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- “Brain Expander” –Parenting Magazine - “Netflix for Children's Books!” –USA Today -...

Tayla (27 KP) rated Since You've Been Gone in Books
Jun 19, 2018
Relatable Teen Story (3 more)
Fun 'Dare' Concept
Quick, Light Read
Beautiful Descriptions.
Her best friend disappeared and with her all their summer plans.. now what will Emily do?
Since You've Been Gone is a story about best friends. Sloane vanishes right as the summer was about to begin, leaving nothing but a list of daring tasks to be completed. Emily, a natural introvert, begins to retreat to that introverted place without Sloane around. Emily becomes desperate to find out what happened to her best friend, and begins the list Sloane left her. As she sets out to complete the list she runs into unexpected individuals who help push her to complete the list and in the process find herself.
I loved this book. The entire time I was reading I couldn't help but thing of the adventures my childhood/high school best friend and I had. This quick, light read is highly relatable with a wonderful reminiscing quality. Additionally, the descriptions were absolutely stunning. One of my favorite quotes from the book is: "...kissing with the urgency of the rain that was pounding down all around us and onto the hood of the car." Morgan Matson finds beautiful ways to say simple things that help the reader see the passion and strong feelings teenagers go through and feel.
Being a stand alone book, it had a good finality to it however, I found it ended abruptly and could've used an epilogue to explain some of the lose ends. Some of that desire is most likely because I loved the book so much and simply wanted more!
I loved this book. The entire time I was reading I couldn't help but thing of the adventures my childhood/high school best friend and I had. This quick, light read is highly relatable with a wonderful reminiscing quality. Additionally, the descriptions were absolutely stunning. One of my favorite quotes from the book is: "...kissing with the urgency of the rain that was pounding down all around us and onto the hood of the car." Morgan Matson finds beautiful ways to say simple things that help the reader see the passion and strong feelings teenagers go through and feel.
Being a stand alone book, it had a good finality to it however, I found it ended abruptly and could've used an epilogue to explain some of the lose ends. Some of that desire is most likely because I loved the book so much and simply wanted more!

Purple Phoenix Games (2266 KP) rated Unmatched: Cobble & Fog in Tabletop Games
Mar 19, 2021
You know when you read a rulebook and you just know you are going to love the game? This was me whilst reading the rulebook for Unmatched: Cobble & Fog. I will go into more detail why I enjoy the game near the end of my review, but just know, I loved it from the start.
In Unmatched: Cobble & Fog (which I will be calling Unmatched from here) players will be taking on the roles of either Dracula and his Sisters, Sherlock Holmes and Dr. Watson, Invisible Man, or Dr. Jekyll and Mr. Hyde in a battle to the death to claim victory in this, “Who would win in a fight”-style skirmish fighting game. The last hero standing wins, so as one of my favorite characters in literary history says, “The game is afoot.”
DISCLAIMER: Even though this review is for the Cobble & Fog version of Unmatched, the rules are the same throughout the entire Unmatched family of games. I have the original Unmatched: Battle of Legends, Vol. 1 and it plays exactly the same. I prefer the characters in this version, so that’s why I am reviewing it specifically. -T
To setup, the players will choose which side of the board they wish to play and set it on the table. Next, players will choose their hero and gather all accoutrements associated with their choice. All heroes come with a deck of 30 action cards, a mini of their figure, a character card, at least one health dial (more if their sidekicks have more than one health point), and some characters will have sidekicks that have tokens, or tokens for other reasons. The youngest player places their mini on the space with the number 1 on the board, and then the rest of the players place theirs on subsequently-numbered spaces. Players shuffle their decks of action cards and draw five cards for their first hand.
On a turn a player may take two actions from the choice of: Maneuver, Scheme, Attack. When a player chooses to Maneuver they will draw a card into their hand, then move the amount of spaces noted on their character card (typically two spaces). These movement values may be boosted by also discarding additional cards for their boost value and adding it to the number of spaces moved.
All action cards will specify which character may use it for attack, defense, or Scheme action. These Scheme cards have a lightning bolt icon on them to indicate that they are played face-up to the table, resolved, and then discarded.
Finally, if a melee-based character is positioned adjacent to an opponent, or if a ranged character is in the same zone as an opponent, they may Attack said opponent. To Attack, the active player declares which opponent will be attacked, and each player involved will choose cards from their hands to use in the battle. The attacking player will need to use attack or versatile (either used for attack or defense) cards to try to inflict damage, while the defending player will need to play defense or versatile cards in defense. The difference of the values printed on the cards will determine which character wins the battle and if health points are to be deducted from the health dial.
Many cards will have action instructions that trigger either immediately during battle or even after the battle concludes. Resolve these actions when appropriate and try to stay on your feet.
Play continues in this fashion of moving around the board to gain cards or using the cards to scheme or attack/defend. The winning player is they who survives at the end and vanquishes all foes on the board.
Components. I love everything about the components in this game. The box is great. The insert is really incredible and well thought out. The cards are great quality and the game features spectacular art all around. The minis are cool and luckily are fitted inside colored bases to remind players which mini is theirs. The sidekick tokens are excellent thick plastic and color-matched to the bases of their hero counterparts. The board is nice and double-sided, and all the rest of the cardboard components are excellent.
It’s no secret here – I absolutely love this game. I have always been a big fan of Sherlock Holmes, and this set also includes other interesting characters to play. Each one is highly unique in style and that’s one of the reasons I am so intrigued by this system. I say system because this is not the only game in the Unmatched family. As of today the Unmatched system boasts all of these as playable characters from different sets: King Arthur, Alice, Medusa, and Sinbad from the “Battle of Legends, Vol 1” set; Robert Muldoon and raptors from the “Jurassic Park, InGen vs Raptors” set; the “Robin Hood vs Bigfoot” set; Bruce Lee; and Buffy, Spike, Willow, and Angel from the “Buffy the Vampire Slayer” set in addition to these here. I know more Jurassic Park sets are on the horizon, and I just cannot wait to see what other sets will be released in time.
Why do I love this game so much when I am not really a fan of moving and dueling games (I’m looking at you Mage Wars)? In these style of games I feel the movement is unnecessary as I just stand and fight. In this system, the only way to draw more cards from your deck is to enact the Maneuver action. There have been several times where I didn’t necessarily want to initiate a battle, but I saw opponents sitting with no cards in their hand. That means no defense cards can be played. Easy chunks of health taken by picking off the stationary few. Unmatched forces players to move around and I love that. Yes, there are opportunities to unleash giant blows or have double-digit health drops in battle, and that’s just delicious. Also there are times during play where mathing out exactly where to place your mini or sidekick is paramount to lay plans of ambush.
I mentioned earlier that I knew right away I would love this one. Opening the cover of the rulebook sold me immediately. As this set utilizes literary characters found in old timey Europe the game utilizes a period art style as well and I’m still fawning over it. Everything clicks for me and I can now understand why so many people were dying (not literally) to get copies of the game Unmatched is based on, Star Wars: Epic Duels. It is extremely fun and each character is interesting and unique. Purple Phoenix Games gives this one a well-earned GOLDEN FEATHER AWARD! If you need a skirmish style game with excellent theme and art, you must grab this post haste. If you and I fall on the same side of the coin with our gaming preferences you NEED to have this in your collection.
I don’t know how many other sets I will be looking to add to my collection at this point, but I cannot tell you how excited I would be to pit Bigfoot against Bruce Lee. Or King Arthur against Dracula. It just feels epic and wonderful. Great job to the team at Restoration Games. This is a huge win for my collection.
In Unmatched: Cobble & Fog (which I will be calling Unmatched from here) players will be taking on the roles of either Dracula and his Sisters, Sherlock Holmes and Dr. Watson, Invisible Man, or Dr. Jekyll and Mr. Hyde in a battle to the death to claim victory in this, “Who would win in a fight”-style skirmish fighting game. The last hero standing wins, so as one of my favorite characters in literary history says, “The game is afoot.”
DISCLAIMER: Even though this review is for the Cobble & Fog version of Unmatched, the rules are the same throughout the entire Unmatched family of games. I have the original Unmatched: Battle of Legends, Vol. 1 and it plays exactly the same. I prefer the characters in this version, so that’s why I am reviewing it specifically. -T
To setup, the players will choose which side of the board they wish to play and set it on the table. Next, players will choose their hero and gather all accoutrements associated with their choice. All heroes come with a deck of 30 action cards, a mini of their figure, a character card, at least one health dial (more if their sidekicks have more than one health point), and some characters will have sidekicks that have tokens, or tokens for other reasons. The youngest player places their mini on the space with the number 1 on the board, and then the rest of the players place theirs on subsequently-numbered spaces. Players shuffle their decks of action cards and draw five cards for their first hand.
On a turn a player may take two actions from the choice of: Maneuver, Scheme, Attack. When a player chooses to Maneuver they will draw a card into their hand, then move the amount of spaces noted on their character card (typically two spaces). These movement values may be boosted by also discarding additional cards for their boost value and adding it to the number of spaces moved.
All action cards will specify which character may use it for attack, defense, or Scheme action. These Scheme cards have a lightning bolt icon on them to indicate that they are played face-up to the table, resolved, and then discarded.
Finally, if a melee-based character is positioned adjacent to an opponent, or if a ranged character is in the same zone as an opponent, they may Attack said opponent. To Attack, the active player declares which opponent will be attacked, and each player involved will choose cards from their hands to use in the battle. The attacking player will need to use attack or versatile (either used for attack or defense) cards to try to inflict damage, while the defending player will need to play defense or versatile cards in defense. The difference of the values printed on the cards will determine which character wins the battle and if health points are to be deducted from the health dial.
Many cards will have action instructions that trigger either immediately during battle or even after the battle concludes. Resolve these actions when appropriate and try to stay on your feet.
Play continues in this fashion of moving around the board to gain cards or using the cards to scheme or attack/defend. The winning player is they who survives at the end and vanquishes all foes on the board.
Components. I love everything about the components in this game. The box is great. The insert is really incredible and well thought out. The cards are great quality and the game features spectacular art all around. The minis are cool and luckily are fitted inside colored bases to remind players which mini is theirs. The sidekick tokens are excellent thick plastic and color-matched to the bases of their hero counterparts. The board is nice and double-sided, and all the rest of the cardboard components are excellent.
It’s no secret here – I absolutely love this game. I have always been a big fan of Sherlock Holmes, and this set also includes other interesting characters to play. Each one is highly unique in style and that’s one of the reasons I am so intrigued by this system. I say system because this is not the only game in the Unmatched family. As of today the Unmatched system boasts all of these as playable characters from different sets: King Arthur, Alice, Medusa, and Sinbad from the “Battle of Legends, Vol 1” set; Robert Muldoon and raptors from the “Jurassic Park, InGen vs Raptors” set; the “Robin Hood vs Bigfoot” set; Bruce Lee; and Buffy, Spike, Willow, and Angel from the “Buffy the Vampire Slayer” set in addition to these here. I know more Jurassic Park sets are on the horizon, and I just cannot wait to see what other sets will be released in time.
Why do I love this game so much when I am not really a fan of moving and dueling games (I’m looking at you Mage Wars)? In these style of games I feel the movement is unnecessary as I just stand and fight. In this system, the only way to draw more cards from your deck is to enact the Maneuver action. There have been several times where I didn’t necessarily want to initiate a battle, but I saw opponents sitting with no cards in their hand. That means no defense cards can be played. Easy chunks of health taken by picking off the stationary few. Unmatched forces players to move around and I love that. Yes, there are opportunities to unleash giant blows or have double-digit health drops in battle, and that’s just delicious. Also there are times during play where mathing out exactly where to place your mini or sidekick is paramount to lay plans of ambush.
I mentioned earlier that I knew right away I would love this one. Opening the cover of the rulebook sold me immediately. As this set utilizes literary characters found in old timey Europe the game utilizes a period art style as well and I’m still fawning over it. Everything clicks for me and I can now understand why so many people were dying (not literally) to get copies of the game Unmatched is based on, Star Wars: Epic Duels. It is extremely fun and each character is interesting and unique. Purple Phoenix Games gives this one a well-earned GOLDEN FEATHER AWARD! If you need a skirmish style game with excellent theme and art, you must grab this post haste. If you and I fall on the same side of the coin with our gaming preferences you NEED to have this in your collection.
I don’t know how many other sets I will be looking to add to my collection at this point, but I cannot tell you how excited I would be to pit Bigfoot against Bruce Lee. Or King Arthur against Dracula. It just feels epic and wonderful. Great job to the team at Restoration Games. This is a huge win for my collection.

Goddess in the Stacks (553 KP) rated Crimson Bound in Books
Apr 30, 2018
Well, Rosamund Hodge has done it again. I think this one was actually better than Cruel Beauty, and about on par with Bright Smoke, Cold Fire. Crimson Bound is billed as Cruel Beauty #2, but it doesn't actually seem to take place in the same world. They're only connected in that they're both dark fantasy retellings of fairy tales. Crimson Bound is loosely (VERY loosely!) based on Little Red Riding Hood. It's amazing.
In Rachelle's world, The Forest is the dominating theme - it encroaches on villages and towns, sending "woodspawn" to attack people, and Forestborn to turn more humans into bloodbound and ultimately Forestborn. Humans are sheep to The Forest; prey to the Forestborn. Once a Forestborn has marked a human, they have three days to kill someone or they will die. If they kill someone, they become bloodbound - an intermediary step before they become completely Forestborn. Bloodbound have increased strength, resilience, and fighting skills, so the King has extended an offer to Bloodbound - even though they are known murderers, since they had to have killed someone to gain their powers - he will grant them clemency in exchange for their service to the realm. Guard the people from the woodspawn, the mindless monsters the Forest sends to attack people, and he'll let you live.
So Rachelle is a Bloodbound, bound to the King. Unlike most, though, she still believes in some of the old pagan stories about The Forest and the Devourer - the ancient evil driving the Forest's predatory ways. The book is about her quest to stop it from coming through into their world and destroying everything. There are twists and reveals that I cannot mention here, but it is an AMAZING piece of world-building and myth and I LOVED IT.
I also discovered she has several short stories post on her website so I'll be binge-reading those for a while!
This book - and anything by Rosamund Hodge - is pure magic. If you like dark fairy tales, you can't do better than this.
You can find all my reviews at http://goddessinthestacks.wordpress.com
In Rachelle's world, The Forest is the dominating theme - it encroaches on villages and towns, sending "woodspawn" to attack people, and Forestborn to turn more humans into bloodbound and ultimately Forestborn. Humans are sheep to The Forest; prey to the Forestborn. Once a Forestborn has marked a human, they have three days to kill someone or they will die. If they kill someone, they become bloodbound - an intermediary step before they become completely Forestborn. Bloodbound have increased strength, resilience, and fighting skills, so the King has extended an offer to Bloodbound - even though they are known murderers, since they had to have killed someone to gain their powers - he will grant them clemency in exchange for their service to the realm. Guard the people from the woodspawn, the mindless monsters the Forest sends to attack people, and he'll let you live.
So Rachelle is a Bloodbound, bound to the King. Unlike most, though, she still believes in some of the old pagan stories about The Forest and the Devourer - the ancient evil driving the Forest's predatory ways. The book is about her quest to stop it from coming through into their world and destroying everything. There are twists and reveals that I cannot mention here, but it is an AMAZING piece of world-building and myth and I LOVED IT.
I also discovered she has several short stories post on her website so I'll be binge-reading those for a while!
This book - and anything by Rosamund Hodge - is pure magic. If you like dark fairy tales, you can't do better than this.
You can find all my reviews at http://goddessinthestacks.wordpress.com

Tydlig - Calculator Reimagined
Productivity and Utilities
App
Calculators have changed very little since the 1970s - while phones from that era look ancient. Why...

Rob P (30 KP) rated Dog Soldiers (2002) in Movies
Jan 23, 2019
Great British cast (3 more)
Black/dark humour throughout
Great one liners
One of the last films I remember to use makeup, costumes, and what looks like actual sausages for special effects and gore.
There is no Spoon
Contains spoilers, click to show
This is just one of those films from my youth that will never look back on with anything but pure joy.
The plot has already been laid out here, the reasons to watch this movie aren't really based around storyline. It's more that a group of "everyman" type British soldiers are thrust into a bat sh*t crazy situation, fighting off seven foot werewolves inside an abandoned farmhouse in the Scottish highlands. Comedy is of course going to come with that.
If the premise doesn't grab you, come for Liam Cunningham (AKA Ser Davos Seaworth) playing a bad guy, it's such a brilliant thing to see his range. If that doesn't do it, come to hear Sean Pertwee say "We are now up against live, hostile targets. So, if Little Red Riding Hood should show up with a bazooka and a bad attitude, I expect you to chin the bitch."
The jokes and quotables are thick and fast, the makeup and costumes of the werewolves is still analogue, and the work put into them must have been immense. They are genuinely menacing, and it's nice to remind yourself that not everything needs to be computer generated to have impact.
As a last point, Id like to point out that besides the great cast, the comedy, and the quotes, this isn't really jump scare, or torture p*rn, it's just an old fashioned run and gun, action comedy horror. It also ends in a way I just haven't seen before, with the use of photographs in a particular "action shot" kind of way, set up during the movie. Excellent.
- Rob
The plot has already been laid out here, the reasons to watch this movie aren't really based around storyline. It's more that a group of "everyman" type British soldiers are thrust into a bat sh*t crazy situation, fighting off seven foot werewolves inside an abandoned farmhouse in the Scottish highlands. Comedy is of course going to come with that.
If the premise doesn't grab you, come for Liam Cunningham (AKA Ser Davos Seaworth) playing a bad guy, it's such a brilliant thing to see his range. If that doesn't do it, come to hear Sean Pertwee say "We are now up against live, hostile targets. So, if Little Red Riding Hood should show up with a bazooka and a bad attitude, I expect you to chin the bitch."
The jokes and quotables are thick and fast, the makeup and costumes of the werewolves is still analogue, and the work put into them must have been immense. They are genuinely menacing, and it's nice to remind yourself that not everything needs to be computer generated to have impact.
As a last point, Id like to point out that besides the great cast, the comedy, and the quotes, this isn't really jump scare, or torture p*rn, it's just an old fashioned run and gun, action comedy horror. It also ends in a way I just haven't seen before, with the use of photographs in a particular "action shot" kind of way, set up during the movie. Excellent.
- Rob

Audyssey MultEQ Editor app
Music and Entertainment
App
The latest Denon Marantz audio video products use Audyssey MultEQ for simple, accurate set-up...

Fall of Light
Book
Before the Malazan Empire, there was a time that set the stage for all those tales yet to be told ....

Purple Phoenix Games (2266 KP) rated The Grimm Masquerade in Tabletop Games
Apr 8, 2021
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.
The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T
To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.
Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.
After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.
Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.
It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.
If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T
To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.
Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.
After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.
Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.
It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.
If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.

Gareth von Kallenbach (980 KP) rated The Adjustment Bureau (2011) in Movies
Aug 7, 2019
The Adjustment Bureau is based on (or it may be more accurate to say, inspired by) the Philip K. Dick short story “Adjustment Team”, and stars Matt Damon as David Norris, a New York politician running for the U.S. Senate and Emily Blunt as Elise Sellas, a professional ballerina.
When David and Elise first meet in the men’s restroom and he doesn’t question her gender I knew this wasn’t going to be the typical boy meets girl story. Just to clarify, I’m not saying she turns out to be a he, I’m just saying it’s good to check out the engine under the hood. But what should have been a once in a restroom… er, lifetime encounter, becomes a second, then a third and… you get the point. Shortly after their second encounter where David finally gets Elise’s name and number written on a business card he walks in on a strange group of well dressed individuals who were what can only be described as “probing” his friends in a conference room. So David does what any sane person would do after witnessing a group probing, he runs (like you wouldn’t? ). After running down a few hallways, he’s captured. Let’s be honest, running down hallways isn’t Oscar material, so I was glad it was short-lived. David learns that these well-dressed individuals work for The Adjustment Bureau.
This secret organization works behind the scenes to ensure the course of destiny, as written by “The Chairman”, goes as planned and they tell him that men’s room ballerinas are not part of the plan for him. At this point I wanted to yell “Screw them, go for the ballerina! They’re bendy!” but before I could, Agent Richardson (played by John Slattery) informs David that if he doesn’t follow the plan they have for him then they will… well, let’s just say they will probe him like nobody’s business. Then before they leave they take the business card with Elise’s name and number on it and before you can say “rooster-block” they throw him to the floor like Chevy Chase impersonating President Ford and disappear.
In time David and Elise are reunited by chance and with some information given to him by his disgruntled Adjustment Bureau ex-caseworker Agent Harry (played by Anthony Mackie), David works hard to overcome the obstacles placed before them by the Adjustment Bureau. But when Agent Thompson (played by Terence Stamp) joins the fray, he tells David what will happen to Elise if he doesn’t leave her.
Does love win in the end, does fate win or are they eaten by the alligators in the New York City sewers? I will tell you, that once again, the alligators did not win. The film does an excellent job of balancing its romance and thriller aspects with just enough humor to compliment the first two aspects, making it a very enjoyable movie for an individual, a couple or a group of friends to see. On a side note, when the film was over I left the movie wanting to buy a suit and I really dislike wearing suits.
When David and Elise first meet in the men’s restroom and he doesn’t question her gender I knew this wasn’t going to be the typical boy meets girl story. Just to clarify, I’m not saying she turns out to be a he, I’m just saying it’s good to check out the engine under the hood. But what should have been a once in a restroom… er, lifetime encounter, becomes a second, then a third and… you get the point. Shortly after their second encounter where David finally gets Elise’s name and number written on a business card he walks in on a strange group of well dressed individuals who were what can only be described as “probing” his friends in a conference room. So David does what any sane person would do after witnessing a group probing, he runs (like you wouldn’t? ). After running down a few hallways, he’s captured. Let’s be honest, running down hallways isn’t Oscar material, so I was glad it was short-lived. David learns that these well-dressed individuals work for The Adjustment Bureau.
This secret organization works behind the scenes to ensure the course of destiny, as written by “The Chairman”, goes as planned and they tell him that men’s room ballerinas are not part of the plan for him. At this point I wanted to yell “Screw them, go for the ballerina! They’re bendy!” but before I could, Agent Richardson (played by John Slattery) informs David that if he doesn’t follow the plan they have for him then they will… well, let’s just say they will probe him like nobody’s business. Then before they leave they take the business card with Elise’s name and number on it and before you can say “rooster-block” they throw him to the floor like Chevy Chase impersonating President Ford and disappear.
In time David and Elise are reunited by chance and with some information given to him by his disgruntled Adjustment Bureau ex-caseworker Agent Harry (played by Anthony Mackie), David works hard to overcome the obstacles placed before them by the Adjustment Bureau. But when Agent Thompson (played by Terence Stamp) joins the fray, he tells David what will happen to Elise if he doesn’t leave her.
Does love win in the end, does fate win or are they eaten by the alligators in the New York City sewers? I will tell you, that once again, the alligators did not win. The film does an excellent job of balancing its romance and thriller aspects with just enough humor to compliment the first two aspects, making it a very enjoyable movie for an individual, a couple or a group of friends to see. On a side note, when the film was over I left the movie wanting to buy a suit and I really dislike wearing suits.