t enjoy the feel of them as much as the nice linen-finishes. It doesn’t break the game for me or make me enjoy playing it less, I just prefer other types of finishes on cards.

I really like Dice Town. I have always had a great time when playing, and I have even acquired it twice now. I sold my first edition copy via a BGG auction (I was addicted to auctions several years back) and missed it, so I was able to grab a second edition copy last year. I haven’t regretted reacquiring it and though I rated it a 4 I don’t see this ever leaving my collection again. I love the American West theme, and I love the way the dice cups feel and sound as players are slamming them on the table. But also I hate the way the dice cups sound as players are slamming them on the table when my children are trying to sleep or without some type of buffer material between the cups and a hard table top.

The second edition printing is definitely the way to go when deciding whether to purchase Dice Town. Everything is upgraded, and the rules have been tweaked a bit for the better. I don’t really know why I like American West in my board games so much because I can’t stand Western style movies or books, but I can’t get enough of them in my games. If you and I share preferences on games and themes and components, try to grab a copy of Dice Town. You will certain like it quite a bit. We do. Purple Phoenix Games give this one a 12 / 18. While that doesn’t seem like a great score, we would rather have access to it than not. And with so many games out there, earning a place on my shelf is a big deal for a game. So enjoy!
  
Our Kind of Cruelty: A Novel
Our Kind of Cruelty: A Novel
Araminta Hall | 2018 | Crime, Thriller
8
8.4 (7 Ratings)
Book Rating
Our Kind of Cruelty by Araminta Hall is a domestic thriller and courtroom drama like no other! I’ve never read one quite like it. Not only do we have a male narrator named Mike, and see things from his point of view, we’re also dealing with other issues of autism and passionate obsessions, too. Until recently, Mike and his girlfriend Verity ( V as he likes to call her) have played a dangerous, sexual game called ‘Crave’, for years. But when they break up obsessed Mike still believes V is playing the game and will come back to him, despite V telling him she’s getting married to someone else and inviting him to the wedding. Nothing deters single-minded, Mike from his expected outcome.

The book begins like any other but it wasn’t long before I felt sorry for Mike, even though I knew he was a nasty piece of work. Why? I found the reason I sympathised with him was in the details. The way the author, Araminta Hall, portrayed Mike’s years as he talked about life as a kid; the things he refused to do, or accept, because his thinking was always logical and he didn’t understand why no one else could see things the way he did. Why say sorry when you don’t mean it? Why say you could kill someone and not do it?

As an adult Mike’s learnt to fit in with the world and act as society expects. To a certain degree. But it doesn’t mean he has to like it, or find it easy to do. He’s also one for keeping himself in check with routines of which he thrives on. Clearly, when you get to the end you’ll realise Mike’s attitude plays a massive part of the final twist.

I really enjoyed this book and its flawed characters. Although it’s not particularly fast-paced to start with, the journey fascinated me. Our Kind of Cruelty is about obsessive love, unhealthy relationships, and the psychology of the human mind. Details. It’s all in the details.
#WhatsYourVerdict? My verdict would give the whole twist away… This would translate well to film.
  
Tiny Epic Western
Tiny Epic Western
2016 | American West, Bluff, Business / Industrial
It’s no secret that we at Purple Phoenix Games are fans of the Tiny Epic series. But one that had evaded our reviews until this point was Tiny Epic Western. Admittedly, this one has been sitting on my shelf of shame for quite some time, so I finally decided it was time to take it off the shelf and bring it to the table! After squaring up with TEW, how does it compare to the rest in the series? Is this the rootinest tootinest of the bunch, or should it be bucked off my shelf?

Disclaimer: I do not intend to rehash the entire rulebook in this review, as there are just too many details, but will instead provide a more general overview of the rules and gameplay. -L

Tiny Epic Western is a game of worker placement and set collection in which players are trying to amass the most end-game victory points. Played over a series of rounds, players will be placing their Posse (Meeples), collecting Influence and taking actions, dueling opponents (if necessary), playing a bit of poker, and buying buildings in an effort to become the most powerful boss in this wild west town. To setup for a game, place the Location Mats as described in the rules, dealing a Building Card where appropriate. Each player receives a Boss card, 3 Posse tokens (Meeples), and one of each of the Influence trackers (Money, Law, and Force), placed on the 1 space of their card. Shuffle the decks of Building Cards and Poker Cards separately, choose a starting player (who receives the Dealer token), place the Wanted card/Gunslinger dice in the center of the play area, and the game is ready to begin! Pictured below is the starting setup for a 3-player game.

The game is played over 6 total rounds, each of which is broken into 4 phases: Shuffle and Deal, Posse Placement, Resolution, and Buy. To start a round, the Dealer shuffles the deck of Poker cards, and then deals 1 card face-up to the 6 empty spaces between the Location Mats. One Poker card is dealt face-down to the Rival Space (under the Town Hall Location Mat), and 2 Poker cards are dealt face-down to each player. Players look at both of their cards and pick 1 to keep, discarding the other. The round then moves to phase 2: Posse Placement. Starting with the Dealer, players will take turns placing Posse tokens onto the placement spots on any of the Location mats. All placement spots grant unique benefits (collecting different Influence or performing Building card actions) that are performed either immediately or during later phases of the round. What happens if an opponent took a placement spot that you wanted? Then it’s time for an old-fashioned duel! The dueling players each roll a Gunslinger die, modify it if they so choose, and determine a winner. Players continue taking turns placing Posse tokens until all available Posse tokens have been placed.

When all Posse tokens have been placed, the round moves to phase 3: Resolution. The first step of this phase is to reveal Poker cards – all players reveal their cards, and the card in the Rival Space is also revealed. Moving clockwise from the Town Hall, each Location will be resolved by ‘playing’ three-card poker. Each Location has 2 Poker cards directly adjacent to it (placed between the Locations in phase 1), and those 2 cards plus the one in your hand will form your Poker hand. Any players with Posse tokens on the Location will compare their Poker hands to determine a winner. If you win the hand, you collect the Winner’s Pot (extra benefits) and are able to collect any delayed benefits from placement spots in the Posse Placement phase. Losing the hand earns you nothing *womp womp*. If you are the only Posse on a Location (with no opponents) you will compare your hand to that of the Rival. The Rival’s hand uses the cards adjacent to the Town Hall, plus the revealed card in the Rival Space. If you have a better hand, you win the benefits on your Location. If the Rival wins, though, you do not collect these benefits. All Locations are resolved in this fashion before the last phase of the round, Buy, begins.

To start this phase, all players will compare their three-card Poker hands using the 2 Poker cards adjacent to the Town Hall. The player with the best hand will act first in this phase, followed by the next best hand, and so on. The first player may now choose to buy a Building card from any Location on which they have a Posse token. Pay the requisite amount of Influence to purchase a Building, and add it to the Porch Slot on your color-corresponding Location Mat. The power granted by this Building card is now available for use in future rounds. Once all players have had the option to purchase a Building, the player with the best hand will advance one of the Industry Tokens at Town Hall. The placements of Industry Tokens will affect end-game scoring, so keep that in mind as the game progresses. When all steps of the Buy phase are performed, the round now ends. Players collect all their Posse tokens back to their boss cards, all Poker cards are collected and re-shuffled, new Building cards are dealt to Locations from which they were purchased this round, and the Dealer token is passed to the next clockwise player. If a player did not buy a Building at all during the round, they have gained the Third Posse Benefit for the coming round – granting them an additional Posse token to place during phase 2. Otherwise, all players will only ever have 2 Posse tokens to place.


After a total of 6 complete rounds, the game ends and points are tallied. Victory Points are earned from Building cards bought throughout the game. Building cards have a specified VP amount, and also have a collection of Industry Icons on them. Using the final placement of the Industry Tokens on the board, players will earn points for Industry Icon sets they have collected. And finally, whomever holds the Wanted card (won the last duel) gains an additional 2 VP. Points are all counted, and the player with the highest score is the winner.
That all probably sounds pretty complicated. But I do have to say that verbally explaining/teaching the game (and being able to use components for examples) is waaaaay easier than doing so through a text review. So please do not let the seemingly complex gameplay turn you off from this game. Once you get a basic understanding of the phases of each round, the game moves along pretty seamlessly. Honestly, the biggest learning curve for me to conquer was playing three-card poker. As someone who has never played any form of poker before, this was probably what had me most hesitant about learning TEW. After having played it now, three-card poker really isn’t too complicated, and there are some nice player reference cards to help you figure it out.

Aside from the poker element, this game really comes down to worker placement and strategy. Each Location card only has a finite number of placement spots, and the resources required to buy Buildings are not exactly in abundance. This affects your strategy, as you must decide which resources to collect at what times, as well as deciding whether you need to duel someone for a coveted resource. Another element to your strategy? You may only buy Building cards from Locations on which you have a Posse token. Maybe none of those placement spots really appeal to you this round, but you reaaaaally want that specific Building card. Are you willing to ‘burn’ a Posse token for the chance to buy it? Or is there a different Location that offers a useful resources and a desirable Building card? Also, keep in mind how your poker hand will come into play. Since poker cards are dealt to each Location at the start of a round, you are able to see what your hand will be for each Location. Maybe you have a pretty strong hand at the Bank Location, but at the Courthouse the cards end up being a bust. Are you willing to risk a placement in hopes that you have the best hand of the bunch? Because remember – if you don’t have the best hand at a Location, you get no resources/rewards! There are so many elements to a successful strategy with this game, and it really keeps all players engaged at all times. Be warned though – the variety of strategic options could be difficult for some AP-prone players.


Let me touch on components for a minute. As with all Tiny Epic games, the production quality of TEW is pretty stellar. The cards are nice and sturdy, and the iconography is clear. The Posse tokens are cute Meeples with cowboy hats, and they are nice and chunky. The only thing I don’t really like about this game are the Gunslinger dice. In theory, they are super cool, but in actual execution, they leave much to be desired. The numbers aren’t really clearly define, so they’re a bit tricky to read. Aside from that, a pretty high quality game here.
So all in all, how does Tiny Epic Western stand up in the series? It is definitely one of the heavier games of the bunch, and there is so much more going on than initially meets the eye. It feels daunting for the first few plays, but once you get the phases under your belt, it really flows pretty well. I can’t say that it is my favorite Tiny Epic game, as I just personally feel like there are too many elements going on at the same time. You’re strategizing your worker placement, but also need to consider buying Buildings for VP and to collect sets of Industry Icons and for their specific abilities, as well as figuring out your poker hand for 5 different Locations, and dealing with duels. Some people might really be into that amount of strategic forethought, but it feels a bit cumbersome to me. That being said, Purple Phoenix Games gives this three-card poker game a 3/6. The gameplay is decent, just not really my kind of game.
  
AL
A Land More Kind Than Home
Wiley Cash | 2012
8
8.0 (1 Ratings)
Book Rating
In a small town in North Carolina, there is a small church by the river. The windows are covered with newspaper so no one can see what is going on inside. But what is going on in that church? Too many people in town refuse to question it and one person in particular has decided to remove herself from the church and take all of the children with her.
So how is it that Christopher Hall is now dead after going to the church? This was the very reason children were not supposed to be there in the first place.
Christopher is a mute and has been all his life. His brother Jess and he are always together. One day when they are playing around the house, they break the waterspout going into the rain barrel. They were trying to spy on their parents, but their mother has always told them that spying was wrong. After running from "the scene of the crime," Jess discovers that it's not his father that was in there making the strange noises with his mother. After this discovery, Jess is concerned when Christopher is called to go to church for healing.

Wiley Cash has written an amazing story that makes you question humanity and religion in America. Some people will believe just about anything in order to belong. The things you read in this book will have your mind reeling. Even though it took me a couple of weeks to read this book, if I hadn't been so busy I would have gotten it done faster. I read the last 100 pages in one night.

I look forward to reading what else Mr. Cash has to offer.
  
Little (2019)
Little (2019)
2019 | Comedy, Fantasy
Just a Few Tweaks and I Would Have Loved it
When April’s (Issa Rae) boss gets turned into a child by a curse, April has to hold down the fort at work while trying to figure out a way to reverse the curse. It’s not a great movie that will leave a long impression, but I can definitely say that I liked it a whole lot more than I expected to.

Acting: 10

Beginning: 7
The movie begins with the audience getting a view into the lives of April and her boss Jordan Sanders (Regina Hall). It’s a little formulaic as you can tell it’s solely for the purpose of introducing the characters, but still manages to be enough to jumpstart the movie. It was enough to get me laughing and looking forward for more.

Characters: 10

Cinematography/Visuals: 6

Conflict: 6

Genre: 5

Memorability: 7

Pace: 8
While not the end of the world, I think the movie suffered from being longer than it needed to be. The pacing was scattered at times and could have been managed by tightening the story. The comedic moments were enough for the most to part to mask the pacing shortcomings.

Plot: 7
Twists? Turns? You won’t find any of that here. The story is as linear as they come. Still, the ride you are taken on just happens to be a fun one so it’s pretty forgivable. Just don’t expect to say, “Didn’t see that coming” at any point.

Resolution: 10

Overall: 76
You could do worse this year than checking out Little. Some won’t like it while others, like myself, will take its entertainment value for what it is. Had the story been a little more inventive, I might be singing a different tune.
  
It’s Beginning to Look a Lot Like Murder
It’s Beginning to Look a Lot Like Murder
Maria DiRico | 2021 | Mystery
8
8.0 (1 Ratings)
Book Rating
Enjoy Christmas with The Family
The Belle View Catering Hall is busy with events as Christmas approaches, but Mia Carina gets distracted when the Boldano family asks for her help. Someone has shown up claiming to be Jamie’s long-lost brother. That’s a shock since Jamie didn’t even know he was adopted. Things get even more heated when Mia finds a dead body in her neighborhood. Can she figure out what is going on?

Those new to the series are in for a treat. Yes, this is a different cozy series since we have mobsters as characters and it is set in Queens. Yet these elements don’t overwhelm, and this feels like a cozy series. That’s mostly thanks to the characters, who come across as very real and likeable. In addition to the puzzling mystery, there are multiple sub-plots, which keep things hopping as we read the book. I did feel the climax didn’t quite work. Our questions are answered, but it was just a bit much. There’s plenty of Christmas spirit in this book, including a hilarious sub-plot about a Christmas light display contest. We get seven recipes and a couple of event tips at the end of the book. Fans new and old will enjoy spending this Christmas with Mia.
  
TT
The Teacher (DS Imogen Grey, #1)
8
8.0 (2 Ratings)
Book Rating
85 of 235
Book
The Teacher ( DS Imogen Grey 1)
By Katerina Diamond
⭐️⭐️⭐️⭐️

You think you know who to trust? You think you know the difference between good and evil? You’re wrong …

The body of the head teacher of an exclusive Devon school is found hanging from the rafters in the assembly hall.

Hours earlier he’d received a package, and only he could understand the silent message it conveyed. It meant the end.

As Exeter suffers a rising count of gruesome deaths, troubled DS Imogen Grey and DS Adrian Miles must solve the case and make their city safe again.

But as they’re drawn into a network of corruption, lies and exploitation, every step brings them closer to grim secrets hidden at the heart of their community.

And once they learn what’s motivating this killer, will they truly want to stop him?

I couldn’t put it down! I’ve never rooted for a killer or killers in any book as much as I have with this one! I was totally glued and so glad the ending did it justice. My only issue was the start I was totally confused at first but of course it all started making sense and it’s clear as soon as you hit a certain chapter who this killer is. But still a brilliant read!
  
A Dastardly Plot
A Dastardly Plot
Christopher Healy | 2018 | Children
8
8.0 (1 Ratings)
Book Rating
Plenty of Peril to Keep the Pages Turning
New York City is gearing up for the 1883 World's Fair, and Molly Pepper is hoping her mother, Cassandra, will be able to snag a spot in the inventor's hall to show case some of her amazing inventions. However, when the spot is given to a man - again - Molly and Cassandra devise a plan to break into the Inventory's Guild. That's where Molly stumbles upon the plans to sabotage the opening ceremonies. Who is the villain? Can Molly stop them?

The book starts out a little slowly, some of which is introducing us to the new characters and new series. Once the plot got going, the pacing certainly improved, and we got some fun twists that kept the pages turning. The climax introduced some new threads, and I can't wait to find out what happens next as the series continues. The characters are strong, and the real and fictional rubbed shoulders with ease. I did feel the book stopped at times to lecture us on equality - an important topic to be sure - but it felt like it slowed things down briefly when it came up. This new series has a slight Steampunk element to it, and I really enjoyed that aspect of it. I also enjoyed the pages at the end that told us about some of the same real people and events that underpinned this fictional world.